Freelancers gain more experience from killing units
and start with higher hero attributes. However, they
cannot build a base with any real race and have limited
supply.
Combination of Humans, Dwarves and Elves.
- Fast building construction with multiple workers.
- Strong buildings.
- Harvest more lumber.
- Many different types of units.
- Strong spell casters.
- Strong siege weapons.
- Many units have mana.
- Can destroy mana from enemy units.
- Protection from enemy spells.
- All units and buildings with mana can learn Siphon
Mana.
- Strong mechanical units.
- Increased gold income.
- Shreeder units for harvesting more lumber.
- Strong buildings.
- Transmute their buildings if necessary.
Large, bovine humanoids who dwell on the great plains
of Central Kalimdor. Allies of the Horde:
- Reincarnate killed units.
- Strong melee units.
- Healing and form changing units.
The human kingdom of Lordaeron:
- Fast building construction with multiple workers.
- Strong buildings.
- Harvest more lumber.
- Many different types of units.
- Bonus against enemy Undead units.
The human kingdom of Stormwind:
- Fast building construction with multiple workers.
- Strong buildings.
- Harvest more lumber.
- Many different types of units.
- Bonus against enemy Undead units.
The human kingdom of Dalaran and the Kirin Tor race.
A human end elven faction which is specialized on magic
and summoned creatures:
- Buildings are summoned by workers.
- Buildings can be teleported.
- Shields protects your base and your buildings.
- Destroyed buildings summon elementals.
- Burrow units and buildings.
- Blight which allows hit points regeneration.
- Webs allow capturing ground and air units.
- Poison damages enemies over time.
- Spiderlings are summoned when units die.
- Larvas produce new units.
- Tunnels connect remote locations but for friendly
units only.
Peaceful humanoid walrus-like people indigenous to
the cold shores of Northrend. Nomadic, living in clans:
- Clans.
- Rituals.
- Frost Immunity.
- Fishing.
Race of supremely talented magic-wielders who arose
on the planet Argus countless millennia ago. Exceptionally
skilled in magic, their mastery of the arcane arts.
They split into the Man'ari and Draenei. The Man'ari
follow the Burning Legion and the Draenei follow the
path of the Light.
Orcs corrupted by drinking demon blood. Also known
as Chaos Orcs.
- Fel enables Chaos damage temporarily.
- Strong units.
- Demon units.
- Piggery.
- No Spiked Barricades.
- No Pillage.
- No Battle Stations.
Created by the old gods the Faceless Ones served the
Black Empire on Azeroth before the Titans arrived.
They include other races like the Aqir:
- Mind Control.
- Magic.
- Tentacles.
The Satyr are a race of bestial demons usually sworn
to the Burning Legion. This race includes the Corrupted
Ancients, a group of satyrs, corrupted ancients, corrupted
treants and skeletons in service of the Burning Legion
commanded by the dreadlord Tichondrius:
- Corruption.
- Mana Burn.
- Strong ground units.
- Demon units.
Immense, powerful, winged reptilian creatures, All
creatures descended from and including Dragons, from
Drakes to Drakonid Include Dragons, Proto-dragons,
Dragonspawns, Dragonid, and Dracthyr.
- Flying creatures.
- Spell Immunity.
- Massive AOE damage.
- Breeding.