Demon Gate
225
Primary structure, used to train Gan'arg Engineers
and receive lumber gathered by them. Can be upgraded
to Large Demon Gate and then Gigantic Demon Gate to
enable the production of additional types of structures
and units.
Demon Gate
Demon Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Demon Housing
Fortified Infernal Machine
150
50
Provides food, which increases the maximum number of
units that can be trained. Can be upgraded to a defensive
structure that attacks land and air units.
Dimensional Gate
200
50
Primary troop production building. Trains Overlords,
Fel Stalkers, and Nether Drakes. Also contains upgrades
for the unit types.
Dimensional Gate
Floating Rock
215
Provides attack and armor upgrades for Demon units.
Also serves as a drop-off point for harvested lumber.
Floating Rock
Fortified Infernal Juggernaut
295
90
Upgrade to create a defensive structure.
Attacks land and air units.
Fortified Infernal Juggernaut
Obelisk
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Demon Gate has
(Demon Gate, Large Demon Gate or Gigantic Demon Gate)
and which buildings you have.
Obelisk
Demon Shipyard
50
Boat construction facility. Produces Undead Transport
Ships, Undead Frigates, and Undead Battleships.
Demon Shipyard
Tier 2
Large Demon Gate
545
210
Upgrade to Large Demon Gate to enable the production
of additional types of structures and units.
Attacks land and air units.
Large Demon Gate
Dungeon of Pain
155
140
Spellcaster production building. Trains Eredar Sorcerers
and Succubus.
Also contains upgrades for Eredar Sorcerers and Succubus.
Dungeon of Pain
Shrine
150
200
Trains Infernals. Also contains the Permanent Immolation,
Hardened Skin and Resistant Skin upgrades.
Shrine
Portal
140
135
Produces Doom Guards, Greater Voidwalker and Infernal
Machines. Also contains the Defend, Cripple, Slow and
Rain of Fire upgrades.
Portal
Tier 3
Gigantic Demon Gate
870
440
Upgrade to Gigantic Demon Gate to enable the production
of additional types of structures and units.
Attacks land and air units.
Gigantic Demon Gate
Outland Dimensional Gate
1200
700
Giant Dimensional Gate from Outland which transports
Demons into this world.
Limited to 1.
Outland Dimensional Gate
Book of Summoning Pedestal
1200
700
Allows summoning Infernals from the sky.
Limited to 1.
Book of Summoning Pedestal
Power Generator
2000
1500
A power generator that can protect buildings nearby
by increasing their defense and life generation. It
helps you to protect your main base from being completely
destroyed by an enemy army.
Can only be built once
and has to be built in an area without hostile buildings.
Power Generator
Portal
150
150
Opens a Portal which can have another allied Portal
as destination. This helps you to connect different
locations on the map with each other avoiding enemy
troops. When the Portal is destroyed all allied Portals
which have it as destination will be disabled automatically.
When the Portal's destination is destroyed, it will
be disabled automatically.
Be careful since Portals
can be used by enemy units, too!
Portal
Research Tent
150
50
A tent for important researches. Contains upgrades
Improved Creep Hunter, Storm Protection, Temple of
Demigod Blue Prints, Improved Masonry, Improved Hand
of God, Improved Mount, Evolution, and Cheap Evolution.
Research Tent
Event House
150
50
A house to control important events.
Limited to 1.
Event House
Trading Post
50
Allows training Pack Horses which can gather gold and
lumber from your own or allied Trading Posts. This
increases your gold and lumber as well as for the allied
player.
Allows buying and selling resources other than gold
and lumber.
Trading Post
Alchemist Lab
3000
2000
Allows converting units into different races.
Limited to 1.
Alchemist Lab
Wall
80
20
A wall protects your town.
Wall
Antimagic Ward
1000
1000
Prevents enemy Reveals, Far Sight, Portal, Scroll of
Town Portal, Blink, Mass Teleportation and Staff of
Teleportation spells of enemy units in the nearby area
and adds a black mask for enemy players. Can cast Silence,
detects invisible units and is permanently invisible
itself.
Only works if built before enemy Antimagic Wards in
the area.
Antimagic Ward
Spell Book
200
100
Allows learning spells for reskillable heroes and Equipment
Bags. Contains all available spells for all 5 slots.
Use the Change Page abilities to change the listed
ones.
Spell Book
Marketplace
200
100
Sells items dropped from creeps.
Limited to 1.
Marketplace
Thieves Guild
200
100
Sells killed units from creeps and enemy players. Units
can only be purchased once and are removed from the
Thieves Guild after that. However, when they die again,
they will be readded.
Limited to 1. Does not
sell workers, citizens or summoned units.
Thieves Guild
Mounts Cage
200
100
Allows buying mounts for your heroes. Mounts are available
at hero level 20. Use the Change Page abilities to
change the listed ones. Construct a Witch Hut to modify
the abilities of your mount.
Mounts Cage
Dragon Roost
15000
15000
Allows to train all Dragons.
Limited to 1.
Dragon Roost
Armory
1000
500
Allows equipping units and heroes.
Limited to 1.
Armory
Banner Shop
100
50
Sells banners.
Banner Shop
Tier 4
Temple of Light
3000
The Eternal Guardian´s seat of power. Has different
defensive capabilities. Can learn the Magic Sentry
ability.
Attacks land and air units.
Temple of Light
Temple of Darkness
3000
The Destroyer´s seat of power. Has different offensive
capabilities. Can learn the Magic Sentry ability.