Units can be trained, summoned, purchased or simply exist in form of creeps, citters or NPCs on the map.
Creeps are enemy units on the map who do not belong to a specific computer enemy player and will only attack your troops when they are nearby or wake them up.
They will respawn automatically after a certain amount of time after being killed.
They also drop random items depending on their level when being killed.
If you place buildings around their death locations, they will not respawn anymore until your buildings get destroyed.
Killing units will increase the experience of your heroes.
The experience your heroes will get from killing units depends on their level.
Higher unit levels will give your heroes more experience.
Evolution helps to make units stronger to match stronger heroes in the game.
It will also increase their level which leads to higher experience rewards.
Killing creeps gives the owner of the killing unit (final hit) a gold bounty which can be different for every creep.
Icon
Name
Count
Spells
Race/Profession
Level
Gold Bounty
Food
Gold Cost
Lumber Cost
Move Type
Move Speed
Armor Type
Armor
Attack Type
Attack Speed
Attack Range
Attack Damage
HP
HP Regeneration
Mana
Mana Regeneration
Sight
Zeppelin
240
60
1
Flying air-transport.
Zeppelin
-
-
1
25 - 28
1
240
60
Fly
270
0
-
-
-
-
575
-
-
-
1400
Sapper
215
100
2
Explosive team of goblin sappers. Particularly effective
against buildings.
Can Kaboom land units and
trees.
Sapper
3
4
30 - 36
2
215
100
Foot
270
0
-
-
-
-
100
0.50
-
-
1400
Shredder
375
4
Medium melee unit made of iron. Excellent at harvesting
large amounts of lumber.
Attacks land units and
trees.
Shredder
-
4
85 - 103
4
375
-
Foot
240
3
1.40
128
31 - 61
600
-
-
-
1400
Drillbot
375
4
Medium melee unit made of iron. Excellent at harvesting
large amounts of gold.
Attacks land units.
Drillbot
-
4
85 - 103
4
375
-
Foot
240
3
1.40
128
31 - 61
600
-
-
-
1400
Harvest Cart
375
4
Mobile unit which allows returning gold and lumber
from anywhere.
Harvest Cart
-
-
4
85 - 103
4
375
-
Foot
240
3
-
-
-
-
600
-
-
-
1400
Save Master
10
2
Can select units and buildings which should be saved
in a savecode or not.
Save Master
-
-
0
20 - 20
2
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Engineer Bridges and Walls
10
2
An intelligent engineer who can improve your city.
Engineer Bridges and Walls
-
-
0
20 - 20
2
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Engineer Dungeon
10
2
An intelligent engineer who can improve your city.
Engineer Dungeon
-
-
0
20 - 20
2
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Engineer Furniture
10
2
An intelligent engineer who can improve your city.
Engineer Furniture
-
-
0
20 - 20
2
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Engineer Item Stuff
10
2
An intelligent engineer who can improve your city.
Engineer Item Stuff
-
-
0
20 - 20
2
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Transport Ship
170
50
1
A sea vessel capable of carrying units.
Transport Ship
-
-
1
15 - 30
1
170
50
Float
320
0
-
-
-
-
900
-
-
-
1400
Engineer Ship
170
50
1
A sea vessel capable of collecting gold from Water
Gold Mines, collecting fish and constructing buildings
on water.
Engineer Ship
-
-
1
15 - 30
1
170
50
Float
320
0
2.00
90
4 - 6
900
-
-
-
1400
Gnomish Submarine
250
100
2
A versatile submarine good at hiding and surprising
enemies. Can cast Submerge which allows to cast Torpedo,
Permanent Invisibility, Sonar and makes the submarine
much faster.
Attacks land and air units.
Gnomish Submarine
-
-
4
20 - 35
2
250
100
Float
350
0
1.50
600
30 - 45
575
-
-
-
1500
Pack Horse
240
40
4
Pack horses can collect gold and lumber from allied
Trading Posts furthest away and return it to the allied
town hall furthest away.
Pack Horse
-
-
1
20 - 38
4
240
40
On Horse
320
0
-
-
-
-
100
0.25
-
-
1400
Clan Emissary
480
120
6
Heavy ranged unit with Brilliance Aura. Can also cast
Raise Dead, Polymorph, Blink and Permanent Invisibility.
Attacks land and air units.
Clan Emissary
-
-
10
70 - 88
6
480
120
Foot
320
27
1.80
500
80 - 89
1200
1.00
500
1.25
1400
Albatross
1
Call upon the spirit of Albatross to save you.
Albatross
6
-
0
0 - 0
1
-
-
Fly
100
0
-
-
-
-
15
0.50
-
-
500
Stag
1
Call upon the spirit of Stag to save you.
Stag
10
-
0
0 - 0
1
-
-
Foot
190
0
-
-
-
-
15
0.50
-
-
500
Chicken
80
1
Call upon the spirit of fearsome Chicken to save you.
Chicken
5
-
0
0 - 0
1
80
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Raccoon
1
Call upon the spirit of fearsome Raccoon to save you.
Raccoon
5
-
0
0 - 0
1
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Frog
1
Call upon the spirit of fearsome Frog to save you.
Frog
10
-
0
0 - 0
1
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Crab
1
Call upon the spirit of Crab to save you.
Crab
11
-
0
0 - 0
1
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Dog
1
Call upon the spirit of Dog to save you.
Dog
3
-
0
0 - 0
1
-
-
Foot
190
0
-
-
-
-
15
0.50
-
-
500
Sheep
80
1
Call upon the spirit of Sheep to save you.
Sheep
5
-
0
0 - 0
1
80
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Pig
80
1
Call upon the spirit of Pig to save you.
Pig
2
-
0
0 - 0
1
80
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Hermit Crab
1
Call upon the spirit of Hermit Crab to save you.
Hermit Crab
3
-
0
0 - 0
1
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Skink
1
Call upon the spirit of Skink to save you.
Skink
6
-
0
0 - 0
1
-
-
Foot
200
0
-
-
-
-
15
0.50
-
-
500
Rat
1
Call upon the spirit of Rat to save you.
Rat
15
-
0
0 - 0
1
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Dune Worm
1
Call upon the spirit of Dune Worm to save you.
Dune Worm
1
-
0
0 - 0
1
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Fel Boar
1
Call upon the spirit of Fel Boar to save you.
Fel Boar
14
-
0
0 - 0
1
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Penguin
1
Call upon the spirit of Penguin to save you.
Penguin
7
-
0
0 - 0
1
-
-
Amphibious
100
0
-
-
-
-
15
0.50
-
-
500
Seal
1
Call upon the spirit of Seal to save you.
Seal
4
-
0
0 - 0
1
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Snowy Owl
1
Call upon the spirit of Snowy Owl to save you.
Snowy Owl
10
-
0
0 - 0
1
-
-
Fly
100
0
-
-
-
-
15
0.50
-
-
500
Vulture
1
Call upon the spirit of Vulture to save you.
Vulture
5
-
0
0 - 0
1
-
-
Fly
100
0
-
-
-
-
15
-
-
500
Bee
1
Call upon the spirit of Albatross to save you.
Bee
-
-
0
0 - 0
1
-
-
Fly
100
0
-
-
-
-
15
-
-
500
Talbuk
1
Call upon the spirit of Talbuk to save you.
Talbuk
3
-
0
0 - 0
1
-
-
Foot
190
0
-
-
-
-
15
0.50
-
-
500
Raven
1
Call upon the spirit of Raven to save you.
Raven
1
-
0
0 - 0
1
-
-
Fly
100
0
-
-
-
-
15
0.50
-
-
500
Parrot
1
Call upon the spirit of Parrot to save you.
Parrot
2
-
0
0 - 0
1
-
-
Fly
100
0
-
-
-
-
15
-
-
500
Camel
1
Call upon the spirit of Camel to save you.
Camel
2
-
0
0 - 0
1
-
-
Foot
190
0
-
-
-
-
15
0.50
-
-
500
Fox
1
Call upon the spirit of Fox to save you.
Fox
4
-
0
0 - 0
1
-
-
Foot
190
0
-
-
-
-
15
0.50
-
-
500
Hedgehog
1
Call upon the spirit of fearsome Hedgehog to save you.
Hedgehog
3
-
0
0 - 0
1
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Pigeon
1
Call upon the spirit of Albatross to save you.
Pigeon
2
-
0
0 - 0
1
-
-
Fly
100
0
-
-
-
-
15
0.50
-
-
500
Green Dragon Whelp
215
20
2
Tiny ranged flying unit.
Attacks land and air units.
Green Dragon Whelp
7
-
3
7 - 10
2
215
20
Fly
350
1
1.80
600
24 - 32
340
0.50
-
-
1400
Green Drake
365
80
5
Small ranged flying unit.
Attacks land and air units.
Green Drake
9
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Green Dragon
745
200
8
Heavy ranged flying unit that can Devour opponents
and is immune to magic.
Attacks land and air units.
Green Dragon
2
10
150 - 174
8
745
200
Fly
300
6
1.50
500
45 - 81
2200
2.00
-
-
1400
Bronze Dragon Whelp
215
20
2
Tiny ranged flying unit.
Attacks land and air units.
Bronze Dragon Whelp
5
-
3
7 - 10
2
215
20
Fly
350
1
1.80
600
24 - 32
340
0.50
-
-
1400
Bronze Drake
365
80
5
Small ranged flying unit.
Attacks land and air units.
Bronze Drake
4
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Bronze Dragon
745
200
8
Heavy ranged flying unit that can Devour opponents
and is immune to magic.
Attacks land and air units.
Bronze Dragon
1
10
150 - 174
8
745
200
Fly
300
6
1.50
500
45 - 81
2200
2.00
-
-
1400
Nether Dragon Hatchling
215
2
Tiny ranged flying unit.
Attacks land and air units.
Nether Dragon Hatchling
2
-
3
7 - 10
2
215
-
Fly
350
1
1.80
600
24 - 32
340
0.50
-
-
1400
Nether Drake
365
80
5
Heavy ranged flying unit.
Attacks land and air units.
Nether Drake
3
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Nether Dragon
745
200
8
Heavy ranged flying unit that can cast Cripple and
is immune to magic.
Attacks land and air units.
Nether Dragon
4
10
150 - 174
8
745
200
Fly
350
6
1.50
500
45 - 81
2200
2.00
500
1.25
1400
Black Dragon Whelp
215
20
2
Tiny ranged flying unit.
Attacks land and air units.
Black Dragon Whelp
2
-
3
7 - 10
2
215
20
Fly
350
1
1.80
600
24 - 32
340
0.50
-
-
1400
Black Drake
365
80
5
Small ranged flying unit.
Attacks land and air units.
Black Drake
2
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Black Dragon
745
200
8
Heavy ranged flying unit that can Devour opponents
and is immune to magic.
Attacks land and air units.
Black Dragon
1
10
150 - 174
8
745
200
Fly
300
6
1.50
500
45 - 81
2200
2.00
-
-
1400
Red Dragon Whelp
215
20
2
Tiny ranged flying unit.
Attacks land and air units.
Red Dragon Whelp
2
-
3
7 - 10
2
215
20
Fly
350
1
1.80
600
24 - 32
400
0.50
-
-
1400
Red Drake
365
80
5
Small ranged flying unit.
Attacks land and air units.
Red Drake
1
-
6
40 - 52
5
365
80
Fly
350
2
1.80
400
35 - 47
950
0.50
-
-
1400
Red Dragon
745
200
8
Heavy ranged flying unit that can Devour opponents
and is immune to magic.
Attacks land and air units.
Red Dragon
1
10
150 - 174
8
745
200
Fly
300
6
1.50
500
45 - 81
2200
2.00
-
-
1400
Blue Dragon Whelp
215
20
2
Tiny ranged flying unit that deals cold damage and
slows enemy units.
Attacks land and air units.
Blue Dragon Whelp
1
-
3
7 - 10
2
215
20
Fly
350
1
1.80
600
22 - 30
340
0.50
-
-
1400
Blue Drake
365
80
5
Small ranged flying unit that deals cold damage and
slows enemy units.
Attacks land and air units.
Blue Drake
1
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
30 - 42
950
0.50
-
-
1400
Blue Dragon
745
200
8
Heavy ranged flying unit that deals cold damage and
slows enemy units. Can Devour opponents and is immune
to magic.
Attacks land and air units.
Blue Dragon
1
10
150 - 174
8
745
200
Fly
300
6
500
42 - 78
2200
-
-
1400
Dark Troll
150
10
2
Light ranged unit.
Attacks land and air units.
Dark Troll
1
-
2
5 - 8
2
150
10
Foot
270
0
500
16 - 20
300
-
-
1400
Dark Troll Shadow Priest
175
10
2
Shadow Priest of healing magic. Hurls fiery missiles.
Attacks land and air units.
Dark Troll Shadow Priest
3
-
2
5 - 8
2
175
10
Foot
270
0
600
16 - 24
240
200
1400
Dark Troll Trapper
215
20
2
Light ranged unit that can Ensnare opponents.
Attacks land and air units.
Dark Troll Trapper
3
-
3
7 - 10
2
215
20
Foot
270
1
500
20 - 29
340
-
-
1400
Dark Troll Berserker
245
30
3
Rabid axe-thrower.
Attacks land and air units.
Dark Troll Berserker
6
-
4
9 - 15
3
245
30
Foot
270
1
500
27 - 37
450
-
-
1400
Dark Troll High Priest
255
30
3
High Priest of healing magic. Hurls fiery missiles.
Can cast Sleep.
Attacks land and air units.
Dark Troll High Priest
2
4
9 - 15
3
255
30
Foot
270
0
600
24 - 32
450
300
1400
Dark Troll Warlord
365
80
5
Heavy ranged unit with Trueshot Aura.
Attacks land and air units.
Dark Troll Warlord
1
-
6
40 - 52
5
365
80
Foot
320
2
1.60
500
35 - 43
750
0.50
-
-
1400
Furbolg
255
30
3
Medium melee unit.
Attacks land units.
Furbolg
4
-
4
9 - 15
3
255
30
Foot
300
2
1.35
100
17 - 21
550
0.50
-
-
1400
Furbolg Shaman
255
30
3
Medium ranged unit that hurls bolts of lightning. Can
cast Rejuvenation.
Attacks land and air units.
Furbolg Shaman
2
-
4
9 - 15
3
255
30
Foot
270
0
1.80
600
24 - 32
550
0.50
300
0.75
1400
Furbolg Tracker
365
80
5
Heavy melee unit that casts Faerie Fire.
Attacks land units.
Furbolg Tracker
2
-
6
40 - 52
5
365
80
Foot
320
2
1.35
100
28 - 33
950
0.50
400
1.00
1400
Furbolg Champion
425
100
6
Heavy melee unit.
Attacks land units.
Furbolg Champion
2
-
7
50 - 65
6
425
100
Foot
320
5
1.35
100
38 - 44
950
0.50
-
-
1400
Furbolg Elder Shaman
425
100
6
Heavy ranged unit that hurls bolts of lightning. Can
cast Rejuvenation and Lightning Shield.
Attacks land and air units.
Furbolg Elder Shaman
3
-
7
50 - 65
6
425
100
Foot
320
3
1.80
600
30 - 39
950
0.50
500
1.25
1400
Furbolg Ursa Warrior
480
120
6
Heavy melee unit with Command Aura. Can also War Stomp.
Attacks land units.
Furbolg Ursa Warrior
3
-
8
70 - 88
6
480
120
Foot
320
4
1.35
100
48 - 55
1100
1.00
500
1.25
1400
Spider
105
1
Light melee unit.
Attacks land units.
Spider
3
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Spitting Spider
235
30
2
Light ranged unit that spits poison at opponents.
Attacks land and air units.
Spitting Spider
1
-
3
7 - 10
2
235
30
Foot
270
1
1.80
600
24 - 32
400
0.50
-
-
1400
Giant Spider
255
30
3
Medium melee unit that poisons opponents. Can cast
Ensnare.
Attacks land units.
Giant Spider
3
-
4
9 - 15
3
255
30
Foot
300
1
100
17 - 21
550
-
-
1400
Brood Mother
365
80
5
Heavy melee unit that poisons opponents and carries
its young into battle. Can cast Ensnare.
Attacks land units.
Brood Mother
2
-
6
40 - 52
5
365
80
Foot
320
2
100
28 - 33
750
-
-
1400
Lightning Lizard
195
10
2
Light ranged unit that hurls bolts of lightning. Can
cast Purge.
Attacks land and air units.
Lightning Lizard
3
-
2
5 - 8
2
195
10
Foot
270
0
600
14 - 22
280
200
1400
Thunder Lizard
365
150
6
Heavy ranged unit that hurls bolts of lightning. Can
Slam opponents.
Attacks land and air units.
Thunder Lizard
5
-
6
40 - 52
6
365
150
Foot
270
2
500
26 - 34
750
400
1400
Storm Wyrm
545
150
8
Heavy ranged unit that hurls bolts of lightning. Has
the ability to Devour opponents. Can cast Chain Lightning
and Lightning Shield.
Attacks land and air units.
Storm Wyrm
5
-
9
100 - 121
8
545
150
Foot
270
5
500
45 - 55
1500
600
1400
Murloc Tiderunner
105
1
Light melee unit.
Attacks land units.
Murloc Tiderunner
2
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
8 - 10
240
0.50
-
-
1400
Murloc Huntsman
150
10
2
Light melee unit that can Ensnare opponents.
Attacks land units.
Murloc Huntsman
6
-
2
5 - 8
2
150
10
Foot
270
0
1.35
100
5 - 10
300
0.50
-
-
1400
Murloc Nightcrawler
215
20
2
Light melee unit that poisons opponents. Can also Shadowmeld.
Attacks land units.
Murloc Nightcrawler
9
-
3
7 - 10
2
215
20
Foot
270
1
1.35
100
9 - 11
400
0.50
-
-
1400
Satyr
105
1
Light melee unit.
Attacks land units.
Satyr
6
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Satyr Trickster
105
1
Light ranged unit that hurls bolts of hellfire. Can
cast Purge.
Attacks land and air units.
Satyr Trickster
6
-
1
3 - 6
1
105
-
Foot
270
0
1.80
600
6 - 10
240
0.50
200
0.50
1400
Satyr Shadowdancer
200
20
2
Light ranged unit with Shadowmeld. Can cast Curse.
Attacks land and air units.
Satyr Shadowdancer
3
-
3
7 - 10
2
200
20
Foot
270
0
1.80
600
22 - 27
340
0.50
300
0.75
1400
Satyr Soulstealer
320
50
4
Medium melee unit that can cast Mana Burn and Raise
Dead.
Attacks land units.
Satyr Soulstealer
10
-
5
17 - 26
4
320
50
Foot
270
1
1.35
100
23 - 27
600
0.50
400
1.00
1400
Satyr Hellcaller
480
120
8
Heavy melee unit with Unholy Aura. Can cast Bloodlust
and Animate Dead.
Attacks land units.
Satyr Hellcaller
4
-
9
100 - 121
8
480
120
Foot
351
4
100
48 - 55
1100
500
1400
Timber Wolf
150
10
2
Light melee unit.
Attacks land units.
Timber Wolf
2
-
2
5 - 8
2
150
10
Foot
350
0
1.35
100
11 - 13
300
0.50
-
-
1400
Giant Wolf
215
3
Medium melee unit with Critical Strike.
Attacks land units.
Giant Wolf
2
-
4
9 - 15
3
215
-
Foot
350
2
1.35
90
17 - 21
550
0.50
-
-
1400
Dire Wolf
365
80
5
Medium melee unit with Critical Strike. Can cast Roar.
Attacks land units.
Dire Wolf
1
-
6
40 - 52
5
365
80
Foot
350
2
90
28 - 33
750
400
1400
Centaur Archer
150
10
2
Light ranged unit.
Attacks land and air units.
Centaur Archer
4
-
2
5 - 8
2
150
10
Foot
350
0
1.60
500
16 - 20
300
0.50
-
-
1400
Centaur Drudge
150
10
2
Light melee unit.
Attacks land units.
Centaur Drudge
3
-
2
5 - 8
2
150
10
Foot
350
0
100
11 - 13
300
-
-
1400
Centaur Impaler
255
30
3
Medium ranged unit with Searing Arrows.
Attacks land and air units.
Centaur Impaler
4
-
4
9 - 15
3
255
30
Foot
350
1
500
24 - 30
400
200
1400
Centaur Outrunner
195
3
Medium melee attacker wielding a large axe.
Attacks land units.
Centaur Outrunner
6
-
4
9 - 15
3
195
-
Foot
350
2
100
17 - 21
550
-
-
1400
Centaur Sorcerer
320
50
4
Medium ranged unit that hurls fiery missiles. Casts
Abolish Magic and Bloodlust.
Attacks land and air units.
Centaur Sorcerer
7
-
5
17 - 26
4
320
50
Foot
350
1
600
27 - 37
600
400
1400
Centaur Khan
480
120
6
Heavy melee unit with Endurance Aura. Has the abilities
War Stomp and Reincarnation.
Attacks land and air units.
Centaur Khan
8
-
8
70 - 88
6
480
120
Foot
351
4
1.35
100
48 - 55
900
1.00
500
1.25
1400
Harpy Scout
150
1
Light flying ranged unit that hurls pin-feathers.
Attacks land and air units.
Harpy Scout
2
-
1
3 - 6
1
150
-
Fly
270
0
1.80
600
6 - 10
210
0.50
-
-
1400
Harpy Rogue
215
20
2
Light flying ranged unit that hurls pin-feathers.
Attacks land and air units.
Harpy Rogue
2
-
3
7 - 10
2
215
20
Fly
350
1
1.60
500
20 - 25
340
0.50
-
-
1400
Harpy Windwitch
240
30
2
Light flying ranged unit that hurls bolts of lightning.
Casts Faerie Fire.
Attacks land and air units.
Harpy Windwitch
1
-
3
7 - 10
2
240
30
Fly
350
0
1.80
600
22 - 27
280
0.50
300
0.75
1400
Harpy Storm-hag
320
50
4
Medium flying ranged unit that hurls bolts of lightning.
Can Curse opponents and cast Sleep.
Attacks land and air units.
Harpy Storm-hag
2
5
17 - 26
4
320
50
Fly
350
1
1.80
500
27 - 37
600
0.50
400
1.00
1400
Harpy Queen
365
80
6
Heavy flying ranged unit that can cast Rejuvenation
and Cyclone.
Attacks land and air units.
Harpy Queen
1
-
7
50 - 65
6
365
80
Fly
350
2
1.80
500
23 - 32
1100
1.00
400
1.00
1400
Wildkin
195
3
Medium melee unit.
Attacks land units.
Wildkin
10
4
9 - 15
3
195
-
Foot
300
2
1.35
128
18 - 22
550
0.50
-
-
1400
Enraged Wildkin
365
80
5
Enraged Wildkin
1
-
6
40 - 52
5
365
80
Foot
320
3
1.35
128
28 - 33
950
0.50
-
-
1400
Berserk Wildkin
480
120
6
Heavy melee unit with Bash and War Stomp.
Attacks land units.
Berserk Wildkin
1
-
8
70 - 88
6
480
120
Foot
320
4
1.35
128
48 - 55
1100
1.00
500
1.25
1400
Quillboar
105
1
Light ranged unit.
Attacks land and air units.
Quillboar
1
-
1
3 - 6
1
105
-
Foot
270
0
1.60
500
12 - 15
240
0.50
-
-
1400
Razormane Scout
105
1
Razormane Scout
3
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Quillboar Hunter
215
20
2
Medium ranged unit with Evasion.
Attacks land and air units.
Quillboar Hunter
4
-
3
7 - 10
2
215
20
Foot
270
1
1.60
500
20 - 25
375
0.50
-
-
1400
Razormane Brute
215
20
2
Razormane Brute
5
-
3
7 - 10
2
215
20
Foot
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Razormane Medicine Man
350
60
4
Medium melee unit that can cast Healing Ward and Feral
Spirit.
Attacks land units.
Razormane Medicine Man
2
-
5
17 - 26
4
350
60
Foot
270
1
1.35
100
23 - 27
600
0.50
400
1.00
1400
Razormane Chieftain
425
100
6
Heavy melee unit with Thorns Aura. Can hurl boulders
at enemies.
Attacks land units.
Razormane Chieftain
2
-
7
50 - 65
6
425
100
Foot
320
3
1.35
100
38 - 44
950
0.50
500
1.25
1400
Spirit Pig
2
Spirit Pig
-
-
2
5 - 8
2
-
-
Foot
350
0
90
10 - 12
200
-
-
1200
Draenei Guardian
85
2
Light melee unit.
Attacks land units.
Draenei Guardian
2
-
1
3 - 6
2
85
-
Foot
270
1
1.35
100
9 - 11
240
0.50
-
-
1400
Draenei Disciple
195
10
2
Light ranged unit that casts Heal.
Attacks land and air units.
Draenei Disciple
3
-
2
5 - 8
2
195
10
Foot
270
0
1.80
600
21 - 26
280
0.50
200
0.80
1400
Draenei Protector
135
2
Light melee unit with Ensnare.
Attacks land units.
Draenei Protector
2
-
2
5 - 8
2
135
-
Foot
270
1
1.35
100
11 - 13
325
0.50
-
-
1400
Draenei Watcher
135
2
Light melee unit.
Attacks land units.
Draenei Watcher
7
-
3
7 - 10
2
135
-
Foot
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Draenei Harbinger
165
20
2
Medium ranged unit with Bloodlust and Cast Ray of Disruption.
Attacks land and air units.
Draenei Harbinger
6
-
4
9 - 15
2
165
20
Foot
270
0
1.80
600
28 - 34
450
0.50
400
1.00
1400
Draenei Darkslayer
260
40
4
Medium melee unit with Immolation.
Attacks land units.
Draenei Darkslayer
10
-
5
17 - 26
4
260
40
Foot
320
0
1.35
100
18 - 21
525
0.50
300
0.75
1400
Draenei Seer
210
30
3
Heavy ranged unit with Brilliance Aura. Can cast Slow
and Healing Wave.
Attacks land and air units.
Draenei Seer
17
-
6
40 - 52
3
210
30
Foot
270
0
1.80
600
35 - 42
775
1.00
500
1.50
1400
Eredar Sorcerer
105
1
Light ranged unit that casts Sleep and Abolish Magic.
Attacks land and air units.
Eredar Sorcerer
4
-
4
7 - 10
1
105
-
Foot
270
0
1.80
600
20 - 24
425
1.00
200
0.50
1400
Eredar Diabolist
105
1
Heavy ranged unit that casts Firebolt and Parasite.
Attacks land and air units.
Eredar Diabolist
8
-
6
40 - 52
1
105
-
Foot
270
0
1.80
600
27 - 34
630
1.00
300
0.75
1400
Eredar Warlock
545
150
1
Heavy ranged unit with Bash. Can cast Finger of Pain
and Mana Shield.
Attacks land and air units.
Eredar Warlock
11
9
100 - 121
1
545
150
Foot
270
0
1.80
600
48 - 55
1350
1.00
500
1.25
1400
Felguard
170
2
Light melee unit.
Attacks land units.
Felguard
9
-
2
5 - 8
2
170
-
Foot
270
1
1.35
100
10 - 12
300
0.50
-
-
1400
Bloodfiend
240
2
Medium melee unit with Cleaving Attack.
Attacks land units.
Bloodfiend
9
-
4
9 - 15
2
240
-
Foot
270
1
1.35
100
22 - 26
450
0.25
-
-
1400
Overlord
170
2
Heavy melee unit with Howl of Terror, Cleaving Attack
and Vampiric Aura.
Attacks land units.
Overlord
13
-
6
40 - 52
2
170
-
Foot
270
1
1.35
100
25 - 29
775
0.25
300
0.75
1400
Fel Beast
155
2
Light melee unit.
Attacks land units.
Fel Beast
7
-
3
7 - 10
2
155
-
Foot
350
1
1.35
100
13 - 15
390
0.50
-
-
1400
Fel Stalker
320
50
4
Demonic beast that casts Mana Burn.
Attacks land units.
Fel Stalker
8
-
5
17 - 26
4
320
50
Foot
350
3
1.35
100
23 - 27
750
0.50
200
0.50
1400
Fel Ravager
320
50
4
Heavy melee unit that casts Black Arrow. Can also cast
Devour Magic.
Attacks land units.
Fel Ravager
3
-
7
50 - 65
4
320
50
Foot
350
4
1.35
100
38 - 44
950
0.50
300
0.75
1400
Infernal Contraption
275
50
4
Medium ranged unit that hurls fiery missiles.
Attacks land and air units.
Infernal Contraption
3
-
5
17 - 26
4
275
50
Foot
200
2
1.60
600
27 - 33
600
-
-
-
1400
Infernal Machine
275
50
4
Heavy ranged unit that hurls fiery missiles. Can cast
Breath of Fire.
Attacks land and air units.
Infernal Machine
2
-
8
70 - 88
4
275
50
Foot
200
2
1.60
600
35 - 43
1200
-
350
0.88
1400
Infernal Juggernaut
275
50
4
Heavy ranged unit that hurls fiery missiles. Can cast
Inferno.
Attacks land and air units.
Infernal Juggernaut
12
-
10
150 - 174
4
275
50
Foot
200
2
1.60
600
60 - 69
1500
-
400
1.00
1400
Succubus
225
40
3
Light melee unit.
Attacks land units.
Succubus
4
-
3
7 - 10
3
225
40
Foot
320
0
1.35
100
14 - 17
400
0.50
-
-
1400
Vile Tormentor
225
40
3
Medium melee unit that can cast Silence.
Attacks land units.
Vile Tormentor
3
-
5
9 - 15
3
225
40
Foot
320
0
1.60
500
30 - 37
510
0.50
200
0.50
1400
Vile Temptress
225
40
3
Heavy melee unit.
Attacks land units.
Vile Temptress
2
-
6
17 - 26
3
225
40
Foot
320
0
1.35
100
28 - 33
750
0.50
-
-
1400
Maiden of Pain
480
120
3
Heavy melee unit that can cast Life Drain and Shadow
Strike.
Attacks land units.
Maiden of Pain
9
-
8
40 - 52
3
480
120
Foot
320
0
1.35
500
53 - 60
1050
0.50
400
1.00
1400
Queen of Suffering
225
40
3
Heavy melee unit with Death Coil, Unholy Aura and Charm.
Attacks land units.
Queen of Suffering
21
-
10
50 - 65
3
225
40
Foot
351
1
100
68 - 77
1600
500
1400
Lesser Voidwalker
105
1
Light ranged unit.
Attacks land and air units.
Lesser Voidwalker
1
-
1
3 - 6
1
105
-
Hover
270
0
1.60
450
12 - 15
240
1.00
-
-
1400
Voidwalker
245
30
2
Light ranged unit with Cold Arrows.
Attacks land and air units.
Voidwalker
5
-
3
7 - 10
2
245
30
Hover
270
0
1.60
450
22 - 27
365
1.00
200
0.50
1400
Greater Voidwalker
300
45
4
Heavy ranged unit that casts Chain Lightning and Frost
Armor.
Attacks land and air units.
Greater Voidwalker
6
-
6
17 - 26
4
300
45
Hover
270
0
1.60
450
35 - 43
750
1.00
400
1.00
1400
Elder Voidwalker
545
150
4
Heavy ranged unit that can cast Devour Magic and Forked
Lightning.
Attacks land and air units.
Elder Voidwalker
18
-
9
70 - 88
4
545
150
Hover
270
0
1.35
450
67 - 75
1500
1.00
500
1.25
1400
Doom Guard
480
120
6
Heavy ranged unit can cast Dispel Magic, War Stomp,
Cripple and Rain of Fire.
Attacks land and air units.
Doom Guard
35
8
70 - 88
6
480
120
Foot
270
3
1.80
600
40 - 48
1350
0.50
500
1.25
1400
Infernal
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic.
Attacks land units.
Infernal
11
-
8
70 - 88
6
480
120
Foot
320
6
1.35
100
48 - 60
1500
1.00
-
-
1400
Forest Troll
150
10
2
Axe-throwing Troll.
Attacks land and air units.
Forest Troll
4
-
2
5 - 8
2
150
10
Foot
270
0
1.60
500
16 - 20
300
0.50
-
-
1400
Forest Troll Shadow Priest
195
10
2
Shadow Priest of healing magic. Hurls fiery missiles.
Can cast Abolish Magic.
Attacks land and air units.
Forest Troll Shadow Priest
3
-
2
5 - 8
2
195
10
Foot
270
0
1.80
600
16 - 24
240
0.50
200
0.50
1400
Forest Troll Trapper
215
20
2
Medium ranged unit that can Ensnare opponents.
Forest Troll High Priest
305
40
4
High Priest of healing magic. Hurls fiery missiles.
Can cast Abolish Magic and Inner Fire.
Attacks land and air units.
Forest Troll High Priest
6
-
4
9 - 15
4
305
40
Foot
270
0
1.80
600
24 - 32
450
0.50
300
0.75
1400
Forest Troll Warlord
365
80
5
Heavy ranged unit with Trueshot Aura.
Attacks land and air units.
Forest Troll Warlord
3
-
6
40 - 52
5
365
80
Foot
320
2
1.60
500
35 - 43
750
0.50
-
-
1400
Bandit
105
1
Light melee unit with Shadowmeld.
Attacks land units.
Bandit
2
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Brigand
150
10
2
Light ranged unit with Shadowmeld.
Attacks land and air units.
Brigand
1
-
2
5 - 8
2
150
10
Foot
270
0
1.60
500
16 - 20
300
0.50
-
-
1400
Rogue
150
2
Light melee unit with Shadowmeld.
Attacks land units.
Rogue
10
-
3
7 - 10
2
150
-
Foot
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Assassin
260
30
3
Medium ranged unit that fires envenomed bolts and can
Shadowmeld.
Attacks land and air units.
Assassin
5
-
4
9 - 15
3
260
30
Foot
270
1
1.60
500
24 - 30
450
0.50
-
-
1400
Enforcer
215
20
4
Light melee unit with Evasion.
Attacks land units.
Enforcer
2
-
5
17 - 26
4
215
20
Foot
270
1
1.35
100
28 - 34
600
0.50
-
-
1400
Bandit Lord
425
100
6
Heavy melee unit with Devotion Aura. Can cast Divine
Shield.
Attacks land units.
Bandit Lord
9
7
50 - 65
6
425
100
On Horse
320
6
1.35
100
38 - 44
950
0.50
500
1.25
1400
Mud Golem
145
10
2
Light melee unit that can Slow opponents. Immune to
spells.
Attacks land units.
Mud Golem
4
-
2
5 - 8
2
145
10
Foot
240
0
1.35
100
11 - 13
240
0.50
300
0.75
1400
Rock Golem
365
80
5
Heavy melee unit that hurls boulders at opponents.
Immune to spells.
Attacks land units.
Rock Golem
6
-
6
40 - 52
5
365
80
Foot
270
4
1.35
100
28 - 33
675
0.50
400
1.00
1400
Granite Golem
545
150
8
Heavy melee unit that can Slam opponents and hurl boulders.
Immune to spells.
Attacks land and air units.
Granite Golem
4
-
9
100 - 121
8
545
150
Foot
270
5
1.35
128
60 - 68
1500
1.50
600
1.50
1400
Fallen Priest
105
1
Light ranged unit.
Attacks land and air units.
Fallen Priest
3
-
1
3 - 6
1
105
-
Foot
270
0
1.80
600
6 - 10
240
0.50
-
-
1400
Deceiver
215
20
2
Light ranged unit that hurls Demon fire. Can cast Curse.
Attacks land and air units.
Deceiver
5
-
3
7 - 10
2
215
20
Foot
270
0
1.80
600
22 - 27
300
0.50
300
0.75
1400
Heretic
320
50
4
Medium ranged unit that hurls Demon fire. Can cast
Raise Dead and Carrion Swarm.
Attacks land and air units.
Heretic
3
-
5
17 - 26
4
320
50
Foot
270
1
1.80
600
27 - 37
600
0.50
400
1.00
1400
Kobold
90
1
Light melee unit.
Attacks land units.
Kobold
8
-
1
3 - 6
1
90
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Kobold Geomancer
215
30
2
Light ranged unit that casts Slow and Abolish Magic.
Attacks land and air units.
Kobold Geomancer
2
-
3
7 - 10
2
215
30
Foot
270
0
1.80
600
22 - 27
300
0.50
300
0.75
1400
Kobold Tunneler
150
2
Light melee unit that can Bash opponents.
Attacks land units.
Kobold Tunneler
7
-
3
7 - 10
2
150
-
Foot
270
1
1.35
100
13 - 15
325
0.50
-
-
1400
Kobold Taskmaster
320
50
4
Heavy melee unit with Command Aura. Can Bash opponents.
Attacks land units.
Kobold Taskmaster
3
-
5
17 - 26
4
320
50
Foot
270
3
1.35
100
23 - 27
650
0.50
-
-
1400
Apprentice Wizard
105
1
Light ranged unit.
Attacks land and air units.
Apprentice Wizard
5
-
1
3 - 6
1
105
-
Foot
270
0
1.80
600
6 - 10
180
0.50
-
-
1400
Rogue Wizard
215
20
2
Light ranged unit that can cast Frost Armor.
Attacks land and air units.
Rogue Wizard
9
-
3
7 - 10
2
215
20
Foot
270
0
1.80
600
22 - 27
340
0.50
300
0.75
1400
Renegade Wizard
320
50
4
Medium ranged unit that can cast Purge and Lightning
Shield.
Attacks land and air units.
Renegade Wizard
11
-
5
17 - 26
4
320
50
Foot
270
1
1.80
600
29 - 39
600
0.50
400
1.00
1400
Dark Wizard
480
120
6
Heavy ranged unit with Brilliance Aura. Can also cast
Raise Dead and Polymorph.
Attacks land and air units.
Dark Wizard
5
8
70 - 88
6
480
120
Foot
320
4
1.80
500
38 - 47
1200
1.00
500
1.25
1400
Enraged Elemental
255
30
3
Medium melee unit. Immune to spells.
Attacks land units.
Enraged Elemental
4
-
4
9 - 15
3
255
30
Foot
220
2
1.80
300
16 - 25
550
0.50
-
-
1400
Berserk Elemental
480
120
6
Heavy melee unit that can cast Frost Nova. Immune to
spells.
Attacks land units.
Berserk Elemental
6
-
8
70 - 88
6
480
120
Foot
270
4
1.80
300
38 - 47
1100
1.00
500
1.25
1400
Dalaran Reject
85
1
Dalaran Reject
4
-
1
3 - 6
1
85
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Blood Wizard
215
20
2
Blood Wizard
1
-
3
7 - 10
2
215
20
Foot
270
0
1.80
600
22 - 27
340
0.50
300
0.75
1400
Defender Golem
365
80
5
Defender Golem
1
-
6
40 - 52
5
365
80
Foot
270
2
1.35
100
28 - 33
500
0.50
400
1.00
1400
Guardian Golem
545
150
8
Guardian Golem
1
-
9
100 - 121
8
545
150
Foot
270
3
1.35
128
60 - 68
1025
1.50
600
1.50
1400
Moss Covered Granite Golem
545
150
8
Moss Covered Granite Golem
1
-
9
100 - 121
8
545
150
Foot
270
5
1.35
128
60 - 68
1500
1.50
600
1.50
1400
Flesh Golem
500
150
5
Flesh Golem
2
-
11
150 - 180
5
500
150
Foot
270
0
1.35
100
36 - 60
5600
3.00
600
1.50
1400
Battle Golem
200
2
Heavy melee unit. Immune to spells.
Attacks land units.
Battle Golem
4
-
3
7 - 10
2
200
-
Foot
240
0
1.35
100
10 - 12
500
0.50
-
-
1400
War Golem
400
80
5
Heavy melee unit. Immune to spells.
Attacks land units.
War Golem
2
-
6
40 - 52
5
400
80
Foot
270
4
1.35
100
28 - 33
1000
0.50
-
-
1400
Siege Golem
600
150
8
Heavy melee unit. Immune to spells.
Attacks land units.
Siege Golem
2
-
9
100 - 121
8
600
150
Foot
270
5
1.35
100
28 - 33
1900
0.50
-
-
1400
Fire Revenant
215
20
2
Light melee unit with Immolation.
Attacks land units.
Fire Revenant
4
-
3
7 - 10
2
215
20
Hover
270
0
1.35
100
13 - 15
340
0.50
300
0.75
1400
Lightning Revenant
365
80
5
Heavy melee unit that can cast Chain Lightning and
Purge.
Attacks land units.
Lightning Revenant
4
-
6
40 - 52
5
365
80
Hover
270
2
1.35
128
28 - 33
750
0.50
400
1.00
1400
Death Revenant
545
150
8
Heavy melee unit that casts Raise Dead, Death Coil,
and Animate Dead.
Attacks land units.
Death Revenant
4
-
9
100 - 121
8
545
150
Hover
320
5
1.35
128
60 - 68
1500
1.50
600
1.50
1400
Salamander Hatchling
215
20
2
Salamander Hatchling
1
-
3
7 - 10
2
215
20
Foot
270
1
1.80
400
20 - 28
400
0.50
-
-
1400
Salamander
320
50
4
Medium ranged unit that hurls fiery missiles. Can cast
Immolation and Firebolt.
Attacks land and air units.
Salamander
1
-
5
17 - 26
4
320
50
Foot
270
1
1.80
500
29 - 39
600
0.50
400
1.00
1400
Salamander Vizier
425
100
6
Heavy ranged unit that hurls fiery missiles. Can cast
Abolish Magic, Mana Burn, and Bloodlust.
Attacks land and air units.
Salamander Vizier
1
-
7
50 - 65
6
425
100
Foot
320
3
1.80
500
30 - 39
950
0.50
500
1.25
1400
Salamander Lord
745
200
8
Heavy ranged unit that hurls fiery missiles. Has the
ability to Devour opponents. Can cast Immolation and
Rain of Fire.
Attacks land and air units.
Salamander Lord
1
-
10
150 - 174
8
745
200
Foot
270
6
1.40
500
43 - 67
1800
2.00
700
1.75
1400
Sludge Minion
105
1
Light melee unit that can Slow opponents.
Attacks land units.
Sludge Minion
3
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
200
0.50
1400
Sludge Flinger
255
30
2
Light ranged unit that can Slow opponents.
Attacks land and air units.
Sludge Flinger
4
-
3
7 - 10
2
255
30
Foot
270
0
1.80
600
22 - 27
340
0.50
300
0.75
1400
Sludge Monstrosity
320
50
4
Medium melee unit that can Slow opponents.
Attacks land units.
Sludge Monstrosity
3
-
5
17 - 26
4
320
50
Foot
270
1
1.35
100
23 - 27
600
0.50
400
1.00
1400
Skeleton Archer
105
1
Light ranged unit.
Attacks land and air units.
Skeleton Archer
2
-
1
3 - 6
1
105
-
Foot
270
0
1.80
500
12 - 15
190
0.50
-
-
1400
Burning Archer
225
25
2
Light ranged unit that shoots Searing Arrows.
Attacks land and air units.
Burning Archer
1
-
3
7 - 10
2
225
25
Foot
270
0
1.60
500
20 - 29
300
0.50
300
0.75
1400
Skeleton Warrior
105
1
Light melee unit.
Attacks land and air units.
Skeleton Warrior
4
-
1
3 - 6
1
105
-
Foot
270
1
2.00
90
13 - 15
190
2.00
-
-
800
Giant Skeleton Warrior
165
2
Large melee unit.
Attacks land units.
Giant Skeleton Warrior
12
-
3
7 - 10
2
165
-
Foot
270
4
2.00
90
11 - 18
380
0.50
-
-
800
Corrupted Treant
105
1
Light melee unit.
Attacks land units.
Corrupted Treant
2
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Poison Treant
215
20
2
Light melee unit that poisons opponents. Can cast Entangling
Roots.
Attacks land units.
Poison Treant
1
-
3
7 - 10
2
215
20
Foot
270
0
1.35
100
17 - 21
290
0.50
300
0.75
1400
Plague Treant
320
50
4
Medium melee unit that diseases opponents. Can cast
Entangling Roots.
Attacks land units.
Plague Treant
1
-
5
17 - 26
4
320
50
Foot
270
1
1.35
100
31 - 36
600
0.50
400
1.00
1400
Murloc Plaguebearer
105
2
Light melee unit that diseases opponents.
Attacks land units.
Murloc Plaguebearer
1
-
2
5 - 8
2
105
-
Foot
270
0
1.35
100
9 - 11
180
0.50
-
-
1400
Murloc Flesheater
140
2
Light melee unit that can Cannibalize corpses.
Attacks land units.
Murloc Flesheater
1
-
3
7 - 10
2
140
-
Foot
270
1
1.35
100
12 - 14
400
0.50
-
-
1400
Murloc Mutant
365
80
5
Medium melee unit that can Cripple opponents.
Attacks land units.
Murloc Mutant
3
-
6
40 - 52
5
365
80
Foot
270
2
100
24 - 29
750
400
1400
Barbed Arachnathid
95
5
1
Light ranged unit that has the Burrow ability.
Attacks land and air units.
Barbed Arachnathid
-
-
1
3 - 6
1
95
5
Foot
300
1
1.60
600
12 - 15
200
0.50
-
-
1400
Burrowed Barbed Arachnathid
95
5
1
Light ranged unit.
Attacks land and air units.
Burrowed Barbed Arachnathid
1
-
1
3 - 6
1
95
5
Foot
0
1
-
-
-
-
200
10.00
-
-
1400
Barbed Arachnathid
95
5
1
Light ranged unit.
Attacks land and air units.
Barbed Arachnathid
1
-
1
3 - 6
1
95
5
Foot
300
1
1.60
600
12 - 15
200
0.50
-
-
1400
Crystal Arachnathid
105
1
Light melee unit.
Attacks land units.
Crystal Arachnathid
3
-
1
3 - 6
1
105
-
Foot
300
2
1.35
100
9 - 11
200
0.50
-
-
1400
Warrior Arachnathid
215
20
2
Light melee unit.
Attacks land units.
Warrior Arachnathid
1
-
3
7 - 10
2
215
20
Foot
300
2
1.35
100
13 - 15
375
0.50
-
-
1400
Arachnathid Earth-borer
150
10
3
Medium ranged unit with Envenomed Weapons and Shadow
Strike.
Attacks land and air units.
Arachnathid Earth-borer
3
-
4
9 - 15
3
150
10
Foot
270
2
1.60
500
23 - 29
400
0.50
200
0.50
1400
Overlord Arachnathid
255
30
4
Heavy melee unit with Command Aura.
Attacks land units.
Overlord Arachnathid
1
-
5
17 - 26
4
255
30
Foot
300
2
100
23 - 27
750
-
-
1400
Blue Dragonspawn Meddler
145
2
Light melee unit with Evasion.
Attacks land units.
Blue Dragonspawn Meddler
2
-
3
7 - 10
2
145
-
Foot
300
1
100
11 - 13
370
-
-
1400
Blue Dragonspawn Apprentice
195
10
3
Light ranged unit with Evasion and Rejuvenation.
Attacks land and air units.
Blue Dragonspawn Apprentice
6
-
4
9 - 15
3
195
10
Foot
270
0
100
27 - 34
350
250
1400
Blue Dragonspawn Warrior
300
4
Heavy melee unit with Evasion.
Attacks land units.
Blue Dragonspawn Warrior
3
-
5
17 - 26
4
300
-
Foot
300
1
1.35
100
23 - 27
775
0.50
-
-
1400
Blue Dragonspawn Sorcerer
365
80
5
Medium ranged unit with Evasion and Frost Nova.
Attacks land and air units.
Blue Dragonspawn Sorcerer
4
-
6
40 - 52
5
365
80
Foot
270
0
1.35
100
28 - 34
675
0.50
400
1.00
1400
Blue Dragonspawn Overseer
480
120
6
Heavy melee unit with Breath of Frost, Devotion Aura,
and Evasion.
Attacks land units.
Blue Dragonspawn Overseer
1
-
8
70 - 88
6
480
120
Foot
300
4
100
48 - 55
1000
400
1400
Faceless One Trickster
350
30
3
Heavy melee unit with Purge and Curse.
Attacks land units.
Faceless One Trickster
5
-
6
40 - 52
3
350
30
Foot
300
2
1.35
100
28 - 33
675
0.50
300
0.75
1400
Faceless One Terror
400
120
6
Heavy ranged unit that hurls bolts of lightning. Can
cast Sleep and Mana Shield.
Attacks land and air units.
Faceless One Terror
5
-
8
70 - 88
6
400
120
Foot
300
2
1.80
500
40 - 48
1150
0.50
400
1.00
1400
Faceless One Deathbringer
745
200
8
Heavy ranged unit that hurls bolts of lightning. Can
cast Silence and Animate Dead.
Attacks land and air units.
Faceless One Deathbringer
3
-
10
150 - 174
8
745
200
Foot
300
2
1.50
500
45 - 81
1900
0.50
500
1.25
1400
Ice Troll
150
10
2
Light ranged unit.
Attacks land and air units.
Ice Troll
2
-
2
5 - 8
2
150
10
Foot
270
0
1.60
500
16 - 20
300
0.50
-
-
1400
Ice Troll Priest
175
10
2
Priest of healing magic.
Attacks land and air units.
Ice Troll Priest
1
-
2
5 - 8
2
175
10
Foot
270
0
1.80
600
16 - 24
240
0.50
200
0.50
1400
Ice Troll Trapper
200
20
2
Medium ranged unit that can Ensnare opponents.
Attacks land and air units.
Ice Troll Trapper
2
-
3
7 - 10
2
200
20
Foot
270
1
1.60
500
20 - 25
400
0.50
-
-
1400
Ice Troll Berserker
245
30
3
Medium ranged unit.
Attacks land and air units.
Ice Troll Berserker
3
-
4
9 - 15
3
245
30
Foot
270
1
1.60
500
27 - 37
450
0.50
-
-
1400
Ice Troll High Priest
255
30
3
High Priest of healing magic. Can cast Abolish Magic
and Frost Armor.
Attacks land and air units.
Ice Troll High Priest
2
-
4
9 - 15
3
255
30
Foot
270
0
1.80
600
24 - 32
450
0.50
300
0.75
1400
Ice Troll Warlord
365
80
5
Heavy ranged unit with Trueshot Aura.
Attacks land and air units.
Ice Troll Warlord
2
-
6
40 - 52
5
365
80
Foot
320
2
1.60
500
35 - 43
750
0.50
-
-
1400
Magnataur Warrior
340
15
4
Heavy melee unit. Immune to spells.
Attacks land units.
Magnataur Warrior
1
5
17 - 26
4
340
15
Foot
300
2
1.50
100
26 - 30
900
0.50
-
-
1400
Magnataur Reaver
255
30
6
Heavy melee unit that hurls bolts of frost at opponents.
Immune to spells.
Attacks land units.
Magnataur Reaver
1
-
8
70 - 88
6
255
30
Foot
300
2
1.50
100
53 - 61
1500
0.50
350
0.88
1400
Magnataur Destroyer
745
200
8
Heavy melee unit that can Slam opponents and hurl bolts
of frost. Immune to spells.
Attacks land units.
Magnataur Destroyer
4
-
10
150 - 174
8
745
200
Foot
300
3
1.50
100
75 - 85
2100
0.50
500
1.25
1400
Mammoth
255
30
2
Medium melee unit.
Attacks land units.
Mammoth
5
-
3
7 - 10
2
255
30
Foot
300
0
1.35
100
13 - 16
450
0.50
-
-
1400
Icetusk Mammoth
255
30
4
Heavy melee unit.
Attacks land units.
Icetusk Mammoth
3
-
5
17 - 26
4
255
30
Foot
300
1
1.35
100
23 - 27
925
0.50
-
-
1400
Dire Mammoth
480
120
6
Heavy melee unit.
Attacks land units.
Dire Mammoth
2
-
8
70 - 88
6
480
120
Foot
300
2
1.35
100
60 - 69
1550
0.50
-
-
1400
Spiderling
105
1
Light melee unit.
Attacks land units.
Spiderling
2
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Nerubian Warrior
205
2
Light melee unit that carries its young into battle.
Attacks land units.
Nerubian Warrior
5
-
3
7 - 10
2
205
-
Foot
320
1
1.35
100
13 - 15
400
0.50
-
-
1400
Nerubian Webspinner
200
35
3
Light ranged unit that can cast Web and Raise Dead.
Attacks land units.
Nerubian Webspinner
1
-
3
7 - 10
3
200
35
Foot
320
0
1.60
600
20 - 25
350
0.50
300
0.75
1400
Nerubian Seer
320
50
4
Heavy melee unit that can cast Abolish Magic and Raise
Dead.
Attacks land units.
Nerubian Seer
1
-
5
17 - 26
4
320
50
Foot
320
1
1.60
500
29 - 36
600
0.50
400
1.00
1400
Nerubian Spider Lord
320
50
4
Heavy melee unit that carries its young into battle.
Attacks land units.
Nerubian Spider Lord
5
-
5
17 - 26
4
320
50
Foot
320
3
1.35
100
23 - 27
750
0.50
-
-
1400
Nerubian Queen
425
100
6
Heavy melee unit with Unholy Aura. Casts Raise Dead
and Carrion Swarm.
Attacks land units.
Nerubian Queen
5
-
7
50 - 65
6
425
100
Foot
351
3
1.60
600
30 - 40
950
0.50
500
1.25
1400
Polar Bear
195
3
Medium melee amphibious unit.
Attacks land units.
Polar Bear
2
-
4
9 - 15
3
195
-
Amphibious
300
2
1.35
128
20 - 25
475
0.50
-
-
1400
Giant Polar Bear
365
80
5
Heavy melee amphibious unit.
Attacks land units.
Giant Polar Bear
2
-
6
40 - 52
5
365
80
Amphibious
320
3
1.35
128
33 - 38
900
0.50
-
-
1400
Polar Furbolg
255
30
3
Medium melee unit.
Attacks land units.
Polar Furbolg
2
-
4
9 - 15
3
255
30
Foot
300
2
1.35
100
17 - 21
550
0.50
-
-
1400
Polar Furbolg Shaman
275
30
3
Medium ranged unit with Abolish Magic and Frost Armor.
Attacks land and air units.
Polar Furbolg Shaman
1
-
4
9 - 15
3
275
30
Foot
270
0
1.80
600
24 - 32
550
0.50
300
0.75
1400
Polar Furbolg Tracker
365
80
5
Heavy melee unit that can Slow opponents.
Attacks land units.
Polar Furbolg Tracker
1
-
6
40 - 52
5
365
80
Foot
320
2
1.35
100
28 - 33
950
0.50
400
1.00
1400
Polar Furbolg Champion
425
100
6
Heavy melee unit.
Attacks land units.
Polar Furbolg Champion
1
-
7
50 - 65
6
425
100
Foot
320
5
1.35
100
38 - 44
950
0.50
-
-
1400
Polar Furbolg Elder Shaman
480
120
6
Heavy ranged unit with Frost Nova and Healing Wave.
Attacks land and air units.
Polar Furbolg Elder Shaman
2
-
8
70 - 88
6
480
120
Foot
320
3
1.80
600
30 - 39
950
0.50
500
1.25
1400
Polar Furbolg Ursa Warrior
480
120
8
Heavy melee unit with Command Aura and War Stomp.
Attacks land units.
Polar Furbolg Ursa Warrior
1
-
8
70 - 88
8
480
120
Foot
320
4
1.35
100
48 - 55
1100
1.00
500
1.25
1400
Tuskarr Fighter
170
2
Light melee unit.
Attacks land units.
Tuskarr Fighter
1
-
2
5 - 8
2
170
-
Foot
300
1
1.35
100
13 - 15
250
0.50
-
-
1400
Tuskarr Spearman
150
10
2
Light ranged unit.
Attacks land and air units.
Tuskarr Spearman
1
-
2
5 - 8
2
150
10
Foot
270
0
1.80
500
22 - 27
300
0.50
-
-
1400
Tuskarr Healer
215
10
2
Light ranged unit with Heal and Abolish Magic.
Attacks land and air units.
Tuskarr Healer
4
-
3
7 - 10
2
215
10
Foot
270
0
1.80
125
22 - 27
300
0.50
200
0.50
1400
Tuskarr Trapper
280
40
3
Medium ranged unit with Ensnare.
Attacks land and air units.
Tuskarr Trapper
1
-
4
9 - 15
3
280
40
Foot
270
1
1.60
500
27 - 34
475
0.50
-
-
1400
Tuskarr Warrior
255
30
3
Medium melee unit.
Attacks land units.
Tuskarr Warrior
2
-
4
9 - 15
3
255
30
Foot
300
1
1.35
100
20 - 25
475
0.50
-
-
1400
Tuskarr Sorcerer
195
10
4
Medium ranged unit with Inner Fire.
Attacks land and air units.
Tuskarr Sorcerer
3
-
5
17 - 26
4
195
10
Foot
270
0
1.80
600
33 - 40
475
0.50
300
0.75
1400
Tuskarr Chieftain
425
100
6
Heavy melee unit with Command Aura.
Attacks land units.
Tuskarr Chieftain
1
-
7
50 - 65
6
425
100
Foot
320
4
1.35
100
43 - 49
950
0.50
-
-
1400
Unbroken Darkhunter
150
10
2
Light melee unit.
Attacks land units.
Unbroken Darkhunter
1
-
2
5 - 8
2
150
10
Foot
300
1
1.35
100
13 - 15
250
0.50
-
-
1400
Unbroken Rager
255
30
3
Medium melee unit. Can cast ensnare.
Attacks land units.
Unbroken Rager
4
-
4
9 - 15
3
255
30
Foot
300
1
1
100
20 - 25
475
0
-
-
1400
Unbroken Darkweaver
300
50
3
Medium melee unit with Unholy Frenzy.
Attacks land units.
Unbroken Darkweaver
10
5
17 - 26
3
300
50
Foot
300
1
1.35
100
23 - 27
600
0.50
200
0.50
1400
Ogre Warrior
150
2
Standard warrior of the Ogre Legion.
Attacks land units.
Ogre Warrior
8
3
7 - 10
2
150
-
Foot
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Ogre Magi
320
50
4
Spellcasting warrior of the Ogre Legion. Can cast Bloodlust.
Attacks land units.
Ogre Magi
5
-
5
17 - 26
4
320
50
Foot
270
1
1.35
100
23 - 27
600
0.50
400
1.00
1400
Ogre Mauler
300
4
Large brutal warrior of the Ogre Legion.
Attacks land units.
Ogre Mauler
4
-
5
17 - 26
4
300
-
Foot
270
3
1.35
100
23 - 27
850
0.50
-
-
1400
Ogre Lord
425
100
6
Lord of the Ogre Legion. Has a defensive aura, and
can cast Shockwave.
Attacks land units.
Ogre Lord
2
-
7
50 - 65
6
425
100
Foot
320
6
1.35
100
38 - 44
950
0.50
500
1.25
1400
Gnoll Poacher
105
1
Light ranged unit.
Attacks land and air units.
Gnoll Poacher
1
-
1
3 - 6
1
105
-
Foot
270
0
1.60
500
12 - 15
240
0.50
-
-
1400
Gnoll
105
1
Light melee unit.
Attacks land units.
Gnoll
3
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Gnoll Brute
140
2
Light melee unit to bolster your forces.
Attacks land units.
Gnoll Brute
7
-
3
7 - 10
2
140
-
Foot
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Gnoll Warden
180
20
2
Light ranged unit that hurls bolts of lightning. Can
cast Purge.
Attacks land and air units.
Gnoll Warden
5
-
3
7 - 10
2
180
20
Foot
270
0
500
20 - 29
330
300
1400
Gnoll Overseer
305
35
4
Heavy melee unit with Command Aura.
Attacks land units.
Gnoll Overseer
2
-
5
17 - 26
4
305
35
Foot
270
3
100
23 - 27
750
-
-
1400
Gnoll Assassin
215
20
2
Light ranged unit that fires envenomed bolts.
Attacks land and air units.
Gnoll Assassin
-
-
3
7 - 10
2
215
20
Foot
270
1
500
20 - 29
320
-
-
1400
Ghost
215
20
2
Light ranged unit that can cast Possession.
Attacks land and air units.
Ghost
2
-
3
7 - 10
2
215
20
Hover
270
0
1.80
400
22 - 27
300
0.50
300
0.75
1400
Wraith
365
80
5
Heavy ranged unit that can cast Curse and Possession.
Attacks land and air units.
Wraith
2
6
40 - 52
5
365
80
Hover
270
0
1.80
500
30 - 41
750
0.50
400
1.00
1400
Frost Revenant
255
30
3
Medium melee unit that can cast Blizzard.
Attacks land units.
Frost Revenant
7
-
4
9 - 15
3
255
30
Hover
270
1
1.35
128
17 - 20
450
0.50
300
0.75
1400
Ice Revenant
480
120
6
Heavy melee unit with Vampiric Aura. Can cast Frost
Nova.
Attacks land units.
Ice Revenant
8
-
8
70 - 88
6
480
120
Hover
270
4
1.35
128
48 - 55
1100
1.00
500
1.25
1400
Primal Pandaren
255
30
3
Medium melee unit.
Attacks land units.
Primal Pandaren
1
-
4
9 - 15
3
255
30
Foot
300
2
1.35
100
17 - 21
550
0.50
-
-
1400
Skeletal Marksman
215
20
2
Light ranged unit that shoots Cold Arrows.
Attacks land and air units.
Skeletal Marksman
4
-
3
7 - 10
2
215
20
Foot
270
0
1.60
500
20 - 29
300
0.50
300
0.75
1400
Wendigo
255
30
3
Medium melee unit.
Attacks land units.
Wendigo
1
-
4
9 - 15
3
255
30
Foot
320
2
1.35
128
17 - 21
550
0.50
-
-
1400
Elder Wendigo
365
80
5
Heavy melee unit that can Bash opponents.
Attacks land units.
Elder Wendigo
1
-
6
40 - 52
5
365
80
Foot
320
3
1.35
128
28 - 33
950
0.50
-
-
1400
Ancient Wendigo
545
150
8
Heavy melee unit with Bash, War Stomp, and Reincarnation.
Attacks land units.
Ancient Wendigo
1
9
100 - 121
8
545
150
Foot
320
5
1.35
128
60 - 68
1200
1.50
600
1.50
1400
Wendigo Shaman
425
100
6
Heavy melee unit that can cast Roar and Rejuvenation.
Attacks land units.
Wendigo Shaman
1
-
7
50 - 65
6
425
100
Foot
320
3
1.35
128
38 - 44
950
0.50
500
1.25
1400
Hydra Hatchling
255
30
2
Medium ranged amphibious unit with Slow Poison.
Attacks land and air units.
Hydra Hatchling
4
-
3
7 - 10
2
255
30
Amphibious
270
0
1.60
500
20 - 25
350
4.00
-
-
1400
Hydra
255
30
5
Light ranged amphibious unit with Slow Poison. When
it is slain, smaller Hydras will arise from its corpse.
Attacks land and air units.
Hydra
4
-
6
40 - 52
5
255
30
Amphibious
270
0
1.60
500
25 - 31
575
10.00
-
-
1400
Elder Hydra
255
30
6
Heavy ranged amphibious unit with Faerie Fire.
Attacks land and air units.
Elder Hydra
4
7
50 - 65
6
255
30
Amphibious
270
0
1.60
600
34 - 44
850
15.00
400
1.00
1400
Ancient Hydra
745
200
8
Heavy ranged amphibious unit with Devour, War Stomp,
and Slow Poison. When it is slain, smaller Hydras will
arise from its corpse.
Attacks land and air units.
Ancient Hydra
9
-
10
150 - 174
8
745
200
Amphibious
270
2
1.50
500
75 - 97
1600
25.00
600
1.50
1400
Jungle Stalker
215
20
2
Medium melee unit.
Attacks land units.
Jungle Stalker
1
-
3
7 - 10
2
215
20
Foot
320
0
1.35
128
13 - 15
400
0.50
-
-
1400
Elder Jungle Stalker
375
5
Heavy melee unit.
Attacks land units.
Elder Jungle Stalker
1
-
6
40 - 52
5
375
-
Foot
320
1
1.35
128
35 - 40
900
0.50
-
-
1400
Enraged Jungle Stalker
545
150
8
Heavy melee unit that can Slam opponents.
Attacks land units.
Enraged Jungle Stalker
6
-
9
100 - 121
8
545
150
Foot
320
2
1.35
128
60 - 68
1600
0.50
600
1.50
1400
Makrura Prawn
105
1
Light melee unit.
Attacks land units.
Makrura Prawn
2
-
1
3 - 6
1
105
-
Foot
270
6
1.35
100
9 - 11
170
0.50
-
-
1400
Makrura Tidecaller
105
2
Light ranged unit with Heal and Frost Armor.
Attacks land and air units.
Makrura Tidecaller
2
-
2
5 - 8
2
105
-
Foot
270
6
1.60
500
16 - 20
240
0.50
300
0.75
1400
Makrura Pooldweller
105
2
Light melee unit.
Attacks land units.
Makrura Pooldweller
2
-
2
5 - 8
2
105
-
Foot
270
6
1.35
100
7 - 13
210
0.50
-
-
1400
Makrura Deepseer
500
100
4
Medium ranged unit that can cast Entangling Roots and
summon Prawns.
Attacks land and air units.
Makrura Deepseer
2
-
5
17 - 26
4
500
100
Foot
270
6
1.80
600
27 - 37
480
0.50
300
0.75
1400
Makrura Snapper
315
4
Heavy melee unit.
Attacks land units.
Makrura Snapper
3
-
5
17 - 26
4
315
-
Foot
270
6
1.35
100
25 - 30
620
0.50
-
-
1400
Makrura Tidal Lord
105
6
Heavy melee unit with Devotion Aura and Cleaving Attack.
Attacks land units.
Makrura Tidal Lord
3
-
7
50 - 65
6
105
-
Foot
270
9
1.35
100
38 - 44
800
0.50
-
-
1400
Mur'gul Cliffrunner
105
1
Light melee amphibious unit.
Attacks land units.
Mur'gul Cliffrunner
1
-
1
3 - 6
1
105
-
Amphibious
270
2
1.35
100
9 - 11
240
0.50
-
-
1400
Mur'gul Blood-Gill
195
10
2
Light ranged amphibious unit with Heal.
Attacks land and air units.
Mur'gul Blood-Gill
1
-
2
5 - 8
2
195
10
Amphibious
270
2
1.60
500
16 - 20
300
0.50
200
0.50
1400
Mur'gul Tidewarrior
105
2
Light melee amphibious unit.
Attacks land units.
Mur'gul Tidewarrior
1
-
3
7 - 10
2
105
-
Amphibious
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Mur'gul Snarecaster
265
30
3
Medium ranged amphibious unit with Abolish Magic and
Slow.
Attacks land and air units.
Mur'gul Snarecaster
4
-
4
9 - 15
3
265
30
Amphibious
270
2
1.80
500
27 - 37
375
0.50
300
0.75
1400
Mur'gul Marauder
105
5
Heavy melee amphibious unit with Command Aura.
Attacks land units.
Mur'gul Marauder
4
-
6
40 - 52
5
105
-
Amphibious
270
2
1.35
100
28 - 33
1000
0.50
-
-
1400
Mur'gul Shadowcaster
105
6
Heavy ranged amphibious unit with Curse and Hex.
Attacks land and air units.
Mur'gul Shadowcaster
3
-
7
50 - 65
6
105
-
Amphibious
270
2
1.80
600
30 - 39
1000
0.50
400
1.00
1400
Reef Elemental
170
2
Light ranged unit.
Attacks land and air units.
Reef Elemental
6
-
2
5 - 8
2
170
-
Amphibious
220
2
1.60
500
16 - 20
300
0.50
-
-
1200
Sea Elemental
170
4
Medium ranged unit that can Bash opponents.
Attacks land and air units.
Sea Elemental
12
-
5
17 - 26
4
170
-
Amphibious
220
2
1.80
600
27 - 37
550
0.50
-
-
1200
Sea Giant
265
85
2
Light melee amphibious unit with Pulverize.
Attacks land units.
Sea Giant
3
-
3
7 - 10
2
265
85
Amphibious
200
0
1.50
100
11 - 13
350
0.50
-
-
1200
Sea Giant Hunter
265
85
4
Heavy melee amphibious unit with Ensnare, and Pulverize.
Attacks land units.
Sea Giant Hunter
4
-
5
17 - 26
4
265
85
Amphibious
200
0
1.50
100
19 - 23
725
0.50
-
-
1200
Sea Giant Behemoth
265
85
6
Heavy melee amphibious unit with Hurl Boulder, War
Stomp, and Pulverize.
Giant Sea Turtle
295
35
3
Medium ranged amphibious unit whose spiked shell harms
enemy melee attackers.
Attacks land and air units.
Giant Sea Turtle
2
-
4
9 - 15
3
295
35
Amphibious
270
4
1.60
500
27 - 37
375
0.50
-
-
1400
Gargantuan Sea Turtle
255
30
6
Heavy melee amphibious unit whose spiked shell harms
enemy melee attackers.
Attacks land units.
Gargantuan Sea Turtle
4
-
7
50 - 65
6
255
30
Amphibious
270
4
100
38 - 46
1250
-
-
1400
Dragon Turtle
745
200
8
Heavy melee amphibious unit with Devour and Spiked
Shell. Can cast Crushing Wave.
Attacks land units.
Dragon Turtle
2
-
10
150 - 174
8
745
200
Amphibious
270
4
1.35
128
64 - 83
2000
0.50
600
1.50
1400
Revenant of the Tides
255
30
2
Light melee unit.
Attacks land units.
Revenant of the Tides
2
-
3
7 - 10
2
255
30
Hover
270
2
1.35
100
13 - 15
375
0.50
-
-
1400
Revenant of the Seas
255
30
4
Heavy melee unit.
Attacks land units.
Revenant of the Seas
1
-
5
17 - 26
4
255
30
Hover
270
2
1.35
100
23 - 27
900
0.50
-
-
1400
Revenant of the Depths
425
100
6
Heavy melee unit who can cast Summon Sea Elemental.
Attacks land units.
Revenant of the Depths
2
-
8
70 - 88
6
425
100
Hover
270
2
1.35
100
48 - 55
1000
0.50
500
1.25
1400
Deeplord Revenant
745
200
8
Heavy melee unit with Crushing Wave and Frost Armor.
Attacks land units.
Deeplord Revenant
6
-
10
150 - 174
8
745
200
Hover
270
2
1.35
128
68 - 77
2100
0.50
600
1.50
1400
Skeletal Orc
90
2
Light melee unit.
Attacks land units.
Skeletal Orc
1
-
3
7 - 10
2
90
-
Foot
270
2
1.35
100
13 - 15
375
0.50
-
-
800
Skeletal Orc Grunt
200
3
Heavy melee unit.
Attacks land units.
Skeletal Orc Grunt
1
-
5
17 - 26
3
200
-
Foot
270
3
1.35
100
23 - 27
850
0.50
-
-
800
Skeletal Orc Champion
450
3
Heavy melee unit with Death Coil.
Attacks land units.
Skeletal Orc Champion
1
-
8
70 - 88
3
450
-
Foot
270
2
1.35
100
48 - 55
1100
0.50
400
1.00
800
Spider Crab Shorecrawler
105
1
Light melee unit.
Attacks land units.
Spider Crab Shorecrawler
2
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Spider Crab Limbripper
150
2
Light melee unit.
Attacks land units.
Spider Crab Limbripper
4
-
3
7 - 10
2
150
-
Foot
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Spider Crab Behemoth
300
4
Heavy melee unit.
Attacks land units.
Spider Crab Behemoth
1
-
5
17 - 26
4
300
-
Foot
270
3
1.35
100
23 - 27
850
0.50
-
-
1400
Stormreaver Apprentice
105
5
1
Light ranged unit.
Attacks land and air units.
Stormreaver Apprentice
2
-
1
3 - 6
1
105
5
Foot
270
1
1.80
500
16 - 20
240
0.50
-
-
1400
Stormreaver Hermit
190
20
2
Light ranged unit with Purge.
Attacks land and air units.
Stormreaver Hermit
2
-
3
7 - 10
2
190
20
Foot
270
2
1.80
500
20 - 25
340
0.50
200
0.50
1400
Stormreaver Necrolyte
180
20
5
Heavy ranged unit with Bloodlust and Chain Lightning.
Attacks land and air units.
Stormreaver Necrolyte
1
-
6
40 - 52
5
180
20
Foot
270
2
1.80
600
35 - 43
675
0.50
350
0.88
1400
Stormreaver Warlock
545
150
8
Heavy ranged unit with Monsoon and Animate Dead.
Attacks land and air units.
Stormreaver Warlock
7
-
9
100 - 121
8
545
150
Foot
270
2
1.80
600
73 - 89
1500
0.50
500
1.25
1400
Sasquatch
320
50
4
Medium melee unit.
Attacks land units.
Sasquatch
4
-
5
17 - 26
4
320
50
Foot
270
3
128
23 - 27
750
-
-
1400
Elder Sasquatch
365
80
5
Heavy melee unit that can Bash opponents. Can cast
Force of Nature.
Attacks land units.
Elder Sasquatch
2
-
6
40 - 52
5
365
80
Foot
320
2
128
28 - 33
950
400
1400
Sasquatch Oracle
425
100
6
Heavy melee unit with Roar. Can also cast Rejuvenation.
Attacks land units.
Sasquatch Oracle
4
7
50 - 65
6
425
100
Foot
320
3
128
38 - 44
950
500
1400
Ancient Sasquatch
545
150
8
Heavy melee unit that can Slam opponents. Can cast
Force of Nature. Also has Reincarnation.
Attacks land units.
Ancient Sasquatch
1
9
100 - 121
8
545
150
Foot
320
5
1.35
128
60 - 68
1200
1.50
600
1.50
1400
Guard of the Old Gods
745
200
10
Heavy warrior. Can cast Silence, Firebolt, Cleaving
Attack, Bash, Resistant Skin and Animate Dead.
Attacks land and air units.
Guard of the Old Gods
14
10
150 - 174
10
745
200
Foot
300
8
1.50
500
200 - 236
15000
3.00
500
1.25
1400
Fel Reaver
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic.
Attacks land units.
Fel Reaver
3
-
8
70 - 88
6
480
120
Foot
320
6
1.35
100
48 - 60
1500
1.00
200
2.00
1400
Infernal Reaver
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic.
Attacks land units.
Infernal Reaver
8
-
8
70 - 88
6
480
120
Foot
320
6
1.35
100
48 - 60
1500
1.00
200
2.00
1400
Void Reaver
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic.
Attacks land units.
Void Reaver
7
-
8
70 - 88
6
480
120
Foot
320
6
1.35
100
48 - 60
1500
1.00
200
2.00
1400
Fel Shivarra
225
40
3
Heavy melee unit with Death Coil, Unholy Aura and Charm.
Attacks land units.
Fel Shivarra
3
-
10
50 - 65
3
225
40
Foot
351
3
1.35
100
68 - 77
1600
0.50
500
1.25
1400
Shadow Shivarra
225
40
3
Heavy melee unit with Death Coil, Unholy Aura and Charm.
Attacks land units.
Shadow Shivarra
3
-
10
50 - 65
3
225
40
Foot
351
3
1.35
100
68 - 77
1600
0.50
500
1.25
1400
Core Hound
745
200
8
Heavy melee amphibious unit with Devour and Spiked
Shell. Can cast Crushing Wave.
Attacks land units.
Core Hound
3
-
10
150 - 174
8
745
200
Amphibious
270
4
1.35
128
64 - 83
2000
0.50
600
1.50
1400
Fel Core Hound
745
200
8
Heavy melee amphibious unit with Devour and Spiked
Shell. Can cast Crushing Wave.
Attacks land units.
Fel Core Hound
3
-
10
150 - 174
8
745
200
Amphibious
270
4
1.35
128
64 - 83
2000
0.50
600
1.50
1400
Legion Ship
320
100
4
A massive air transport.
Attacks land and air units.
Legion Ship
4
-
6
25 - 28
4
320
100
Fly
270
0
2.00
500
20 - 32
500
-
200
2.00
1400
Doom Lord of Sargeras
480
120
6
Heavy ranged unit can cast Dispel Magic, War Stomp,
Cripple and Rain of Fire.
Attacks land and air units.
Doom Lord of Sargeras
18
-
25
70 - 88
6
480
120
Foot
270
8
1.80
600
150 - 158
9000
0.50
5000
1.25
1400
Divine Golem
200
2
Heavy unit causing Chaos damage. Immune to spells.
Can cast Divine Shield.
Attacks land and air units.
Limited to 8.
Divine Golem
-
-
3
7 - 10
2
200
-
Foot
240
0
1.35
500
10 - 12
500
0.50
200
2.00
1400
Val'kyr
225
40
4
Flying range unit.
Attacks land and air units.
Val'kyr
2
-
6
7 - 10
4
225
40
Fly
320
3
1.35
500
14 - 17
900
0.50
300
2.00
1400
Val'kyr
225
40
4
Flying range unit.
Attacks land and air units.
Val'kyr
2
-
6
7 - 10
4
225
40
Fly
320
3
1.35
500
14 - 17
900
0.50
300
2.00
1400
Aqir
425
100
6
Heavy melee unit with Unholy Aura. Casts Raise Dead
and Carrion Swarm.
Attacks land units.
Aqir
5
-
7
50 - 65
6
425
100
Foot
351
3
1.60
600
30 - 40
950
0.50
500
1.25
1400
Arakkoa
85
2
Light melee unit.
Attacks land units.
Arakkoa
2
-
1
3 - 6
2
85
-
Foot
270
1
1.35
100
9 - 11
240
0.50
-
-
1400
Sun Lord
215
20
2
Light flying ranged unit that hurls pin-feathers.
Attacks land and air units.
Sun Lord
1
-
3
7 - 10
2
215
20
Fly
350
1
1.60
500
20 - 25
340
0.50
-
-
1400
Shadow Lord
215
20
2
Light flying ranged unit that hurls pin-feathers.
Attacks land and air units.
Shadow Lord
1
-
3
7 - 10
2
215
20
Fly
350
1
1.60
500
20 - 25
340
0.50
-
-
1400
Multi-Tier Hydra
745
200
8
Heavy ranged amphibious unit with Devour, War Stomp,
and Slow Poison. When it is slain, smaller Hydras will
arise from its corpse.
Attacks land and air units.
Multi-Tier Hydra
1
-
10
150 - 174
8
745
200
Float
270
2
1.50
500
75 - 97
1600
25.00
600
1.50
1400
Gronn
525
250
8
Immense, brutal giants native to Draenor. Has ability
Hurl Boulder, Bash, War Stomp, and can Shockwave.
Attacks land units.
Gronn
3
-
10
50 - 65
8
525
250
Foot
320
5
1.35
100
45 - 51
1200
0.50
500
1.25
1400
Wild Elekk
255
30
4
Heavy melee unit.
Attacks land units.
Wild Elekk
6
-
5
17 - 26
4
255
30
Foot
300
1
1.35
100
23 - 27
925
0.50
-
-
1400
Earth Elemental
170
4
Medium ranged unit that can Bash opponents.
Attacks land and air units.
Earth Elemental
4
-
5
17 - 26
4
170
-
Foot
220
2
1.80
600
27 - 37
550
0.50
-
-
1200
Air Elemental
170
4
Medium ranged unit that can Bash opponents.
Attacks land and air units.
Air Elemental
3
-
5
17 - 26
4
170
-
Fly
220
2
1.80
600
27 - 37
550
0.50
-
-
1200
Vigilant
375
4
Medium melee unit made of iron. Excellent at harvesting
large amounts of lumber.
Attacks land units and
trees.
Vigilant
5
-
4
85 - 103
4
375
-
Foot
240
3
1.40
128
31 - 61
600
-
-
-
1400
Wrathguard
170
2
Heavy melee unit with Howl of Terror, Cleaving Attack
and Vampiric Aura.
Attacks land units.
Wrathguard
8
-
6
40 - 52
2
170
-
Foot
270
1
1.35
100
25 - 29
775
0.25
300
0.75
1400
Jailer
300
20
3
Evil demon creature who can cast Devour.
Jailer
4
-
3
17 - 26
3
300
20
Hover
370
0
-
-
-
-
800
1.00
500
1.00
1400
Inquisitor
200
2
Casting unit with Floating Eye, Anti-magic Shell and
Soul Theft.
Attacks land units.
Inquisitor
5
-
3
40 - 52
2
200
-
Foot
270
1
1.35
100
14 - 18
700
0.25
200
2.00
1400
Shark
255
30
6
Heavy water unit with Faerie Fire.
Attacks land and air units.
Shark
9
-
7
50 - 65
6
255
30
Float
270
0
1.60
90
34 - 44
850
15.00
400
1.00
1400
Whale
255
30
6
Heavy water unit with Faerie Fire.
Attacks land and air units.
Whale
15
-
7
50 - 65
6
255
30
Float
270
0
1.60
90
34 - 44
850
15.00
400
1.00
1400
Phoenix
A powerful flaming Phoenix. Can cast Phoenix Fire,
Phoenix Egg and has Spell Immunity and Resistant Skin.
Attacks land and air units.
Phoenix
3
-
6
25 - 46
-
-
-
Fly
320
1
1.40
600
60 - 75
1250
2.00
-
-
1600
Lesser Thunder Phoenix
215
80
A powerful flaming Phoenix. Can cast Phoenix Fire.
Attacks land and air units.
Lesser Thunder Phoenix
2
-
3
25 - 46
-
215
80
Fly
380
1
1.40
600
25 - 40
400
2.00
-
-
1600
Thunder Phoenix
365
200
A powerful flaming Phoenix. Can cast Phoenix Fire and
has Resistant Skin.
Attacks land and air units.
Thunder Phoenix
2
-
5
25 - 46
-
365
200
Fly
380
5
1.40
600
45 - 60
650
2.00
-
-
1600
Greater Thunder Phoenix
745
200
A powerful flaming Phoenix. Can cast Breath of Fire
and Phoenix Fire and has Resistant Skin.
Attacks land and air units.
Greater Thunder Phoenix
1
-
8
25 - 46
-
745
200
Fly
380
10
1.40
600
65 - 80
1450
2.00
550
1.00
1600
Dryad Faun
145
60
3
Anti-spellcaster that has a poison attack which slows
and damages enemy units. Also has Spell Immunity which
renders her invulnerable to magical effects and damage.
Can cast Abolish Magic.
Attacks land and air units.
Dryad Faun
4
-
3
15 - 27
3
145
60
Foot
350
0
2.00
500
16 - 19
435
0.50
200
0.75
1400
Direhorn
365
150
6
Heavy ranged unit that hurls bolts of lightning. Can
Slam opponents.
Attacks land and air units.
Direhorn
2
-
6
40 - 52
6
365
150
Foot
270
2
1.80
90
26 - 34
750
0.50
400
1.00
1400
Enraged Sand Elemental
255
30
3
Medium melee unit. Immune to spells.
Attacks land units.
Enraged Sand Elemental
2
-
4
9 - 15
3
255
30
Foot
220
2
1.80
300
16 - 25
550
0.50
-
-
1400
Berserk Sand Elemental
480
120
6
Heavy melee unit that can cast Frost Nova. Immune to
spells.
Attacks land units.
Berserk Sand Elemental
1
-
8
70 - 88
6
480
120
Foot
270
4
1.80
300
38 - 47
1100
1.00
500
1.25
1400
Sand Worm
745
200
8
Heavy ranged unit that hurls fiery missiles. Has the
ability to Devour opponents. Can cast Immolation and
Rain of Fire.
Attacks land and air units.
Sand Worm
-
-
10
150 - 174
8
745
200
Foot
270
6
1.40
500
43 - 67
1800
2.00
700
1.75
1400
Burrowed Sand Worm
745
200
8
Heavy ranged unit that hurls fiery missiles. Has the
ability to Devour opponents. Can cast Immolation and
Rain of Fire.
Attacks land and air units.
Burrowed Sand Worm
1
-
10
150 - 174
8
745
200
Foot
0
6
-
-
-
-
1800
2.00
700
1.75
1400
Sand Troll
150
10
2
Axe-throwing Troll.
Attacks land and air units.
Sand Troll
2
-
2
5 - 8
2
150
10
Foot
270
0
1.60
500
16 - 20
300
0.50
-
-
1400
Egg Sack
Egg Sack
8
-
0
0 - 0
-
-
-
Foot
0
0
-
-
-
-
200
-
-
-
1600
Living Statue
545
150
8
Heavy melee unit that can Slam opponents and hurl boulders.
Immune to spells.
Attacks land and air units.
Living Statue
-
-
9
100 - 121
8
545
150
Foot
270
5
1.35
128
60 - 68
1500
1.50
600
1.50
1400
Living Statue
545
150
8
Heavy melee unit that can Slam opponents and hurl boulders.
Immune to spells.
Attacks land and air units.
Living Statue
2
-
9
100 - 121
8
545
150
None
0
5
-
-
-
-
1500
1.50
600
1.50
1400
Silithid Wasp
215
20
2
Light flying ranged unit.
Attacks land and air units.
Silithid Wasp
3
-
3
7 - 10
2
215
20
Fly
350
1
1.60
500
20 - 25
340
0.50
-
-
1400
Quiraj Prophet
255
30
3
Medium melee spell caster unit. Can cast Banish and
Sleep.
Attacks land units.
Quiraj Prophet
1
-
4
9 - 15
3
255
30
Foot
300
1
1.35
100
17 - 21
550
0.50
200
2.00
1400
Orc Warlock
215
2
Orc spellcaster. Can initially cast Firebolt, which
stuns and damages a target enemy unit. Can also learn
Unholy Frenzy and Cripple.
Attacks land and air units.
Orc Warlock
8
-
2
25 - 46
2
215
-
Foot
270
0
1.75
600
14 - 20
250
0.25
300
0.75
1400
Gul'dan's Guard
900
400
8
Heavy ranged unit with Monsoon and Animate Dead.
Attacks land and air units.
Gul'dan's Guard
8
-
10
100 - 121
8
900
400
Foot
270
9
1.80
600
200 - 216
5000
0.50
1000
2.00
1400
Cage
Cage
5
-
0
0 - 0
-
-
-
Foot
0
0
-
-
-
-
200
-
-
-
120
Bear
195
3
Medium melee amphibious unit.
Attacks land units.
Bear
1
-
4
9 - 15
3
195
-
Amphibious
300
2
1.35
128
20 - 25
475
0.50
-
-
1400
Giant Bear
365
80
5
Heavy melee amphibious unit.
Attacks land units.
Giant Bear
1
-
6
40 - 52
5
365
80
Amphibious
320
3
1.35
128
33 - 38
900
0.50
-
-
1400
Clefthoof Rider
300
4
Large brutal warrior of the Ogre Legion.
Attacks land units.
Clefthoof Rider
1
-
5
17 - 26
4
300
-
Foot
270
3
1.35
100
23 - 27
850
0.50
200
2.00
1400
Rylak Rider
365
80
5
Small ranged flying unit.
Attacks land and air units.
Rylak Rider
2
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Peon
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Peon
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Peon
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Peon
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Peon
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Peon
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Orc Citizen (male)
10
1
A hearty Orc citizen. Has life regeneration aura.
Orc Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Orc Citizen (female)
10
1
An intelligent Orc citizen. Has mana regeneration aura.
Orc Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Pig
10
1
Call upon the spirit of Pig to save you.
Pet Pig
-
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Grunt
200
3
Brutish Orc warrior. Can learn Brute Strength.
Attacks land units.
Grunt
-
3
20 - 38
3
200
-
Foot
270
1
1.60
100
17 - 21
700
0.25
-
-
1400
Troll Axethrower
150
10
2
Axe-throwing Troll.
Attacks land and air units.
Troll Axethrower
-
2
5 - 8
2
150
10
Foot
270
0
1.60
500
16 - 20
300
0.50
-
-
1400
Troll Berserker
150
10
2
Axe-throwing Troll.
Attacks land and air units.
Troll Berserker
-
2
5 - 8
2
150
10
Foot
270
0
1.60
700
16 - 20
420
0.50
-
-
1600
Ogre
300
4
Large brutal warrior of the Ogre Legion.
Attacks land units.
Ogre
-
5
17 - 26
4
300
-
Foot
270
3
1.35
100
23 - 27
850
0.50
-
-
1400
Ogre-Mage
300
4
Large brutal spell casting warrior of the Ogre Legion.
Has the abilities Eye of Kilrogg, Bloodlust, and Runes.
Attacks land units.
Ogre-Mage
-
5
17 - 26
4
300
-
Foot
270
3
1.35
100
23 - 27
850
0.50
400
1.00
1400
Death Knight
180
40
3
Highly mobile magic rider. Effective against units.
Can learn the Haste, Unholy Armor, Death and Decay,
Whirwind, and Raise Dead abilities.
Attacks land and air units.
Death Knight
-
3
25 - 46
3
180
40
On Horse
350
1
1.85
500
22 - 27
610
0.25
255
2.00
1400
Catapult
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Catapult
-
2
25 - 46
4
220
50
Foot
240
2
4.50
1150
71 - 89
425
-
-
-
1400
-
0
0 - 0
-
-
-
None
0
0
-
-
-
-
0
-
-
-
0
-
0
0 - 0
-
-
-
None
0
0
-
-
-
-
0
-
-
-
0
-
0
0 - 0
-
-
-
None
0
0
-
-
-
-
0
-
-
-
0
Orc Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Orc Transport Ship
-
2
15 - 30
1
170
-
Float
320
0
-
-
-
-
1500
-
-
-
1400
Orc Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Orc Frigate
-
4
20 - 35
2
250
100
Float
350
0
1.50
600
54 - 69
575
-
-
-
1500
Orc Juggernaught
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Orc Juggernaught
-
6
20 - 38
3
500
200
Float
270
5
2.00
900
75 - 105
1000
-
-
-
1600
-
0
0 - 0
-
-
-
None
0
0
-
-
-
-
0
-
-
-
0
Oil Tanker
170
1
A sturdy transport ship capable of carrying huge amounts
of Oil over the sea.
Oil Tanker
-
2
15 - 30
1
170
-
Float
320
0
2.00
90
30 - 31
1500
-
-
-
1400
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Peasant
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Peasant
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Peasant
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Human Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Human Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Human Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Human Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Sheep
10
1
Call upon the spirit of Sheep to save you.
Pet Sheep
-
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Footman
135
2
Versatile foot soldier.
Attacks land units.
Footman
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Elven Archer
130
10
2
Basic long-ranged attacker.
Attacks land and air units.
Elven Archer
-
2
20 - 38
2
130
10
Foot
270
0
1.50
500
15 - 18
310
0.50
-
-
1400
Elven Ranger
130
10
2
Basic long-ranged attacker.
Attacks land and air units.
Elven Ranger
-
2
20 - 38
2
130
10
Foot
270
0
1.50
500
15 - 18
380
0.50
-
-
1500
Knight
245
60
4
Powerful mounted warrior.
Attacks land units.
Knight
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Paladin
245
60
4
Powerful mounted warrior.
Attacks land units.
Paladin
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
255
2.00
1400
Mage
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire. Can gather the resource
Favor from Arcane Sanctums.
Demolition Squad
215
100
2
Explosive team of goblin sappers. Particularly effective
against buildings.
Can Kaboom land units and
trees.
Demolition Squad
-
4
30 - 36
2
215
100
Foot
270
0
-
-
-
-
100
0.50
-
-
1400
Gryphon Rider
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Attacks land and air units.
Gryphon Rider
-
5
25 - 46
4
280
70
Fly
320
0
2.20
450
44 - 55
875
0.25
-
-
1600
Gnomish Flying Machine
100
30
1
Fast moving flying machine. Excellent at scouting,
and effective against air units. Can learn the Flying
Machine Bombs and Flak Cannons upgrades.
Can see invisible units.
Attacks air units.
Gnomish Flying Machine
-
1
20 - 38
1
100
30
Fly
400
2
2.00
500
17 - 19
250
-
-
-
1800
Human Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Human Transport Ship
-
2
15 - 30
1
170
-
Float
320
0
-
-
-
-
1500
-
-
-
1400
Human Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Human Frigate
-
4
20 - 35
2
250
100
Float
350
0
1.50
600
54 - 69
575
-
-
-
1500
Human Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Human Battleship
-
6
20 - 38
3
500
200
Float
270
5
2.00
900
75 - 105
1000
-
-
-
1600
Oil Tanker
170
1
A sturdy transport ship capable of carrying huge amounts
of Oil over the sea.
Oil Tanker
-
2
15 - 30
1
170
-
Float
320
0
2.00
90
30 - 31
1500
-
-
-
1400
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Peasant
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Militia
75
1
Militia
-
1
15 - 30
1
75
-
Foot
270
4
1.20
90
11 - 13
240
0.25
-
-
1400
Human Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Human Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Human Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Human Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Sheep
10
1
Call upon the spirit of Sheep to save you.
Pet Sheep
-
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Footman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Footman
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Rifleman
-
3
20 - 38
3
205
30
Foot
270
0
1.35
400
16 - 24
535
0.25
-
-
1400
Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Knight
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Priest
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire. Can gather the resource
Favor from Arcane Sanctums.
Attacks land and air units.
Priest
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Sorceress
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Spellbreaker
215
30
3
Elven warrior trained to destroy spellcasters. Initially
has Spell Steal, which manipulates buffs to your advantage,
Spell Immunity and Feedback. Can also learn Control
Magic.
Attacks land units.
Spellbreaker
-
3
20 - 38
3
215
30
Foot
300
3
1.90
250
12 - 15
600
0.25
250
0.80
1400
Siege Engine
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Barrage ability.
Attacks buildings.
Siege Engine
-
4
25 - 46
4
195
60
Foot
220
2
192
44 - 55
700
-
-
-
1400
Siege Engine
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Has the Barrage ability, which fires rockets at nearby
enemy air units.
Attacks buildings.
Siege Engine
-
4
25 - 46
4
195
60
Foot
220
2
2.10
192
44 - 55
700
-
-
-
1400
Mortar Team
180
70
3
Long-range siege weaponry. Exceptional damage versus
buildings, but slow and vulnerable. Can learn the Fragmentation
Shards and Flare abilities.
Attacks land units and
trees.
Mortar Team
-
2
25 - 46
3
180
70
Foot
270
0
3.50
1150
51 - 64
360
0.25
-
-
1400
Gryphon Rider
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Gryphon Rider
3
5
25 - 46
4
280
70
Fly
320
0
2.20
450
44 - 55
875
0.25
-
-
1600
Dragonhawk Rider
200
30
3
Swift flying unit, mounted by an Elven warrior. Has
the Aerial Shackles ability, which allows it to immobilize
and disarm enemy air units temporarily. Can learn Animal
War Training, and the Cloud ability.
Attacks land and air units.
Dragonhawk Rider
-
3
25 - 46
3
200
30
Fly
350
1
1.75
300
19 - 22
625
0.25
300
0.75
1600
Peon
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair. Can also go inside Burrows
to give it an attack.
Attacks land units and
trees.
Peon
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Orc Citizen (male)
10
1
A hearty Orc citizen. Has life regeneration aura.
Orc Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Orc Citizen (female)
10
1
An intelligent Orc citizen. Has mana regeneration aura.
Orc Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Pig
10
1
Call upon the spirit of Pig to save you.
Pet Pig
-
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Grunt
200
3
Brutish Orc warrior. Can learn Brute Strength.
Attacks land units.
Grunt
-
3
20 - 38
3
200
-
Foot
270
1
1.60
100
17 - 21
700
0.25
-
-
1400
Headhunter
140
20
2
Versatile spear-thrower, effective against air units.
Can learn Troll Regeneration. Can be upgraded to Berserker,
which has the Berserk ability.
Attacks land and air units.
Headhunter
-
2
20 - 38
2
140
20
Foot
270
0
2.31
550
22 - 27
375
0.25
-
-
1400
Berserker
140
20
2
Versatile spear-thrower, effective against air units.
Has the Berserk ability, which allows it to deal more
damage, but take more damage when attacked. Can learn
Troll Regeneration.
Attacks land and air units.
Berserker
-
2
20 - 38
2
140
20
Foot
270
0
2.31
550
22 - 27
475
0.25
-
-
1400
Raider
180
40
3
Highly mobile wolf rider. Effective against buildings.
Can learn the Ensnare ability.
Attacks land units.
Raider
-
3
25 - 46
3
180
40
On Horse
350
1
1.85
100
22 - 27
610
0.25
-
-
1400
Witch Doctor
145
25
2
Supporting spellcaster. Can initially cast Sentry Ward,
which summons an invisible detector. Can also learn
Stasis Trap and Healing Ward.
Attacks land and air units.
Witch Doctor
-
2
25 - 46
2
145
25
Foot
270
0
1.75
600
9 - 14
315
0.25
200
0.72
1400
Shaman
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Shaman
-
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Spirit Walker
195
35
3
Mystical Tauren caster. Has Ethereal Form, which allows
him to avoid physical damage. Also has Spirit Link,
which allows units to distribute incoming damage. Can
learn Disenchant, and Ancestral Spirit.
Attacks land and air units.
Spirit Walker
-
3
30 - 54
3
195
35
Foot
270
0
1.75
400
16 - 22
500
0.25
300
1.00
1400
Spirit Walker
195
35
3
Mystical Tauren caster. Has Ethereal Form, which allows
him to avoid physical damage. Also has Spirit Link,
which allows units to distribute incoming damage. Can
learn Disenchant, and Ancestral Spirit.
Attacks land and air units.
Spirit Walker
-
3
30 - 54
3
195
35
Foot
270
0
-
-
-
-
500
0.25
300
1.00
1400
Kodo Beast
255
60
4
Lumbering war beast, mounted by an Orcish drummer.
Has the abilities War Drums, and Devour. War Drums
gives friendly units nearby a bonus to attack damage.
Devour allows the Kodo to eat a target enemy unit.
Can gain the War Drums Upgrade.
Attacks land and air units.
Kodo Beast
-
4
25 - 46
4
255
60
On Horse
220
1
1.44
500
15 - 20
1000
0.25
-
-
1400
Demolisher
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Demolisher
-
2
25 - 46
4
220
50
Foot
240
2
4.50
1150
71 - 89
425
-
-
-
1400
Wind Rider
265
40
4
Highly mobile flying creature. Excellent at scouting.
Can learn Envenomed Spears.
Attacks land and air units.
Wind Rider
-
4
25 - 46
4
265
40
Fly
320
0
2.00
450
34 - 44
570
0.25
-
-
1600
Batrider
160
40
2
Light flying unit with incredible perception. Good
at destroying buildings. Has the Unstable Concoction
ability, which allows the Batrider to explode, dealing
damage to nearby enemy air units. Can learn Liquid
Fire, and Troll Regeneration.
Attacks land units.
Batrider
-
2
25 - 46
2
160
40
Fly
320
0
1.80
300
15 - 18
325
0.25
-
-
1400
Tauren
280
80
5
Mighty warrior. Has Pulverize, which gives Tauren a
chance of dealing area effect damage on their attacks.
Can gain the Pulverize Upgrade.
Attacks land units.
Tauren
-
5
30 - 54
5
280
80
Foot
290
3
1.90
100
29 - 36
1300
0.25
-
-
1400
Acolyte
75
1
Basic worker. Can summon structures, harvest gold,
and Restore. Acolytes may be sacrificed at a Sacrificial
Pit to create Shades.
Attacks land units.
Acolyte
-
1
15 - 30
1
75
-
Foot
235
1
2.50
90
8 - 10
230
3.00
-
-
800
Undead Citizen (male)
10
1
A hearty Undead citizen. Has life regeneration aura.
Undead Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Undead Citizen (female)
10
1
An intelligent Undead citizen. Has mana regeneration
aura.
Undead Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Worm
10
1
Call upon the spirit of Dune Worm to save you.
Pet Worm
-
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Ghoul
120
2
Basic attack unit and lumber harvester. Can learn Cannibalize
and Ghoul Frenzy.
Attacks land units and
trees.
Ghoul
3
2
20 - 38
2
120
-
Foot
270
0
1.30
90
10 - 14
340
2.00
-
-
1400
Crypt Fiend
215
40
3
Ranged combat support creature. Can learn the Web,
and Burrow abilities.
Attacks land units.
Crypt Fiend
-
3
25 - 46
3
215
40
Foot
270
0
2.00
550
25 - 31
550
2.00
-
-
1400
Burrowed Crypt Fiend
215
40
3
Ranged combat support creature. Can learn the Web,
and Burrow abilities.
Attacks land units.
Burrowed Crypt Fiend
-
3
25 - 46
3
215
40
Foot
0
0
-
-
-
-
550
5.00
-
-
1400
Necromancer
145
20
2
Dark spellcaster. Can initially cast Raise Dead on
corpses. Can also learn Unholy Frenzy and Cripple.
Attacks land and air units.
Necromancer
-
2
25 - 46
2
145
20
Foot
270
0
1.80
600
9 - 11
315
2.00
200
0.67
1400
Banshee
155
30
2
Supporting caster. Can initially cast Curse, which
causes enemy units to occasionally miss in combat.
Can also learn Anti-magic Shell and Possession.
Attacks land and air units.
Banshee
-
2
20 - 38
2
155
30
Hover
270
0
1.50
600
8 - 13
285
2.00
200
0.67
1400
Obsidian Statue
200
35
3
Fortified statue that can help replenish the life and
mana of your army. Can initially cast Spirit Touch
and Essence of Blight, and learn the Destroyer Form
ability.
Attacks land and air units.
Obsidian Statue
-
3
30 - 54
3
200
35
Foot
270
4
2.10
575
6 - 8
500
-
600
1.50
1200
Destroyer
300
85
5
Large flying unit that must consume magic to sustain
its mana. Excellent at destroying enemy casters and
clusters of ground forces. Destroyers have Magic and
Spell Immunity, Devour Magic, Absorb Mana, and Orb
of Annihilation.
Attacks land and air units.
Destroyer
-
5
30 - 54
5
300
85
Fly
320
3
1.35
450
18 - 21
850
2.00
400
-
1400
Meat Wagon
230
50
4
Corpse storage machine. Also serves as long-range siege
weaponry. Exceptional damage versus buildings, but
slow and vulnerable. Can learn the Disease Cloud ability.
Attacks land units and
trees.
Meat Wagon
-
2
20 - 38
4
230
50
Foot
240
2
4.00
1150
70 - 88
380
-
-
-
1400
Frost Wyrm
385
120
7
Flying heavy assault creature. Can learn the Freezing
Breath ability.
Attacks land and air units.
Frost Wyrm
2
6
30 - 54
7
385
120
Fly
270
1
3.00
300
91 - 115
1350
2.00
-
-
1600
Gargoyle
175
30
2
Flying attack creature. Can learn the Stone Form ability.
Attacks land and air units.
Gargoyle
-
2
20 - 38
2
175
30
Fly
375
3
1.40
128
60 - 70
410
2.00
-
-
1600
Stone Form Gargoyle
185
30
2
Flying attack creature.
Attacks land and air units.
Stone Form Gargoyle
-
2
20 - 38
2
185
30
Foot
0
15
-
-
-
-
410
2.00
-
-
1600
Abomination
240
70
4
Heavy melee unit. Can learn the Disease Cloud ability
and Cannibalize.
Attacks land units.
Abomination
-
4
30 - 54
4
240
70
Foot
270
2
1.90
128
34 - 41
1175
2.00
-
-
1400
Shade
1
A permanently invisible spirit that can see other invisible
units, but cannot attack.
Shade
-
1
15 - 30
1
-
-
Hover
350
0
-
-
-
-
125
2.00
-
-
1800
Undead Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Undead Transport Ship
-
2
15 - 30
1
170
-
Float
320
0
-
-
-
-
1500
-
-
-
1400
Undead Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Undead Frigate
2
4
20 - 35
2
250
100
Float
350
0
1.50
600
54 - 69
575
-
-
-
1500
Undead Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Undead Battleship
1
6
20 - 38
3
500
200
Float
270
5
2.00
900
75 - 105
1000
-
-
-
1600
Wisp
60
1
Basic worker unit. Can harvest gold and lumber, create
Night Elf buildings and Renew.
Can Detonate to dispel magic, hurt summoned creatures
and drain mana in an area.
Wisp
-
1
15 - 30
1
60
-
Hover
270
0
-
-
-
-
125
0.50
-
-
1000
Night Elf Citizen (male)
10
1
A hearty Night Elf citizen. Has life regeneration aura.
Night Elf Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Night Elf Citizen (female)
10
1
An intelligent Night Elf citizen. Has mana regeneration
aura.
Night Elf Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Stag
10
1
Call upon the spirit of Stag to save you.
Pet Stag
-
0
0 - 0
1
10
-
Foot
190
0
-
-
-
-
15
0.50
200
10.00
500
Archer
130
10
2
Basic long-ranged attacker. Has the Elune's Grace ability
and Hippogryph Taming. Can learn the Marksmanship and
Improved Bows upgrades.
Attacks land and air units.
Archer
2
2
20 - 38
2
130
10
Foot
270
0
1.50
500
15 - 18
255
0.50
-
-
1400
Huntress
195
20
3
Agile short-ranged warrior. Can learn the Sentinel
ability and the Moon Glaive attack.
Attacks land units.
Huntress
8
3
25 - 46
3
195
20
Foot
350
2
1.80
225
15 - 18
600
0.50
-
-
1400
Druid of the Claw
255
80
4
Melee spellcaster. Can initially cast Roar, which increases
attack damage. Can also learn Rejuvenation, Bear Form
and Mark of the Claw.
Attacks land units.
Druid of the Claw
-
4
25 - 46
4
255
80
Foot
270
1
1.50
100
18 - 22
430
0.50
200
0.67
1400
Druid of the Claw
255
80
4
Melee spellcaster. Can initially cast Roar, which increases
attack damage. Can also learn Rejuvenation, Bear Form
and Mark of the Claw.
Attacks land units.
Druid of the Claw
-
4
25 - 46
4
255
80
Foot
270
3
1.50
100
25 - 31
810
1.00
200
0.33
1400
Druid of the Talon
135
20
2
Maneuverable spellcaster. Can initially cast Faerie
Fire, which reduces armor and gives vision of an enemy
unit. Can also learn Storm Crow Form, Cyclone and Mark
of the Talon.
Attacks land and air units.
Druid of the Talon
1
2
20 - 38
2
135
20
Foot
270
0
1.60
600
10 - 13
300
0.50
200
0.67
1400
Druid of the Talon
135
20
2
Maneuverable spellcaster. Can initially cast Faerie
Fire, which reduces armor and gives vision of an enemy
unit. Can also learn Storm Crow Form, Cyclone and Mark
of the Talon.
Attacks land and air units.
Druid of the Talon
-
2
20 - 38
2
135
20
Fly
350
0
1.75
600
26 - 33
300
1.00
200
0.67
1600
Dryad
145
60
3
Anti-spellcaster that has a poison attack which slows
and damages enemy units. Also has Spell Immunity which
renders her invulnerable to magical effects and damage.
Can learn Abolish Magic.
Attacks land and air units.
Dryad
6
3
25 - 46
3
145
60
Foot
350
0
2.00
500
16 - 19
435
0.50
200
0.75
1400
Glaive Thrower
210
65
3
Long-range siege weaponry. Exceptional damage versus
buildings. Can gain the Vorpal Blades upgrade to attack
trees.
Attacks land units.
Glaive Thrower
-
2
25 - 46
3
210
65
Foot
240
2
3.50
1150
44 - 62
300
-
-
-
1400
Chimaera
330
70
5
Flying two headed Dragon. Can learn Corrosive Breath.
Attacks land units.
Chimaera
-
5
30 - 54
5
330
70
Fly
250
2
-
-
-
-
1000
0.50
-
-
1600
Faerie Dragon
155
25
2
Small flying creature adept at harming spellcasters
and avoiding damage. Has Spell Immunity, Phase Shift
and Mana Flare.
Attacks land and air units.
Faerie Dragon
-
3
25 - 46
2
155
25
Fly
350
0
1.75
300
12 - 15
450
0.50
200
0.75
1600
Mountain Giant
350
100
7
Massive melee unit that can disrupt enemy attackers
and take incredible amounts of punishment. Has the
Taunt and War Club abilities. Can learn Hardened Skin,
and Resistant Skin.
Attacks land units.
Mountain Giant
-
6
30 - 54
7
350
100
Foot
270
6
2.50
128
26 - 40
1600
1.50
-
-
1200
Night Elf Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Night Elf Transport Ship
-
2
15 - 30
1
170
-
Float
320
0
-
-
-
-
1500
-
-
-
1400
Night Elf Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Night Elf Frigate
-
4
20 - 35
2
250
100
Float
350
0
1.50
600
54 - 69
575
-
-
-
1500
Night Elf Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Night Elf Battleship
-
6
20 - 38
3
500
200
Float
270
5
2.00
900
75 - 105
1000
-
-
-
1600
Worker
75
1
Basic worker unit. Can build structures, and Repair.
Worker
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
220
0.25
100
2.00
800
Blood Elf Citizen (male)
10
1
A hearty Blood Elf citizen. Has life regeneration aura.
Blood Elf Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Blood Elf Citizen (female)
10
1
An intelligent Blood Elf citizen. Has mana regeneration
aura.
Blood Elf Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Fel Boar
10
1
Call upon the spirit of Fel Boar to save you.
Pet Fel Boar
-
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Swordsman
135
2
Versatile foot soldier. Can learn the Defend ability.
Blood Elf Lieutenant
220
40
5
Powerful lieutenants from Prince Kael's Blood Elf army.
Experts at destroying spellcasters.
Attacks land units.
Blood Elf Lieutenant
-
5
20 - 38
5
220
40
Foot
270
5
1.90
200
35 - 47
1200
0.25
250
0.63
1400
Priest
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire.
Attacks land and air units.
Priest
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Sorceress
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Spellbreaker
215
30
3
Elven warrior trained to destroy spellcasters. Initially
has Spell Steal, which manipulates buffs to your advantage,
Spell Immunity and Feedback. Can also learn Control
Magic.
Attacks land units.
Spellbreaker
-
3
20 - 38
3
215
30
Foot
300
3
1.90
250
12 - 15
600
0.25
250
0.80
1400
Blood Elf Decimator
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Loses ability to move for artillery attack.
Attacks ground and air
units in moving form and only buildings in standing
form.
Blood Elf Decimator
-
4
25 - 46
4
195
60
Foot
220
2
1.90
500
20 - 31
700
-
200
2.00
1400
Ballista
210
65
3
Long-range siege weaponry. Exceptional damage versus
buildings. Can gain the Burning Oil upgrade to damage
units on the ground.
Attacks land units.
Ballista
-
2
25 - 46
3
210
65
Foot
240
2
3.50
1150
44 - 62
300
-
-
-
1400
Phoenix
500
150
7
The Phoenix burns with such intensity that it damages
nearby enemy units. Has Resistant Skin.
Attacks land and air units.
Phoenix
-
6
25 - 46
7
500
150
Fly
320
1
1.40
600
50 - 65
1000
1.00
200
2.00
1600
Dragonhawk Rider
200
30
3
Swift flying unit, mounted by an Elven warrior. Has
the Aerial Shackles ability, which allows it to immobilize
and disarm enemy air units temporarily. Can learn Blood
Elf Animal War Training, and the Cloud ability.
Attacks land and air units.
Dragonhawk Rider
-
3
25 - 46
3
200
30
Fly
350
1
1.75
300
19 - 22
625
0.25
300
0.75
1600
Wagon
195
35
4
Heavily armored vehicle, effective at destroying buildings
and has the abilities Restore Mana and Increase Morale.
Wagons can transport your units protecting them from
enemy troops. Only organic units can be transported.
Attacks buildings.
Wagon
-
1
20 - 38
4
195
35
Foot
180
2
2.10
192
44 - 55
600
-
500
1.00
1400
Blood Elf Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Blood Elf Transport Ship
-
2
15 - 30
1
170
-
Float
320
0
-
-
-
-
1500
-
-
-
1400
Blood Elf Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Blood Elf Frigate
-
4
20 - 35
2
250
100
Float
350
0
1.50
600
54 - 69
575
-
-
-
1500
Blood Elf Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Blood Elf Battleship
-
6
20 - 38
3
500
200
Float
270
5
2.00
900
75 - 105
1000
-
-
-
1600
Mur'gul Slave
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Mur'gul Slave
5
1
15 - 30
1
75
-
Amphibious
190
0
3.00
90
6 - 8
250
0.50
-
-
800
Naga Citizen (male)
10
1
A hearty Naga citizen. Has life regeneration aura.
Naga Citizen (male)
-
0
20 - 20
1
10
-
Amphibious
190
0
-
-
-
-
60
0.50
-
-
600
Naga Citizen (female)
10
1
An intelligent Naga citizen. Has mana regeneration
aura.
Naga Citizen (female)
-
0
20 - 20
1
10
-
Amphibious
190
0
-
-
-
-
60
0.50
-
-
600
Pet Crab
10
1
Call upon the spirit of Hermit Crab to save you.
Pet Crab
-
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Mur'gul Reaver
120
2
Light melee amphibious unit.
Attacks land units.
Mur'gul Reaver
-
2
5 - 8
2
120
-
Amphibious
270
0
1.60
100
17 - 21
400
1.00
-
-
1400
Snap Dragon
200
25
3
Light ranged unit that has a poison attack which slows
and damages enemy units. Has the Submerge ability,
which allows this unit to hide in water.
Attacks land and air units.
Snap Dragon
11
3
7 - 10
3
200
25
Amphibious
350
0
2.00
550
24 - 29
500
1.00
-
-
1400
Naga Myrmidon
225
55
4
Powerful melee unit. Has the Submerge ability, which
allows this unit to hide in water. Can learn the Ensnare
ability.
Attacks land units.
Naga Myrmidon
13
4
9 - 15
4
225
55
Amphibious
270
2
1.90
128
32 - 39
1080
1.00
-
-
1400
Naga Siren
130
20
2
Powerful spellcaster. Can initially cast Parasite,
which damages an enemy unit over time and can spawn
a Watery Minion from their corpse. Can also learn Frost
Armor, and Cyclone.
Attacks land and air units.
Naga Siren
15
2
5 - 8
2
130
20
Amphibious
270
0
1.75
600
8 - 12
350
1.00
200
0.50
1400
Naga Sorceror
255
30
2
Powerful spellcaster. Can initially cast Heal, which
heals friendly units. Can also learn Abolish Magic,
and Summon Sea Elemental.
Attacks land and air units.
Naga Sorceror
-
3
7 - 10
2
255
30
Amphibious
270
2
1.35
500
13 - 15
375
0.50
200
2.00
1400
Naga Whaler
225
55
4
Powerful melee unit. Has the Submerge ability, which
allows this unit to hide in water. Can learn Ensnare.
Can harvest lumber like a Goblin Shredder.
Attacks land units.
Naga Whaler
-
4
9 - 15
4
225
55
Amphibious
270
2
1.90
128
32 - 39
1080
1.00
-
-
1400
Dragon Turtle
320
65
5
A powerful Turtle that can devour enemy units. Good
at destroying enemy buildings. Has Hardened Skin, which
reduces damage taken, and Spiked Shell which deals
damage to enemy melee attackers.
Attacks land units.
Dragon Turtle
3
5
17 - 26
5
320
65
Amphibious
270
1
1.75
480
22 - 26
750
1.00
-
-
1400
Coral Golem
200
2
Heavy melee unit. Can cast Replenish. Can learn Resistant
Skin.
Attacks land units.
Coral Golem
-
3
7 - 10
2
200
-
Amphibious
240
0
1.35
100
10 - 12
500
0.50
200
2.00
1400
Couatl
235
30
3
Light flying unit that can learn Abolish Magic.
Attacks land and air units.
Couatl
15
2
5 - 8
3
235
30
Fly
350
3
1.80
450
40 - 50
525
1.00
200
0.50
1600
Naga Royal Guard
500
150
6
Incredibly powerful melee unit. Has the Submerge ability,
which allows this unit to hide in water. Also has Resistant
Skin, which reduces the duration of negative spells,
Frost Bolt, which stuns a target enemy unit, Crushing
Wave, which deals damage in a line, and Summon Sea
Elemental, which summons a ranged attack unit.
Attacks land units.
Naga Royal Guard
13
6
40 - 52
6
500
150
Amphibious
320
5
1.70
128
45 - 59
1350
1.00
500
1.25
1600
Gan'arg Engineer
75
1
Basic worker. Can construct structures, harvest gold,
lumber and repair structures.
Attacks land units.
Gan'arg Engineer
14
1
15 - 30
1
75
-
Foot
235
1
2.50
90
8 - 10
230
3.00
-
-
800
Demon Citizen (male)
10
1
A hearty Demon citizen. Has life regeneration aura.
Demon Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Demon Citizen (female)
10
1
An intelligent Demon citizen. Has mana regeneration
aura.
Demon Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Fel Beast
10
1
Call upon the spirit of Fel Beast to save you.
Pet Fel Beast
-
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Overlord
200
2
Basic melee unit which can learn Cleaving Attack.
Attacks land units.
Overlord
-
3
40 - 52
2
200
-
Foot
270
1
1.35
100
14 - 18
700
0.25
-
-
1400
Fel Stalker
215
50
3
Demonic beast that casts Web and Devour Magic.
Attacks land units.
Fel Stalker
-
3
17 - 26
3
215
50
Foot
350
3
1.35
100
23 - 27
550
0.50
-
-
1400
Doom Guard
480
120
4
Heavy ranged unit can cast Cripple and Rain of Fire.
Attacks land and air units.
Doom Guard
-
8
70 - 88
4
480
120
Foot
270
1
2.00
600
23 - 31
800
0.50
500
1.25
1400
Eredar Sorcerer
180
35
3
Light ranged unit that casts Sleep, Abolish Magic and
Finger of Pain.
Attacks land and air units.
Eredar Sorcerer
-
2
7 - 10
3
180
35
Foot
270
0
1.80
600
20 - 24
425
1.00
200
0.50
1400
Succubus
225
40
2
Light melee unit that casts Parasite, Incite Unholy
Frenzy and Silence.
Attacks land units.
Succubus
-
2
7 - 10
2
225
40
Foot
320
0
1.35
100
14 - 17
320
0.50
200
0.50
1400
Greater Voidwalker
300
20
3
Unarmed unit who casts Heal, Fill Mana and Slow. Has
True Sight to detect enemy hidden units.
Greater Voidwalker
-
3
17 - 26
3
300
20
Hover
370
0
-
-
-
-
800
1.00
500
1.00
1400
Void Reaver
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic. Causes
siege damage. Can harvest lumber.
Attacks land units.
Void Reaver
-
8
70 - 88
6
480
120
Foot
320
1
1.35
100
25 - 37
1500
1.00
200
2.00
1400
Inquisitor
200
2
Casting unit with Floating Eye, Anti-magic Shell and
Soul Theft.
Attacks land units.
Inquisitor
-
3
40 - 52
2
200
-
Foot
270
1
1.35
100
14 - 18
700
0.25
200
2.00
1400
Nether Drake
365
80
6
Heavy ranged flying unit.
Attacks land and air units.
Nether Drake
-
5
40 - 52
6
365
80
Fly
350
2
1.80
500
33 - 45
1000
0.50
-
-
1400
Infernal Reaver
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic. Causes
siege damage. Can harvest lumber.
Attacks land units.
Infernal Reaver
-
8
70 - 88
6
480
120
Foot
320
1
1.35
100
25 - 37
1500
1.00
200
2.00
1400
Fel Reaver
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic. Causes
siege damage. Can harvest lumber.
Attacks land units.
Fel Reaver
-
8
70 - 88
6
480
120
Foot
320
1
1.35
100
25 - 37
1500
1.00
200
2.00
1400
Infernal
480
120
7
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic.
Attacks land units.
Infernal
-
6
70 - 88
7
480
120
Foot
320
1
2.50
100
28 - 40
1400
1.00
-
-
1400
Jailer
300
20
3
Evil demon creature who can cast Devour.
Jailer
-
3
17 - 26
3
300
20
Hover
370
0
-
-
-
-
800
1.00
500
1.00
1400
Draenei Laborer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Draenei Laborer
-
1
15 - 30
1
75
-
Foot
200
0
2.00
90
5 - 7
280
1.00
-
-
800
Draenei Citizen (male)
10
1
A hearty Draenei citizen. Has life regeneration aura.
Draenei Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Draenei Citizen (female)
10
1
An intelligent Draenei citizen. Has mana regeneration
aura.
Draenei Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Draenei Stalker
270
30
4
Light melee unit with permanent invisibility, Ensnare
and Evasion.
Attacks land units.
Draenei Stalker
3
5
7 - 10
4
270
30
Foot
270
1
1.00
100
27 - 42
465
1.00
-
-
1400
Draenei Vindicator
225
15
4
Heavy melee unit.
Attacks land units.
Draenei Vindicator
2
5
7 - 10
4
225
15
Foot
270
4
1.35
100
28 - 33
900
1.50
-
-
1400
Salamander
215
40
3
Heavy ranged unit that hurls bolts of lightning.
Attacks land and air units.
Salamander
5
3
40 - 52
3
215
40
Foot
270
1
2.00
500
32 - 40
625
1.00
-
-
1400
Draenei Seer
210
30
3
Heavy ranged unit with Brilliance Aura. Can cast Slow
and Healing Wave.
Attacks land and air units.
Draenei Seer
-
4
40 - 52
3
210
30
Foot
270
0
600
16 - 23
550
500
1400
Draenei Harbinger
165
20
2
Medium ranged unit with Bloodlust and Cast Ray of Disruption.
Attacks land and air units.
Draenei Harbinger
-
3
9 - 15
2
165
20
Foot
270
0
600
12 - 18
350
400
1400
Draenei Demolisher
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Draenei Demolisher
2
2
25 - 46
4
220
50
Foot
220
2
1150
81 - 144
425
-
-
-
1400
Tamed Nether Drake
365
80
7
Heavy ranged flying unit. Tamed from the Outland area
to serve the Draenei.
Attacks land and air units.
Tamed Nether Drake
-
5
40 - 52
7
365
80
Fly
350
2
500
33 - 45
1000
-
-
1400
Young Furbolg
75
1
Basic worker. Can construct structures, harvest gold,
lumber and repair structures.
Attacks land units.
Young Furbolg
-
1
15 - 30
1
75
-
Foot
190
0
90
4 - 6
240
-
-
800
Furbolg Citizen (male)
10
1
A hearty Furbolg citizen. Has life regeneration aura.
Furbolg Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
-
-
600
Furbolg Citizen (female)
10
1
An intelligent Furbolg citizen. Has mana regeneration
aura.
Furbolg Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Dog
10
1
Call upon the spirit of Dog to save you.
Pet Dog
-
0
0 - 0
1
10
-
Foot
190
0
-
-
-
-
15
0.50
200
10.00
500
Furbolg
255
30
3
Medium melee unit.
Attacks land units.
Furbolg
-
4
9 - 15
3
255
30
Foot
300
2
1.35
100
17 - 21
550
0.50
-
-
1400
Furbolg Tracker
365
80
5
Heavy melee unit that casts Faerie Fire.
Attacks land units.
Furbolg Tracker
-
6
40 - 52
5
365
80
Foot
320
2
1.35
100
28 - 33
950
0.50
400
1.00
1400
Furbolg Champion
425
100
6
Heavy melee unit.
Attacks land units.
Furbolg Champion
-
7
50 - 65
6
425
100
Foot
320
5
1.35
100
38 - 44
950
0.50
-
-
1400
Furbolg Shaman
255
30
3
Medium ranged unit that hurls bolts of lightning. Can
cast Rejuvenation.
Attacks land and air units.
Furbolg Shaman
-
4
9 - 15
3
255
30
Foot
270
0
1.80
600
24 - 32
550
0.50
300
0.75
1400
Furbolg Elder Shaman
425
100
6
Heavy ranged unit that hurls bolts of lightning. Can
cast Rejuvenation and Lightning Shield.
Attacks land and air units.
Furbolg Elder Shaman
-
7
50 - 65
6
425
100
Foot
320
3
1.80
600
30 - 39
950
0.50
500
1.25
1400
Polar Furbolg
255
30
3
Medium range unit. Can learn Web ability.
Attacks land and air units.
Polar Furbolg
-
4
9 - 15
3
255
30
Foot
300
2
1.35
500
17 - 21
550
0.50
-
-
1400
Giant Wolf
215
3
Medium melee unit with Critical Strike and Devour.
Attacks land units.
Giant Wolf
-
4
9 - 15
3
215
-
Foot
350
2
1.35
90
17 - 21
550
0.50
-
-
1400
Dire Wolf
365
80
5
Medium melee unit with Critical Strike. Can cast Roar.
Attacks land units.
Dire Wolf
-
6
40 - 52
5
365
80
Foot
350
2
1.35
90
28 - 33
750
0.50
400
1.00
1400
Green Drake
365
80
5
Small ranged flying unit.
Attacks land and air units.
Green Drake
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Furbolg Ursa Warrior
480
120
6
Heavy melee unit with Command Aura. Can also War Stomp.
Attacks land units.
Furbolg Ursa Warrior
-
8
70 - 88
6
480
120
Foot
320
4
1.35
100
48 - 55
1100
1.00
500
1.25
1400
Polar Furbolg Champion
425
100
6
Heavy range unit.
Attacks land and air units.
Polar Furbolg Champion
-
7
50 - 65
6
425
100
Foot
320
5
1.35
500
38 - 44
950
0.50
-
-
1400
Goblin Laborer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Goblin Laborer
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Goblin Citizen (male)
10
1
A hearty Goblin citizen. Has life regeneration aura.
Goblin Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Goblin Citizen (female)
10
1
An intelligent Goblin citizen. Has mana regeneration
aura.
Goblin Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Clockwerk Goblin
10
1
Call upon the spirit of Clockwerk Goblin to save you.
Pet Clockwerk Goblin
-
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Goblin Flamethrower
200
3
Basic Goblin melee warrior with fast but weak flame
attack. Can place and take turrets to defend your base.
Can learn Flame Grenade, Chemistry and Repair.
Attacks land units.
Goblin Flamethrower
8
3
20 - 38
3
200
-
Foot
270
1
0.35
100
5 - 11
700
0.25
-
-
1400
Mobile Turret
135
80
3
Defensive Ancient. When rooted in the ground, can hurl
enormous rocks at nearby enemy units.
Attacks land and air units.
Mobile Turret
-
3
40 - 49
3
135
80
Foot
200
1
0.42
900
12 - 20
1000
0.50
-
-
1800
Goblin Sapper
215
100
2
Explosive team of goblin sappers. Particularly effective
against buildings.
Can Kaboom land units and
trees.
Goblin Sapper
-
4
30 - 36
2
215
100
Foot
270
0
-
-
-
-
100
0.50
-
-
1400
Ogre Goblin Squad
280
80
4
Powerful siege unit which can only attack when getting
ready in position and not being able to move.
Ogre Goblin Squad
-
5
30 - 54
4
280
80
Foot
290
3
-
-
-
-
1300
0.25
-
-
1400
Goblin Mage
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Goblin Mage
2
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Goblin Sorceress
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Goblin Sorceress
3
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Goblin Alchemist
215
2
Orc spellcaster. Can initially cast Firebolt, which
stuns and damages a target enemy unit. Can also learn
Unholy Frenzy and Cripple.
Attacks land and air units.
Goblin Alchemist
2
2
25 - 46
2
215
-
Foot
270
0
1.75
600
14 - 20
250
0.25
300
0.75
1400
Assault Tank
195
60
4
Heavily armored vehicle, effective at killing ground
units. Can be upgraded with the Berserk Tank and Cluster
Rockets abilities.
Attacks land units.
Assault Tank
3
4
25 - 46
4
195
60
Foot
220
2
2.10
500
44 - 55
700
-
200
2.00
1400
Goblin Steam Roller
195
60
4
Vehicle which can auto repair mechanical units around
it and cut down trees. Can be upgraded with abilities
Berserk Tank and Cut Down Trees.
Attacks ground units.
Goblin Steam Roller
-
4
25 - 46
4
195
60
Foot
220
2
2.10
500
44 - 55
700
-
200
2.00
1400
Goblin Air Drone
200
60
3
Fast moving flying machine. Excellent at scouting,
and effective against air units. Can learn the Flying
Machine Bombs and Flak Cannons upgrades.
Can see invisible units.
Attacks air units.
Goblin Air Drone
-
3
20 - 38
3
200
60
Fly
400
2
1
500
17 - 29
250
-
100
2
1800
Goblin War Zeppelin
240
60
6
Powerful slow flying transporter which causes massive
damage to ground mechanic units and can shoot at enemy
air units.
Goblin War Zeppelin
1
6
25 - 28
6
240
60
Fly
320
2
2.00
900
40 - 46
1100
-
200
2.00
1400
Goblin Emperor
320
120
6
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Berserk Tank and Demolish
abilities.
Attacks buildings.
Goblin Emperor
1
6
25 - 46
6
320
120
Foot
220
4
2.10
192
60 - 71
1100
-
-
-
1400
Goblin Artist
10
1
A hearty Goblin citizen. Has life regeneration aura.
Goblin Artist
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Goblin Submarine
370
170
3
A versatile submarine good at hiding and surprising
enemies which can build Oil Platforms to gain additional
ressources. Can cast Submerge which allows to cast
Torpedo, Permanent Invisibility, Sonar and makes the
submarine much faster.
Attacks land and air units.
Goblin Submarine
1
6
20 - 35
3
370
170
Float
350
3
1.50
600
40 - 55
700
-
-
-
1500
Dwarf Miner
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Dwarf Miner
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Dwarf Citizen (male)
10
1
A hearty dwarf citizen. Has life regeneration aura.
Dwarf Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Dwarf Citizen (female)
10
1
An intelligent Dwarf citizen. Has mana regeneration
aura.
Dwarf Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Rabbit
10
1
Call upon the spirit of fearsome Rabbit to save you.
Pet Rabbit
-
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Troll Slayer
135
2
Versatile foot soldier. Can learn the Berserk ability.
Attacks land units.
Troll Slayer
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Dwarf Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Dwarf Rifleman
-
3
20 - 38
3
205
30
Foot
270
0
1.35
400
16 - 24
535
0.25
-
-
1400
Dwarf Rider
245
60
4
Powerful mounted warrior. Can cast Storm Bolt. Can
learn Animal War Training.
Attacks land units.
Dwarf Rider
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
200
2.00
1400
Battle Priest
135
10
2
Supporting spellcaster. Can initially cast Holy Light,
which heals wounded allied units and damages enemy
Undead units. Can also learn Breath of Frost and Roar.
Attacks land and air units.
Battle Priest
-
2
20 - 38
2
135
10
Foot
270
0
2.00
90
7 - 9
290
0.25
200
0.72
1400
Dwarf Runecaster
130
20
2
Primary spellcaster. Can initially cast Monster Lure,
which draws nearby creeps to it. Can also learn Summon
Rock Golem and Rune of Rebirth.
Attacks land and air units.
Dwarf Runecaster
-
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
War Golem
400
80
5
Heavy melee unit. Resistant to spells. Can also learn
Sleep Form and Slam.
Attacks land units.
War Golem
-
6
40 - 52
5
400
80
Foot
270
4
1.35
100
28 - 33
1000
0.50
400
2.00
1400
Siege Engine
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Barrage ability.
Attacks buildings.
Siege Engine
-
4
25 - 46
4
195
60
Foot
220
2
2.10
192
44 - 55
700
-
-
-
1400
Mortar Team
180
70
3
Long-range siege weaponry. Exceptional damage versus
buildings, but slow and vulnerable. Can learn the Fragmentation
Shards and Flare abilities.
Attacks land units and
trees.
Mortar Team
-
2
25 - 46
3
180
70
Foot
270
0
3.50
1150
51 - 64
360
0.25
-
-
1400
Gryphon Rider
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Gryphon Rider
-
5
25 - 46
4
280
70
Fly
320
0
2.20
450
44 - 55
875
0.25
-
-
1600
Gryphon
215
20
2
Light flying melee unit that hurls pin-feathers. Can
cast Land to attack ground units.
Attacks land units.
Gryphon
-
3
7 - 10
2
215
20
Foot
350
1
1.80
90
25 - 30
340
0.50
200
2.00
1400
Giant Polar Bear
365
80
5
Heavy melee amphibious unit.
Attacks land units.
Giant Polar Bear
-
6
40 - 52
5
365
80
Amphibious
320
3
1.35
128
33 - 38
900
0.50
-
-
1400
Ironclad Submarine
250
100
2
A versatile submarine good at hiding and surprising
enemies. Can cast Submerge which allows to cast Torpedo,
Permanent Invisibility, Sonar and makes the submarine
much faster.
Attacks land and air units.
Ironclad Submarine
-
4
20 - 35
2
250
100
Float
350
0
1.50
600
30 - 45
575
-
-
-
1500
High Elf Engineer
75
1
Extremely intelligent Blood Elves that are good at
discovering new technologies and crafting powerful
towers.
Attacks land units and
trees.
High Elf Engineer
-
1
15 - 30
1
75
-
Foot
240
0
3.00
90
6 - 8
220
0.50
-
-
800
High Elf Citizen (male)
10
1
A hearty High Elf citizen. Has life regeneration aura.
High Elf Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
High Elf Citizen (female)
10
1
An intelligent High Elf citizen. Has mana regeneration
aura.
High Elf Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Frog
10
1
Call upon the spirit of Frog to save you.
Pet Frog
-
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Swordsman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Swordsman
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.50
-
-
1400
Archer
130
10
2
Basic long-ranged attacker.
Attacks land and air units.
Archer
8
2
20 - 38
2
130
10
Foot
270
0
1.50
500
15 - 18
310
0.50
200
2.00
1400
High Elf Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
High Elf Knight
3
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.50
-
-
1400
Priest
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire.
Attacks land and air units.
Priest
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.50
200
0.72
1400
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Sorceress
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.50
200
0.67
1400
Arch Cleric
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire.
Attacks land and air units.
Arch Cleric
2
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.50
200
0.72
1400
Birdiepult
210
65
3
Long-range siege weaponry. Exceptional damage versus
buildings. Has Elven Missiles abilityto increase damage
against buildings.
Attacks land units.
Birdiepult
-
2
25 - 46
3
210
65
Foot
240
2
3.50
1150
44 - 62
300
-
-
-
1400
Blue Drake
365
80
5
Small ranged flying unit that deals cold damage and
slows enemy units.
Attacks land and air units.
Blue Drake
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
30 - 42
950
0.50
-
-
1400
War Eagle Rider
290
30
4
Archer mounted War Eagle.
Attacks land and air units.
War Eagle Rider
3
4
25 - 46
4
290
30
Fly
350
1
1.10
400
15 - 18
780
1.00
-
-
1600
High Elf Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
High Elf Transport Ship
-
2
15 - 30
1
170
-
Float
320
0
-
-
-
-
1500
-
-
-
1400
High Elf Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
High Elf Frigate
-
4
20 - 35
2
250
100
Float
350
0
1.50
600
54 - 69
575
-
-
-
1500
High Elf Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
High Elf Battleship
-
6
20 - 38
3
500
200
Float
270
5
2.00
900
75 - 105
1000
-
-
-
1600
Engineer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Engineer
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Gnome Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Gnome Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Gnome Citizen (female)
10
1
An intelligent Gnome citizen. Has mana regeneration
aura.
Gnome Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Mechanical Sheep
10
1
Call upon the spirit of Sheep to save you.
Pet Mechanical Sheep
-
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Rogue
135
2
Versatile foot soldier. Can learn the Wind Walk ability.
Attacks land units.
Rogue
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Rifleman
-
3
20 - 38
3
205
30
Foot
270
0
1.35
400
16 - 24
535
0.25
-
-
1400
Field Engineer
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Field Engineer
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Arcanist
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire. Can gather the resource
Favor from Arcane Sanctums.
Attacks land and air units.
Arcanist
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Sorceress
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Mage
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire.
Attacks land and air units.
Mage
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Artillery Tank
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Barrage ability.
Attacks buildings.
Artillery Tank
-
4
25 - 46
4
195
60
Foot
220
2
2.10
500
35 - 46
700
-
-
-
1400
Mortar Team
180
70
3
Long-range siege weaponry. Exceptional damage versus
buildings, but slow and vulnerable. Can learn the Fragmentation
Shards and Flare abilities.
Attacks land units and
trees.
Mortar Team
-
2
25 - 46
3
180
70
Foot
270
0
3.50
1150
51 - 64
360
0.25
-
-
1400
Gryphon Rider
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Gryphon Rider
-
5
25 - 46
4
280
70
Fly
320
0
2.20
450
44 - 55
875
0.25
-
-
1600
Hover Copter
100
30
1
Fast moving flying machine. Excellent at scouting,
and effective against air units. Can learn the Flying
Machine Bombs and Flak Cannons upgrades.
Can see invisible units.
Attacks air units.
Hover Copter
-
1
20 - 38
1
100
30
Fly
400
2
2.00
500
17 - 19
250
-
-
-
1800
Drill Engine
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Barrage ability.
Attacks buildings.
Drill Engine
-
4
25 - 46
4
195
60
Foot
220
2
2.10
192
44 - 55
700
-
-
-
1400
Troll Gatherer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Troll Gatherer
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Troll Citizen (male)
10
1
A hearty Troll citizen. Has life regeneration aura.
Troll Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Troll Citizen (female)
10
1
An intelligent Troll citizen. Has mana regeneration
aura.
Troll Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Direhorn
10
1
Call upon the spirit of Direhorn to save you.
Pet Direhorn
-
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Manhunter
140
20
2
Versatile spear-thrower, effective against air units.
Can learn Troll Regeneration. Can be upgraded to Berserker,
which has the Berserk ability.
Attacks land and air units.
Manhunter
-
2
20 - 38
2
140
20
Foot
270
0
2.31
550
22 - 27
375
0.25
-
-
1400
Headhunter
140
20
2
Versatile spear-thrower, effective against air units.
Can learn Troll Regeneration. Can be upgraded to Berserker,
which has the Berserk ability.
Attacks land and air units.
Headhunter
-
2
20 - 38
2
140
20
Foot
270
0
2.31
550
22 - 27
375
0.25
-
-
1400
Darkspear Troll Rider
180
40
3
Highly mobile raptor rider. Effective against units.
Attacks land and air units.
Darkspear Troll Rider
-
3
25 - 46
3
180
40
On Horse
350
1
1.85
500
22 - 27
610
0.25
-
-
1400
Witch Doctor
145
25
2
Supporting spellcaster. Can initially cast Sentry Ward,
which summons an invisible detector. Can also learn
Stasis Trap and Healing Ward.
Attacks land and air units.
Witch Doctor
-
2
25 - 46
2
145
25
Foot
270
0
1.75
600
9 - 14
315
0.25
200
0.72
1400
Troll Shaman
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Troll Shaman
-
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Troll Hexer
145
25
2
Supporting spellcaster. Can initially cast Dispel Magic,
and can also learn Invisibility and Hex.
Attacks land and air units.
Troll Hexer
-
2
25 - 46
2
145
25
Foot
270
0
1.75
600
9 - 14
315
0.25
200
0.72
1400
Troll Bloodmage
145
25
2
Supporting spellcaster. Can initially cast Cannibalize,
which heals hit points by eating enemy living ground
units. Can also learn Unstable Concoction and Life
Drain.
Attacks land and air units.
Troll Bloodmage
-
2
25 - 46
2
145
25
Foot
270
0
1.75
600
9 - 14
315
0.25
200
0.72
1400
Troll Golem
600
150
5
Heavy melee unit. Immune to spells.
Attacks land units.
Troll Golem
-
6
100 - 121
5
600
150
Foot
270
3
2.00
100
28 - 33
1000
0.50
150
2.00
1400
Voodoo Cannoneer
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Voodoo Cannoneer
-
2
25 - 46
4
220
50
Foot
240
2
4.50
1150
71 - 89
425
-
-
-
1400
Batrider
160
40
2
Light flying unit with incredible perception. Good
at destroying buildings. Has the Unstable Concoction
ability, which allows the Batrider to explode, dealing
damage to nearby enemy air units. Can learn Liquid
Fire, and Troll Regeneration.
Attacks land units.
Batrider
-
2
25 - 46
2
160
40
Fly
320
0
1.80
300
15 - 18
325
0.25
-
-
1400
Bat
130
3
Weak fast air units which is strong against other air
units.
Attacks air units.
Bat
-
5
25 - 46
3
130
-
Fly
350
0
1.20
128
36 - 42
520
0.50
-
-
1400
Ice Troll High Priest
255
30
3
High Priest of healing magic. Can cast Abolish Magic
and Frost Armor.
Attacks land and air units.
Ice Troll High Priest
-
4
9 - 15
3
255
30
Foot
270
0
1.80
600
24 - 32
450
0.50
300
0.75
1400
Zandalari Throne of War
480
220
7
War beast, mounted by Troll warriors. Has the abilities
War Drums, Devour, and War Stomp. Can learn Barrage.
War Drums gives friendly units nearby a bonus to attack
damage. Devour allows the Throne of War to eat a target
enemy unit. Can gain the War Drums Upgrade. Barrage
allows attacking air units with additional spears.
Attacks land and air units.
Zandalari Throne of War
-
7
25 - 46
7
480
220
On Horse
220
4
1.44
160
25 - 37
2000
0.25
300
2.00
1400
Troll Tigershark Rider
225
55
4
Powerful melee unit. Has the Submerge ability, which
allows this unit to hide in water. Can learn the Ensnare
ability.
Attacks land units.
Troll Tigershark Rider
-
4
9 - 15
4
225
55
Float
270
2
1.90
128
32 - 39
1080
1.00
-
-
1400
Tauren Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair. Can also go inside Burrows
to give it an attack.
Attacks land units and
trees.
Tauren Worker
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Tauren Citizen (male)
10
1
A hearty Troll citizen. Has life regeneration aura.
Tauren Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Tauren Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Tauren Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Kodo Beast
10
1
Call upon the spirit of Kodo Beast to save you.
Pet Kodo Beast
-
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Tauren Axe Fighter
200
3
Brutish Tauren warrior.
Attacks land units.
Tauren Axe Fighter
-
3
20 - 38
3
200
-
Foot
270
1
1.60
100
17 - 21
700
0.25
-
-
1400
Tauren Spear Thrower
140
20
2
Versatile spear-thrower, effective against air units.
Can learn Troll Regeneration. Can be upgraded to Berserker,
which has the Berserk ability.
Attacks land and air units.
Tauren Spear Thrower
-
2
20 - 38
2
140
20
Foot
270
0
2.31
550
22 - 27
375
0.25
-
-
1400
Kodo Beast Rider
255
60
4
Lumbering war beast, mounted by an Tauren drummer.
Has the abilities War Drums, and Devour. War Drums
gives friendly units nearby a bonus to attack damage.
Devour allows the Kodo to eat a target enemy unit.
Can gain the War Drums Upgrade.
Attacks land and air units.
Kodo Beast Rider
-
4
25 - 46
4
255
60
On Horse
220
1
1.44
500
15 - 20
1000
0.25
-
-
1400
Tauren Druid
195
35
3
Mystical Tauren caster. Can learn Cat Form, which allows
him to move faster and get stronger. Also has Rejuvenation,
which allows units to be regenerated. Can learn Corn
Pollen.
Attacks land and air units.
Tauren Druid
-
3
30 - 54
3
195
35
Foot
270
0
1.75
400
16 - 22
500
0.25
300
1.00
1400
Spirit Walker
195
35
3
Mystical Tauren caster. Has Ethereal Form, which allows
him to avoid physical damage. Also has Spirit Link,
which allows units to distribute incoming damage. Can
learn Disenchant, and Ancestral Spirit.
Attacks land and air units.
Spirit Walker
-
3
30 - 54
3
195
35
Foot
270
0
1.75
400
16 - 22
500
0.25
300
1.00
1400
Tauren Catapult
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Tauren Catapult
-
2
25 - 46
4
220
50
Foot
240
2
4.50
1150
71 - 89
425
-
-
-
1400
Kodo Beast
195
35
4
Slow strong mobile melee unit. Can carry up to four
items. Can cast the Devour ability.
Attacks land and units.
Kodo Beast
-
4
20 - 38
4
195
35
Foot
180
0
-
-
-
-
330
-
-
-
1400
Spirit Wyvern
265
40
4
Highly mobile flying creature. Excellent at scouting.
Causes magic damage.
Attacks land and air units.
Spirit Wyvern
-
4
25 - 46
4
265
40
Fly
320
0
2.00
450
34 - 44
570
0.25
-
-
1600
Wyvern
265
40
4
Highly mobile flying creature. Excellent at scouting.
Attacks air units.
Wyvern
-
4
25 - 46
4
265
40
Fly
320
0
2.00
90
34 - 44
570
0.25
-
-
1600
Tauren
280
80
5
Mighty warrior. Has Pulverize, which gives Tauren a
chance of dealing area effect damage on their attacks.
Can gain the Pulverize Upgrade.
Attacks land units.
Tauren
-
5
30 - 54
5
280
80
Foot
290
3
1.90
100
29 - 36
1300
0.25
-
-
1400
Pandaren Woodcutter
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Pandaren Woodcutter
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Pandaren Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Pandaren Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pandaren Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Pandaren Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Turtle
10
1
Call upon the spirit of Turtle to save you.
Pet Turtle
-
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Honorguard
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Honorguard
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Archer
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Improved Bows upgrade.
Monk
130
20
2
Primary spellcaster. Can initially cast Drunken Haze,
which lets enemy units miss their attacks. Can also
learn Wind Walk and Slide.
Attacks land and air units.
Monk
-
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Sage
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Cyclone and Disarmament.
Attacks land and air units.
Sage
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Druid
255
80
4
Melee spellcaster. Can initially cast Roar, which increases
attack damage. Can also learn Rejuvenation, and Bear
Form.
Attacks land units.
Druid
-
4
25 - 46
4
255
80
Foot
270
1
1.50
100
18 - 22
430
0.50
200
0.67
1400
Dragon Turtle
320
65
5
A powerful amphibious Turtle that can devour enemy
units. Good at destroying enemy buildings. Can learn
Hardened Skin, which reduces damage taken, and Spiked
Shell which deals damage to enemy melee attackers.
Attacks land units.
Dragon Turtle
-
5
17 - 26
5
320
65
Amphibious
270
1
1.75
480
22 - 26
750
1.00
-
-
1400
Firework Team
180
70
3
Long-range siege weaponry. Exceptional damage versus
buildings, but slow and vulnerable. Can learn the Fragmentation
Shards and Firework abilities.
Attacks land units and
trees.
Firework Team
1
2
25 - 46
3
180
70
Foot
270
0
3.50
1150
51 - 64
360
0.25
-
-
1400
Cloud Serpent
160
20
2
Flying attack beast. Melee attack against air units
and range attack against ground units. Can cast the
Lightning Shield ability. Can learn the Chain Lightning
and Cloud abilities.
Attacks land and air units.
Cloud Serpent
-
2
25 - 46
2
160
20
Fly
400
2
1.05
128
49 - 57
525
0.50
200
2.00
1600
Giant Sea Turtle
255
30
7
Heavy melee amphibious unit whose spiked shell harms
enemy melee attackers. Can transport units.
Attacks land units.
Giant Sea Turtle
-
10
50 - 65
7
255
30
Amphibious
270
4
1.35
100
45 - 53
1250
0.50
-
-
1400
Primal Pandaren
255
30
3
Medium melee unit. Primal Pandaren existed long before
Pandaren became civilized. They are not as peacful
as their more advanced successors. Can learn the Berserk
ability.
Attacks land units.
Primal Pandaren
-
4
9 - 15
3
255
30
Foot
300
2
1.35
100
17 - 21
550
0.50
-
-
1400
Pandaren Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Pandaren Transport Ship
-
2
15 - 30
1
170
-
Float
320
0
-
-
-
-
1500
-
-
-
1400
Pandaren Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Pandaren Battleship
-
6
20 - 38
3
500
200
Float
270
5
2.00
900
75 - 105
1000
-
-
-
1600
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Peasant
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Human Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Human Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Human Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Human Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Footman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Footman
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Archer
130
10
2
Basic long-ranged attacker.
Attacks land and air units.
Archer
-
2
20 - 38
2
130
10
Foot
270
0
1.50
500
15 - 18
310
0.50
-
-
1400
Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Knight
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Mage
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire.
Attacks land and air units.
Mage
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Sorceress
-
2
25 - 46
2
155
20
Foot
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Battle Mage
215
30
3
Magic warrior trained to destroy enemies. Initially
has Spell Steal, which manipulates buffs to your advantage,
Spell Immunity, Feedback and Firebolt. Can also learn
Rain of Fire.
Banner Carrier
135
2
Supporting unit without attack who has the Command
Aura ability.
Banner Carrier
-
2
20 - 38
2
135
-
Foot
270
2
-
-
-
-
420
0.25
-
-
1400
Gryphon Rider
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Gryphon Rider
-
5
25 - 46
4
280
70
Fly
320
0
2.00
450
35 - 46
875
0.25
-
-
1600
Pegasus Knight
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Pegasus Knight
-
5
25 - 46
4
280
70
Fly
320
0
2.00
450
32 - 43
875
0.25
-
-
1600
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Peasant
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Human Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Human Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Footman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Footman
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Ranger
130
10
2
Basic long-ranged attacker.
Attacks land and air units.
Ranger
-
2
20 - 38
2
130
10
Foot
270
0
1.50
500
15 - 18
310
0.50
-
-
1400
Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Knight
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Priest
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire. Can gather the resource
Favor from Arcane Sanctums.
Attacks land and air units.
Priest
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Sorceress
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Mage
135
10
2
Supporting spellcaster. Can initially cast Firebolt,
which damages and stuns enemy units. Can also learn
Teleport and Blizzard.
Gryphon Rider
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Gryphon Rider
-
5
25 - 46
4
280
70
Fly
320
0
2.20
450
44 - 55
875
0.25
-
-
1600
Eagle Knight
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Eagle Knight
-
5
25 - 46
4
280
70
Fly
320
0
2.20
450
44 - 55
875
0.25
-
-
1600
Elemental Servant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units.
Elemental Servant
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Dalaran Citizen (male)
10
1
A hearty Dalaran citizen. Has life regeneration aura.
Dalaran Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Dalaran Citizen (female)
10
1
An intelligent Dalaran citizen. Has mana regeneration
aura.
Dalaran Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pikeman
135
2
Versatile foot soldier. Can learn the Pike Formation
ability.
Attacks land units.
Pikeman
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Apprentice Wizard
105
1
Light ranged unit.
Attacks land and air units.
Apprentice Wizard
-
1
3 - 6
1
105
-
Foot
270
0
1.80
600
6 - 10
180
0.50
-
-
1400
Supply Cart
245
60
4
Heals allied units.
Cannot attack.
Supply Cart
-
4
30 - 54
4
245
60
On Horse
300
5
-
-
-
-
400
0.25
-
-
1400
Wizard
480
120
6
Heavy ranged unit with Raise Dead. Can also cast Summon
Sea Elemental and Silence.
Attacks land and air units.
Wizard
-
8
70 - 88
6
480
120
Foot
320
4
1.80
500
38 - 47
1200
1.00
500
1.25
1400
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Sorceress
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Fire Mage
135
10
2
Damaging spellcaster. Can initially cast Summon Fire
Elemental. Can also learn Flame Strike and Rain of
Fire.
Attacks land and air units.
Fire Mage
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Guardian Golem
545
150
8
Strong combat creature. Can cast Hurl Boulder and Slam.
Has the ability Spell Immunity.
Attacks land and air units.
Guardian Golem
-
9
100 - 121
8
545
150
Foot
270
3
1.35
128
60 - 68
1025
1.50
600
1.50
1400
Dalaran Reject
85
1
An unfortunate creature with no friends.
Attacks land units.
Dalaran Reject
-
1
3 - 6
1
85
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Dragonhawk Rider
200
30
3
Swift flying unit, mounted by an Elven warrior. Has
the Aerial Shackles ability, which allows it to immobilize
and disarm enemy air units temporarily. Can learn Animal
War Training, and the Cloud ability.
Attacks land and air units.
Dragonhawk Rider
-
3
25 - 46
3
200
30
Fly
350
1
1.75
300
19 - 22
625
0.25
300
0.75
1600
Flesh Golem
500
150
5
Strong creature. Can cast Shockwave, Devour and Cripple.
Attacks land units.
Flesh Golem
-
9
150 - 180
5
500
150
Foot
270
0
1.35
100
36 - 60
1000
3.00
600
1.50
1400
Sailor
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Sailor
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Human Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Human Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Human Citizen (female) (Kul Tiras)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Human Citizen (female) (Kul Tiras)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Footman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Footman
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Rifleman
-
3
20 - 38
3
205
30
Foot
270
0
1.35
400
16 - 24
535
0.25
-
-
1400
Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Knight
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Ship Doctor
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire.
Attacks land and air units.
Ship Doctor
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Storm Sorcerer
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Storm Sorcerer
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Hydromancer
155
20
2
Versatile spellcaster. Can cast Slow, Crushing Wave,
and Polymorph.
Attacks land and air units.
Hydromancer
-
2
25 - 46
2
155
20
Foot
270
0
1.75
600
7 - 10
405
0.25
400
1.33
1400
Siege Land Ship
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Barrage ability.
Attacks buildings.
Siege Land Ship
-
4
25 - 46
4
195
60
Foot
220
2
2.10
192
44 - 55
700
-
-
-
1400
Canoneer Team
180
70
3
Long-range siege weaponry. Exceptional damage versus
buildings, but slow and vulnerable. Can learn the Fragmentation
Shards and Flare abilities.
Attacks land units and
trees.
Canoneer Team
-
2
25 - 46
3
180
70
Foot
270
0
3.50
1150
51 - 64
360
0.25
-
-
1400
Albatross Rider
350
90
4
Stronger flying unit that can learn Devour.
Attacks land and air units.
Albatross Rider
-
4
5 - 8
4
350
90
Fly
350
3
1.80
450
40 - 50
525
1.00
200
0.50
1600
Peregrin Falcon
240
40
3
Light flying melee unit that causes extra damage against
air units. Can learn True Sight.
Attacks land and air units.
Peregrin Falcon
-
2
20 - 38
3
240
40
Fly
350
0
1.90
500
20 - 26
300
0.50
-
-
1600
Kul Tiras Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Kul Tiras Battleship
-
6
20 - 38
3
500
200
Float
270
5
2.00
900
75 - 105
1000
-
-
-
1600
Dreadnought
800
400
5
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land and air units.
Dreadnought
-
8
20 - 38
5
800
400
Float
320
7
2.00
900
100 - 130
2000
-
-
-
1600
Pirate Battleship
600
300
4
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land and air units.
Pirate Battleship
3
7
20 - 38
4
600
300
Float
270
6
2.00
900
90 - 120
1000
-
300
2.00
1600
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Peasant
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Worgen Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Worgen Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Worgen Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Worgen Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Footman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Footman
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Rifleman
-
3
20 - 38
3
205
30
Foot
270
0
1.35
400
16 - 24
535
0.25
-
-
1400
Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Knight
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Druid
135
10
2
Supporting spellcaster. Can initially cast Cyclone,
which stuns enemy ground units. Can also learn Rejuvenation
and Storm Crow Form.
Attacks land and air units.
Druid
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Nightstalker
155
20
2
Versatile spellcaster. Can initially cast Wind Walk,
which increases the speed, makes the Night Stalker
invisible and causes critical damage on the first hit.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Nightstalker
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Battle Mage
215
30
3
Magic warrior trained to destroy enemies. Initially
has Spell Steal, which manipulates buffs to your advantage,
Spell Immunity, Feedback and Firebolt. Can also learn
Rain of Fire.
Attacks air units.
Battle Mage
-
3
20 - 38
3
215
30
Foot
300
3
1.90
250
12 - 15
600
0.25
250
0.80
1400
Manticore
210
65
3
Long-range siege weaponry. Exceptional damage versus
buildings. Can gain the Burning Oil upgrade to damage
units on the ground.
Attacks land units.
Manticore
-
2
25 - 46
3
210
65
Foot
240
2
1150
10 - 16
300
-
-
-
1400
Banner Carrier
135
2
Supporting unit without attack who has the Command
Aura ability.
Banner Carrier
-
2
20 - 38
2
135
-
Foot
270
2
-
-
-
-
420
-
-
1400
Stormcrow Knight
280
70
4
Powerful flying creature, mounted by a Gilneas spear-thrower.
Can learn Animal War Training, and the Slow Poison
ability.
Attacks land and air units.
Stormcrow Knight
-
5
25 - 46
4
280
70
Fly
320
0
450
35 - 46
875
-
-
1600
Mindless Worgen
280
80
5
Mighty warrior. Has Critical Strike, which gives Mindless
Worgen a chance of dealing critical damage. Can gain
the Improved Critical Strike upgrade.
Attacks land units.
Mindless Worgen
-
5
30 - 54
5
280
80
Foot
290
3
100
29 - 36
1300
-
-
1400
Gilneas Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Gilneas Transport Ship
-
2
15 - 30
1
170
-
Float
320
0
-
-
-
-
1500
-
-
-
1400
Gilneas Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Gilneas Frigate
-
4
20 - 35
2
250
100
Float
350
0
1.50
600
54 - 69
575
-
-
-
1500
Gilneas Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Gilneas Battleship
-
6
20 - 38
3
500
200
Float
270
5
2.00
900
75 - 105
1000
-
-
-
1600
Vrykul Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Vrykul Worker
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Vrykul Citizen (male)
10
1
A hearty Vrykul citizen. Has life regeneration aura.
Vrykul Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Vrykul Citizen (female)
10
1
An intelligent Vrykul citizen. Has mana regeneration
aura.
Vrykul Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Warrior
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Warrior
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Spear Carrier
135
2
Versatile foot soldier. Can learn the Spiked Shell
ability.
Flying Bombarder
270
70
4
Slow flying attack creature with a strong ground siege
attack.
Attacks land.
Flying Bombarder
-
6
20 - 38
4
270
70
Fly
220
3
4.00
1150
70 - 88
410
2.00
-
-
1600
Nerubian Queen
425
100
6
Heavy melee unit with Unholy Aura. Casts Raise Dead
and Carrion Swarm.
Attacks land units.
Nerubian Queen
-
7
50 - 65
6
425
100
Foot
320
3
600
40 - 50
950
500
1400
Burrowed Nerubian Queen
425
100
6
Heavy melee unit with Unholy Aura. Casts Raise Dead
and Carrion Swarm.
Attacks land units.
Burrowed Nerubian Queen
-
7
50 - 65
6
425
100
None
0
3
600
40 - 50
950
500
1400
Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Worker
-
1
15 - 30
1
75
-
Foot
190
0
90
6 - 8
250
-
-
800
Tuskarr Citizen (male)
10
1
A hearty Tuskarr citizen. Has life regeneration aura.
Tuskarr Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
-
-
600
Tuskarr Citizen (female)
10
1
An intelligent Tuskarr citizen. Has mana regeneration
aura.
Tuskarr Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
-
-
600
Pet Seal
10
1
Call upon the spirit of Seal to save you.
Pet Seal
-
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Fighter
170
2
Light melee unit. Can learn Frost Immunity ability.
Attacks land units.
Fighter
-
2
5 - 8
2
170
-
Foot
300
1
1.35
100
13 - 15
250
0.50
-
-
1400
Spearman
150
10
2
Light ranged unit. Can learn Frost Immunity and Ensnare
abilities.
Attacks land and air units.
Spearman
-
2
5 - 8
2
150
10
Foot
270
0
1.80
500
22 - 27
300
0.50
-
-
1400
Mammoth Rider
180
40
3
Highly mobile rider. Effective against buildings. Can
learn the War Stomp ability.
Attacks land and air units.
Mammoth Rider
-
3
25 - 46
3
180
40
On Horse
350
1
1.85
100
22 - 27
610
0.25
-
-
1400
Healer
215
10
2
Light ranged unit with Heal. Can learn Dispel Magic
and Healing Wave abilities.
Attacks land and air units.
Healer
-
2
7 - 10
2
215
10
Foot
270
0
1.80
125
22 - 27
300
0.50
200
0.50
1400
Shaman
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Bloodlust and Summon Sea Turtle.
Attacks land and air units.
Shaman
-
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Polar Bear
195
3
Medium melee amphibious unit.
Attacks land units.
Polar Bear
-
4
9 - 15
3
195
-
Amphibious
300
2
1.35
128
20 - 25
475
0.50
-
-
1400
Icetusk Mammoth
255
30
4
Heavy melee unit.
Attacks land units.
Icetusk Mammoth
-
5
17 - 26
4
255
30
Foot
300
1
100
23 - 27
925
-
-
1400
Giant Snowy Owl
365
80
5
Small ranged flying unit that deals cold damage and
slows enemy units.
Attacks land and air units.
Giant Snowy Owl
-
6
40 - 52
5
365
80
Fly
350
2
500
30 - 42
950
-
-
1400
Chieftain
425
100
6
Heavy melee unit with Command Aura.
Attacks land units.
Chieftain
-
7
50 - 65
6
425
100
Foot
320
4
100
43 - 49
950
-
-
1400
Tuskarr Fishing Boat
170
1
A fishing boat which can collect many fishes.
Tuskarr Fishing Boat
-
2
15 - 30
1
170
-
Float
320
0
90
1 - 7
1500
-
-
-
1400
Murloc Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Murloc Worker
-
1
15 - 30
1
75
-
Amphibious
190
0
3.00
90
6 - 8
250
0.50
-
-
800
Murloc Citizen (male)
10
1
A hearty Naga citizen. Has life regeneration aura.
Murloc Citizen (male)
-
0
20 - 20
1
10
-
Amphibious
190
0
-
-
-
-
60
0.50
-
-
600
Murloc Citizen (female)
10
1
An intelligent Murloc citizen. Has mana regeneration
aura.
Murloc Citizen (female)
-
0
20 - 20
1
10
-
Amphibious
190
0
-
-
-
-
60
0.50
-
-
600
Murloc Tiderunner
105
1
Light melee unit.
Attacks land units.
Murloc Tiderunner
-
1
3 - 6
1
105
-
Amphibious
270
0
1.35
100
8 - 10
240
0.50
-
-
1400
Murloc Huntsman
150
10
2
Light melee unit that can Ensnare opponents.
Attacks land units.
Murloc Huntsman
-
2
5 - 8
2
150
10
Amphibious
270
0
1.35
100
5 - 10
300
0.50
-
-
1400
Murloc Flesheater
140
2
Light melee unit that can Cannibalize corpses.
Attacks land units.
Murloc Flesheater
-
3
7 - 10
2
140
-
Amphibious
270
1
1.35
100
12 - 14
400
0.50
-
-
1400
Murloc Bubble Mage
365
80
2
Medium melee unit that can Cripple opponents.
Attacks land units.
Murloc Bubble Mage
-
2
40 - 52
2
365
80
Amphibious
270
2
1.35
100
24 - 29
290
0.50
200
0.72
1400
Murloc Cultist
105
2
Heavy ranged amphibious unit. Can initially cast Curse.
Can also learn Summon Sea Giant, and Charm.
Attacks land and air units.
Murloc Cultist
-
2
50 - 65
2
105
-
Amphibious
270
2
600
30 - 39
290
200
1400
Murloc Shadowcaster
105
2
Heavy ranged amphibious unit. Can initially cast Parasite.
Can also learn Death Coil, and Hex.
Attacks land and air units.
Murloc Shadowcaster
-
2
50 - 65
2
105
-
Amphibious
270
2
1.80
600
30 - 39
290
0.50
200
0.72
1400
Dragon Turtle
320
65
5
A powerful Turtle that can devour enemy units. Good
at destroying enemy buildings. Has Hardened Skin, which
reduces damage taken, and Spiked Shell which deals
damage to enemy melee attackers.
Attacks land units.
Dragon Turtle
-
5
17 - 26
5
320
65
Amphibious
270
1
1.75
480
22 - 26
750
1.00
100
2.00
1400
Snap Dragon
200
25
3
Light ranged unit that has a poison attack which slows
and damages enemy units.
Attacks land and air units.
Snap Dragon
-
3
7 - 10
3
200
25
Amphibious
350
0
2.00
550
24 - 29
500
1.00
-
-
1400
Couatl
235
30
3
Light flying unit that can learn Abolish Magic.
Attacks land and air units.
Couatl
-
2
5 - 8
3
235
30
Fly
350
3
1.80
450
40 - 50
525
1.00
200
0.50
1600
Sea Giant
265
85
2
Strong melee amphibious unit with Pulverize.
Attacks land units.
Sea Giant
-
3
7 - 10
2
265
85
Amphibious
200
0
1.50
100
11 - 13
350
0.50
-
-
1200
Ogre Slave
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Ogre Slave
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Ogre Citizen (male)
10
1
A hearty Ogre citizen. Has life regeneration aura.
Ogre Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Ogre Citizen (female)
10
1
An intelligent Ogre citizen. Has mana regeneration
aura.
Ogre Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Clefthoof
10
1
Call upon the spirit of Clefthoof to save you.
Pet Clefthoof
-
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Ogre Warrior
150
2
Standard warrior of the Ogre Legion.
Attacks land units.
Ogre Warrior
-
3
7 - 10
2
150
-
Foot
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Ogre Hunter
150
2
Standard range warrior of the Ogre Legion.
Attacks land and air units.
Ogre Hunter
-
3
7 - 10
2
150
-
Foot
270
1
1.35
500
13 - 15
400
0.50
-
-
1400
Ogre Stone Thrower
150
2
Standard range warrior of the Ogre Legion.
Attacks land and air units.
Ogre Stone Thrower
-
3
7 - 10
2
150
-
Foot
270
1
1.35
500
13 - 15
400
0.50
-
-
1400
Ogre Warlock
320
50
4
Spellcasting warrior of the Ogre Legion. Can cast Unholy
Frenzy.
Attacks land units.
Ogre Warlock
-
5
17 - 26
4
320
50
Foot
270
1
1.35
100
23 - 27
600
0.50
400
1.00
1400
Ogre Magi
320
50
4
Spellcasting warrior of the Ogre Legion. Can cast Bloodlust.
Attacks land units.
Ogre Magi
-
5
17 - 26
4
320
50
Foot
270
1
1.35
100
23 - 27
600
0.50
400
1.00
1400
Ogre Necromancer
320
50
4
Spellcasting warrior of the Ogre Legion. Can cast Raise
Dead.
Attacks land units.
Ogre Necromancer
-
5
17 - 26
4
320
50
Foot
270
1
1.35
100
23 - 27
600
0.50
400
1.00
1400
Clefthoof
195
35
4
Slow strong mobile melee unit. Can carry up to four
items. Can cast the Devour ability.
Attacks land units.
Clefthoof
-
4
20 - 38
4
195
35
Foot
240
0
2.00
90
30 - 42
330
-
200
2.00
1400
Captured Black Drake
365
80
5
Small ranged flying unit captured on Draenor from the
Black Dragon Flight.
Attacks land and air units.
Captured Black Drake
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Gronn
525
250
8
Immense, brutal giants native to Draenor. Has ability
Bash, War Stomp, and can Shockwave.
Attacks land units.
Gronn
-
10
50 - 65
8
525
250
Foot
320
5
1.35
100
45 - 51
2000
0.50
500
1.25
1400
Artificer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Artificer
-
1
15 - 30
1
75
-
Foot
200
0
2.00
90
5 - 7
280
1.00
-
-
800
Eredar Citizen (male)
10
1
A hearty Draenei citizen. Has life regeneration aura.
Eredar Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Eredar Citizen (female)
10
1
An intelligent Draenei citizen. Has mana regeneration
aura.
Eredar Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Rangari
130
10
2
Basic long-ranged attacker.
Attacks land and air units.
Rangari
-
2
20 - 38
2
130
10
Foot
270
0
1.50
500
15 - 18
310
0.50
200
2.00
1400
Elekk Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Elekk Knight
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Vigilant
375
4
Medium melee unit made of iron. Excellent at harvesting
large amounts of lumber.
Attacks land units and
trees.
Vigilant
-
4
85 - 103
4
375
-
Foot
240
3
1.40
128
31 - 61
600
-
-
-
1400
Peon
75
1
Basic worker unit infused with the blood of demons.
Can harvest gold and lumber, build structures, and
Repair. Can learn Fel.
Attacks land units and
trees.
Peon
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
320
1.00
-
-
800
Fel Orc Citizen (male)
10
1
A hearty Orc citizen. Has life regeneration aura.
Fel Orc Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Fel Orc Citizen (female)
10
1
An intelligent Fel Orc citizen. Has mana regeneration
aura.
Fel Orc Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Grunt
200
3
Brutish Orc warrior infused with the blood of demons.
Can learn Fel.
Attacks land units.
Grunt
-
4
20 - 38
3
200
-
Foot
270
1
1.20
100
22 - 27
780
1.00
-
-
1400
Crossbowman
140
20
2
Versatile crossbowman infused with the blood of demons,
effective against air units.
Attacks land and air units.
Crossbowman
-
2
20 - 38
2
140
20
Foot
270
0
2.31
550
22 - 27
375
0.25
-
-
1400
Raider
180
40
3
Highly mobile wolf rider infused with the blood of
demons. Can learn Ensnare and Fel.
Attacks land units.
Raider
-
5
25 - 46
3
180
40
On Horse
350
0
1.65
100
22 - 27
690
1.00
-
-
1400
Elder
220
2
Primary healing and supporting spellcaster infused
with the blood of demons. Can initially cast Healing
Salve, which heals friendly units. Can also learn Bloodlust
and Drain. Can learn Fel.
Attacks land and air units.
Elder
-
2
25 - 46
2
220
-
Foot
270
0
1.75
600
19 - 29
360
1.00
400
1.00
1400
Warlock
220
2
Orc spellcaster infused with the blood of demons. Can
initially cast Firebolt, which stuns and damages a
target enemy unit. Can also learn Unholy Frenzy and
Cripple. Can learn Fel.
Attacks land and air units.
Warlock
-
2
25 - 46
2
220
-
Foot
270
0
1.75
600
19 - 29
360
1.00
400
1.00
1400
Cultist
220
2
Orc spellcaster infused with the blood of demons. Can
initially cast Death Coil, which damages a target non-Undead
enemy unit or heals a target Undead friendly unit.
Can also learn Dark Summoning and Summon Doom Guard.
Can learn Fel.
Attacks land and air units.
Cultist
-
2
25 - 46
2
220
-
Foot
270
0
1.75
600
19 - 29
360
1.00
400
1.00
1400
War Machine
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can cast Deploy to increase
the attack range but lose movement. Can learn the Burning
Oil ability.
Attacks land units and
trees.
War Machine
-
2
25 - 46
4
220
50
Foot
240
2
4.50
1150
71 - 89
425
-
-
-
1400
Red Dragon
745
200
8
Heavy ranged flying unit that can Devour opponents
and is immune to magic.
Attacks land and air units.
Red Dragon
-
10
150 - 174
8
745
200
Fly
300
6
1.50
500
45 - 81
2200
2.00
-
-
1400
Lancer
265
40
4
Highly mobile flying creature. Excellent at scouting.
Can learn Fel.
Attacks land and air units.
Lancer
-
4
25 - 46
4
265
40
Fly
320
0
2.00
450
34 - 44
570
0.25
-
-
1600
Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Worker
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Faceless One Citizen (male)
10
1
A hearty Faceless One citizen. Has life regeneration
aura.
Faceless One Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Faceless One Citizen (female)
10
1
An intelligent Faceless One citizen. Has mana regeneration
aura.
Faceless One Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Unbroken Darkhunter
150
10
2
Light melee unit.
Attacks land units.
Unbroken Darkhunter
-
2
5 - 8
2
150
10
Foot
300
1
1.35
100
13 - 15
250
0.50
-
-
1400
Bone Thrower
140
20
2
Versatile spear-thrower, effective against air units.
Attacks land and air units.
Bone Thrower
-
2
20 - 38
2
140
20
Foot
270
0
2.31
550
22 - 27
375
0.25
-
-
1400
Rider
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Rider
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Witch
155
30
2
Supporting caster. Can initially cast Curse, which
causes enemy units to occasionally miss in combat.
Can also learn Anti-magic Shell and Possession.
Attacks land and air units.
Witch
-
2
20 - 38
2
155
30
Foot
270
0
1.50
600
8 - 13
285
0.50
200
0.67
1400
Cultist
145
20
2
Dark spellcaster. Can initially cast Raise Dead on
corpses. Can also learn Unholy Frenzy and Cripple.
Attacks land and air units.
Cultist
-
2
25 - 46
2
145
20
Foot
270
0
1.80
600
9 - 11
315
0.50
200
0.67
1400
Ballista
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Ballista
-
2
25 - 46
4
220
50
Foot
240
2
4.50
1150
71 - 89
425
-
-
-
1400
Aqir
425
100
6
Heavy melee unit with Unholy Aura. Casts Raise Dead
and Carrion Swarm.
Attacks land units.
Aqir
-
7
50 - 65
6
425
100
Foot
351
3
1.60
600
30 - 40
950
0.50
500
1.25
1400
Nightmare Weaver
265
40
4
Highly mobile flying creature. Excellent at scouting.
Can learn Envenomed Spears.
Attacks land and air units.
Nightmare Weaver
-
4
25 - 46
4
265
40
Fly
320
0
2.00
450
34 - 44
570
0.25
-
-
1600
Trickster
350
30
3
Heavy melee unit with Purge and Curse.
Attacks land units.
Trickster
-
6
40 - 52
3
350
30
Foot
300
2
1.35
100
28 - 33
675
0.50
300
0.75
1400
King
745
200
8
Heavy ranged unit that hurls bolts of lightning. Can
cast Silence and Animate Dead.
Attacks land and air units.
King
-
10
150 - 174
8
745
200
Foot
300
2
1.50
500
45 - 81
1900
0.50
500
1.25
1400
Worker
60
1
Basic worker unit. Can harvest gold and lumber, create
Corrupted Ancients buildings and Repair.
Worker
-
1
15 - 30
1
60
-
Foot
270
0
2.00
90
5 - 7
125
0.50
-
-
1000
Satyr Citizen (male)
10
1
A hearty Corrupted Ancients citizen. Has life regeneration
aura.
Satyr Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Sludge
10
1
Call upon the spirit of Sludge to save you.
Pet Sludge
-
0
0 - 0
1
10
-
Foot
190
0
-
-
-
-
15
0.50
200
10.00
500
Satyr
105
1
Light melee unit.
Attacks land units.
Satyr
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Trickster
105
1
Light ranged unit that hurls bolts of hellfire. Can
cast Purge.
Attacks land and air units.
Trickster
-
1
3 - 6
1
105
-
Foot
270
0
1.80
600
6 - 10
240
0.50
200
0.50
1400
Giant Skeleton Warrior
165
2
Large melee unit.
Attacks land units.
Giant Skeleton Warrior
-
3
7 - 10
2
165
-
Foot
270
4
2.00
90
11 - 18
380
0.50
-
-
800
Sludge Flinger
255
30
2
Light ranged unit that can Slow opponents.
Attacks land and air units.
Sludge Flinger
-
3
7 - 10
2
255
30
Foot
270
0
1.80
600
22 - 27
340
0.50
300
0.75
1400
Shadowdancer
200
20
2
Light ranged unit with Shadowmeld. Can cast Curse.
Attacks land and air units.
Shadowdancer
-
3
7 - 10
2
200
20
Foot
270
0
1.80
600
22 - 27
340
0.50
300
0.75
1400
Ghost
215
20
2
Light ranged unit that can cast Possession.
Attacks land and air units.
Ghost
-
3
7 - 10
2
215
20
Hover
270
0
1.80
400
22 - 27
300
0.50
300
0.75
1400
Fel Stalker
320
50
4
Demonic beast that casts Mana Burn.
Attacks land units.
Fel Stalker
-
5
17 - 26
4
320
50
Foot
350
3
1.35
100
23 - 27
750
0.50
200
0.50
1400
Corrupted Treant
105
1
Light melee unit.
Attacks land units.
Corrupted Treant
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Green Drake
365
80
5
Small ranged flying unit.
Attacks land and air units.
Green Drake
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Infernal
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic.
Attacks land units.
Infernal
-
8
70 - 88
6
480
120
Foot
320
6
1.35
100
48 - 60
1500
1.00
-
-
1400
Centaur Worker
150
10
2
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Centaur Worker
-
2
5 - 8
2
150
10
Foot
350
0
2.00
100
6 - 8
300
0.50
-
-
1400
Centaur Citizen (male)
10
1
A hearty Centaur citizen. Has life regeneration aura.
Centaur Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Centaur Citizen (female)
10
1
An intelligent Orc citizen. Has mana regeneration aura.
Centaur Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Centaur Drudge
150
10
2
Light melee unit.
Attacks land units.
Centaur Drudge
-
2
5 - 8
2
150
10
Foot
350
0
1.35
100
11 - 13
300
0.50
-
-
1400
Centaur Archer
150
10
2
Light ranged unit.
Attacks land and air units.
Centaur Archer
-
2
5 - 8
2
150
10
Foot
350
0
1.60
500
16 - 20
300
0.50
175
2.00
1400
Centaur Outrunner
195
3
Medium melee attacker wielding a large axe.
Attacks land units.
Centaur Outrunner
-
4
9 - 15
3
195
-
Foot
350
2
1.35
100
17 - 21
550
0.50
-
-
1400
Centaur Diviner
320
50
4
Medium ranged unit that hurls fiery missiles. Casts
Heal. Can learn Cyclone and Summon Eagle.
Attacks land and air units.
Centaur Diviner
-
5
17 - 26
4
320
50
Foot
350
1
1.80
600
27 - 37
600
1.00
400
1.00
1400
Centaur Sorcerer
320
50
4
Medium ranged unit that hurls fiery missiles. Casts
Abolish Magic. Can learn Battle Roar and Bloodlust.
Attacks land and air units.
Centaur Sorcerer
-
5
17 - 26
4
320
50
Foot
350
1
1.80
600
27 - 37
600
1.00
400
1.00
1400
Eagle
265
40
4
Highly mobile flying creature. Excellent at scouting.
Attacks land and air units.
Eagle
-
4
25 - 46
4
265
40
Fly
320
0
2.00
450
34 - 44
570
0.25
-
-
1600
Harpy Windwitch
240
30
2
Light flying ranged unit that hurls bolts of lightning.
Casts Faerie Fire. Can learn Sleep.
Attacks land and air units.
Harpy Windwitch
-
3
7 - 10
2
240
30
Fly
350
0
1.80
600
22 - 27
280
0.50
300
0.75
1400
Centaur Khan
480
120
6
Heavy melee unit with Endurance Aura. Has the ability
War Stomp. Can learn Reincarnation.
Attacks land and air units.
Centaur Khan
-
8
70 - 88
6
480
120
Foot
351
4
1.35
100
48 - 55
900
1.00
500
1.25
1400
Gnoll Runt
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Gnoll Runt
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Gnoll Citizen (male)
10
1
A hearty Gnoll citizen. Has life regeneration aura.
Gnoll Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Gnoll Citizen (female)
10
1
An intelligent Gnoll citizen. Has mana regeneration
aura.
Gnoll Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Gnoll Brute
140
2
Light melee unit to bolster your forces.
Attacks land units.
Gnoll Brute
-
3
7 - 10
2
140
-
Foot
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Gnoll Assassin
215
20
2
Light ranged unit that fires envenomed bolts.
Attacks land and air units.
Gnoll Assassin
-
3
7 - 10
2
215
20
Foot
270
1
1.60
500
20 - 29
320
0.50
-
-
1400
Gnoll Overseer
305
35
4
Heavy melee unit with Command Aura.
Attacks land units.
Gnoll Overseer
-
5
17 - 26
4
305
35
Foot
270
3
1.35
100
23 - 27
750
0.50
-
-
1400
Gnoll Mystweaver
145
25
2
Supporting spellcaster. Can initially cast Sentry Ward,
which summons an invisible detector. Can also learn
Stasis Trap and Healing Ward.
Attacks land and air units.
Gnoll Mystweaver
-
2
25 - 46
2
145
25
Foot
270
0
1.75
600
9 - 14
315
0.25
200
0.72
1400
Gnoll Treasure Hunter
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Gnoll Treasure Hunter
-
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Gnoll Rocketbreaker
305
35
4
Heavy melee siege unit which can learn Barrel Form.
The Barrel Form allows to suicide it into buildings
causing massive damage.
Attacks land units.
Gnoll Rocketbreaker
-
5
17 - 26
4
305
35
Foot
270
3
1.60
100
25 - 29
750
0.50
-
-
1400
Gnoll Warhawk Rider
265
40
4
Highly mobile flying creature. Excellent at scouting.
Can learn Envenomed Spears.
Attacks land and air units.
Gnoll Warhawk Rider
-
4
25 - 46
4
265
40
Fly
320
0
2.00
450
34 - 44
570
0.25
-
-
1600
Gnoll Warlord
305
35
4
Gnoll Warlord
-
6
17 - 26
4
305
35
Foot
270
3
1.35
100
30 - 34
1000
0.50
600
1.00
1400
Kobold Engineer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Kobold Engineer
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Kobold Citizen (male)
10
1
A hearty Kobold citizen. Has life regeneration aura.
Kobold Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Kobold Citizen (female)
10
1
An intelligent Fel Orc citizen. Has mana regeneration
aura.
Kobold Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Rat
10
1
Call upon the spirit of fearsome Rat to save you.
Pet Rat
-
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Kobold Warrior
150
2
Light melee unit that can Bash opponents.
Attacks land units.
Kobold Warrior
-
3
7 - 10
2
150
-
Foot
270
1
1.35
100
13 - 15
325
0.50
-
-
1400
Kobold Hunter
90
1
Light range unit.
Attacks land and air units.
Kobold Hunter
-
1
3 - 6
1
90
-
Foot
270
0
1.35
500
9 - 11
240
0.50
-
-
1400
Kobold Tunneler
150
2
Light melee unit that can Bash opponents.
Attacks land units.
Kobold Tunneler
-
3
7 - 10
2
150
-
Foot
270
1
1.35
100
13 - 15
325
0.50
-
-
1400
Kobold Tunneler
150
2
Light melee unit that can Bash opponents.
Attacks land units.
Kobold Tunneler
-
3
7 - 10
2
150
-
None
0
1
-
-
-
-
325
0.50
-
-
1400
Kobold Geomancer
215
30
2
Light ranged unit that casts Slow and Abolish Magic.
Attacks land and air units.
Kobold Geomancer
-
3
7 - 10
2
215
30
Foot
270
0
1.80
600
22 - 27
300
0.50
300
0.75
1400
Kobold Mushroom Caster
215
30
2
Light ranged unit that casts Slow and Abolish Magic.
Attacks land and air units.
Kobold Mushroom Caster
-
3
7 - 10
2
215
30
Foot
270
0
1.80
600
22 - 27
300
0.50
300
0.75
1400
Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair
Attacks land units and
trees.
Worker
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Quillboar Citizen (male)
10
1
A hearty Quillboar citizen. Has life regeneration aura.
Quillboar Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Quillboar Citizen (female)
10
1
An intelligent Quillboar citizen. Has mana regeneration
aura.
Quillboar Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Quillboar
200
2
Medium ranged unit with Evasion.
Attacks land and air units.
Quillboar
-
2
7 - 10
2
200
-
Foot
270
1
1.60
500
20 - 25
320
0.50
-
-
1400
-
0
0 - 0
-
-
-
None
0
0
-
-
-
-
0
-
-
-
0
Raider
180
40
3
Highly mobile wolf rider. Effective against buildings.
Can learn the Ensnare ability.
Attacks land units.
Raider
-
3
25 - 46
3
180
40
On Horse
350
1
1.85
100
22 - 27
610
0.25
-
-
1400
Razormane Medicine Man
145
25
2
Supporting spellcaster. Can initially cast Rejuvenation,
which regenerates mana for friendly units. Can also
learn Feral Spirit and Healing Ward.
Attacks land and air units.
Razormane Medicine Man
-
2
25 - 46
2
145
25
Foot
270
0
1.75
600
9 - 14
315
0.25
200
0.72
1400
Razormane Mystic
145
25
2
Supporting spellcaster. Can initially cast Banish,
which removes negative buffs and damages summoned units.
Can also learn Cyclone and Stampede.
Attacks land and air units.
Razormane Mystic
-
2
25 - 46
2
145
25
Foot
270
0
1.75
600
9 - 14
315
0.25
200
0.72
1400
Necromancer
130
20
2
Primary spellcaster. Can initially cast Raise Dead,
which raises skeletons from corpses. Can also learn
Lightning Shield and Bloodlust.
Attacks land and air units.
Necromancer
-
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Quilbeast
350
40
Powerful unit.
Attacks land and air units.
Quilbeast
-
4
20 - 38
-
350
40
Foot
300
0
1.50
550
24 - 30
515
1.00
-
-
1400
Harpy Rogue
215
20
2
Light flying ranged unit that hurls pin-feathers.
Attacks land and air units.
Harpy Rogue
-
3
7 - 10
2
215
20
Fly
350
1
1.60
500
20 - 25
340
0.50
-
-
1400
Harpy Windwitch
240
30
2
Light flying ranged unit that hurls bolts of lightning.
Casts Faerie Fire.
Attacks land and air units.
Harpy Windwitch
-
3
7 - 10
2
240
30
Fly
350
0
1.80
600
22 - 27
280
0.50
300
0.75
1400
Razormane Chieftain
425
100
6
Heavy melee unit with Thorns Aura. Can hurl boulders
at enemies.
Attacks land units.
Razormane Chieftain
-
7
50 - 65
6
425
100
Foot
320
3
1.35
100
38 - 44
950
0.50
500
1.25
1400
Burgler
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Burgler
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Bandit Citizen (male)
10
1
A hearty Bandit citizen. Has life regeneration aura.
Bandit Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Bandit Citizen (female)
10
1
An intelligent Bandit citizen. Has mana regeneration
aura.
Bandit Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Bandit
105
1
Light melee unit. Can learn Shadowmeld, Rob, Ensnare
and Enslavement.
Attacks land units.
Bandit
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Brigand
150
10
2
Light ranged. Can learn Ensnare, Rob, Shadowmeld, Enslavement
and Envenomed Weapons.
Attacks land and air units.
Brigand
-
2
5 - 8
2
150
10
Foot
270
0
1.60
500
16 - 20
300
0.50
-
-
1400
Bandit Lord
425
100
6
Heavy melee unit. Can learn Ride Down, Ensnare, Shadow
Meld and Rob abilities.
Attacks land units.
Bandit Lord
-
7
50 - 65
6
425
100
On Horse
320
3
1.35
100
38 - 44
950
0.50
500
1.25
1400
Wizard
135
10
2
Supporting spellcaster. Can initially cast Purge, which
removes all buffs from a target unit and slows its
movement speed. Can also learn Frost Armor and Polymorph.
Attacks land and air units.
Wizard
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Heretic
155
20
2
Versatile spellcaster. Can initially cast Curse, which
gives enemies the chance to miss their attacks. Can
also learn Carrion Swarm and Possession.
Attacks land and air units.
Heretic
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Slave Master
215
30
3
Mounted warrior trained to capture enemies. Initially
has Slow, which slows down the movement of enemy units.
Can also learn Release Dogs and Place Cage.
Attacks land units.
Slave Master
-
3
20 - 38
3
215
30
Foot
300
3
1.90
90
12 - 15
600
0.25
250
0.80
1400
Cage Cart
245
60
4
Replenishes friendly units and imprisons enemy units.
Cannot attack.
Cage Cart
-
4
30 - 54
4
245
60
On Horse
300
5
-
-
-
-
400
0.25
200
2.00
1400
Ambal
300
4
Large brutal bandit warrior. Can learn Ensnare, Shadow
Meld, Rob, Enslavement, and Resistant Skin.
Attacks land units.
Ambal
-
5
17 - 26
4
300
-
Foot
270
3
1.35
100
23 - 27
850
0.50
-
-
1400
Gryphon Raider
280
70
4
Powerful flying creature, mounted by a Bandit hammer-thrower.
Can learn the Rob, Enslavement, Ensnare, and Storm
Hammers abilities.
Attacks land and air units.
Gryphon Raider
-
5
25 - 46
4
280
70
Fly
320
0
2.20
450
44 - 55
875
0.25
-
-
1600
Crow
215
20
2
Light flying ranged unit that hurls pin-feathers against
ground units and has strong melee attacks against air
units. Can learn the True Sight and Feather Attack
abilities.
Attacks land and air units.
Crow
-
3
7 - 10
2
215
20
Fly
350
1
1.60
500
20 - 25
340
0.50
-
-
1400
Flying Spear Thrower
280
70
4
Powerful flying unit, mounted by a Bandit spear thrower.
Can learn the Rob, Enslavement, Ensnare, True Sight,
and Envenomed Weapons abilities.
Attacks land and air units.
Flying Spear Thrower
-
5
25 - 46
4
280
70
Fly
320
0
2.20
450
25 - 36
875
0.25
-
-
1600
Skeletal Servant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Skeletal Servant
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Dungeon Citizen (male)
10
1
A hearty Dungeon citizen. Has life regeneration aura.
Dungeon Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Dungeon Citizen (female)
10
1
An intelligent Undead citizen. Has mana regeneration
aura.
Dungeon Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Skeleton Warrior
105
1
Light melee unit.
Attacks land and air units.
Skeleton Warrior
-
1
3 - 6
1
105
-
Foot
270
1
2.00
90
13 - 15
190
2.00
-
-
800
Skeleton Archer
105
2
Light ranged unit. Can learn Burning Arrows.
Attacks land and air units.
Skeleton Archer
-
2
3 - 6
2
105
-
Foot
270
0
1.80
500
12 - 15
190
0.50
-
-
1400
Skeleton Berserker
165
2
Large melee unit. Can cast Berserk.
Attacks land units.
Skeleton Berserker
-
3
7 - 10
2
165
-
Foot
270
4
2.00
90
11 - 18
380
0.50
-
-
800
Fire Revenant
215
20
2
Spell caster melee unit can initially cast Heal which
restores hit points of allied units. Can also learn
Immolation and Firebolt.
Attacks land units.
Fire Revenant
-
3
7 - 10
2
215
20
Hover
270
0
1.35
100
13 - 15
340
0.50
300
0.75
1400
Ghost
215
20
2
Light ranged unit that can initially cast Curse which
makes enemy units miss their attacks. Can also learn
Anti-magic Shell and Possession.
Attacks land and air units.
Ghost
-
3
7 - 10
2
215
20
Hover
270
0
1.80
400
22 - 27
300
0.50
300
0.75
1400
Heretic
155
20
2
Versatile spellcaster. Can initially cast Raise Dead,
which summons Skeletons from corpses. Can also learn
Carrion Swarm and Drain.
Attacks land and air units.
Heretic
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Salamander
320
50
4
Medium ranged unit that hurls fiery missiles. Can cast
Immolation and Firebolt Can learn Devour and Eat Tree.
Attacks land and air units.
Salamander
-
5
17 - 26
4
320
50
Foot
270
1
1.80
500
29 - 39
600
0.50
400
1.00
1400
Sludge Monstrosity
320
50
4
Medium melee unit that can Slow opponents.
Attacks land units.
Sludge Monstrosity
-
5
17 - 26
4
320
50
Foot
270
1
1.35
100
23 - 27
600
0.50
400
1.00
1400
Red Dragon
745
200
8
Heavy ranged flying unit that can learn Devouring opponents
and Resistant Skin.
Attacks land and air units.
Red Dragon
-
10
150 - 174
8
745
200
Fly
300
6
1.50
500
45 - 81
2200
2.00
-
-
1400
Wildkin
195
3
Medium melee unit which can cast Entangling Roots.
Can learn War Stomp.
Attacks land units.
Wildkin
-
4
9 - 15
3
195
-
Foot
300
2
1.35
128
18 - 22
550
0.50
200
2.00
1400
Dungeon Lord
545
150
8
Heavy melee unit that casts Raise Dead, Death Coil,
and Animate Dead.
Attacks land units.
Limit to 4.
Dungeon Lord
-
9
100 - 121
8
545
150
Hover
320
5
1.35
128
60 - 68
1500
1.50
600
1.50
1400
Prisoner
A hearty villager who needs to be tortured and sacrificed.
Prisoner
-
0
0 - 0
-
-
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Dragonspawn Slave
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Dragonspawn Slave
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Dragonkin Citizen (male)
10
1
A hearty Dragonkin citizen. Has life regeneration aura.
Dragonkin Citizen (male)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Dragonkin Citizen (female)
10
1
An intelligent Demon citizen. Has mana regeneration
aura.
Dragonkin Citizen (female)
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Skink
10
1
Call upon the spirit of Skink to save you.
Pet Skink
-
0
0 - 0
1
10
-
Foot
200
0
-
-
-
-
15
0.50
200
10.00
500
Dragonspawn Meddler
145
2
Light melee unit with Evasion.
Attacks land units.
Dragonspawn Meddler
-
3
7 - 10
2
145
-
Foot
300
1
1.35
100
11 - 13
370
0.50
-
-
1400
Drakonid Spearthrower
140
20
2
Versatile spear-thrower, effective against air units.
Can learn Troll Regeneration. Can be upgraded to Berserker,
which has the Berserk ability.
Attacks land and air units.
Drakonid Spearthrower
-
2
20 - 38
2
140
20
Foot
270
0
2.31
550
22 - 27
375
0.25
-
-
1400
Black Dragon
745
200
8
Heavy ranged flying unit that can Devour opponents
and is immune to magic.
Attacks land and air units.
Black Dragon
-
10
150 - 174
8
745
200
Fly
300
6
1.50
500
45 - 81
2200
2.00
-
-
1400
Dragon Priest
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Dragon Priest
-
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Heavy Tank
1200
700
6
Heavy spell immune tank which can move on water. Can
cast Auto Rockets and Death and Decay.
Limited to 1.
Heavy Tank
1
7
0 - 0
6
1200
700
Amphibious
300
7
3.00
700
90 - 102
2500
-
300
2.00
800
Skyfire Gunship
300
150
5
Fast moving flying machine. Excellent at scouting,
and effective against air units. Can learn the Flying
Machine Bombs and Flak Cannons upgrades.
Can see invisible units.
Attacks air units.
Skyfire Gunship
-
5
20 - 38
5
300
150
Fly
400
2
2.00
500
17 - 19
250
-
-
-
1800
Water Elemental
Water Elemental
-
-
4
25 - 46
-
-
-
Foot
220
0
1.50
300
18 - 23
500
0.25
-
-
1200
Water Elemental
Water Elemental
-
-
5
25 - 46
-
-
-
Foot
220
1
1.50
300
31 - 41
625
0.25
-
-
1200
Water Elemental
Water Elemental
-
-
6
25 - 46
-
-
-
Foot
220
2
1.50
300
42 - 52
825
0.25
-
-
1200
Phoenix
Phoenix
-
-
0
25 - 46
-
-
-
Fly
320
1
1.40
600
60 - 75
1250
-
-
-
1600
Phoenix Egg
Phoenix Egg
-
-
6
25 - 46
-
-
-
Foot
0
0
-
-
-
-
200
-
-
-
600
Sentry Ward
Sentry Ward
-
-
0
0 - 0
-
-
-
Foot
0
0
-
-
-
-
200
-
-
-
1600
Watcher Ward
Watcher Ward
-
-
0
0 - 0
-
-
-
Foot
0
0
-
-
-
-
200
-
-
-
1600
Stasis Trap
Stasis Trap
-
-
0
0 - 0
-
-
-
Foot
0
0
-
-
-
-
100
-
-
-
600
Spirit Wolf
Spirit Wolf
-
-
2
20 - 38
-
-
-
Foot
320
0
1.00
90
10 - 12
250
0.25
-
-
1200
Dire Wolf
Dire Wolf
-
-
3
20 - 38
-
-
-
Foot
350
0
1.00
90
15 - 17
350
0.25
-
-
1200
Shadow Wolf
Shadow Wolf
-
-
4
20 - 38
-
-
-
Foot
350
0
1.00
90
20 - 22
500
0.25
-
-
1200
Healing Ward
Healing Ward
-
-
0
0 - 0
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Serpent Ward
Serpent Ward
-
-
1
20 - 38
-
-
-
Foot
0
0
1.50
600
13 - 16
90
0.25
-
-
1200
Serpent Ward
Serpent Ward
-
-
3
20 - 38
-
-
-
Foot
0
0
1.50
600
26 - 30
165
0.25
-
-
1200
Serpent Ward
Serpent Ward
-
-
4
20 - 38
-
-
-
Foot
0
0
1.50
600
45 - 50
200
0.25
-
-
1200
Serpent Ward
Serpent Ward
-
-
4
20 - 38
-
-
-
Foot
0
0
1.50
600
40 - 45
135
0.25
-
-
1200
Skeleton Warrior
Skeleton Warrior
-
-
1
3 - 12
-
-
-
Foot
270
1
2.00
90
13 - 15
180
2.00
-
-
800
Skeletal Mage
Skeletal Mage
-
-
1
3 - 12
-
-
-
Foot
270
0
1.50
500
10 - 12
240
2.00
-
-
1400
Carrion Beetle
Carrion Beetle
-
-
1
20 - 38
-
-
-
Foot
280
2
1.50
90
7 - 9
170
2.00
-
-
1200
Carrion Beetle
Carrion Beetle
-
-
2
20 - 38
-
-
-
Foot
280
2
1.50
90
14 - 18
300
2.00
-
-
1200
Burrowed Carrion Beetle
Burrowed Carrion Beetle
-
-
2
20 - 38
-
-
-
Foot
0
2
-
-
-
-
300
2.00
-
-
1200
Carrion Beetle
Carrion Beetle
-
-
3
20 - 38
-
-
-
Foot
280
2
1.50
90
21 - 27
440
2.00
-
-
1200
Burrowed Carrion Beetle
Burrowed Carrion Beetle
-
-
3
20 - 38
-
-
-
Foot
0
2
-
-
-
-
440
2.00
-
-
1200
Treant
Treant
-
-
2
1 - 4
-
-
-
Foot
220
0
1.75
100
20 - 23
300
0.50
-
-
1200
Avatar of Vengeance
Avatar of Vengeance
-
-
7
20 - 38
-
-
-
Foot
320
4
1.35
450
35 - 47
1200
1.60
400
2.00
1200
Spirit of Vengeance
Spirit of Vengeance
-
-
2
20 - 38
-
-
-
Foot
270
5
1.35
450
16 - 21
500
1.60
-
-
1200
Owl Scout
Owl Scout
-
-
0
0 - 0
-
-
-
Fly
300
0
-
-
-
-
40
0.50
-
-
1000
Owl Scout
Owl Scout
-
-
0
0 - 0
-
-
-
Fly
350
0
-
-
-
-
40
0.50
-
-
1250
Owl Scout
Owl Scout
-
-
0
0 - 0
-
-
-
Fly
400
0
-
-
-
-
40
0.50
-
-
1500
Bear
Bear
-
-
4
20 - 38
-
-
-
Foot
320
0
1.50
128
18 - 21
600
0.50
-
-
1400
Raging Bear
Raging Bear
-
-
5
20 - 38
-
-
-
Foot
320
1
1.50
128
27 - 30
900
1.00
-
-
1400
Spirit Bear
Spirit Bear
-
-
6
20 - 38
-
-
-
Foot
350
2
1.50
128
37 - 40
1200
1.50
-
-
1400
Misha
Misha
-
-
4
20 - 38
-
-
-
Foot
320
0
1.50
128
27 - 31
900
0.50
-
-
1400
Misha
Misha
-
-
5
20 - 38
-
-
-
Foot
320
1
1.50
128
37 - 41
1200
1.00
-
-
1400
Misha
Misha
-
-
6
20 - 38
-
-
-
Foot
350
2
1.50
128
45 - 49
1800
1.50
-
-
1200
Misha
Misha
-
-
7
20 - 38
-
-
-
Foot
370
3
1.50
128
57 - 69
2250
2.00
-
-
1400
Clockwerk Goblin
Poorly engineered mechanical goblin melee warrior.
Detonates after a certain period of time.
Attacks land units.
Clockwerk Goblin
-
-
0
0 - 0
-
-
-
Foot
270
1
1.00
60
11 - 14
80
2.00
-
-
1800
Clockwerk Goblin
Poorly engineered mechanical goblin melee warrior.
Detonates after a certain period of time.
Attacks land units.
Clockwerk Goblin
-
-
0
0 - 0
-
-
-
Foot
270
1
1.00
60
11 - 14
80
2.00
-
-
1800
Clockwerk Goblin
Poorly engineered mechanical goblin melee warrior.
Detonates after a certain period of time.
Attacks land units.
Clockwerk Goblin
-
-
0
0 - 0
-
-
-
Foot
270
1
1.00
60
11 - 14
80
2.00
-
-
1800
Clockwerk Goblin
Poorly engineered mechanical goblin melee warrior.
Detonates after a certain period of time.
Attacks land units.
Clockwerk Goblin
-
-
0
0 - 0
-
-
-
Foot
270
1
1.00
60
11 - 14
80
2.00
-
-
1800
Pocket Factory
Factory unit for spawning Clockwerk Goblins via the
Pocket Factory ability.
Pocket Factory
-
-
4
0 - 0
-
-
-
Foot
0
0
-
-
-
-
300
-
-
-
800
Pocket Factory
Factory unit for spawning Clockwerk Goblins via the
Pocket Factory ability.
Pocket Factory
-
-
5
0 - 0
-
-
-
Foot
0
0
-
-
-
-
450
-
-
-
800
Pocket Factory
Factory unit for spawning Clockwerk Goblins via the
Pocket Factory ability.