Races allow you to build bases, train units and research.
The game mode Freelancer gives you the race Freelancer automatically.
The game mode Warlord allows you to pick from the other races in the beginning of the game and pick two more races with higher hero levels.
Different races have different units, researches, buildings and features.
Icon
Name
Scepter
Tiny Town Hall
Required Hero Level
Heroes, Buildings, Units and Researches
Freelancer
Freelancers gain more experience from killing units
and start with higher hero attributes. However, they
cannot build a base with any real race and have limited
supply.
Freelancer Laboratory
130
Creates a laboratory with researches. Can be used to
return gold and lumber.
Freelancer Mercenary Camp
130
Creates a mercenary camp with trainable creeps.
Freelancer Shop
130
Creates a shop with purchasable items.
Freelancer Tower
120
60
Fires bolts of energy. Good at destroying air units.
Immune to magic.
Attacks land and air units.
Advanced Freelancer Tower
160
90
Increases the damage of the energy bolts. Good at destroying
air units. Immune to magic.
Attacks land and air units.
Hideout
1000
Fortified Hideout
2000
Has beter defensive capabilities than the standard
Hideout. Can learn the Magic Sentry ability.
Attacks land and air units.
GuardianĀ“s Citadel
3000
Has beter defensive capabilities than the fortified
Hideout. Can learn the Magic Sentry ability.
Attacks land and air units.
Freelancer Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Freelancer Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Neutral Citizen (male)
10
2
A hearty neutral citizen. Has life and mana regeneration
aura. Can build a Power Generator and Portals. Can
collect gold and lumber and repair structures.
Can only be hired by Freelancers.
Neutral Citizen (female)
10
1
An intelligent Neutral citizen. Has mana regeneration
aura.
Neutral Child
10
1
A tiny villager who can cast Disarmament.
Pet Sheep
10
1
Call upon the spirit of Sheep to save you.
Unbroken Darkweaver
300
50
3
Medium melee unit with Unholy Frenzy.
Attacks land units.
Eredar Warlock
545
150
1
Heavy ranged unit with Bash. Can cast Finger of Pain
and Mana Shield.
Attacks land and air units.
Bandit Lord
425
100
6
Heavy melee unit with Devotion Aura. Can cast Divine
Shield.
Attacks land units.
Dark Troll High Priest
255
30
3
High Priest of healing magic. Hurls fiery missiles.
Can cast Sleep.
Attacks land and air units.
Wraith
365
80
5
Heavy ranged unit that can cast Curse and Possession.
Attacks land and air units.
Dark Wizard
480
120
6
Heavy ranged unit with Brilliance Aura. Can also cast
Raise Dead and Polymorph.
Attacks land and air units.
Harpy Storm-hag
320
50
4
Medium flying ranged unit that hurls bolts of lightning.
Can Curse opponents and cast Sleep.
Attacks land and air units.
Sea Giant Behemoth
265
85
6
Heavy melee amphibious unit with Hurl Boulder, War
Stomp, and Pulverize.
Attacks land units.
Green Drake
365
80
5
Small ranged flying unit.
Attacks land and air units.
Doom Guard
480
120
6
Heavy ranged unit can cast Dispel Magic, War Stomp,
Cripple and Rain of Fire.
Attacks land and air units.
Orc Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Orc Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Orc Juggernaught
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Magic Sentry
Provides Freelancer towers with the ability to detect
invisible units.
Improved Masonry
Increases the armor, hit points, attack speed and damage
of your buildings.
Cheap Evolution
Increases the maximum hit points, mana and damage of
all player units. Increases the armor and level by
1 every 10 levels of this research of all player units.
Is increased automatically for creeps and bosses to
the lowest hero level of playing users.
Old Horde
The old horde from the first and second war. Basically,
the Orcs from Warcraft II:
- Oil.
- Strong navy.
- Lumber bonus.
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Ner'Zhul
Powerful Warlock working under the tutelage of Kil'jaeden
himself. Can learn Spell of Conjuration, Summon Black
Drakes, Find Artifacts, and Lich King.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Gul'dan
Powerful Warlock working under the tutelage of Kil'jaeden
himself. Can learn Rain of Fire, Drain, Mana Shield
and Finger of Death.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Durotan
Cunning Hero, effective at ranged attacks and scouting.
Can learn Chain Lightning, Far Sight, Feral Spirit
and Earthquake.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Garona
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Orgrim Doomhammer
Cunning Hero, effective at ranged attacks and scouting.
Can learn Chain Lightning, Far Sight, Feral Spirit
and Earthquake.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Pig Farm
160
40
Provides food, which increases the maximum number of
units that can be trained.
Altar of Storms
180
50
Summons Heroes. Revives slain Heroes. Provides the
research Ogre-Mages to convert Ogres into Ogre-Mages.
Troll Lumber Mill
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for Troll Axethrowers.
Owning at least one Troll Lumber Mill will increase
the returned lumber from peons by 25.
Barracks
180
50
Primary troop production building. Trains Grunts, Troll
Axethrowers, Ogres and Catapults.
Voodoo Lounge
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Watch Tower
110
80
Defensive structure for scouting enemies. Cannot attack.
Can be upgraded to Guard Tower or Cannon Tower.
Guard Tower
240
120
Defensive structure.
Attacks land and air units.
Cannon Tower
300
140
Defensive structure.
Attacks land and air units.
Temple of the Damned
155
140
Trains Death Knights.
Goblin Alchemist
145
140
Trains Goblin Zeppelins, and Goblin Sappers.
Dragon Roost
145
140
Trains Dragons.
Ogre Mound
135
155
Allows you to build Ogres at the Barracks.
Great Hall
385
185
Primary structure, used to train Peons and receive
gathered resources. Can be upgraded to Stronghold and
then Fortress to enable the production of additional
types of structures and units.
Stronghold
700
375
Oil:
200
Upgrade to Stronghold to enable the production of additional
types of structures and units.
Fortress
1025
565
Oil:
500
Upgrade to Fortress to enable the production of additional
types of structures and units.
Orc Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Orc Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Foundry
160
60
Provides researches for ships
Oil Refinery
50
Oil:
200
If you own at least one Oil Refinery, an additional
25 oil will be added to your stockpile every time an
Oil Tanker drops off harvested oil. Tankers can also
drop off oil here instead of at the Shipyard. Oil Refineries
must be built on a coast.
Peon
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Peon
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Peon
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Orc Citizen (male)
10
1
A hearty Orc citizen. Has life regeneration aura.
Orc Citizen (female)
10
1
An intelligent Orc citizen. Has mana regeneration aura.
Orc Child
10
1
A tiny villager who can cast Disarmament.
Pet Pig
10
1
Call upon the spirit of Pig to save you.
Grunt
200
3
Brutish Orc warrior. Can learn Brute Strength.
Attacks land units.
Troll Axethrower
150
10
2
Axe-throwing Troll.
Attacks land and air units.
Troll Berserker
150
10
2
Axe-throwing Troll.
Attacks land and air units.
Ogre
300
4
Large brutal warrior of the Ogre Legion.
Attacks land units.
Ogre-Mage
300
4
Large brutal spell casting warrior of the Ogre Legion.
Has the abilities Eye of Kilrogg, Bloodlust, and Runes.
Attacks land units.
Death Knight
180
40
3
Highly mobile magic rider. Effective against units.
Can learn the Haste, Unholy Armor, Death and Decay,
Whirwind, and Raise Dead abilities.
Attacks land and air units.
Catapult
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Orc Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Orc Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Orc Juggernaught
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Oil Tanker
170
1
A sturdy transport ship capable of carrying huge amounts
of Oil over the sea.
Backpack
Gives specific Orc ground units the ability to carry
items.
Berserker Regeneration
Makes Troll Berserkers slowly regain lost HP.
Berserker Scouting
Increases the sight of Troll Berserkers by 300.
Death and Decay
Enables Death Knights to use the Death and Decay ability.
The aphotic, swirling clouds conjured by the Death
Knights can cause anything within their path to rot
and decompose. The vapor created by Decay can consume
anything - flesh, bone, wood or even the strongest
metal. Heavily laden with base substances, these clouds
descend and quickly diffuse, leaving only suffering
in their wake.
Haste
Enables Death Knights to use the Haste ability. Haste
upgrades target's movement speed and attack rate.
Ogre-Mages
Transforms Ogres into Ogre-Mages, giving them mana
and the abilities Eye of Kilrogg, Bloodlust, and Runes.
Raise Dead
Enables Death Knights to use the Raise Dead ability.
Summons the controllable skeletons of up to 5 dead
units.
Research Lighter Axes
Increases the range of Troll Berserkers by 100.
Troll Berserker Training
Upgrades Troll Axethrowers to Troll Berserkers which
have increased maximum hit points, sight range and
attack range.
Unholy Armor
Enables Death Knights to use the Unholy Armor ability.
Unholy Armor Damages the target unit but makes it invulnerable
for a short time. Does not protect against Polymorph.
Upgrade Cannons
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Upgrade Catapult
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Upgrade Shields
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Upgrade Ship Armor
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Upgrade Throwing Axes
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Upgrade Weapons
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Whirlwind
Enables Death Knights to use the Whirlwind ability.
This focusing of the winds of the underworld causes
any caught within to be cast about with great force
and violence. Bones are easily shattered and mainsails
are quickly snapped within the torrents of these fierce
winds. The howl of these winds allow no commands to
be issued to those trapped within the Whirlwind, rendering
those unfortunates helpless until the magiks fade.
Alliance of Lordaeron
The Alliance of Lordaeron from the first and second
war. Basically, the Humans from Warcraft II:
- Oil.
- Strong navy.
- Lumber bonus.
Mystical Hero, adept at ranged assaults. Can learn
Raven Form, Mass Slow, Town Portal and Council of Six.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Medivh
Mystical Hero, adept at ranged assaults. Can learn
Raven Form, Dark Portal, Corruption and Last Alliance.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Anduin Lothar
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Holy Light, Divine
Shield, Devotion Aura and Resurrection.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Varian Wrynn
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Holy Light, Divine
Shield, Devotion Aura and Resurrection.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Farm
80
20
Provides food, which increases the maximum number of
units that can be trained.
Church
180
50
Summons Heroes. Revives slain Heroes.
Elven Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Elven Archers and Elven
Rangers.
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Barracks
160
60
Primary troop production building. Trains Footmen,
Elven Archers and Knights.
Arcane Vault
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Mage Tower
150
140
Trains Priests, and Sorceresses.
Also contains spell upgrades for Priests and Sorceresses,
and Magic Sentry.
Gnomish Inventor
140
140
Produces Siege Engines, Flying Machines, and Mortar
Teams.
Also contains the Flare, Fragmentation Shards, Barrage,
Flying Machine Bombs, and Flak Cannons upgrades.
Gryphon Aviary
140
150
Trains Gryphon Riders.
Stables
120
Stables are maintained to breed and house Lordaeron's
prized warhorses. Determined to condition the horses
to be faster, stronger, and more responsive to their
riders, the trainers at these sites take great pride
in their work. These brave and loyal stallions carry
Knights into battle and contribute precious fertilizer
for the bountiful farms about Lordaeron. The Stables
are manned by dependable horsemen and stable-hands
who tend to the steeds with great devotion.
Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Human Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Human Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Human Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Human Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Human Child
10
1
A tiny villager who can cast Disarmament.
Pet Sheep
10
1
Call upon the spirit of Sheep to save you.
Footman
135
2
Versatile foot soldier.
Attacks land units.
Elven Archer
130
10
2
Basic long-ranged attacker.
Attacks land and air units.
Elven Ranger
130
10
2
Basic long-ranged attacker.
Attacks land and air units.
Knight
245
60
4
Powerful mounted warrior.
Attacks land units.
Paladin
245
60
4
Powerful mounted warrior.
Attacks land units.
Mage
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire. Can gather the resource
Favor from Arcane Sanctums.
Attacks land and air units.
Gnomish Flying Machine
100
30
1
Fast moving flying machine. Excellent at scouting,
and effective against air units. Can learn the Flying
Machine Bombs and Flak Cannons upgrades.
Can see invisible units.
Demolition Squad
215
100
2
Explosive team of goblin sappers. Particularly effective
against buildings.
Can Kaboom land units and
trees.
Gryphon Rider
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Attacks land and air units.
Human Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Human Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Human Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Oil Tanker
170
1
A sturdy transport ship capable of carrying huge amounts
of Oil over the sea.
Backpack
Gives specific Alliance of Lordaeron ground units the
ability to carry items.
Blizzard
Gives Mages the ability Blizzard.
Elven Ranger Training
Transforms Elven Archers into Elven Rangers, giving
them increased hit points and sight radius.
Healing
Provides Paladins with the Healing ability. Can heal
friendly units.
Invisibility
Gives Mages the ability Invisibility.
Paladins
Upgrades Knights to Paladins, giving them new abilities
and increasing their stats.
Polymorph
Gives Mages the ability Polymorph.
Slow
Gives Mages the ability Slow.
Upgrade Arrows
Increases the ranged attack damage of Elven Archers
and Elven Rangers.
Upgrade Ballistas
Increases the ranged attack damage of Ballistas.
Upgrade Shields
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Upgrade Swords
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Human
Combination of Humans, Dwarves and Elves.
- Fast building construction with multiple workers.
- Strong buildings.
- Harvest more lumber.
- Many different types of units.
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Holy Light, Divine
Shield, Devotion Aura and Resurrection.
Attacks land units.
Mount: Gryphon.
Standard Ability: Berserk.
Wizard
Mystical Hero, adept at ranged assaults. Can learn
Siphon Mana, Mana Shield, Brilliance Aura and Mass
Teleport.
Attacks land and air units.
Dark Knight
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Shockwave, Holy Light,
Ride Down and Avatar.
Attacks land units.
Peasant
Constructing hero, exceptional at repairing mechanical
units and constructing buildings. Can learn Harvest,
Finish Construction, Repair Aura and Mechanical Repair.
Attacks land units.
Mount: Gryphon.
Standard Ability: Repair.
Captain
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Defend, Parry, Command
Aura and Avatar.
Attacks land units.
Mount: Gryphon.
Standard Ability: Berserk.
Arthas
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Holy Light, Divine
Shield, Devotion Aura and Resurrection.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Uther
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Holy Light, Divine
Shield, Devotion Aura and Resurrection.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Lord Garithos
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Shockwave, Holy Light,
Ride Down and Avatar.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Anduin Wrynn
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Mass Holy Light,
Holy Nova, Lion-skull Helmet and Resurrection.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Farm
80
20
Provides food, which increases the maximum number of
units that can be trained.
Altar of Kings
180
50
Summons Heroes. Revives slain Heroes.
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Barracks
160
60
Primary troop production building. Trains Footmen,
Riflemen and Knights.
Also contains the Defend, Long Rifles, Animal War Training,
and Sundering Blades upgrades.
Arcane Vault
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Arcane Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Arcane Sanctum
150
140
Trains Priests, and Sorceresses.
Also contains spell upgrades for Priests and Sorceresses,
and Magic Sentry.
Workshop
140
140
Produces Siege Engines, Flying Machines, and Mortar
Teams.
Also contains the Flare, Fragmentation Shards, Barrage,
Flying Machine Bombs, and Flak Cannons upgrades.
Gryphon Aviary
140
150
Trains Gryphon Riders, and Dragonhawk Riders.
Also contains the Storm Hammers and Cloud upgrades.
Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Human Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Human Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Arcane Observatory
1200
700
Special building with a high sight range. Has Truesight,
Resurrect and Reveal.
Limited to 1.
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Militia
75
1
Human Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Human Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Human Child
10
1
A tiny villager who can cast Disarmament.
Pet Sheep
10
1
Call upon the spirit of Sheep to save you.
Footman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Priest
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire. Can gather the resource
Favor from Arcane Sanctums.
Attacks land and air units.
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Spellbreaker
215
30
3
Elven warrior trained to destroy spellcasters. Initially
has Spell Steal, which manipulates buffs to your advantage,
Spell Immunity and Feedback. Can also learn Control
Magic.
Attacks land units.
Flying Machine
100
30
1
Fast moving flying machine. Excellent at scouting,
and effective against air units. Can learn the Flying
Machine Bombs and Flak Cannons upgrades.
Can see invisible units.
Attacks air units.
Siege Engine
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Barrage ability.
Attacks buildings.
Siege Engine
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Has the Barrage ability, which fires rockets at nearby
enemy air units.
Attacks buildings.
Mortar Team
180
70
3
Long-range siege weaponry. Exceptional damage versus
buildings, but slow and vulnerable. Can learn the Fragmentation
Shards and Flare abilities.
Attacks land units and
trees.
Gryphon Rider
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Dragonhawk Rider
200
30
3
Swift flying unit, mounted by an Elven warrior. Has
the Aerial Shackles ability, which allows it to immobilize
and disarm enemy air units temporarily. Can learn Animal
War Training, and the Cloud ability.
Attacks land and air units.
Human Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Human Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Human Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Backpack
Gives specific Human ground units the ability to carry
items.
Improved Masonry
Increases the armor and hit points of Human buildings.
Control Magic
Gives Spellbreakers the ability to take control of
enemy summoned units.
Defend
Allows Footmen to use the Defend ability, which increases
their defensive capabilities against Piercing attacks.
Animal War Training
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Priest Adept Training
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Sorceress Adept Training
Increases Sorceresses' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Iron Plating
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar
Teams, Siege Engines and Flying Machines.
Improved Lumber Harvesting
Increases the amount of lumber that Burglers can carry
by 10.
Long Rifles
Increases the range of Riflemen attacks.
Improved Lumber Harvesting
Increases the amount of lumber that Peasants can carry
by 10.
Magic Sentry
Provides Human towers with the ability to detect invisible
units.
Flying Machine Bombs
Allows Flying Machines to attack land units.
Storm Hammers
Causes a Gryphon Rider's attacks to damage multiple
units.
Fragmentation Shards
Upgrades the mortar shells on Mortar Teams and Cannon
Towers to increase the damage they deal to Unarmored
and Medium armor units.
Barrage
Upgrades Siege Engines, giving them the Barrage ability,
which allows them to damage nearby enemy air units.
Flak Cannons
Upgrades the weapons on Flying Machines to give them
an area effect damage attack against air units.
Cloud
Provides Dragonhawk Riders with the Cloud ability,
which stops ranged buildings from attacking.
Sundering Blades
Upgrades Knights to deal increased damage to targets
with Medium armor.
Flare
Provides Mortar Teams with the Flare ability. Flares
can be used to reveal any area of the map.
Can see invisible units.
Arcane Observatory
Allows building male citizens an Arcane Observatory
to reveal hostile units and resurrect dead player units.
Orc
Combination of Orc, Troll and Tauren units.
- Powerful ground units.
- Strong melee units.
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Far Seer
Mystical Hero, effective at ranged attacks and scouting.
Can learn Chain Lightning, Far Sight, Feral Spirit
and Earthquake.
Attacks land and air units.
Warlock
Cunning Hero, adept at damaging and supporting magics.
Can learn Firebolt, Summon Doom Guard, Cripple and
Animate Dead.
Attacks land and air units.
Peon
Constructing hero, exceptional at repairing mechanical
units and constructing buildings. Can learn Harvest,
Finish Construction, Repair Aura and Mechanical Repair.
Attacks land units.
Mount: Wyvern.
Standard Ability: Repair.
Kodo Beast
Cunning Hero, adept at healing magics and voodoo curses.
Can learn Shockwave, War Stomp, Command Aura and Mass
Devour.
Attacks land and air units.
Mount: Wyvern.
Standard Ability: Berserk.
Raider
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Hurl
Boulder, Demolish, Pillage Aura and Mass Ensnare.
Attacks land units.
Shaman
Cunning Hero, adept at healing magics and voodoo curses.
Can learn Purge, Mass Bloodlust, Lightning Shield and
Monsoon.
Attacks land and air units.
Mount: Wyvern.
Standard Ability: Invisibility.
Thrall
Mystical Hero, effective at ranged attacks and scouting.
Can learn Chain Lightning, Far Sight, Feral Spirit
and Earthquake.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Grommash Hellscream
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Drek'Thar
Mystical Hero, effective at ranged attacks and scouting.
Can learn Chain Lightning, Far Sight, Feral Spirit
and Earthquake.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Samuro
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Burrow
160
40
Provides food, which increases the maximum number of
units that can be trained. Peons can garrison inside
to attack enemy units. Can learn the Reinforced Defenses
upgrade.
Attacks land and air units.
Altar of Storms
180
50
Summons Heroes. Revives slain Heroes.
War Mill
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
ranged weapons, Reinforced Defenses, and Spiked Barricades.
Barracks
180
50
Primary troop production building. Trains Grunts, Headhunters
and Demolishers.
Also contains the Brute Strength, Berserker, Troll
Regeneration, and Burning Oil upgrades.
Voodoo Lounge
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Watch Tower
110
80
Defensive structure. Can learn the Reinforced Defenses
upgrade.
Attacks land and air units.
Spirit Lodge
150
135
Spellcaster production building. Trains Shaman and
Witch Doctors.
Also contains spell upgrades for Shaman and Witch Doctors.
Beastiary
145
140
Trains Raiders, Kodo Beasts, Batriders, and Wind Riders.
Also contains the Ensnare, Envenomed Spears, Liquid
Fire and War Drums upgrades.
Tauren Totem
135
155
Trains Spirit Walkers and Tauren.
Also contains upgrades for Spirit Walkers and Tauren.
Great Hall
385
185
Primary structure, used to train Peons and receive
gathered resources. Can be upgraded to Stronghold and
then Fortress to enable the production of additional
types of structures and units.
Stronghold
700
375
Upgrade to Stronghold to enable the production of additional
types of structures and units.
Fortress
1025
565
Upgrade to Fortress to enable the production of additional
types of structures and units.
Orc Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Orc Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Fountain of Blood
160
40
Converts Orc units into Fel Orc units which makes them
stronger.
Limited to 1.
Dragon Roost
200
Trains Red Dragons.
Peon
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair. Can also go inside Burrows
to give it an attack.
Attacks land units and
trees.
Orc Citizen (male)
10
1
A hearty Orc citizen. Has life regeneration aura.
Orc Citizen (female)
10
1
An intelligent Orc citizen. Has mana regeneration aura.
Orc Child
10
1
A tiny villager who can cast Disarmament.
Pet Pig
10
1
Call upon the spirit of Pig to save you.
Grunt
200
3
Brutish Orc warrior. Can learn Brute Strength.
Attacks land units.
Headhunter
140
20
2
Versatile spear-thrower, effective against air units.
Can learn Troll Regeneration. Can be upgraded to Berserker,
which has the Berserk ability.
Attacks land and air units.
Berserker
140
20
2
Versatile spear-thrower, effective against air units.
Has the Berserk ability, which allows it to deal more
damage, but take more damage when attacked. Can learn
Troll Regeneration.
Attacks land and air units.
Raider
180
40
3
Highly mobile wolf rider. Effective against buildings.
Can learn the Ensnare ability.
Attacks land units.
Witch Doctor
145
25
2
Supporting spellcaster. Can initially cast Sentry Ward,
which summons an invisible detector. Can also learn
Stasis Trap and Healing Ward.
Attacks land and air units.
Shaman
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Spirit Walker
195
35
3
Mystical Tauren caster. Has Ethereal Form, which allows
him to avoid physical damage. Also has Spirit Link,
which allows units to distribute incoming damage. Can
learn Disenchant, and Ancestral Spirit.
Attacks land and air units.
Spirit Walker
195
35
3
Mystical Tauren caster. Has Ethereal Form, which allows
him to avoid physical damage. Also has Spirit Link,
which allows units to distribute incoming damage. Can
learn Disenchant, and Ancestral Spirit.
Attacks land and air units.
Batrider
160
40
2
Light flying unit with incredible perception. Good
at destroying buildings. Has the Unstable Concoction
ability, which allows the Batrider to explode, dealing
damage to nearby enemy air units. Can learn Liquid
Fire, and Troll Regeneration.
Attacks land units.
Kodo Beast
255
60
4
Lumbering war beast, mounted by an Orcish drummer.
Has the abilities War Drums, and Devour. War Drums
gives friendly units nearby a bonus to attack damage.
Devour allows the Kodo to eat a target enemy unit.
Can gain the War Drums Upgrade.
Attacks land and air units.
Demolisher
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Wind Rider
265
40
4
Highly mobile flying creature. Excellent at scouting.
Can learn Envenomed Spears.
Attacks land and air units.
Tauren
280
80
5
Mighty warrior. Has Pulverize, which gives Tauren a
chance of dealing area effect damage on their attacks.
Can gain the Pulverize Upgrade.
Attacks land units.
Orc Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Orc Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Orc Juggernaught
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Backpack
Gives specific Orc ground units the ability to carry
items.
Steel Melee Weapons
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Steel Ranged Weapons
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Default string
Steel Armor
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
War Drums Damage Increase
Increases the damage bonus that the War Drums aura
on the Kodo Beast gives. War Drums increases the damage
of friendly units around Kodo Beasts.
Pillage
Causes Peons', Grunts', and Raiders' attacks to gain
resources when hitting enemy buildings.
Brute Strength
Improves the fighting capabilities of Grunts with a
125 hit point increase, and 3 bonus attack damage.
Pulverize Damage Increase
Upgrades the totem carried by Tauren, increasing the
damage of their Pulverize ability.
Ensnare
Enables Raiders to use the Ensnare ability. Ensnare
causes a target enemy unit to be bound to the ground
so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Envenomed Spears
Adds an additional poison effect to Wind Riders' attacks.
A unit poisoned by Envenomed Spears takes damage over
time.
Witch Doctor Adept Training
Increases Witch Doctors' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Stasis Trap.
Shaman Adept Training
Increases Shaman mana capacity, mana regeneration rate,
hit points, and gives them the ability to cast Lightning
Shield.
Spiked Barricades
Surrounds Orc buildings with spikes that damage enemy
melee attackers. Deals 5 damage per attack plus an
additional 20% of the attacker's damage.
Reinforced Defenses
Upgrades Burrows and Watch Towers so that they have
Fortified armor.
Troll Regeneration
Increases the hit point regeneration rate of Headhunters,
Witch Doctors and Batriders.
Liquid Fire
Gives Batriders the Liquid Fire attack, which deals
damage over time to enemy buildings, reduces the repaired
rate and the attack rate of enemy buildings.
Spirit Walker Adept Training
Increases Spirit Walkers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Disenchant.
Berserker Upgrade
Transforms Headhunters into Berserkers, giving them
increased hit points and the Berserk ability.
Burning Oil
Upgrades Demolishers to fire rocks smothered in burning
oil, which causes the ground to burn.
Fel
Allows building male citizens a Fountain of Blood to
train and convert Fel Orcs.
Undead
- Summon buildings without requiring a constructing
worker.
- Blight which allows hit points regeneration.
- Summon skeletons from corpses.
Warrior Hero, evil counterpart to the Human Paladin.
Can learn Death Coil, Death Pact, Unholy Aura, and
Animate Dead.
Attacks land units.
Lich
Mystical Hero, particularly adept at cold magic. Can
learn Frost Armor, Frost Nova, Dark Ritual and Death
And Decay.
Attacks land and air units.
Dark Ranger
Cunning Hero, adept at manipulating opponents. Can
learn Silence, Black Arrow, Life Drain, and Charm.
Attacks land and air units.
Necromancer
Mystical Hero, particularly adept at cold magic. Can
learn Raise Dead, Summon Meat Wagon, Skeletal Mastery
and Summon Sapphiron.
Attacks land and air units.
Abomination
Warrior Hero, adept at crushing enemies. Can learn
Cannibalize, Devour, Aura of Blight and Disease Cloud.
Attacks land units.
Banshee
Mystical Hero, particularly adept at cold magic. Can
learn Curse, Anti-magic Shell, Scream and Charm.
Attacks land and air units.
Acolyte
Constructing hero, exceptional at repairing mechanical
units and constructing buildings. Can learn Harvest,
Unsummon Buildings, Repair Aura and Shade Form.
Attacks land units.
Mount: Frost Wyrm.
Standard Ability: Repair.
Obsidian Statue
Mechanical Hero, particularly adept at destroying magic.
Can learn Replenish, Orb of Annihilation, Absorb and
Destroyer Form.
Attacks land units.
Arthas
Warrior Hero, evil counterpart to the Human Paladin.
Can learn Death Coil, Death Pact, Unholy Aura, and
Animate Dead.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Kel'Thuzad
Mystical Hero, particularly adept at cold magic. Can
learn Raise Dead, Summon Meat Wagon, Skeletal Mastery
and Summon Sapphiron.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Kel'Thuzad
Mystical Hero, particularly adept at cold magic. Can
learn Frost Armor, Frost Nova, Dark Ritual and Death
And Decay.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Mal'Ganis
Cunning Hero, adept at controlling combat. Can learn
Lordaeron Villagers, Sleep, Aura of Darkness, and Dark
Conversion.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Sylvanas
Cunning Hero, adept at manipulating opponents. Can
learn Silence, Black Arrow, Life Drain, and Charm.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Lich King
Warrior Hero, evil counterpart to the Human Paladin.
Can learn Death Coil, Bash Unholy Aura, and Finger
of Death.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Ziggurat
150
50
Provides food, which increases the maximum number of
units that can be trained. Can be upgraded to a defensive
structure that attacks land and air units.
Altar of Darkness
180
50
Summons Heroes. Revives slain Heroes.
Graveyard
215
Provides attack and armor upgrades for Undead units.
Also produces corpses and serves as a drop-off point
for harvested lumber.
Crypt
200
50
Primary troop production building. Trains Ghouls, Crypt
Fiends, and Gargoyles. Also contains the upgrades Ghoul
Frenzy, Cannibalize, Stone Form, Web and Burrow.
Tomb of Relics
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Necropolis has
(Necropolis, Halls of the Dead, or Black Citadel) and
which buildings you have.
Spirit Tower
295
90
Upgrade to create a defensive structure.
Attacks land and air units.
Nerubian Tower
250
70
Upgrade to create a defensive structure that deals
cold damage and slows enemy units.
Attacks land and air units.
Temple of the Damned
155
140
Spellcaster production building. Trains Necromancers
and Banshees.
Also contains upgrades for Necromancers, Banshees,
and Skeletal Mastery.
Slaughterhouse
140
135
Produces Abominations, Obsidian Statues, and Meat Wagons.
Also contains the Disease Cloud, and Destroyer Form
upgrades.
Boneyard
150
200
Produces Frost Wyrms. Also contains the Freezing Breath
upgrade.
Sacrificial Pit
75
150
Has the Sacrifice ability for turning Acolytes into
Shades. Shades are invisible spirits that can see invisible
units, but cannot attack.
Necropolis
225
Primary structure, used to train Acolytes and receive
lumber gathered by Ghouls. Can be upgraded to Halls
of the Dead and then Black Citadel to enable the production
of additional types of structures and units.
Halls of the Dead
545
210
Upgrade to Halls of the Dead to enable the production
of additional types of structures and units.
Attacks land and air units.
Black Citadel
870
440
Upgrade to Black Citadel to enable the production of
additional types of structures and units.
Attacks land and air units.
Undead Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Haunted Gold Mine for Undead AI
225
210
Haunts a gold mine so that Acolytes can mine. Use on
gold mines to corrupt them.
Undead Shipyard
50
Boat construction facility. Produces Undead Transport
Ships, Undead Frigates, and Undead Battleships.
Lich King
1200
700
Allows reanimating 22 dead units anywhere on the map.
Besides, allows summoning 1 Shades anywhere on the
map.
Limited to 1.
Acolyte
75
1
Basic worker. Can summon structures, harvest gold,
and Restore. Acolytes may be sacrificed at a Sacrificial
Pit to create Shades.
Attacks land units.
Undead Citizen (male)
10
1
A hearty Undead citizen. Has life regeneration aura.
Undead Citizen (female)
10
1
An intelligent Undead citizen. Has mana regeneration
aura.
Undead Child
10
1
A tiny villager who can cast Disarmament.
Pet Worm
10
1
Call upon the spirit of Dune Worm to save you.
Ghoul
120
2
Basic attack unit and lumber harvester. Can learn Cannibalize
and Ghoul Frenzy.
Attacks land units and
trees.
Crypt Fiend
215
40
3
Ranged combat support creature. Can learn the Web,
and Burrow abilities.
Attacks land units.
Burrowed Crypt Fiend
215
40
3
Ranged combat support creature. Can learn the Web,
and Burrow abilities.
Attacks land units.
Necromancer
145
20
2
Dark spellcaster. Can initially cast Raise Dead on
corpses. Can also learn Unholy Frenzy and Cripple.
Attacks land and air units.
Banshee
155
30
2
Supporting caster. Can initially cast Curse, which
causes enemy units to occasionally miss in combat.
Can also learn Anti-magic Shell and Possession.
Attacks land and air units.
Obsidian Statue
200
35
3
Fortified statue that can help replenish the life and
mana of your army. Can initially cast Spirit Touch
and Essence of Blight, and learn the Destroyer Form
ability.
Attacks land and air units.
Destroyer
300
85
5
Large flying unit that must consume magic to sustain
its mana. Excellent at destroying enemy casters and
clusters of ground forces. Destroyers have Magic and
Spell Immunity, Devour Magic, Absorb Mana, and Orb
of Annihilation.
Attacks land and air units.
Gargoyle
175
30
2
Flying attack creature. Can learn the Stone Form ability.
Attacks land and air units.
Stone Form Gargoyle
185
30
2
Flying attack creature.
Attacks land and air units.
Meat Wagon
230
50
4
Corpse storage machine. Also serves as long-range siege
weaponry. Exceptional damage versus buildings, but
slow and vulnerable. Can learn the Disease Cloud ability.
Attacks land units and
trees.
Frost Wyrm
385
120
7
Flying heavy assault creature. Can learn the Freezing
Breath ability.
Attacks land and air units.
Abomination
240
70
4
Heavy melee unit. Can learn the Disease Cloud ability
and Cannibalize.
Attacks land units.
Shade
1
A permanently invisible spirit that can see other invisible
units, but cannot attack.
Undead Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Undead Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Undead Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Unholy Strength
Increases the attack damage of Ghouls, Meat Wagons,
Abominations, Skeleton Warriors, and Skeletal Mages.
Creature Attack
Increases the attack damage of Crypt Fiends, Gargoyles,
Destroyers, and Frost Wyrms.
Unholy Armor
Increases the armor of Ghouls, Abominations, Skeleton
Warriors, and Skeletal Mages.
Cannibalize
Enables Ghouls and Abominations to use the Cannibalize
ability. Cannibalize consumes a nearby corpse to restore
health.
Ghoul Frenzy
Increases the attack rate of Ghouls by 35%, and increases
their movement speed.
Web
Enables Crypt Fiends to use the Web ability. Web binds
a target enemy air unit in webbing, forcing it to the
ground. Webbed units can be hit as though they were
land units.
Stone Form
Enables the ability for Gargoyles to assume Stone Form.
Stone Form transforms the Gargoyle into a statue with
high armor, spell immunity, and regeneration. The Gargoyle
cannot attack in this form.
Necromancer Adept Training
Increases Necromancers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Unholy Frenzy.
Banshee Adept Training
Increases Banshees' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Anti-magic Shell.
Freezing Breath
Enables Frost Wyrms to use the Freezing Breath ability.
When cast on a building, temporarily stops production.
Skeletal Longevity
Increases the duration of raised Skeleton Warriors
and Skeletal Mages by 20 seconds.
Creature Carapace
Increases the armor of Crypt Fiends, Gargoyles, Destroyers,
and Frost Wyrms.
Disease Cloud
Gives Abominations a Disease Cloud aura that deals
2 damage per second for 75 seconds to nearby enemy
units. Meat Wagons will cause Disease Clouds wherever
they attack that deal 2 damage per second for 75 seconds
to nearby enemy units.
Undead are immune to Disease Cloud.
Skeletal Mastery
Causes one of the two skeletons created by Raise Dead
to be a Skeletal Mage and increases the duration of
raised Skeleton Warriors and Skeletal Mages by 20 seconds.
Burrow
Crypt Fiends gain the ability to burrow. Burrowed Crypt
Fiends are invisible and gain increased hit point regeneration,
but cannot attack.
Destroyer Form
Allows the Obsidian Statue to transform into a Destroyer,
a large flying unit that must devour magic to sustain
its mana. The Destroyer have Magic and Spell Immunity,
Devour Magic, Absorb Mana, and Orb of Annihilation.
Attacks land and air units.
Exhume Corpses
Gives Meat Wagons the ability to generate corpses.
Backpack
Gives specific Undead ground units the ability to carry
items.
Lich King
Allows building male citizens the Lich King to convert
hostile units into Undead and summoning Shades somewhere
on the map.
Night Elf
- Mobility: Many buildings can move.
- Strong ranged units.
- Strong spell casters.
- Do not cut down trees from harvesting lumber.
- Hit points regeneration only during the night.
- Can hide at night.
- Ultravision gives increases sight range at night.
Cunning Hero, adept at damaging opponents. Can learn
Scout, Poison Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Mount: Chimaera.
Standard Ability: Invisibility.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Keeper of the Grove
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Priestess of the Moon
Warrior Hero, adept at enhancing ranged attacks and
slaying enemies from afar. Can learn Scout, Searing
Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Demon Hunter
Cunning Hero, adept at maneuvering through battles.
Can learn Immolation, Evasion, Mana Burn, and Metamorphosis.
Attacks land units.
Warden
Cunning Hero, adept at entering and escaping combat.
Can learn Blink, Fan of Knives, Shadow Strike and Vengeance.
Attacks land units.
Mountain Giant
Tank Hero, defending your army and destroying hostile
towns. Can learn Hurl Boulder, Hardened Skin, Eat Tree,
and Demolish.
Attacks land units.
Druid of the Claw
Mystical Hero, adept at using nature spells. Can learn
Mass Rejuvenation, Mass Faerie Fire, Battle Roar, and
Bear Form.
Attacks land units.
Druid of the Talon
Mystical Hero, adept at using nature spells. Can learn
Mass Cyclone, Mass Faerie Fire, Battle Roar, and Crow
Form.
Attacks land units.
Dryad
Mystical Hero, adept at enhancing attacks and protecting
against enemy magic. Can learn Abolish Magic, Poison
Arrows, Barrage, and Magic Defense.
Attacks land and air units.
Wisp
Cunning Hero, adept at entering and escaping combat.
Can learn Harvest, Devour Magic, Absorb Mana and Big
Bad Voodoo.
Attacks air units.
Ancient of Lore
Mystical Hero, adept at using nature spells. Can learn
Mass Rejuvenation, Mass Faerie Fire, Eat Tree, and
Forest Word.
Attacks land and air units.
Furion
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Malfurion
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Illidan
Cunning Hero, adept at maneuvering through battles.
Can learn Immolation, Evasion, Mana Burn, and Metamorphosis.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Illidan
Cunning Hero, adept at maneuvering through battles.
Can learn Immolation, Evasion, Mana Burn, and Metamorphosis.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Tyrande
Warrior Hero, adept at enhancing ranged attacks and
slaying enemies from afar. Can learn Scout, Searing
Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Maiev
Cunning Hero, adept at entering and escaping combat.
Can learn Blink, Fan of Knives, Shadow Strike and Vengeance.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Shandris Feathermoon
Cunning Hero, adept at damaging opponents. Can learn
Scout, Poison Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Mount: Chimaera.
Standard Ability: Invisibility.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Keeper of the Grove
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Cenarius
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Archdruid
Mystical Hero, adept at using nature spells. Can learn
Mass Rejuvenation, Mass Faerie Fire, Battle Roar, and
Druid Forms.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Priestess of the Moon on Owl
Warrior Hero, adept at enhancing ranged attacks and
slaying enemies from afar. Can learn Scout, Searing
Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Malorne
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Chimaera
Warrior Hero, adept at enhancing ranged attacks and
slaying enemies from afar. Can learn Chain Lightning,
Mana Shield, Corrosive Breath, and Mass Devour.
Attacks land and air units.
Causes Splash damage.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Moon Well
180
40
Provides food, which increases the maximum number of
units that can be trained. Has the Replenish Mana and
Life ability. Can gain the Well Spring upgrade. Regenerates
mana at night.
Altar of Elders
180
50
Summons Heroes. Revives slain Heroes.
Hunter's Hall
210
100
Contains the attack and armor upgrades for all units,
the Ultravision and Well Spring upgrades.
Ancient of War
150
60
Keeper of primary assault troops. Trains Archers, Huntresses,
and Glaive Throwers.
Also contains Archer, Huntress, and Glaive Thrower
upgrades.
Attacks land units.
Ancient of Wonders
90
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Tree of Life
has (Tree of Life, Tree of Ages, or Tree of Eternity)
and which buildings you have.
Attacks land units.
Ancient Protector
135
80
Defensive Ancient. When rooted in the ground, can hurl
enormous rocks at nearby enemy units.
Attacks land and air units.
Ancient of Lore
155
145
Keeper of ground based spellcasters. Trains Druids
of the Claw, Dryads, and Mountain Giants.
Also contains the upgrades for Druids of the Claw,
Mark of the Claw, Abolish Magic, Hardened Skin, and
Resistant Skin.
Attacks land units.
Ancient of Wind
150
140
Keeper of aerial assault units and spellcasters. Trains
Hippogryphs, Druids of the Talon, and Faerie Dragons.
Also contains the upgrades for Druids of the Talon
and Mark of the Talon.
Attacks land units.
Chimaera Roost
140
190
Trains Chimaeras.
Also contains the Corrosive Breath upgrade.
Tree of Life
340
185
Primary structure, used to train Wisps and entangle
gold mines. Can be upgraded to Tree of Ages and then
Tree of Eternity to enable the production of additional
types of structures and units.
Attacks land units.
Tree of Ages
660
365
Upgrade to Tree of Ages to enable the production of
additional types of structures and units.
Attacks land units.
Tree of Eternity
990
565
Upgrade to Tree of Eternity to enable the production
of additional types of structures and units.
Attacks land units.
Night Elf Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Entangled Gold Mine
80
20
A cluster of roots that allows wisps to mine gold from
goldmines.
Night Elf Shipyard
160
60
Boat construction facility. Produces Night Elf Transport
Ships, Night Elf Frigates, and Night Elf Battleships.
World Tree
1200
700
Giant World Tree of the Night Elves which can hold
up to 8 Wisps. Heals Night Elf units and causes extra
damage against Demon units. The caused damage depends
on the number of Wisps in the World Tree. If the World
Tree is full with Wisps, then healing Night Elf units
will also resurrect dead units all over the map!
Limited to 1.
Wisp
60
1
Basic worker unit. Can harvest gold and lumber, create
Night Elf buildings and Renew.
Can Detonate to dispel magic, hurt summoned creatures
and drain mana in an area.
Night Elf Citizen (male)
10
1
A hearty Night Elf citizen. Has life regeneration aura.
Night Elf Citizen (female)
10
1
An intelligent Night Elf citizen. Has mana regeneration
aura.
Night Elf Child
10
1
A tiny villager who can cast Disarmament.
Pet Stag
10
1
Call upon the spirit of Stag to save you.
Archer
130
10
2
Basic long-ranged attacker. Has the Elune's Grace ability
and Hippogryph Taming. Can learn the Marksmanship and
Improved Bows upgrades.
Attacks land and air units.
Huntress
195
20
3
Agile short-ranged warrior. Can learn the Sentinel
ability and the Moon Glaive attack.
Attacks land units.
Druid of the Claw
255
80
4
Melee spellcaster. Can initially cast Roar, which increases
attack damage. Can also learn Rejuvenation, Bear Form
and Mark of the Claw.
Attacks land units.
Druid of the Claw
255
80
4
Melee spellcaster. Can initially cast Roar, which increases
attack damage. Can also learn Rejuvenation, Bear Form
and Mark of the Claw.
Attacks land units.
Druid of the Talon
135
20
2
Maneuverable spellcaster. Can initially cast Faerie
Fire, which reduces armor and gives vision of an enemy
unit. Can also learn Storm Crow Form, Cyclone and Mark
of the Talon.
Attacks land and air units.
Druid of the Talon
135
20
2
Maneuverable spellcaster. Can initially cast Faerie
Fire, which reduces armor and gives vision of an enemy
unit. Can also learn Storm Crow Form, Cyclone and Mark
of the Talon.
Attacks land and air units.
Dryad
145
60
3
Anti-spellcaster that has a poison attack which slows
and damages enemy units. Also has Spell Immunity which
renders her invulnerable to magical effects and damage.
Can learn Abolish Magic.
Attacks land and air units.
Hippogryph
160
20
2
Flying melee attack beast. Has the Hippogryph Taming
ability.
Glaive Thrower
210
65
3
Long-range siege weaponry. Exceptional damage versus
buildings. Can gain the Vorpal Blades upgrade to attack
trees.
Attacks land units.
Chimaera
330
70
5
Flying two headed Dragon. Can learn Corrosive Breath.
Attacks land units.
Faerie Dragon
155
25
2
Small flying creature adept at harming spellcasters
and avoiding damage. Has Spell Immunity, Phase Shift
and Mana Flare.
Attacks land and air units.
Mountain Giant
350
100
7
Massive melee unit that can disrupt enemy attackers
and take incredible amounts of punishment. Has the
Taunt and War Club abilities. Can learn Hardened Skin,
and Resistant Skin.
Attacks land units.
Night Elf Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Night Elf Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Night Elf Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Strength of the Moon
Increases the damage of Archers, Huntresses, Glaive
Throwers, and Hippogryph Riders.
Strength of the Wild
Increases the damage of Druids of the Claw in Bear
Form, Druids of the Talon in Storm Crow Form, Dryads,
Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Moon Armor
Increases the armor of Archers, Huntresses, and Hippogryph
Riders.
Reinforced Hides
Increases the armor of Druids of the Claw in Bear Form,
Druids of the Talon in Storm Crow Form, Dryads, Mountain
Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Ultravision
Gives Night Elves the ability to see as far at night
as they do during the day.
Nature's Blessing
Upgrades all Ancients' and Treants' movement speed
and armor.
Sentinel
Gives the Huntress the ability to send her owl companion
to a nearby tree and provide vision.
Can see invisible units.
Upgrade Moon Glaive
Gives the Huntress the ability to strike additional
units with her bouncing glaive attacks.
Improved Bows
Increases the Archer's and Hippogryph Rider's attack
range.
Marksmanship
Increases damage of Archers and Hippogryph Riders by
4.
Druid of the Talon Adept Training
Increases their Night Elf Form's mana capacity, mana
regeneration rate, hit points, and gives them the ability
Storm Crow Form.
Druid of the Claw Adept Training
Increases their Night Elf Form's mana capacity, mana
regeneration rate, hit points, attack damage and gives
them the ability Rejuvenation.
Abolish Magic
Gives the Dryad the ability to dispel positive buffs
from enemy units, and negative buffs from friendly
units.
Damages summoned units.
Corrosive Breath
Gives Chimaeras the ability to hurl corrosive bile
onto enemy buildings.
Hippogryph Taming
Trains Hippogryphs to allow Archers to mount them.
This allows them to attack both air and ground units.
Vorpal Blades
Increases the speed of glaives launched by the Glaive
Thrower. Also allows them to attack trees.
Resistant Skin
Gives Mountain Giants increased resistance to spell
damage.
Hardened Skin
Gives Mountain Giants increased resistance to attack
damage.
Mark of the Claw
Allows Druids of the Claw to cast Roar while in Bear
Form.
Mark of the Talon
Allows Druids of the Talon to cast Faerie Fire while
in Storm Crow Form.
Well Spring
Increases the amount of mana that can be stored in
Moon Wells by 100, and their rate of mana regeneration
by 52%.
Backpack
Gives specific Night Elf ground units the ability to
carry items.
World Tree
Allows building male citizens a giant World Tree to
heal and resurrect Night Elf units anywhere on the
map!
Blood Elf
- Strong spell casters.
- Strong siege weapons.
- Many units have mana.
- Can destroy mana from enemy units.
- Protection from enemy spells.
- All units and buildings with mana can learn Siphon
Mana.
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Flame Strike, Banish, Siphon Mana
and Phoenix.
Attacks land and air units.
Mount: Dragonhawk.
Standard Ability: Invisibility.
Spellbreaker
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Mass Control Magic,
Spell Steal, Feedback Aura and Magic Defense.
Attacks land units.
Mount: Dragonhawk.
Standard Ability: Invisibility.
Phoenix
Flying warrior Hero, adept at offensive combat and
disrupting enemy troops. Can learn Flamestrike, Fire
Attack, Phoenix Fire and Phoenix Egg.
Attacks air units.
Mount: Phoenix.
Standard Ability: Invisibility.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Anasterian Sunstrider
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Rain of Fire, Breath
of Fire, Brilliance Aura and Phoenix.
Attacks land units.
Mount: Dragonhawk.
Standard Ability: Invisibility.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Kael
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Flame Strike, Banish, Siphon Mana
and Phoenix.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Elven Farm
80
20
Provides food, which increases the maximum number of
units that can be trained.
Altar of Mana
180
50
Summons Heroes. Revives slain Heroes.
Blood Elf Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Blood Elf Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Blood Elf Barracks
160
60
Primary troop production building. Trains Blood Elf
Lieutenants, Swordsmen, Dragonhawk Riders, and Archers.
Also contains the Defend, Blood Elf Animal War Training,
and Cloud upgrades.
Blood Elf Arcane Vault
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Blood Elf Guard Tower
120
60
Primary defensive structure witch magic attack. Can
learn the Magic Sentry ability.
Attacks land and air units.
Arcane Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Blood Elf Arcane Sanctum
150
140
Trains Priests, Sorceresses, and Spellbreakers.
Also contains spell upgrades for Priests and Sorceresses,
Control Magic, Siphon Mana, and Magic Sentry.
Blood Elf Workshop
140
140
Produces Ballistas, Wagons, and Cages.
Phoenix Egg
140
150
Trains Phoenixes.
Blood Elf Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Blood Elf Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Blood Elf Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Blood Elf Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Blood Elf Shipyard
160
60
Boat construction facility. Produces Blood Elf Transport
Ships, Blood Elf Frigates, and Blood Elf Battleships.
Magic Vault
1200
700
Casts Burn Mana and Siphon Mana.
Limited to 1.
Worker
75
1
Basic worker unit. Can build structures, and Repair.
Blood Elf Citizen (male)
10
1
A hearty Blood Elf citizen. Has life regeneration aura.
Blood Elf Citizen (female)
10
1
An intelligent Blood Elf citizen. Has mana regeneration
aura.
Blood Elf Child
10
1
A tiny villager who can cast Disarmament.
Pet Fel Boar
10
1
Call upon the spirit of Fel Boar to save you.
Swordsman
135
2
Versatile foot soldier. Can learn the Defend ability.
Blood Elf Lieutenant
220
40
5
Powerful lieutenants from Prince Kael's Blood Elf army.
Experts at destroying spellcasters.
Attacks land units.
Priest
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire.
Attacks land and air units.
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Spellbreaker
215
30
3
Elven warrior trained to destroy spellcasters. Initially
has Spell Steal, which manipulates buffs to your advantage,
Spell Immunity and Feedback. Can also learn Control
Magic.
Attacks land units.
Cage
195
35
3
Allows to capture hostile organic units and to transport
them somewhere. Cannot attack.
Blood Elf Decimator
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Loses ability to move for artillery attack.
Attacks ground and air
units in moving form and only buildings in standing
form.
Ballista
210
65
3
Long-range siege weaponry. Exceptional damage versus
buildings. Can gain the Burning Oil upgrade to damage
units on the ground.
Attacks land units.
Phoenix
500
150
7
The Phoenix burns with such intensity that it damages
nearby enemy units. Has Resistant Skin.
Attacks land and air units.
Dragonhawk Rider
200
30
3
Swift flying unit, mounted by an Elven warrior. Has
the Aerial Shackles ability, which allows it to immobilize
and disarm enemy air units temporarily. Can learn Blood
Elf Animal War Training, and the Cloud ability.
Attacks land and air units.
Wagon
195
35
4
Heavily armored vehicle, effective at destroying buildings
and has the abilities Restore Mana and Increase Morale.
Wagons can transport your units protecting them from
enemy troops. Only organic units can be transported.
Attacks buildings.
Blood Elf Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Blood Elf Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Blood Elf Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Backpack
Gives specific Blood Elf ground units the ability to
carry items.
Blood Elf Animal War Training
Increases the maximum hit points of Dragonhawk Ridersby
100.
Iron Forged Swords
Increases the attack damage of Swordsmen, Spellbreakers,
Dragonhawk Riders, Blood Elf Lieutenants and Wagons.
Iron Plating
Increases the armor of Swordsmen, Spellbreakers, Blood
Elf Lieutenants, Ballistas, Cages, Wagons, and Blood
Elf Decimators.
Improved Masonry
Increases the armor and hit points of Blood Elf buildings.
Studded Leather Armor
Increases the armor of Blood Elf Archers,Dragonhawk
Riders and Phoenixes.
Improved Lumber Harvesting
Increases the amount of lumber that Workers can carry
by 10.
Priest Adept Training
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Sun Armor
Increases the armor of Archers.
Strength of the Sun
Increases the damage of Blood Elf Archers, Ballistas,
Phoenixes, and Blood Elf Decimators.
Improved Bows
Increases the Blood Elf Archer's attack range.
Marksmanship
Increases damage of Blood Elf Archers by 4.
Burning Oil
Upgrades Ballistas to fire missiles smothered in burning
oil, which causes the ground to burn.
Improved Siege Weapons
Increases the armor and hit points of Blood Elf siege
weapons.
Siphon Mana
Provides Blood Elf units and buildings with the Siphon
Mana ability, which transfers mana from enemy units
to the caster or from the caster to allied units.
Magic Vault
Allows building male citizens a Magic Vault with abilities
Burn Mana and Siphon Mana.
Naga
Strong amphibious units who can submerge to disappear.
Mystical Hero, adept at ranged combat. Can learn Forked
Lightning, Frost Arrows, Mana Shield, and Tornado.
Attacks land and air units.
Naga Royal Guard
Mystical Hero, adept at ranged combat. Can learn Frost
Bolt, Summon Sea Elementals, Crushing Wave, and Monsoon.
Attacks land units.
Naga Siren
Mystical Hero, adept at ranged combat. Can learn Mass
Cyclone, Frost Armor, Parasite, and Charm.
Attacks land and air units.
Lady Vashj
Mystical Hero, adept at ranged combat. Can learn Forked
Lightning, Frost Arrows, Mana Shield, and Tornado.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Coral Bed
115
40
Provides food, which increases the maximum number of
units that can be trained.
Altar of the Depths
255
100
Summons Heroes. Revives slain Heroes.
Royal Vault
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades Coral Blades, Coral Scales and
Submerge.
Treasury Of Tides
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Temple of Water
has (Temple of Water, Temple of Tides, or Temple of
Seas) and which buildings you have.
Shrine of Azshara
180
70
Trains Naga Sirens and Couatl. Also contains spell
upgrades for Naga Sirens and Couatl.
Spawning Grounds
205
60
Trains Naga Myrmidons, Snap Dragons, and Dragon Turtles.
Also contains the Ensnare upgrade.
Pyramid of the Serpent
205
60
Trains Naga Whalers and Coral Golems. Provides the
research Resistant Skin.
Can be used to return harvested lumber.
Sunken Portal
150
150
Opens a Portal which can have another allied Portal
as destination. This helps you to connect different
locations on the map with each other avoiding enemy
troops. When the Portal is destroyed all allied Portals
which have it as destination will be disabled automatically.
When the Portal's destination is destroyed, it will
be disabled automatically.
Be careful since Portals
can be used by enemy units, too!
Temple of Water
385
205
Primary structure, used to train Mur'gul Slaves, Mur'gul
Reavers and receive gathered resources. Can be upgraded
to Temple of Tides and then Temple of Seas to enable
the production of additional types of structures and
units.
Temple of Tides
705
415
Upgrade to Temple of Tides to enable the production
of additional types of structures and units.
Temple of Seas
1025
625
Upgrade to Temple of Seas to enable the production
of additional types of structures and units.
Naga Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Naga Shipyard
160
60
Boat construction facility. Produces Night Elf Transport
Ships, Night Elf Frigates, and Night Elf Battleships.
Statue of Azshara
1200
700
Giant statue which protects your base with powerful
storms.
Limited to 1.
Mur'gul Slave
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Naga Citizen (male)
10
1
A hearty Naga citizen. Has life regeneration aura.
Naga Citizen (female)
10
1
An intelligent Naga citizen. Has mana regeneration
aura.
Naga Child
10
1
A tiny villager who can cast Disarmament.
Pet Crab
10
1
Call upon the spirit of Hermit Crab to save you.
Mur'gul Reaver
120
2
Light melee amphibious unit.
Attacks land units.
Snap Dragon
200
25
3
Light ranged unit that has a poison attack which slows
and damages enemy units. Has the Submerge ability,
which allows this unit to hide in water.
Attacks land and air units.
Naga Myrmidon
225
55
4
Powerful melee unit. Has the Submerge ability, which
allows this unit to hide in water. Can learn the Ensnare
ability.
Attacks land units.
Naga Siren
130
20
2
Powerful spellcaster. Can initially cast Parasite,
which damages an enemy unit over time and can spawn
a Watery Minion from their corpse. Can also learn Frost
Armor, and Cyclone.
Attacks land and air units.
Naga Sorceror
255
30
2
Powerful spellcaster. Can initially cast Heal, which
heals friendly units. Can also learn Abolish Magic,
and Summon Sea Elemental.
Attacks land and air units.
Naga Whaler
225
55
4
Powerful melee unit. Has the Submerge ability, which
allows this unit to hide in water. Can learn Ensnare.
Can harvest lumber like a Goblin Shredder.
Attacks land units.
Couatl
235
30
3
Light flying unit that can learn Abolish Magic.
Attacks land and air units.
Dragon Turtle
320
65
5
A powerful Turtle that can devour enemy units. Good
at destroying enemy buildings. Has Hardened Skin, which
reduces damage taken, and Spiked Shell which deals
damage to enemy melee attackers.
Attacks land units.
Coral Golem
200
2
Heavy melee unit. Can cast Replenish. Can learn Resistant
Skin.
Attacks land units.
Naga Royal Guard
500
150
6
Incredibly powerful melee unit. Has the Submerge ability,
which allows this unit to hide in water. Also has Resistant
Skin, which reduces the duration of negative spells,
Frost Bolt, which stuns a target enemy unit, Crushing
Wave, which deals damage in a line, and Summon Sea
Elemental, which summons a ranged attack unit.
Attacks land units.
Night Elf Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Night Elf Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Night Elf Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Ensnare
Enables Naga Myrmidons to use the Ensnare ability.
Ensnare causes a target enemy unit to be bound to the
ground so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Abolish Magic
Gives the Couatl the ability to dispel positive buffs
from enemy units, and negative buffs from friendly
units.
Damages summoned units.
Coral Blades
Increases the attack damage of Naga attack units.
Coral Scales
Increases the armor of Naga attack units.
Submerge
Gives Naga Myrmidons and Snap Dragons the ability to
submerge under water, hiding them from view.
Naga Siren Adept Training
Increases Naga Sirens' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Frost Armor.
Naga Sorceror Adept Training
Increases Naga Sorcerors' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Abolish Magic.
Backpack
Gives specific Naga ground units the ability to carry
items.
Statue of Azshara
Allows building male citizens a Statue of Azshara to
protect your city with powerful storms.
Resistant Skin
Enables Coral Golems to get the Resistant Skin ability.
Demon
- Summon buildings without requiring a constructing
worker.
- Strong units.
- Charm enemies.
- Transport units over the map.
- Capture enemy units.
Cunning Hero, adept at controlling combat. Can learn
Carrion Swarm, Sleep, Vampiric Aura, and Inferno.
Attacks land units.
Pit Lord
Warrior Hero, adept at terrorizing enemies. Can learn
Rain of Fire, Howl of Terror, Cleaving Attack, and
Demon Master.
Attacks land units.
Eredar Warlock
Spell casting Hero, good for damaging enemy troops.
Can learn Firebolt, Mana Shield, Bash, and Finger of
Death.
Attacks land and air units.
Succubus
Cunning Hero, adept at manipulating opponents. Can
learn Silence, Death Coil, Unholy Aura, and Charm.
Attacks land units.
Doom Guard
Warrior Hero, adept at terrorizing enemies. Can learn
Rain of Fire, War Stomp, Mass Cripple, and Doom.
Attacks land units.
Fel Beast
Warrior Hero, adept at terrorizing enemies. Can learn
Mana Burn, Devour, Devour Magic, and Stampede.
Attacks land units.
Infernal
Warrior Hero, adept at summoning beasts into battle.
Can learn Death Coil, War Stomp, Permanent Immolation,
and Burning Sky.
Attacks land units.
Jailer
Mystical Hero, particularly adept at cold magic. Can
learn Rain of Fire, Life Drain, Siphon Mana and Mass
Devour.
Attacks land and air units.
Mo'arg Overlord
Warrior Hero, adept at terrorizing enemies. Can learn
Shockwave, Howl of Terror, Cleaving Attack, and Avatar.
Attacks land units.
Archimonde
Mystical Hero, particularly adept at cold magic. Can
learn Dark Portal, Rain of Chaos, Bash and Finger of
Death.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Mannoroth
Warrior Hero, adept at terrorizing enemies. Can learn
Shockwave, Thunder Clap, Reincarnation, and Demon Master.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Kil'jaeden
Mystical Hero, particularly adept at cold magic. Can
learn Dark Portal, Rain of Chaos, Bash and Finger of
Death.
Attacks land and air units.
Tichondrius
Cunning Hero, adept at controlling combat. Can learn
Carrion Swarm, Sleep, Rain of Chaos, and Finger of
Death.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Doom Lord
Warrior Hero, adept at terrorizing enemies. Can learn
Mass Firebolt, War Stomp, Mass Cripple, and Mass Doom.
Attacks land units.
Fortified Infernal Machine
150
50
Provides food, which increases the maximum number of
units that can be trained. Can be upgraded to a defensive
structure that attacks land and air units.
Floating Rock
215
Provides attack and armor upgrades for Demon units.
Also serves as a drop-off point for harvested lumber.
Dimensional Gate
200
50
Primary troop production building. Trains Overlords,
Fel Stalkers, and Nether Drakes. Also contains upgrades
for the unit types.
Obelisk
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Demon Gate has
(Demon Gate, Large Demon Gate or Gigantic Demon Gate)
and which buildings you have.
Fortified Infernal Juggernaut
295
90
Upgrade to create a defensive structure.
Attacks land and air units.
Dungeon of Pain
155
140
Spellcaster production building. Trains Eredar Sorcerers
and Succubus.
Also contains upgrades for Eredar Sorcerers and Succubus.
Portal
140
135
Produces Doom Guards, Greater Voidwalker and Infernal
Machines. Also contains the Defend, Cripple, Slow and
Rain of Fire upgrades.
Shrine
150
200
Trains Infernals. Also contains the Permanent Immolation,
Hardened Skin and Resistant Skin upgrades.
Demon Gate
225
Primary structure, used to train Gan'arg Engineers
and receive lumber gathered by them. Can be upgraded
to Large Demon Gate and then Gigantic Demon Gate to
enable the production of additional types of structures
and units.
Large Demon Gate
545
210
Upgrade to Large Demon Gate to enable the production
of additional types of structures and units.
Attacks land and air units.
Gigantic Demon Gate
870
440
Upgrade to Gigantic Demon Gate to enable the production
of additional types of structures and units.
Attacks land and air units.
Demon Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Demon Shipyard
50
Boat construction facility. Produces Undead Transport
Ships, Undead Frigates, and Undead Battleships.
Outland Dimensional Gate
1200
700
Giant Dimensional Gate from Outland which transports
Demons into this world.
Limited to 1.
Book of Summoning Pedestal
1200
700
Allows summoning Infernals from the sky.
Limited to 1.
Gan'arg Engineer
75
1
Basic worker. Can construct structures, harvest gold,
lumber and repair structures.
Attacks land units.
Demon Citizen (male)
10
1
A hearty Demon citizen. Has life regeneration aura.
Demon Citizen (female)
10
1
An intelligent Demon citizen. Has mana regeneration
aura.
Demon Child
10
1
A tiny villager who can cast Disarmament.
Pet Fel Beast
10
1
Call upon the spirit of Fel Beast to save you.
Overlord
200
2
Basic melee unit which can learn Cleaving Attack.
Attacks land units.
Fel Stalker
215
50
3
Demonic beast that casts Web and Devour Magic.
Attacks land units.
Doom Guard
480
120
4
Heavy ranged unit can cast Cripple and Rain of Fire.
Attacks land and air units.
Eredar Sorcerer
180
35
3
Light ranged unit that casts Sleep, Abolish Magic and
Finger of Pain.
Attacks land and air units.
Succubus
225
40
2
Light melee unit that casts Parasite, Incite Unholy
Frenzy and Silence.
Attacks land units.
Greater Voidwalker
300
20
3
Unarmed unit who casts Heal, Fill Mana and Slow. Has
True Sight to detect enemy hidden units.
Legion Ship
320
100
4
A massive air transport.
Attacks land and air units.
Void Reaver
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic. Causes
siege damage. Can harvest lumber.
Attacks land units.
Inquisitor
200
2
Casting unit with Floating Eye, Anti-magic Shell and
Soul Theft.
Attacks land units.
Nether Drake
365
80
6
Heavy ranged flying unit.
Attacks land and air units.
Infernal Reaver
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic. Causes
siege damage. Can harvest lumber.
Attacks land units.
Fel Reaver
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic. Causes
siege damage. Can harvest lumber.
Attacks land units.
Infernal
480
120
7
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic.
Attacks land units.
Jailer
300
20
3
Evil demon creature who can cast Devour.
Undead Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Undead Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Undead Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Permanent Immolation
Allows Infernals and Reavers to use the ability Permanent
Immolation.
Resistant Skin
Gives Infernals the ability Resistant Skin.
Eredar Sorcerer Adept Training
Increases Eredar Sorcerers mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Sleep.
Succubus Adept Training
Increases Succubus' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Unholy Strength
Increases the attack damage of Overlords, Infernal
Machines, Inquisitors and Doom Guards.
Web
Gives Fel Stalkers the ability Web.
Devour Magic
Gives Fel Stalkers the ability Devour Magic.
Cleaving Attack
Gives Overlords the ability Cleaving Attack.
Improved Demon Fire
Improves the Demon Fire ability of Nether Drakes.
Defend
Gives Infernal Machines the ability Defend.
Cripple
Gives Doom Guards the ability Cripple.
Rain of Fire
Gives Doom Guards the ability Rain of Fire.
Slow
Gives the Greater Voidwalkers the ability Slow.
Fel Armor
Increases the armor of Overlords, Infernal Machines,
Inquisitors and Doom Guards.
Creature Carapace
Increases the armor of Fel Stalkers, Nether Drakes,
Greate Voidwalkers, Jailers, Infernals and Reavers.
Hardened Skin
Allows Infernals and Reavers to use the ability Hardened
Skin.
Fel Transporting
Increases the number of summoned units and reduces
the cooldown of Dark Summon.
Improved Devour
Increases the damage per second, maximum target creep
level and capacity for Devour of Jailers.
Soul Theft
Gives Inquisitors the ability Soul Theft.
Space Travel
Gives all ships the ability Hyperspace which allows
them to travel at any visible point on the map.
Inferno
Gives all ships the ability Inferno which allows them
to summon Infernals.
Backpack
Gives specific Demon ground units the ability to carry
items.
Draenei
Lost Ones of the Draenei race. Highly mutated and deformed
Draenei.
- Strong units.
- Imprisoning.
Defiled Fountain of Life
200
50
Building to train Furbolg Shamans and Furbolg Elder
Shamans which are useful spell casting units. Restores
life and mana of units.
Wolves Cage
200
50
Building to train tamed wolves of the forest.
Green Dragon Roost
300
50
Trains Green Drakes.
Furbolg Polar Hut
200
50
Building to train Furbolg range warrior units from
the North.
Furbolg Tribal Center
225
Main building which produces Young Furbolgs and revives
dead heroes.
Furbolg Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Furbolg Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Corrupted Ancient Protector
1200
700
Corrupted Ancient Protector which is a defensive building
to protect your base. It has Thorns Aura for structures
and Disease Cloud.
Limited to 1.
Young Furbolg
75
1
Basic worker. Can construct structures, harvest gold,
lumber and repair structures.
Attacks land units.
Furbolg Citizen (male)
10
1
A hearty Furbolg citizen. Has life regeneration aura.
Furbolg Citizen (female)
10
1
An intelligent Furbolg citizen. Has mana regeneration
aura.
Pet Dog
10
1
Call upon the spirit of Dog to save you.
Furbolg
255
30
3
Medium melee unit.
Attacks land units.
Furbolg Tracker
365
80
5
Heavy melee unit that casts Faerie Fire.
Attacks land units.
Furbolg Champion
425
100
6
Heavy melee unit.
Attacks land units.
Furbolg Shaman
255
30
3
Medium ranged unit that hurls bolts of lightning. Can
cast Rejuvenation.
Attacks land and air units.
Furbolg Elder Shaman
425
100
6
Heavy ranged unit that hurls bolts of lightning. Can
cast Rejuvenation and Lightning Shield.
Attacks land and air units.
Polar Furbolg
255
30
3
Medium range unit. Can learn Web ability.
Attacks land and air units.
Timber Wolf
150
10
2
Light melee unit.
Attacks land units.
Giant Wolf
215
3
Medium melee unit with Critical Strike and Devour.
Attacks land units.
Dire Wolf
365
80
5
Medium melee unit with Critical Strike. Can cast Roar.
Attacks land units.
Green Drake
365
80
5
Small ranged flying unit.
Attacks land and air units.
Furbolg Ursa Warrior
480
120
6
Heavy melee unit with Command Aura. Can also War Stomp.
Attacks land units.
Polar Furbolg Champion
425
100
6
Heavy range unit.
Attacks land and air units.
Orc Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Orc Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Orc Juggernaught
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Backpack
Gives specific Furbolg ground units the ability to
carry items.
Steel Melee Weapons
Increases the melee attack damage of Furbolgs, Furbolg
Trackers, Furbolg Champions, Furbolg Ursa Warriors,
Polar Furbolgs, Polar Furbolg Champions, Furbolg Shamans
and Furbolg Elder Shamans.
Steel Ranged Weapons
Increases the ranged attack damage of Furbolgs, Furbolg
Trackers, Furbolg Champions, Furbolg Ursa Warriors,
Polar Furbolgs, Polar Furbolg Champions, Furbolg Shamans
and Furbolg Elder Shamans.
Steel Armor
Increases the armor of Furbolgs, Furbolg Trackers,
Furbolg Champions, Furbolg Ursa Warriors, Polar Furbolgs,
Polar Furbolg Champions, Furbolg Shamans and Furbolg
Elder Shamans.
Creature Attack
Increases attack damage of Timber Wolves, Giant Wolves,
Dire Wolves and Green Drakes.
Creature Carapace
Increases the armor of Timber Wolves, Giant Wolves,
Dire Wolves and Green Drakes.
Furbolg Shaman Adept Training
Increases Furbolg Shaman's mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Abolish Magic.
Ensnare
Enables Furbolg Trackers to use the Ensnare ability.
Ensnare causes a target enemy unit to be bound to the
ground so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Faerie Fire
Enables Furbolg Trackers to use the Ensnare ability.
Ensnare causes a target enemy unit to be bound to the
ground so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Blood Lust
Enables Furbolg Ursa Warriors to use the Blood Lust
ability.
Bash
Enables Furbolg Ursa Warriors to use the Bash ability.
Web
Gives Polar Furbolgs the ability Web.
Corruption
Gives Furbolg Shamans and Furbolg Elder Shamans the
ability Corruption.
Improved Lumber Harvesting
Increases the amount of lumber that Young Furbolgs
can carry by 10.
Goblin
- Strong mechanical units.
- Increased gold income.
- Shreeder units for harvesting more lumber.
- Strong buildings.
- Transmute their buildings if necessary.
Warrior Hero, known for offensive and defensive versatility.
Can learn Healing Spray, Chemical Rage, Acid Bomb and
Transmute.
Attacks land and air units.
Tinker
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Pocket Factory, Cluster
Rockets, Engineering Upgrade and Robo-Goblin.
Attacks land units.
Flame Shredder
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Burning Oil, Flamethrower,
Permanent Immolation and Flamethrower Turret.
Attacks land units.
Goblin Shredder
Mechanical Hero, exceptional at disrupting battles
and enduring damage. Can learn Harvest, Kaboom!, Demolish
and Avatar.
Attacks land units.
Gunner
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Turret Ward, Barrage, Special
Ammunition and Minigun Rage.
Attacks land and air units.
Goblin Prince
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Pocket Factory, Cluster
Rockets, Command Aura and Flying Form.
Attacks land units.
Goblin Heavy Tank
Mechanical Hero, exceptional at disrupting battles
and enduring damage. Can learn Anti Air Missiles, Double
Attack, Chemical Attack and Mechanical Repair.
Attacks land units.
Goblin War Zeppelin
Flying mechanical Hero, exceptional at destroying ground
structures. Can learn Turrets, Net Launcher Turret,
Bombs, and Summon Nuclear Silo.
Attacks land units. Mechanical
unit.
Warning: Uses a custom
turret system and might be really buggy.
Goblin Sheep Processor
160
40
Provides food, which increases the maximum number of
units that can be trained.
Altar of Engineering
180
50
Summons Heroes. Revives slain Heroes.
Fuel Pump
145
140
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
ranged weapons, Repair, Improved Construction, Fuel,
Chemistry, Improved Lumber Harvesting, and Improved
Banking.
Goblin Barracks
180
50
Primary troop production building. Trains Goblin Flamethrowers,
Goblin Sappers, Flame Shredders and Ogre Goblin Squads.
Also contains the Mobile Turret, Flame Grenade, and
Explosive Barrel upgrades.
Goblin Shop
130
30
Creates a shop with purchasable items.
Goblin Tower
110
80
Defensive structure. Can upgrade Observatory and learn
Reveal. Can be upgraded to Goblin Rocket Tower.
Attacks land and air units.
Goblin Rocket Tower
160
100
Defensive structure against air units. Can be upgraded
to Advanced Goblin Rocket Tower.
Attacks air units.
Goblin Turret
200
120
Defensive structure against ground units.
Attacks land units.
Goblin Arcane Laboratory
150
135
Spellcaster production building. Trains Goblin Mage,
Goblin Sorceress and Goblin Alchemist.
Also contains spell upgrades for the three unit types.
Goblin Tank Factory
135
155
Trains Flame Tanks, Assault Tanks, Goblin Emperors
and Goblin Steam Rollers.
Also contains upgrades for tanks.
Goblin Air Field
145
140
Trains Goblin Air Drones, Goblin Zeppelins, and Goblin
War Zeppelins.
Also contains the Barrage, Air Supplies and Goblin
War Zeppelin Bombs upgrades.
Goblin Tunnel
20
10
Allows transporting units to other tunnels. Can be
detonated causing massive damage.
Goblin Town Hall
385
185
Primary structure, used to train Goblin Laborerers,
Goblin Shredders Goblin Citizens and receive gathered
resources.
Goblin Stronghold
700
375
Upgrade to Stronghold to enable the production of additional
types of structures and units.
Goblin Fortress
1025
565
Upgrade to Fortress to enable the production of additional
types of structures and units.
Goblin Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Goblin Shipyard
160
60
Boat construction facility. Produces Goblin Submarines,
Engineer Ships, Transport Ships, Orc Frigates, and
Orc Battleships.
Heavy Tank
1200
700
Heavy spell immune tank which can move on water. Can
cast Auto Rockets and Death and Decay.
Limited to 1.
Goblin Laborer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Goblin Citizen (male)
10
1
A hearty Goblin citizen. Has life regeneration aura.
Goblin Shredder
375
4
Medium melee unit made of iron. Excellent at harvesting
large amounts of lumber.
Attacks land units and
trees.
Goblin Citizen (female)
10
1
An intelligent Goblin citizen. Has mana regeneration
aura.
Goblin Child
10
1
A tiny villager who can cast Disarmament.
Pet Clockwerk Goblin
10
1
Call upon the spirit of Clockwerk Goblin to save you.
Goblin Flamethrower
200
3
Basic Goblin melee warrior with fast but weak flame
attack. Can place and take turrets to defend your base.
Can learn Flame Grenade, Chemistry and Repair.
Attacks land units.
Mobile Turret
135
80
3
Defensive Ancient. When rooted in the ground, can hurl
enormous rocks at nearby enemy units.
Attacks land and air units.
Goblin Sapper
215
100
2
Explosive team of goblin sappers. Particularly effective
against buildings.
Can Kaboom land units and
trees.
Ogre Goblin Squad
280
80
4
Powerful siege unit which can only attack when getting
ready in position and not being able to move.
Flame Shredder
200
70
3
Mechanical melee attacking machine with fast but weak
flame attack. Can attack up to 4 targets. Can learn
Immolation, Chemistry and Repair.
Attacks land units.
Goblin Mage
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Goblin Sorceress
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Goblin Alchemist
215
2
Orc spellcaster. Can initially cast Firebolt, which
stuns and damages a target enemy unit. Can also learn
Unholy Frenzy and Cripple.
Attacks land and air units.
Goblin Zeppelin
240
60
1
Flying air-transport.
Assault Tank
195
60
4
Heavily armored vehicle, effective at killing ground
units. Can be upgraded with the Berserk Tank and Cluster
Rockets abilities.
Attacks land units.
Goblin Steam Roller
195
60
4
Vehicle which can auto repair mechanical units around
it and cut down trees. Can be upgraded with abilities
Berserk Tank and Cut Down Trees.
Attacks ground units.
Flame Tank
195
60
4
Heavily armored vehicle, effective at killing melee
ground units. Can be upgraded with the Berserk Tank
and Chemistry abilities.
Attacks land units.
Goblin Air Drone
200
60
3
Fast moving flying machine. Excellent at scouting,
and effective against air units. Can learn the Flying
Machine Bombs and Flak Cannons upgrades.
Can see invisible units.
Attacks air units.
Goblin War Zeppelin
240
60
6
Powerful slow flying transporter which causes massive
damage to ground mechanic units and can shoot at enemy
air units.
Goblin Emperor
320
120
6
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Berserk Tank and Demolish
abilities.
Attacks buildings.
Goblin Artist
10
1
A hearty Goblin citizen. Has life regeneration aura.
Orc Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Orc Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Orc Juggernaught
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Goblin Submarine
370
170
3
A versatile submarine good at hiding and surprising
enemies which can build Oil Platforms to gain additional
ressources. Can cast Submerge which allows to cast
Torpedo, Permanent Invisibility, Sonar and makes the
submarine much faster.
Attacks land and air units.
Air Supplies
Allows to drop air supplies from flying units.
Backpack
Gives specific Goblin ground units the ability to carry
items.
Observatory
Allows towers to use the Reveal ability.
Explosives
Allows using explosives to blow up the whole tunnel
system.
Repair
Allows Goblin warriors to repair mechanical units and
structures.
Chemistry
Gives units with flame attacks extra and AOE damage.
Steel Melee Weapons
Increases the melee attack damage of Goblin units.
Barrage
Upgrades Goblin Air Drones, giving them the Barrage
ability, which allows them to damage nearby enemy units.
Improved Lumber Harvesting
Increases the amount of lumber that Young Furbolgs
can carry by 10.
Improved Banking
Increases the amount of gold that Goblin Laborers can
carry by 1.
Fuel
Gives Fuel Pumps the ability Fuel.
Demolish
Gives Goblin Emperors the ability Demolish.
Engineering
Makes Goblin tank units faster.
Flame Grenade
Allows Goblin Flamethrowers to use the ability Flame
Grenade.
Mobile Turret
Allows Goblin ground units to take turrets and carry
them around.
Oil Drilling
Allows constructing Oil Derricks.
Explosive Barrel
Allows Sappers to place Explosive Barrels which cause
more damage than Goblin Land Mines.
Cluster Rockets
Allows Assault Tanks to cast Cluster Rockets.
Improved Construction
Increases the armor and hit points of Goblin buildings.
Increases the speed of repairing buildings and mechanical
units for Goblin Laborers and warriors.
Steel Armor
Increases the armor of Goblin units.
Steel Ranged Weapons
Increases the ranged attack damage of Goblin units.
Goblin War Zeppelin Bombs
Allows Goblin War Zeppelins to drop bombs on ground
units.
Cut Down Trees
Allows Goblin Steam Rollers to cut down trees.
Dwarf
- Collect more gold from mines.
- Strongly armored units.
- Powerful siege weapons.
Warrior Hero, adept at offensive combat and disrupting
enemy troops. Can learn Storm Bolt, Thunder Clap, Bash
and Avatar.
Attacks land units.
Mount: Gryphon.
Standard Ability: Berserk.
Mortar Team
Warrior Hero, adept at offensive combat and disrupting
enemy troops. Can learn Flare, Fragmentation Shards,
Summon Telescope and Split.
Attacks land units.
Mount: Gryphon.
Standard Ability: Berserk.
Dwarf Mage
Mystical Hero, adept at ranged assaults. Can learn
Control Magic, Summon Golem, Brilliance Aura and Transmute.
Attacks land and air units.
Elite Rifleman
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Flame Strike, Banish, Siphon Mana
and Phoenix.
Attacks land and air units.
Mount: Gryphon.
Standard Ability: Invisibility.
Siege Engine
Mechanical Hero, adept at offensive combat and disrupting
enemy troops. Can learn Barrage, Cluster Rockets, Permanent
Immolation and Demolish.
Attacks land units.
Mount: Gryphon.
Standard Ability: Berserk.
Bard
Story telling Hero, adept at buffing friendly and debuffing
enemy units. Can learn Disarmament, Spell Steal, Battle
Roar and Mass Inner Fire.
Attacks land and air units.
Mount: Gryphon.
Standard Ability: Invisibility.
Gryphon Rider
Flying warrior Hero, adept at offensive combat and
disrupting enemy troops. Can learn Storm Bolt, Barrage,
Bash and Avatar.
Attacks air units.
Mount: Gryphon.
Standard Ability: Berserk.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Dwarf House
80
20
Provides food, which increases the maximum number of
units that can be trained.
Altar of Mountains
180
50
Summons Heroes. Revives slain Heroes.
Dwarf Blacksmith
140
40
Serves as a drop-off point for harvested lumber. Contains
upgrades for improved armor, weaponry and gunpowder.
Dwarf Barracks
160
60
Primary troop production building. Trains Troll Slayers,
Dwarf Riflemen and Dwarf Riders.
Also contains the Berserker Upgrade, Long Rifles, and
Animal War Training upgrades.
Dwarf Tavern
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Dwarf Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Dwarf Guard Tower, a Dwarf Gun Tower,
or a Dwarf Cannon Tower.
Dwarf Mystical Hall
150
140
Trains Dwarf Runecasters, Battle Priests and War Golems.
Also contains spell upgrades for them.
Dwarf Workshop
140
140
Produces Siege Engines, Flying Machines, Mortar Teams
and Steam Fortresses.
Also contains the Flare, Fragmentation Shards, Barrage,
Flying Machine Bombs, Flak Cannons, and Elite Siege
Tank upgrades.
Dwarf Beastiary
140
150
Trains Gryphons, Giant Polar Bears, and Gryphon Riders.
Also contains the Breeding, Devour, and Storm Hammers
upgrades.
Train Station
200
100
The Train Station can be expanded to a big network
of railways which are can be used by a train to transport
units.
Rails can be upgraded to Mining Stations which produce
gold which has to be delivered back to the Train Station.
The amount of gold depend on the distance.
Limited to 1.
Dwarf Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Dwarf Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Dwarf Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Dwarf Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Dwarf Mine Shaft
225
210
Constructs a Mine Shaft, so Workers can collect ressources
from the Gold Mine.
Dwarf Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, Human Battleships, Ironclad
Submarines, and Gnomish Submarines.
Dwarf Lumber Mill
1200
700
Gathers lumber from trees nearby.
Limited to 1.
Dwarf Miner
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Dwarf Citizen (male)
10
1
A hearty dwarf citizen. Has life regeneration aura.
Dwarf Citizen (female)
10
1
An intelligent Dwarf citizen. Has mana regeneration
aura.
Dwarf Child
10
1
A tiny villager who can cast Disarmament.
Pet Rabbit
10
1
Call upon the spirit of fearsome Rabbit to save you.
Troll Slayer
135
2
Versatile foot soldier. Can learn the Berserk ability.
Attacks land units.
Dwarf Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Dwarf Rider
245
60
4
Powerful mounted warrior. Can cast Storm Bolt. Can
learn Animal War Training.
Attacks land units.
Battle Priest
135
10
2
Supporting spellcaster. Can initially cast Holy Light,
which heals wounded allied units and damages enemy
Undead units. Can also learn Breath of Frost and Roar.
Attacks land and air units.
Dwarf Runecaster
130
20
2
Primary spellcaster. Can initially cast Monster Lure,
which draws nearby creeps to it. Can also learn Summon
Rock Golem and Rune of Rebirth.
Attacks land and air units.
War Golem
400
80
5
Heavy melee unit. Resistant to spells. Can also learn
Sleep Form and Slam.
Attacks land units.
Flying Machine
100
30
1
Fast moving flying machine. Excellent at scouting,
and effective against air units. Can learn the Flying
Machine Bombs and Flak Cannons upgrades.
Can see invisible units.
Attacks air units.
Siege Engine
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Barrage ability.
Attacks buildings.
Mortar Team
180
70
3
Long-range siege weaponry. Exceptional damage versus
buildings, but slow and vulnerable. Can learn the Fragmentation
Shards and Flare abilities.
Attacks land units and
trees.
Steam Fortress
260
120
6
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Barrage ability Can transport
units.
Attacks buildings.
Gryphon Rider
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Gryphon
215
20
2
Light flying melee unit that hurls pin-feathers. Can
cast Land to attack ground units.
Attacks land units.
Giant Polar Bear
365
80
5
Heavy melee amphibious unit.
Attacks land units.
Human Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Human Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Human Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Ironclad Submarine
250
100
2
A versatile submarine good at hiding and surprising
enemies. Can cast Submerge which allows to cast Torpedo,
Permanent Invisibility, Sonar and makes the submarine
much faster.
Attacks land and air units.
Backpack
Gives specific Dwarf ground units the ability to carry
items.
Breeding
Allows Gryphons to cast Breed.
Dwarf Lumber Mill
Allows building male citizens a Dwarf Lumber Mill to
collect lumber from nearby trees.
Slam
Allows War Golems to cast Slam.
Devour
Gives Gryphons and Giant Polar Bears the ability Devour.
Long Rifles
Increases the range of Riflemen and Gun Tower attacks.
Berserker Upgrade
Gives Troll Slayers the Berserk ability.
Mithril Armor
Reduces the received damage to 80 % and returns 30%
of an enemy unit's melee attack damage back to it.
Barrage
Upgrades Siege Engines, giving them the Barrage ability,
which allows them to damage nearby enemy air units.
Elite Siege Tank
Upgrades Siege Engines to Elite Siege Tanks.
Improved Masonry
Increases the armor and hit points of Dwarf buildings.
Improved Lumber Harvesting
Increases the amount of lumber that Dwarf Miners can
carry by 10.
Dwarf Runecaster Adept Training
Increases Runecaster's mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Summon Rock Golem.
Battle Priest Adept Training
Increases Battle Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Sleep Form
Allows War Golems to cast Sleep Form.
Flak Cannons
Upgrades the weapons on Flying Machines to give them
an area effect damage attack against air units.
Flying Machine Bombs
Allows Flying Machines to attack land units.
Fragmentation Shards
Upgrades the mortar shells on Mortar Teams and Cannon
Towers to increase the damage they deal to Unarmored
and Medium armor units.
Flare
Provides Mortar Teams with the Flare ability. Flares
can be used to reveal any area of the map.
Can see invisible units.
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Iron Plating
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar
Teams, Siege Engines and Flying Machines.
Animal War Training
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Storm Hammers
Causes a Gryphon Rider's attacks to damage multiple
units.
High Elf
- Powerful spell casters.
- Strong air units.
- Hit points regeneration only during the day.
Cunning Hero, adept at damaging opponents. Can learn
Scout, Cold Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Mount: Dragonhawk.
Standard Ability: Invisibility.
Sorceress
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Mass Invisibility, Mass Slow, Brilliance
Aura and Mass Polymorph.
Attacks land and air units.
Mount: Dragonhawk.
Standard Ability: Magic
Sentry.
Priest
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Holy Light, Inner Fire, Heal and
Resurrection.
Attacks land and air units.
Mount: Dragonhawk.
Standard Ability: Invisibility.
Sylvanas Windrunner
Cunning Hero, adept at damaging opponents. Can learn
Scout, Cold Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Thalorien Dawnseeker
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Storm Bolt, Banish,
Critical Strike and Resurrection.
Attacks land units.
Mount: Dragonhawk.
Standard Ability: Berserk.
Bonus hero requires level
40. Use -unlock to disable this restriction.
High Elf Farm
80
20
Provides food, which increases the maximum number of
units that can be trained.
Altar of Sun
180
50
Summons Heroes. Revives slain Heroes.
Enchanter Tower
140
40
Serves as a drop-off point for harvested lumber.
Contains upgrades for improved armor, weaponry and
gunpowder.
Blue Dragon Nexus
150
140
Trains Blue Drakes.
High Elf Barracks
160
60
Primary troop production building. Trains Blood Elf
Lieutenants, Swordsmen, Dragonhawk Riders, and Archers.
Also contains the Defend, Blood Elf Animal War Training,
and Cloud upgrades.
Bazaar
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(High Elf Town Hall, High Elf Keep, or High Elf Castle)
and which buildings you have.
Outpost
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
High Elven Guard Tower
120
60
Primary defensive structure witch magic attack. Can
learn the Magic Sentry ability.
Attacks land and air units.
Mage Tower
150
140
Trains Priests, and Sorceresses.
Also contains spell upgrades for Priests and Sorceresses,
and Magic Sentry.
High Elf Stables
140
140
Trains High Elf Knights.
Dragonhawk Aviary
140
150
Trains War Eagles, Dragonhawks, and Dragonhawk Riders.
Also contains the War Eagle Taming, Dragonhawk Taming
and Cloud upgrades.
High Elf Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
High Elf Keep
705
415
Upgrade to High Elf Keep to enable the production of
additional types of structures and units.
High Elf Castle
1025
625
Upgrade to High Elf Castle to enable the production
of additional types of structures and units.
High Elf Housing
80
20
Provides an additional source of gold income.
Limited to 4.
High Elf Shipyard
160
60
Boat construction facility. Produces High Elf Transport
Ships, High Elf Frigates, and High Elf Battleships.
Sunwell
200
700
Casts Sun Key and regenerates life and mana of player
units. Can change the time of day to 12 for some time.
Limited to 1.
High Elf Engineer
75
1
Extremely intelligent Blood Elves that are good at
discovering new technologies and crafting powerful
towers.
Attacks land units and
trees.
High Elf Citizen (male)
10
1
A hearty High Elf citizen. Has life regeneration aura.
High Elf Citizen (female)
10
1
An intelligent High Elf citizen. Has mana regeneration
aura.
High Elf Child
10
1
A tiny villager who can cast Disarmament.
Pet Frog
10
1
Call upon the spirit of Frog to save you.
Swordsman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Archer
130
10
2
Basic long-ranged attacker.
Attacks land and air units.
High Elf Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Priest
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire.
Attacks land and air units.
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Arch Cleric
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire.
Birdiepult
210
65
3
Long-range siege weaponry. Exceptional damage versus
buildings. Has Elven Missiles abilityto increase damage
against buildings.
Attacks land units.
Blue Drake
365
80
5
Small ranged flying unit that deals cold damage and
slows enemy units.
Attacks land and air units.
War Eagle Rider
290
30
4
Archer mounted War Eagle.
Attacks land and air units.
High Elf Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
High Elf Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
High Elf Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Backpack
Gives specific High Elf ground units the ability to
carry items.
Sunwell
Allows building male citizens a Sun Well with abilities
Sun Key and Life and Mana Regeneration for player units.
Magic Sentry
Provides High Elf towers with the ability to detect
invisible units.
Antimagic Shield
Provides High Elf towers with the ability Antimagic
Shield.
Marksmanship
Increases damage of Archers by 4.
Cloud
Provides Dragonhawk Riders with the Cloud ability,
which stops ranged buildings from attacking.
Animal War Training
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Improved Bows
Increases the Archer's attack range.
Improved Lumber Harvesting
Increases the amount of lumber that Peasants can carry
by 10.
War Eagle Taming
Trains War Eagles to allow Archers to mount them. This
allows them to attack both air and ground units.
Priest Adept Training
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Improved Masonry
Increases the armor and hit points of High Elf buildings.
Arch Cleric Adept Training
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Sun Armor
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Diurnal
The High Elves revere the sun. Increases the sight
and other stats of High Elf units at day time. Workers
harvest plus 10 lumber and plus 5 gold during the day.
Gnome
Race of diminutive and highly intelligent humanoids,
known for their mastery of technology:
- Strong mechanical units.
- Highly advanced technologies.
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Harvest, Flamethrower, Repair
Aura and Mechanical Repair.
Attacks land units.
Warlock
Cunning Hero, adept at damaging and supporting magics.
Can learn Firebolt, Summon Doom Guard, Cripple and
Inferno.
Attacks land and air units.
Gear
80
20
Provides food, which increases the maximum number of
units that can be trained.
Altar of Technology
180
50
Summons Heroes. Revives slain Heroes.
Gnome Factory
140
40
Serves as a drop-off point for harvested lumber.
Also contains the upgrades.
Gnome Brassman
160
60
Trains primary assault troops. Trains Riflemen, Field
Engineers, and Artillery Tanks.
Technology Fair
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Gnome Turret
30
20
Simple defense tower.
Gnomish Laboratory
150
140
Trains Priests, and Sorceresses.
Also contains spell upgrades for Priests and Sorceresses,
and Magic Sentry.
Gnome Aviary
140
150
Trains Gryphon Riders, and Hover Copters.
Town Hall
385
205
Primary structure, used to train Engineers and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Gnome Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Gnome Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Skyfire Gunship
300
150
Fast moving flying machine. Excellent at scouting,
and effective against air units. Can learn the Flying
Machine Bombs and Flak Cannons upgrades.
Can see invisible units.
Attacks air units.
Engineer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Gnome Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Gnome Citizen (female)
10
1
An intelligent Gnome citizen. Has mana regeneration
aura.
Gnome Child
10
1
A tiny villager who can cast Disarmament.
Pet Mechanical Sheep
10
1
Call upon the spirit of Sheep to save you.
Rogue
135
2
Versatile foot soldier. Can learn the Wind Walk ability.
Attacks land units.
Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Field Engineer
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Arcanist
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire. Can gather the resource
Favor from Arcane Sanctums.
Attacks land and air units.
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Mage
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire.
Attacks land and air units.
Flying Machine
100
30
1
Fast moving flying machine. Excellent at scouting,
and effective against air units. Can learn the Flying
Machine Bombs and Flak Cannons upgrades.
Can see invisible units.
Attacks air units.
Artillery Tank
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Barrage ability.
Attacks buildings.
Mortar Team
180
70
3
Long-range siege weaponry. Exceptional damage versus
buildings, but slow and vulnerable. Can learn the Fragmentation
Shards and Flare abilities.
Attacks land units and
trees.
Gryphon Rider
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Hover Copter
100
30
1
Fast moving flying machine. Excellent at scouting,
and effective against air units. Can learn the Flying
Machine Bombs and Flak Cannons upgrades.
Can see invisible units.
Attacks air units.
Drill Engine
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Barrage ability.
Attacks buildings.
Human Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Human Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Human Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Backpack
Gives specific Gnome ground units the ability to carry
items.
Inventions
Gives you 100 bonus gold and 100 bonus lumber whenever
any player researches anything.
Gnome Weapons
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Gnome Armor
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Gnome Engineering
Increases the attack speed, armor, hit points, and
hit points regeneration of Gnome mechanical units.
Resistant Skin
Gives Gnome units increased resistance to spell damage.
Arcanist Adept Training
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Troll
Allies of the Horde:
- Increased hit points regeneration.
- Bonus for different tribe trolls.
- Powerful spell casters.
Cunning Hero, adept at healing magics and voodoo curses.
Can learn Healing Wave, Hex, Serpent Ward and Big Bad
Voodoo.
Attacks land and air units.
Mount: Bat.
Standard Ability: Invisibility.
Witch Doctor
Cunning Hero, adept at healing magics and voodoo curses.
Can learn Healing Ward, Stasis Trap, Mana Ward and
Mass Hex.
Attacks land and air units.
Mount: Bat.
Standard Ability: Invisibility.
Rokhan
Cunning Hero, adept at healing magics and voodoo curses.
Can learn Healing Wave, Hex, Serpent Ward and Big Bad
Voodoo.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Troll Hut
160
40
Provides food, which increases the maximum number of
units that can be trained.
Altar of Blood
180
50
Summons Heroes. Revives slain Heroes.
War Mill
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, creature
attacks, ranged weapons, and creature armor.
Troll Camp
200
100
Sells Troll creep units.
Limited to 1.
Troll Barracks
180
50
Primary troop production building. Trains Headhunters,
Manhunters, Darkspear Troll Riders, and Voodoo Cannoneers.
Also contains the Berserker, and Troll Regeneration
upgrades.
Voodoo Lounge
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Watch Tower
110
80
Defensive structure.
Attacks land and air units.
Spirit Lodge
150
135
Spellcaster production building. Trains Shaman and
Witch Doctors.
Also contains spell upgrades for Shaman and Witch Doctors.
Troll Beastiary
145
140
Trains Batriders, Bats, Troll Golems, and Zalandari
Throne of Wars.
Also contains the Liquid Fire and Barrage upgrades.
Ice Troll Hut
135
155
Trains Ice Troll High Priests and Ice Troll Warlords.
Also contains upgrades for Ice Troll High Priests and
Ice Troll Warlords.
Great Hall
385
185
Primary structure, used to train Peons and receive
gathered resources. Can be upgraded to Stronghold and
then Fortress to enable the production of additional
types of structures and units.
Stronghold
700
375
Upgrade to Stronghold to enable the production of additional
types of structures and units.
Fortress
1025
565
Upgrade to Fortress to enable the production of additional
types of structures and units.
Troll Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Troll Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, Orc Battleships, Gnomish Submarines,
and Troll Tigershark Riders.
Temple of Sacrifice
160
40
Sacrifices Troll units converting them into random
creeps with their base level.
Limited to 1.
Troll Gatherer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Troll Citizen (male)
10
1
A hearty Troll citizen. Has life regeneration aura.
Troll Citizen (female)
10
1
An intelligent Troll citizen. Has mana regeneration
aura.
Troll Child
10
1
A tiny villager who can cast Disarmament.
Pet Direhorn
10
1
Call upon the spirit of Direhorn to save you.
Manhunter
140
20
2
Versatile spear-thrower, effective against air units.
Can learn Troll Regeneration. Can be upgraded to Berserker,
which has the Berserk ability.
Attacks land and air units.
Headhunter
140
20
2
Versatile spear-thrower, effective against air units.
Can learn Troll Regeneration. Can be upgraded to Berserker,
which has the Berserk ability.
Attacks land and air units.
Darkspear Troll Rider
180
40
3
Highly mobile raptor rider. Effective against units.
Attacks land and air units.
Witch Doctor
145
25
2
Supporting spellcaster. Can initially cast Sentry Ward,
which summons an invisible detector. Can also learn
Stasis Trap and Healing Ward.
Attacks land and air units.
Troll Shaman
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Troll Hexer
145
25
2
Supporting spellcaster. Can initially cast Dispel Magic,
and can also learn Invisibility and Hex.
Attacks land and air units.
Troll Bloodmage
145
25
2
Supporting spellcaster. Can initially cast Cannibalize,
which heals hit points by eating enemy living ground
units. Can also learn Unstable Concoction and Life
Drain.
Attacks land and air units.
Ice Troll Warlord
365
80
5
Heavy ranged unit with Trueshot Aura.
Attacks land and air units.
Troll Golem
600
150
5
Heavy melee unit. Immune to spells.
Attacks land units.
Voodoo Cannoneer
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Batrider
160
40
2
Light flying unit with incredible perception. Good
at destroying buildings. Has the Unstable Concoction
ability, which allows the Batrider to explode, dealing
damage to nearby enemy air units. Can learn Liquid
Fire, and Troll Regeneration.
Attacks land units.
Bat
130
3
Weak fast air units which is strong against other air
units.
Attacks air units.
Ice Troll High Priest
255
30
3
High Priest of healing magic. Can cast Abolish Magic
and Frost Armor.
Attacks land and air units.
Zandalari Throne of War
480
220
7
War beast, mounted by Troll warriors. Has the abilities
War Drums, Devour, and War Stomp. Can learn Barrage.
War Drums gives friendly units nearby a bonus to attack
damage. Devour allows the Throne of War to eat a target
enemy unit. Can gain the War Drums Upgrade. Barrage
allows attacking air units with additional spears.
Attacks land and air units.
Orc Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Orc Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Orc Juggernaught
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Troll Tigershark Rider
225
55
4
Powerful melee unit. Has the Submerge ability, which
allows this unit to hide in water. Can learn the Ensnare
ability.
Attacks land units.
Backpack
Gives specific Troll ground units the ability to carry
items.
Troll Regeneration
Increases the hit point regeneration rate of Headhunters,
Witch Doctors and Batriders.
Trueshot Aura
Gives Ice Troll Warlord the Trueshot ability, which
increases the damage of nearby friendly range attacking
units.
Ice Troll High Priest Adept Training
Increases Ice Troll High Priest's mana capacity, mana
regeneration rate, hit points, and gives them the ability
to cast Abolish Magic.
Witch Doctor Adept Training
Increases Witch Doctors' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Stasis Trap.
Barrage
Gives Zalandari Throne of Wars the ability 'Barrage'
which allows them to attack multiple air targets at
the same time.
Liquid Fire
Gives Batriders the Liquid Fire attack, which deals
damage over time to enemy buildings, reduces the repaired
rate and the attack rate of enemy buildings.
Troll Tribes
Gives Troll warriors the ability Troll Tribes which
increases their stats for every different troll tribe
represented by a living player unit.
Berserker Upgrade
Transforms Headhunters into Berserkers, giving them
increased hit points and the Berserk ability.
Temple of Sacrifice
Allows building male citizens a Fountain of Blood to
train and convert Fel Orcs.
Steel Troll Spears
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Creature Attack
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Creature Armor
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Troll Armor
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Troll Hexer Adept Training
Increases Troll Hexers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
War Drums Damage Increase
Increases the damage bonus that the War Drums aura
on the Zandalari Throne of War gives. War Drums increases
the damage of friendly units around Zandalari Thrones
of War.
Troll Bloodmage Adept Training
Increases Troll Bloodmages' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Unstable Concoction.
Tauren
Large, bovine humanoids who dwell on the great plains
of Central Kalimdor. Allies of the Horde:
- Reincarnate killed units.
- Strong melee units.
- Healing and form changing units.
Lumber Mill
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
and ranged weapons.
Tauren Barracks
180
50
Primary troop production building. Trains Tauren Axe
Fighters, Tauren Spear Throwers, Tauren Catapults,
and Kodo Beasts.
Spirit Lounge
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Watch Tower
110
80
Defensive structure. Can learn the Reinforced Defenses
upgrade.
Attacks land and air units.
Spirit Lodge
150
135
Spellcaster production building. Trains Spirit Walkers
and Tauren Druids.
Also contains spell upgrades for Spirit Walkers and
Tauren Druids.
Wyvern Roost
145
140
Trains Wyverns, and Spirit Wyverns.
Tauren Totem
135
155
Trains Tauren who can be upgraded to Elite Tauren.
Great Hall
385
185
Primary structure, used to train Tauren Workers and
receive gathered resources. Can be upgraded to Stronghold
and then Fortress to enable the production of additional
types of structures and units.
Stronghold
700
375
Upgrade to Stronghold to enable the production of additional
types of structures and units.
Fortress
1025
565
Upgrade to Fortress to enable the production of additional
types of structures and units.
Tauren Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Orc Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Totem Pole
160
40
Reincarnates dead non-Tauren units.
Limited to 1.
Tauren Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair. Can also go inside Burrows
to give it an attack.
Attacks land units and
trees.
Tauren Citizen (male)
10
1
A hearty Troll citizen. Has life regeneration aura.
Tauren Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Tauren Child
10
1
A tiny villager who can cast Disarmament.
Pet Kodo Beast
10
1
Call upon the spirit of Kodo Beast to save you.
Tauren Axe Fighter
200
3
Brutish Tauren warrior.
Attacks land units.
Tauren Spear Thrower
140
20
2
Versatile spear-thrower, effective against air units.
Can learn Troll Regeneration. Can be upgraded to Berserker,
which has the Berserk ability.
Attacks land and air units.
Kodo Beast Rider
255
60
4
Lumbering war beast, mounted by an Tauren drummer.
Has the abilities War Drums, and Devour. War Drums
gives friendly units nearby a bonus to attack damage.
Devour allows the Kodo to eat a target enemy unit.
Can gain the War Drums Upgrade.
Attacks land and air units.
Tauren Druid
195
35
3
Mystical Tauren caster. Can learn Cat Form, which allows
him to move faster and get stronger. Also has Rejuvenation,
which allows units to be regenerated. Can learn Corn
Pollen.
Attacks land and air units.
Spirit Walker
195
35
3
Mystical Tauren caster. Has Ethereal Form, which allows
him to avoid physical damage. Also has Spirit Link,
which allows units to distribute incoming damage. Can
learn Disenchant, and Ancestral Spirit.
Attacks land and air units.
Wyvern
265
40
4
Highly mobile flying creature. Excellent at scouting.
Attacks air units.
Tauren Catapult
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Kodo Beast
195
35
4
Slow strong mobile melee unit. Can carry up to four
items. Can cast the Devour ability.
Attacks land and units.
Spirit Wyvern
265
40
4
Highly mobile flying creature. Excellent at scouting.
Causes magic damage.
Attacks land and air units.
Tauren
280
80
5
Mighty warrior. Has Pulverize, which gives Tauren a
chance of dealing area effect damage on their attacks.
Can gain the Pulverize Upgrade.
Attacks land units.
Orc Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Orc Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Orc Juggernaught
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Backpack
Gives specific Tauren ground units the ability to carry
items.
Earth Mother
Gives Tauren warriors the chance to be reincarnated
after dying and to reincarnate enemy creeps as allied
creeps after their death.
Spirit Walker Adept Training
Increases Spirit Walkers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Disenchant.
Tauren Druid Adept Training
Increases Witch Doctors' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Stasis Trap.
Elite Tauren Upgrade
Transforms Tauren into Elite Tauren, giving them increased
hit points, armor and damage.
Totem Pole
Allows building male citizens a Totem Pole to reincarnate
dead Tauren units.
War Drums Damage Increase
Increases the damage bonus that the War Drums aura
on the Kodo Beast gives. War Drums increases the damage
of friendly units around Kodo Beasts Riders.
Pulverize Damage Increase
Upgrades the totem carried by Tauren, increasing the
damage of their Pulverize ability.
Invisibility
Gives Spirit Wyverns the ability Invisibility.
Steel Armor
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Steel Melee Weapons
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Steel Ranged Weapons
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Pandaren
Specialized on healing, peace, cooking and alcohol.
Warrior Hero, exceptional at absorbing damage and melee
combat. Can learn Breath of Fire, Drunken Haze, Drunken
Brawler and Storm, Earth, And Fire.
Attacks land units.
Iron Fist
Tank Hero, defending your army and destroying hostile
towns. Can learn Shockwave, Hardened Skin, Bash, and
Avatar.
Attacks land units.
Shado Pan
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Slide,
Mirror Image, Critical Strike and Bladestorm.
Attacks land units.
Monk
Warrior Hero, exceptional at absorbing damage and melee
combat. Can learn Slide, Jump Attack, Heal and Bladestorm.
Attacks land units.
Chen Stormstout
Warrior Hero, exceptional at absorbing damage and melee
combat. Can learn Breath of Fire, Drunken Haze, Drunken
Brawler and Storm, Earth And Fire.
Attacks land units.
Pandaren House
80
20
Provides food, which increases the maximum number of
units that can be trained.
Altar of Wind
180
50
Summons Heroes. Revives slain Heroes.
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Dojo
160
60
Primary troop production building. Trains Honorguards,
Archers and Warlords.
Also contains the Defend, Improved Bows, and Command
Aura upgrades.
Brewery
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Pandaren Temple, Advanced Pandaren Temple, or Great
Pandaren Temple) and which buildings you have.
Scout Tower
30
20
Basic observation building. Has no attack, but can
be upgraded into an Arcane Lantern. Can learn the Magic
Sentry ability.
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Magic Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Elemental Sanctuary
150
140
Trains Monks, Sages, and Druids.
Also contains spell upgrades for Monks, Sages, and
Druids, and Magic Sentry.
Workshop
140
140
Produces Dragon Turtles, Firework Teams, and Primal
Pandaren. Allows researching upgrades Firework and
Fragmentation Shards.
Storm Spire
140
150
Trains Cloud Serpents and Giant Sea Turtles. Contains
upgrades Chain Lightning and Cloud.
Pandaren Temple
385
205
Primary structure, used to train Pandaren Woodcutters
and receive gathered resources. Can be upgraded to
Advanced Pandaren Temple and then Great Pandaren Temple
to enable the production of additional types of structures
and units.
Advanced Pandaren Temple
705
415
Upgrade to Advanced Pandaren Temple to enable the production
of additional types of structures and units.
Great Pandaren Temple
1025
625
Upgrade to Great Pandaren Temple to enable the production
of additional types of structures and units.
Pandaren Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Pandaren Shipyard
160
60
Boat construction facility. Produces Gnomish Submarines,
Engineer Ships, Pandaren Transport Ships, Night Elf
Frigates, and Pandaren Battleships.
Jade Forest
1200
700
Can cast Disarmament.
Limited to 1.
Pandaren Woodcutter
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Pandaren Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Pandaren Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Pandaren Child
10
1
A tiny villager who can cast Disarmament.
Pet Turtle
10
1
Call upon the spirit of Turtle to save you.
Honorguard
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Archer
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Improved Bows upgrade.
Monk
130
20
2
Primary spellcaster. Can initially cast Drunken Haze,
which lets enemy units miss their attacks. Can also
learn Wind Walk and Slide.
Attacks land and air units.
Sage
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Cyclone and Disarmament.
Attacks land and air units.
Druid
255
80
4
Melee spellcaster. Can initially cast Roar, which increases
attack damage. Can also learn Rejuvenation, and Bear
Form.
Attacks land units.
Cloud Serpent
160
20
2
Flying attack beast. Melee attack against air units
and range attack against ground units. Can cast the
Lightning Shield ability. Can learn the Chain Lightning
and Cloud abilities.
Attacks land and air units.
Dragon Turtle
320
65
5
A powerful amphibious Turtle that can devour enemy
units. Good at destroying enemy buildings. Can learn
Hardened Skin, which reduces damage taken, and Spiked
Shell which deals damage to enemy melee attackers.
Attacks land units.
Firework Team
180
70
3
Long-range siege weaponry. Exceptional damage versus
buildings, but slow and vulnerable. Can learn the Fragmentation
Shards and Firework abilities.
Attacks land units and
trees.
Giant Sea Turtle
255
30
7
Heavy melee amphibious unit whose spiked shell harms
enemy melee attackers. Can transport units.
Attacks land units.
Primal Pandaren
255
30
3
Medium melee unit. Primal Pandaren existed long before
Pandaren became civilized. They are not as peacful
as their more advanced successors. Can learn the Berserk
ability.
Attacks land units.
Pandaren Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Night Elf Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Pandaren Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Backpack
Gives specific Pandaren ground units the ability to
carry items.
Improved Bows
Increases the Archer's attack range.
Drunk Panda
Upgrades all Pandaren units and gives them the ability
Drunk Panda which can be used only once to increase
the maximum hit points of the caster and fully heal
the caster.
Druid Adept Training
Increases their Pandaren Form's mana capacity, mana
regeneration rate, hit points, attack damage and gives
them the ability Rejuvenation.
Defend
Allows Footmen to use the Defend ability, which increases
their defensive capabilities against Piercing attacks.
Bamboo Weapons
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Pandaren Armor
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Monk Adept Training
Increases their Monk's mana capacity, mana regeneration
rate, hit points, attack damage and gives them the
ability Wind Walk.
Pandaren Drink
Increases the hit points regeneration of Pandaren units.
Firework
Provides Firework Teams with the Firework ability.
Fireworks can be used to reveal any area of the map.
Can see invisible units.
Chain Lightning
Gives Cloud Serpents the ability Chain Lightning.
Cloud
Provides Cloud Serpents with the Cloud ability, which
stops ranged buildings from attacking.
Jade Forest
Allows building male citizens the Jade Forest which
prevents enemies from fighting.
Command Aura
Provides Warlords with the Command Aura ability, which
increases the damage of allied units.
Sage Adept Training
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Fragmentation Shards
Upgrades the mortar shells on Firework Teams to increase
the damage they deal to Unarmored and Medium armor
units.
Berserker Upgrade
Gives Primal Pandaren the Berserk ability.
Hardened Skin
Gives Dragon Turtles increased resistance to attack
damage.
Spiked Shell
Gives Dragon Turtles and Giant Sea Turtles the ability
Spiked Shell which returns enemy melee damage.
Bamboo Sticks
Increases the attack damage of Pandaren Woodcutters
and increases the gathered lumber.
Lordaeron
The human kingdom of Lordaeron:
- Fast building construction with multiple workers.
- Strong buildings.
- Harvest more lumber.
- Many different types of units.
- Bonus against enemy Undead units.
Farm
80
20
Provides food, which increases the maximum number of
units that can be trained.
Altar of Lordaeron
180
50
Summons Heroes. Revives slain Heroes.
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Barracks
160
60
Primary troop production building. Trains Footmen,
Archers, and Knights.
Also contains the Defend, Improved Archery, Crossbowmen,
Spearmen, and Animal War Training upgrades.
Trade House
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Citadel, or Palace) and which buildings
you have.
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Arcane Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Mage Tower
150
140
Trains Mages, Sorceresses, and Battle Mages.
Also contains spell upgrades for Mages, Sorceresses,
and Battle Mages, and Magic Sentry.
Aviary
140
150
Trains Gryphon Riders and Pegasus Knights.
Town Center
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Citadel and
then Palace to enable the production of additional
types of structures and units.
Citadel
705
415
Upgrade to Citadel to enable the production of additional
types of structures and units.
Palace
1025
625
Upgrade to Palace to enable the production of additional
types of structures and units.
Human Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Lordaeron Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Scarlet Monastery
1200
700
Special building with a high sight range. Has Truesight,
Resurrect and Reveal.
Limited to 1.
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Human Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Human Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Human Child
10
1
A tiny villager who can cast Disarmament.
Pet Sheep
10
1
Call upon the spirit of Sheep to save you.
Footman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Archer
130
10
2
Basic long-ranged attacker.
Attacks land and air units.
Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Mage
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire.
Attacks land and air units.
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Battle Mage
215
30
3
Magic warrior trained to destroy enemies. Initially
has Spell Steal, which manipulates buffs to your advantage,
Spell Immunity, Feedback and Firebolt. Can also learn
Rain of Fire.
Banner Carrier
135
2
Supporting unit without attack who has the Command
Aura ability.
Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Gryphon Rider
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Pegasus Knight
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Human Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Human Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Human Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Backpack
Gives specific Lordaeron ground units the ability to
carry items.
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Iron Plating
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Steel Ranged Weapons
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Improved Engineering
Increases the armor and hit points of mechanical units.
Long Rifles
Increases the range of Riflemen attacks.
Animal War Training
Increases the maximum hit points of Knights, Pegasus
Knights, and Gryphon Riders by 100.
Mage Adept Training
Increases Mage's mana capacity, mana regeneration rate,
hit points, and gives them the ability to cast Dispel
Magic.
Sorceress Adept Training
Increases Sorceresses' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
Rain of Fire
Gives Battle Mages the ability to cast Rain of Fire.
Human Courage
Increases the damage bonus of the ability Command Aura
for Banner Carriers.
Improved Masonry
Increases the armor and hit points of Human buildings.
Improved Lumber Harvesting
Increases the amount of lumber that Peasants can carry
by 10.
Spearmen
Upgrades Footmen to Spearmen, giving them a higher
attack range and more damage.
Crossbowmen
Upgrades Archers to Crossbowmen, giving them more damage
but slower cooldown.
Scarlet Crusade
Gives units the passive ability Scarlet Crusade which
allows them causing extra damage to Undead enemies.
Scarlet Monastery
Allows building male citizens the Scarlet Monastery.
Stormwind
The human kingdom of Stormwind:
- Fast building construction with multiple workers.
- Strong buildings.
- Harvest more lumber.
- Many different types of units.
- Bonus against enemy Undead units.
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Holy Light, Divine
Shield, Devotion Aura and Resurrection.
Attacks land units.
Mount: Gryphon.
Standard Ability: Berserk.
House
80
20
Provides food, which increases the maximum number of
units that can be trained.
Altar of Lions
180
50
Summons Heroes. Revives slain Heroes.
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Barracks
160
60
Primary troop production building. Trains Footmen,
Rangers and Knights.
Also contains the Defend, Improved Bows, Marksmanship,
Unmount, Animal War Training, and Sundering Blades
upgrades.
Arcane Vault
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Arcane Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Mage Tower
150
140
Trains Priests, Sorceresses, and Mages.
Also contains spell upgrades for Priests, Sorceresses,
and Mages, and Magic Sentry.
Workshop
140
140
Produces Siege Engines, Flying Machines, and Mortar
Teams.
Also contains the Flare, Fragmentation Shards, Barrage,
Flying Machine Bombs, and Flak Cannons upgrades.
Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Human Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Stormwind Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Cathedral of Light
1200
700
Special building which trains Bishops and can cast
Mass Holy Light.
Limited to 1.
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Human Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Human Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Human Child
10
1
A tiny villager who can cast Disarmament.
Pet Sheep
10
1
Call upon the spirit of Sheep to save you.
Footman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Ranger
130
10
2
Basic long-ranged attacker.
Attacks land and air units.
Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Priest
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire. Can gather the resource
Favor from Arcane Sanctums.
Attacks land and air units.
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Mage
135
10
2
Supporting spellcaster. Can initially cast Firebolt,
which damages and stuns enemy units. Can also learn
Teleport and Blizzard.
Attacks land and air units.
Gryphon Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Gryphon Rider
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Eagle Knight
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Human Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Human Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Human Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Reinforced Defenses
Upgrades Houses, Scout Towers, Guard Towers, Arcane
Twoers, and Cannon Towers so that they have Fortified
armor.
Cathedral of Light
Allows building male citizens the Cathedral of Light.
Backpack
Gives specific Stormwind ground units the ability to
carry items.
Improved Lumber Harvesting
Increases the amount of lumber that Peasants can carry
by 10.
Improved Masonry
Increases the armor and hit points of Human buildings.
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Defend
Allows Footmen to use the Defend ability, which increases
their defensive capabilities against Piercing attacks.
Improved Bows
Increases the Ranger's attack range.
Marksmanship
Increases damage of Stormwind Rangers by 4.
Unmount
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Animal War Training
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Sundering Blades
Upgrades Knights to deal increased damage to targets
with Medium armor.
Iron Plating
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar
Teams, Siege Engines and Flying Machines.
Mage Adept Training
Increases Mage's mana capacity, mana regeneration rate,
hit points, and gives them the ability to cast Teleport.
Sorceress Adept Training
Increases Sorceresses' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
Priest Adept Training
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Magic Sentry
Provides Stormwind towers with the ability to detect
invisible units.
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Dalaran
The human kingdom of Dalaran and the Kirin Tor race.
A human end elven faction which is specialized on magic
and summoned creatures:
- Buildings are summoned by workers.
- Buildings can be teleported.
- Shields protects your base and your buildings.
- Destroyed buildings summon elementals.
Requires hero level 30
or to be a VIP. Use -unlock to disable this restriction.
Mystical Hero, adept at ranged assaults. Can learn
Blizzard, Summon Water Elemental, Brilliance Aura and
Mass Teleport.
Attacks land and air units.
Mount: Gryphon.
Standard Ability: Invisibility.
Arch Sorceress
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Water Ray, Wind Ray, Brilliance
Aura, and Fire and Frost Ray.
Attacks land and air units.
Mount: Dragonhawk.
Standard Ability: Loot
Ray.
Dalaran Power Generator
80
20
Provides food, which increases the maximum number of
units that can be trained. Creates a damaging aura
around it.
Altar of Magic
180
50
Summons Heroes. Revives slain Heroes.
Magical Pen
120
Allows capturing enemy units.
Arcane Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
Dalaran buildings.
Dalaran Guards Tower
160
60
Primary troop production building. Trains Footmen,
Riflemen and Knights.
Also contains the Defend, Long Rifles, Animal War Training,
and Sundering Blades upgrades.
Arcane Vault
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Dalaran Guard Tower
120
60
Basic watch tower. Can be upgraded into a Dalaran Sky
Guard Tower. Can learn the Feedback ability.
Attacks land and air units.
Dalaran Sky Guard Tower
200
90
Advanced watch tower. Can learn the Feedback ability.
Attacks land and air units.
Arcane Sanctum
150
140
Trains Sorceresses, Fire Mages and Wizards.
Also contains spell upgrades for Sorceresses, Fire
Mages, Wizards, and Magic Sentry.
Dalaran Aviary
140
150
Trains Dragonhawk Riders.
Also contains the Cloud upgrade.
Dalaran Town Hall
385
205
Primary structure, used to train Elemental Servants
and receive gathered resources. Can be upgraded to
Keep and then Castle to enable the production of additional
types of structures and units.
Dalaran Keep
705
415
Upgrade to Dalaran Keep to enable the production of
additional types of structures and units.
Dalaran Castle
1025
625
Upgrade to Dalaran Castle to enable the production
of additional types of structures and units.
Dalaran Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Enchanted Gold Mine
225
210
Enchants a gold mine so that Elemental Servants can
mine. Use on gold mines to enchant them.
Arcane Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Violet Citadel
1200
700
Special building with a high sight range. Has Truesight,
Resurrect and Reveal.
Limited to 1.
Elemental Servant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units.
Dalaran Citizen (male)
10
1
A hearty Dalaran citizen. Has life regeneration aura.
Dalaran Citizen (female)
10
1
An intelligent Dalaran citizen. Has mana regeneration
aura.
Human Child
10
1
A tiny villager who can cast Disarmament.
Pet Sheep
10
1
Call upon the spirit of Sheep to save you.
Pikeman
135
2
Versatile foot soldier. Can learn the Pike Formation
ability.
Attacks land units.
Apprentice Wizard
105
1
Light ranged unit.
Attacks land and air units.
Supply Cart
245
60
4
Heals allied units.
Cannot attack.
Wizard
480
120
6
Heavy ranged unit with Raise Dead. Can also cast Summon
Sea Elemental and Silence.
Attacks land and air units.
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Fire Mage
135
10
2
Damaging spellcaster. Can initially cast Summon Fire
Elemental. Can also learn Flame Strike and Rain of
Fire.
Attacks land and air units.
Dragonhawk Rider
200
30
3
Swift flying unit, mounted by an Elven warrior. Has
the Aerial Shackles ability, which allows it to immobilize
and disarm enemy air units temporarily. Can learn Animal
War Training, and the Cloud ability.
Attacks land and air units.
Guardian Golem
545
150
8
Strong combat creature. Can cast Hurl Boulder and Slam.
Has the ability Spell Immunity.
Attacks land and air units.
Dalaran Reject
85
1
An unfortunate creature with no friends.
Attacks land units.
Flesh Golem
500
150
5
Strong creature. Can cast Shockwave, Devour and Cripple.
Attacks land units.
Human Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Human Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Human Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Backpack
Gives specific Dalaran ground units the ability to
carry items.
Dalaran Shield
Allows Power Generators to enable or disable shields
which cause damage to enemy units.
Pike Formation
Gives Pikemen the ability Pike Formation.
Feedback
Gives Apprentice Wizards the ability Feedback.
Magic Sentry
Provides Dalaran towers with the ability to detect
invisible units.
Wizard Adept Training
Increases Wizards mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Summon Sea Elemental.
Buildings Blink
Allows Dalaran buildings to use the ability Blink.
Spawn Fire Elementals
Allows Dalaran buildings to spawn 2 Fire Elementals
whenever it gets destroyed.
Elemental Convergence
Increases the armor, maximum hit points and damage
of all elemental units.
Buildings Mana Shield
Allows Dalaran buildings to use the ability Mana Shield.
Flying City
Upgrades all buildings' movement speed and armor.
Arcane Gold Mines
Adds one additional slot to Enchanted Gold Mines.
Fire Mage Adept Training
Increases Fire Mages mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Rain of Fire.
Animal War Training
Increases the maximum hit points of Dragonhawk Riders
and Supply Carts by 100.
Cloud
Provides Dragonhawk Riders with the Cloud ability,
which stops ranged buildings from attacking.
Arcane Flesh Armor
Increases the armor of Supply Carts, Dalaran Rejects,
Dalaran Mutants, Guardian Golems, Flesh Golems and
Elementals.
Iron Forged Swords
Increases the attack damage of Pikeman, Apprentice
Wizards and Dragonhawk Riders.
Arcane Creature Attack
Increases the attack damage of Supply Carts, Dalaran
Rejects, Dalaran Mutants, Guardian Golems, Flesh Golems
and Elementals.
Golem Adept Training
Increases Guardian Golems and Flesh Golems mana capacity,
mana regeneration rate, hit points, and gives them
the ability to cast Hurl Boulder and Shockwave.
Kul Tiras
The human kingdom of Kul Tiras:
- Strong navy.
- Water magic.
- Dead units are resurrected as ghosts for some time.
Mystical Hero, adept at ranged assaults. Can learn
Forked Lightning, Summon Sea Elemental, Cyclone and
Monsoon.
Attacks land and air units.
Tidesage
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Crushing Wave, Summon Sea Elemental,
Mana Aura and Charm.
Attacks land and air units.
Mount: Gryphon.
Standard Ability: Invisibility.
Jaina
Mystical Hero, adept at ranged assaults. Can learn
Blizzard, Summon Water Elemental, Brilliance Aura and
Mass Teleport.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Admiral Proudmoore
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Forked Lightning,
Summon Sea Elemental, Howl of Terror and Battleship.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
House
80
20
Provides food, which increases the maximum number of
units that can be trained.
Altar of Sea
180
50
Summons Heroes. Revives slain Heroes.
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Barracks
160
60
Primary troop production building. Trains Footmen,
Riflemen and Knights.
Also contains the Defend, Long Rifles, Animal War Training,
and Sundering Blades upgrades.
Trade House
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Arcane Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Arcane Sanctum
150
140
Trains Ship Doctors, Storm Sorcerers, and Hydromancers.
Also contains spell upgrades for Ship Doctors, Storm
Sorcerers, and Hydromancers, and Magic Sentry.
Workshop
140
140
Produces Siege Engines, Flying Machines, and Mortar
Teams.
Also contains the Flare, Fragmentation Shards, Barrage,
Flying Machine Bombs, and Flak Cannons upgrades.
Aviary
140
150
Trains Peregrin Falcons, and Albatross Riders.
Also contains the True Sight and Devour upgrades.
Town Hall
385
205
Primary structure, used to train Sailors and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Kul Tiras Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, Kul Tiras Battleships, Engineer
Ships and Gnomish Submarines.
Provides researches Shipyard Repair and Improved Navy.
Proudmoore Keep
1200
700
A big keep to defend your base. Counts as a town hall.
Causes extra damage against Heavy and Light armor units.
Can cast Monsoon and summon Sea Elementals.
Limited to 1.
Sailor
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Human Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Human Citizen (female) (Kul Tiras)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Human Child
10
1
A tiny villager who can cast Disarmament.
Pet Sheep
10
1
Call upon the spirit of Sheep to save you.
Footman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Ship Doctor
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire.
Attacks land and air units.
Storm Sorcerer
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Hydromancer
155
20
2
Versatile spellcaster. Can cast Slow, Crushing Wave,
and Polymorph.
Attacks land and air units.
Skyfire Gunship
300
150
5
Fast moving flying machine. Excellent at scouting,
and effective against air units. Can learn the Flying
Machine Bombs and Flak Cannons upgrades.
Can see invisible units.
Attacks air units.
Siege Land Ship
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Barrage ability.
Attacks buildings.
Canoneer Team
180
70
3
Long-range siege weaponry. Exceptional damage versus
buildings, but slow and vulnerable. Can learn the Fragmentation
Shards and Flare abilities.
Attacks land units and
trees.
Albatross Rider
350
90
4
Stronger flying unit that can learn Devour.
Attacks land and air units.
Peregrin Falcon
240
40
3
Light flying melee unit that causes extra damage against
air units. Can learn True Sight.
Attacks land and air units.
Human Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Human Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Kul Tiras Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Dreadnought
800
400
5
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land and air units.
Pirate Battleship
600
300
4
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land and air units.
Ship Cannons
Increases the range and damage of ship attacks.
Land Cannons
Increases the damage from land cannons against enemy
ships.
Transporters
Allows all battleships to transport units.
Long Rifles
Increases the range of Riflemen attacks.
Shipyard Repair
Increases the amount of mana that can be stored in
Kul Tiras Shipyards by 100, and their rate of mana
regeneration by 52%. Allows Kul Tiras Shipyards to
Replenish friendly mechanical units.
Proudmoore Keep
Allows building male citizens the Proudmoore Keep to
defend their base.
Storm Sorcerer Adept Training
Increases Storm Sorcerers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
Ship Doctor Adept Training
Increases Ship Doctors' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Hydromancer Adept Training
Increases Hydromancers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Improved Lumber Harvesting
Increases the amount of lumber that Sailors can carry
by 10.
Improved Masonry
Increases the armor and hit points of Kul Tiras buildings.
Animal War Training
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Ghosts of the Sea
Gives Kul Tiras units the ability Ghosts of the Sea
which returns the units as a ghost for some time to
continue fighting when being killed.
Defend
Gives Captains the ability Defend.
Ensnare
Enables Guardsmen to use the Ensnare ability. Ensnare
causes a target enemy unit to be bound to the ground
so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Cleaving Attack
Enables Guardsmen to use the Ensnare ability. Ensnare
causes a target enemy unit to be bound to the ground
so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Magic Sentry
Provides Kul Tiras towers with the ability to detect
invisible units.
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Iron Plating
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar
Teams, Siege Engines and Flying Machines.
Devour
Gives Water Dragons the ability Devour.
True Sight
Provides Peregrin Falcons with the ability to detect
invisible units.
Backpack
Gives specific Kul Tiras ground units the ability to
carry items.
Sundering Blades
Upgrades Knights to deal increased damage to targets
with Medium armor.
Fragmentation Shards
Upgrades the mortar shells on Mortar Teams and Cannon
Towers to increase the damage they deal to Unarmored
and Medium armor units.
Flare
Provides Mortar Teams with the Flare ability. Flares
can be used to reveal any area of the map.
Can see invisible units.
Worgen
The human kingdom of Gilneas:
- Strong warriors in wolf form.
- Bonus stats and increased harvesting at night.
- Can force night.
- Critical damage.
Warrior Hero, adept at offensive combat and disrupting
enemy troops. Can learn Wind Walk, Devour, Critical
Strike and Avatar.
Attacks land units.
Mount: Running Wild.
Standard Ability: Nocturnal.
Worgen Death Knight
Warrior Hero, evil counterpart to the Human Paladin.
Can learn Death Coil, Death Pact, Unholy Aura, and
Animate Dead.
Attacks land units.
Mount: Running Wild.
Standard Ability: Nocturnal.
Genn Greymane
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Moonstone, Howl of
Terror, Critical Aura and Worgen Form.
Attacks land units.
Mount: Gryphon/Running
Wild.
Standard Ability: Berserk.
Bonus hero requires level
40. Use -unlock to disable this restriction.
House
80
20
Provides food, which increases the maximum number of
units that can be trained.
Altar of Moon
180
50
Summons Heroes. Revives slain Heroes.
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrade Improved Wall.
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
Worgen traits.
Barracks
160
60
Primary troop production building. Trains Footmen,
Riflemen and Knights.
Also contains the Defend, Long Rifles, Animal War Training,
and Sundering Blades upgrades.
Trade House
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Arcane Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Wizard Tower
150
140
Trains Nightstalkers, Druids and Battle Mages.
Also contains spell upgrades for Nightstalkers, Druids
and Battle Mages, and Magic Sentry.
Workshop
140
140
Produces Gilneas Gunships, Manticores, and Banner Carriers.
Also contains the Rockets, Cargo, Barrage, and Human
Courage upgrades.
Manor
140
150
Trains Mindless Worgen, and Stormcrow Knights.
Also contains the Improved Critical Strike and Slow
Poison upgrades.
Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Worgen Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Worgen Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Cathedral
1200
700
Special building which can force the moon to appear.
Limited to 1.
Greymane Wall Closed
1200
700
Allows entering your base.
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Worgen Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Worgen Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Human Child
10
1
A tiny villager who can cast Disarmament.
Pet Dog
10
1
Call upon the spirit of Dog to save you.
Footman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Druid
135
10
2
Supporting spellcaster. Can initially cast Cyclone,
which stuns enemy ground units. Can also learn Rejuvenation
and Storm Crow Form.
Attacks land and air units.
Nightstalker
155
20
2
Versatile spellcaster. Can initially cast Wind Walk,
which increases the speed, makes the Night Stalker
invisible and causes critical damage on the first hit.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Battle Mage
215
30
3
Magic warrior trained to destroy enemies. Initially
has Spell Steal, which manipulates buffs to your advantage,
Spell Immunity, Feedback and Firebolt. Can also learn
Rain of Fire.
Attacks air units.
Gilneas Gunship
100
30
3
Strong moving flying machine. Excellent at scouting,
and effective against ground units. Can learn the Rockets
upgrade.
Can see invisible units.
Attacks ground units.
Manticore
210
65
3
Long-range siege weaponry. Exceptional damage versus
buildings. Can gain the Burning Oil upgrade to damage
units on the ground.
Attacks land units.
Banner Carrier
135
2
Supporting unit without attack who has the Command
Aura ability.
Stormcrow Knight
280
70
4
Powerful flying creature, mounted by a Gilneas spear-thrower.
Can learn Animal War Training, and the Slow Poison
ability.
Attacks land and air units.
Mindless Worgen
280
80
5
Mighty warrior. Has Critical Strike, which gives Mindless
Worgen a chance of dealing critical damage. Can gain
the Improved Critical Strike upgrade.
Attacks land units.
Gilneas Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Gilneas Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Gilneas Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Worgen Curse
Provides Worgen units with the Worgen Curse ability,
which transforms organic enemy units into Worgen.
Backpack
Gives specific Worgen ground units the ability to carry
items.
Druid Adept Training
Increases Druids' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Cathedral
Allows building male citizens a Cathedral which can
force the moon to appear.
Nocturnal
Increases the sight of Worgen units at night and increases
other stats of Worgen units during night. Workers harvest
plus 10 lumber and plus 5 gold during night.
Improved Critical Strike
Upgrades the fighting style of Mindless Worgen, improving
their Critical Strike ability, giving it a higher chance
to multiply their damage on hits with a higher factor.
Slow Poison
Provides Stormcrow Knights and Manticores with the
Slow Poison ability, which damages hit enemy targets
over time.
Long Rifles
Increases the range of Riflemen and Gun Tower attacks.
Animal War Training
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Rockets
Allows Gilneas Gunships to attack air units.
Magic Sentry
Provides Worgen towers with the ability to detect invisible
units.
Improved Wall
Increases the armor and hit points of Worgen buildings.
Improved Night Harvest
Increases the amount of lumber that Peasants can carry
by 10.
Human Courage
Increases the damage bonus of the ability Command Aura
for Banner Carriers.
Defend
Allows Footmen to use the Defend ability, which increases
their defensive capabilities against Piercing attacks.
Nightstalker Adept Training
Increases Nightstalkers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
Worgen Claws
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Gilneas Armor
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Gilneas Range Weapons
Increases the ranged attack damage of Riflemen, Mortar
Teams, Siege Engines and Flying Machines.
Barrage
Upgrades Manticores, giving them the Barrage ability,
which allows them to damage nearby enemy air units.
Rain of Fire
Gives Battle Mages the ability to cast Rain of Fire.
Cargo
Provides Gilneas Gunships with the Cargo ability, which
allows transporting units.
Greymane Wall
Allows building male citizens the Greymane Wall which
protects your base.
Vrykul
Nordic giants, powerful warriors with strong ships
and Proto-Drakes.
Requires hero level 30
or to be a VIP. Use -unlock to disable this restriction.
Warrior Hero, adept at offensive combat and disrupting
enemy troops. Can learn Defend, War Stomp, Bash and
Avatar.
Attacks land units.
Mount: Proto Drake.
Standard Ability: Berserk.
Flamebinder
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Meteor, Rain of Fire, Phoenix Fire
and Flame Storm.
Attacks land and air units.
Mount: Proto Drake.
Standard Ability: Invisibility.
Wolf Rider
Mystical Hero, effective at ranged attacks and scouting.
Can learn Rain of Arrows, Poison Arrows, Trueshot Aura
and Mass Devour.
Attacks land and air units.
Dark Val'kyr
Cunning Hero, adept at manipulating opponents. Can
learn Curse, Mass Death Coil, Vampiric Aura, and Animate
Dead.
Attacks land and air units.
Golden Val'kyr
Cunning Hero, adept at manipulating opponents. Can
learn Mass Holy Light, Inner Fire, Holy Aura, and Resurrection.
Attacks land and air units.
Fisher House
80
20
Provides food, which increases the maximum number of
units that can be trained.
Altar of Runes
180
50
Summons Heroes. Revives slain Heroes.
Blacksmith
140
40
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, weaponry
and gunpowder.
Longhouse
160
60
Primary troop production building. Trains Warriors,
Spear Carriers and Mammoth Riders.
Also contains the Defend, and Spiked Shell upgrades.
Inn
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Dragon's Reach, Advanced Dragon's Reach, or Fortified
Dragon's Reach) and which buildings you have.
Lamp
30
20
Basic observation tower. Has no attack.
Val'kyr Temple
150
140
Trains Golden Val'kyrs, Dark Val'kyrs, Undead Vrykuls,
and Runecarvers.
Dragon's Reach
385
205
Primary structure, used to train Vrykul Workers and
receive gathered resources. Can be upgraded to Advanced
Dragon's Reach and then Fortified Dragon's Reach to
enable the production of additional types of structures
and units.
Advanced Dragon's Reach
705
415
Upgrade to Advanced Dragon's Reach to enable the production
of additional types of structures and units.
Fortified Dragon's Reach
1025
625
Upgrade to Fortified Dragon's Reach to enable the production
of additional types of structures and units.
Vrykul Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Vrykul Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Rakkar Ships, and Gnomish Submarines.
Halls of Valor
1200
700
Special building which brings back dead warriors as
champions.
Limited to 1.
Vrykul Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Vrykul Citizen (male)
10
1
A hearty Vrykul citizen. Has life regeneration aura.
Vrykul Citizen (female)
10
1
An intelligent Vrykul citizen. Has mana regeneration
aura.
Human Child
10
1
A tiny villager who can cast Disarmament.
Pet Dog
10
1
Call upon the spirit of Dog to save you.
Warrior
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Spear Carrier
135
2
Versatile foot soldier. Can learn the Spiked Shell
ability.
Runecarver
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire. Can gather the resource
Favor from Arcane Sanctums.
Attacks land and air units.
Mammoth
255
30
2
Medium melee unit.
Attacks land units.
Armored Wolf
365
80
5
Medium melee unit with Critical Strike. Can cast Roar.
Attacks land units.
Proto Drake
365
80
5
Heavy ranged flying unit.
Attacks land and air units.
Giant Polar Bear
365
80
5
Heavy melee amphibious unit.
Attacks land units.
Human Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Human Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Human Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Rakkar Ship
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Backpack
Gives specific Vrykul ground units the ability to carry
items.
Defend
Allows Warriors to use the Defend ability, which increases
their defensive capabilities against Piercing attacks.
Spiked Shell
Allows Spear Carriers to use the Spiked Shell ability,
which increases damages attacking melee units.
Halls of Valor
Allows building male citizens the Halls of Valor to
bring back dead warriors as champions.
Devour
Allows Spear Carriers to use the Spiked Shell ability,
which increases damages attacking melee units.
Improved Lumber Harvesting
Increases the amount of lumber that Mammoth Riders
can carry by 10.
Golden Val'kyr Adept Training
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Dark Val'kyr Adept Training
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Resistant Skin
Provides Vrykul units with the Resistant Skin ability,
which reduces the duration of negative spells and renders
the units immune to certain spells.
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Iron Plating
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Creature Attack
Increases the ranged attack damage of Riflemen, Mortar
Teams, Siege Engines and Flying Machines.
Creature Skin
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Giants
Increases the hit point regeneration rate and maximum
hit points of Vrykul units.
Ultravision
Gives Lamps the ability to see as far at night as they
do during the day and increases their sight range.
Nerubian
- Burrow units and buildings.
- Blight which allows hit points regeneration.
- Webs allow capturing ground and air units.
- Poison damages enemies over time.
- Spiderlings are summoned when units die.
- Larvas produce new units.
- Tunnels connect remote locations but for friendly
units only.
Warrior Hero, adept at summoning insect minions and
crushing enemies. Can learn Impale, Spiked Carapace,
Carrion Beetles and Locust Swarm.
Attacks land units.
Nerubian Queen
Warrior Hero, adept at summoning insect minions and
crushing enemies. Can learn Mass Web, Summon Spider
Egg, Spin Web and Nerubian Army.
Attacks land units.
Anub'arak
Warrior Hero, adept at summoning insect minions and
crushing enemies. Can learn Impale, Spiked Carapace,
Carrion Beetles and Locust Swarm.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Nerubian Ziggurat
150
50
Provides food, which increases the maximum number of
units that can be trained. Can be upgraded to a defensive
structure that attacks land and air units.
Altar of the Spider
180
50
Summons Heroes. Revives slain Heroes.
Hatchery
215
Provides attack and armor upgrades for Nerubian units.
Also hatches Spiderlings and serves as a drop-off point
for harvested lumber.
Spawning Pit
200
50
Primary troop production building. Trains Nerubian
Warriors, Crypt Fiends, and Crypt Drones. Also contains
the upgrades Ghoul Frenzy, Cannibalize, Stone Form,
Web and Burrow.
Vault of Relics
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Necropolis has
(Necropolis, Halls of the Dead, or Black Citadel) and
which buildings you have.
Nerubian Tower
250
70
Upgrade to create a defensive structure that deals
cold damage and slows enemy units.
Attacks land and air units.
Ancient Shrine
155
140
Spellcaster production building. Trains Necromancers
and Banshees.
Also contains upgrades for Necromancers, Banshees,
and Skeletal Mastery.
Spawning Ground
150
200
Produces Nerubian Queen. Also contains the Freezing
Breath upgrade.
Nerubian Tunnel
75
150
Invisible building which is connected to all other
Nerubian Tunnel buildings to transport friendly ground
units.
Increases the hit points regeneration of all transported
units.
Metropolis
225
Primary structure, used to train Workers and receive
lumber gathered by them. Can be upgraded to Halls of
the Dead and then Black Citadel to enable the production
of additional types of structures and units.
Advanced Metropolis
545
210
Upgrade to Advanced Metropolis to enable the production
of additional types of structures and units.
Attacks land and air units.
Great Metropolis
870
440
Upgrade to Great Metropolis to enable the production
of additional types of structures and units.
Attacks land and air units.
Nerubian Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Nerubian Shipyard
50
Boat construction facility. Produces Undead Transport
Ships, Undead Frigates, and Undead Battleships.
Azjol-Nerub
1200
700
Powerful strong building with Chaos damage and Frost
Attack.
Limited to 1.
Nerubian Worker
75
1
Basic worker. Can summon structures, harvest gold and
lumber, and Repair.
Attacks land units.
Burrowed Nerubian Worker
75
1
Basic worker. Can summon structures, harvest gold and
lumber, and Repair.
Attacks land units.
Nerubian Citizen (male)
10
1
A hearty Nerubian citizen. Has life regeneration aura.
Nerubian Citizen (female)
10
1
An intelligent Nerubian citizen. Has mana regeneration
aura.
Nerubian Child
10
1
A tiny villager who can cast Disarmament.
Pet Larva
10
1
Call upon the spirit of a Larva to save you.
Nerubian Warrior
205
2
Light melee unit that carries its young into battle.
Attacks land units.
Burrowed Nerubian Warrior
205
2
Light melee unit that carries its young into battle.
Attacks land units.
Nerubian Spear Thrower
200
35
3
Light ranged unit.
Attacks land and air units.
Burrowed Nerubian Spear Thrower
200
35
3
Light ranged unit.
Attacks land and air units.
Nerubian Spider Lord
320
50
4
Heavy melee unit that carries its young into battle.
Attacks land units.
Burrowed Nerubian Spider Lord
320
50
4
Heavy melee unit that carries its young into battle.
Attacks land units.
Nerubian Seer
320
50
2
Heavy melee unit that can cast Abolish Magic and Raise
Dead.
Attacks land units.
Burrowed Nerubian Seer
320
50
2
Heavy melee unit that can cast Abolish Magic and Raise
Dead.
Attacks land units.
Nerubian Webspinner
200
35
2
Light ranged unit that can cast Replenish Mana and
Life, Spin Web and Summon Ancient Ward.
Attacks land units.
Burrowed Nerubian Webspinner
200
35
2
Light ranged unit that can cast Web and Raise Dead.
Attacks land units.
Flying Bombarder
270
70
4
Slow flying attack creature with a strong ground siege
attack.
Attacks land.
Crypt Fiend
215
40
3
Ranged combat support creature. Can learn the Web,
and Burrow abilities.
Attacks land units.
Burrowed Crypt Fiend
215
40
3
Ranged combat support creature. Can learn the Web,
and Burrow abilities.
Attacks land units.
Crypt Drone
175
30
2
Flying attack creature. Can learn the Cocoon ability.
Nerubian Queen
425
100
6
Heavy melee unit with Unholy Aura. Casts Raise Dead
and Carrion Swarm.
Attacks land units.
Burrowed Nerubian Queen
425
100
6
Heavy melee unit with Unholy Aura. Casts Raise Dead
and Carrion Swarm.
Attacks land units.
Undead Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Undead Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Undead Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Backpack
Gives specific Nerubian ground units the ability to
carry items.
Spider Poison
Enables the ability Spider Poison for Nerubian units.
Attacked units will get more damage over time.
Web
Enables Crypt Fiends to use the Web ability. Web binds
a target enemy air unit in webbing, forcing it to the
ground. Webbed units can be hit as though they were
land units.
Cocoon
Enables the ability for Crypt Drones to assume Cocoon.
Cocoon transforms the Crypt Drones into a cocoon with
high armor, spell immunity, and regeneration. The Crypt
Drone cannot attack in this form.
Spawn Spiderlings
Enables the ability for Nerubian Warriors to assume
Spawn Spiderlings. Spawn Spiderlings summons Spiderlings
when a Nerubian Warrior dies.
Nerubian Weapons
Increases the attack damage of Crypt Fiends, Gargoyles,
Destroyers, and Frost Wyrms.
Nerubian Armor
Increases the armor of Crypt Fiends, Gargoyles, Destroyers,
and Frost Wyrms.
Nerubian Wings
Increases the armor of Crypt Fiends, Gargoyles, Destroyers,
and Frost Wyrms.
Azjol-Nerub
Allows building male citizens the Azjol-Nerub.
Improved Ancient Architecture
Increases the armor and hit points of Nerubian buildings.
Seer Adept Training
Increases Seer's' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Unholy Frenzy.
Webspinner Adept Training
Increases Banshees' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Anti-magic Shell.
Ancient Power
Causes one of the two skeletons created by Raise Dead
to be a Skeletal Mage and increases the duration of
raised Skeleton Warriors and Skeletal Mages by 20 seconds.
Corrosive Breath
Gives Chimaeras the ability to hurl corrosive bile
onto enemy buildings.
Tuskarr
Peaceful humanoid walrus-like people indigenous to
the cold shores of Northrend. Nomadic, living in clans:
- Clans.
- Rituals.
- Frost Immunity.
- Fishing.
Warrior Hero, adept at summoning beasts into battle.
Can learn Mass Ensnare, War Stomp, Command Aura, and
Avatar.
Attacks land units.
Igloo
160
40
Provides food, which increases the maximum number of
units that can be trained.
Altar of Ice
180
50
Summons Heroes. Revives slain Heroes.
Icy Spire
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
ranged weapons, and Improved Fishing.
Igloo Barracks
180
50
Primary troop production building. Trains Tuskarr Fighters,
Tuskarr Spearmen and Tuskarr Mammoth Riders.
Also contains the Frost Immunity, Ensnare, and War
Stomp upgrades.
Northern Vendor Shop
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Frozen Hall, Frozen Stronghold, or Frozen Fortress)
and which buildings you have.
Block of Ice
110
80
Defensive structure with close attack range. Has the
Freezing Breath ability. Can be upgraded to Spider
Shrine, Ice Wall, and Frost Snowman.
Attacks land and air units.
Spider Shrine
190
120
Defensive structure. Can cast Web and has the ability
Spawn Spiderlings.
Attacks land and air units.
Ice Wall
190
120
Strong Defensive structure without attack.
Frost Snowman
190
120
Defensive structure which causes magic damage. Has
the Feedback ability. Can learn the Magic Sentry upgrade.
Attacks land and air units.
Hunters Rest
150
135
Spellcaster production building. Trains Shaman and
Healers.
Also contains spell upgrades for Shaman and Healers.
Ice Cutters Lodge
145
140
Trains Giant Frost Wolves, Icetusk Mammoths, Polar
Bears, and Giant Snowy Owls.
Also contains the Etheral Beasts, Critical Strike,
Cleaving Attack, Devour and Elite Armored Polar Bear
upgrades.
Decorated Cavern
135
155
Trains Chieftains.
Also contains the Clans upgrade which gives Chieftains
the Command Aura ability.
Frozen Hall
385
185
Primary structure, used to train Workers and receive
gathered resources. Can be upgraded to Frozen Stronghold
and then Frozen Fortress to enable the production of
additional types of structures and units.
Frozen Stronghold
700
375
Upgrade to Frozen Stronghold to enable the production
of additional types of structures and units.
Frozen Fortress
1025
565
Upgrade to Frozen Fortress to enable the production
of additional types of structures and units.
Tuskarr Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Tuskarr Shipyard
160
60
Boat construction facility. Produces Tuskarr Fishing
Boats, Gnomish Submarines, Engineer Ships, Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Burial Place
1200
700
Has auras with effects depending on the number of units
lost to enemies.
Limited to 1.
Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Tuskarr Citizen (male)
10
1
A hearty Tuskarr citizen. Has life regeneration aura.
Tuskarr Citizen (female)
10
1
An intelligent Tuskarr citizen. Has mana regeneration
aura.
Tuskarr Child
10
1
A tiny villager who can cast Disarmament.
Pet Seal
10
1
Call upon the spirit of Seal to save you.
Fighter
170
2
Light melee unit. Can learn Frost Immunity ability.
Attacks land units.
Spearman
150
10
2
Light ranged unit. Can learn Frost Immunity and Ensnare
abilities.
Attacks land and air units.
Mammoth Rider
180
40
3
Highly mobile rider. Effective against buildings. Can
learn the War Stomp ability.
Attacks land and air units.
Healer
215
10
2
Light ranged unit with Heal. Can learn Dispel Magic
and Healing Wave abilities.
Attacks land and air units.
Shaman
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Bloodlust and Summon Sea Turtle.
Attacks land and air units.
Giant Frost Wolf
255
30
3
Medium melee unit. Can learn the Critical Strike ability.
Attacks land units.
Polar Bear
195
3
Medium melee amphibious unit.
Attacks land units.
Icetusk Mammoth
255
30
4
Heavy melee unit.
Attacks land units.
Giant Snowy Owl
365
80
5
Small ranged flying unit that deals cold damage and
slows enemy units.
Attacks land and air units.
Chieftain
425
100
6
Heavy melee unit with Command Aura.
Attacks land units.
Orc Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Orc Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Orc Juggernaught
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Tuskarr Fishing Boat
170
1
A fishing boat which can collect many fishes.
Backpack
Gives specific Tuskarr ground units the ability to
carry items.
Tuskarr Weapons
Increases the melee attack damage of Fighters, Spearmen,
Mammoth Riders, and Chieftains.
Frost Immunity
Makes Tuskarr units immune to frost damage and increases
hit points and hit points regeneration.
Tuskarr Armor
Increases the armor of Fighters, Spearmen, Mammoth
Riders, and Chieftains.
Improved Fishing
Increases the amount of lumber that Workers can carry
by 5 and the amount of gold by 3. Increases the amount
of meat gathered by Fish Traps by 5.
Beast Protection
Increases the armor of Giant Frost Wolves, Icetusk
Mammoths, Polar Bears, and Giant Snowy Owls.
Etheral Beasts
Increase the attack and movement speed of Mammoth Riders,
Giant Frost Wolves, Icetusk Mammoths, Polar Bears,
and Giant Snowy Owls.
Magic Sentry
Provides Frost Snowmen with the ability to detect invisible
units.
Harpoons
Increases the ranged attack damage of Spearmen and
Giant Snowy Owls.
Clans
Gives Chieftains the ability Command Aura. Command
Aura ncreases the damage of friendly units around Chieftains.
Devour
Gives Polar Bears and Giant Snowy Owls the ability
Devour.
Shaman Adept Training
Increases Shaman mana capacity, mana regeneration rate,
hit points, and gives them the ability to cast Bloodlust.
Healer Adept Training
Increases Healers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Elite Armored Polar Bear
Upgrades Polar Bears, giving them more damage, armor
and hit points.
Cleaving Attack
Gives Icetusk Mammoths the ability Cleaving Attack.
Ensnare
Enables Spearmen to use the Ensnare ability. Ensnare
causes a target enemy unit to be bound to the ground
so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
War Stomp
Enables Mammoth Riders to use the War Stomp ability.
Critikal Strike
Gives Giant Frost Wolves the Critikal Strike ability.
Burial Place
Allows building male citizens a Burial Place which
has auras with effects depending on the number of units
lost to enemies.
Murloc
Bipedal, amphibious humanoid race mostly residing along
coastlines, lakeshores, and riverbeds:
- Amphibious.
- Submerges.
- Swarming.
- Mutation.
Murloc Treasurehold
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Gathering Hall, Gathering Stronghold, or Gathering
Fortress) and which buildings you have.
Bone Chipper
130
80
Primary defensive structure.
Attacks land and air units.
Murloc Sorcerer Den
180
70
Trains Murloc Bubble Mages. Also contains spell upgrades
for Murloc Bubble Mages.
Hatchling Ground
205
60
Trains Snap Dragons, Dragon Turtles, and Sea Giants.
Also contains the Murloc Eggs upgrade.
Gathering Hall
385
415
Primary structure, used to train Mur'gul Slaves, Mur'gul
Reavers and receive gathered resources. Also contains
the Naga weapon and armor upgrades, and the Submerge
upgrade.
Gathering Stronghold
705
205
Primary structure, used to train Mur'gul Slaves, Mur'gul
Reavers and receive gathered resources. Also contains
the Naga weapon and armor upgrades, and the Submerge
upgrade.
Gathering Fortress
1025
625
Primary structure, used to train Mur'gul Slaves, Mur'gul
Reavers and receive gathered resources. Also contains
the Naga weapon and armor upgrades, and the Submerge
upgrade.
Murloc Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Murloc Fisher
1200
700
Giant statue which protects your base with powerful
storms.
Limited to 1.
Murloc Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Murloc Citizen (male)
10
1
A hearty Naga citizen. Has life regeneration aura.
Murloc Citizen (female)
10
1
An intelligent Murloc citizen. Has mana regeneration
aura.
Murloc Child
10
1
A tiny villager who can cast Disarmament.
Pet Frog
10
1
Call upon the spirit of Frog to save you.
Murloc Tiderunner
105
1
Light melee unit.
Attacks land units.
Murloc Huntsman
150
10
2
Light melee unit that can Ensnare opponents.
Attacks land units.
Murloc Flesheater
140
2
Light melee unit that can Cannibalize corpses.
Attacks land units.
Murloc Bubble Mage
365
80
2
Medium melee unit that can Cripple opponents.
Attacks land units.
Murloc Cultist
105
2
Heavy ranged amphibious unit. Can initially cast Curse.
Can also learn Summon Sea Giant, and Charm.
Attacks land and air units.
Murloc Shadowcaster
105
2
Heavy ranged amphibious unit. Can initially cast Parasite.
Can also learn Death Coil, and Hex.
Attacks land and air units.
Dragon Turtle
320
65
5
A powerful Turtle that can devour enemy units. Good
at destroying enemy buildings. Has Hardened Skin, which
reduces damage taken, and Spiked Shell which deals
damage to enemy melee attackers.
Attacks land units.
Snap Dragon
200
25
3
Light ranged unit that has a poison attack which slows
and damages enemy units.
Attacks land and air units.
Couatl
235
30
3
Light flying unit that can learn Abolish Magic.
Attacks land and air units.
Sea Giant
265
85
2
Strong melee amphibious unit with Pulverize.
Attacks land units.
Night Elf Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Night Elf Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Night Elf Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Backpack
Gives specific Murloc ground units the ability to carry
items.
Murloc Eggs
Turtles will spawn Eggs after dying which will summon
Hatchlings.
Murloc Bubble Mage Adept Training
Increases Naga Sirens' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Frost Armor.
Murloc Shadowcaster Adept Training
Increases Naga Sirens' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Frost Armor.
River Bank
Gives Murloc units the ability River Bank which increases
stats as long as this unit is in deep or shallow water.
Swarming
Gives Murloc units the ability Swarming which increases
stats for all nearby allied Murloc units.
Coral Blades
Increases the attack damage of Murloc attack units.
Coral Scales
Increases the armor of Murloc attack units.
Murloc Cultist Adept Training
Increases Naga Sirens' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Frost Armor.
Murloc Fisher
Allows building male citizens a Murloc Fisher to protect
your base.
Pulverize Damage Increase
Upgrades the totem carried by Sea Giants, increasing
the damage of their Pulverize ability.
Abolish Magic
Gives the Couatl the ability to dispel positive buffs
from enemy units, and negative buffs from friendly
units.
Damages summoned units.
Siege Dragon Turtle
Gives Dragon Turtles the ability Siege Form.
Ogre
Large, brutish humanoids of notable strength native
to Draenor:
- Clans.
- Powerful giant warriors.
- Powerful damaging abilities: War Stomp, Devour, Bash,
Hurl Boulder.
Warrior Hero, adept at summoning beasts into battle.
Can learn Shockwave, Mass Bloodlust, Devotion Aura,
and Reincarnation.
Attacks land units.
Ogre Magi
Cunning Hero, adept at healing magics and voodoo curses.
Can learn Mass Firebolt, Mass Bloodlust, Brilliance
Aura and Mass Hex.
Attacks land and air units.
Mount: Wyvern.
Standard Ability: Invisibility.
Gronn
Warrior Hero, adept at summoning beasts into battle.
Can learn Shockwave, Mass Bloodlust, Devotion Aura,
and Reincarnation.
Attacks land units.
Beastmaster
Warrior Hero, adept at summoning beasts into battle.
Can learn Summon Bear, Summon Quilbeast, Summon Hawk,
and Stampede.
Attacks land units.
Rexxar
Warrior Hero, adept at summoning beasts and rallying
his allies. Can learn Summon Bear, Summon Quilbeast,
Storm Bolt, and Stampede.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Ogre Tent
160
40
Provides food, which increases the maximum number of
units that can be trained.
Altar of War
180
50
Summons Heroes. Revives slain Heroes.
Forge
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
and ranged weapon.
Ogre Cave
180
50
Primary troop production building. Trains Ogre Warriors,
Ogre Stone Throwers and Ogre Dummers.
Also contains the Ogre Strength, Pulverize, and Resistant
Skin upgrades.
Draenor Merchant
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Ogre Mound has
(Ogre Mound, Advanced Ogre Mound, or Fortified Ogre
Mound) and which buildings you have.
Boulder Tower
120
60
Fires massive boulders that deal splash damage. Good
at destroying ground units. Immune to magic.
Attacks land units.
Advanced Boulder Tower
200
100
Increases the damage of the boulders. Good at destroying
ground units. Immune to magic.
Attacks land units.
Magi Lodge
150
135
Spellcaster production building. Trains Ogre Magi,
Ogre Warlocks, and Ogre Necromancers.
Also contains spell upgrades for Ogre Magi, Ogre Warlocks,
and Ogre Necromancers.
Beastiary
145
140
Trains Ogre Hunters, Clefthoofs, Bronze Drakes, and
Zeppelins.
Also contains the Ensnare, Ambush, and Lightning Attack
upgrades.
Ogre Arena
135
155
Trains Ogre Lords, Mok'Nathal and Gronn.
Also contains the upgrade Reincarnation for Ogre Lords,
Summon Bear for Mok'Nathal and War Clubs for Gronn.
Ogre Mound
385
185
Primary structure, used to train Ogre Slaves and receive
gathered resources. Can be upgraded to Advanced Ogre
Mound and then Fortified Ogre Mound to enable the production
of additional types of structures and units.
Advanced Ogre Mound
700
375
Upgrade to Advanced Ogre Mound to enable the production
of additional types of structures and units.
Fortified Ogre Mound
1025
565
Upgrade to Fortified Ogre Mound to enable the production
of additional types of structures and units.
Ogre Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Ogre Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Ogre Slave
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Ogre Citizen (male)
10
1
A hearty Ogre citizen. Has life regeneration aura.
Ogre Citizen (female)
10
1
An intelligent Ogre citizen. Has mana regeneration
aura.
Ogre Child
10
1
A tiny villager who can cast Disarmament.
Pet Clefthoof
10
1
Call upon the spirit of Clefthoof to save you.
Ogre Warrior
150
2
Standard warrior of the Ogre Legion.
Attacks land units.
Ogre Hunter
150
2
Standard range warrior of the Ogre Legion.
Attacks land and air units.
Ogre Stone Thrower
150
2
Standard range warrior of the Ogre Legion.
Attacks land and air units.
Ogre Lord
425
100
6
Lord of the Ogre Legion. Has a defensive aura, and
can cast Shockwave.
Attacks land units.
Ogre Warlock
320
50
4
Spellcasting warrior of the Ogre Legion. Can cast Unholy
Frenzy.
Attacks land units.
Ogre Magi
320
50
4
Spellcasting warrior of the Ogre Legion. Can cast Bloodlust.
Attacks land units.
Ogre Necromancer
320
50
4
Spellcasting warrior of the Ogre Legion. Can cast Raise
Dead.
Attacks land units.
Zeppelin
120
30
1
Flying air-transport.
Clefthoof
195
35
4
Slow strong mobile melee unit. Can carry up to four
items. Can cast the Devour ability.
Attacks land units.
Captured Black Drake
365
80
5
Small ranged flying unit captured on Draenor from the
Black Dragon Flight.
Attacks land and air units.
Gronn
525
250
8
Immense, brutal giants native to Draenor. Has ability
Bash, War Stomp, and can Shockwave.
Attacks land units.
Orc Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Orc Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Orc Juggernaught
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Backpack
Gives specific Ogre ground units the ability to carry
items. Ogre ground units can carry up to 4 items.
Ogre Clubs
Increases the melee attack damage of Ogre units.
Ogre Armor
Increases the armor of Ogre units.
Ogre Ranged Weapons
Increases the ranged attack damage for Ogre units.
Ogre Magi Adept Training
Increases Ogre Magi mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Slow.
Pulverize
Enables Ogre Warriors to use the Pulverize ability.
Resistant Skin
Gives Ogre units increased resistance to spell damage.
Ogre Strength
Improves the fighting capabilities of Ogres with a
250 hit point increase, 3 bonus attack damage, and
1 bonus hit points regeneration.
Ambush
Enables Ogre Hunters to use the Ambush ability. Ambush
makes the Ogre Hunter invisible for some time.
Ensnare
Enables Ogre Hunters to use the Ensnare ability. Ensnare
causes a target enemy unit to be bound to the ground
so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Ogre Warlock Adept Training
Increases Ogre Warlocks' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Cripple.
Breath of Fire
Enables Ogre Fire Breathers to use the Firebolt ability
Necromancer Adept Training
Increases Necromancers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Summon Corpse.
Taunt
Enables Ogre ground units to use the Taunt ability.
Reincarnation
Enables Ogre Lords to use the Reincarnation ability.
Demolish
Enables Ogre Stone Throwers to use the Demolish ability.
Fire Attack
Enables Captured Black Drakes to use the Fire Attack
ability.
Summon Bear
Enables Mok'Nathal to use the Summon Bear ability.
Roar
Enables Ogre Drummers to use the Roar ability.
Stonemaul Camp
Allows building male citizens a Stonemaul Camp to train
Stonemaul clan Ogres.
War Stomp
Enables Clefthoof to use the War Stomp ability.
Gronn Clubs
Transforms Gronn into Gronn with War Clubs, giving
them increased damage.
Eredar
Race of supremely talented magic-wielders who arose
on the planet Argus countless millennia ago. Exceptionally
skilled in magic, their mastery of the arcane arts.
They split into the Man'ari and Draenei. The Man'ari
follow the Burning Legion and the Draenei follow the
path of the Light.
Cunning Hero, adept at manipulating opponents. Can
learn Silence, Death Coil, Unholy Aura, and Charm.
Attacks land units.
Eredar Pylon
160
40
Provides food, which increases the maximum number of
units that can be trained.
Altar of Naaru
180
50
Summons Heroes. Revives slain Heroes.
Argunite Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Eredar Forge
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Barracks
160
60
Primary troop production building. Trains Footmen,
Riflemen and Knights.
Also contains the Defend, Long Rifles, Animal War Training,
and Sundering Blades upgrades.
Argus Merchant
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Man'ari Crystal
150
140
Trains Priests, and Sorceresses.
Also contains spell upgrades for Priests and Sorceresses,
and Magic Sentry.
Dimensional Ship
400
195
Allows the collection of gold, produces Artificers.
Advanced Dimensional Ship
400
195
Allows the collection of gold, produces Artificers.
Dimensional Ship Fortress
400
195
Allows the collection of gold, produces Artificers.
Eredar Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Artificer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Eredar Citizen (male)
10
1
A hearty Draenei citizen. Has life regeneration aura.
Eredar Citizen (female)
10
1
An intelligent Draenei citizen. Has mana regeneration
aura.
Rangari
130
10
2
Basic long-ranged attacker.
Attacks land and air units.
Elekk Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Vigilant
375
4
Medium melee unit made of iron. Excellent at harvesting
large amounts of lumber.
Attacks land units and
trees.
Backpack
Gives specific Eredar ground units the ability to carry
items.
Defend
Allows Footmen to use the Defend ability, which increases
their defensive capabilities against Piercing attacks.
Improved Arkonite Defense
Increases the armor, hit points and hit points regeneration
of Eredar buildings.
Exodar
Allows building male citizens Exodar a powerful dimensional
ship and the capital of the Draenei.
Fel Orc
Orcs corrupted by drinking demon blood. Also known
as Chaos Orcs.
- Fel enables Chaos damage temporarily.
- Strong units.
- Demon units.
- Piggery.
- No Spiked Barricades.
- No Pillage.
- No Battle Stations.
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Fel Warlock
Cunning Hero, adept at damaging and supporting magics.
Can learn Firebolt, Summon Doom Guard, Cripple and
Animate Dead.
Attacks land and air units.
Fel Warlord
Warrior Hero, exceptional at absorbing damage and melee
combat. Can learn Shockwave, War Stomp, Endurance Aura
and Reincarnation.
Attacks land units.
Fel Crossbowman
Cunning Hero, adept at range combat. Can learn Barrage,
Searing Arrows, Trueshot Aura and Avatar.
Attacks land and air units.
Mount: Black Dragon.
Standard Ability: Invisibility.
Fel Raider
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Hurl
Boulder, Demolish, Pillage Aura and Mass Ensnare.
Attacks land units.
Fel Peon
Constructing hero, exceptional at repairing mechanical
units and constructing buildings. Can learn Harvest,
Finish Construction, Repair Aura and Mechanical Repair.
Attacks land units.
Mount: Wyvern.
Standard Ability: Repair.
Grommash Hellscream
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Kargath Bladefist
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Pig Farm
115
40
Produces food. Trains Fel Boars. Can learn Slaughter
Time. Contains the research Piggery.
Altar of Chaos
180
50
Summons Heroes. Revives slain Heroes.
War Mill
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
and ranged weapons.
Barracks
180
50
Primary troop production building. Trains Grunts, Crossbowmen
and War Machines.
Also contains the Fel, and Burning Oil upgrades.
Chaos Vault
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Watch Tower
110
80
Defensive structure.
Attacks land and air units.
Warlock Temple
150
135
Spellcaster production building. Trains Cultists, Warlocks,
and Elders.
Also contains spell upgrades for Cultists, Warlocks,
and Elders.
Beastiary
145
140
Trains Raiders, Kodo Beasts, and Lancers.
Also contains the Ensnare, and War Drums upgrades.
Red Dragon Roost
200
Trains Red Dragons.
Demon Gate
300
120
Sells Fel Stalkers, Infernals, and Doom Guards. The
number of sold demons increases with the number of
killed units.
Great Hall
385
185
Primary structure, used to train Peons and receive
gathered resources. Can be upgraded to Stronghold and
then Fortress to enable the production of additional
types of structures and units.
Stronghold
700
375
Upgrade to Stronghold to enable the production of additional
types of structures and units.
Fortress
1025
565
Upgrade to Fortress to enable the production of additional
types of structures and units.
Fel Orc Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Fel Orc Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Hellfire Citadel
160
40
Strong citadel building which defends your base. Can
cast Rain of Chaos.
Limited to 1.
Peon
75
1
Basic worker unit infused with the blood of demons.
Can harvest gold and lumber, build structures, and
Repair. Can learn Fel.
Attacks land units and
trees.
Fel Orc Citizen (male)
10
1
A hearty Orc citizen. Has life regeneration aura.
Fel Orc Citizen (female)
10
1
An intelligent Fel Orc citizen. Has mana regeneration
aura.
Fel Orc Child
10
1
A tiny villager who can cast Disarmament.
Pet Fel Boar
10
1
Call upon the spirit of Fel Boar to save you.
Grunt
200
3
Brutish Orc warrior infused with the blood of demons.
Can learn Fel.
Attacks land units.
Crossbowman
140
20
2
Versatile crossbowman infused with the blood of demons,
effective against air units.
Attacks land and air units.
Raider
180
40
3
Highly mobile wolf rider infused with the blood of
demons. Can learn Ensnare and Fel.
Attacks land units.
Elder
220
2
Primary healing and supporting spellcaster infused
with the blood of demons. Can initially cast Healing
Salve, which heals friendly units. Can also learn Bloodlust
and Drain. Can learn Fel.
Attacks land and air units.
Warlock
220
2
Orc spellcaster infused with the blood of demons. Can
initially cast Firebolt, which stuns and damages a
target enemy unit. Can also learn Unholy Frenzy and
Cripple. Can learn Fel.
Attacks land and air units.
Cultist
220
2
Orc spellcaster infused with the blood of demons. Can
initially cast Death Coil, which damages a target non-Undead
enemy unit or heals a target Undead friendly unit.
Can also learn Dark Summoning and Summon Doom Guard.
Can learn Fel.
Attacks land and air units.
War Machine
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can cast Deploy to increase
the attack range but lose movement. Can learn the Burning
Oil ability.
Attacks land units and
trees.
Red Dragon
745
200
8
Heavy ranged flying unit that can Devour opponents
and is immune to magic.
Attacks land and air units.
Lancer
265
40
4
Highly mobile flying creature. Excellent at scouting.
Can learn Fel.
Attacks land and air units.
Orc Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Orc Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Orc Juggernaught
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Backpack
Gives specific Fel Orc ground units the ability to
carry items.
Cultist Adept Training
Increases Spirit Walkers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Disenchant.
Fel
Gives Fel Orc units the Fel ability.
Elder Adept Training
Increases Elder mana capacity, mana regeneration rate,
hit points, and gives them the ability to cast Bloodlust.
Warlock Adept Training
Increases Warlocks'' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Unholy Frenzy.
Hellfire Citadel
Allows building male citizens the Hellfire Citadel
to defend your base.
Steel Armor
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Steel Melee Weapons
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Steel Ranged Weapons
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Ensnare
Enables Raiders to use the Ensnare ability. Ensnare
causes a target enemy unit to be bound to the ground
so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
War Drums Damage Increase
Increases the damage bonus that the War Drums aura
on the Kodo Beast gives. War Drums increases the damage
of friendly units around Kodo Beasts.
Burning Oil
Upgrades Demolishers to fire rocks smothered in burning
oil, which causes the ground to burn.
Marksmanship
Increases damage of Crossbowmen and Lancers by 4.
Improved Crossbows
Increases the Crossbowmen's and Lancersr' attack range.
Demon Power
Increases the number of available Demon units for kills.
Faceless One
Created by the old gods the Faceless Ones served the
Black Empire on Azeroth before the Titans arrived.
They include other races like the Aqir:
- Mind Control.
- Magic.
- Tentacles.
Warrior Hero, adept at summoning beasts into battle.
Can learn Mass Ensnare, Sleep, Mana Shield, and Mass
Charm.
Attacks land units.
General Vezax
Warrior Hero, adept at terrorizing enemies. Can learn
Mass Firebolt, Howl of Terror, Cleaving Attack, and
Mass Transmute.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Endless Fountain
115
40
Provides food, which increases the maximum number of
units that can be trained.
Altar of Void
255
100
Summons Heroes. Revives slain Heroes.
Prison of Unspeakable Horrors
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
ranged weapons, and Tentacles.
Sleepless Tower
205
60
Trains Unbroken Darkhunter, Bone Throwers, and Riders.
Vault of Ominous Secrets
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Acidic Carnivore
130
80
Primary defensive structure with low attack range but
high damage. Can learn Bash and Poison abilities.
Attacks land units.
Ancient Library of Forbidden Knowledge
150
135
Spellcaster production building. Trains Witches and
Cultists.
Also contains spell upgrades for Witches and Cultists.
Pulsating Portal
145
140
Trains Tricksters, Ballistas, and Aqirs.
Creation Hive
135
155
Trains Berserkers, and Kings.
Twisted Halls
385
185
Primary structure, used to train Peons and receive
gathered resources. Can be upgraded to Stronghold and
then Fortress to enable the production of additional
types of structures and units.
Whispering Chambers
700
375
Upgrade to Whispering Chambers to enable the production
of additional types of structures and units.
Cathedral of Madness
1025
565
Upgrade to Cathedral of Madness to enable the production
of additional types of structures and units.
Faceless One Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Forgotten One
745
250
An ancient and powerful creature who hurls fire at
its enemies. Can cast Spawn Tentacle, Firebolt, and
Charm.
Attacks land and air units.
Limited to 1.
Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Faceless One Citizen (male)
10
1
A hearty Faceless One citizen. Has life regeneration
aura.
Faceless One Citizen (female)
10
1
An intelligent Faceless One citizen. Has mana regeneration
aura.
Faceless One Child
10
1
A tiny villager who can cast Disarmament.
Pet Larva
10
1
Call upon the spirit of a Larva to save you.
Unbroken Darkhunter
150
10
2
Light melee unit.
Attacks land units.
Bone Thrower
140
20
2
Versatile spear-thrower, effective against air units.
Attacks land and air units.
Rider
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Witch
155
30
2
Supporting caster. Can initially cast Curse, which
causes enemy units to occasionally miss in combat.
Can also learn Anti-magic Shell and Possession.
Attacks land and air units.
Cultist
145
20
2
Dark spellcaster. Can initially cast Raise Dead on
corpses. Can also learn Unholy Frenzy and Cripple.
Attacks land and air units.
Berserker
350
30
3
Heavy melee unit with Purge and Curse.
Attacks land units.
Ballista
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Aqir
425
100
6
Heavy melee unit with Unholy Aura. Casts Raise Dead
and Carrion Swarm.
Attacks land units.
Nightmare Weaver
265
40
4
Highly mobile flying creature. Excellent at scouting.
Can learn Envenomed Spears.
Attacks land and air units.
Trickster
350
30
3
Heavy melee unit with Purge and Curse.
Attacks land units.
King
745
200
8
Heavy ranged unit that hurls bolts of lightning. Can
cast Silence and Animate Dead.
Attacks land and air units.
Undead Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Undead Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Undead Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Backpack
Gives specific Faceless One ground units the ability
to carry items.
Tentacles
Allows town halls to summon Tentacles.
Forgotten One
Allows building male citizens a Forgotten One, a powerful
creature from ancient times.
Steel Melee Weapons
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Creature Armor
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Cultist Adept Training
Increases Shaman mana capacity, mana regeneration rate,
hit points, and gives them the ability to cast Dark
Summoning.
Witch Adept Training
Increases Witch Doctors' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Stasis Trap.
Satyr
The Satyr are a race of bestial demons usually sworn
to the Burning Legion. This race includes the Corrupted
Ancients, a group of satyrs, corrupted ancients, corrupted
treants and skeletons in service of the Burning Legion
commanded by the dreadlord Tichondrius:
- Corruption.
- Mana Burn.
- Strong ground units.
- Demon units.
Hunter's Hall
210
100
Contains the attack and armor upgrades for all units,
the Ultravision and Well Spring upgrades.
Corrupted Ancient of War
255
70
Keeper of primary assault troops. Trains Satyr, Satyr
Tricksters, and Giant Skeleton Warriors.
Attacks land units.
Corrupted Ancient of Wonders
90
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Tree of Life
has (Tree of Life, Tree of Ages, or Tree of Eternity)
and which buildings you have.
Attacks land units.
Corrupted Ancient Protector
240
130
Defensive Ancient. When rooted in the ground, can hurl
enormous rocks at nearby enemy units. Contains the
Improved Corrupted Ancient Protectors upgrade.
Attacks land and air units.
Corrupted Ancient of Lore
155
145
Keeper of ground based spellcasters. Trains Druids
of the Claw, Dryads, and Mountain Giants.
Also contains the upgrades for Druids of the Claw,
Mark of the Claw, Abolish Magic, Hardened Skin, and
Resistant Skin.
Attacks land units.
Corrupted Ancient of Wind
150
140
Keeper of aerial assault units and spellcasters. Trains
Hippogryphs, Druids of the Talon, and Faerie Dragons.
Also contains the upgrades for Druids of the Talon
and Mark of the Talon.
Attacks land units.
Demon Gate
300
150
Trains Fel Stalkers, Doom Guards, and Infernals.
Defiled Fountain of Life
200
50
Trains Satyr Hellcallers.
Corrupted Tree of Life
385
Primary structure, used to train Workers, Satyr Citizens
(male) and entangle gold mines. Can be upgraded to
Corrupted Tree of Ages and then Corrupted Tree of Eternity
to enable the production of additional types of structures
and units.
Corrupted Tree of Ages
660
365
Upgrade to Corrupted Tree of Ages to enable the production
of additional types of structures and units.
Corrupted Tree of Eternity
995
565
Upgrade to Corrupted Tree of Eternity to enable the
production of additional types of structures and units.
Satyr Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Corrupted Entangled Gold Mine
80
20
A cluster of roots that allows Workers to mine gold
from goldmines.
Night Elf Shipyard
160
60
Boat construction facility. Produces Night Elf Transport
Ships, Night Elf Frigates, and Night Elf Battleships.
Skull of Gul'dan
1200
700
A powerful Demon artifact which made corrupted Illidan
but also made him stronger. Can cast Rain of Chaos.
Limited to 1.
Worker
60
1
Basic worker unit. Can harvest gold and lumber, create
Corrupted Ancients buildings and Repair.
Satyr Citizen (male)
10
1
A hearty Corrupted Ancients citizen. Has life regeneration
aura.
Satyr Child
10
1
A tiny villager who can cast Disarmament.
Pet Sludge
10
1
Call upon the spirit of Sludge to save you.
Satyr
105
1
Light melee unit.
Attacks land units.
Trickster
105
1
Light ranged unit that hurls bolts of hellfire. Can
cast Purge.
Attacks land and air units.
Giant Skeleton Warrior
165
2
Large melee unit.
Attacks land units.
Sludge Flinger
255
30
2
Light ranged unit that can Slow opponents.
Attacks land and air units.
Shadowdancer
200
20
2
Light ranged unit with Shadowmeld. Can cast Curse.
Attacks land and air units.
Ghost
215
20
2
Light ranged unit that can cast Possession.
Attacks land and air units.
Green Drake
365
80
5
Small ranged flying unit.
Attacks land and air units.
Fel Stalker
320
50
4
Demonic beast that casts Mana Burn.
Attacks land units.
Corrupted Treant
105
1
Light melee unit.
Attacks land units.
Infernal
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic.
Attacks land units.
Night Elf Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Night Elf Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Night Elf Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Backpack
Gives specific Satyr ground units the ability to carry
items.
Corrupted Moon Armor
Increases the armor of Archers, Huntresses, and Hippogryph
Riders.
Corrupted Strength of the Moon
Increases the damage of Archers, Huntresses, Glaive
Throwers, and Hippogryph Riders.
Sludge Flinger Adept Training
Increases Sludge Flinger's mana capacity, mana regeneration
rate, hit points, and gives them the ability Parasite.
Strength of the Wild
Increases the damage of Druids of the Claw in Bear
Form, Druids of the Talon in Storm Crow Form, Dryads,
Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Improved Corrupted Ancient Protectors
Increases the damage and hit points of Corrupted Ancient
Protectors.
Reinforced Hides
Increases the armor of Druids of the Claw in Bear Form,
Druids of the Talon in Storm Crow Form, Dryads, Mountain
Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Mana Burn
Gives Satyr buildings the ability Mana Burn and improves
Mana Burn for all buildings.
Nature's Blessing
Upgrades all Ancients' and Treants' movement speed
and armor.
Skull of Gul'dan
Allows building male citizens the Skull of Gul'dan
to cast Rain of Chaos anywhere on the map.
Centaur
Warlike humanoid race with human-like upper bodies
and the lower bodies of horses:
- Clans.
- Fast movements.
Warrior Hero, adept at summoning beasts into battle.
Can learn Rain of Fire, War Stomp, Endurance Aura,
and Reincarnation.
Attacks land units.
Centaur Tent
160
40
Provides food, which increases the maximum number of
units that can be trained.
Altar of Plains
180
50
Summons Heroes. Revives slain Heroes.
Forge Tent
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
ranged weapons, and Horse Shoes.
War Tent
180
50
Primary troop production building. Trains Centaur Drudges,
Centaur Archers and Centaur Outrunners.
Also contains the Searing Arrows, and Ride Down upgrades.
Barrens Shop
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Watch Tower
110
80
Defensive structure.
Attacks land and air units.
Spirit Tent
150
135
Spellcaster production building. Trains Centaur Diviners
and Centaur Sorcerers.
Also contains spell upgrades for Centaur Diviners and
Centaur Sorcerers.
Roost
145
140
Trains Eagles and Harpy Windwitches.
Also contains the True Sight and Sleep upgrades.
Khan Tent
135
155
Trains Centaur Khans.
Centaur Camp
385
185
Primary structure, used to train Centaur Workers and
receive gathered resources. Can be upgraded to Stronghold
and then Fortress to enable the production of additional
types of structures and units.
Advanced Centaur Camp
700
375
Upgrade to Advanced Centaur Camp to enable the production
of additional types of structures and units.
Fortified Centaur Camp
1025
565
Upgrade to Fortified Centaur Camp to enable the production
of additional types of structures and units.
Centaur Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Orc Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Shok'Thokar
1200
700
Has Command Aura.
Limited to 1.
Centaur Worker
150
10
2
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Centaur Citizen (male)
10
1
A hearty Centaur citizen. Has life regeneration aura.
Centaur Citizen (female)
10
1
An intelligent Orc citizen. Has mana regeneration aura.
Centaur Child
10
1
A tiny villager who can cast Disarmament.
Pet Dog
10
1
Call upon the spirit of Dog to save you.
Centaur Drudge
150
10
2
Light melee unit.
Attacks land units.
Centaur Archer
150
10
2
Light ranged unit.
Attacks land and air units.
Centaur Outrunner
195
3
Medium melee attacker wielding a large axe.
Attacks land units.
Centaur Diviner
320
50
4
Medium ranged unit that hurls fiery missiles. Casts
Heal. Can learn Cyclone and Summon Eagle.
Attacks land and air units.
Centaur Sorcerer
320
50
4
Medium ranged unit that hurls fiery missiles. Casts
Abolish Magic. Can learn Battle Roar and Bloodlust.
Attacks land and air units.
Eagle
265
40
4
Highly mobile flying creature. Excellent at scouting.
Attacks land and air units.
Harpy Windwitch
240
30
2
Light flying ranged unit that hurls bolts of lightning.
Casts Faerie Fire. Can learn Sleep.
Attacks land and air units.
Centaur Khan
480
120
6
Heavy melee unit with Endurance Aura. Has the ability
War Stomp. Can learn Reincarnation.
Attacks land and air units.
Backpack
Gives specific Centaur ground units the ability to
carry items.
Diviner Adept Training
Increases Diviner mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Cyclone.
Horse Shoes
Increases the movement speed of Centaur ground units.
Reincarnation
Enables Centaur Khans to use the Reincarnation ability.
Shok'Thokar
Allows building male citizens Shok'Thokar.
Sorcerer Adept Training
Increases Sorcerers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Battle Roar.
Searing Arrows
Gives Centaur Archers the ability Searing Arrows.
Steel Melee Weapons
Increases the melee attack damage of Centaur units.
Steel Ranged Weapons
Increases the ranged attack damage of Centaur units.
Steel Armor
Increases the armor of Centaur units.
Ride Down
Upgrades Centaur melee ground warriors to have the
ability Ride Down.
True Sight
Gives Eagles the True Sight ability.
Sleep
Gives Harpy Windwitches the Sleep ability.
Gnoll
Vicious but simple-minded hyena-like humanoids:
- Packs and clans.
- Enslavements.
- Strong melee warriors.
Warrior Hero, adept at melee fighting. Can learn Storm
Bolt, War Stomp, Critical Strike, and Avatar.
Attacks land units.
Hut
160
40
Provides food, which increases the maximum number of
units that can be trained.
Altar of Fangs
180
50
Summons Heroes. Revives slain Heroes.
Lumberyard
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
and ranged weapons.
Kennel
180
50
Primary troop production building. Trains Gnoll Brutes,
Gnoll Assassins, Gnoll Overseers and Gnoll Rocketbreakers.
Also contains the Enslavement, Envenomed Weapons, and
Barrel Form upgrades.
Gnoll Merchant
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Gnoll Camp has
(Gnoll Camp, Outpost, or Fort) and which buildings
you have.
Savage Tower
110
80
Defensive structure.
Attacks land and air units.
Elemental Grove
150
135
Spellcaster production building. Trains Gnoll Treasure
Hunters and Gnoll Mystweavers.
Also contains spell upgrades for Gnoll Treasure Hunters
and Gnoll Mystweavers.
Battle Arena
135
155
Trains Spirit Walkers and Tauren.
Also contains upgrades for Spirit Walkers and Tauren.
Gnoll Camp
385
185
Primary structure, used to train Gnoll Runts and receive
gathered resources. Can be upgraded to Outpost and
then Fort to enable the production of additional types
of structures and units.
Outpost
700
375
Upgrade to Outpost to enable the production of additional
types of structures and units.
Fort
1025
565
Upgrade to Fort to enable the production of additional
types of structures and units.
Gnoll Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Kobold Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Kobold Mines
1200
700
Has auras with effects depending on the number of units
lost to enemies.
Limited to 1.
Gnoll Runt
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Gnoll Citizen (male)
10
1
A hearty Gnoll citizen. Has life regeneration aura.
Gnoll Citizen (female)
10
1
An intelligent Gnoll citizen. Has mana regeneration
aura.
Gnoll Child
10
1
A tiny villager who can cast Disarmament.
Pet Dog
10
1
Call upon the spirit of Dog to save you.
Gnoll Brute
140
2
Light melee unit to bolster your forces.
Attacks land units.
Gnoll Assassin
215
20
2
Light ranged unit that fires envenomed bolts.
Attacks land and air units.
Gnoll Overseer
305
35
4
Heavy melee unit with Command Aura.
Attacks land units.
Gnoll Mystweaver
145
25
2
Supporting spellcaster. Can initially cast Sentry Ward,
which summons an invisible detector. Can also learn
Stasis Trap and Healing Ward.
Attacks land and air units.
Gnoll Treasure Hunter
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Gnoll Rocketbreaker
305
35
4
Heavy melee siege unit which can learn Barrel Form.
The Barrel Form allows to suicide it into buildings
causing massive damage.
Attacks land units.
Gnoll Warhawk Rider
265
40
4
Highly mobile flying creature. Excellent at scouting.
Can learn Envenomed Spears.
Attacks land and air units.
Gnoll Warlord
305
35
4
Backpack
Gives specific Gnoll ground units the ability to carry
items.
Envenomed Weapons
Adds an additional poison effect to Gnoll Assassins'
attacks. A unit poisoned by Envenomed Weapons takes
damage over time.
Enslavement
Gives Gnoll melee units the ability Enslavement which
allows them to enslave weak enemies on killing them,
making them weak slave units with no food costs who
cannot be resurrected.
Barrel Form
Allows Gnoll Rocketbreakers to change into a Barrel
Form which allows them to explode in enemy buildings.
Kobold
Diminutive, rat-like subterranean humanoids who dwell
in and around caverns and mines:
- Tunnels.
- Mining.
- Candles.
- Geomancy.
Warrior Hero, adept at summoning beasts into battle.
Can learn Mass Firebolt, Mass Slow, Bash, and Earthquake.
Attacks land units.
Cavern
160
40
Provides food, which increases the maximum number of
units that can be trained.
Altar of Candles
180
50
Summons Heroes. Revives slain Heroes.
Forge
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
and ranged weapons.
Barracks
180
50
Primary troop production building. Trains Kobold Warrior,
Kobold Tunnelers.
Also contains the Candles, and Burrow upgrades.
Watch Tower
110
80
Defensive structure.
Attacks land and air units.
Advanced Watch Tower
170
100
Defensive structure.
Attacks land and air units.
Arcane Academy
150
135
Spellcaster production building. Trains Kobold Geomancers
and Witch Doctors.
Also contains spell upgrades for Kobold Geomancers
and Witch Doctors.
Beastiary
145
140
Trains Raiders, Kodo Beasts, Batriders, and Wind Riders.
Also contains the Ensnare, Envenomed Spears, Liquid
Fire and War Drums upgrades.
Kobold Tunnel
75
150
Invisible building which is connected to all other
Kobold Tunnel buildings to transport friendly ground
units.
Increases the hit points regeneration of all transported
units.
Kobold Camp
385
185
Primary structure, used to train Kobold Engineers and
receive gathered resources. Can be upgraded to Stronghold
and then Fortress to enable the production of additional
types of structures and units.
Advanced Kobold Camp
700
375
Upgrade to Advanced Kobold Campto enable the production
of additional types of structures and units.
Fortified Kobold Camp
1025
565
Upgrade to Fortified Kobold Camp to enable the production
of additional types of structures and units.
Kobold Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Kobold Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Kobold Mines
1200
700
Has auras with effects depending on the number of units
lost to enemies.
Limited to 1.
Kobold Engineer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Kobold Citizen (male)
10
1
A hearty Kobold citizen. Has life regeneration aura.
Kobold Citizen (female)
10
1
An intelligent Fel Orc citizen. Has mana regeneration
aura.
Kobold Child
10
1
A tiny villager who can cast Disarmament.
Pet Rat
10
1
Call upon the spirit of fearsome Rat to save you.
Kobold Warrior
150
2
Light melee unit that can Bash opponents.
Attacks land units.
Kobold Hunter
90
1
Light range unit.
Attacks land and air units.
Kobold Tunneler
150
2
Light melee unit that can Bash opponents.
Attacks land units.
Kobold Tunneler
150
2
Light melee unit that can Bash opponents.
Attacks land units.
Kobold Geomancer
215
30
2
Light ranged unit that casts Slow and Abolish Magic.
Attacks land and air units.
Kobold Mushroom Caster
215
30
2
Light ranged unit that casts Slow and Abolish Magic.
Attacks land and air units.
Backpack
Gives specific Satyr ground units the ability to carry
items.
Corrupted Moon Armor
Increases the armor of Archers, Huntresses, and Hippogryph
Riders.
Improved Mining
Increases the amount of gold that Kobold Engineers
can carry by 1.
Gold Coins
Kobold units will drop random Gold Coins on death.
Kobold Mines
Allows building male citizens Kobold Mines which has
auras with effects depending on the number of units
lost to enemies.
Warrior Hero, exceptional at absorbing damage and melee
combat. Can learn Healing Ward, Feral Spirit, Evasion
and Reincarnation.
Attacks land units.
Hut
160
40
Provides food, which increases the maximum number of
units that can be trained.
Altar of Agamaggan
180
50
Summons Heroes. Revives slain Heroes.
Forge
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
and ranged weapons.
Training Camp
180
50
Primary troop production building. Trains Quillboars,
Hunters and Raiders.
Also contains the Quil Spray upgrade.
Treasure Hideout
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Manger has (Manger,
Shelter, or Ancestral Bastion) and which buildings
you have.
Thorny Spire
110
80
Defensive structure.
Attacks land and air units.
House of Ancestry
150
135
Spellcaster production building. Trains Razormane Mystics,
Razormanes Medicine Men, and Necromancers.
Also contains spell upgrades for Razormane Mystics,
Razormanes Medicine Men, and Necromancers.
Animal Battle Grounds
145
140
Trains Quillbeasts, Harpy Rogues, and Harpy Windwitches.
Also contains the Ensnare, Envenomed Spears, Liquid
Fire and War Drums upgrades.
Sacrificial Grounds
135
155
Trains Razormane Chieftain.
Also contains upgrades for Razormane Chieftains.
Manger
385
185
Primary structure, used to train Workers and receive
gathered resources. Can be upgraded to Stronghold and
then Fortress to enable the production of additional
types of structures and units.
Shelter
700
375
Upgrade to Shelter to enable the production of additional
types of structures and units.
Ancestral Bastion
1025
565
Upgrade to Fortress to enable the production of additional
types of structures and units.
Quillboar Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair
Attacks land units and
trees.
Quillboar Citizen (male)
10
1
A hearty Quillboar citizen. Has life regeneration aura.
Quillboar Citizen (female)
10
1
An intelligent Quillboar citizen. Has mana regeneration
aura.
Quillboar Child
10
1
A tiny villager who can cast Disarmament.
Pet Pig
10
1
Call upon the spirit of Pig to save you.
Quillboar
200
2
Medium ranged unit with Evasion.
Attacks land and air units.
Raider
180
40
3
Highly mobile wolf rider. Effective against buildings.
Can learn the Ensnare ability.
Attacks land units.
Razormane Medicine Man
145
25
2
Supporting spellcaster. Can initially cast Rejuvenation,
which regenerates mana for friendly units. Can also
learn Feral Spirit and Healing Ward.
Attacks land and air units.
Razormane Mystic
145
25
2
Supporting spellcaster. Can initially cast Banish,
which removes negative buffs and damages summoned units.
Can also learn Cyclone and Stampede.
Attacks land and air units.
Necromancer
130
20
2
Primary spellcaster. Can initially cast Raise Dead,
which raises skeletons from corpses. Can also learn
Lightning Shield and Bloodlust.
Attacks land and air units.
Quilbeast
350
40
Powerful unit.
Attacks land and air units.
Harpy Rogue
215
20
2
Light flying ranged unit that hurls pin-feathers.
Attacks land and air units.
Harpy Windwitch
240
30
2
Light flying ranged unit that hurls bolts of lightning.
Casts Faerie Fire.
Attacks land and air units.
Razormane Chieftain
425
100
6
Heavy melee unit with Thorns Aura. Can hurl boulders
at enemies.
Attacks land units.
Backpack
Gives specific Quillboar ground units the ability to
carry items.
Razormane Medicine Man Adept Training
Increases Razormane Medicine Men's mana capacity, mana
regeneration rate, hit points, and gives them the ability
to cast Feral Spirit.
Razormane Mystic Adept Training
Increases Razormane Mystic mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Cyclone.
Necromancer Adept Training
Increases Necromancer's mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Lightning Shield.
Quill Spray
Gives Quillboar range units maximum mana, mana regeneration
and the Quil Spray ability whicht deals extra damage
and damages multiple units at once.
Quills
Gives Quillboar range units maximum mana, mana regeneration
and the Quil Spray ability whicht deals extra damage
and damages multiple units at once.
Thorns Aura
Gives Razormane Chieftains the ability Thorns Aura
which deals damage back to attacking enemy melee units.
Steel Melee Weapons
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Steel Ranged Weapons
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Steel Armor
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Bandit
Criminal ruthless humans known for kidnapping enemies
and stealing goods:
- Kidnapping.
- Stealing.
- Hiding.
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Shockwave, Divine
Shield, Ride Down and Avatar.
Attacks land units.
Dark Wizard
Mystical Hero, adept at ranged assaults. Can learn
Purge, Polymorph, Brilliance Aura and Animate Dead.
Attacks land and air units.
Assassin
Agile Hero, adept at controlling capturing enemies
and ranged assaults. Can learn Spy, Shadow Strike,
Envenomed Weapons and Mass Ensnare.
Attacks land and air units.
Mount: Dragonhawk.
Standard Ability: Invisibility.
Thief
Cunning Hero, exceptional at tricking and robbing enemies.
Can learn Holy Light, Divine Shield, Devotion Aura
and Resurrection.
Attacks land units.
Mount: Gryphon.
Standard Ability: Berserk.
Tent
80
20
Provides food, which increases the maximum number of
units that can be trained.
Altar of Thieves
180
50
Summons Heroes. Revives slain Heroes.
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrade for Lumber Harvesting.
Blacksmith
140
40
Contains upgrades for improved armor and weaponry.
Barracks
160
60
Primary troop production building. Trains Bandits,
Brigands and Bandit Lords.
Also contains the Shadow Meld, Ensnare, Envenomed Weapons,
and Ride Down upgrades.
Market
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Watch Tower
100
70
Primary defensive structure.
Attacks land and air units.
Church
150
140
Trains Wizards and Heretics.
Also contains spell upgrades for Wizards and Heretics.
Prison
140
140
Produces Crossbowmen, Cage Carts, and Ambals.
Also contains the Enslavement and Resistant Skin upgrades.
Aviary
140
150
Trains Crows and Gryphon Raiders. Also contains the
True Sight, Feather Attack, and Storm Hammers upgrades.
Town Hall
385
205
Primary structure, used to train Burglers and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Bandit Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Bandit Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Thieves Guild
1200
700
Special building which sells killed enemy units.
Limited to 1.
Burgler
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Bandit Citizen (male)
10
1
A hearty Bandit citizen. Has life regeneration aura.
Bandit Citizen (female)
10
1
An intelligent Bandit citizen. Has mana regeneration
aura.
Bandit Child
10
1
A tiny villager who can cast Disarmament.
Pet Dog
10
1
Call upon the spirit of Dog to save you.
Bandit
105
1
Light melee unit. Can learn Shadowmeld, Rob, Ensnare
and Enslavement.
Attacks land units.
Brigand
150
10
2
Light ranged. Can learn Ensnare, Rob, Shadowmeld, Enslavement
and Envenomed Weapons.
Attacks land and air units.
Bandit Lord
425
100
6
Heavy melee unit. Can learn Ride Down, Ensnare, Shadow
Meld and Rob abilities.
Attacks land units.
Wizard
135
10
2
Supporting spellcaster. Can initially cast Purge, which
removes all buffs from a target unit and slows its
movement speed. Can also learn Frost Armor and Polymorph.
Attacks land and air units.
Heretic
155
20
2
Versatile spellcaster. Can initially cast Curse, which
gives enemies the chance to miss their attacks. Can
also learn Carrion Swarm and Possession.
Attacks land and air units.
Slave Master
215
30
3
Mounted warrior trained to capture enemies. Initially
has Slow, which slows down the movement of enemy units.
Can also learn Release Dogs and Place Cage.
Attacks land units.
Crossbowman
150
10
2
Light ranged unit. Can learn Enslavement, Rob, Shadow
Meld, and Envenomed Weapons.
Attacks land and air units.
Cage Cart
245
60
4
Replenishes friendly units and imprisons enemy units.
Cannot attack.
Ambal
300
4
Large brutal bandit warrior. Can learn Ensnare, Shadow
Meld, Rob, Enslavement, and Resistant Skin.
Attacks land units.
Gryphon Raider
280
70
4
Powerful flying creature, mounted by a Bandit hammer-thrower.
Can learn the Rob, Enslavement, Ensnare, and Storm
Hammers abilities.
Attacks land and air units.
Crow
215
20
2
Light flying ranged unit that hurls pin-feathers against
ground units and has strong melee attacks against air
units. Can learn the True Sight and Feather Attack
abilities.
Attacks land and air units.
Flying Spear Thrower
280
70
4
Powerful flying unit, mounted by a Bandit spear thrower.
Can learn the Rob, Enslavement, Ensnare, True Sight,
and Envenomed Weapons abilities.
Attacks land and air units.
Backpack
Gives specific Bandit ground units the ability to carry
items.
Ensnare
Allows Bandits to use the Ensnare ability, which makes
enemy units imovable for some time.
Shadow Meld
Allows Bandits to use the Shadow Meld ability, which
makes them invisible at night.
Rob
Causes Bandit units' attacks to gain resources when
hitting enemy units.
Envenomed Weapons
Gives Bandit range units the Envenomed Weapons ability
which damages hit enemies over time.
Enslavement
Gives Bandit melee units the ability Enslavement which
allows them to enslave weak enemies on killing them,
making them weak slave units with no food costs who
cannot be resurrected.
Wizard Adept Training
Increases Wizards' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Frost Armor.
Heretic Adept Training
Increases Heretics' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Carrion Swarm.
Slave Master Adept Training
Increases Slave Masters' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Release Dogs.
Studded Leather Armor
Increases the armor of Bandits, Brigands, Bandit Lords,
Crossbowmen, Ambals, Cage Carts, Crows and Gryphon
Raiders.
Iron Forged Swords
Increases the attack damage of Bandits, Bandit Lords,
and Ambals.
Spears
Increases the ranged attack damage of Brigands, Crossbowmen,
Crows and Gryphon Raiders.
Improved Lumber Harvesting
Increases the amount of lumber that Burglers can carry
by 10.
Feather Attack
Gives the Crows the ability to strike additional units
with their attacks.
True Sight
Provides Crows and Flying Spear Throwers with the ability
to detect invisible units.
Storm Hammers
Causes a Gryphon Raider's attacks to damage multiple
units.
Ride Down
Upgrades Bandit Lords to have the ability Ride Down.
Resistant Skin
Provides Ambals with the ability Resistant Skin which
reduces the duration of negative spells.
Thieves Guild
Allows building male citizens a Thieves Guild to sell
killed units and dropped items.
Cunning Hero, adept at controlling combat. Can learn
Summon Skeletons, Mass Death Coil, Command Aura, and
Animate Dead.
Attacks land units.
Siege Golem
Warrior Hero, adept at summoning beasts into battle.
Can learn Hurl Boulder, War Stomp, Bash, and Avatar.
Attacks land units.
Sludge Monstrosity
Powerful Hero, adept at crushing the enemy. Can learn
Telekinesis, War Stomp, Bash, and Reincarnation.
Attacks land and air units.
Salamander Lord
Beast Hero, adept at terrorizing enemies. Can learn
Rain of Fire, Immolation, Eat Tree, and Mass Devour.
Attacks land units.
Revenant
Mystical Hero, particularly adept at cold magic. Can
learn Frost Nova, Raise Dead, Vampiric Aura and Animate
Dead.
Attacks land units.
Berserk Wildkin
Warrior Hero, adept at summoning beasts into battle.
Can learn Mass Entangling Roots, War Stomp, Bash, and
Avatar.
Attacks land units.
Cage
160
40
Provides food, which increases the maximum number of
units that can be trained.
Altar of Pain
180
50
Summons Heroes. Revives slain Heroes.
Torture Chamber
205
Serves as a drop-off point for harvested lumber.
Also trains Prisoners and contains upgrades for improved
armor, melee weapons, ranged weapons, and Create Corpse.
Skeleton Barracks
180
50
Primary troop production building. Trains Skeleton
Warriors, Skeleton Archers and Skeleton Berserkers.
Library
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Dungeon, Dark Dungeon, or Great Dungeon) and which
buildings you have.
Dungeon Spikes
110
80
Defensive structure. Can learn the Spikes upgrade.
Attacks land and air units.
Brazier
150
135
Spellcaster production building. Trains Ghosts, Fire
Revenants, and Heretics.
Also contains spell upgrades for Ghosts, Fire Revenants,
and Heretics.
Prison
145
140
Trains Salamanders, Sludge Monstrosities, War Golems,
and Wildkins.
Also contains the Devour, Eat Tree, War Stomp, Sleep
Form, and Resistant Skin upgrades.
Dragon Roost
135
155
Trains Red Dragons.
Also contains upgrades for Red Dragons.
Dungeon
385
185
Primary structure, used to train Skeletal Servants
and receive gathered resources. Can be upgraded to
Dark Dungeon and then Great Dungeon to enable the production
of additional types of structures and units.
Dark Dungeon
700
375
Upgrade to Dark Dungeon to enable the production of
additional types of structures and units.
Great Dungeon
1025
565
Upgrade to Great Dungeon to enable the production of
additional types of structures and units.
Dungeon Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Dungeon Shipyard
50
Boat construction facility. Produces Undead Transport
Ships, Undead Frigates, and Undead Battleships.
Throne
1200
700
Mighty throne of the Dungeon which trains Dungeon Lords
and can cast Rain of Fire.
Limited to 1.
Skeletal Servant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Dungeon Citizen (male)
10
1
A hearty Dungeon citizen. Has life regeneration aura.
Dungeon Citizen (female)
10
1
An intelligent Undead citizen. Has mana regeneration
aura.
Dungeon Child
10
1
A tiny villager who can cast Disarmament.
Pet Rat
10
1
Call upon the spirit of fearsome Rat to save you.
Skeleton Warrior
105
1
Light melee unit.
Attacks land and air units.
Skeleton Archer
105
2
Light ranged unit. Can learn Burning Arrows.
Attacks land and air units.
Skeleton Berserker
165
2
Large melee unit. Can cast Berserk.
Attacks land units.
Fire Revenant
215
20
2
Spell caster melee unit can initially cast Heal which
restores hit points of allied units. Can also learn
Immolation and Firebolt.
Attacks land units.
Ghost
215
20
2
Light ranged unit that can initially cast Curse which
makes enemy units miss their attacks. Can also learn
Anti-magic Shell and Possession.
Attacks land and air units.
Heretic
155
20
2
Versatile spellcaster. Can initially cast Raise Dead,
which summons Skeletons from corpses. Can also learn
Carrion Swarm and Drain.
Attacks land and air units.
War Golem
400
80
5
Heavy melee unit. Can learn Sleep Form, War Stomp and
Resistant Skin.
Attacks land units.
War Golem
400
80
5
Heavy melee unit. Immune to spells.
Attacks land units.
Salamander
320
50
4
Medium ranged unit that hurls fiery missiles. Can cast
Immolation and Firebolt Can learn Devour and Eat Tree.
Attacks land and air units.
Sludge Monstrosity
320
50
4
Medium melee unit that can Slow opponents.
Attacks land units.
Red Dragon
745
200
8
Heavy ranged flying unit that can learn Devouring opponents
and Resistant Skin.
Attacks land and air units.
Wildkin
195
3
Medium melee unit which can cast Entangling Roots.
Can learn War Stomp.
Attacks land units.
Dungeon Lord
545
150
8
Heavy melee unit that casts Raise Dead, Death Coil,
and Animate Dead.
Attacks land units.
Limit to 4.
Prisoner
A hearty villager who needs to be tortured and sacrificed.
Backpack
Gives specific Dungeon ground units the ability to
carry items.
Steel Melee Weapons
Increases the melee attack damage of Skeleton Warriors,
Skeleton Berserkers, War Golems, Wildkins and Dungeon
Lords.
Steel Armor
Increases the armor of Skeleton Warriors, Skeleton
Archers, Skeleton Berserkers, War Golems, Salamanders,
Sludge Monstrosities, Wildkins, Red Dragons and Dungeon
Lords.
Steel Ranged Weapons
Increases the ranged attack damage of Skeleton Archers,
Salamanders, Sludge Monstrosities, and Red Dragons.
Eat Tree
Gives Salamanders the ability Eat Tree which allows
them to consume trees to heal themselves.
Burning Arrows
Gives Sekeleton Archers the passive ability Burning
Arrows.
Ghost Adept Training
Increases Ghosts' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Anti-magic Shell.
Fire Revenant Adept Training
Increases Fire Revenants' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Immolation.
Skeleton Bones
Allows all Skeleton units to use the ability Skeleton
Bones which reduces received range damage.
Create Corpse
Torture Chambers gain the ability Create Corpse which
creates corpses around it. The corpses can be used
to raise skeletons.
Capture
Enables the ability for Capture to allow Cages to capture
enemy troops and damage them.
Devour
Gives Salamanders and Red Dragons the Devour ability
which allows devouring enemy ground units.
Berserker Upgrade
Gives Skeleton Berserkers the Berserk ability.
Sleep Form
Allows War Golems to cast Sleep Form.
Throne
Allows building male citizens a Throne which trains
Dungeon Lords.
Dragonkin
Immense, powerful, winged reptilian creatures, All
creatures descended from and including Dragons, from
Drakes to Drakonid Include Dragons, Proto-dragons,
Dragonspawns, Dragonid, and Dracthyr.
- Flying creatures.
- Spell Immunity.
- Massive AOE damage.
- Breeding.
Requires hero level 30
or to be a VIP. Use -unlock to disable this restriction.
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Breath of Fire, Jump Attack, Tail
Swipe and Dragon Attack.
Attacks land and air units.
Mount: Dragon Form.
Standard Ability: Invisibility.
Dragonspawn
Mystical Hero, adept at ranged combat. Can learn Rejuvenation,
Frost Bolt, Evasion, and Reincarnation.
Attacks land units.
Nest
160
40
Provides food, which increases the maximum number of
units that can be trained.
Altar of Wings
180
50
Summons Heroes. Revives slain Heroes.
Quarry
205
Serves as a drop-off point for harvested lumber.
Forge
205
Contains upgrades for improved armor, melee weapons,
and ranged weapons.
Dungeon
180
50
Primary troop production building. Trains Dragonspawn
Meddlers, Drakonid Spearthrowers, and Dragonspawn Overseers.
Also contains the Brute Strength, Berserker, Troll
Regeneration, and Burning Oil upgrades.
Treasure Hoard
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Dragon Tower
110
80
Defensive structure. Can learn the Reinforced Defenses
upgrade.
Attacks land and air units.
Arcane Temple
150
135
Spellcaster production building. Trains Shaman and
Witch Doctors.
Also contains spell upgrades for Shaman and Witch Doctors.
Arena
145
140
Trains Raiders, Kodo Beasts, Batriders, and Wind Riders.
Also contains the Ensnare, Envenomed Spears, Liquid
Fire and War Drums upgrades.
Roost
135
155
Trains Spirit Walkers and Tauren.
Also contains upgrades for Spirit Walkers and Tauren.
Dragon Pit
385
185
Primary structure, used to train Dragonspawn Slaves
and receive gathered resources. Can be upgraded to
Advanced Dragon Roost and then Fortified Dragon Roost
to enable the production of additional types of structures
and units.
Dragon Cavern
700
375
Upgrade to Dragon Cavern to enable the production of
additional types of structures and units.
Dragon Lair
1025
565
Upgrade to Dragon Lair to enable the production of
additional types of structures and units.
Dragonkin Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Dragonkin Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Dragonspawn Slave
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Dragonkin Citizen (male)
10
1
A hearty Dragonkin citizen. Has life regeneration aura.
Dragonkin Citizen (female)
10
1
An intelligent Demon citizen. Has mana regeneration
aura.
Dragonkin Child
10
1
A tiny villager who can cast Disarmament.
Pet Skink
10
1
Call upon the spirit of Skink to save you.
Dragonspawn Meddler
145
2
Light melee unit with Evasion.
Attacks land units.
Drakonid Spearthrower
140
20
2
Versatile spear-thrower, effective against air units.
Can learn Troll Regeneration. Can be upgraded to Berserker,
which has the Berserk ability.
Attacks land and air units.
Black Dragon
745
200
8
Heavy ranged flying unit that can Devour opponents
and is immune to magic.
Attacks land and air units.
Dragon Priest
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Backpack
Gives specific Dragonkin ground units the ability to
carry items.
Spell Damage Reduction
Gives Dragonkin warriors more protection against magic
damage and spells.
Resistant Skin
Gives Dragonkin warriors the ability Resistant Skin.