World of Warcraft Reforged - Hero Standard Abilities
Every hero can have one single standard ability from start which might have only one level or will be skilled automatically without spending any skill points:
Icon
Name
Levels
Description
Restriced to
Skill
1
Allows skilling hero attributes and randomizing hero
spells.
-
VIP Spell Book
1
Contains the spells Blink, Repair, Dark Summoning,
Ensnare, Bloodlust, Bash, Berserk, Invisibility, and
True Sight.
Only allowed for VIPs.
-
Permanent Invisibility
1
Makes the hero permanently invisible. If the hero attacks,
uses an ability or casts a spell, it will become visible
during the action.
Only allowed for VIPs.
-
Berserk
15
Causes the hero to attack faster, but take more damage.
-
Invisibility
15
Makes a unit invisible. If the unit attacks, uses an
ability or casts a spell, it will become visible.
-
Magic Sentry
1
Reveals nearby invisible units.
-
True Sight
1
Reveals nearby invisible units.
-
Bloodlust
15
Increases a friendly unit's attack rate and movement
speed.
-
Ensnare
1
Causes a target enemy unit to be bound to the ground
so that it cannot move for some time. Air units that
are ensnared can be attacked as though they were land
units.
-
Blink
1
Teleports the caster a short distance, allowing it
to move in and out of combat.
-
Repair
1
Repairs mechanical units and structures at the cost
of resources.
Increases the ratio of
repaired hit points with every level.
-
Dark Summoning
1
Summons 12 friendly units from a target area to the
caster.
-
Cyclone
1
Tosses a target non-mechanical enemy unit into the
air, rendering it unable to move, attack or cast spells,
and stopping others from attacking or casting on it.
Lasts 20 seconds.
-
Rejuvenation
15
Heals a target friendly unit for hit points and regenerates
its mana over some time.
-
Ultravision
1
The ability to see as far at night as they do during
the day.
-
Nocturnal
1
Increases stats during the night.
-
Diurnal
1
Increases stats during the day.
-
Speed Boost
15
Increases the movement speed for some time.
-
Spell Steal
1
Steals a positive buff from an enemy unit and applies
it to a nearby friendly unit, or takes a negative buff
from a friendly unit and applies it to a nearby enemy
unit.
-
Summon Ship
1
Summons a ship.
-
Summon Submarine
1
Summons a submarine.
-
Enslavement
1
Converts a killed enemy into a Slave at your nearest
town hall.
-
Loot Ray
1
Casts a ray which pulls target items to the hero.
-
Water Ray
1
Casts a ray which will push enemy units away.
-
Chain Ray
1
Casts a ray which pulls target enemy units to the hero.
-
Hide in Trees
1
Hides the unit in the targeted tree which makes it
invisible and unmovable and increases the life and
mana regeneration until leaving the trees or the tree
is cut down.
-
Root
1
Burrows the Ancient's roots into the ground, rendering
it immobile, but allowing it to build units. For the
Ancient Protector, this allows it to hurl enormous
rocks through the air to damage enemy units. Also gives
the Ancient Fortified armor.
Only allowed for Ancient
structure heroes.
Rooted Ancient of Lore
Mystical Hero, adept at using nature spells. Can learn
Mass Rejuvenation, Mass Faerie Fire, Eat Tree, and
Mass Forestation.
Attacks land and air units.
Ancient of Lore
Mystical Hero, adept at using nature spells. Can learn
Mass Rejuvenation, Mass Faerie Fire, Eat Tree, and
Mass Forestation.
Attacks land and air units.
Burrow
1
Digs into the ground, becomes invisible, and gains
an increased regeneration rate.
The hero cannot attack while burrowed.
Only allowed for Nerubian
and Kobold heroes.
Burrowed Crypt Lord
Warrior Hero, adept at summoning insect minions and
crushing enemies. Can learn Impale, Spiked Carapace,
Carrion Beetles and Locust Swarm.
Attacks land units.
Crypt Lord
Warrior Hero, adept at summoning insect minions and
crushing enemies. Can learn Impale, Spiked Carapace,
Carrion Beetles and Locust Swarm.
Attacks land units.
Burrowed Nerubian Queen
Warrior Hero, adept at summoning insect minions and
crushing enemies. Can learn Mass Web, Summon Spider
Egg, Spin Web and Nerubian Army.
Attacks land and air units.
Nerubian Queen
Warrior Hero, adept at summoning insect minions and
crushing enemies. Can learn Mass Invisibility, Summon
Spider Egg, Envenomed Weapons and Mass Web.
Attacks land and air units.
Burrowed Anub'arak
Warrior Hero, adept at summoning insect minions and
crushing enemies. Can learn Impale, Spiked Carapace,
Carrion Beetles and Locust Swarm.
Attacks land units.
Anub'arak
Warrior Hero, adept at summoning insect minions and
crushing enemies. Can learn Impale, Spiked Carapace,
Carrion Beetles and Locust Swarm.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Burrowed Geomancer
Warrior Hero, adept at summoning beasts into battle.
Can learn Mass Firebolt, Mass Slow, Bash, and Earthquake.
Attacks land units.
Geomancer
Warrior Hero, adept at summoning beasts into battle.
Can learn Mass Firebolt, Mass Slow, Bash, and Earthquake.
Attacks land units.
Submerge
1
Allows to dive beneath water, hiding it from view.
Only allowed for Submarine
and Naga heroes. It is added automatically when the
hero is on water.
Submerged Sea Witch
Mystical Hero, adept at ranged combat. Can learn Forked
Lightning, Frost Arrows, Mana Shield, and Tornado.
Attacks land and air units.
Sea Witch
Mystical Hero, adept at ranged combat. Can learn Forked
Lightning, Frost Arrows, Mana Shield, and Tornado.
Attacks land and air units.
Submerged Lady Vashj
Mystical Hero, adept at ranged combat. Can learn Forked
Lightning, Frost Arrows, Mana Shield, and Tornado.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Lady Vashj
Mystical Hero, adept at ranged combat. Can learn Forked
Lightning, Frost Arrows, Mana Shield, and Tornado.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Submerged Naga Royal Guard
Mystical Hero, adept at ranged combat. Can learn Frost
Bolt, Summon Sea Elementals, Crushing Wave, and Monsoon.
Attacks land units.
Naga Royal Guard
Mystical Hero, adept at ranged combat. Can learn Frost
Bolt, Summon Sea Elementals, Crushing Wave, and Monsoon.
Attacks land units.
Next Skin
1
Changes the skin if there are any other skins for this
hero.
-
Randomize Spells
1
Randomizes the learned spells of your hero.
Only allowed for heroes
who can change their spells. Requires all hero spells
to have no cooldown.
-
Randomize Skin
1
Randomizes the skin of your hero.
Only allowed for heroes
who can change their skin.