Units can be trained, summoned, purchased or simply exist in form of creeps, citters or NPCs on the map.
Creeps are enemy units on the map who do not belong to a specific computer enemy player and will only attack your troops when they are nearby or wake them up.
They will respawn automatically after a certain amount of time after being killed.
They also drop random items depending on their level when being killed.
If you place buildings around their death locations, they will not respawn anymore until your buildings get destroyed.
Killing units will increase the experience of your heroes.
The experience your heroes will get from killing units depends on their level.
Higher unit levels will give your heroes more experience.
Evolution helps to make units stronger to match stronger heroes in the game.
It will also increase their level which leads to higher experience rewards.
Killing creeps gives the owner of the killing unit (final hit) a gold bounty which can be different for every creep.
Icon
Name
Count
Spells
Race/Profession
Items
Level
Gold Bounty
Food
Gold Cost
Lumber Cost
Move Type
Move Speed
Armor Type
Armor
Attack Type
Attack Speed
Attack Range
Attack Damage
HP
HP Regeneration
Mana
Mana Regeneration
Sight
Zeppelin
240
60
1
Flying air-transport.
Zeppelin
-
-
-
1
25 - 28
1
240
60
Fly
270
0
-
-
-
-
575
-
-
-
1400
Sapper
215
100
2
Explosive team of goblin sappers. Particularly effective
against buildings.
Can Kaboom land units and
trees.
Sapper
2
-
4
30 - 36
2
215
100
Foot
270
0
-
-
-
-
100
0.50
-
-
1400
Shredder
375
4
Medium melee unit made of iron. Excellent at harvesting
large amounts of lumber.
Attacks land units and
trees.
Shredder
-
-
4
85 - 103
4
375
-
Foot
240
3
1.40
128
31 - 61
600
-
-
-
1400
Drillbot
375
4
Medium melee unit made of iron. Excellent at harvesting
large amounts of gold.
Attacks land units.
Drillbot
-
-
4
85 - 103
4
375
-
Foot
240
3
1.40
128
31 - 61
600
-
-
-
1400
Harvest Cart
375
4
Mobile unit which allows returning gold and lumber
from anywhere.
Harvest Cart
-
-
-
4
85 - 103
4
375
-
Foot
240
3
-
-
-
-
600
-
-
-
1400
Save Master
10
2
Can select units and buildings which should be saved
in a savecode or not.
Save Master
-
-
-
0
20 - 20
2
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Engineer Bridges and Walls
10
2
An intelligent engineer who can improve your city.
Engineer Bridges and Walls
-
-
-
0
20 - 20
2
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Engineer Dungeon
10
2
An intelligent engineer who can improve your city.
Engineer Dungeon
-
-
-
0
20 - 20
2
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Engineer Furniture
10
2
An intelligent engineer who can improve your city.
Engineer Furniture
-
-
-
0
20 - 20
2
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Engineer Item Stuff
10
2
An intelligent engineer who can improve your city.
Engineer Item Stuff
-
-
-
0
20 - 20
2
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Transport Ship
170
50
1
A sea vessel capable of carrying units.
Transport Ship
-
-
-
1
15 - 30
1
170
50
Float
320
0
-
-
-
-
900
-
-
-
1400
Engineer Ship
170
50
1
A sea vessel capable of collecting gold from Water
Gold Mines, collecting fish and constructing buildings
on water.
Engineer Ship
-
-
-
1
15 - 30
1
170
50
Float
320
0
2.00
90
4 - 6
900
-
-
-
1400
Gnomish Submarine
250
100
2
A versatile submarine good at hiding and surprising
enemies. Can cast Submerge which allows to cast Torpedo,
Permanent Invisibility, Sonar and makes the submarine
much faster.
Attacks land and air units.
Gnomish Submarine
-
-
4
20 - 35
2
250
100
Float
350
0
1.50
600
30 - 45
575
-
-
-
1500
Clan Emissary
480
120
6
Heavy ranged unit with Brilliance Aura. Can also cast
Raise Dead, Polymorph, Blink and Permanent Invisibility.
Attacks land and air units.
Clan Emissary
-
-
-
10
70 - 88
6
480
120
Foot
320
7
1.80
500
60 - 69
1200
1.00
500
1.25
1400
Albatross
1
Call upon the spirit of Albatross to save you.
Albatross
3
-
0
-
1
-
-
Fly
100
0
-
-
-
-
15
0.50
-
-
500
Stag
1
Call upon the spirit of Stag to save you.
Stag
10
-
0
-
1
-
-
Foot
190
0
-
-
-
-
15
0.50
-
-
500
Chicken
80
1
Call upon the spirit of fearsome Chicken to save you.
Chicken
5
-
-
0
-
1
80
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Raccoon
1
Call upon the spirit of fearsome Raccoon to save you.
Raccoon
5
-
0
-
1
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Frog
1
Call upon the spirit of fearsome Frog to save you.
Frog
10
-
0
-
1
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Crab
1
Call upon the spirit of Crab to save you.
Crab
8
-
0
-
1
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Dog
1
Call upon the spirit of Dog to save you.
Dog
3
-
0
-
1
-
-
Foot
190
0
-
-
-
-
15
0.50
-
-
500
Sheep
80
1
Call upon the spirit of Sheep to save you.
Sheep
5
-
0
-
1
80
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Pig
80
1
Call upon the spirit of Pig to save you.
Pig
2
-
0
-
1
80
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Hermit Crab
1
Call upon the spirit of Hermit Crab to save you.
Hermit Crab
2
-
0
-
1
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Skink
1
Call upon the spirit of Skink to save you.
Skink
5
-
0
-
1
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Rat
1
Call upon the spirit of Rat to save you.
Rat
12
-
0
-
1
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Dune Worm
1
Call upon the spirit of Dune Worm to save you.
Dune Worm
1
-
0
-
1
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Fel Boar
1
Call upon the spirit of Fel Boar to save you.
Fel Boar
14
-
0
-
1
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Penguin
1
Call upon the spirit of Penguin to save you.
Penguin
7
-
0
-
1
-
-
Amphibious
100
0
-
-
-
-
15
0.50
-
-
500
Seal
1
Call upon the spirit of Seal to save you.
Seal
4
-
0
-
1
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Snowy Owl
1
Call upon the spirit of Snowy Owl to save you.
Snowy Owl
10
-
0
-
1
-
-
Fly
100
0
-
-
-
-
15
0.50
-
-
500
Vulture
1
Call upon the spirit of Vulture to save you.
Vulture
5
-
0
-
1
-
-
Fly
100
0
-
-
-
-
15
0.50
-
-
500
Bee
1
Call upon the spirit of Albatross to save you.
Bee
-
-
0
-
1
-
-
Fly
100
0
-
-
-
-
15
0.50
-
-
500
Talbuk
1
Call upon the spirit of Talbuk to save you.
Talbuk
3
-
0
-
1
-
-
Foot
190
0
-
-
-
-
15
0.50
-
-
500
Raven
1
Call upon the spirit of Raven to save you.
Raven
1
-
0
-
1
-
-
Fly
100
0
-
-
-
-
15
0.50
-
-
500
Parrot
1
Call upon the spirit of Parrot to save you.
Parrot
2
-
0
-
1
-
-
Fly
100
0
-
-
-
-
15
0.50
-
-
500
Camel
1
Call upon the spirit of Camel to save you.
Camel
1
-
-
0
-
1
-
-
Foot
190
0
-
-
-
-
15
0.50
-
-
500
Fox
1
Call upon the spirit of Fox to save you.
Fox
4
-
0
-
1
-
-
Foot
190
0
-
-
-
-
15
0.50
-
-
500
Hedgehog
1
Call upon the spirit of fearsome Hedgehog to save you.
Hedgehog
3
-
0
-
1
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Pigeon
1
Call upon the spirit of Albatross to save you.
Pigeon
2
-
0
-
1
-
-
Fly
100
0
-
-
-
-
15
0.50
-
-
500
Cow
80
1
Call upon the spirit of Cow to save you.
Cow
-
-
-
0
-
1
80
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Green Dragon Whelp
215
20
2
Tiny ranged flying unit.
Attacks land and air units.
Green Dragon Whelp
7
-
-
3
7 - 10
2
215
20
Fly
350
1
1.80
600
24 - 32
340
0.50
-
-
1400
Green Drake
365
80
5
Small ranged flying unit.
Attacks land and air units.
Green Drake
9
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Green Dragon
745
200
8
Heavy ranged flying unit that can Devour opponents
and is immune to magic.
Attacks land and air units.
Green Dragon
2
-
10
150 - 174
8
745
200
Fly
300
6
1.50
500
45 - 81
2200
2.00
-
-
1400
Bronze Dragon Whelp
215
20
2
Tiny ranged flying unit.
Attacks land and air units.
Bronze Dragon Whelp
5
-
-
3
7 - 10
2
215
20
Fly
350
1
1.80
600
24 - 32
340
0.50
-
-
1400
Bronze Drake
365
80
5
Small ranged flying unit.
Attacks land and air units.
Bronze Drake
4
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Bronze Dragon
745
200
8
Heavy ranged flying unit that can Devour opponents
and is immune to magic.
Attacks land and air units.
Bronze Dragon
1
-
10
150 - 174
8
745
200
Fly
300
6
1.50
500
45 - 81
2200
2.00
-
-
1400
Nether Dragon Hatchling
215
2
Tiny ranged flying unit.
Attacks land and air units.
Nether Dragon Hatchling
2
-
-
3
7 - 10
2
215
-
Fly
350
1
1.80
600
24 - 32
340
0.50
-
-
1400
Nether Drake
365
80
5
Heavy ranged flying unit.
Attacks land and air units.
Nether Drake
3
-
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Nether Dragon
745
200
8
Heavy ranged flying unit that can cast Cripple and
is immune to magic.
Attacks land and air units.
Nether Dragon
4
-
10
150 - 174
8
745
200
Fly
350
6
1.50
500
45 - 81
2200
2.00
500
1.25
1400
Black Dragon Whelp
215
20
2
Tiny ranged flying unit.
Attacks land and air units.
Black Dragon Whelp
2
-
-
3
7 - 10
2
215
20
Fly
350
1
1.80
600
24 - 32
340
0.50
-
-
1400
Black Drake
365
80
5
Small ranged flying unit.
Attacks land and air units.
Black Drake
2
-
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Black Dragon
745
200
8
Heavy ranged flying unit that can Devour opponents
and is immune to magic.
Attacks land and air units.
Black Dragon
1
-
10
150 - 174
8
745
200
Fly
300
6
1.50
500
45 - 81
2200
2.00
-
-
1400
Red Dragon Whelp
215
20
2
Tiny ranged flying unit.
Attacks land and air units.
Red Dragon Whelp
2
-
-
3
7 - 10
2
215
20
Fly
350
1
1.80
600
24 - 32
400
0.50
-
-
1400
Red Drake
365
80
5
Small ranged flying unit.
Attacks land and air units.
Red Drake
1
-
-
6
40 - 52
5
365
80
Fly
350
2
1.80
400
35 - 47
950
0.50
-
-
1400
Red Dragon
745
200
8
Heavy ranged flying unit that can Devour opponents
and is immune to magic.
Attacks land and air units.
Red Dragon
1
-
10
150 - 174
8
745
200
Fly
300
6
1.50
500
45 - 81
2200
2.00
-
-
1400
Blue Dragon Whelp
215
20
2
Tiny ranged flying unit that deals cold damage and
slows enemy units.
Attacks land and air units.
Blue Dragon Whelp
1
-
-
3
7 - 10
2
215
20
Fly
350
1
1.80
600
22 - 30
340
0.50
-
-
1400
Blue Drake
365
80
5
Small ranged flying unit that deals cold damage and
slows enemy units.
Attacks land and air units.
Blue Drake
1
-
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
30 - 42
950
0.50
-
-
1400
Blue Dragon
745
200
8
Heavy ranged flying unit that deals cold damage and
slows enemy units. Can Devour opponents and is immune
to magic.
Attacks land and air units.
Blue Dragon
1
-
10
150 - 174
8
745
200
Fly
300
6
1.50
500
42 - 78
2200
2.00
-
-
1400
Dark Troll
150
10
2
Light ranged unit.
Attacks land and air units.
Dark Troll
1
-
-
2
5 - 8
2
150
10
Foot
270
0
1.60
500
16 - 20
300
0.50
-
-
1400
Dark Troll Shadow Priest
175
10
2
Shadow Priest of healing magic. Hurls fiery missiles.
Attacks land and air units.
Dark Troll Shadow Priest
3
-
-
2
5 - 8
2
175
10
Foot
270
0
1.80
600
16 - 24
240
0.50
200
0.50
1400
Dark Troll Trapper
215
20
2
Light ranged unit that can Ensnare opponents.
Attacks land and air units.
Dark Troll Trapper
3
-
-
3
7 - 10
2
215
20
Foot
270
1
1.60
500
20 - 29
340
0.50
-
-
1400
Dark Troll Berserker
245
30
3
Rabid axe-thrower.
Attacks land and air units.
Dark Troll Berserker
6
-
-
4
9 - 15
3
245
30
Foot
270
1
1.60
500
27 - 37
450
0.50
-
-
1400
Dark Troll High Priest
255
30
3
High Priest of healing magic. Hurls fiery missiles.
Can cast Sleep.
Attacks land and air units.
Dark Troll High Priest
2
-
4
9 - 15
3
255
30
Foot
270
0
1.80
600
24 - 32
450
0.50
300
0.75
1400
Dark Troll Warlord
365
80
5
Heavy ranged unit with Trueshot Aura.
Attacks land and air units.
Dark Troll Warlord
1
-
-
6
40 - 52
5
365
80
Foot
320
2
1.60
500
35 - 43
750
0.50
-
-
1400
Furbolg
255
30
3
Medium melee unit.
Attacks land units.
Furbolg
4
-
-
4
9 - 15
3
255
30
Foot
300
2
1.35
100
17 - 21
550
0.50
-
-
1400
Furbolg Shaman
255
30
3
Medium ranged unit that hurls bolts of lightning. Can
cast Rejuvenation.
Attacks land and air units.
Furbolg Shaman
2
-
-
4
9 - 15
3
255
30
Foot
270
0
1.80
600
24 - 32
550
0.50
300
0.75
1400
Furbolg Tracker
365
80
5
Heavy melee unit that casts Faerie Fire.
Attacks land units.
Furbolg Tracker
2
-
-
6
40 - 52
5
365
80
Foot
320
2
1.35
100
28 - 33
950
0.50
400
1.00
1400
Furbolg Champion
425
100
6
Heavy melee unit.
Attacks land units.
Furbolg Champion
2
-
-
7
50 - 65
6
425
100
Foot
320
5
1.35
100
38 - 44
950
0.50
-
-
1400
Furbolg Elder Shaman
425
100
6
Heavy ranged unit that hurls bolts of lightning. Can
cast Rejuvenation and Lightning Shield.
Attacks land and air units.
Furbolg Elder Shaman
3
-
-
7
50 - 65
6
425
100
Foot
320
3
1.80
600
30 - 39
950
0.50
500
1.25
1400
Furbolg Ursa Warrior
480
120
6
Heavy melee unit with Command Aura. Can also War Stomp.
Attacks land units.
Furbolg Ursa Warrior
3
-
-
8
70 - 88
6
480
120
Foot
320
4
1.35
100
48 - 55
1100
1.00
500
1.25
1400
Spider
105
1
Light melee unit.
Attacks land units.
Spider
2
-
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Spitting Spider
235
30
2
Light ranged unit that spits poison at opponents.
Attacks land and air units.
Spitting Spider
1
-
-
3
7 - 10
2
235
30
Foot
270
1
1.80
600
24 - 32
350
0.50
-
-
1400
Giant Spider
255
30
3
Medium melee unit that poisons opponents. Can cast
Ensnare.
Attacks land units.
Giant Spider
3
-
-
4
9 - 15
3
255
30
Foot
300
1
1.35
100
17 - 21
500
0.50
-
-
1400
Brood Mother
365
80
5
Heavy melee unit that poisons opponents and carries
its young into battle. Can cast Ensnare.
Attacks land units.
Brood Mother
2
-
-
6
40 - 52
5
365
80
Foot
320
2
1.35
100
28 - 33
750
0.50
-
-
1400
Lightning Lizard
195
10
2
Light ranged unit that hurls bolts of lightning. Can
cast Purge.
Attacks land and air units.
Lightning Lizard
3
-
-
2
5 - 8
2
195
10
Foot
270
0
1.50
600
14 - 16
300
0.50
200
0.50
1400
Thunder Lizard
365
150
6
Heavy ranged unit that hurls bolts of lightning. Can
Slam opponents.
Attacks land and air units.
Thunder Lizard
5
-
-
6
40 - 52
6
365
150
Foot
270
2
1.80
500
26 - 34
750
0.50
400
1.00
1400
Storm Wyrm
545
150
8
Heavy ranged unit that hurls bolts of lightning. Has
the ability to Devour opponents. Can cast Chain Lightning
and Lightning Shield.
Attacks land and air units.
Storm Wyrm
4
-
-
9
100 - 121
8
545
150
Foot
270
5
1.80
500
45 - 55
1500
1.50
600
1.50
1400
Murloc Tiderunner
105
1
Light melee unit.
Attacks land units.
Murloc Tiderunner
1
-
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
8 - 10
240
0.50
-
-
1400
Murloc Huntsman
150
10
2
Light melee unit that can Ensnare opponents.
Attacks land units.
Murloc Huntsman
5
-
-
2
5 - 8
2
150
10
Foot
270
0
1.35
100
5 - 10
300
0.50
-
-
1400
Murloc Nightcrawler
215
20
2
Light melee unit that poisons opponents. Can also Shadowmeld.
Attacks land units.
Murloc Nightcrawler
6
-
-
3
7 - 10
2
215
20
Foot
270
1
1.35
100
9 - 11
400
0.50
-
-
1400
Satyr
105
1
Light melee unit.
Attacks land units.
Satyr
6
-
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Satyr Trickster
105
1
Light ranged unit that hurls bolts of hellfire. Can
cast Purge.
Attacks land and air units.
Satyr Trickster
6
-
-
1
3 - 6
1
105
-
Foot
270
0
1.80
600
6 - 10
240
0.50
200
0.50
1400
Satyr Shadowdancer
200
20
2
Light ranged unit with Shadowmeld. Can cast Curse.
Attacks land and air units.
Satyr Shadowdancer
3
-
-
3
7 - 10
2
200
20
Foot
270
0
1.80
600
22 - 27
340
0.50
300
0.75
1400
Satyr Soulstealer
320
50
4
Medium melee unit that can cast Mana Burn and Raise
Dead.
Attacks land units.
Satyr Soulstealer
10
-
-
5
17 - 26
4
320
50
Foot
270
1
1.35
100
23 - 27
600
0.50
400
1.00
1400
Satyr Hellcaller
480
120
8
Heavy melee unit with Unholy Aura. Can cast Bloodlust
and Animate Dead.
Attacks land units.
Satyr Hellcaller
4
-
-
8
100 - 121
8
480
120
Foot
351
4
1.35
100
48 - 55
1100
1.00
500
1.25
1400
Timber Wolf
150
10
2
Light melee unit.
Attacks land units.
Timber Wolf
2
-
-
2
5 - 8
2
150
10
Foot
350
0
1.35
100
11 - 13
300
0.50
-
-
1400
Giant Wolf
215
3
Medium melee unit with Critical Strike.
Attacks land units.
Giant Wolf
2
-
-
4
9 - 15
3
215
-
Foot
350
2
1.35
90
17 - 21
550
0.50
-
-
1400
Dire Wolf
365
80
5
Medium melee unit with Critical Strike. Can cast Roar.
Attacks land units.
Dire Wolf
1
-
-
6
40 - 52
5
365
80
Foot
350
2
1.35
90
28 - 33
750
0.50
400
1.00
1400
Centaur Archer
150
10
2
Light ranged unit.
Attacks land and air units.
Centaur Archer
4
-
-
2
5 - 8
2
150
10
Foot
350
0
1.60
500
16 - 20
300
0.50
-
-
1400
Centaur Drudge
150
10
2
Light melee unit.
Attacks land units.
Centaur Drudge
3
-
-
2
5 - 8
2
150
10
Foot
350
0
1.35
100
11 - 13
300
0.50
-
-
1400
Centaur Impaler
255
30
3
Medium ranged unit with Searing Arrows.
Attacks land and air units.
Centaur Impaler
4
-
-
4
9 - 15
3
255
30
Foot
350
1
1.60
500
24 - 30
400
0.50
200
0.50
1400
Centaur Outrunner
195
3
Medium melee attacker wielding a large axe.
Attacks land units.
Centaur Outrunner
6
-
-
4
9 - 15
3
195
-
Foot
350
2
1.35
100
17 - 21
550
0.50
-
-
1400
Centaur Sorcerer
320
50
4
Medium ranged unit that hurls fiery missiles. Casts
Abolish Magic and Bloodlust.
Attacks land and air units.
Centaur Sorcerer
7
-
-
5
17 - 26
4
320
50
Foot
350
1
1.80
600
27 - 37
600
1.00
400
1.00
1400
Centaur Khan
480
120
6
Heavy melee unit with Endurance Aura. Has the abilities
War Stomp and Reincarnation.
Attacks land and air units.
Centaur Khan
8
-
-
8
70 - 88
6
480
120
Foot
351
4
1.35
100
48 - 55
900
1.00
500
1.25
1400
Harpy Scout
150
1
Light flying ranged unit that hurls pin-feathers.
Attacks land and air units.
Harpy Scout
2
-
-
1
3 - 6
1
150
-
Fly
270
0
1.80
600
6 - 10
210
0.50
-
-
1400
Harpy Rogue
215
20
2
Light flying ranged unit that hurls pin-feathers.
Attacks land and air units.
Harpy Rogue
2
-
-
3
7 - 10
2
215
20
Fly
350
1
1.60
500
20 - 25
340
0.50
-
-
1400
Harpy Windwitch
240
30
2
Light flying ranged unit that hurls bolts of lightning.
Casts Faerie Fire.
Attacks land and air units.
Harpy Windwitch
1
-
-
3
7 - 10
2
240
30
Fly
350
0
1.80
600
22 - 27
280
0.50
300
0.75
1400
Harpy Storm-hag
320
50
4
Medium flying ranged unit that hurls bolts of lightning.
Can Curse opponents and cast Sleep.
Attacks land and air units.
Harpy Storm-hag
2
-
5
17 - 26
4
320
50
Fly
350
1
1.80
500
27 - 37
600
0.50
400
1.00
1400
Harpy Queen
365
80
6
Heavy flying ranged unit that can cast Rejuvenation
and Cyclone.
Attacks land and air units.
Harpy Queen
1
-
-
7
50 - 65
6
365
80
Fly
350
2
1.80
500
23 - 32
1100
1.00
400
1.00
1400
Wildkin
195
3
Medium melee unit.
Attacks land units.
Wildkin
10
-
4
9 - 15
3
195
-
Foot
300
2
1.35
128
18 - 22
550
0.50
-
-
1400
Enraged Wildkin
365
80
5
Enraged Wildkin
1
-
-
6
40 - 52
5
365
80
Foot
320
3
1.35
128
28 - 33
950
0.50
-
-
1400
Berserk Wildkin
480
120
6
Heavy melee unit with Bash and War Stomp.
Attacks land units.
Berserk Wildkin
1
-
-
8
70 - 88
6
480
120
Foot
320
4
1.35
128
48 - 55
1100
1.00
500
1.25
1400
Quillboar
105
1
Light ranged unit.
Attacks land and air units.
Quillboar
1
-
-
1
3 - 6
1
105
-
Foot
270
0
1.60
500
12 - 15
240
0.50
-
-
1400
Razormane Scout
105
1
Razormane Scout
3
-
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Quillboar Hunter
215
20
2
Medium ranged unit with Evasion.
Attacks land and air units.
Quillboar Hunter
4
-
-
3
7 - 10
2
215
20
Foot
270
1
1.60
500
20 - 25
375
0.50
-
-
1400
Razormane Brute
215
20
2
Razormane Brute
5
-
-
3
7 - 10
2
215
20
Foot
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Razormane Medicine Man
350
60
4
Medium melee unit that can cast Healing Ward and Feral
Spirit.
Attacks land units.
Razormane Medicine Man
2
-
-
5
17 - 26
4
350
60
Foot
270
1
1.35
100
23 - 27
600
0.50
400
1.00
1400
Razormane Chieftain
425
100
6
Heavy melee unit with Thorns Aura. Can hurl boulders
at enemies.
Attacks land units.
Razormane Chieftain
2
-
-
7
50 - 65
6
425
100
Foot
320
3
1.35
100
38 - 44
950
0.50
500
1.25
1400
Spirit Pig
2
Spirit Pig
-
-
-
2
5 - 8
2
-
-
Foot
350
0
1.00
90
10 - 12
200
0.50
-
-
1200
Draenei Guardian
85
2
Light melee unit.
Attacks land units.
Draenei Guardian
2
-
-
1
3 - 6
2
85
-
Foot
270
1
1.35
100
9 - 11
240
0.50
-
-
1400
Draenei Disciple
195
10
2
Light ranged unit that casts Heal.
Attacks land and air units.
Draenei Disciple
3
-
-
2
5 - 8
2
195
10
Foot
270
0
1.80
600
21 - 26
280
0.50
200
0.80
1400
Draenei Protector
135
2
Light melee unit with Ensnare.
Attacks land units.
Draenei Protector
1
-
-
2
5 - 8
2
135
-
Foot
270
1
1.35
100
11 - 13
325
0.50
-
-
1400
Draenei Watcher
135
2
Light melee unit.
Attacks land units.
Draenei Watcher
5
-
-
3
7 - 10
2
135
-
Foot
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Draenei Harbinger
165
20
2
Medium ranged unit with Bloodlust and Cast Ray of Disruption.
Attacks land and air units.
Draenei Harbinger
4
-
-
4
9 - 15
2
165
20
Foot
270
0
1.80
600
28 - 34
450
0.50
400
1.00
1400
Draenei Darkslayer
260
40
4
Medium melee unit with Immolation.
Attacks land units.
Draenei Darkslayer
6
-
-
5
17 - 26
4
260
40
Foot
320
0
1.35
100
18 - 21
525
0.50
300
0.75
1400
Draenei Seer
210
30
3
Heavy ranged unit with Brilliance Aura. Can cast Slow
and Healing Wave.
Attacks land and air units.
Draenei Seer
10
-
-
6
40 - 52
3
210
30
Foot
270
0
1.80
600
35 - 42
775
1.00
500
1.50
1400
Eredar Sorcerer
105
2
Light ranged unit that casts Sleep and Abolish Magic.
Attacks land and air units.
Eredar Sorcerer
5
-
-
4
7 - 10
2
105
-
Foot
270
0
1.80
600
20 - 24
425
1.00
200
0.50
1400
Eredar Diabolist
105
4
Heavy ranged unit that casts Firebolt and Parasite.
Attacks land and air units.
Eredar Diabolist
4
-
-
6
40 - 52
4
105
-
Foot
270
0
1.80
600
27 - 34
630
1.00
300
0.75
1400
Eredar Warlock
545
150
6
Heavy ranged unit with Bash. Can cast Finger of Pain
and Mana Shield.
Attacks land and air units.
Eredar Warlock
7
-
9
100 - 121
6
545
150
Foot
270
0
1.80
600
48 - 55
1350
1.00
500
1.25
1400
Felguard
170
2
Light melee unit.
Attacks land units.
Felguard
10
-
-
2
5 - 8
2
170
-
Foot
270
1
1.35
100
10 - 12
300
0.50
-
-
1400
Bloodfiend
240
2
Medium melee unit with Cleaving Attack.
Attacks land units.
Bloodfiend
7
-
-
4
9 - 15
2
240
-
Foot
270
1
1.35
100
22 - 26
450
0.25
-
-
1400
Overlord
170
2
Heavy melee unit with Howl of Terror, Cleaving Attack
and Vampiric Aura.
Attacks land units.
Overlord
8
-
-
6
40 - 52
2
170
-
Foot
270
1
1.35
100
25 - 29
775
0.25
300
0.75
1400
Fel Beast
155
2
Light melee unit.
Attacks land units.
Fel Beast
7
-
-
3
7 - 10
2
155
-
Foot
350
1
1.35
100
13 - 15
390
0.50
-
-
1400
Fel Stalker
320
50
4
Demonic beast that casts Mana Burn.
Attacks land units.
Fel Stalker
8
-
-
5
17 - 26
4
320
50
Foot
350
3
1.35
100
23 - 27
750
0.50
200
0.50
1400
Fel Ravager
320
50
4
Heavy melee unit that casts Black Arrow. Can also cast
Devour Magic.
Attacks land units.
Fel Ravager
3
-
-
7
50 - 65
4
320
50
Foot
350
4
1.35
100
38 - 44
950
0.50
300
0.75
1400
Infernal Contraption
275
50
4
Medium ranged unit that hurls fiery missiles.
Attacks land and air units.
Infernal Contraption
3
-
-
5
17 - 26
4
275
50
Foot
200
2
1.60
600
27 - 33
600
-
-
-
1400
Infernal Machine
275
50
4
Heavy ranged unit that hurls fiery missiles. Can cast
Breath of Fire.
Attacks land and air units.
Infernal Machine
2
-
-
8
70 - 88
4
275
50
Foot
219
2
1.60
600
35 - 43
1200
-
350
0.88
1400
Infernal Juggernaut
275
50
4
Heavy ranged unit that hurls fiery missiles. Can cast
Inferno.
Attacks land and air units.
Infernal Juggernaut
9
-
-
10
150 - 174
4
275
50
Foot
200
2
1.60
600
60 - 69
1500
-
400
1.00
1400
Succubus
225
40
3
Light melee unit.
Attacks land units.
Succubus
4
-
-
3
7 - 10
3
225
40
Foot
320
0
1.35
100
14 - 17
400
0.50
-
-
1400
Vile Tormentor
225
40
3
Medium melee unit that can cast Silence.
Attacks land units.
Vile Tormentor
3
-
-
5
9 - 15
3
225
40
Foot
320
0
1.60
500
30 - 37
510
0.50
200
0.50
1400
Vile Temptress
225
40
3
Heavy melee unit.
Attacks land units.
Vile Temptress
1
-
-
6
17 - 26
3
225
40
Foot
320
0
1.35
100
28 - 33
750
0.50
-
-
1400
Maiden of Pain
480
120
3
Heavy melee unit that can cast Life Drain and Shadow
Strike.
Attacks land units.
Maiden of Pain
7
-
-
8
40 - 52
3
480
120
Foot
320
0
1.35
500
53 - 60
1050
0.50
400
1.00
1400
Queen of Suffering
225
40
3
Heavy melee unit with Death Coil, Unholy Aura and Charm.
Attacks land units.
Queen of Suffering
14
-
-
10
50 - 65
3
225
40
Foot
351
1
1.35
100
68 - 77
1600
0.50
500
1.25
1400
Lesser Voidwalker
105
1
Light ranged unit.
Attacks land and air units.
Lesser Voidwalker
1
-
-
1
3 - 6
1
105
-
Hover
270
0
1.60
450
12 - 15
240
1.00
-
-
1400
Voidwalker
245
30
2
Light ranged unit with Cold Arrows.
Attacks land and air units.
Voidwalker
4
-
-
3
7 - 10
2
245
30
Hover
270
0
1.60
450
22 - 27
365
1.00
200
0.50
1400
Greater Voidwalker
300
45
4
Heavy ranged unit that casts Chain Lightning and Frost
Armor.
Attacks land and air units.
Greater Voidwalker
4
-
-
6
17 - 26
4
300
45
Hover
270
0
1.60
450
35 - 43
750
1.00
400
1.00
1400
Elder Voidwalker
545
150
4
Heavy ranged unit that can cast Devour Magic and Forked
Lightning.
Attacks land and air units.
Elder Voidwalker
12
-
-
9
70 - 88
4
545
150
Hover
270
0
1.35
450
67 - 75
1500
1.00
500
1.25
1400
Doom Guard
480
120
6
Heavy ranged unit can cast Dispel Magic, War Stomp,
Cripple and Rain of Fire.
Attacks land and air units.
Doom Guard
26
-
8
70 - 88
6
480
120
Foot
270
3
1.80
600
40 - 48
1350
0.50
500
1.25
1400
Infernal
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic.
Attacks land units.
Infernal
9
-
-
8
70 - 88
6
480
120
Foot
320
6
1.35
100
48 - 60
1500
1.00
-
-
1400
Forest Troll
150
10
2
Axe-throwing Troll.
Attacks land and air units.
Forest Troll
5
-
-
2
5 - 8
2
150
10
Foot
270
0
1.60
500
16 - 20
300
0.50
-
-
1400
Forest Troll Shadow Priest
195
10
2
Shadow Priest of healing magic. Hurls fiery missiles.
Can cast Abolish Magic.
Attacks land and air units.
Forest Troll Shadow Priest
3
-
-
2
5 - 8
2
195
10
Foot
270
0
1.80
600
16 - 24
240
0.50
200
0.50
1400
Forest Troll Trapper
215
20
2
Medium ranged unit that can Ensnare opponents.
Forest Troll High Priest
305
40
4
High Priest of healing magic. Hurls fiery missiles.
Can cast Abolish Magic and Inner Fire.
Attacks land and air units.
Forest Troll High Priest
6
-
-
4
9 - 15
4
305
40
Foot
270
0
1.80
600
24 - 32
450
0.50
300
0.75
1400
Forest Troll Warlord
365
80
5
Heavy ranged unit with Trueshot Aura.
Attacks land and air units.
Forest Troll Warlord
3
-
-
6
40 - 52
5
365
80
Foot
320
2
1.60
500
35 - 43
750
0.50
-
-
1400
Bandit
105
1
Light melee unit with Shadowmeld.
Attacks land units.
Bandit
2
-
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Brigand
150
10
2
Light ranged unit with Shadowmeld.
Attacks land and air units.
Brigand
1
-
-
2
5 - 8
2
150
10
Foot
270
0
1.60
500
16 - 20
300
0.50
-
-
1400
Rogue
150
2
Light melee unit with Shadowmeld.
Attacks land units.
Rogue
10
-
-
3
7 - 10
2
150
-
Foot
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Assassin
260
30
3
Medium ranged unit that fires envenomed bolts and can
Shadowmeld.
Attacks land and air units.
Assassin
5
-
-
4
9 - 15
3
260
30
Foot
270
1
1.60
500
24 - 30
450
0.50
-
-
1400
Enforcer
215
20
4
Light melee unit with Evasion.
Attacks land units.
Enforcer
2
-
-
5
17 - 26
4
215
20
Foot
270
1
1.35
100
28 - 34
600
0.50
-
-
1400
Bandit Lord
425
100
6
Heavy melee unit with Devotion Aura. Can cast Divine
Shield.
Attacks land units.
Bandit Lord
10
-
7
50 - 65
6
425
100
On Horse
320
6
1.35
100
38 - 44
950
0.50
500
1.25
1400
Mud Golem
145
10
2
Light melee unit that can Slow opponents. Immune to
spells.
Attacks land units.
Mud Golem
5
-
-
2
5 - 8
2
145
10
Foot
240
0
1.35
100
11 - 13
240
0.50
300
0.75
1400
Rock Golem
365
80
5
Heavy melee unit that hurls boulders at opponents.
Immune to spells.
Attacks land units.
Rock Golem
8
-
-
6
40 - 52
5
365
80
Foot
270
4
1.35
100
28 - 33
675
0.50
400
1.00
1400
Granite Golem
545
150
8
Heavy melee unit that can Slam opponents and hurl boulders.
Immune to spells.
Attacks land and air units.
Granite Golem
6
-
-
9
100 - 121
8
545
150
Foot
270
5
1.35
128
60 - 68
1500
1.50
600
1.50
1400
Fallen Priest
105
1
Light ranged unit.
Attacks land and air units.
Fallen Priest
3
-
-
1
3 - 6
1
105
-
Foot
270
0
1.80
600
8 - 12
240
0.50
-
-
1400
Deceiver
215
20
2
Light ranged unit that hurls Demon fire. Can cast Curse.
Attacks land and air units.
Deceiver
5
-
-
3
7 - 10
2
215
20
Foot
270
0
1.80
600
22 - 27
300
0.50
300
0.75
1400
Heretic
320
50
4
Medium ranged unit that hurls Demon fire. Can cast
Raise Dead and Carrion Swarm.
Attacks land and air units.
Heretic
3
-
-
5
17 - 26
4
320
50
Foot
270
1
1.80
600
27 - 37
600
0.50
400
1.00
1400
Kobold
90
1
Light melee unit.
Attacks land units.
Kobold
8
-
-
1
3 - 6
1
90
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Kobold Geomancer
215
30
2
Light ranged unit that casts Slow and Abolish Magic.
Attacks land and air units.
Kobold Geomancer
2
-
-
3
7 - 10
2
215
30
Foot
270
0
1.80
600
22 - 27
300
0.50
300
0.75
1400
Kobold Tunneler
150
2
Light melee unit that can Bash opponents.
Attacks land units.
Kobold Tunneler
7
-
-
3
7 - 10
2
150
-
Foot
270
1
1.35
100
13 - 15
325
0.50
-
-
1400
Kobold Taskmaster
320
50
4
Heavy melee unit with Command Aura. Can Bash opponents.
Attacks land units.
Kobold Taskmaster
3
-
-
5
17 - 26
4
320
50
Foot
270
3
1.35
100
23 - 27
650
0.50
-
-
1400
Apprentice Wizard
105
1
Light ranged unit.
Attacks land and air units.
Apprentice Wizard
3
-
-
1
3 - 6
1
105
-
Foot
270
0
1.80
600
8 - 12
200
0.50
-
-
1400
Rogue Wizard
215
20
2
Light ranged unit that can cast Frost Armor.
Attacks land and air units.
Rogue Wizard
6
-
-
3
7 - 10
2
215
20
Foot
270
0
1.80
600
22 - 27
340
0.50
300
0.75
1400
Renegade Wizard
320
50
4
Medium ranged unit that can cast Purge and Lightning
Shield.
Attacks land and air units.
Renegade Wizard
7
-
-
5
17 - 26
4
320
50
Foot
270
1
1.80
600
29 - 39
600
0.50
400
1.00
1400
Dark Wizard
480
120
6
Heavy ranged unit with Brilliance Aura. Can also cast
Raise Dead and Polymorph.
Attacks land and air units.
Dark Wizard
3
-
8
70 - 88
6
480
120
Foot
320
4
1.80
500
38 - 47
1200
1.00
500
1.25
1400
Enraged Elemental
255
30
3
Medium melee unit. Immune to spells.
Attacks land units.
Enraged Elemental
4
-
-
4
9 - 15
3
255
30
Foot
220
2
1.80
300
16 - 25
550
0.50
-
-
1400
Berserk Elemental
480
120
6
Heavy melee unit that can cast Frost Nova. Immune to
spells.
Attacks land units.
Berserk Elemental
8
-
-
8
70 - 88
6
480
120
Foot
270
4
1.80
300
38 - 47
1100
1.00
500
1.25
1400
Dalaran Reject
85
1
Dalaran Reject
3
-
-
1
3 - 6
1
85
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Blood Wizard
215
20
2
Blood Wizard
1
-
-
3
7 - 10
2
215
20
Foot
270
0
1.80
600
22 - 27
340
0.50
300
0.75
1400
Defender Golem
365
80
5
Defender Golem
1
-
-
6
40 - 52
5
365
80
Foot
270
2
1.35
100
28 - 33
500
0.50
400
1.00
1400
Guardian Golem
545
150
8
Guardian Golem
1
-
-
9
100 - 121
8
545
150
Foot
270
3
1.35
128
60 - 68
1025
1.50
600
1.50
1400
Moss Covered Granite Golem
545
150
8
Moss Covered Granite Golem
1
-
-
9
100 - 121
8
545
150
Foot
270
5
1.35
128
60 - 68
1500
1.50
600
1.50
1400
Flesh Golem
500
150
5
Flesh Golem
2
-
-
11
150 - 180
5
500
150
Foot
270
0
1.35
100
36 - 60
5600
3.00
600
1.50
1400
Battle Golem
200
2
Heavy melee unit. Immune to spells.
Attacks land units.
Battle Golem
4
-
-
3
7 - 10
2
200
-
Foot
240
0
1.35
100
10 - 12
500
0.50
-
-
1400
War Golem
400
80
5
Heavy melee unit. Immune to spells.
Attacks land units.
War Golem
3
-
-
6
40 - 52
5
400
80
Foot
270
4
1.35
100
28 - 33
1000
0.50
-
-
1400
Siege Golem
600
150
8
Heavy melee unit. Immune to spells.
Attacks land units.
Siege Golem
2
-
-
9
100 - 121
8
600
150
Foot
270
5
1.35
100
28 - 33
1900
0.50
-
-
1400
Fire Revenant
215
20
2
Light melee unit with Immolation.
Attacks land units.
Fire Revenant
6
-
-
3
7 - 10
2
215
20
Hover
270
0
1.35
100
13 - 15
340
0.50
300
0.75
1400
Lightning Revenant
365
80
5
Heavy melee unit that can cast Chain Lightning and
Purge.
Attacks land units.
Lightning Revenant
4
-
-
6
40 - 52
5
365
80
Hover
270
2
1.35
128
28 - 33
750
0.50
400
1.00
1400
Death Revenant
545
150
8
Heavy melee unit that casts Raise Dead, Death Coil,
and Animate Dead.
Attacks land units.
Death Revenant
4
-
-
9
100 - 121
8
545
150
Hover
320
5
1.35
128
60 - 68
1500
1.50
600
1.50
1400
Salamander Hatchling
215
20
2
Salamander Hatchling
1
-
-
3
7 - 10
2
215
20
Foot
270
1
1.80
400
19 - 27
400
0.50
-
-
1400
Salamander
320
50
4
Medium ranged unit that hurls fiery missiles. Can cast
Immolation and Firebolt.
Attacks land and air units.
Salamander
1
-
-
5
17 - 26
4
320
50
Foot
270
1
1.80
500
29 - 39
600
0.50
400
1.00
1400
Salamander Vizier
425
100
6
Heavy ranged unit that hurls fiery missiles. Can cast
Abolish Magic, Mana Burn, and Bloodlust.
Attacks land and air units.
Salamander Vizier
1
-
-
7
50 - 65
6
425
100
Foot
320
3
1.80
500
30 - 39
950
0.50
500
1.25
1400
Salamander Lord
745
200
8
Heavy ranged unit that hurls fiery missiles. Has the
ability to Devour opponents. Can cast Immolation and
Rain of Fire.
Attacks land and air units.
Salamander Lord
1
-
-
10
150 - 174
8
745
200
Foot
270
6
1.40
500
43 - 67
1800
2.00
700
1.75
1400
Sludge Minion
105
1
Light melee unit that can Slow opponents.
Attacks land units.
Sludge Minion
3
-
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
200
0.50
1400
Sludge Flinger
255
30
2
Light ranged unit that can Slow opponents.
Attacks land and air units.
Sludge Flinger
4
-
-
3
7 - 10
2
255
30
Foot
270
0
1.80
600
22 - 27
340
0.50
300
0.75
1400
Sludge Monstrosity
320
50
4
Medium melee unit that can Slow opponents.
Attacks land units.
Sludge Monstrosity
3
-
-
5
17 - 26
4
320
50
Foot
270
1
1.35
100
23 - 27
600
0.50
400
1.00
1400
Skeleton Archer
105
1
Light ranged unit.
Attacks land and air units.
Skeleton Archer
3
-
-
1
3 - 6
1
105
-
Foot
270
0
1.80
500
12 - 15
190
0.50
-
-
1400
Burning Archer
225
25
2
Light ranged unit that shoots Searing Arrows.
Attacks land and air units.
Burning Archer
1
-
-
3
7 - 10
2
225
25
Foot
270
0
1.60
500
20 - 29
300
0.50
300
0.75
1400
Skeleton Warrior
105
1
Light melee unit.
Attacks land and air units.
Skeleton Warrior
3
-
-
1
3 - 6
1
105
-
Foot
270
1
2.00
90
13 - 15
190
2.00
-
-
800
Giant Skeleton Warrior
165
2
Large melee unit.
Attacks land units.
Giant Skeleton Warrior
14
-
-
3
7 - 10
2
165
-
Foot
270
4
2.00
90
11 - 18
380
0.50
-
-
800
Corrupted Treant
105
1
Light melee unit.
Attacks land units.
Corrupted Treant
2
-
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Poison Treant
215
20
2
Light melee unit that poisons opponents. Can cast Entangling
Roots.
Attacks land units.
Poison Treant
1
-
-
3
7 - 10
2
215
20
Foot
270
0
1.35
100
17 - 21
350
0.50
-
-
1400
Plague Treant
320
50
4
Medium melee unit that diseases opponents. Can cast
Entangling Roots.
Attacks land units.
Plague Treant
1
-
-
5
17 - 26
4
320
50
Foot
270
1
1.35
100
31 - 36
600
0.50
400
1.00
1400
Murloc Plaguebearer
105
2
Light melee unit that diseases opponents.
Attacks land units.
Murloc Plaguebearer
1
-
-
2
5 - 8
2
105
-
Foot
270
0
1.35
100
9 - 11
180
0.50
-
-
1400
Murloc Flesheater
140
2
Light melee unit that can Cannibalize corpses.
Attacks land units.
Murloc Flesheater
1
-
-
3
7 - 10
2
140
-
Foot
270
1
1.35
100
12 - 14
400
0.50
-
-
1400
Murloc Mutant
365
80
5
Medium melee unit that can Cripple opponents.
Attacks land units.
Murloc Mutant
3
-
-
6
40 - 52
5
365
80
Foot
270
2
1.35
100
24 - 29
750
0.50
400
1.00
1400
Barbed Arachnathid
95
5
1
Light ranged unit that has the Burrow ability.
Attacks land and air units.
Barbed Arachnathid
-
-
-
1
3 - 6
1
95
5
Foot
300
1
1.60
600
12 - 15
200
0.50
-
-
1400
Burrowed Barbed Arachnathid
95
5
1
Light ranged unit.
Attacks land and air units.
Burrowed Barbed Arachnathid
(d)
1
-
-
1
3 - 6
1
95
5
Foot
0
1
-
-
-
-
200
10.00
-
-
1400
Barbed Arachnathid
95
5
1
Light ranged unit.
Attacks land and air units.
Barbed Arachnathid
1
-
-
1
3 - 6
1
95
5
Foot
300
1
1.60
600
12 - 15
200
0.50
-
-
1400
Crystal Arachnathid
105
1
Light melee unit.
Attacks land units.
Crystal Arachnathid
3
-
-
1
3 - 6
1
105
-
Foot
300
2
1.35
100
9 - 11
200
0.50
-
-
1400
Warrior Arachnathid
215
20
2
Light melee unit.
Attacks land units.
Warrior Arachnathid
1
-
-
3
7 - 10
2
215
20
Foot
300
2
1.35
100
13 - 15
375
0.50
-
-
1400
Arachnathid Earth-borer
150
10
3
Medium ranged unit with Envenomed Weapons and Shadow
Strike.
Attacks land and air units.
Arachnathid Earth-borer
3
-
-
4
9 - 15
3
150
10
Foot
270
2
1.60
500
23 - 29
450
0.50
-
-
1400
Overlord Arachnathid
255
30
4
Heavy melee unit with Command Aura.
Attacks land units.
Overlord Arachnathid
1
-
-
5
17 - 26
4
255
30
Foot
300
2
1.35
100
23 - 27
750
0.50
-
-
1400
Blue Dragonspawn Meddler
145
2
Light melee unit with Evasion.
Attacks land units.
Blue Dragonspawn Meddler
2
-
-
3
7 - 10
2
145
-
Foot
300
1
1.35
100
11 - 13
370
0.50
-
-
1400
Blue Dragonspawn Apprentice
195
10
3
Light ranged unit with Evasion and Rejuvenation.
Attacks land and air units.
Blue Dragonspawn Apprentice
6
-
-
4
9 - 15
3
195
10
Foot
270
0
1.80
100
27 - 34
350
0.50
250
0.63
1400
Blue Dragonspawn Warrior
300
4
Heavy melee unit with Evasion.
Attacks land units.
Blue Dragonspawn Warrior
3
-
-
5
17 - 26
4
300
-
Foot
300
1
1.35
100
23 - 27
775
0.50
-
-
1400
Blue Dragonspawn Sorcerer
365
80
5
Medium ranged unit with Evasion and Frost Nova.
Attacks land and air units.
Blue Dragonspawn Sorcerer
4
-
-
6
40 - 52
5
365
80
Foot
270
0
1.35
100
28 - 34
675
0.50
400
1.00
1400
Blue Dragonspawn Overseer
480
120
6
Heavy melee unit with Breath of Frost, Devotion Aura,
and Evasion.
Attacks land units.
Blue Dragonspawn Overseer
1
-
-
8
70 - 88
6
480
120
Foot
300
4
1.35
100
48 - 55
1000
0.50
400
1.00
1400
Faceless One Trickster
350
30
3
Heavy melee unit with Purge and Curse.
Attacks land units.
Faceless One Trickster
4
-
-
6
40 - 52
3
350
30
Foot
300
2
1.35
100
28 - 33
675
0.50
300
0.75
1400
Faceless One Terror
400
120
6
Heavy ranged unit that hurls bolts of lightning. Can
cast Sleep and Mana Shield.
Attacks land and air units.
Faceless One Terror
6
-
-
8
70 - 88
6
400
120
Foot
300
2
1.80
500
40 - 48
1150
0.50
400
1.00
1400
Faceless One Deathbringer
745
200
8
Heavy ranged unit that hurls bolts of lightning. Can
cast Silence and Animate Dead.
Attacks land and air units.
Faceless One Deathbringer
3
-
-
10
150 - 174
8
745
200
Foot
300
2
1.50
500
45 - 81
1900
0.50
500
1.25
1400
Ice Troll
150
10
2
Light ranged unit.
Attacks land and air units.
Ice Troll
2
-
-
2
5 - 8
2
150
10
Foot
270
0
1.60
500
16 - 20
300
0.50
-
-
1400
Ice Troll Priest
175
10
2
Priest of healing magic.
Attacks land and air units.
Ice Troll Priest
1
-
-
2
5 - 8
2
175
10
Foot
270
0
1.80
600
16 - 24
240
0.50
200
0.50
1400
Ice Troll Trapper
200
20
2
Medium ranged unit that can Ensnare opponents.
Attacks land and air units.
Ice Troll Trapper
2
-
-
3
7 - 10
2
200
20
Foot
270
1
1.60
500
20 - 25
400
0.50
-
-
1400
Ice Troll Berserker
245
30
3
Medium ranged unit.
Attacks land and air units.
Ice Troll Berserker
3
-
-
4
9 - 15
3
245
30
Foot
270
1
1.60
500
27 - 37
450
0.50
-
-
1400
Ice Troll High Priest
255
30
3
High Priest of healing magic. Can cast Abolish Magic
and Frost Armor.
Attacks land and air units.
Ice Troll High Priest
2
-
-
4
9 - 15
3
255
30
Foot
270
0
1.80
600
24 - 32
450
0.50
300
0.75
1400
Ice Troll Warlord
365
80
5
Heavy ranged unit with Trueshot Aura.
Attacks land and air units.
Ice Troll Warlord
2
-
-
6
40 - 52
5
365
80
Foot
320
2
1.60
500
35 - 43
750
0.50
-
-
1400
Magnataur Warrior
340
15
4
Heavy melee unit. Immune to spells.
Attacks land units.
Magnataur Warrior
1
-
5
17 - 26
4
340
15
Foot
300
2
1.50
100
26 - 30
900
0.50
-
-
1400
Magnataur Reaver
255
30
6
Heavy melee unit that hurls bolts of frost at opponents.
Immune to spells.
Attacks land units.
Magnataur Reaver
1
-
-
8
70 - 88
6
255
30
Foot
300
2
1.50
100
53 - 61
1500
0.50
350
0.88
1400
Magnataur Destroyer
745
200
8
Heavy melee unit that can Slam opponents and hurl bolts
of frost. Immune to spells.
Attacks land units.
Magnataur Destroyer
4
-
-
10
150 - 174
8
745
200
Foot
300
3
1.50
100
75 - 85
2100
0.50
500
1.25
1400
Mammoth
255
30
2
Medium melee unit.
Attacks land units.
Mammoth
5
-
-
3
7 - 10
2
255
30
Foot
300
0
1.35
100
13 - 16
450
0.50
-
-
1400
Icetusk Mammoth
255
30
4
Heavy melee unit.
Attacks land units.
Icetusk Mammoth
3
-
-
5
17 - 26
4
255
30
Foot
300
1
1.35
100
23 - 27
925
0.50
-
-
1400
Dire Mammoth
480
120
6
Heavy melee unit.
Attacks land units.
Dire Mammoth
2
-
-
8
70 - 88
6
480
120
Foot
300
2
1.35
100
60 - 69
1550
0.50
-
-
1400
Spiderling
105
1
Light melee unit.
Attacks land units.
Spiderling
2
-
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Nerubian Warrior
205
2
Light melee unit that carries its young into battle.
Attacks land units.
Nerubian Warrior
5
-
-
3
7 - 10
2
205
-
Foot
320
1
1.35
100
13 - 15
400
0.50
-
-
1400
Nerubian Webspinner
200
35
3
Light ranged unit that can cast Web and Raise Dead.
Attacks land units.
Nerubian Webspinner
1
-
-
3
7 - 10
3
200
35
Foot
320
0
1.60
600
20 - 25
350
0.50
300
0.75
1400
Nerubian Seer
320
50
4
Heavy melee unit that can cast Abolish Magic and Raise
Dead.
Attacks land units.
Nerubian Seer
1
-
-
5
17 - 26
4
320
50
Foot
320
1
1.60
500
29 - 36
600
0.50
400
1.00
1400
Nerubian Spider Lord
320
50
4
Heavy melee unit that carries its young into battle.
Attacks land units.
Nerubian Spider Lord
5
-
-
5
17 - 26
4
320
50
Foot
320
3
1.35
100
23 - 27
750
0.50
-
-
1400
Nerubian Queen
425
100
6
Heavy melee unit with Unholy Aura. Casts Raise Dead
and Carrion Swarm.
Attacks land units.
Nerubian Queen
5
-
-
7
50 - 65
6
425
100
Foot
351
3
1.60
600
30 - 40
950
0.50
500
1.25
1400
Polar Bear
195
3
Medium melee amphibious unit.
Attacks land units.
Polar Bear
2
-
-
4
9 - 15
3
195
-
Amphibious
300
2
1.35
128
20 - 25
475
0.50
-
-
1400
Giant Polar Bear
365
80
5
Heavy melee amphibious unit.
Attacks land units.
Giant Polar Bear
2
-
-
6
40 - 52
5
365
80
Amphibious
320
3
1.35
128
33 - 38
900
0.50
-
-
1400
Polar Furbolg
255
30
3
Medium melee unit.
Attacks land units.
Polar Furbolg
2
-
-
4
9 - 15
3
255
30
Foot
300
2
1.35
100
17 - 21
550
0.50
-
-
1400
Polar Furbolg Shaman
275
30
3
Medium ranged unit with Abolish Magic and Frost Armor.
Attacks land and air units.
Polar Furbolg Shaman
1
-
-
4
9 - 15
3
275
30
Foot
270
0
1.80
600
24 - 32
550
0.50
300
0.75
1400
Polar Furbolg Tracker
365
80
5
Heavy melee unit that can Slow opponents.
Attacks land units.
Polar Furbolg Tracker
1
-
-
6
40 - 52
5
365
80
Foot
320
2
1.35
100
28 - 33
950
0.50
400
1.00
1400
Polar Furbolg Champion
425
100
6
Heavy melee unit.
Attacks land units.
Polar Furbolg Champion
1
-
-
7
50 - 65
6
425
100
Foot
320
5
1.35
100
38 - 44
950
0.50
-
-
1400
Polar Furbolg Elder Shaman
480
120
6
Heavy ranged unit with Frost Nova and Healing Wave.
Attacks land and air units.
Polar Furbolg Elder Shaman
2
-
-
8
70 - 88
6
480
120
Foot
320
3
1.80
600
30 - 39
950
0.50
500
1.25
1400
Polar Furbolg Ursa Warrior
480
120
8
Heavy melee unit with Command Aura and War Stomp.
Attacks land units.
Polar Furbolg Ursa Warrior
1
-
-
8
70 - 88
8
480
120
Foot
320
4
1.35
100
48 - 55
1100
1.00
500
1.25
1400
Tuskarr Fighter
170
2
Light melee unit.
Attacks land units.
Tuskarr Fighter
1
-
-
2
5 - 8
2
170
-
Foot
300
1
1.35
100
13 - 15
250
0.50
-
-
1400
Tuskarr Spearman
150
10
2
Light ranged unit.
Attacks land and air units.
Tuskarr Spearman
1
-
-
2
5 - 8
2
150
10
Foot
270
0
1.80
500
22 - 27
300
0.50
-
-
1400
Tuskarr Healer
215
10
2
Light ranged unit with Heal and Abolish Magic.
Attacks land and air units.
Tuskarr Healer
4
-
-
3
7 - 10
2
215
10
Foot
270
0
1.80
125
22 - 27
300
0.50
200
0.50
1400
Tuskarr Trapper
280
40
3
Medium ranged unit with Ensnare.
Attacks land and air units.
Tuskarr Trapper
1
-
-
4
9 - 15
3
280
40
Foot
270
1
1.60
500
27 - 34
475
0.50
-
-
1400
Tuskarr Warrior
255
30
3
Medium melee unit.
Attacks land units.
Tuskarr Warrior
3
-
-
4
9 - 15
3
255
30
Foot
300
1
1.35
100
20 - 25
475
0.50
-
-
1400
Tuskarr Sorcerer
195
10
4
Medium ranged unit with Inner Fire.
Attacks land and air units.
Tuskarr Sorcerer
3
-
-
5
17 - 26
4
195
10
Foot
270
0
1.80
600
33 - 40
475
0.50
300
0.75
1400
Tuskarr Chieftain
425
100
6
Heavy melee unit with Command Aura.
Attacks land units.
Tuskarr Chieftain
1
-
-
7
50 - 65
6
425
100
Foot
320
4
1.35
100
43 - 49
950
0.50
-
-
1400
Unbroken Darkhunter
150
10
2
Light melee unit.
Attacks land units.
Unbroken Darkhunter
1
-
-
2
5 - 8
2
150
10
Foot
300
1
1.35
100
13 - 15
250
0.50
-
-
1400
Unbroken Rager
255
30
3
Medium melee unit. Can cast ensnare.
Attacks land units.
Unbroken Rager
5
-
-
4
9 - 15
3
255
30
Foot
300
1
1.35
100
20 - 25
475
0.50
-
-
1400
Unbroken Darkweaver
300
50
3
Medium melee unit with Unholy Frenzy.
Attacks land units.
Unbroken Darkweaver
6
-
5
17 - 26
3
300
50
Foot
300
1
1.35
100
23 - 27
600
0.50
200
0.50
1400
Ogre Warrior
150
2
Standard warrior of the Ogre Legion.
Attacks land units.
Ogre Warrior
8
-
3
7 - 10
2
150
-
Foot
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Ogre Magi
320
50
4
Spellcasting warrior of the Ogre Legion. Can cast Bloodlust.
Attacks land units.
Ogre Magi
5
-
-
5
17 - 26
4
320
50
Foot
270
1
1.35
100
23 - 27
600
0.50
400
1.00
1400
Ogre Mauler
300
4
Large brutal warrior of the Ogre Legion.
Attacks land units.
Ogre Mauler
4
-
-
5
17 - 26
4
300
-
Foot
270
3
1.35
100
23 - 27
850
0.50
-
-
1400
Ogre Lord
425
100
6
Lord of the Ogre Legion. Has a defensive aura, and
can cast Shockwave.
Attacks land units.
Ogre Lord
2
-
-
7
50 - 65
6
425
100
Foot
320
6
1.35
100
38 - 44
950
0.50
500
1.25
1400
Gnoll Poacher
105
1
Light ranged unit.
Attacks land and air units.
Gnoll Poacher
1
-
-
1
3 - 6
1
105
-
Foot
270
0
1.60
500
12 - 15
240
0.50
-
-
1400
Gnoll
105
1
Light melee unit.
Attacks land units.
Gnoll
3
-
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Gnoll Brute
140
2
Light melee unit to bolster your forces.
Attacks land units.
Gnoll Brute
7
-
-
3
7 - 10
2
140
-
Foot
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Gnoll Warden
180
20
2
Light ranged unit that hurls bolts of lightning. Can
cast Purge.
Attacks land and air units.
Gnoll Warden
5
-
-
3
7 - 10
2
180
20
Foot
270
0
1.60
500
20 - 29
330
0.50
300
0.75
1400
Gnoll Overseer
305
35
4
Heavy melee unit with Command Aura.
Attacks land units.
Gnoll Overseer
2
-
-
5
17 - 26
4
305
35
Foot
270
3
1.35
100
23 - 27
750
0.50
-
-
1400
Gnoll Assassin
215
20
2
Light ranged unit that fires envenomed bolts.
Attacks land and air units.
Gnoll Assassin
-
-
-
3
7 - 10
2
215
20
Foot
270
1
1.60
500
20 - 29
320
0.50
-
-
1400
Ghost
215
20
2
Light ranged unit that can cast Possession.
Attacks land and air units.
Ghost
2
-
-
3
7 - 10
2
215
20
Hover
270
0
1.80
400
22 - 27
300
0.50
300
0.75
1400
Wraith
365
80
5
Heavy ranged unit that can cast Curse and Possession.
Attacks land and air units.
Wraith
2
-
6
40 - 52
5
365
80
Hover
270
0
1.80
500
30 - 41
750
0.50
400
1.00
1400
Frost Revenant
255
30
3
Medium melee unit that can cast Blizzard.
Attacks land units.
Frost Revenant
7
-
-
4
9 - 15
3
255
30
Hover
270
1
1.35
128
17 - 20
450
0.50
300
0.75
1400
Ice Revenant
480
120
6
Heavy melee unit with Vampiric Aura. Can cast Frost
Nova.
Attacks land units.
Ice Revenant
8
-
-
8
70 - 88
6
480
120
Hover
270
4
1.35
128
48 - 55
1100
1.00
500
1.25
1400
Primal Pandaren
255
30
3
Medium melee unit.
Attacks land units.
Primal Pandaren
1
-
-
4
9 - 15
3
255
30
Foot
300
2
1.35
100
17 - 21
550
0.50
-
-
1400
Skeletal Marksman
215
20
2
Light ranged unit that shoots Cold Arrows.
Attacks land and air units.
Skeletal Marksman
4
-
-
3
7 - 10
2
215
20
Foot
270
0
1.60
500
20 - 29
300
0.50
300
0.75
1400
Wendigo
255
30
3
Medium melee unit.
Attacks land units.
Wendigo
1
-
-
4
9 - 15
3
255
30
Foot
320
2
1.35
128
17 - 21
550
0.50
-
-
1400
Elder Wendigo
365
80
5
Heavy melee unit that can Bash opponents.
Attacks land units.
Elder Wendigo
1
-
-
6
40 - 52
5
365
80
Foot
320
3
1.35
128
28 - 33
950
0.50
-
-
1400
Ancient Wendigo
545
150
8
Heavy melee unit with Bash, War Stomp, and Reincarnation.
Attacks land units.
Ancient Wendigo
1
-
9
100 - 121
8
545
150
Foot
320
5
1.35
128
60 - 68
1200
1.50
600
1.50
1400
Wendigo Shaman
425
100
6
Heavy melee unit that can cast Roar and Rejuvenation.
Attacks land units.
Wendigo Shaman
1
-
-
7
50 - 65
6
425
100
Foot
320
3
1.35
128
38 - 44
950
0.50
500
1.25
1400
Hydra Hatchling
255
30
2
Medium ranged amphibious unit with Slow Poison.
Attacks land and air units.
Hydra Hatchling
4
-
-
3
7 - 10
2
255
30
Amphibious
270
0
1.60
500
20 - 25
350
4.00
-
-
1400
Hydra
255
30
5
Light ranged amphibious unit with Slow Poison. When
it is slain, smaller Hydras will arise from its corpse.
Attacks land and air units.
Hydra
4
-
-
6
40 - 52
5
255
30
Amphibious
270
0
1.60
500
25 - 31
575
10.00
-
-
1400
Elder Hydra
255
30
6
Heavy ranged amphibious unit with Faerie Fire.
Attacks land and air units.
Elder Hydra
4
-
7
50 - 65
6
255
30
Amphibious
270
0
1.60
600
34 - 44
850
15.00
400
1.00
1400
Ancient Hydra
745
200
8
Heavy ranged amphibious unit with Devour, War Stomp,
and Slow Poison. When it is slain, smaller Hydras will
arise from its corpse.
Attacks land and air units.
Ancient Hydra
6
-
-
10
150 - 174
8
745
200
Amphibious
270
2
1.50
500
75 - 97
1600
25.00
600
1.50
1400
Jungle Stalker
215
20
2
Medium melee unit.
Attacks land units.
Jungle Stalker
1
-
-
3
7 - 10
2
215
20
Foot
320
0
1.35
128
13 - 15
400
0.50
-
-
1400
Elder Jungle Stalker
375
5
Heavy melee unit.
Attacks land units.
Elder Jungle Stalker
1
-
-
6
40 - 52
5
375
-
Foot
320
1
1.35
128
35 - 40
900
0.50
-
-
1400
Enraged Jungle Stalker
545
150
8
Heavy melee unit that can Slam opponents.
Attacks land units.
Enraged Jungle Stalker
3
-
-
9
100 - 121
8
545
150
Foot
320
2
1.35
128
60 - 68
1600
0.50
600
1.50
1400
Makrura Prawn
105
1
Light melee unit.
Attacks land units.
Makrura Prawn
2
-
-
1
3 - 6
1
105
-
Foot
270
6
1.35
100
9 - 11
170
0.50
-
-
1400
Makrura Tidecaller
105
2
Light ranged unit with Heal and Frost Armor.
Attacks land and air units.
Makrura Tidecaller
2
-
-
2
5 - 8
2
105
-
Foot
270
6
1.60
500
16 - 20
240
0.50
300
0.75
1400
Makrura Pooldweller
105
2
Light melee unit.
Attacks land units.
Makrura Pooldweller
2
-
-
2
5 - 8
2
105
-
Foot
270
6
1.35
100
7 - 13
210
0.50
-
-
1400
Makrura Deepseer
500
100
4
Medium ranged unit that can cast Entangling Roots and
summon Prawns.
Attacks land and air units.
Makrura Deepseer
2
-
-
5
17 - 26
4
500
100
Foot
270
6
1.80
600
27 - 37
480
0.50
300
0.75
1400
Makrura Snapper
315
4
Heavy melee unit.
Attacks land units.
Makrura Snapper
3
-
-
5
17 - 26
4
315
-
Foot
270
6
1.35
100
25 - 30
620
0.50
-
-
1400
Makrura Tidal Lord
105
6
Heavy melee unit with Devotion Aura and Cleaving Attack.
Attacks land units.
Makrura Tidal Lord
3
-
-
7
50 - 65
6
105
-
Foot
270
9
1.35
100
38 - 44
800
0.50
-
-
1400
Mur'gul Cliffrunner
105
1
Light melee amphibious unit.
Attacks land units.
Mur'gul Cliffrunner
1
-
-
1
3 - 6
1
105
-
Amphibious
270
2
1.35
100
9 - 11
240
0.50
-
-
1400
Mur'gul Blood-Gill
195
10
2
Light ranged amphibious unit with Heal.
Attacks land and air units.
Mur'gul Blood-Gill
1
-
-
2
5 - 8
2
195
10
Amphibious
270
2
1.60
500
16 - 20
300
0.50
200
0.50
1400
Mur'gul Tidewarrior
105
2
Light melee amphibious unit.
Attacks land units.
Mur'gul Tidewarrior
1
-
-
3
7 - 10
2
105
-
Amphibious
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Mur'gul Snarecaster
265
30
3
Medium ranged amphibious unit with Abolish Magic and
Slow.
Attacks land and air units.
Mur'gul Snarecaster
2
-
-
4
9 - 15
3
265
30
Amphibious
270
2
1.80
500
26 - 36
400
0.50
300
0.75
1400
Mur'gul Marauder
105
5
Heavy melee amphibious unit with Command Aura.
Attacks land units.
Mur'gul Marauder
2
-
-
6
40 - 52
5
105
-
Amphibious
270
2
1.35
100
28 - 33
1000
0.50
-
-
1400
Mur'gul Shadowcaster
105
6
Heavy ranged amphibious unit with Curse and Hex.
Attacks land and air units.
Mur'gul Shadowcaster
1
-
-
7
50 - 65
6
105
-
Amphibious
270
2
1.80
600
30 - 39
1000
0.50
400
1.00
1400
Reef Elemental
170
2
Light ranged unit.
Attacks land and air units.
Reef Elemental
5
-
-
2
5 - 8
2
170
-
Amphibious
220
2
1.60
500
16 - 20
300
0.50
-
-
1200
Sea Elemental
170
4
Medium ranged unit that can Bash opponents.
Attacks land and air units.
Sea Elemental
5
-
-
5
17 - 26
4
170
-
Amphibious
220
2
1.80
600
27 - 37
550
0.50
-
-
1200
Sea Giant
265
85
2
Light melee amphibious unit with Pulverize.
Attacks land units.
Sea Giant
3
-
-
3
7 - 10
2
265
85
Amphibious
200
0
1.50
100
11 - 13
350
0.50
-
-
1200
Sea Giant Hunter
265
85
4
Heavy melee amphibious unit with Ensnare, and Pulverize.
Attacks land units.
Sea Giant Hunter
4
-
-
5
17 - 26
4
265
85
Amphibious
200
0
1.50
100
19 - 23
725
0.50
-
-
1200
Sea Giant Behemoth
265
85
6
Heavy melee amphibious unit with Hurl Boulder, War
Stomp, and Pulverize.
Giant Sea Turtle
295
35
3
Medium ranged amphibious unit whose spiked shell harms
enemy melee attackers.
Attacks land and air units.
Giant Sea Turtle
2
-
-
4
9 - 15
3
295
35
Amphibious
270
4
1.60
500
27 - 37
375
0.50
-
-
1400
Gargantuan Sea Turtle
255
30
6
Heavy melee amphibious unit whose spiked shell harms
enemy melee attackers.
Attacks land units.
Gargantuan Sea Turtle
2
-
-
7
50 - 65
6
255
30
Amphibious
270
4
1.35
100
38 - 46
1250
0.50
-
-
1400
Dragon Turtle
745
200
8
Heavy melee amphibious unit with Devour and Spiked
Shell. Can cast Crushing Wave.
Attacks land units.
Dragon Turtle
1
-
-
10
150 - 174
8
745
200
Amphibious
270
4
1.35
128
64 - 83
2000
0.50
600
1.50
1400
Revenant of the Tides
255
30
2
Light melee unit.
Attacks land units.
Revenant of the Tides
2
-
-
3
7 - 10
2
255
30
Hover
270
2
1.35
100
13 - 15
375
0.50
-
-
1400
Revenant of the Seas
255
30
4
Heavy melee unit.
Attacks land units.
Revenant of the Seas
1
-
-
5
17 - 26
4
255
30
Hover
270
2
1.35
100
23 - 27
900
0.50
-
-
1400
Revenant of the Depths
425
100
6
Heavy melee unit who can cast Summon Sea Elemental.
Attacks land units.
Revenant of the Depths
-
-
-
8
70 - 88
6
425
100
Hover
270
2
1.35
100
48 - 55
1000
0.50
500
1.25
1400
Deeplord Revenant
745
200
8
Heavy melee unit with Crushing Wave and Frost Armor.
Attacks land units.
Deeplord Revenant
2
-
-
10
150 - 174
8
745
200
Hover
270
2
1.35
128
68 - 77
2100
0.50
600
1.50
1400
Skeletal Orc
90
2
Light melee unit.
Attacks land units.
Skeletal Orc
1
-
-
3
7 - 10
2
90
-
Foot
270
2
1.35
100
13 - 15
375
0.50
-
-
800
Skeletal Orc Grunt
200
3
Heavy melee unit.
Attacks land units.
Skeletal Orc Grunt
1
-
-
5
17 - 26
3
200
-
Foot
270
3
1.35
100
23 - 27
850
0.50
-
-
800
Skeletal Orc Champion
450
3
Heavy melee unit with Death Coil.
Attacks land units.
Skeletal Orc Champion
1
-
-
8
70 - 88
3
450
-
Foot
270
2
1.35
100
48 - 55
1100
0.50
400
1.00
800
Spider Crab Shorecrawler
105
1
Light melee unit.
Attacks land units.
Spider Crab Shorecrawler
2
-
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Spider Crab Limbripper
150
2
Light melee unit.
Attacks land units.
Spider Crab Limbripper
2
-
-
3
7 - 10
2
150
-
Foot
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Spider Crab Behemoth
300
4
Heavy melee unit.
Attacks land units.
Spider Crab Behemoth
1
-
-
5
17 - 26
4
300
-
Foot
270
3
1.35
100
23 - 27
850
0.50
-
-
1400
Stormreaver Apprentice
105
5
1
Light ranged unit.
Attacks land and air units.
Stormreaver Apprentice
2
-
-
1
3 - 6
1
105
5
Foot
270
1
1.80
500
16 - 20
240
0.50
-
-
1400
Stormreaver Hermit
190
20
2
Light ranged unit with Purge.
Attacks land and air units.
Stormreaver Hermit
2
-
-
3
7 - 10
2
190
20
Foot
270
2
1.80
500
20 - 25
340
0.50
200
0.50
1400
Stormreaver Necrolyte
180
20
5
Heavy ranged unit with Bloodlust and Chain Lightning.
Attacks land and air units.
Stormreaver Necrolyte
1
-
-
6
40 - 52
5
180
20
Foot
270
2
1.80
600
35 - 43
675
0.50
350
0.88
1400
Stormreaver Warlock
545
150
8
Heavy ranged unit with Monsoon and Animate Dead.
Attacks land and air units.
Stormreaver Warlock
4
-
-
9
100 - 121
8
545
150
Foot
270
2
1.80
600
73 - 89
1500
0.50
500
1.25
1400
Sasquatch
320
50
4
Medium melee unit.
Attacks land units.
Sasquatch
4
-
-
5
17 - 26
4
320
50
Foot
270
3
1.35
128
23 - 27
750
0.50
-
-
1400
Elder Sasquatch
365
80
5
Heavy melee unit that can Bash opponents. Can cast
Force of Nature.
Attacks land units.
Elder Sasquatch
2
-
-
6
40 - 52
5
365
80
Foot
320
2
1.35
128
28 - 33
950
0.50
400
1.00
1400
Sasquatch Oracle
425
100
6
Heavy melee unit with Roar. Can also cast Rejuvenation.
Attacks land units.
Sasquatch Oracle
4
-
7
50 - 65
6
425
100
Foot
320
3
1.35
128
38 - 44
950
0.50
500
1.25
1400
Ancient Sasquatch
545
150
8
Heavy melee unit that can Slam opponents. Can cast
Force of Nature. Also has Reincarnation.
Attacks land units.
Ancient Sasquatch
1
-
9
100 - 121
8
545
150
Foot
320
5
1.35
128
60 - 68
1200
1.50
600
1.50
1400
Guard of the Old Gods
745
200
10
Heavy warrior. Can cast Silence, Firebolt, Cleaving
Attack, Bash, Resistant Skin and Animate Dead.
Attacks land and air units.
Guard of the Old Gods
6
-
10
150 - 174
10
745
200
Foot
300
8
1.50
500
200 - 236
15000
3.00
500
1.25
1400
Fel Reaver
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic.
Attacks land units.
Fel Reaver
1
-
-
8
70 - 88
6
480
120
Foot
320
6
1.35
100
48 - 60
1500
1.00
200
2.00
1400
Infernal Reaver
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic.
Attacks land units.
Infernal Reaver
5
-
-
8
70 - 88
6
480
120
Foot
320
6
1.35
100
48 - 60
1500
1.00
200
2.00
1400
Void Reaver
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic.
Attacks land units.
Void Reaver
6
-
-
8
70 - 88
6
480
120
Foot
320
6
1.35
100
48 - 60
1500
1.00
200
2.00
1400
Fel Shivarra
225
40
3
Heavy melee unit with Death Coil, Unholy Aura and Charm.
Attacks land units.
Fel Shivarra
2
-
-
10
50 - 65
3
225
40
Foot
351
3
1.35
100
68 - 77
1600
0.50
500
1.25
1400
Shadow Shivarra
225
40
3
Heavy melee unit with Death Coil, Unholy Aura and Charm.
Attacks land units.
Shadow Shivarra
2
-
-
10
50 - 65
3
225
40
Foot
351
3
1.35
100
68 - 77
1600
0.50
500
1.25
1400
Core Hound
745
200
8
Heavy melee amphibious unit with Devour and Spiked
Shell. Can cast Crushing Wave.
Attacks land units.
Core Hound
3
-
-
10
150 - 174
8
745
200
Amphibious
270
4
1.35
128
64 - 83
2000
0.50
600
1.50
1400
Fel Core Hound
745
200
8
Heavy melee amphibious unit with Devour and Spiked
Shell. Can cast Crushing Wave.
Attacks land units.
Fel Core Hound
1
-
-
10
150 - 174
8
745
200
Amphibious
270
4
1.35
128
64 - 83
2000
0.50
600
1.50
1400
Legion Ship
320
100
4
A massive air transport.
Attacks land and air units.
Legion Ship
4
-
-
6
25 - 28
4
320
100
Fly
270
0
2.00
500
20 - 32
500
-
200
2.00
1400
Doom Lord of Sargeras
480
120
6
Heavy ranged unit can cast Dispel Magic, War Stomp,
Cripple and Rain of Fire.
Attacks land and air units.
Doom Lord of Sargeras
7
-
-
25
70 - 88
6
480
120
Foot
270
8
1.80
600
150 - 158
9000
0.50
5000
1.25
1400
Divine Golem
200
2
Heavy unit causing Chaos damage. Immune to spells.
Can cast Divine Shield.
Attacks land and air units.
Limited to 8.
Divine Golem
-
-
-
3
7 - 10
2
200
-
Foot
240
4
1.35
500
10 - 12
500
0.50
200
2.00
1400
Val'kyr
225
40
4
Flying range unit.
Attacks land and air units.
Val'kyr
1
-
-
6
7 - 10
4
225
40
Fly
320
3
1.35
500
14 - 17
900
0.50
300
2.00
1400
Val'kyr
225
40
4
Flying range unit.
Attacks land and air units.
Val'kyr
1
-
-
6
7 - 10
4
225
40
Fly
320
3
1.35
500
14 - 17
900
0.50
300
2.00
1400
Aqir
425
100
6
Heavy melee unit with Unholy Aura. Casts Raise Dead
and Carrion Swarm.
Attacks land units.
Aqir
5
-
-
7
50 - 65
6
425
100
Foot
351
3
1.60
600
30 - 40
950
0.50
500
1.25
1400
Cultist
145
20
2
Dark spellcaster. Can initially cast Raise Dead on
corpses. Can also learn Unholy Frenzy and Cripple.
Attacks land and air units.
Cultist
2
-
-
2
25 - 46
2
145
20
Foot
270
0
1.80
600
9 - 11
315
0.50
200
0.67
1400
Faceless Rider
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Faceless Rider
2
-
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Arakkoa
85
2
Light melee unit.
Attacks land units.
Arakkoa
2
-
-
1
3 - 6
2
85
-
Foot
270
1
1.35
100
9 - 11
240
0.50
-
-
1400
Sun Lord
215
20
2
Light flying ranged unit that hurls pin-feathers.
Attacks land and air units.
Sun Lord
1
-
-
3
7 - 10
2
215
20
Fly
350
1
1.60
500
20 - 25
340
0.50
-
-
1400
Shadow Lord
215
20
2
Light flying ranged unit that hurls pin-feathers.
Attacks land and air units.
Shadow Lord
1
-
-
3
7 - 10
2
215
20
Fly
350
1
1.60
500
20 - 25
340
0.50
-
-
1400
Multi-Tier Hydra
745
200
8
Heavy ranged amphibious unit with Devour, War Stomp,
and Slow Poison. When it is slain, smaller Hydras will
arise from its corpse.
Attacks land and air units.
Multi-Tier Hydra
1
-
-
10
150 - 174
8
745
200
Float
270
2
1.50
500
75 - 97
1600
25.00
600
1.50
1400
Gronn
525
250
8
Immense, brutal giants native to Draenor. Has ability
Hurl Boulder, Bash, War Stomp, and can Shockwave.
Attacks land units.
Gronn
3
-
-
10
50 - 65
8
525
250
Foot
320
5
1.35
100
45 - 51
1200
0.50
500
1.25
1400
Wild Elekk
255
30
4
Heavy melee unit.
Attacks land units.
Wild Elekk
6
-
-
5
17 - 26
4
255
30
Foot
300
1
1.35
100
23 - 27
925
0.50
-
-
1400
Enraged Earth Elemental
255
30
3
Medium melee unit. Immune to spells.
Attacks land units.
Enraged Earth Elemental
2
-
-
4
9 - 15
3
255
30
Foot
220
2
1.80
300
16 - 25
550
0.50
-
-
1400
Earth Elemental
170
4
Medium ranged unit that can Bash opponents.
Attacks land and air units.
Earth Elemental
4
-
-
5
17 - 26
4
170
-
Foot
220
2
1.80
600
27 - 37
550
0.50
-
-
1200
Air Elemental
170
4
Medium ranged unit that can Bash opponents.
Attacks land and air units.
Air Elemental
4
-
-
5
17 - 26
4
170
-
Fly
220
2
1.80
600
27 - 37
550
0.50
-
-
1200
Vigilant
375
4
Medium melee unit made of iron. Excellent at harvesting
large amounts of lumber.
Attacks land units and
trees.
Vigilant
4
-
-
4
85 - 103
4
375
-
Foot
240
3
1.40
128
31 - 61
600
-
-
-
1400
Wrathguard
170
2
Heavy melee unit with Howl of Terror, Cleaving Attack
and Vampiric Aura.
Attacks land units.
Wrathguard
6
-
-
6
40 - 52
2
170
-
Foot
270
1
1.35
100
25 - 29
775
0.25
300
0.75
1400
Jailer
300
20
3
Evil demon creature who can cast Devour.
Jailer
4
-
-
3
17 - 26
3
300
20
Hover
370
0
-
-
-
-
800
1.00
500
1.00
1400
Inquisitor
200
2
Casting unit with Floating Eye, Anti-magic Shell and
Soul Theft.
Attacks land units.
Inquisitor
5
-
-
3
40 - 52
2
200
-
Foot
270
1
1.35
100
14 - 18
700
0.25
200
2.00
1400
Shark
255
30
6
Heavy water unit with Faerie Fire.
Attacks land and air units.
Shark
8
-
-
7
50 - 65
6
255
30
Float
270
0
1.60
90
34 - 44
850
15.00
400
1.00
1400
Whale
255
30
6
Heavy water unit with Faerie Fire.
Attacks land and air units.
Whale
15
-
-
7
50 - 65
6
255
30
Float
270
0
1.60
90
34 - 44
850
15.00
400
1.00
1400
Phoenix
A powerful flaming Phoenix. Can cast Phoenix Fire,
Phoenix Egg and has Spell Immunity and Resistant Skin.
Attacks land and air units.
Phoenix
7
-
-
6
25 - 46
-
-
-
Fly
320
1
1.40
600
60 - 75
1250
2.00
-
-
1600
Phoenix Egg
Phoenix Egg
(d)
-
-
-
6
25 - 46
-
-
-
Foot
0
0
-
-
-
-
200
-
-
-
600
Lesser Thunder Phoenix
215
80
A powerful flaming Phoenix. Can cast Phoenix Fire.
Attacks land and air units.
Lesser Thunder Phoenix
3
-
-
3
25 - 46
-
215
80
Fly
380
1
1.40
600
25 - 40
400
2.00
-
-
1600
Thunder Phoenix
365
200
A powerful flaming Phoenix. Can cast Phoenix Fire and
has Resistant Skin.
Attacks land and air units.
Thunder Phoenix
2
-
-
5
25 - 46
-
365
200
Fly
380
5
1.40
600
45 - 60
650
2.00
-
-
1600
Greater Thunder Phoenix
745
200
A powerful flaming Phoenix. Can cast Breath of Fire
and Phoenix Fire and has Resistant Skin.
Attacks land and air units.
Greater Thunder Phoenix
2
-
-
8
25 - 46
-
745
200
Fly
380
10
1.40
600
65 - 80
1450
2.00
550
1.00
1600
Dryad Faun
145
60
3
Anti-spellcaster that has a poison attack which slows
and damages enemy units. Also has Spell Immunity which
renders her invulnerable to magical effects and damage.
Can cast Abolish Magic.
Attacks land and air units.
Dryad Faun
2
-
-
3
15 - 27
3
145
60
Foot
350
0
2.00
500
16 - 19
435
0.50
200
0.75
1400
Direhorn
365
150
6
Heavy ranged unit that hurls bolts of lightning. Can
Slam opponents.
Attacks land and air units.
Direhorn
2
-
-
6
40 - 52
6
365
150
Foot
270
2
1.80
90
26 - 34
750
0.50
400
1.00
1400
Enraged Sand Elemental
255
30
3
Medium melee unit. Immune to spells.
Attacks land units.
Enraged Sand Elemental
2
-
-
4
9 - 15
3
255
30
Foot
220
2
1.80
300
16 - 25
550
0.50
-
-
1400
Berserk Sand Elemental
480
120
6
Heavy melee unit that can cast Frost Nova. Immune to
spells.
Attacks land units.
Berserk Sand Elemental
1
-
-
8
70 - 88
6
480
120
Foot
270
4
1.80
300
38 - 47
1100
1.00
500
1.25
1400
Sand Worm
745
200
8
Heavy ranged unit that hurls fiery missiles. Has the
ability to Devour opponents. Can cast Immolation and
Rain of Fire.
Attacks land and air units.
Sand Worm
-
-
-
10
150 - 174
8
745
200
Foot
270
6
1.40
500
43 - 67
1800
2.00
700
1.75
1400
Burrowed Sand Worm
745
200
8
Heavy ranged unit that hurls fiery missiles. Has the
ability to Devour opponents. Can cast Immolation and
Rain of Fire.
Attacks land and air units.
Burrowed Sand Worm
(d)
1
-
-
10
150 - 174
8
745
200
Foot
0
6
-
-
-
-
1800
2.00
700
1.75
1400
Sand Troll
150
10
2
Axe-throwing Troll.
Attacks land and air units.
Sand Troll
2
-
-
2
5 - 8
2
150
10
Foot
270
0
1.60
500
16 - 20
300
0.50
-
-
1400
Egg Sack
Egg Sack
8
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
50
-
-
-
1200
Living Statue
545
150
8
Heavy melee unit that can Slam opponents and hurl boulders.
Immune to spells.
Attacks land and air units.
Living Statue
-
-
-
9
100 - 121
8
545
150
Foot
270
5
1.35
128
60 - 68
1500
1.50
600
1.50
1400
Living Statue
545
150
8
Heavy melee unit that can Slam opponents and hurl boulders.
Immune to spells.
Attacks land and air units.
Living Statue
(d)
2
-
-
9
100 - 121
8
545
150
None
0
5
-
-
-
-
1500
1.50
600
1.50
1400
Silithid Wasp
215
20
2
Light flying ranged unit.
Attacks land and air units.
Silithid Wasp
3
-
-
3
7 - 10
2
215
20
Fly
350
1
1.60
500
20 - 25
340
0.50
-
-
1400
Quiraj Prophet
255
30
3
Medium melee spell caster unit. Can cast Banish and
Sleep.
Attacks land units.
Quiraj Prophet
1
-
-
4
9 - 15
3
255
30
Foot
300
1
1.35
100
17 - 21
500
0.50
200
2.00
1400
Orc Warlock
215
2
Orc spellcaster. Can initially cast Firebolt, which
stuns and damages a target enemy unit. Can also learn
Unholy Frenzy and Cripple.
Attacks land and air units.
Orc Warlock
4
-
-
2
25 - 46
2
215
-
Foot
270
0
1.75
600
14 - 20
250
0.25
300
0.75
1400
Gul'dan's Guard
900
400
8
Heavy ranged unit with Monsoon and Animate Dead.
Attacks land and air units.
Gul'dan's Guard
4
-
-
10
100 - 121
8
900
400
Foot
270
9
1.80
600
200 - 216
5000
0.50
1000
2.00
1400
Cage
Cage
14
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
50
-
-
-
120
Crates
Crates
3
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
50
-
-
-
120
Crates
Crates
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
50
-
-
-
120
Barrel
Barrel
1
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
50
-
-
-
120
Barrel
Barrel
1
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
50
-
-
-
120
Explosive Barrel
Explosive Barrel
4
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
100
-
-
-
0
Bear
195
3
Medium melee amphibious unit.
Attacks land units.
Bear
1
-
-
4
9 - 15
3
195
-
Amphibious
300
2
1.35
128
20 - 25
475
0.50
-
-
1400
Giant Bear
365
80
5
Heavy melee amphibious unit.
Attacks land units.
Giant Bear
1
-
-
6
40 - 52
5
365
80
Amphibious
320
3
1.35
128
33 - 38
900
0.50
-
-
1400
Clefthoof Rider
300
4
Large brutal warrior of the Ogre Legion.
Attacks land units.
Clefthoof Rider
1
-
-
5
17 - 26
4
300
-
Foot
270
3
1.35
100
23 - 27
850
0.50
200
2.00
1400
Rylak Rider
365
80
5
Small ranged flying unit.
Attacks land and air units.
Rylak Rider
2
-
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Lightning Elemental
170
4
Medium ranged unit that can Bash opponents.
Attacks land and air units.
Lightning Elemental
2
-
-
4
25 - 46
4
170
-
Foot
220
0
1.50
300
18 - 23
500
0.25
200
2.00
1200
Djinn
4
Medium ranged unit that can Bash opponents.
Attacks land and air units.
Djinn
3
-
-
6
25 - 46
4
-
-
Foot
220
2
1.50
300
42 - 52
825
0.25
200
2.00
1200
Frost Giant
350
100
7
Massive melee unit that can disrupt enemy attackers
and take incredible amounts of punishment. Has the
Frost Armor, Breath of Frost and Resistant Skin abilities.
Attacks land units.
Frost Giant
3
-
-
6
30 - 54
7
350
100
Foot
270
6
2.50
128
26 - 40
1600
1.50
200
2.00
1200
Molten Giant
350
100
7
Massive melee unit that can disrupt enemy attackers
and take incredible amounts of punishment. Has the
Permanent Immolation, Resistant Skin and War Stomp
abilities.
Attacks land units.
Molten Giant
4
-
-
6
30 - 54
7
350
100
Foot
270
6
2.50
128
26 - 40
1600
1.50
200
2.00
1200
Tol'vir
195
3
Medium melee attacker wielding a large axe.
Attacks land units.
Tol'vir
3
-
-
4
9 - 15
3
195
-
Foot
350
2
1.35
100
17 - 21
550
0.50
-
-
1400
Ramkahen Guard
195
3
Medium melee attacker wielding a large axe.
Attacks land units.
Ramkahen Guard
3
-
-
4
9 - 15
3
195
-
Foot
350
2
1.35
100
17 - 21
550
0.50
-
-
1400
Dark Phoenix
A powerful flaming Phoenix. Can cast Phoenix Fire,
Phoenix Egg and has Spell Immunity and Resistant Skin.
Attacks land and air units.
Dark Phoenix
3
-
-
6
25 - 46
-
-
-
Fly
320
1
1.40
600
60 - 75
1250
2.00
-
-
1600
Air Revenant
480
120
6
Heavy melee unit with Evasion. Can cast Cyclone.
Attacks land units.
Air Revenant
2
-
-
8
70 - 88
6
480
120
Hover
270
4
1.35
128
48 - 55
1100
1.00
500
1.25
1400
Troll Owl Rider
320
50
4
Medium flying ranged unit that hurls bolts of lightning.
Can Curse opponents and cast Sleep.
Attacks land and air units.
Troll Owl Rider
2
-
-
5
17 - 26
4
320
50
Fly
350
1
1.80
500
27 - 37
600
0.50
400
1.00
1400
Fire Hawk
365
200
A powerful flaming Phoenix. Can cast Phoenix Fire and
has Resistant Skin.
Attacks land and air units.
Fire Hawk
2
-
-
5
25 - 46
-
365
200
Fly
380
5
1.40
600
45 - 60
650
2.00
-
-
1600
Crystal Golem
545
150
8
Heavy melee unit that can Slam opponents and hurl boulders.
Immune to spells.
Attacks land and air units.
Crystal Golem
1
-
-
9
100 - 121
8
545
150
Foot
270
5
1.35
128
60 - 68
1500
1.50
600
1.50
1400
Nathrezim
320
50
4
Medium melee unit that hurls Demon fire. Can cast Raise
Dead and Carrion Swarm.
Attacks land units.
Nathrezim
2
-
-
5
17 - 26
4
320
50
Foot
270
1
1.80
90
27 - 37
600
0.50
400
1.00
1400
Venthyr
320
50
4
Medium ranged unit that hurls shadow magic. Can cast
Raise Dead and Carrion Swarm.
Attacks land and air units.
Venthyr
3
-
-
5
17 - 26
4
320
50
Foot
270
1
1.80
600
27 - 37
600
0.50
400
1.00
1400
Eagle
Eagle
2
-
-
6
20 - 38
-
-
-
Fly
350
5
1.50
300
45 - 57
650
1.50
-
-
1600
Neutral Citizen (male)
10
2
A hearty neutral citizen. Has life and mana regeneration
aura. Can build a Power Generator and Portals. Can
collect gold and lumber and repair structures.
Can only be hired by Freelancers.
Neutral Citizen (male)
-
-
0
20 - 20
2
10
-
Foot
190
0
2.00
90
4 - 6
60
0.50
-
-
600
Neutral Citizen (female)
10
1
An intelligent Neutral citizen. Has mana regeneration
aura.
Neutral Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Sheep
10
1
Call upon the spirit of Sheep to save you.
Pet Sheep
-
-
0
-
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Orc Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Orc Transport Ship
-
-
2
15 - 30
1
170
-
Float
320
0
-
-
-
-
1500
-
-
-
1400
Orc Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Orc Frigate
-
-
4
20 - 35
2
250
100
Float
350
0
1.50
600
54 - 69
575
-
-
-
1500
Orc Juggernaught
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Orc Juggernaught
-
-
6
20 - 38
3
500
200
Float
270
5
2.00
900
75 - 105
1000
-
-
-
1600
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Peasant
-
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Militia
75
1
Militia
(d)
-
-
1
15 - 30
1
75
-
Foot
270
3
1.20
90
11 - 13
240
0.25
-
-
1400
Human Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Human Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Human Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Human Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Footman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Footman
-
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Rifleman
-
-
3
20 - 38
3
205
30
Foot
270
0
1.35
400
16 - 24
535
0.25
-
-
1400
Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Knight
-
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Priest
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire. Can gather the resource
Favor from Arcane Sanctums.
Attacks land and air units.
Priest
-
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Sorceress
-
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Spellbreaker
215
30
3
Elven warrior trained to destroy spellcasters. Initially
has Spell Steal, which manipulates buffs to your advantage,
Spell Immunity and Feedback. Can also learn Control
Magic.
Attacks land units.
Spellbreaker
-
-
3
20 - 38
3
215
30
Foot
300
3
1.90
250
12 - 15
600
0.25
250
0.80
1400
Siege Engine
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Barrage ability.
Attacks buildings.
Siege Engine
-
-
4
25 - 46
4
195
60
Foot
220
2
2.10
192
44 - 55
700
-
-
-
1400
Siege Engine
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Has the Barrage ability, which fires rockets at nearby
enemy air units.
Attacks buildings.
Siege Engine
(d)
-
-
4
25 - 46
4
195
60
Foot
220
2
2.10
192
44 - 55
700
-
-
-
1400
Mortar Team
180
70
3
Long-range siege weaponry. Exceptional damage versus
buildings, but slow and vulnerable. Can learn the Fragmentation
Shards and Flare abilities.
Attacks land units and
trees.
Mortar Team
-
-
2
25 - 46
3
180
70
Foot
270
0
3.50
1150
51 - 64
360
0.25
-
-
1400
Gryphon Rider
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Gryphon Rider
3
-
5
25 - 46
4
280
70
Fly
320
0
2.20
450
44 - 55
875
0.25
-
-
1600
Dragonhawk Rider
200
30
3
Swift flying unit, mounted by an Elven warrior. Has
the Aerial Shackles ability, which allows it to immobilize
and disarm enemy air units temporarily. Can learn Animal
War Training, and the Cloud ability.
Attacks land and air units.
Dragonhawk Rider
-
-
3
25 - 46
3
200
30
Fly
350
1
1.75
300
19 - 22
625
0.25
300
0.75
1600
Human Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Human Transport Ship
-
-
2
15 - 30
1
170
-
Float
320
0
-
-
-
-
1500
-
-
-
1400
Human Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Human Frigate
-
-
4
20 - 35
2
250
100
Float
350
0
1.50
600
54 - 69
575
-
-
-
1500
Human Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Human Battleship
-
-
6
20 - 38
3
500
200
Float
270
5
2.00
900
75 - 105
1000
-
-
-
1600
Peon
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair. Can also go inside Burrows
to give it an attack.
Attacks land units and
trees.
Peon
-
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Orc Citizen (male)
10
1
A hearty Orc citizen. Has life regeneration aura.
Orc Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Orc Citizen (female)
10
1
An intelligent Orc citizen. Has mana regeneration aura.
Orc Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Pig
10
1
Call upon the spirit of Pig to save you.
Pet Pig
-
-
0
-
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Grunt
200
3
Brutish Orc warrior. Can learn Brute Strength.
Attacks land units.
Grunt
-
-
3
20 - 38
3
200
-
Foot
270
1
1.60
100
17 - 21
700
0.25
-
-
1400
Headhunter
140
20
2
Versatile spear-thrower, effective against air units.
Can learn Troll Regeneration. Can be upgraded to Berserker,
which has the Berserk ability.
Attacks land and air units.
Headhunter
-
-
2
20 - 38
2
140
20
Foot
270
0
2.31
550
22 - 27
375
0.25
-
-
1400
Berserker
140
20
2
Versatile spear-thrower, effective against air units.
Has the Berserk ability, which allows it to deal more
damage, but take more damage when attacked. Can learn
Troll Regeneration.
Attacks land and air units.
Berserker
(d)
-
-
2
20 - 38
2
140
20
Foot
270
0
2.31
550
22 - 27
475
0.25
-
-
1400
Raider
180
40
3
Highly mobile wolf rider. Effective against buildings.
Can learn the Ensnare ability.
Attacks land units.
Raider
-
-
3
25 - 46
3
180
40
On Horse
350
1
1.85
100
22 - 27
610
0.25
-
-
1400
Witch Doctor
145
25
2
Supporting spellcaster. Can initially cast Sentry Ward,
which summons an invisible detector. Can also learn
Stasis Trap and Healing Ward.
Attacks land and air units.
Witch Doctor
-
-
2
25 - 46
2
145
25
Foot
270
0
1.75
600
9 - 14
315
0.25
200
0.72
1400
Shaman
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Shaman
-
-
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Spirit Walker
195
35
3
Mystical Tauren caster. Has Ethereal Form, which allows
him to avoid physical damage. Also has Spirit Link,
which allows units to distribute incoming damage. Can
learn Disenchant, and Ancestral Spirit.
Attacks land and air units.
Spirit Walker
-
-
3
30 - 54
3
195
35
Foot
270
0
1.75
400
16 - 22
500
0.25
300
1.00
1400
Spirit Walker
195
35
3
Mystical Tauren caster. Has Ethereal Form, which allows
him to avoid physical damage. Also has Spirit Link,
which allows units to distribute incoming damage. Can
learn Disenchant, and Ancestral Spirit.
Attacks land and air units.
Spirit Walker
(d)
-
-
3
30 - 54
3
195
35
Foot
270
0
-
-
-
-
500
0.25
300
1.00
1400
Kodo Beast
255
60
4
Lumbering war beast, mounted by an Orcish drummer.
Has the abilities War Drums, and Devour. War Drums
gives friendly units nearby a bonus to attack damage.
Devour allows the Kodo to eat a target enemy unit.
Can gain the War Drums Upgrade.
Attacks land and air units.
Kodo Beast
-
-
4
25 - 46
4
255
60
On Horse
220
1
1.44
500
15 - 20
1000
0.25
-
-
1400
Demolisher
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Demolisher
-
-
2
25 - 46
4
220
50
Foot
240
2
4.50
1150
71 - 89
425
-
-
-
1400
Wind Rider
265
40
4
Highly mobile flying creature. Excellent at scouting.
Can learn Envenomed Spears.
Attacks land and air units.
Wind Rider
-
-
3
25 - 46
4
265
40
Fly
310
0
2.00
450
34 - 44
570
0.25
-
-
1600
Batrider
160
40
2
Light flying unit with incredible perception. Good
at destroying buildings. Has the Unstable Concoction
ability, which allows the Batrider to explode, dealing
damage to nearby enemy air units. Can learn Liquid
Fire, and Troll Regeneration.
Attacks land units.
Batrider
-
-
2
25 - 46
2
160
40
Fly
320
0
1.80
300
15 - 18
325
0.25
-
-
1400
Tauren
300
100
5
Mighty warrior. Has Pulverize, which gives Tauren a
chance of dealing area effect damage on their attacks.
Has Resistant Skin. Can gain the Pulverize Upgrade.
Attacks land units.
Tauren
-
-
5
30 - 54
5
300
100
Foot
290
3
1.90
100
29 - 36
1300
0.25
-
-
1400
Acolyte
75
1
Basic worker. Can summon structures, harvest gold,
and Restore. Acolytes may be sacrificed at a Sacrificial
Pit to create Shades.
Attacks land units.
Acolyte
-
-
1
15 - 30
1
75
-
Foot
235
1
2.50
90
8 - 10
230
3.00
-
-
800
Undead Citizen (male)
10
1
A hearty Undead citizen. Has life regeneration aura.
Undead Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Undead Citizen (female)
10
1
An intelligent Undead citizen. Has mana regeneration
aura.
Undead Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Worm
10
1
Call upon the spirit of Dune Worm to save you.
Pet Worm
-
-
0
-
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Ghoul
120
2
Basic attack unit and lumber harvester. Can learn Cannibalize
and Ghoul Frenzy.
Attacks land units and
trees.
Ghoul
1
-
2
20 - 38
2
120
-
Foot
270
0
1.30
90
10 - 14
340
2.00
-
-
1400
Crypt Fiend
215
40
3
Ranged combat support creature. Can learn the Web,
and Burrow abilities.
Attacks land units.
Crypt Fiend
-
-
3
25 - 46
3
215
40
Foot
270
0
2.00
550
25 - 31
550
2.00
-
-
1400
Burrowed Crypt Fiend
215
40
3
Ranged combat support creature. Can learn the Web,
and Burrow abilities.
Attacks land units.
Burrowed Crypt Fiend
(d)
-
-
3
25 - 46
3
215
40
Foot
0
0
-
-
-
-
550
5.00
-
-
1400
Abomination
240
70
4
Heavy melee unit. Can learn the Disease Cloud ability
and Cannibalize.
Attacks land units.
Abomination
-
-
4
30 - 54
4
240
70
Foot
270
2
1.90
128
34 - 41
1175
2.00
-
-
1400
Necromancer
145
20
2
Dark spellcaster. Can initially cast Raise Dead on
corpses. Can also learn Unholy Frenzy and Cripple.
Attacks land and air units.
Necromancer
-
-
2
25 - 46
2
145
20
Foot
270
0
1.80
600
9 - 11
315
2.00
200
0.67
1400
Banshee
155
30
2
Supporting caster. Can initially cast Curse, which
causes enemy units to occasionally miss in combat.
Can also learn Anti-magic Shell and Possession.
Attacks land and air units.
Banshee
-
-
2
20 - 38
2
155
30
Hover
270
0
1.50
600
8 - 13
285
2.00
200
0.67
1400
Obsidian Statue
200
35
3
Fortified statue that can help replenish the life and
mana of your army. Can initially cast Spirit Touch
and Essence of Blight, and learn the Destroyer Form
ability.
Attacks land and air units.
Obsidian Statue
-
-
3
30 - 54
3
200
35
Foot
270
4
2.10
575
6 - 8
500
-
600
1.50
1200
Destroyer
300
85
5
Large flying unit that must consume magic to sustain
its mana. Excellent at destroying enemy casters and
clusters of ground forces. Destroyers have Magic and
Spell Immunity, Devour Magic, Absorb Mana, and Orb
of Annihilation.
Attacks land and air units.
Destroyer
(d)
-
-
5
30 - 54
5
300
85
Fly
320
3
1.35
450
18 - 21
850
2.00
400
-
1400
Meat Wagon
230
50
4
Corpse storage machine. Also serves as long-range siege
weaponry. Exceptional damage versus buildings, but
slow and vulnerable. Can learn the Disease Cloud ability.
Attacks land units and
trees.
Meat Wagon
-
-
2
20 - 38
4
230
50
Foot
240
2
4.00
1150
70 - 88
380
-
-
-
1400
Frost Wyrm
385
120
7
Flying heavy assault creature. Can learn the Freezing
Breath ability.
Attacks land and air units.
Frost Wyrm
2
-
6
30 - 54
7
385
120
Fly
270
1
3.00
375
91 - 115
1350
2.00
-
-
1600
Gargoyle
175
30
2
Flying attack creature. Can learn the Stone Form ability.
Attacks land and air units.
Gargoyle
-
-
2
20 - 38
2
175
30
Fly
350
3
1.40
128
60 - 70
410
2.00
-
-
1600
Stone Form Gargoyle
185
30
2
Flying attack creature.
Attacks land and air units.
Stone Form Gargoyle
(d)
-
-
2
20 - 38
2
185
30
Foot
0
15
-
-
-
-
410
2.00
-
-
1600
Shade
1
A permanently invisible spirit that can see other invisible
units, but cannot attack.
Shade
-
-
1
15 - 30
1
-
-
Hover
350
0
-
-
-
-
125
2.00
-
-
1800
Undead Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Undead Transport Ship
-
-
2
15 - 30
1
170
-
Float
320
0
-
-
-
-
1500
-
-
-
1400
Undead Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Undead Frigate
2
-
4
20 - 35
2
250
100
Float
350
0
1.50
600
54 - 69
575
-
-
-
1500
Undead Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Undead Battleship
1
-
6
20 - 38
3
500
200
Float
270
5
2.00
900
75 - 105
1000
-
-
-
1600
Wisp
60
1
Basic worker unit. Can harvest gold and lumber, create
Night Elf buildings and Renew.
Can Detonate to dispel magic, hurt summoned creatures
and drain mana in an area.
Wisp
-
-
1
15 - 30
1
60
-
Hover
270
0
-
-
-
-
125
0.50
-
-
1000
Night Elf Citizen (male)
10
1
A hearty Night Elf citizen. Has life regeneration aura.
Night Elf Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Night Elf Citizen (female)
10
1
An intelligent Night Elf citizen. Has mana regeneration
aura.
Night Elf Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Stag
10
1
Call upon the spirit of Stag to save you.
Pet Stag
-
-
0
-
1
10
-
Foot
190
0
-
-
-
-
15
0.50
200
10.00
500
Archer
130
10
2
Basic long-ranged attacker. Has the Elune's Grace ability
and Hippogryph Taming. Can learn the Marksmanship and
Improved Bows upgrades.
Attacks land and air units.
Archer
2
-
2
20 - 38
2
130
10
Foot
270
0
1.50
500
15 - 18
255
0.50
-
-
1400
Huntress
195
20
3
Agile short-ranged warrior. Can learn the Sentinel
ability and the Moon Glaive attack.
Attacks land units.
Huntress
5
-
3
25 - 46
3
195
20
Foot
340
2
1.80
225
15 - 18
600
0.50
-
-
1400
Druid of the Talon
135
20
2
Maneuverable spellcaster. Can initially cast Faerie
Fire, which reduces armor and gives vision of an enemy
unit. Can also learn Storm Crow Form, Cyclone and Mark
of the Talon.
Attacks land and air units.
Druid of the Talon
1
-
2
20 - 38
2
135
20
Foot
270
0
1.60
600
10 - 13
300
0.50
200
0.67
1400
Druid of the Talon
135
20
2
Maneuverable spellcaster. Can initially cast Faerie
Fire, which reduces armor and gives vision of an enemy
unit. Can also learn Storm Crow Form, Cyclone and Mark
of the Talon.
Attacks land and air units.
Druid of the Talon
(d)
-
-
2
20 - 38
2
135
20
Fly
350
0
1.75
600
26 - 33
300
1.00
200
0.67
1600
Druid of the Claw
255
80
4
Melee spellcaster. Can initially cast Roar, which increases
attack damage. Can also learn Rejuvenation, Bear Form
and Mark of the Claw.
Attacks land units.
Druid of the Claw
-
-
4
25 - 46
4
255
80
Foot
270
1
1.50
100
18 - 22
430
0.50
200
0.67
1400
Druid of the Claw
255
80
4
Melee spellcaster. Can initially cast Roar, which increases
attack damage. Can also learn Rejuvenation, Bear Form
and Mark of the Claw.
Attacks land units.
Druid of the Claw
(d)
-
-
4
25 - 46
4
255
80
Foot
270
3
1.50
100
25 - 31
810
1.00
200
0.33
1400
Dryad
145
60
3
Anti-spellcaster that has a poison attack which slows
and damages enemy units. Also has Spell Immunity which
renders her invulnerable to magical effects and damage.
Can learn Abolish Magic.
Attacks land and air units.
Dryad
4
-
3
25 - 46
3
145
60
Foot
350
0
2.00
500
16 - 19
435
0.50
200
0.75
1400
Glaive Thrower
210
65
3
Long-range siege weaponry. Exceptional damage versus
buildings. Can gain the Vorpal Blades upgrade to attack
trees.
Attacks land units.
Glaive Thrower
-
-
2
25 - 46
3
210
65
Foot
240
2
3.50
1150
44 - 62
300
-
-
-
1400
Chimaera
330
70
5
Flying two headed Dragon. Can learn Corrosive Breath.
Attacks land units.
Chimaera
-
-
5
30 - 54
5
330
70
Fly
270
2
-
-
-
-
1000
0.50
-
-
1600
Hippogryph
160
20
2
Flying melee attack beast. Has the Hippogryph Taming
ability.
Mountain Giant
350
100
7
Massive melee unit that can disrupt enemy attackers
and take incredible amounts of punishment. Has the
Taunt and War Club abilities. Can learn Hardened Skin,
and Resistant Skin.
Attacks land units.
Mountain Giant
-
-
6
30 - 54
7
350
100
Foot
270
6
2.50
128
26 - 40
1600
1.50
-
-
1200
Night Elf Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Night Elf Transport Ship
-
-
2
15 - 30
1
170
-
Float
320
0
-
-
-
-
1500
-
-
-
1400
Night Elf Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Night Elf Frigate
-
-
4
20 - 35
2
250
100
Float
350
0
1.50
600
54 - 69
575
-
-
-
1500
Night Elf Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Night Elf Battleship
-
-
6
20 - 38
3
500
200
Float
270
5
2.00
900
75 - 105
1000
-
-
-
1600
Worker
75
1
Basic worker unit. Can build structures, and Repair.
Worker
-
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
220
0.25
100
2.00
800
Blood Elf Citizen (male)
10
1
A hearty Blood Elf citizen. Has life regeneration aura.
Blood Elf Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
100
2.00
600
Blood Elf Citizen (female)
10
1
An intelligent Blood Elf citizen. Has mana regeneration
aura.
Blood Elf Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
100
2.00
600
Pet Fel Boar
10
1
Call upon the spirit of Fel Boar to save you.
Pet Fel Boar
-
-
0
-
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Swordsman
135
2
Versatile foot soldier. Can learn the Defend ability.
Hawkstrider Rider
220
40
5
Powerful lieutenants from Prince Kael's Blood Elf army.
Experts at destroying spellcasters.
Attacks land units.
Hawkstrider Rider
-
-
5
20 - 38
5
220
40
On Horse
350
5
1.90
90
35 - 47
1200
0.25
250
0.63
1400
Priest
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire.
Attacks land and air units.
Priest
-
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Sorceress
-
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Spellbreaker
215
30
3
Elven warrior trained to destroy spellcasters. Initially
has Spell Steal, which manipulates buffs to your advantage,
Spell Immunity and Feedback. Can also learn Control
Magic.
Attacks land units.
Spellbreaker
-
-
3
20 - 38
3
215
30
Foot
300
3
1.90
250
12 - 15
600
0.25
250
0.80
1400
Decimator
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Loses ability to move for artillery attack.
Attacks ground and air
units in moving form and only buildings in standing
form.
Decimator
-
-
4
25 - 46
4
195
60
Foot
220
2
1.90
500
20 - 31
700
-
200
2.00
1400
Ballista
210
65
3
Long-range siege weaponry. Exceptional damage versus
buildings. Can gain the Burning Oil upgrade to damage
units on the ground.
Attacks land units.
Ballista
-
-
2
25 - 46
3
210
65
Foot
240
2
3.50
1150
44 - 62
300
-
-
-
1400
Phoenix
500
150
7
The Phoenix burns with such intensity that it damages
nearby enemy units. Has Resistant Skin and Phoenix
Fire. Can learn Phoenix Egg.
Attacks land and air units.
Phoenix
-
-
6
25 - 46
7
500
150
Fly
320
1
1.40
600
50 - 65
1000
1.00
200
2.00
1600
Phoenix Egg
Phoenix Egg
(d)
-
-
-
6
25 - 46
-
-
-
Foot
0
0
-
-
-
-
200
-
-
-
600
Dragonhawk Rider
200
30
3
Swift flying unit, mounted by an Elven warrior. Has
the Aerial Shackles ability, which allows it to immobilize
and disarm enemy air units temporarily. Can learn Blood
Elf Animal War Training, and the Cloud ability.
Attacks land and air units.
Dragonhawk Rider
-
-
3
25 - 46
3
200
30
Fly
350
1
1.75
300
19 - 22
625
0.25
300
0.75
1600
Wagon
195
35
4
Heavily armored vehicle, effective at destroying buildings
and has the abilities Restore Mana and Increase Morale.
Wagons can transport your units protecting them from
enemy troops. Only organic units can be transported.
Attacks buildings.
Wagon
-
-
1
20 - 38
4
195
35
Foot
180
2
2.10
192
44 - 55
600
-
500
1.00
1400
Blood Elf Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Blood Elf Transport Ship
-
-
2
15 - 30
1
170
-
Float
320
0
-
-
-
-
1500
-
-
-
1400
Blood Elf Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Blood Elf Frigate
-
-
4
20 - 35
2
250
100
Float
350
0
1.50
600
54 - 69
575
-
-
-
1500
Blood Elf Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Blood Elf Battleship
-
-
6
20 - 38
3
500
200
Float
270
5
2.00
900
75 - 105
1000
-
-
-
1600
Mur'gul Slave
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Mur'gul Slave
-
-
1
15 - 30
1
75
-
Amphibious
190
0
3.00
90
6 - 8
250
0.50
-
-
800
Naga Citizen (male)
10
1
A hearty Naga citizen. Has life regeneration aura.
Naga Citizen (male)
-
-
0
20 - 20
1
10
-
Amphibious
190
0
-
-
-
-
60
0.50
-
-
600
Naga Citizen (female)
10
1
An intelligent Naga citizen. Has mana regeneration
aura.
Naga Citizen (female)
-
-
0
20 - 20
1
10
-
Amphibious
190
0
-
-
-
-
60
0.50
-
-
600
Pet Crab
10
1
Call upon the spirit of Hermit Crab to save you.
Pet Crab
-
-
0
-
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Mur'gul Reaver
120
2
Light melee amphibious unit.
Attacks land units.
Mur'gul Reaver
-
-
2
5 - 8
2
120
-
Amphibious
270
0
1.60
100
17 - 21
400
1.00
-
-
1400
Snap Dragon
200
25
3
Light ranged unit. Can learn a poison attack which
slows and damages enemy units. Has the Submerge ability,
which allows this unit to hide in water.
Attacks land and air units.
Snap Dragon
4
-
3
7 - 10
3
200
25
Amphibious
350
0
2.00
550
24 - 29
500
1.00
-
-
1400
Submerged Snap Dragon
200
25
3
Light ranged unit that has a poison attack which slows
and damages enemy units. Has the Submerge ability,
which allows this unit to hide in water.
Attacks land and air units.
Submerged Snap Dragon
(d)
-
-
3
7 - 10
3
200
25
Amphibious
0
0
-
-
-
-
500
1.00
-
-
1400
Naga Myrmidon
225
55
4
Powerful melee unit. Has the Submerge ability, which
allows this unit to hide in water. Can learn the Ensnare
ability.
Attacks land units.
Naga Myrmidon
6
-
4
9 - 15
4
225
55
Amphibious
270
2
1.90
128
32 - 39
1080
1.00
-
-
1400
Submerged Naga Myrmidon
225
55
4
Powerful melee unit. Has the Submerge ability, which
allows this unit to hide in water. Can Can learn the
Ensnare ability.
Attacks land units.
Submerged Naga Myrmidon
(d)
-
-
4
9 - 15
4
225
55
Amphibious
0
2
-
-
-
-
1080
1.00
-
-
1400
Naga Sorceror
255
30
2
Powerful spellcaster. Can initially cast Heal, which
heals friendly units. Can also learn Abolish Magic,
and Summon Sea Elemental.
Attacks land and air units.
Naga Sorceror
-
-
3
7 - 10
2
255
30
Amphibious
270
2
1.35
500
13 - 15
375
0.50
200
2.00
1400
Naga Siren
130
20
2
Powerful spellcaster. Can initially cast Parasite,
which damages an enemy unit over time and can spawn
a Watery Minion from their corpse. Can also learn Frost
Armor, and Cyclone.
Attacks land and air units.
Naga Siren
11
-
2
5 - 8
2
130
20
Amphibious
270
0
1.75
600
8 - 12
350
1.00
200
0.50
1400
Naga Whaler
225
55
4
Powerful melee unit. Has the Submerge ability, which
allows this unit to hide in water. Can learn Ensnare.
Can harvest lumber like a Goblin Shredder.
Attacks land units.
Naga Whaler
-
-
4
9 - 15
4
225
55
Amphibious
270
2
1.90
128
32 - 39
1080
1.00
-
-
1400
Submerged Naga Whaler
225
55
4
Powerful melee unit. Has the Submerge ability, which
allows this unit to hide in water. Can learn Ensnare.
Can harvest lumber like a Goblin Shredder.
Attacks land units.
Submerged Naga Whaler
(d)
-
-
4
9 - 15
4
225
55
Amphibious
0
2
-
-
-
-
1080
1.00
-
-
1400
Dragon Turtle
320
65
5
A powerful Turtle that can devour enemy units. Good
at destroying enemy buildings. Has Hardened Skin, which
reduces damage taken, and Spiked Shell which deals
damage to enemy melee attackers.
Attacks land units.
Dragon Turtle
-
-
5
17 - 26
5
320
65
Amphibious
270
1
1.75
480
22 - 26
750
1.00
-
-
1400
Coral Golem
200
2
Heavy melee unit. Can cast Replenish. Can learn Resistant
Skin.
Attacks land units.
Coral Golem
-
-
3
7 - 10
2
200
-
Amphibious
240
0
1.35
100
10 - 12
500
0.50
200
2.00
1400
Couatl
235
30
3
Light flying unit that can learn Abolish Magic.
Attacks land and air units.
Couatl
3
-
2
5 - 8
3
235
30
Fly
350
3
1.80
450
40 - 50
525
1.00
200
0.50
1600
Naga Royal Guard
500
150
6
Incredibly powerful melee unit. Has the Submerge ability,
which allows this unit to hide in water. Also has Resistant
Skin, which reduces the duration of negative spells,
Frost Bolt, which stuns a target enemy unit, Crushing
Wave, which deals damage in a line, and Summon Sea
Elemental, which summons a ranged attack unit.
Attacks land units.
Naga Royal Guard
10
-
6
40 - 52
6
500
150
Amphibious
320
5
1.70
128
45 - 59
1350
1.00
500
1.25
1600
Submerged Naga Royal Guard
300
100
4
Incredibly powerful melee unit. Has the Submerge ability,
which allows this unit to hide in water. Also has Resistant
Skin, which reduces the duration of negative spells,
Frost Bolt, which stuns a target enemy unit, Crushing
Wave, which deals damage in a line, and Summon Sea
Elemental, which summons a ranged attack unit.
Attacks land units.
Submerged Naga Royal Guard
(d)
-
-
6
40 - 52
4
300
100
Amphibious
0
5
-
-
-
-
1350
1.00
500
1.25
1600
Artificer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Artificer
-
-
1
15 - 30
1
75
-
Foot
200
0
2.00
90
5 - 7
280
1.00
-
-
800
Draenei Citizen (male)
10
1
A hearty Draenei citizen. Has life regeneration aura.
Draenei Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Draenei Citizen (female)
10
1
An intelligent Draenei citizen. Has mana regeneration
aura.
Draenei Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Talbuk
10
1
Call upon the spirit of Talbuk to save you.
Pet Talbuk
-
-
0
-
1
10
-
Foot
190
0
-
-
-
-
15
0.50
200
10.00
500
Peacekeeper
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Peacekeeper
-
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Rangari
130
10
2
Basic long-ranged attacker.
Attacks land and air units.
Rangari
-
-
2
20 - 38
2
130
10
Foot
270
0
1.50
500
15 - 18
310
0.50
200
2.00
1400
Outrider
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Outrider
-
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
High Templar
105
1
Light ranged unit that casts Sleep and Abolish Magic.
Attacks land and air units.
High Templar
-
-
4
7 - 10
1
105
-
Foot
270
0
1.80
600
20 - 24
425
1.00
200
0.50
1400
Mystic
225
40
3
Light melee unit.
Attacks land units.
Mystic
-
-
3
7 - 10
3
225
40
Foot
320
0
1.35
100
14 - 17
400
0.50
-
-
1400
Elekk Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Elekk Knight
-
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Siegebreaker
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Siegebreaker
-
-
2
25 - 46
4
220
50
Foot
220
2
4.50
1150
81 - 144
425
-
-
-
1400
Nether Ray
365
80
6
Heavy ranged flying unit.
Attacks land and air units.
Nether Ray
-
-
5
40 - 52
6
365
80
Fly
350
2
1.80
500
33 - 45
1000
0.50
-
-
1400
Vigilant
375
4
Medium melee unit made of iron. Excellent at harvesting
large amounts of lumber.
Attacks land units and
trees.
Vigilant
-
-
4
85 - 103
4
375
-
Foot
240
3
1.40
128
31 - 61
600
-
-
-
1400
Draenei Laborer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Draenei Laborer
-
-
1
15 - 30
1
75
-
Foot
200
0
2.00
90
5 - 7
280
1.00
-
-
800
Draenei Citizen (male)
10
1
A hearty Draenei citizen. Has life regeneration aura.
Draenei Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Draenei Citizen (female)
10
1
An intelligent Draenei citizen. Has mana regeneration
aura.
Draenei Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Draenei Vindicator
225
15
4
Heavy melee unit.
Attacks land units.
Draenei Vindicator
2
-
5
7 - 10
4
225
15
Foot
270
4
1.35
100
28 - 33
900
1.50
-
-
1400
Salamander
215
40
3
Heavy ranged unit that hurls bolts of lightning.
Attacks land and air units.
Salamander
-
-
3
40 - 52
3
215
40
Foot
270
1
2.00
500
20 - 28
450
1.00
-
-
1400
Draenei Stalker
270
30
4
Light melee unit with permanent invisibility, Ensnare
and Evasion.
Attacks land units.
Draenei Stalker
1
-
5
7 - 10
4
270
30
Foot
270
1
1.00
100
27 - 42
465
1.00
-
-
1400
Draenei Seer
210
30
3
Heavy ranged unit with Brilliance Aura. Can cast Slow
and Healing Wave.
Attacks land and air units.
Draenei Seer
-
-
4
40 - 52
3
210
30
Foot
270
0
1.80
600
16 - 23
550
1.00
500
1.50
1400
Draenei Harbinger
165
20
2
Medium ranged unit with Bloodlust and Cast Ray of Disruption.
Attacks land and air units.
Draenei Harbinger
-
-
3
9 - 15
2
165
20
Foot
270
0
1.80
600
12 - 18
350
0.50
400
1.00
1400
Draenei Demolisher
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Draenei Demolisher
1
-
2
25 - 46
4
220
50
Foot
220
2
4.50
1150
81 - 144
425
-
-
-
1400
Tamed Nether Drake
365
80
7
Heavy ranged flying unit. Tamed from the Outland area
to serve the Draenei.
Attacks land and air units.
Tamed Nether Drake
-
-
5
40 - 52
7
365
80
Fly
350
2
1.80
500
33 - 45
1000
0.50
-
-
1400
Gan'arg Engineer
75
1
Basic worker. Can construct structures, harvest gold,
lumber and repair structures.
Attacks land units.
Gan'arg Engineer
10
-
1
15 - 30
1
75
-
Foot
235
1
2.50
90
8 - 10
230
3.00
-
-
800
Demon Citizen (male)
10
1
A hearty Demon citizen. Has life regeneration aura.
Demon Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Demon Citizen (female)
10
1
An intelligent Demon citizen. Has mana regeneration
aura.
Demon Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Fel Beast
10
1
Call upon the spirit of Fel Beast to save you.
Pet Fel Beast
-
-
0
-
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Overlord
200
2
Basic melee unit which can learn Cleaving Attack.
Attacks land units.
Overlord
-
-
3
40 - 52
2
200
-
Foot
270
1
1.35
100
14 - 18
700
0.25
-
-
1400
Fel Stalker
215
50
3
Demonic beast that casts Web and Devour Magic.
Attacks land units.
Fel Stalker
-
-
3
17 - 26
3
215
50
Foot
350
3
1.35
100
23 - 27
550
0.50
-
-
1400
Eredar Sorcerer
180
35
3
Light ranged unit that casts Sleep, Abolish Magic and
Finger of Pain.
Attacks land and air units.
Eredar Sorcerer
-
-
2
7 - 10
3
180
35
Foot
270
0
1.80
600
20 - 24
425
1.00
200
0.50
1400
Succubus
225
40
2
Light melee unit that casts Parasite, Incite Unholy
Frenzy and Silence.
Attacks land units.
Succubus
-
-
2
7 - 10
2
225
40
Foot
320
0
1.35
100
14 - 17
320
0.50
200
0.50
1400
Greater Voidwalker
300
20
3
Unarmed unit who casts Heal, Fill Mana and Slow. Has
True Sight to detect enemy hidden units.
Greater Voidwalker
-
-
3
17 - 26
3
300
20
Hover
370
0
-
-
-
-
800
1.00
500
1.00
1400
Inquisitor
200
2
Casting unit with Floating Eye, Anti-magic Shell and
Soul Theft.
Attacks land units.
Inquisitor
-
-
3
40 - 52
2
200
-
Foot
270
1
1.35
100
14 - 18
700
0.25
200
2.00
1400
Infernal Machine
275
50
4
Heavy ranged unit that hurls fiery missiles. Can cast
Defend.
Attacks land and air units.
Infernal Machine
-
-
2
70 - 88
4
275
50
Foot
220
2
4.50
1150
81 - 102
425
-
-
-
1400
Nether Drake
365
80
6
Heavy ranged flying unit.
Attacks land and air units.
Nether Drake
-
-
5
40 - 52
6
365
80
Fly
350
2
1.80
500
33 - 45
1000
0.50
-
-
1400
Infernal Reaver
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic. Causes
siege damage. Can harvest lumber.
Attacks land units.
Infernal Reaver
-
-
8
70 - 88
6
480
120
Foot
320
1
1.35
100
25 - 37
1500
1.00
200
2.00
1400
Void Reaver
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic. Causes
siege damage. Can harvest lumber.
Attacks land units.
Void Reaver
-
-
8
70 - 88
6
480
120
Foot
320
1
1.35
100
25 - 37
1500
1.00
200
2.00
1400
Fel Reaver
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic. Causes
siege damage. Can harvest lumber.
Attacks land units.
Fel Reaver
-
-
8
70 - 88
6
480
120
Foot
320
1
1.35
100
25 - 37
1500
1.00
200
2.00
1400
Infernal
480
120
7
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic.
Attacks land units.
Infernal
-
-
6
70 - 88
7
480
120
Foot
320
1
2.50
100
28 - 40
1400
1.00
-
-
1400
Jailer
300
20
3
Evil demon creature who can cast Devour.
Jailer
-
-
3
17 - 26
3
300
20
Hover
370
0
-
-
-
-
800
1.00
500
1.00
1400
Young Furbolg
75
1
Basic worker. Can construct structures, harvest gold,
lumber and repair structures.
Attacks land units.
Young Furbolg
-
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Furbolg Citizen (male)
10
1
A hearty Furbolg citizen. Has life regeneration aura.
Furbolg Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Furbolg Citizen (female)
10
1
An intelligent Furbolg citizen. Has mana regeneration
aura.
Furbolg Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Dog
10
1
Call upon the spirit of Dog to save you.
Pet Dog
-
-
0
-
1
10
-
Foot
190
0
-
-
-
-
15
0.50
200
10.00
500
Furbolg
255
30
3
Medium melee unit.
Attacks land units.
Furbolg
-
-
4
9 - 15
3
255
30
Foot
300
2
1.35
100
17 - 21
550
0.50
-
-
1400
Furbolg Tracker
365
80
5
Heavy melee unit that casts Faerie Fire.
Attacks land units.
Furbolg Tracker
-
-
6
40 - 52
5
365
80
Foot
320
2
1.35
100
28 - 33
950
0.50
400
1.00
1400
Furbolg Champion
425
100
6
Heavy melee unit.
Attacks land units.
Furbolg Champion
-
-
7
50 - 65
6
425
100
Foot
320
5
1.35
100
38 - 44
950
0.50
-
-
1400
Furbolg Shaman
255
30
3
Medium ranged unit that hurls bolts of lightning. Can
cast Rejuvenation.
Attacks land and air units.
Furbolg Shaman
-
-
4
9 - 15
3
255
30
Foot
270
0
1.80
600
24 - 32
550
0.50
300
0.75
1400
Furbolg Elder Shaman
425
100
6
Heavy ranged unit that hurls bolts of lightning. Can
cast Rejuvenation and Lightning Shield.
Attacks land and air units.
Furbolg Elder Shaman
-
-
7
50 - 65
6
425
100
Foot
320
3
1.80
600
30 - 39
950
0.50
500
1.25
1400
Polar Furbolg
255
30
3
Medium range unit. Can learn Web ability.
Attacks land and air units.
Polar Furbolg
-
-
4
9 - 15
3
255
30
Foot
300
2
1.35
500
17 - 21
550
0.50
-
-
1400
Giant Wolf
215
3
Medium melee unit with Critical Strike and Devour.
Attacks land units.
Giant Wolf
-
-
4
9 - 15
3
215
-
Foot
350
2
1.35
90
17 - 21
550
0.50
-
-
1400
Dire Wolf
365
80
5
Medium melee unit with Critical Strike. Can cast Roar.
Attacks land units.
Dire Wolf
-
-
6
40 - 52
5
365
80
Foot
350
2
1.35
90
28 - 33
750
0.50
400
1.00
1400
Green Drake
365
80
5
Small ranged flying unit.
Attacks land and air units.
Green Drake
-
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Furbolg Ursa Warrior
480
120
6
Heavy melee unit with Command Aura. Can also War Stomp.
Attacks land units.
Furbolg Ursa Warrior
-
-
8
70 - 88
6
480
120
Foot
320
4
1.35
100
48 - 55
1100
1.00
500
1.25
1400
Polar Furbolg Champion
425
100
6
Heavy range unit.
Attacks land and air units.
Polar Furbolg Champion
-
-
7
50 - 65
6
425
100
Foot
320
5
1.35
500
38 - 44
950
0.50
-
-
1400
Goblin Laborer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Goblin Laborer
-
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Goblin Citizen (male)
10
1
A hearty Goblin citizen. Has life regeneration aura.
Goblin Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Goblin Citizen (female)
10
1
An intelligent Goblin citizen. Has mana regeneration
aura.
Goblin Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Clockwerk Goblin
10
1
Call upon the spirit of Clockwerk Goblin to save you.
Pet Clockwerk Goblin
-
-
0
-
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Goblin Flamethrower
200
3
Basic Goblin melee warrior with fast but weak flame
attack. Can place and take turrets to defend your base.
Can learn Flame Grenade, Chemistry and Repair.
Attacks land units.
Goblin Flamethrower
7
-
3
20 - 38
3
200
-
Foot
270
1
0.35
100
5 - 11
700
0.25
-
-
1400
Mobile Turret
135
80
3
Defensive Ancient. When rooted in the ground, can hurl
enormous rocks at nearby enemy units.
Attacks land and air units.
Mobile Turret
(d)
-
-
3
40 - 49
3
135
80
Foot
200
1
0.42
900
12 - 20
1000
0.50
-
-
1800
Goblin Sapper
215
100
2
Explosive team of goblin sappers. Particularly effective
against buildings.
Can Kaboom land units and
trees.
Goblin Sapper
-
-
4
30 - 36
2
215
100
Foot
270
0
-
-
-
-
100
0.50
-
-
1400
Ogre Goblin Squad
300
100
4
Powerful siege unit which can only attack when getting
ready in position and not being able to move.
Ogre Goblin Squad
-
-
5
30 - 54
4
300
100
Foot
290
3
-
-
-
-
1300
0.25
-
-
1400
Goblin Mage
130
20
2
Primary spellcaster. Can initially cast Dispel Magic,
which removes negative buffs from allied units and
positive buffs from enemy units and causes damage to
enemy summoned units. Can also learn Bloodlust and
Polymorph.
Attacks land and air units.
Goblin Mage
2
-
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Goblin Sorceress
130
20
2
Versatile spellcaster. Can initially cast Faerie Fire,
which temporarily reduces armor of enemies. Can also
learn Healing Spray and Transmute.
Attacks land and air units.
Goblin Sorceress
3
-
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Goblin Alchemist
215
2
Supporting spellcaster. Can initially cast Illusion,
which confuses the enemy by creating one illusion of
an allied unit. Can also learn Chemical Rage and Acid
Bomb.
Attacks land and air units.
Goblin Alchemist
2
-
2
25 - 46
2
215
-
Foot
270
0
1.75
600
14 - 20
250
0.25
300
0.75
1400
Assault Tank
195
60
4
Heavily armored vehicle, effective at killing ground
units. Can be upgraded with the Berserk Tank and Cluster
Rockets abilities.
Attacks land units.
Assault Tank
2
-
4
25 - 46
4
195
60
Foot
220
2
2.10
500
44 - 55
700
-
200
2.00
1400
Goblin Steam Roller
195
60
4
Vehicle which can auto repair mechanical units around
it and cut down trees. Can be upgraded with abilities
Berserk Tank and Cut Down Trees.
Attacks ground units.
Goblin Steam Roller
-
-
4
25 - 46
4
195
60
Foot
220
2
2.10
500
44 - 55
700
-
200
2.00
1400
Goblin Air Drone
200
60
3
Fast moving flying machine. Excellent at scouting,
and effective against air units. Can learn the Flying
Machine Bombs and Flak Cannons upgrades.
Can see invisible units.
Attacks air units.
Goblin Air Drone
-
-
3
20 - 38
3
200
60
Fly
375
2
1.00
500
17 - 29
250
-
100
2.00
1800
Goblin War Zeppelin
240
60
6
Powerful slow flying transporter which causes massive
damage to ground mechanic units and can shoot at enemy
air units.
Goblin War Zeppelin
-
-
6
25 - 28
6
240
60
Fly
320
2
2.00
900
40 - 46
1100
-
200
2.00
1400
Goblin Emperor
320
120
6
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Berserk Tank and Demolish
abilities.
Attacks buildings.
Goblin Emperor
1
-
6
25 - 46
6
320
120
Foot
220
4
2.10
192
60 - 71
1100
-
-
-
1400
Goblin Artist
10
1
A hearty Goblin citizen. Has life regeneration aura.
Goblin Artist
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Goblin Submarine
370
170
3
A versatile submarine good at hiding and surprising
enemies which can build Oil Platforms to gain additional
ressources. Can cast Submerge which allows to cast
Torpedo, Permanent Invisibility, Sonar and makes the
submarine much faster.
Attacks land and air units.
Goblin Submarine
1
-
6
20 - 35
3
370
170
Float
350
3
1.50
600
40 - 55
700
-
-
-
1500
Dwarf Miner
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Dwarf Miner
-
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Dwarf Citizen (male)
10
1
A hearty dwarf citizen. Has life regeneration aura.
Dwarf Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Dwarf Citizen (female)
10
1
An intelligent Dwarf citizen. Has mana regeneration
aura.
Dwarf Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Rabbit
10
1
Call upon the spirit of fearsome Rabbit to save you.
Pet Rabbit
-
-
0
-
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Troll Slayer
135
2
Versatile foot soldier. Can learn the Berserk ability.
Attacks land units.
Troll Slayer
-
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Dwarf Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Dwarf Rifleman
-
-
3
20 - 38
3
205
30
Foot
270
0
1.35
400
16 - 24
535
0.25
-
-
1400
Dwarf Rider
245
60
4
Powerful mounted warrior. Can cast Storm Bolt. Can
learn Animal War Training.
Attacks land units.
Dwarf Rider
-
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
200
2.00
1400
Battle Priest
135
10
2
Supporting spellcaster. Can initially cast Holy Light,
which heals wounded allied units and damages enemy
Undead units. Can also learn Breath of Frost and Roar.
Attacks land and air units.
Battle Priest
-
-
2
20 - 38
2
135
10
Foot
270
0
2.00
90
7 - 9
290
0.25
200
0.72
1400
Dwarf Runecaster
130
20
2
Primary spellcaster. Can initially cast Monster Lure,
which draws nearby creeps to it. Can also learn Summon
Rock Golem and Rune of Rebirth.
Attacks land and air units.
Dwarf Runecaster
-
-
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
War Golem
400
80
5
Heavy melee unit. Resistant to spells. Can also learn
Sleep Form and Slam.
Attacks land units.
War Golem
-
-
6
40 - 52
5
400
80
Foot
270
4
1.35
100
28 - 33
1000
0.50
400
2.00
1400
Siege Engine
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Barrage ability.
Attacks buildings.
Siege Engine
-
-
4
25 - 46
4
195
60
Foot
220
2
2.10
192
44 - 55
700
-
-
-
1400
Mortar Team
180
70
3
Long-range siege weaponry. Exceptional damage versus
buildings, but slow and vulnerable. Can learn the Fragmentation
Shards and Flare abilities.
Attacks land units and
trees.
Mortar Team
-
-
2
25 - 46
3
180
70
Foot
270
0
3.50
1150
51 - 64
360
0.25
-
-
1400
Gryphon Rider
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Gryphon Rider
-
-
5
25 - 46
4
280
70
Fly
320
0
2.20
450
44 - 55
875
0.25
-
-
1600
Gryphon
215
20
2
Light flying melee unit that hurls pin-feathers. Can
cast Land to attack ground units.
Attacks land units.
Gryphon
-
-
3
7 - 10
2
215
20
Foot
350
1
1.80
90
25 - 30
340
0.50
200
2.00
1400
Giant Polar Bear
365
80
5
Heavy melee amphibious unit.
Attacks land units.
Giant Polar Bear
-
-
6
40 - 52
5
365
80
Amphibious
320
3
1.35
128
33 - 38
900
0.50
-
-
1400
Ironclad Submarine
250
100
2
A versatile submarine good at hiding and surprising
enemies. Can cast Submerge which allows to cast Torpedo,
Permanent Invisibility, Sonar and makes the submarine
much faster.
Attacks land and air units.
Ironclad Submarine
-
-
4
20 - 35
2
250
100
Float
350
0
1.50
600
30 - 45
575
-
-
-
1500
High Elf Engineer
75
1
Extremely intelligent Blood Elves that are good at
discovering new technologies and crafting powerful
towers.
Attacks land units and
trees.
High Elf Engineer
-
-
1
15 - 30
1
75
-
Foot
240
0
3.00
90
6 - 8
220
0.50
-
-
800
High Elf Citizen (male)
10
1
A hearty High Elf citizen. Has life regeneration aura.
High Elf Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
High Elf Citizen (female)
10
1
An intelligent High Elf citizen. Has mana regeneration
aura.
High Elf Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Frog
10
1
Call upon the spirit of Frog to save you.
Pet Frog
-
-
0
-
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Swordsman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Swordsman
-
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.50
-
-
1400
Archer
130
10
2
Basic long-ranged attacker.
Attacks land and air units.
Archer
2
-
2
20 - 38
2
130
10
Foot
270
0
1.50
500
15 - 18
310
0.50
200
2.00
1400
High Elf Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
High Elf Knight
2
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.50
-
-
1400
Priest
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire.
Attacks land and air units.
Priest
-
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.50
200
0.72
1400
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Sorceress
-
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.50
200
0.67
1400
Arch Cleric
135
10
2
Supporting spellcaster. Can initially cast Magical
Lantern, which summons a Magical Lantern to watch a
certain area for some time. Can also learn Disarmament,
Mana Ward and Sunwell Resurrection.
Attacks land and air units.
Arch Cleric
2
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.50
200
0.72
1400
Birdiepult
210
65
3
Long-range siege weaponry. Exceptional damage versus
buildings. Has Elven Missiles abilityto increase damage
against buildings.
Attacks land units.
Birdiepult
-
-
2
25 - 46
3
210
65
Foot
240
2
3.50
1150
44 - 62
300
-
-
-
1400
Blue Drake
365
80
5
Small ranged flying unit that deals cold damage and
slows enemy units.
Attacks land and air units.
Blue Drake
-
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
30 - 42
950
0.50
-
-
1400
Dragonhawk Rider
200
30
3
Swift flying unit, mounted by an Elven warrior. Has
the Aerial Shackles ability, which allows it to immobilize
and disarm enemy air units temporarily. Can learn Blood
Elf Animal War Training, and the Cloud ability.
Attacks land and air units.
Dragonhawk Rider
-
-
3
25 - 46
3
200
30
Fly
350
1
1.75
300
19 - 22
625
0.50
300
0.75
1600
Dragonhawk
160
20
2
Flying melee attack beast. Strong against other air
units.
Attacks air units.
Dragonhawk
-
-
2
25 - 46
2
160
20
Fly
400
0
1.05
128
49 - 57
525
0.50
-
-
1600
Captain
200
4
Strong Blood Elf captain. Can cast Defend.
Attacks land units.
Captain
-
-
6
20 - 38
4
200
-
Foot
270
3
1.00
100
19 - 21
600
0.50
-
-
1400
High Elf Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
High Elf Transport Ship
-
-
2
15 - 30
1
170
-
Float
320
0
-
-
-
-
1500
-
-
-
1400
High Elf Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
High Elf Frigate
-
-
4
20 - 35
2
250
100
Float
350
0
1.50
600
54 - 69
575
-
-
-
1500
High Elf Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
High Elf Battleship
-
-
6
20 - 38
3
500
200
Float
270
5
2.00
900
75 - 105
1000
-
-
-
1600
Engineer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Engineer
-
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Gnome Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Gnome Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Gnome Citizen (female)
10
1
An intelligent Gnome citizen. Has mana regeneration
aura.
Gnome Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Gnomebot
10
1
Call upon the spirit of Gnomebot to save you.
Pet Gnomebot
-
-
0
-
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Rogue
135
2
Versatile foot soldier. Can learn the Wind Walk ability.
Attacks land units.
Rogue
-
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Rifleman
-
-
3
20 - 38
3
205
30
Foot
270
0
1.35
400
16 - 24
535
0.25
-
-
1400
Field Engineer
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Field Engineer
-
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Arcanist
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire. Can gather the resource
Favor from Arcane Sanctums.
Attacks land and air units.
Arcanist
-
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Sorceress
-
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Mage
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire.
Attacks land and air units.
Mage
-
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Artillery Tank
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Barrage ability.
Attacks buildings.
Artillery Tank
-
-
4
25 - 46
4
195
60
Foot
220
2
2.10
500
35 - 46
700
-
-
-
1400
Mortar Team
180
70
3
Long-range siege weaponry. Exceptional damage versus
buildings, but slow and vulnerable. Can learn the Fragmentation
Shards and Flare abilities.
Attacks land units and
trees.
Mortar Team
-
-
2
25 - 46
3
180
70
Foot
270
0
3.50
1150
51 - 64
360
0.25
-
-
1400
Gryphon Rider
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Gryphon Rider
-
-
5
25 - 46
4
280
70
Fly
320
0
2.20
450
44 - 55
875
0.25
-
-
1600
Hover Copter
100
30
1
Fast moving flying machine. Excellent at scouting,
and effective against air units. Can learn the Flying
Machine Bombs and Flak Cannons upgrades.
Can see invisible units.
Attacks air units.
Hover Copter
-
-
1
20 - 38
1
100
30
Fly
375
2
2.00
500
17 - 19
250
-
-
-
1800
Drill Engine
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Barrage ability.
Attacks buildings.
Drill Engine
-
-
4
25 - 46
4
195
60
Foot
220
2
2.10
192
44 - 55
700
-
-
-
1400
Troll Gatherer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Troll Gatherer
-
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Troll Citizen (male)
10
1
A hearty Troll citizen. Has life regeneration aura.
Troll Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Troll Citizen (female)
10
1
An intelligent Troll citizen. Has mana regeneration
aura.
Troll Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Direhorn
10
1
Call upon the spirit of Direhorn to save you.
Pet Direhorn
-
-
0
-
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Manhunter
140
20
2
Versatile spear-thrower, effective against air units.
Can learn Troll Regeneration. Can be upgraded to Berserker,
which has the Berserk ability.
Attacks land and air units.
Manhunter
-
-
2
20 - 38
2
140
20
Foot
270
0
2.31
550
22 - 27
375
0.25
-
-
1400
Headhunter
140
20
2
Versatile spear-thrower, effective against air units.
Can learn Troll Regeneration. Can be upgraded to Berserker,
which has the Berserk ability.
Attacks land and air units.
Headhunter
-
-
2
20 - 38
2
140
20
Foot
270
0
2.31
550
22 - 27
375
0.25
-
-
1400
Darkspear Troll Rider
180
40
3
Highly mobile raptor rider. Effective against units.
Attacks land and air units.
Darkspear Troll Rider
-
-
3
25 - 46
3
180
40
On Horse
350
1
1.85
500
22 - 27
610
0.25
-
-
1400
Witch Doctor
145
25
2
Supporting spellcaster. Can initially cast Sentry Ward,
which summons an invisible detector. Can also learn
Stasis Trap and Healing Ward.
Attacks land and air units.
Witch Doctor
-
-
2
25 - 46
2
145
25
Foot
270
0
1.75
600
9 - 14
315
0.25
200
0.72
1400
Troll Shaman
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Troll Shaman
-
-
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Troll Hexer
145
25
2
Supporting spellcaster. Can initially cast Dispel Magic,
and can also learn Invisibility and Hex.
Attacks land and air units.
Troll Hexer
-
-
2
25 - 46
2
145
25
Foot
270
0
1.75
600
9 - 14
315
0.25
200
0.72
1400
Troll Bloodmage
145
25
2
Supporting spellcaster. Can initially cast Cannibalize,
which heals hit points by eating enemy living ground
units. Can also learn Unstable Concoction and Life
Drain.
Attacks land and air units.
Troll Bloodmage
-
-
2
25 - 46
2
145
25
Foot
270
0
1.75
600
9 - 14
315
0.25
200
0.72
1400
Troll Golem
600
150
5
Heavy melee unit. Immune to spells.
Attacks land units.
Troll Golem
-
-
6
100 - 121
5
600
150
Foot
270
3
2.00
100
28 - 33
1000
0.50
150
2.00
1400
Voodoo Cannoneer
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Voodoo Cannoneer
-
-
2
25 - 46
4
220
50
Foot
240
2
4.50
1150
71 - 89
425
-
-
-
1400
Batrider
160
40
2
Light flying unit with incredible perception. Good
at destroying buildings. Has the Unstable Concoction
ability, which allows the Batrider to explode, dealing
damage to nearby enemy air units. Can learn Liquid
Fire, and Troll Regeneration.
Attacks land units.
Batrider
-
-
2
25 - 46
2
160
40
Fly
320
0
1.80
300
15 - 18
325
0.25
-
-
1400
Bat
130
3
Weak fast air units which is strong against other air
units.
Attacks air units.
Bat
-
-
5
25 - 46
3
130
-
Fly
350
0
1.20
128
36 - 42
520
0.50
-
-
1400
Ice Troll High Priest
255
30
3
High Priest of healing magic. Can cast Abolish Magic
and Frost Armor.
Attacks land and air units.
Ice Troll High Priest
-
-
4
9 - 15
3
255
30
Foot
270
0
1.80
600
24 - 32
450
0.50
300
0.75
1400
Zandalari Throne of War
480
220
7
War beast, mounted by Troll warriors. Has the abilities
War Drums, Devour, and War Stomp. Can learn Barrage.
War Drums gives friendly units nearby a bonus to attack
damage. Devour allows the Throne of War to eat a target
enemy unit. Can gain the War Drums Upgrade. Barrage
allows attacking air units with additional spears.
Attacks land and air units.
Zandalari Throne of War
-
-
7
25 - 46
7
480
220
On Horse
220
4
1.44
160
25 - 37
2000
0.25
300
2.00
1400
Troll Tigershark Rider
225
55
4
Powerful melee unit. Has the Submerge ability, which
allows this unit to hide in water. Can learn the Ensnare
ability.
Attacks land units.
Troll Tigershark Rider
-
-
4
9 - 15
4
225
55
Float
270
2
1.90
128
32 - 39
1080
1.00
-
-
1400
Tauren Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair. Can also go inside Burrows
to give it an attack.
Attacks land units and
trees.
Tauren Worker
-
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Tauren Citizen (male)
10
1
A hearty Troll citizen. Has life regeneration aura.
Tauren Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Tauren Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Tauren Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Kodo Beast
10
1
Call upon the spirit of Kodo Beast to save you.
Pet Kodo Beast
-
-
0
-
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Tauren Axe Fighter
200
3
Brutish Tauren warrior.
Attacks land units.
Tauren Axe Fighter
-
-
3
20 - 38
3
200
-
Foot
270
1
1.60
100
17 - 21
700
0.25
-
-
1400
Tauren Spear Thrower
140
20
2
Versatile spear-thrower, effective against air units.
Can learn Troll Regeneration. Can be upgraded to Berserker,
which has the Berserk ability.
Attacks land and air units.
Tauren Spear Thrower
-
-
2
20 - 38
2
140
20
Foot
270
0
2.31
550
22 - 27
375
0.25
-
-
1400
Kodo Beast Rider
255
60
4
Lumbering war beast, mounted by an Tauren drummer.
Has the abilities War Drums, and Devour. War Drums
gives friendly units nearby a bonus to attack damage.
Devour allows the Kodo to eat a target enemy unit.
Can gain the War Drums Upgrade.
Attacks land and air units.
Kodo Beast Rider
-
-
4
25 - 46
4
255
60
On Horse
220
1
1.44
500
15 - 20
1000
0.25
-
-
1400
Tauren Druid
195
35
3
Mystical Tauren caster. Can learn Cat Form, which allows
him to move faster and get stronger. Also has Rejuvenation,
which allows units to be regenerated. Can learn Corn
Pollen.
Attacks land and air units.
Tauren Druid
-
-
3
30 - 54
3
195
35
Foot
270
0
1.75
400
16 - 22
500
0.25
300
1.00
1400
Spirit Walker
195
35
3
Mystical Tauren caster. Has Ethereal Form, which allows
him to avoid physical damage. Also has Spirit Link,
which allows units to distribute incoming damage. Can
learn Disenchant, and Ancestral Spirit.
Attacks land and air units.
Spirit Walker
-
-
3
30 - 54
3
195
35
Foot
270
0
1.75
400
16 - 22
500
0.25
300
1.00
1400
Log Launcher
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Log Launcher
-
-
2
25 - 46
4
220
50
Foot
240
2
4.50
1150
71 - 89
425
-
-
-
1400
Kodo Beast
195
35
4
Slow strong mobile melee unit. Can carry up to four
items. Can cast the Devour ability.
Attacks land and units.
Kodo Beast
-
-
4
20 - 38
4
195
35
Foot
180
0
-
-
-
-
330
-
-
-
1400
Spirit Wyvern
265
40
4
Highly mobile flying creature. Excellent at scouting.
Causes magic damage.
Attacks land and air units.
Spirit Wyvern
-
-
3
25 - 46
4
265
40
Fly
310
0
2.00
450
34 - 44
570
0.25
-
-
1600
Wyvern
265
40
4
Highly mobile flying creature. Excellent at scouting.
Attacks air units.
Wyvern
-
-
3
25 - 46
4
265
40
Fly
310
0
2.00
90
34 - 44
570
0.25
-
-
1600
Tauren
300
100
5
Mighty warrior. Has Pulverize, which gives Tauren a
chance of dealing area effect damage on their attacks.
Has Resistant Skin. Can gain the Pulverize Upgrade.
Attacks land units.
Tauren
-
-
5
30 - 54
5
300
100
Foot
290
3
1.90
100
29 - 36
1300
0.25
-
-
1400
Pandaren Woodcutter
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Pandaren Woodcutter
-
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Pandaren Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Pandaren Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pandaren Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Pandaren Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Turtle
10
1
Call upon the spirit of Turtle to save you.
Pet Turtle
-
-
0
-
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Honorguard
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Honorguard
-
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Archer
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Improved Bows upgrade.
Monk
130
20
2
Primary spellcaster. Can initially cast Drunken Haze,
which lets enemy units miss their attacks. Can also
learn Wind Walk and Slide.
Attacks land and air units.
Monk
-
-
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Sage
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Cyclone and Disarmament.
Attacks land and air units.
Sage
-
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Druid
255
80
4
Melee spellcaster. Can initially cast Roar, which increases
attack damage. Can also learn Rejuvenation, and Bear
Form.
Attacks land units.
Druid
-
-
4
25 - 46
4
255
80
Foot
270
1
1.50
100
18 - 22
430
0.50
200
0.67
1400
Dragon Turtle
320
65
5
A powerful amphibious Turtle that can devour enemy
units. Good at destroying enemy buildings. Can learn
Hardened Skin, which reduces damage taken, and Spiked
Shell which deals damage to enemy melee attackers.
Attacks land units.
Dragon Turtle
-
-
5
17 - 26
5
320
65
Amphibious
270
1
1.75
480
22 - 26
750
1.00
-
-
1400
Firework Team
180
70
3
Long-range siege weaponry. Exceptional damage versus
buildings, but slow and vulnerable. Can learn the Fragmentation
Shards and Firework abilities.
Attacks land units and
trees.
Firework Team
-
-
2
25 - 46
3
180
70
Foot
270
0
3.50
1150
51 - 64
360
0.25
-
-
1400
Cloud Serpent
160
20
2
Flying attack beast. Melee attack against air units
and range attack against ground units. Can cast the
Lightning Shield ability. Can learn the Chain Lightning
and Cloud abilities.
Attacks land and air units.
Cloud Serpent
-
-
2
25 - 46
2
160
20
Fly
400
2
1.05
128
49 - 57
525
0.50
200
2.00
1600
Giant Sea Turtle
255
30
7
Heavy melee amphibious unit whose spiked shell harms
enemy melee attackers. Can transport units.
Attacks land units.
Giant Sea Turtle
-
-
10
50 - 65
7
255
30
Amphibious
270
4
1.35
100
45 - 53
1250
0.50
-
-
1400
Primal Pandaren
255
30
3
Medium melee unit. Primal Pandaren existed long before
Pandaren became civilized. They are not as peacful
as their more advanced successors. Can learn the Berserk
ability.
Attacks land units.
Primal Pandaren
-
-
4
9 - 15
3
255
30
Foot
300
2
1.35
100
17 - 21
550
0.50
-
-
1400
Pandaren Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Pandaren Transport Ship
-
-
2
15 - 30
1
170
-
Float
320
0
-
-
-
-
1500
-
-
-
1400
Pandaren Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Pandaren Battleship
-
-
6
20 - 38
3
500
200
Float
270
5
2.00
900
75 - 105
1000
-
-
-
1600
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Peasant
-
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Human Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Human Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Human Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Human Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Footman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Footman
-
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Archer
130
10
2
Basic long-ranged attacker.
Attacks land and air units.
Archer
-
-
2
20 - 38
2
130
10
Foot
270
0
1.50
500
15 - 18
310
0.50
-
-
1400
Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Knight
-
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Mage
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire.
Attacks land and air units.
Mage
-
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Sorceress
-
-
2
25 - 46
2
155
20
Foot
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Battle Mage
215
30
3
Magic warrior trained to destroy enemies. Initially
has Spell Steal, which manipulates buffs to your advantage,
Spell Immunity, Feedback and Firebolt. Can also learn
Rain of Fire.
Banner Carrier
135
2
Supporting unit without attack who has the Command
Aura ability.
Banner Carrier
-
-
2
20 - 38
2
135
-
Foot
270
2
-
-
-
-
420
0.25
-
-
1400
Gryphon Rider
280
70
4
Powerful flying creature, mounted by an archer. Can
learn Animal War Training and Scarlet Crusade.
Attacks land and air units.
Gryphon Rider
-
-
5
25 - 46
4
280
70
Fly
320
0
2.00
450
35 - 46
875
0.25
-
-
1600
Pegasus Knight
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Pegasus Knight
-
-
5
25 - 46
4
280
70
Fly
320
0
2.00
450
32 - 43
875
0.25
-
-
1600
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Peasant
-
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Human Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Human Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Footman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Footman
-
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Ranger
130
10
2
Basic long-ranged attacker.
Attacks land and air units.
Ranger
-
-
2
20 - 38
2
130
10
Foot
270
0
1.50
500
15 - 18
310
0.50
-
-
1400
Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training,
Sundering Blades and Unmount.
Attacks land units.
Knight
-
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Unmounted Knight
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Unmounted Knight
(d)
-
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Priest
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire. Can gather the resource
Favor from Arcane Sanctums.
Attacks land and air units.
Priest
-
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Sorceress
-
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Mage
135
10
2
Supporting spellcaster. Can initially cast Firebolt,
which damages and stuns enemy units. Can also learn
Teleport and Blizzard.
Gryphon Rider
280
70
4
Powerful flying creature, mounted by an archer. Can
learn Animal War Training, Marksmanship and Improved
Bows.
Attacks land and air units.
Gryphon Rider
-
-
5
25 - 46
4
280
70
Fly
320
0
2.20
450
44 - 55
875
0.25
-
-
1600
Eagle Knight
280
70
4
Powerful flying creature, mounted by a Spear Thrower.
Can cast Envenomed Weapons. Can learn Animal War Training.
Attacks land and air units.
Eagle Knight
-
-
5
25 - 46
4
280
70
Fly
320
0
2.20
450
44 - 55
875
0.25
-
-
1600
Gryphon Knight
245
60
4
Powerful mounted warrior. Can cast Fly changing its
form to a flying form and attacking only air units.
Can learn Animal War Training and Sundering Blades.
Attacks air units.
Gryphon Knight
-
-
4
30 - 54
4
245
60
Fly
390
5
1.40
100
28 - 38
885
0.25
-
-
1400
Lion Rider
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Lion Rider
-
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
500
28 - 38
885
0.25
-
-
1400
Bishop
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire. Can gather the resource
Favor from Arcane Sanctums.
Attacks land and air units.
Limit to 8.
Bishop
-
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Elemental Servant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units.
Elemental Servant
-
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Dalaran Citizen (male)
10
1
A hearty Dalaran citizen. Has life regeneration aura.
Dalaran Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Dalaran Citizen (female)
10
1
An intelligent Dalaran citizen. Has mana regeneration
aura.
Dalaran Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pikeman
135
2
Versatile foot soldier. Can learn the Cleaving Attack
ability.
Attacks land units.
Pikeman
-
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Apprentice Wizard
105
1
Light ranged unit.
Attacks land and air units.
Apprentice Wizard
-
-
1
3 - 6
1
105
-
Foot
270
0
1.80
600
8 - 12
200
0.50
-
-
1400
Supply Cart
245
60
4
Heals allied units.
Cannot attack.
Supply Cart
-
-
4
30 - 54
4
245
60
On Horse
300
5
-
-
-
-
400
0.25
-
-
1400
Wizard
480
120
6
Heavy ranged unit with Raise Dead. Can also cast Summon
Sea Elemental and Silence.
Attacks land and air units.
Wizard
-
-
8
70 - 88
6
480
120
Foot
320
4
1.80
500
38 - 47
1200
1.00
500
1.25
1400
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Sorceress
-
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Fire Mage
135
10
2
Damaging spellcaster. Can initially cast Firebolt.
Can also learn Rain of Fire and Summon Fire Elemental.
Attacks land and air units.
Fire Mage
-
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Frost Elemental
170
4
Medium ranged unit that can Bash opponents.
Attacks land and air units.
Frost Elemental
-
-
4
25 - 46
4
170
-
Foot
220
0
1.50
300
18 - 23
500
0.25
200
2.00
1200
Guardian Golem
545
150
8
Strong combat creature. Can cast Hurl Boulder and Slam.
Has the ability Spell Immunity.
Attacks land and air units.
Guardian Golem
-
-
9
100 - 121
8
545
150
Foot
270
3
1.35
128
60 - 68
1025
1.50
600
1.50
1400
Flesh Golem
500
150
5
Strong creature. Can cast Shockwave, Devour and Cripple.
Attacks land units.
Flesh Golem
-
-
9
150 - 180
5
500
150
Foot
270
0
1.35
100
36 - 60
1000
3.00
600
1.50
1400
Air Elemental
170
4
Medium ranged unit that can Bash opponents.
Attacks land and air units.
Air Elemental
-
-
4
25 - 46
4
170
-
Foot
220
0
1.50
300
18 - 23
500
0.25
200
2.00
1200
Dragonhawk Rider
200
30
3
Swift flying unit, mounted by an Elven warrior. Has
the Aerial Shackles ability, which allows it to immobilize
and disarm enemy air units temporarily. Can learn Animal
War Training, and the Cloud ability.
Attacks land and air units.
Dragonhawk Rider
-
-
3
25 - 46
3
200
30
Fly
350
1
1.75
300
19 - 22
625
0.25
300
0.75
1600
Lightning Elemental
170
4
Medium ranged unit that can Bash opponents.
Attacks land and air units.
Lightning Elemental
-
-
4
25 - 46
4
170
-
Foot
220
0
1.50
300
18 - 23
500
0.25
200
2.00
1200
Poison Elemental
170
4
Medium ranged unit that can Bash opponents.
Attacks land and air units.
Poison Elemental
-
-
4
25 - 46
4
170
-
Foot
220
0
1.50
300
18 - 23
500
0.25
200
2.00
1200
Dalaran Mutant
120
2
Weak warrior unit.
Attacks land units.
Dalaran Mutant
-
-
2
20 - 38
2
120
-
Foot
270
0
1.30
90
10 - 14
330
1.00
-
-
1400
Water Elemental
170
4
Medium ranged unit that can Bash opponents.
Attacks land and air units.
Water Elemental
-
-
6
25 - 46
4
170
-
Foot
220
2
1.50
300
42 - 52
825
0.25
-
-
1200
Sea Elemental
170
4
Medium ranged unit that can Bash opponents.
Attacks land and air units.
Sea Elemental
-
-
5
17 - 26
4
170
-
Amphibious
220
2
1.80
600
27 - 37
550
0.50
200
2.00
1200
Sailor
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Sailor
-
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Human Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Human Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Human Citizen (female) (Kul Tiras)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Human Citizen (female) (Kul Tiras)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Footman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Footman
-
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Rifleman
-
-
3
20 - 38
3
205
30
Foot
270
0
1.35
400
16 - 24
535
0.25
-
-
1400
Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Knight
-
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Ship Doctor
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire.
Attacks land and air units.
Ship Doctor
-
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Storm Sorcerer
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Storm Sorcerer
-
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Hydromancer
155
20
2
Versatile spellcaster. Can cast Slow, Crushing Wave,
and Polymorph.
Attacks land and air units.
Hydromancer
-
-
2
25 - 46
2
155
20
Foot
270
0
1.75
600
7 - 10
405
0.25
400
1.33
1400
Siege Land Ship
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Barrage ability.
Attacks buildings.
Siege Land Ship
-
-
4
25 - 46
4
195
60
Foot
220
2
2.10
192
44 - 55
700
-
-
-
1400
Canoneer Team
180
70
3
Long-range siege weaponry. Exceptional damage versus
buildings, but slow and vulnerable. Can learn the Fragmentation
Shards and Flare abilities.
Attacks land units and
trees.
Canoneer Team
-
-
2
25 - 46
3
180
70
Foot
270
0
3.50
1150
51 - 64
360
0.25
-
-
1400
Albatross Rider
350
90
4
Stronger flying unit that can learn Devour.
Attacks land and air units.
Albatross Rider
-
-
4
5 - 8
4
350
90
Fly
350
3
1.80
450
40 - 50
525
1.00
200
0.50
1600
Peregrin Falcon
240
40
3
Light flying melee unit that causes extra damage against
air units. Can learn True Sight.
Attacks land and air units.
Peregrin Falcon
-
-
2
20 - 38
3
240
40
Fly
350
0
1.90
500
20 - 26
300
0.50
-
-
1600
Kul Tiras Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Kul Tiras Battleship
-
-
6
20 - 38
3
500
200
Float
270
5
2.00
900
75 - 105
1000
-
-
-
1600
Dreadnought
800
400
5
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land and air units.
Dreadnought
-
-
8
20 - 38
5
800
400
Float
320
7
2.00
900
100 - 130
2000
-
-
-
1600
Pirate Battleship
600
300
4
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land and air units.
Pirate Battleship
2
-
7
20 - 38
4
600
300
Float
270
6
2.00
900
90 - 120
1000
-
300
2.00
1600
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Peasant
-
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Worgen Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Worgen Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Worgen Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Worgen Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Footman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Footman
-
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Rifleman
-
-
3
20 - 38
3
205
30
Foot
270
0
1.35
400
16 - 24
535
0.25
-
-
1400
Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Knight
-
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Druid
135
10
2
Supporting spellcaster. Can initially cast Cyclone,
which stuns enemy ground units. Can also learn Rejuvenation
and Storm Crow Form.
Attacks land and air units.
Druid
-
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Nightstalker
155
20
2
Versatile spellcaster. Can initially cast Wind Walk,
which increases the speed, makes the Night Stalker
invisible and causes critical damage on the first hit.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Nightstalker
-
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Battle Mage
215
30
3
Magic warrior trained to destroy enemies. Initially
has Spell Steal, which manipulates buffs to your advantage,
Spell Immunity, Feedback and Firebolt. Can also learn
Rain of Fire.
Attacks air units.
Battle Mage
-
-
3
20 - 38
3
215
30
Foot
300
3
1.90
250
12 - 15
600
0.25
250
0.80
1400
Manticore
210
65
3
Long-range siege weaponry. Exceptional damage versus
buildings. Can gain the Burning Oil upgrade to damage
units on the ground.
Attacks land units.
Manticore
-
-
2
25 - 46
3
210
65
Foot
240
2
2.00
1150
10 - 16
300
-
-
-
1400
Banner Carrier
135
2
Supporting unit without attack who has the Command
Aura ability.
Banner Carrier
-
-
2
20 - 38
2
135
-
Foot
270
2
-
-
-
-
420
0.25
-
-
1400
Stormcrow Knight
280
70
4
Powerful flying creature, mounted by a Gilneas spear-thrower.
Can learn Animal War Training, and the Slow Poison
ability.
Attacks land and air units.
Stormcrow Knight
-
-
5
25 - 46
4
280
70
Fly
320
0
2.20
450
35 - 46
875
0.25
-
-
1600
Gilneas Gunship
100
30
3
Strong moving flying machine. Excellent at scouting,
and effective against ground units. Can learn the Rockets
upgrade.
Can see invisible units.
Attacks ground units.
Gilneas Gunship
-
-
4
20 - 38
3
100
30
Fly
375
2
2.00
500
17 - 19
250
-
-
-
1800
Mindless Worgen
300
100
5
Mighty warrior. Has Critical Strike, which gives Mindless
Worgen a chance of dealing critical damage. Can gain
the Improved Critical Strike upgrade.
Attacks land units.
Mindless Worgen
-
-
5
30 - 54
5
300
100
Foot
290
3
1.90
100
29 - 36
1300
0.25
-
-
1400
Gilneas Transport Ship
170
1
A sturdy transport ship capable of carrying units over
the sea.
Gilneas Transport Ship
-
-
2
15 - 30
1
170
-
Float
320
0
-
-
-
-
1500
-
-
-
1400
Gilneas Frigate
250
100
2
A versatile attack ship good at destroying air attackers.
Attacks land and air units.
Gilneas Frigate
-
-
4
20 - 35
2
250
100
Float
350
0
1.50
600
54 - 69
575
-
-
-
1500
Gilneas Battleship
500
200
3
Massive battleship good at destroying enemy ships and
bombarding buildings from the sea.
Attacks land units.
Gilneas Battleship
-
-
6
20 - 38
3
500
200
Float
270
5
2.00
900
75 - 105
1000
-
-
-
1600
Vrykul Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Vrykul Worker
-
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Vrykul Citizen (male)
10
1
A hearty Vrykul citizen. Has life regeneration aura.
Vrykul Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Vrykul Citizen (female)
10
1
An intelligent Vrykul citizen. Has mana regeneration
aura.
Vrykul Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Warrior
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Warrior
-
-
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Spear Carrier
135
2
Versatile foot soldier. Can learn the Spiked Shell
ability.
Flying Bombarder
270
70
4
Slow flying attack creature with a strong ground siege
attack.
Attacks land.
Flying Bombarder
-
-
6
20 - 38
4
270
70
Fly
220
3
4.00
1150
70 - 88
410
2.00
-
-
1600
Nerubian Queen
425
100
6
Heavy melee unit with Unholy Aura. Casts Raise Dead
and Carrion Swarm.
Attacks land units.
Nerubian Queen
-
-
7
50 - 65
6
425
100
Foot
320
3
1.60
600
40 - 50
950
0.50
500
1.25
1400
Burrowed Nerubian Queen
425
100
6
Heavy melee unit with Unholy Aura. Casts Raise Dead
and Carrion Swarm.
Attacks land units.
Burrowed Nerubian Queen
(d)
-
-
7
50 - 65
6
425
100
None
0
3
1.60
600
40 - 50
950
0.50
500
1.25
1400
Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Worker
-
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Tuskarr Citizen (male)
10
1
A hearty Tuskarr citizen. Has life regeneration aura.
Tuskarr Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Tuskarr Citizen (female)
10
1
An intelligent Tuskarr citizen. Has mana regeneration
aura.
Tuskarr Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Seal
10
1
Call upon the spirit of Seal to save you.
Pet Seal
-
-
0
-
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Fighter
170
2
Light melee unit. Can learn Frost Immunity ability.
Attacks land units.
Fighter
-
-
2
5 - 8
2
170
-
Foot
300
1
1.35
100
13 - 15
250
0.50
-
-
1400
Spearman
150
10
2
Light ranged unit. Can learn Frost Immunity and Ensnare
abilities.
Attacks land and air units.
Spearman
-
-
2
5 - 8
2
150
10
Foot
270
0
1.80
500
22 - 27
300
0.50
-
-
1400
Mammoth Rider
180
40
3
Highly mobile rider. Effective against buildings. Can
learn the War Stomp ability.
Attacks land and air units.
Mammoth Rider
-
-
3
25 - 46
3
180
40
On Horse
350
1
1.85
100
22 - 27
610
0.25
-
-
1400
Healer
215
10
2
Light ranged unit with Heal. Can learn Dispel Magic
and Healing Wave abilities.
Attacks land and air units.
Healer
-
-
2
7 - 10
2
215
10
Foot
270
0
1.80
125
22 - 27
300
0.50
200
0.50
1400
Shaman
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Bloodlust and Summon Sea Turtle.
Attacks land and air units.
Shaman
-
-
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Polar Bear
195
3
Medium melee amphibious unit.
Attacks land units.
Polar Bear
-
-
4
9 - 15
3
195
-
Amphibious
300
2
1.35
128
20 - 25
475
0.50
-
-
1400
Icetusk Mammoth
255
30
4
Heavy melee unit.
Attacks land units.
Icetusk Mammoth
-
-
5
17 - 26
4
255
30
Foot
300
1
1.35
100
23 - 27
925
0.50
-
-
1400
Giant Snowy Owl
365
80
5
Small ranged flying unit that deals cold damage and
slows enemy units.
Attacks land and air units.
Giant Snowy Owl
-
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
30 - 42
950
0.50
-
-
1400
Chieftain
425
100
6
Heavy melee unit with Command Aura.
Attacks land units.
Chieftain
-
-
7
50 - 65
6
425
100
Foot
320
4
1.35
100
43 - 49
950
0.50
-
-
1400
Tuskarr Fishing Boat
170
1
A fishing boat which can collect many fishes.
Tuskarr Fishing Boat
-
-
2
15 - 30
1
170
-
Float
320
0
2.00
90
1 - 7
1500
-
-
-
1400
Murloc Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Murloc Worker
-
-
1
15 - 30
1
75
-
Amphibious
190
0
3.00
90
6 - 8
250
0.50
-
-
800
Murloc Citizen (male)
10
1
A hearty Naga citizen. Has life regeneration aura.
Murloc Citizen (male)
-
-
0
20 - 20
1
10
-
Amphibious
190
0
-
-
-
-
60
0.50
-
-
600
Murloc Citizen (female)
10
1
An intelligent Murloc citizen. Has mana regeneration
aura.
Murloc Citizen (female)
-
-
0
20 - 20
1
10
-
Amphibious
190
0
-
-
-
-
60
0.50
-
-
600
Murloc Tiderunner
105
1
Light melee unit.
Attacks land units.
Murloc Tiderunner
-
-
1
3 - 6
1
105
-
Amphibious
270
0
1.35
100
8 - 10
240
0.50
-
-
1400
Murloc Huntsman
150
10
2
Light melee unit that can Ensnare opponents.
Attacks land units.
Murloc Huntsman
-
-
2
5 - 8
2
150
10
Amphibious
270
0
1.35
100
5 - 10
300
0.50
-
-
1400
Murloc Flesheater
140
2
Light melee unit that can Cannibalize corpses.
Attacks land units.
Murloc Flesheater
-
-
3
7 - 10
2
140
-
Amphibious
270
1
1.35
100
12 - 14
400
0.50
-
-
1400
Murloc Bubble Mage
365
80
2
Medium melee unit that can Cripple opponents.
Attacks land units.
Murloc Bubble Mage
-
-
2
40 - 52
2
365
80
Amphibious
270
2
1.35
100
24 - 29
290
0.50
200
0.72
1400
Murloc Cultist
105
2
Heavy ranged amphibious unit. Can initially cast Curse.
Can also learn Summon Sea Giant, and Charm.
Attacks land and air units.
Murloc Cultist
-
-
2
50 - 65
2
105
-
Amphibious
270
2
1.80
600
30 - 39
290
0.50
200
0.72
1400
Murloc Shadowcaster
105
2
Heavy ranged amphibious unit. Can initially cast Parasite.
Can also learn Death Coil, and Hex.
Attacks land and air units.
Murloc Shadowcaster
-
-
2
50 - 65
2
105
-
Amphibious
270
2
1.80
600
30 - 39
290
0.50
200
0.72
1400
Dragon Turtle
320
65
5
A powerful Turtle that can devour enemy units. Good
at destroying enemy buildings. Has Hardened Skin, which
reduces damage taken, and Spiked Shell which deals
damage to enemy melee attackers.
Attacks land units.
Dragon Turtle
-
-
5
17 - 26
5
320
65
Amphibious
270
1
1.75
480
22 - 26
750
1.00
100
2.00
1400
Dragon Turtle
320
65
5
A powerful Turtle that can devour enemy units. Good
at destroying enemy buildings. Has Hardened Skin, which
reduces damage taken, and Spiked Shell which deals
damage to enemy melee attackers.
Attacks land units.
Dragon Turtle
(d)
-
-
5
17 - 26
5
320
65
None
0
1
1.75
480
22 - 26
750
1.00
100
2.00
1400
Snap Dragon
200
25
3
Light ranged unit that has a poison attack which slows
and damages enemy units.
Attacks land and air units.
Snap Dragon
-
-
3
7 - 10
3
200
25
Amphibious
350
0
2.00
550
24 - 29
500
1.00
-
-
1400
Couatl
235
30
3
Light flying unit that can learn Abolish Magic.
Attacks land and air units.
Couatl
-
-
2
5 - 8
3
235
30
Fly
350
3
1.80
450
40 - 50
525
1.00
200
0.50
1600
Sea Giant
265
85
2
Strong melee amphibious unit with Pulverize.
Attacks land units.
Sea Giant
-
-
3
7 - 10
2
265
85
Amphibious
200
0
1.50
100
11 - 13
350
0.50
-
-
1200
Ogre Slave
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Ogre Slave
-
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Ogre Citizen (male)
10
1
A hearty Ogre citizen. Has life regeneration aura.
Ogre Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Ogre Citizen (female)
10
1
An intelligent Ogre citizen. Has mana regeneration
aura.
Ogre Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Clefthoof
10
1
Call upon the spirit of Clefthoof to save you.
Pet Clefthoof
-
-
0
-
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Ogre Warrior
150
2
Standard warrior of the Ogre Legion.
Attacks land units.
Ogre Warrior
-
-
3
7 - 10
2
150
-
Foot
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Ogre Hunter
150
2
Standard range warrior of the Ogre Legion.
Attacks land and air units.
Ogre Hunter
-
-
3
7 - 10
2
150
-
Foot
270
1
1.35
500
13 - 15
400
0.50
-
-
1400
Ogre Stone Thrower
150
2
Standard range warrior of the Ogre Legion.
Attacks land and air units.
Ogre Stone Thrower
-
-
3
7 - 10
2
150
-
Foot
270
1
1.35
500
13 - 15
400
0.50
-
-
1400
Ogre Warlock
320
50
4
Spellcasting warrior of the Ogre Legion. Can cast Unholy
Frenzy.
Attacks land units.
Ogre Warlock
-
-
5
17 - 26
4
320
50
Foot
270
1
1.35
100
23 - 27
600
0.50
400
1.00
1400
Ogre Magi
320
50
4
Spellcasting warrior of the Ogre Legion. Can cast Bloodlust.
Attacks land units.
Ogre Magi
-
-
5
17 - 26
4
320
50
Foot
270
1
1.35
100
23 - 27
600
0.50
400
1.00
1400
Ogre Necromancer
320
50
4
Spellcasting warrior of the Ogre Legion. Can cast Raise
Dead.
Attacks land units.
Ogre Necromancer
-
-
5
17 - 26
4
320
50
Foot
270
1
1.35
100
23 - 27
600
0.50
400
1.00
1400
Clefthoof
195
35
4
Slow strong mobile melee unit. Can carry up to four
items. Can cast the Devour ability.
Attacks land units.
Clefthoof
-
-
4
20 - 38
4
195
35
Foot
240
0
2.00
90
30 - 42
330
-
200
2.00
1400
Captured Black Drake
365
80
5
Small ranged flying unit captured on Draenor from the
Black Dragon Flight.
Attacks land and air units.
Captured Black Drake
-
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Gronn
525
250
8
Immense, brutal giants native to Draenor. Has ability
Bash, War Stomp, and can Shockwave.
Attacks land units.
Gronn
-
-
10
50 - 65
8
525
250
Foot
320
5
1.35
100
45 - 51
2000
0.50
500
1.25
1400
Peon
75
1
Basic worker unit infused with the blood of demons.
Can harvest gold and lumber, build structures, and
Repair. Can learn Fel.
Attacks land units and
trees.
Peon
-
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
320
1.00
-
-
800
Fel Orc Citizen (male)
10
1
A hearty Orc citizen. Has life regeneration aura.
Fel Orc Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Fel Orc Citizen (female)
10
1
An intelligent Fel Orc citizen. Has mana regeneration
aura.
Fel Orc Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Grunt
200
3
Brutish Orc warrior infused with the blood of demons.
Can learn Fel.
Attacks land units.
Grunt
-
-
4
20 - 38
3
200
-
Foot
270
1
1.20
100
22 - 27
780
1.00
-
-
1400
Crossbowman
140
20
2
Versatile crossbowman infused with the blood of demons,
effective against air units.
Attacks land and air units.
Crossbowman
-
-
2
20 - 38
2
140
20
Foot
270
0
2.31
550
22 - 27
375
0.25
-
-
1400
Raider
180
40
3
Highly mobile wolf rider infused with the blood of
demons. Can learn Ensnare and Fel.
Attacks land units.
Raider
-
-
5
25 - 46
3
180
40
On Horse
350
0
1.65
100
22 - 27
690
1.00
-
-
1400
Elder
220
2
Primary healing and supporting spellcaster infused
with the blood of demons. Can initially cast Healing
Salve, which heals friendly units. Can also learn Bloodlust
and Drain. Can learn Fel.
Attacks land and air units.
Elder
-
-
2
25 - 46
2
220
-
Foot
270
0
1.75
600
19 - 29
360
1.00
400
1.00
1400
Warlock
220
2
Orc spellcaster infused with the blood of demons. Can
initially cast Firebolt, which stuns and damages a
target enemy unit. Can also learn Unholy Frenzy and
Cripple. Can learn Fel.
Attacks land and air units.
Warlock
-
-
2
25 - 46
2
220
-
Foot
270
0
1.75
600
19 - 29
360
1.00
400
1.00
1400
Cultist
220
2
Orc spellcaster infused with the blood of demons. Can
initially cast Death Coil, which damages a target non-Undead
enemy unit or heals a target Undead friendly unit.
Can also learn Dark Summoning and Summon Doom Guard.
Can learn Fel.
Attacks land and air units.
Cultist
-
-
2
25 - 46
2
220
-
Foot
270
0
1.75
600
19 - 29
360
1.00
400
1.00
1400
War Machine
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can cast Deploy to increase
the attack range but lose movement. Can learn the Burning
Oil ability.
Attacks land units and
trees.
War Machine
-
-
2
25 - 46
4
220
50
Foot
240
2
4.50
1150
71 - 89
425
-
-
-
1400
Red Dragon
745
200
8
Heavy ranged flying unit that can Devour opponents
and is immune to magic.
Attacks land and air units.
Red Dragon
-
-
10
150 - 174
8
745
200
Fly
300
6
1.50
500
45 - 81
2200
2.00
-
-
1400
Lancer
265
40
4
Highly mobile flying creature. Excellent at scouting.
Can learn Fel.
Attacks land and air units.
Lancer
-
-
3
25 - 46
4
265
40
Fly
310
0
2.00
450
34 - 44
570
0.25
-
-
1600
Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Worker
-
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Faceless One Citizen (male)
10
1
A hearty Faceless One citizen. Has life regeneration
aura.
Faceless One Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Faceless One Citizen (female)
10
1
An intelligent Faceless One citizen. Has mana regeneration
aura.
Faceless One Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Unbroken Darkhunter
150
10
2
Light melee unit.
Attacks land units.
Unbroken Darkhunter
-
-
2
5 - 8
2
150
10
Foot
300
1
1.35
100
13 - 15
250
0.50
-
-
1400
Bone Thrower
140
20
2
Versatile spear-thrower, effective against air units.
Attacks land and air units.
Bone Thrower
-
-
2
20 - 38
2
140
20
Foot
270
0
2.31
550
22 - 27
375
0.25
-
-
1400
Rider
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Rider
-
-
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Witch
155
30
2
Supporting caster. Can initially cast Curse, which
causes enemy units to occasionally miss in combat.
Can also learn Anti-magic Shell and Possession.
Attacks land and air units.
Witch
-
-
2
20 - 38
2
155
30
Foot
270
0
1.50
600
8 - 13
285
0.50
200
0.67
1400
Cultist
145
20
2
Dark spellcaster. Can initially cast Raise Dead on
corpses. Can also learn Unholy Frenzy and Cripple.
Attacks land and air units.
Cultist
-
-
2
25 - 46
2
145
20
Foot
270
0
1.80
600
9 - 11
315
0.50
200
0.67
1400
Ballista
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Ballista
-
-
2
25 - 46
4
220
50
Foot
240
2
4.50
1150
71 - 89
425
-
-
-
1400
Aqir
425
100
6
Heavy melee unit with Unholy Aura. Casts Raise Dead
and Carrion Swarm.
Attacks land units.
Aqir
-
-
7
50 - 65
6
425
100
Foot
351
3
1.60
600
30 - 40
950
0.50
500
1.25
1400
Nightmare Weaver
265
40
4
Highly mobile flying creature. Excellent at scouting.
Can learn Envenomed Spears.
Attacks land and air units.
Nightmare Weaver
-
-
3
25 - 46
4
265
40
Fly
310
0
2.00
450
34 - 44
570
0.25
-
-
1600
Trickster
350
30
3
Heavy melee unit with Purge and Curse.
Attacks land units.
Trickster
-
-
6
40 - 52
3
350
30
Foot
300
2
1.35
100
28 - 33
675
0.50
300
0.75
1400
King
745
200
8
Heavy ranged unit that hurls bolts of lightning. Can
cast Silence and Animate Dead.
Attacks land and air units.
King
-
-
10
150 - 174
8
745
200
Foot
300
2
1.50
500
45 - 81
1900
0.50
500
1.25
1400
Worker
60
1
Basic worker unit. Can harvest gold and lumber, create
Corrupted Ancients buildings and Repair.
Worker
-
-
1
15 - 30
1
60
-
Foot
270
0
2.00
90
5 - 7
125
0.50
-
-
1000
Satyr Citizen (male)
10
1
A hearty Corrupted Ancients citizen. Has life regeneration
aura.
Satyr Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Satyr Citizen (female)
10
1
An intelligent Corrupted Ancients citizen. Has mana
regeneration aura.
Satyr Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Sludge
10
1
Call upon the spirit of Sludge to save you.
Pet Sludge
-
-
0
-
1
10
-
Foot
190
0
-
-
-
-
15
0.50
200
10.00
500
Satyr
105
1
Light melee unit.
Attacks land units.
Satyr
-
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Trickster
105
1
Light ranged unit that hurls bolts of hellfire. Can
cast Purge.
Attacks land and air units.
Trickster
-
-
1
3 - 6
1
105
-
Foot
270
0
1.80
600
6 - 10
240
0.50
200
0.50
1400
Giant Skeleton Warrior
165
2
Large melee unit.
Attacks land units.
Giant Skeleton Warrior
-
-
3
7 - 10
2
165
-
Foot
270
4
2.00
90
11 - 18
380
0.50
-
-
800
Sludge Flinger
255
30
2
Light ranged unit that can Slow opponents.
Attacks land and air units.
Sludge Flinger
-
-
3
7 - 10
2
255
30
Foot
270
0
1.80
600
22 - 27
340
0.50
300
0.75
1400
Ghost
215
20
2
Light ranged unit that can cast Possession.
Attacks land and air units.
Ghost
-
-
3
7 - 10
2
215
20
Hover
270
0
1.80
400
22 - 27
300
0.50
300
0.75
1400
Shadowdancer
200
20
2
Light ranged unit with Shadowmeld. Can cast Curse.
Attacks land and air units.
Shadowdancer
-
-
3
7 - 10
2
200
20
Foot
270
0
1.80
600
22 - 27
340
0.50
300
0.75
1400
Fel Stalker
320
50
4
Demonic beast that casts Mana Burn.
Attacks land units.
Fel Stalker
-
-
5
17 - 26
4
320
50
Foot
350
3
1.35
100
23 - 27
750
0.50
200
0.50
1400
Corrupted Treant
105
1
Light melee unit.
Attacks land units.
Corrupted Treant
-
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Green Drake
365
80
5
Small ranged flying unit.
Attacks land and air units.
Green Drake
-
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Infernal
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic.
Attacks land units.
Infernal
-
-
8
70 - 88
6
480
120
Foot
320
6
1.35
100
48 - 60
1500
1.00
-
-
1400
Hellcaller
480
120
8
Heavy melee unit with Unholy Aura. Can cast Bloodlust
and Animate Dead.
Attacks land units.
Hellcaller
-
-
8
100 - 121
8
480
120
Foot
351
4
1.35
100
48 - 55
1100
1.00
500
1.25
1400
Centaur Worker
150
10
2
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Centaur Worker
-
-
2
5 - 8
2
150
10
Foot
350
0
2.00
100
6 - 8
300
0.50
-
-
1400
Centaur Citizen (male)
10
1
A hearty Centaur citizen. Has life regeneration aura.
Centaur Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Centaur Citizen (female)
10
1
An intelligent Orc citizen. Has mana regeneration aura.
Centaur Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Centaur Drudge
150
10
2
Light melee unit.
Attacks land units.
Centaur Drudge
-
-
2
5 - 8
2
150
10
Foot
350
0
1.35
100
11 - 13
300
0.50
-
-
1400
Centaur Archer
150
10
2
Light ranged unit.
Attacks land and air units.
Centaur Archer
-
-
2
5 - 8
2
150
10
Foot
350
0
1.60
500
16 - 20
300
0.50
175
2.00
1400
Centaur Outrunner
195
3
Medium melee attacker wielding a large axe.
Attacks land units.
Centaur Outrunner
-
-
4
9 - 15
3
195
-
Foot
350
2
1.35
100
17 - 21
550
0.50
-
-
1400
Centaur Diviner
320
50
4
Medium ranged unit that hurls fiery missiles. Casts
Heal. Can learn Cyclone and Summon Eagle.
Attacks land and air units.
Centaur Diviner
-
-
5
17 - 26
4
320
50
Foot
350
1
1.80
600
27 - 37
600
1.00
400
1.00
1400
Centaur Sorcerer
320
50
4
Medium ranged unit that hurls fiery missiles. Casts
Abolish Magic. Can learn Roar and Bloodlust.
Attacks land and air units.
Centaur Sorcerer
-
-
5
17 - 26
4
320
50
Foot
350
1
1.80
600
27 - 37
600
1.00
400
1.00
1400
Eagle
265
40
4
Highly mobile flying creature. Excellent at scouting.
Attacks land and air units.
Eagle
-
-
3
25 - 46
4
265
40
Fly
310
0
2.00
450
34 - 44
570
0.25
-
-
1600
Harpy Windwitch
240
30
2
Light flying ranged unit that hurls bolts of lightning.
Casts Faerie Fire. Can learn Sleep.
Attacks land and air units.
Harpy Windwitch
-
-
3
7 - 10
2
240
30
Fly
350
0
1.80
600
22 - 27
280
0.50
300
0.75
1400
Centaur Khan
480
120
6
Heavy melee unit with Endurance Aura. Has the ability
War Stomp. Can learn Reincarnation.
Attacks land and air units.
Centaur Khan
-
-
8
70 - 88
6
480
120
Foot
351
4
1.35
100
48 - 55
900
1.00
500
1.25
1400
Gnoll Runt
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Gnoll Runt
-
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Gnoll Citizen (male)
10
1
A hearty Gnoll citizen. Has life regeneration aura.
Gnoll Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Gnoll Citizen (female)
10
1
An intelligent Gnoll citizen. Has mana regeneration
aura.
Gnoll Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Gnoll Brute
140
2
Light melee unit to bolster your forces.
Attacks land units.
Gnoll Brute
-
-
3
7 - 10
2
140
-
Foot
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Gnoll Assassin
215
20
2
Light ranged unit that fires envenomed bolts.
Attacks land and air units.
Gnoll Assassin
-
-
3
7 - 10
2
215
20
Foot
270
1
1.60
500
20 - 29
320
0.50
-
-
1400
Gnoll Overseer
305
35
4
Heavy melee unit with Command Aura.
Attacks land units.
Gnoll Overseer
-
-
5
17 - 26
4
305
35
Foot
270
3
1.35
100
23 - 27
750
0.50
-
-
1400
Gnoll Mystweaver
145
25
2
Supporting spellcaster. Can initially cast Sentry Ward,
which summons an invisible detector. Can also learn
Stasis Trap and Healing Ward.
Attacks land and air units.
Gnoll Mystweaver
-
-
2
25 - 46
2
145
25
Foot
270
0
1.75
600
9 - 14
315
0.25
200
0.72
1400
Gnoll Treasure Hunter
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Gnoll Treasure Hunter
-
-
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Gnoll Rocketbreaker
305
35
4
Heavy melee siege unit which can learn Barrel Form.
The Barrel Form allows to suicide it into buildings
causing massive damage.
Attacks land units.
Gnoll Rocketbreaker
-
-
5
17 - 26
4
305
35
Foot
270
3
1.60
100
25 - 29
750
0.50
-
-
1400
Gnoll Warhawk Rider
265
40
4
Highly mobile flying creature. Excellent at scouting.
Can learn Envenomed Spears.
Attacks land and air units.
Gnoll Warhawk Rider
-
-
3
25 - 46
4
265
40
Fly
310
0
2.00
450
34 - 44
570
0.25
-
-
1600
Gnoll Warlord
305
35
4
Mighty warrior. Has Bash, Bloodlust and Roar.
Attacks land units.
Gnoll Warlord
-
-
6
17 - 26
4
305
35
Foot
270
3
1.35
100
30 - 34
1000
0.50
600
1.00
1400
Kobold Engineer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Kobold Engineer
-
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Kobold Citizen (male)
10
1
A hearty Kobold citizen. Has life regeneration aura.
Kobold Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Kobold Citizen (female)
10
1
An intelligent Fel Orc citizen. Has mana regeneration
aura.
Kobold Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Rat
10
1
Call upon the spirit of fearsome Rat to save you.
Pet Rat
-
-
0
-
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Kobold Warrior
150
2
Light melee unit that can Bash opponents.
Attacks land units.
Kobold Warrior
-
-
3
7 - 10
2
150
-
Foot
270
1
1.35
100
13 - 15
325
0.50
-
-
1400
Kobold Hunter
90
1
Light range unit.
Attacks land and air units.
Kobold Hunter
-
-
1
3 - 6
1
90
-
Foot
270
0
1.35
500
9 - 11
240
0.50
-
-
1400
Kobold Tunneler
150
2
Light melee unit that can Bash opponents.
Attacks land units.
Kobold Tunneler
-
-
3
7 - 10
2
150
-
Foot
270
1
1.35
100
13 - 15
325
0.50
-
-
1400
Kobold Tunneler
150
2
Light melee unit that can Bash opponents.
Attacks land units.
Kobold Tunneler
(d)
-
-
3
7 - 10
2
150
-
None
0
1
-
-
-
-
325
0.50
-
-
1400
Kobold Geomancer
215
30
2
Light ranged unit that casts Slow and Abolish Magic.
Attacks land and air units.
Kobold Geomancer
-
-
3
7 - 10
2
215
30
Foot
270
0
1.80
600
22 - 27
300
0.50
300
0.75
1400
Kobold Mushroom Caster
215
30
2
Light ranged unit that casts Slow and Abolish Magic.
Attacks land and air units.
Kobold Mushroom Caster
-
-
3
7 - 10
2
215
30
Foot
270
0
1.80
600
22 - 27
300
0.50
300
0.75
1400
Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair
Attacks land units and
trees.
Worker
-
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Quillboar Citizen (male)
10
1
A hearty Quillboar citizen. Has life regeneration aura.
Quillboar Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Quillboar Citizen (female)
10
1
An intelligent Quillboar citizen. Has mana regeneration
aura.
Quillboar Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Quillboar
200
2
Medium ranged unit with Evasion.
Attacks land and air units.
Quillboar
-
-
2
7 - 10
2
200
-
Foot
270
1
1.60
500
20 - 25
320
0.50
-
-
1400
Hunter
215
20
2
Medium ranged unit with Evasion.
Attacks land and air units.
Hunter
-
-
3
7 - 10
2
215
20
Foot
270
1
1.60
500
20 - 25
375
0.50
-
-
1400
Raider
180
40
3
Highly mobile wolf rider. Effective against buildings.
Can learn the Ensnare ability.
Attacks land units.
Raider
-
-
3
25 - 46
3
180
40
On Horse
350
1
1.85
100
22 - 27
610
0.25
-
-
1400
Razormane Medicine Man
145
25
2
Supporting spellcaster. Can initially cast Rejuvenation,
which regenerates mana for friendly units. Can also
learn Feral Spirit and Healing Ward.
Attacks land and air units.
Razormane Medicine Man
-
-
2
25 - 46
2
145
25
Foot
270
0
1.75
600
9 - 14
315
0.25
200
0.72
1400
Razormane Mystic
145
25
2
Supporting spellcaster. Can initially cast Banish,
which removes negative buffs and damages summoned units.
Can also learn Cyclone and Stampede.
Attacks land and air units.
Razormane Mystic
-
-
2
25 - 46
2
145
25
Foot
270
0
1.75
600
9 - 14
315
0.25
200
0.72
1400
Necromancer
130
20
2
Primary spellcaster. Can initially cast Raise Dead,
which raises skeletons from corpses. Can also learn
Lightning Shield and Bloodlust.
Attacks land and air units.
Necromancer
-
-
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Quilbeast
350
40
Powerful unit.
Attacks land and air units.
Quilbeast
-
-
4
20 - 38
-
350
40
Foot
300
0
1.50
550
24 - 30
515
1.00
-
-
1400
Harpy Rogue
215
20
2
Light flying ranged unit that hurls pin-feathers.
Attacks land and air units.
Harpy Rogue
-
-
3
7 - 10
2
215
20
Fly
350
1
1.60
500
20 - 25
340
0.50
-
-
1400
Harpy Windwitch
240
30
2
Light flying ranged unit that hurls bolts of lightning.
Casts Faerie Fire.
Attacks land and air units.
Harpy Windwitch
-
-
3
7 - 10
2
240
30
Fly
350
0
1.80
600
22 - 27
280
0.50
300
0.75
1400
Razormane Chieftain
425
100
6
Heavy melee unit with Thorns Aura. Can hurl boulders
at enemies.
Attacks land units.
Razormane Chieftain
-
-
7
50 - 65
6
425
100
Foot
320
3
1.35
100
38 - 44
950
0.50
500
1.25
1400
Burgler
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Burgler
-
-
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Bandit Citizen (male)
10
1
A hearty Bandit citizen. Has life regeneration aura.
Bandit Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Bandit Citizen (female)
10
1
An intelligent Bandit citizen. Has mana regeneration
aura.
Bandit Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Bandit
105
1
Light melee unit. Can learn Shadowmeld, Rob, Ensnare
and Enslavement.
Attacks land units.
Bandit
-
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Brigand
150
10
2
Light ranged. Can learn Ensnare, Rob, Shadowmeld, Enslavement
and Envenomed Weapons.
Attacks land and air units.
Brigand
-
-
2
5 - 8
2
150
10
Foot
270
0
1.60
500
16 - 20
300
0.50
-
-
1400
Bandit Lord
425
100
6
Heavy melee unit. Can learn Ride Down, Ensnare, Shadow
Meld and Rob abilities.
Attacks land units.
Bandit Lord
-
-
7
50 - 65
6
425
100
On Horse
320
3
1.35
100
38 - 44
950
0.50
500
1.25
1400
Wizard
135
10
2
Supporting spellcaster. Can initially cast Purge, which
removes all buffs from a target unit and slows its
movement speed. Can also learn Frost Armor and Polymorph.
Attacks land and air units.
Wizard
-
-
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Heretic
155
20
2
Versatile spellcaster. Can initially cast Curse, which
gives enemies the chance to miss their attacks. Can
also learn Carrion Swarm and Possession.
Attacks land and air units.
Heretic
-
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Slave Master
215
30
3
Mounted warrior trained to capture enemies. Initially
has Slow, which slows down the movement of enemy units.
Can also learn Release Dogs and Place Cage.
Attacks land units.
Slave Master
-
-
3
20 - 38
3
215
30
Foot
300
3
1.90
90
12 - 15
600
0.25
250
0.80
1400
Cage Cart
245
60
4
Replenishes friendly units and imprisons enemy units.
Cannot attack.
Cage Cart
-
-
4
30 - 54
4
245
60
On Horse
300
5
-
-
-
-
400
0.25
200
2.00
1400
Ambal
300
4
Large brutal bandit warrior. Can learn Ensnare, Shadow
Meld, Rob, Enslavement, and Resistant Skin.
Attacks land units.
Ambal
-
-
5
17 - 26
4
300
-
Foot
270
3
1.35
100
23 - 27
850
0.50
-
-
1400
Gryphon Raider
280
70
4
Powerful flying creature, mounted by a Bandit hammer-thrower.
Can learn the Rob, Enslavement, Ensnare, and Storm
Hammers abilities.
Attacks land and air units.
Gryphon Raider
-
-
5
25 - 46
4
280
70
Fly
320
0
2.20
450
44 - 55
875
0.25
-
-
1600
Crow
215
20
2
Light flying ranged unit that hurls pin-feathers against
ground units and has strong melee attacks against air
units. Can learn the True Sight and Feather Attack
abilities.
Attacks land and air units.
Crow
-
-
3
7 - 10
2
215
20
Fly
350
1
1.60
500
20 - 25
340
0.50
-
-
1400
Flying Spear Thrower
280
70
4
Powerful flying unit, mounted by a Bandit spear thrower.
Can learn the Rob, Enslavement, Ensnare, True Sight,
and Envenomed Weapons abilities.
Attacks land and air units.
Flying Spear Thrower
-
-
5
25 - 46
4
280
70
Fly
320
0
2.20
450
25 - 36
875
0.25
-
-
1600
Skeletal Servant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Skeletal Servant
-
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Dungeon Citizen (male)
10
1
A hearty Dungeon citizen. Has life regeneration aura.
Dungeon Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Dungeon Citizen (female)
10
1
An intelligent Undead citizen. Has mana regeneration
aura.
Dungeon Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Skeleton Warrior
105
1
Light melee unit.
Attacks land and air units.
Skeleton Warrior
-
-
1
3 - 6
1
105
-
Foot
270
1
2.00
90
13 - 15
190
2.00
-
-
800
Skeleton Archer
105
2
Light ranged unit. Can learn Burning Arrows.
Attacks land and air units.
Skeleton Archer
-
-
2
3 - 6
2
105
-
Foot
270
0
1.80
500
12 - 15
190
0.50
-
-
1400
Skeleton Berserker
165
2
Large melee unit. Can cast Berserk.
Attacks land units.
Skeleton Berserker
-
-
3
7 - 10
2
165
-
Foot
270
4
2.00
90
11 - 18
380
0.50
-
-
800
Fire Revenant
215
20
2
Spell caster melee unit can initially cast Heal which
restores hit points of allied units. Can also learn
Immolation and Firebolt.
Attacks land units.
Fire Revenant
-
-
3
7 - 10
2
215
20
Hover
270
0
1.35
100
13 - 15
340
0.50
300
0.75
1400
Ghost
215
20
2
Light ranged unit that can initially cast Curse which
makes enemy units miss their attacks. Can also learn
Anti-magic Shell and Possession.
Attacks land and air units.
Ghost
-
-
3
7 - 10
2
215
20
Hover
270
0
1.80
400
22 - 27
300
0.50
300
0.75
1400
Heretic
155
20
2
Versatile spellcaster. Can initially cast Raise Dead,
which summons Skeletons from corpses. Can also learn
Carrion Swarm and Drain.
Attacks land and air units.
Heretic
-
-
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Salamander
320
50
4
Medium ranged unit that hurls fiery missiles. Can cast
Immolation and Firebolt Can learn Devour and Eat Tree.
Attacks land and air units.
Salamander
-
-
5
17 - 26
4
320
50
Foot
270
1
1.80
500
29 - 39
600
0.50
400
1.00
1400
Sludge Monstrosity
320
50
4
Medium melee unit that can Slow opponents.
Attacks land units.
Sludge Monstrosity
-
-
5
17 - 26
4
320
50
Foot
270
1
1.35
100
23 - 27
600
0.50
400
1.00
1400
Red Dragon
745
200
8
Heavy ranged flying unit that can learn Devouring opponents
and Resistant Skin.
Attacks land and air units.
Red Dragon
-
-
10
150 - 174
8
745
200
Fly
300
6
1.50
500
45 - 81
2200
2.00
-
-
1400
Wildkin
195
3
Medium melee unit which can cast Entangling Roots.
Can learn War Stomp.
Attacks land units.
Wildkin
-
-
4
9 - 15
3
195
-
Foot
300
2
1.35
128
18 - 22
550
0.50
200
2.00
1400
Dungeon Lord
545
150
8
Heavy melee unit that casts Raise Dead, Death Coil,
and Animate Dead.
Attacks land units.
Limit to 4.
Dungeon Lord
-
-
9
100 - 121
8
545
150
Hover
320
5
1.35
128
60 - 68
1500
1.50
600
1.50
1400
Prisoner
A hearty villager who needs to be tortured and sacrificed.
Prisoner
-
-
0
-
-
-
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Dragonspawn Slave
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Dragonspawn Slave
-
-
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Dragonkin Citizen (male)
10
1
A hearty Dragonkin citizen. Has life regeneration aura.
Dragonkin Citizen (male)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Dragonkin Citizen (female)
10
1
An intelligent Demon citizen. Has mana regeneration
aura.
Dragonkin Citizen (female)
-
-
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Skink
10
1
Call upon the spirit of Skink to save you.
Pet Skink
-
-
0
-
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Dragonspawn Meddler
145
2
Light melee unit with Evasion.
Attacks land units.
Dragonspawn Meddler
-
-
3
7 - 10
2
145
-
Foot
300
1
1.35
100
11 - 13
370
0.50
-
-
1400
Drakonid Spearthrower
140
20
2
Versatile spear-thrower, effective against air units.
Can learn Troll Regeneration. Can be upgraded to Berserker,
which has the Berserk ability.
Attacks land and air units.
Drakonid Spearthrower
-
-
2
20 - 38
2
140
20
Foot
270
0
2.31
550
22 - 27
375
0.25
-
-
1400
Black Dragon
745
200
8
Heavy ranged flying unit that can Devour opponents
and is immune to magic.
Attacks land and air units.
Black Dragon
-
-
10
150 - 174
8
745
200
Fly
300
6
1.50
500
45 - 81
2200
2.00
-
-
1400
Dragon Priest
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Dragon Priest
-
-
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Farm
80
20
Provides food, which increases the maximum number of
units that can be trained.
Farm
-
-
0
-
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Altar of Kings
180
50
Summons Heroes. Revives slain Heroes.
Altar of Kings
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Lumber Mill
-
-
0
-
-
120
-
None
0
5
-
-
-
-
900
-
-
-
900
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Blacksmith
-
-
0
-
-
140
40
None
0
5
-
-
-
-
1200
-
-
-
900
Barracks
160
60
Primary troop production building. Trains Footmen,
Riflemen and Knights.
Also contains the Defend, Long Rifles, Animal War Training,
and Sundering Blades upgrades.
Barracks
-
-
0
-
-
160
60
None
0
5
-
-
-
-
1500
-
-
-
900
Arcane Vault
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Arcane Vault
-
-
0
-
-
130
30
None
0
5
-
-
-
-
485
-
-
-
1000
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Scout Tower
-
-
0
-
-
30
20
None
0
0
-
-
-
-
300
-
-
-
1600
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Guard Tower
-
-
1
-
-
100
70
None
0
5
0.90
700
22 - 27
1000
-
-
-
1600
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Cannon Tower
-
-
1
-
-
150
120
None
0
5
2.50
800
89 - 111
1000
-
-
-
1600
Arcane Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Arcane Tower
-
-
1
-
-
100
70
None
0
5
1.00
800
7 - 10
1000
-
-
-
1600
Arcane Sanctum
150
140
Trains Priests, and Sorceresses.
Also contains spell upgrades for Priests and Sorceresses,
and Magic Sentry.
Arcane Sanctum
-
-
0
-
-
150
140
None
0
5
-
-
-
-
1050
-
-
-
900
Workshop
140
140
Produces Siege Engines, Flying Machines, and Mortar
Teams.
Also contains the Flare, Fragmentation Shards, Barrage,
Flying Machine Bombs, and Flak Cannons upgrades.
Workshop
-
-
0
-
-
140
140
None
0
5
-
-
-
-
1200
-
-
-
900
Gryphon Aviary
140
150
Trains Gryphon Riders, and Dragonhawk Riders.
Also contains the Storm Hammers and Cloud upgrades.
Gryphon Aviary
1
-
0
-
-
140
150
None
0
5
-
-
-
-
1200
-
-
-
900
Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Town Hall
-
-
0
-
-
385
205
None
0
5
-
-
-
-
2000
-
-
-
900
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Keep
-
-
0
-
-
705
415
None
0
5
-
-
-
-
4000
-
-
-
900
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Castle
-
-
0
-
-
1025
625
None
0
5
-
-
-
-
6000
-
-
-
900
Human Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Human Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Human Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Human Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Arcane Observatory
1200
700
Special building with a high sight range. Has Truesight,
Resurrect and Reveal.
Limited to 1.
Arcane Observatory
-
-
0
-
-
1200
700
None
0
5
-
-
-
-
600
-
300
2.00
1800
Burrow
160
40
Provides food, which increases the maximum number of
units that can be trained. Peons can garrison inside
to attack enemy units. Can learn the Reinforced Defenses
upgrade.
Attacks land and air units.
Burrow
-
-
1
-
-
160
40
None
0
5
4.00
700
22 - 27
600
-
-
-
800
Altar of Storms
180
50
Summons Heroes. Revives slain Heroes.
Altar of Storms
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
War Mill
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
ranged weapons, Reinforced Defenses, and Spiked Barricades.
War Mill
-
-
0
-
-
205
-
None
0
5
-
-
-
-
1000
-
-
-
900
Barracks
180
50
Primary troop production building. Trains Grunts, Headhunters
and Demolishers.
Also contains the Brute Strength, Berserker, Troll
Regeneration, and Burning Oil upgrades.
Barracks
-
-
0
-
-
180
50
None
0
5
-
-
-
-
1200
-
-
-
900
Voodoo Lounge
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Voodoo Lounge
-
-
0
-
-
130
30
None
0
5
-
-
-
-
500
-
-
-
1000
Watch Tower
110
80
Defensive structure. Can learn the Reinforced Defenses
upgrade.
Attacks land and air units.
Watch Tower
-
-
1
-
-
110
80
None
0
3
0.60
800
15 - 18
1000
-
-
-
1600
Spirit Lodge
150
135
Spellcaster production building. Trains Shaman and
Witch Doctors.
Also contains spell upgrades for Shaman and Witch Doctors.
Spirit Lodge
-
-
0
-
-
150
135
None
0
5
-
-
-
-
800
-
-
-
900
Beastiary
145
140
Trains Raiders, Kodo Beasts, Batriders, and Wind Riders.
Also contains the Ensnare, Envenomed Spears, Liquid
Fire and War Drums upgrades.
Beastiary
-
-
0
-
-
145
140
None
0
5
-
-
-
-
1100
-
-
-
900
Tauren Totem
135
155
Trains Spirit Walkers and Tauren.
Also contains upgrades for Spirit Walkers and Tauren.
Tauren Totem
-
-
0
-
-
135
155
None
0
5
-
-
-
-
900
-
-
-
900
Great Hall
385
185
Primary structure, used to train Peons and receive
gathered resources. Can be upgraded to Stronghold and
then Fortress to enable the production of additional
types of structures and units.
Great Hall
-
-
0
-
-
385
185
None
0
5
-
-
-
-
2000
-
-
-
900
Stronghold
700
375
Upgrade to Stronghold to enable the production of additional
types of structures and units.
Stronghold
-
-
0
-
-
700
375
None
0
5
-
-
-
-
4000
-
-
-
900
Fortress
1025
565
Upgrade to Fortress to enable the production of additional
types of structures and units.
Fortress
-
-
0
-
-
1025
565
None
0
5
-
-
-
-
6000
-
-
-
900
Orc Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Orc Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Orc Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Orc Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Fountain of Blood
160
40
Converts Orc units into Fel Orc units which makes them
stronger.
Limited to 1.
Fountain of Blood
-
-
1
-
-
160
40
None
0
5
-
-
-
-
600
-
300
2.00
800
Dragon Roost
200
Trains Red Dragons.
Dragon Roost
1
-
0
-
-
200
-
None
0
5
-
-
-
-
1200
-
-
-
1800
Ziggurat
150
50
Provides food, which increases the maximum number of
units that can be trained. Can be upgraded to a defensive
structure that attacks land and air units.
Ziggurat
-
-
0
-
-
150
50
None
0
5
-
-
-
-
600
-
-
-
1600
Altar of Darkness
180
50
Summons Heroes. Revives slain Heroes.
Altar of Darkness
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Graveyard
215
Provides attack and armor upgrades for Undead units.
Also produces corpses and serves as a drop-off point
for harvested lumber.
Graveyard
-
-
0
-
-
215
-
None
0
5
-
-
-
-
900
-
-
-
900
Crypt
200
50
Primary troop production building. Trains Ghouls, Crypt
Fiends, and Gargoyles. Also contains the upgrades Ghoul
Frenzy, Cannibalize, Stone Form, Web and Burrow.
Crypt
-
-
0
-
-
200
50
None
0
5
-
-
-
-
1300
-
-
-
900
Tomb of Relics
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Necropolis has
(Necropolis, Halls of the Dead, or Black Citadel) and
which buildings you have.
Tomb of Relics
-
-
0
-
-
130
30
None
0
5
-
-
-
-
475
-
-
-
1000
Spirit Tower
295
90
Upgrade to create a defensive structure.
Attacks land and air units.
Spirit Tower
-
-
1
-
-
295
90
None
0
5
0.90
700
26 - 32
1000
-
-
-
1600
Nerubian Tower
250
70
Upgrade to create a defensive structure that deals
cold damage and slows enemy units.
Attacks land and air units.
Nerubian Tower
-
-
1
-
-
250
70
None
0
5
1.15
700
8 - 10
1000
-
-
-
1600
Temple of the Damned
155
140
Spellcaster production building. Trains Necromancers
and Banshees.
Also contains upgrades for Necromancers, Banshees,
and Skeletal Mastery.
Temple of the Damned
-
-
0
-
-
155
140
None
0
5
-
-
-
-
1100
-
-
-
900
Slaughterhouse
140
135
Produces Abominations, Obsidian Statues, and Meat Wagons.
Also contains the Disease Cloud, and Destroyer Form
upgrades.
Slaughterhouse
-
-
0
-
-
140
135
None
0
5
-
-
-
-
1200
-
-
-
900
Boneyard
150
200
Produces Frost Wyrms. Also contains the Freezing Breath
upgrade.
Boneyard
-
-
0
-
-
150
200
None
0
5
-
-
-
-
1500
-
-
-
900
Sacrificial Pit
75
150
Has the Sacrifice ability for turning Acolytes into
Shades. Shades are invisible spirits that can see invisible
units, but cannot attack.
Sacrificial Pit
-
-
0
-
-
75
150
None
0
5
-
-
-
-
900
-
-
-
900
Necropolis
225
Primary structure, used to train Acolytes and receive
lumber gathered by Ghouls. Can be upgraded to Halls
of the Dead and then Black Citadel to enable the production
of additional types of structures and units.
Necropolis
-
-
0
-
-
225
-
None
0
5
-
-
-
-
2000
-
-
-
900
Halls of the Dead
545
210
Upgrade to Halls of the Dead to enable the production
of additional types of structures and units.
Attacks land and air units.
Halls of the Dead
-
-
2
-
-
545
210
None
0
5
1.00
800
10 - 12
4000
-
-
-
1200
Black Citadel
870
440
Upgrade to Black Citadel to enable the production of
additional types of structures and units.
Attacks land and air units.
Black Citadel
-
-
3
-
-
870
440
None
0
5
1.00
800
12 - 15
6000
-
-
-
1200
Undead Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Undead Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Undead Shipyard
50
Boat construction facility. Produces Undead Transport
Ships, Undead Frigates, and Undead Battleships.
Undead Shipyard
-
-
0
-
-
50
-
None
0
2
-
-
-
-
750
-
-
-
500
Lich King
1200
700
Allows reanimating 22 dead units anywhere on the map.
Besides, allows summoning 1 Shades anywhere on the
map.
Limited to 1.
Lich King
-
-
0
-
-
1200
700
None
0
0
-
-
-
-
600
-
300
2.00
600
Moon Well
180
40
Provides food, which increases the maximum number of
units that can be trained. Has the Replenish Mana and
Life ability. Can gain the Well Spring upgrade. Regenerates
mana at night.
Moon Well
-
-
0
-
-
180
40
None
0
5
-
-
-
-
600
-
300
1.45
900
Altar of Elders
180
50
Summons Heroes. Revives slain Heroes.
Altar of Elders
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Hunter's Hall
210
100
Contains the attack and armor upgrades for all units,
the Ultravision and Well Spring upgrades.
Hunter's Hall
-
-
0
-
-
210
100
None
0
5
-
-
-
-
1100
-
-
-
900
Ancient of War
150
60
Keeper of primary assault troops. Trains Archers, Huntresses,
and Glaive Throwers.
Also contains Archer, Huntress, and Glaive Thrower
upgrades.
Attacks land units.
Ancient of War
-
-
1
-
-
150
60
Foot
40
2
2.50
128
36 - 47
900
0.50
-
-
900
Ancient of Wonders
90
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Tree of Life
has (Tree of Life, Tree of Ages, or Tree of Eternity)
and which buildings you have.
Attacks land units.
Ancient of Wonders
-
-
1
-
-
90
30
Foot
40
2
2.50
128
20 - 25
450
0.50
-
-
1000
Ancient Protector
135
80
Defensive Ancient. When rooted in the ground, can hurl
enormous rocks at nearby enemy units.
Attacks land and air units.
Ancient Protector
-
-
3
40 - 49
-
135
80
Foot
40
1
-
-
-
-
1000
0.50
-
-
1800
Ancient of Wind
150
140
Keeper of aerial assault units and spellcasters. Trains
Hippogryphs, Druids of the Talon, and Faerie Dragons.
Also contains the upgrades for Druids of the Talon
and Mark of the Talon.
Attacks land units.
Ancient of Wind
-
-
1
-
-
150
140
Foot
40
2
2.50
128
37 - 46
900
0.50
-
-
900
Ancient of Lore
155
145
Keeper of ground based spellcasters. Trains Druids
of the Claw, Dryads, and Mountain Giants.
Also contains the upgrades for Druids of the Claw,
Mark of the Claw, Abolish Magic, Hardened Skin, and
Resistant Skin.
Attacks land units.
Ancient of Lore
-
-
1
-
-
155
145
Foot
40
2
2.50
128
40 - 50
900
0.50
-
-
900
Chimaera Roost
140
190
Trains Chimaeras.
Also contains the Corrosive Breath upgrade.
Chimaera Roost
-
-
0
-
-
140
190
None
0
5
-
-
-
-
1200
-
-
-
900
Tree of Life
340
185
Primary structure, used to train Wisps and entangle
gold mines. Can be upgraded to Tree of Ages and then
Tree of Eternity to enable the production of additional
types of structures and units.
Attacks land units.
Tree of Life
-
-
1
-
-
340
185
Foot
40
2
2.50
128
40 - 50
2000
0.50
-
-
900
Tree of Ages
660
365
Upgrade to Tree of Ages to enable the production of
additional types of structures and units.
Attacks land units.
Tree of Ages
-
-
2
-
-
660
365
Foot
40
2
2.50
128
48 - 60
4000
0.50
-
-
900
Tree of Eternity
990
565
Upgrade to Tree of Eternity to enable the production
of additional types of structures and units.
Attacks land units.
Tree of Eternity
-
-
3
-
-
990
565
Foot
40
2
2.50
128
59 - 74
6000
0.50
-
-
900
Night Elf Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Night Elf Housing
-
-
0
-
-
80
20
None
0
2
-
-
-
-
800
-
-
-
900
Night Elf Shipyard
160
60
Boat construction facility. Produces Night Elf Transport
Ships, Night Elf Frigates, and Night Elf Battleships.
Night Elf Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
World Tree
1200
700
Giant World Tree of the Night Elves which can hold
up to 8 Wisps. Heals Night Elf units and causes extra
damage against Demon units. The caused damage depends
on the number of Wisps in the World Tree. If the World
Tree is full with Wisps, then healing Night Elf units
will also resurrect dead units all over the map!
Limited to 1.
World Tree
-
-
1
-
-
1200
700
None
0
5
-
-
-
-
600
-
300
2.00
800
Elven Farm
80
20
Provides food, which increases the maximum number of
units that can be trained.
Elven Farm
-
-
0
-
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Altar of Mana
180
50
Summons Heroes. Revives slain Heroes.
Altar of Mana
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Lumber Mill
-
-
0
-
-
120
-
None
0
5
-
-
-
-
900
-
-
-
900
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Blacksmith
-
-
0
-
-
140
40
None
0
5
-
-
-
-
1200
-
-
-
900
Barracks
160
60
Primary troop production building. Trains Swordsmen,
Archers, and Hawkstrider Riders.
Also contains the Defend, Marksmanship, Improved Bows
and Animal War Training upgrades.
Barracks
-
-
0
-
-
160
60
None
0
5
-
-
-
-
1500
-
-
-
900
Arcane Vault
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Arcane Vault
-
-
0
-
-
130
30
None
0
5
-
-
-
-
485
-
-
-
1000
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, or an Arcane Tower. Can
learn the Magic Sentry ability.
Scout Tower
-
-
0
-
-
30
20
None
0
0
-
-
-
-
300
-
-
-
1600
Guard Tower
120
60
Primary defensive structure witch magic attack. Can
learn the Magic Sentry ability.
Attacks land and air units.
Guard Tower
-
-
1
-
-
120
60
None
0
5
0.90
600
19 - 29
1000
-
-
-
1800
Arcane Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Arcane Tower
-
-
1
-
-
100
70
None
0
5
1.00
800
7 - 10
1000
-
-
-
1600
Arcane Sanctum
150
140
Trains Priests, Sorceresses, and Spellbreakers.
Also contains spell upgrades for Priests and Sorceresses,
Control Magic, Siphon Mana, and Magic Sentry.
Arcane Sanctum
-
-
0
-
-
150
140
None
0
5
-
-
-
-
1050
-
-
-
900
Workshop
140
140
Produces Ballistas, Wagons, and Cages.
Also contains the Improved Siege Weapons, and Burning
Oil upgrades.
Workshop
-
-
0
-
-
140
140
None
0
5
-
-
-
-
1200
-
-
-
900
Aviary
140
150
Trains Phoenixes, Dragonhawk Riders and Skyships.
Also contains the upgrades Phoenix Eggs, Phoenix Fire
and Cloud.
Aviary
-
-
0
-
-
140
150
None
0
5
-
-
-
-
1200
-
-
-
900
Town Hall
385
205
Primary structure, used to train Workers and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Town Hall
-
-
0
-
-
385
205
None
0
5
-
-
-
-
2000
-
-
-
900
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Keep
-
-
0
-
-
705
415
None
0
5
-
-
-
-
4000
-
-
-
900
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Castle
-
-
0
-
-
1025
625
None
0
5
-
-
-
-
6000
-
-
-
900
Blood Elf Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Blood Elf Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Shipyard
160
60
Boat construction facility. Produces Blood Elf Transport
Ships, Blood Elf Frigates, and Blood Elf Battleships.
Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Magic Vault
1200
700
Casts Burn Mana and Siphon Mana.
Limited to 1.
Magic Vault
-
-
0
-
-
1200
700
None
0
0
-
-
-
-
500
-
600
2.00
900
Coral Bed
115
40
Provides food, which increases the maximum number of
units that can be trained.
Coral Bed
-
-
0
-
-
115
40
None
0
5
-
-
-
-
500
-
-
-
1200
Altar of the Depths
255
100
Summons Heroes. Revives slain Heroes.
Altar of the Depths
-
-
0
-
-
255
100
None
0
5
-
-
-
-
900
-
-
-
1800
Royal Vault
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades Coral Blades, Coral Scales and
Submerge.
Royal Vault
-
-
0
-
-
205
-
None
0
5
-
-
-
-
1000
-
-
-
900
Spawning Grounds
205
60
Trains Mur'gul Reavers, Snap Dragons, and Naga Myrmidons.
Also contains the Ensnare upgrade.
Spawning Grounds
1
-
0
-
-
205
60
None
0
5
-
-
-
-
1500
-
-
-
900
Treasury Of Tides
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Temple of Water
has (Temple of Water, Temple of Tides, or Temple of
Seas) and which buildings you have.
Shrine of Azshara
180
70
Trains Naga Sirens and Naga Sorcerors. Also contains
spell upgrades for Naga Sirens and Naga Sorcerors.
Shrine of Azshara
1
-
0
-
-
180
70
None
0
5
-
-
-
-
1050
-
-
-
900
Hatchery
205
60
Trains Couatls, Dragon Turtles and Hydras. Also contains
the upgrades Abolish Magic, Spiked Shell and Slow Poison.
Hatchery
-
-
0
-
-
205
60
None
0
5
-
-
-
-
1500
-
-
-
900
Pyramid of the Serpent
205
60
Trains Naga Whalers, Coral Golems, and Naga Royal Guards.
Provides the research Resistant Skin.
Can be used to return harvested lumber.
Pyramid of the Serpent
-
-
0
-
-
205
60
None
0
5
-
-
-
-
1500
-
-
-
900
Sunken Portal
150
150
Opens a Portal which can have another allied Portal
as destination. This helps you to connect different
locations on the map with each other avoiding enemy
troops. When the Portal is destroyed all allied Portals
which have it as destination will be disabled automatically.
When the Portal's destination is destroyed, it will
be disabled automatically.
Be careful since Portals
can be used by enemy units, too!
Sunken Portal
-
-
0
-
-
150
150
Foot
0
0
-
-
-
-
100
-
-
-
600
Temple of Water
385
205
Primary structure, used to train Mur'gul Slaves and
receive gathered resources. Can be upgraded to Temple
of Tides and then Temple of Seas to enable the production
of additional types of structures and units.
Temple of Water
-
-
0
-
-
385
205
None
0
5
-
-
-
-
1500
-
-
-
900
Temple of Tides
705
415
Upgrade to Temple of Tides to enable the production
of additional types of structures and units.
Temple of Tides
1
-
0
-
-
705
415
None
0
5
-
-
-
-
1500
-
-
-
900
Temple of Seas
1025
625
Upgrade to Temple of Seas to enable the production
of additional types of structures and units.
Temple of Seas
-
-
0
-
-
1025
625
None
0
5
-
-
-
-
1500
-
-
-
900
Naga Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Naga Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Naga Shipyard
160
60
Boat construction facility. Produces Night Elf Transport
Ships, Night Elf Frigates, and Night Elf Battleships.
Naga Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Statue of Azshara
1200
700
Giant statue which protects your base with powerful
storms.
Limited to 1.
Statue of Azshara
-
-
1
-
-
1200
700
None
0
5
-
-
-
-
600
-
300
2.00
800
Pylon
160
40
Provides food, which increases the maximum number of
units that can be trained.
Pylon
-
-
1
-
-
160
40
None
0
5
-
-
-
-
600
-
-
-
800
Altar of Naaru
180
50
Summons Heroes. Revives slain Heroes.
Altar of Naaru
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Argunite Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Argunite Mill
-
-
0
-
-
120
-
None
0
5
-
-
-
-
900
-
-
-
900
Forge
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Forge
-
-
0
-
-
140
40
None
0
5
-
-
-
-
1200
-
-
-
900
Barracks
160
60
Primary troop production building. Trains Footmen,
Riflemen and Knights.
Also contains the Defend, Long Rifles, Animal War Training,
and Sundering Blades upgrades.
Barracks
-
-
0
-
-
160
60
None
0
5
-
-
-
-
1500
-
-
-
900
Argus Merchant
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Argus Merchant
-
-
0
-
-
130
30
None
0
5
-
-
-
-
485
-
-
-
1000
Spire
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Spire, an Arcane Spire, or a
Siege Spire. Can learn the Magic Sentry ability.
Spire
-
-
0
-
-
30
20
None
0
0
-
-
-
-
300
-
-
-
1600
Guard Spire
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Guard Spire
-
-
1
-
-
100
70
None
0
5
0.90
700
22 - 27
1000
-
-
-
1600
Siege Spire
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Siege Spire
-
-
1
-
-
150
120
None
0
5
2.50
800
89 - 111
1000
-
-
-
1600
Arcane Spire
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Arcane Spire
-
-
1
-
-
100
70
None
0
5
1.00
800
7 - 10
1000
-
-
-
1600
Temple
150
140
Trains Priests, and Sorceresses.
Also contains spell upgrades for Priests and Sorceresses,
and Magic Sentry.
Temple
-
-
0
-
-
150
140
None
0
5
-
-
-
-
1050
-
-
-
900
Workshop
145
140
Trains Vigilants, Siegebreakers, and Dimensional Ships.
Workshop
-
-
0
-
-
145
140
None
0
5
-
-
-
-
1100
-
-
-
900
Stables
140
150
Trains Nether Rays and Elekk Knights.
Stables
-
-
0
-
-
140
150
None
0
5
-
-
-
-
1200
-
-
-
900
Refuge
400
195
Primary structure, used to train Artificers and receive
lumber gathered by Ghouls. Can be upgraded to Haven
and then Sanctuary to enable the production of additional
types of structures and units.
Refuge
-
-
0
-
-
400
195
None
0
5
-
-
-
-
1500
-
-
-
1600
Haven
705
415
Upgrade to Haven to enable the production of additional
types of structures and units.
Attacks land and air units.
Haven
-
-
0
-
-
705
415
None
0
5
-
-
-
-
4000
-
-
-
1600
Sanctuary
1025
625
Upgrade to Sanctuary to enable the production of additional
types of structures and units.
Attacks land and air units.
Sanctuary
-
-
0
-
-
1025
625
None
0
5
-
-
-
-
6000
-
-
-
1600
Draenei Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Draenei Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Draenei Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Draenei Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Exodar
1200
700
Big prison which can capture units from anywhere on
the map! Can also Ensnare units anywhere on the map!
Limited to 1.
Exodar
-
-
1
-
-
1200
700
None
0
5
-
-
-
-
600
-
300
2.00
800
Draenei Hut
160
40
Provides food, which increases the maximum number of
units that can be trained.
Draenei Hut
-
-
1
-
-
160
40
None
0
5
-
-
-
-
600
-
-
-
800
Altar of Seers
180
50
Summons Heroes. Revives slain Heroes.
Draenei Shop
130
30
Creates a shop with purchasable items.
Draenei Shop
-
-
0
-
-
130
30
None
0
0
-
-
-
-
485
-
-
-
0
Boulder Tower
120
60
Fires massive boulders that deal splash damage. Good
at destroying ground units. Immune to magic.
Attacks land units.
Boulder Tower
-
-
1
-
-
120
60
None
0
5
2.50
800
89 - 111
500
-
-
-
1800
Advanced Boulder Tower
200
100
Increases the damage of the boulders. Good at destroying
ground units. Immune to magic.
Attacks land units.
Advanced Boulder Tower
-
-
1
-
-
200
100
None
0
6
2.50
800
110 - 132
800
-
-
-
1800
Seer's Den
100
140
Produces Draenei Seers, Harbingers and Tamed Nether
Drakes.
Seer's Den
1
-
0
-
-
100
140
None
0
5
-
-
-
-
1150
-
-
-
1600
Draenei Haven
400
195
Allows the collection of gold, produces Laborers and
can revive Heroes.
Draenei Haven
1
-
0
-
-
400
195
None
0
5
-
-
-
-
1500
-
-
-
1600
Draenei Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Draenei Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Draenei Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Draenei Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Draenei Prison
1200
700
Big prison which can capture units from anywhere on
the map! Can also Ensnare units anywhere on the map!
Limited to 1.
Draenei Prison
-
-
1
-
-
1200
700
None
0
5
-
-
-
-
600
-
300
2.00
800
Fortified Infernal Machine
150
50
Provides food, which increases the maximum number of
units that can be trained. Can be upgraded to a defensive
structure that attacks land and air units.
Legion Transporter
150
50
Can cast Dark Summoning.
Legion Transporter
-
-
0
-
-
150
50
None
0
5
-
-
-
-
900
-
-
-
900
Floating Rock
215
Provides attack and armor upgrades for Demon units.
Also serves as a drop-off point for harvested lumber.
Floating Rock
-
-
0
-
-
215
-
None
0
5
-
-
-
-
900
-
-
-
900
Dimensional Gate
200
50
Primary troop production building. Trains Overlords,
Fel Stalkers, and Nether Drakes. Also contains upgrades
for the unit types.
Dimensional Gate
-
-
0
-
-
200
50
None
0
5
-
-
-
-
1300
-
-
-
900
Obelisk
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Demon Gate has
(Demon Gate, Large Demon Gate or Gigantic Demon Gate)
and which buildings you have.
Obelisk
-
-
0
-
-
130
30
None
0
5
-
-
-
-
475
-
-
-
1000
Fortified Infernal Juggernaut
295
90
Upgrade to create a defensive structure.
Attacks land and air units.
Fortified Infernal Juggernaut
-
-
1
-
-
295
90
None
0
5
0.90
700
26 - 32
1000
-
-
-
1600
Dungeon of Pain
155
140
Spellcaster production building. Trains Eredar Sorcerers
and Succubus.
Also contains upgrades for Eredar Sorcerers and Succubus.
Dungeon of Pain
-
-
0
-
-
155
140
None
0
5
-
-
-
-
1100
-
-
-
900
Portal
140
135
Produces Doom Guards, Greater Voidwalker and Infernal
Machines. Also contains the Defend, Cripple, Slow and
Rain of Fire upgrades.
Portal
-
-
0
-
-
140
135
None
0
5
-
-
-
-
1200
-
-
-
900
Shrine
150
200
Trains Infernals. Also contains the Permanent Immolation,
Hardened Skin and Resistant Skin upgrades.
Shrine
-
-
0
-
-
150
200
None
0
5
-
-
-
-
1500
-
-
-
900
Sacrificial Pit
75
150
Trains Jailers and Inquisitors.
Also contain Soul Theft, Anti-magic Shell, and Improved
Devour upgrades.
Sacrificial Pit
-
-
0
-
-
75
150
None
0
5
-
-
-
-
900
-
200
2.00
900
Demon Gate
225
Primary structure, used to train Gan'arg Engineers
and receive lumber gathered by them. Can be upgraded
to Large Demon Gate and then Gigantic Demon Gate to
enable the production of additional types of structures
and units.
Demon Gate
2
-
0
-
-
225
-
None
0
5
-
-
-
-
2000
-
-
-
900
Large Demon Gate
545
210
Upgrade to Large Demon Gate to enable the production
of additional types of structures and units.
Attacks land and air units.
Large Demon Gate
-
-
2
-
-
545
210
None
0
5
1.00
800
10 - 12
4000
-
-
-
1200
Gigantic Demon Gate
870
440
Upgrade to Gigantic Demon Gate to enable the production
of additional types of structures and units.
Attacks land and air units.
Gigantic Demon Gate
-
-
3
-
-
870
440
None
0
5
1.00
800
12 - 15
6000
-
-
-
1200
Demon Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Demon Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Demon Shipyard
50
Boat construction facility. Produces Undead Transport
Ships, Undead Frigates, and Undead Battleships.
Demon Shipyard
-
-
0
-
-
50
-
None
0
2
-
-
-
-
750
-
-
-
500
Book of Summoning Pedestal
1200
700
Allows summoning Infernals from the sky.
Limited to 1.
Book of Summoning Pedestal
-
-
0
-
-
1200
700
Foot
0
0
-
-
-
-
600
-
300
2.00
600
Outland Dimensional Gate
1200
700
Giant Dimensional Gate from Outland which transports
Demons into this world.
Limited to 1.
Outland Dimensional Gate
-
-
1
-
-
1200
700
None
0
5
-
-
-
-
600
-
300
2.00
800
Furbolg Hut
80
20
Provides food. Can cast Battle Stations which leads
to Furbolgs entering the hut and shooting arrows from
inside at enemy units.
Furbolg Hut
-
-
0
-
-
80
20
None
0
5
4.00
500
22 - 27
500
-
-
-
900
Resurrection Stone
180
50
Summons Heroes. Revives slain Heroes.
Resurrection Stone
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Lumber Camp
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Furbolg warriors.
Lumber Camp
-
-
0
-
-
120
-
None
0
5
-
-
-
-
900
-
-
-
900
Furbolg Marketplace
130
30
Creates a shop with purchasable items.
Defiled Fountain of Life
200
50
Building to train Furbolg Shamans and Furbolg Elder
Shamans which are useful spell casting units. Restores
life and mana of units.
Defiled Fountain of Life
-
-
0
-
-
200
50
None
0
5
-
-
-
-
1500
-
450
2.00
900
Wolves Cage
200
50
Building to train tamed wolves of the forest.
Wolves Cage
-
-
0
-
-
200
50
None
0
5
-
-
-
-
1500
-
-
-
900
Green Dragon Roost
300
50
Trains Green Drakes.
Green Dragon Roost
-
-
0
-
-
300
50
None
0
0
-
-
-
-
1500
-
-
-
900
Furbolg Polar Hut
200
50
Building to train Furbolg range warrior units from
the North.
Furbolg Polar Hut
-
-
0
-
-
200
50
None
0
5
-
-
-
-
1500
-
-
-
900
Furbolg Tribal Center
225
Main building which produces Young Furbolgs and revives
dead heroes.
Furbolg Tribal Center
-
-
0
-
-
225
-
None
0
5
-
-
-
-
2000
-
-
-
900
Furbolg Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Furbolg Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Furbolg Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Furbolg Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Corrupted Ancient Protector
1200
700
Corrupted Ancient Protector which is a defensive building
to protect your base. It has Thorns Aura for structures
and Disease Cloud.
Limited to 1.
Corrupted Ancient Protector
-
-
1
-
-
1200
700
None
0
5
-
-
-
-
1500
2.00
300
2.00
800
Goblin Sheep Processor
160
40
Provides food, which increases the maximum number of
units that can be trained.
Goblin Sheep Processor
-
-
1
-
-
160
40
None
0
5
-
-
-
-
600
-
-
-
800
Altar of Engineering
180
50
Summons Heroes. Revives slain Heroes.
Altar of Engineering
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Fuel Pump
145
140
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
ranged weapons, Repair, Improved Construction, Fuel,
Chemistry, Improved Lumber Harvesting, and Improved
Banking.
Fuel Pump
-
-
0
-
-
145
140
None
0
5
-
-
-
-
1100
-
-
-
900
Goblin Barracks
180
50
Primary troop production building. Trains Goblin Flamethrowers,
Goblin Sappers, Flame Shredders and Ogre Goblin Squads.
Also contains the Mobile Turret, Flame Grenade, and
Explosive Barrel upgrades.
Goblin Barracks
-
-
0
-
-
180
50
None
0
5
-
-
-
-
1200
-
-
-
900
Goblin Shop
130
30
Creates a shop with purchasable items.
Goblin Shop
-
-
0
-
-
130
30
None
0
5
-
-
-
-
500
-
-
-
1000
Goblin Tower
110
80
Defensive structure. Can upgrade Observatory and learn
Reveal. Can be upgraded to Goblin Rocket Tower.
Attacks land and air units.
Goblin Tower
-
-
1
-
-
110
80
None
0
3
0.60
800
15 - 18
1000
-
-
-
1600
Goblin Rocket Tower
160
100
Defensive structure against air units. Can be upgraded
to Advanced Goblin Rocket Tower.
Attacks air units.
Goblin Rocket Tower
-
-
1
-
-
160
100
None
0
3
0.60
800
15 - 18
1000
-
-
-
1600
Goblin Turret
200
120
Defensive structure against ground units.
Attacks land units.
Goblin Turret
-
-
1
-
-
200
120
None
0
3
0.60
800
20 - 23
1000
-
-
-
1600
Goblin Arcane Laboratory
150
135
Spellcaster production building. Trains Goblin Mage,
Goblin Sorceress and Goblin Alchemist.
Also contains spell upgrades for the three unit types.
Goblin Arcane Laboratory
-
-
0
-
-
150
135
None
0
5
-
-
-
-
800
-
-
-
900
Goblin Tank Factory
135
155
Trains Flame Tanks, Assault Tanks, Goblin Emperors
and Goblin Steam Rollers.
Also contains upgrades for tanks.
Goblin Tank Factory
-
-
0
-
-
135
155
None
0
5
-
-
-
-
900
-
-
-
900
Goblin Air Field
145
140
Trains Goblin Air Drones, Goblin Zeppelins, and Goblin
War Zeppelins.
Also contains the Barrage, Air Supplies and Goblin
War Zeppelin Bombs upgrades.
Goblin Air Field
-
-
0
-
-
145
140
None
0
5
-
-
-
-
1100
-
-
-
900
Goblin Tunnel
20
10
Transports units to other tunnels. Can explode and
cause massive damage.
Goblin Tunnel
-
-
1
-
-
20
10
Fly
0
5
-
-
-
-
600
-
-
-
800
Goblin Town Hall
385
185
Primary structure, used to train Goblin Laborerers,
Goblin Shredders Goblin Citizens and receive gathered
resources.
Goblin Town Hall
-
-
0
-
-
385
185
None
0
5
-
-
-
-
2000
-
-
-
900
Goblin Stronghold
700
375
Upgrade to Stronghold to enable the production of additional
types of structures and units.
Goblin Stronghold
-
-
0
-
-
700
375
None
0
5
-
-
-
-
4000
-
-
-
900
Goblin Fortress
1025
565
Upgrade to Fortress to enable the production of additional
types of structures and units.
Goblin Fortress
-
-
0
-
-
1025
565
None
0
5
-
-
-
-
6000
-
-
-
900
Goblin Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Goblin Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Goblin Shipyard
160
60
Boat construction facility. Produces Goblin Submarines,
Engineer Ships, Transport Ships, Orc Frigates, and
Orc Battleships.
Goblin Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Heavy Tank
1200
700
6
Heavy spell immune tank which can move on water. Can
cast Auto Rockets and Death and Decay.
Limited to 1.
Heavy Tank
1
-
7
-
6
1200
700
Amphibious
300
7
3.00
700
90 - 102
2500
-
300
2.00
800
Dwarf House
80
20
Provides food, which increases the maximum number of
units that can be trained.
Dwarf House
-
-
0
-
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Altar of Mountains
180
50
Summons Heroes. Revives slain Heroes.
Altar of Mountains
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Dwarf Blacksmith
140
40
Serves as a drop-off point for harvested lumber. Contains
upgrades for improved armor, weaponry and gunpowder.
Dwarf Blacksmith
-
-
0
-
-
140
40
None
0
5
-
-
-
-
1200
-
-
-
900
Dwarf Barracks
160
60
Primary troop production building. Trains Troll Slayers,
Dwarf Riflemen and Dwarf Riders.
Also contains the Berserker Upgrade, Long Rifles, and
Animal War Training upgrades.
Dwarf Barracks
-
-
0
-
-
160
60
None
0
5
-
-
-
-
1500
-
-
-
900
Dwarf Tavern
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Dwarf Tavern
-
-
0
-
-
130
30
None
0
5
-
-
-
-
485
-
-
-
1000
Dwarf Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Dwarf Guard Tower, a Dwarf Gun Tower,
or a Dwarf Cannon Tower.
Dwarf Scout Tower
-
-
0
-
-
30
20
None
0
0
-
-
-
-
300
-
-
-
1600
Dwarf Mystical Hall
150
140
Trains Dwarf Runecasters, Battle Priests and War Golems.
Also contains spell upgrades for them.
Dwarf Mystical Hall
-
-
0
-
-
150
140
None
0
5
-
-
-
-
1050
-
-
-
900
Dwarf Workshop
140
140
Produces Siege Engines, Flying Machines, Mortar Teams
and Steam Fortresses.
Also contains the Flare, Fragmentation Shards, Barrage,
Flying Machine Bombs, Flak Cannons, and Elite Siege
Tank upgrades.
Dwarf Workshop
-
-
0
-
-
140
140
None
0
5
-
-
-
-
1200
-
-
-
900
Dwarf Beastiary
140
150
Trains Gryphons, Giant Polar Bears, and Gryphon Riders.
Also contains the Breeding, Devour, and Storm Hammers
upgrades.
Dwarf Beastiary
-
-
0
-
-
140
150
None
0
5
-
-
-
-
1200
-
-
-
900
Dwarf Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Dwarf Town Hall
-
-
0
-
-
385
205
None
0
5
-
-
-
-
2000
-
-
-
900
Dwarf Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Dwarf Keep
-
-
0
-
-
705
415
None
0
5
-
-
-
-
4000
-
-
-
900
Dwarf Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Dwarf Castle
-
-
0
-
-
1025
625
None
0
5
-
-
-
-
6000
-
-
-
900
Dwarf Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Dwarf Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Dwarf Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, Human Battleships, Ironclad
Submarines, and Gnomish Submarines.
Dwarf Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Dwarf Lumber Mill
1200
700
Gathers lumber from trees nearby.
Limited to 1.
Dwarf Lumber Mill
-
-
0
-
-
1200
700
None
0
0
-
-
-
-
500
-
-
-
900
High Elf Farm
80
20
Provides food, which increases the maximum number of
units that can be trained.
High Elf Farm
-
-
0
-
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Altar of Sun
180
50
Summons Heroes. Revives slain Heroes.
Altar of Sun
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Enchanter Tower
140
40
Serves as a drop-off point for harvested lumber.
Contains upgrades for improved armor, weaponry and
gunpowder.
Enchanter Tower
-
-
0
-
-
140
40
None
0
5
-
-
-
-
1200
-
-
-
900
Blue Dragon Nexus
150
140
Trains Blue Drakes.
Blue Dragon Nexus
-
-
0
-
-
150
140
None
0
5
-
-
-
-
1050
-
-
-
900
High Elf Barracks
160
60
Primary troop production building. Trains Blood Elf
Lieutenants, Swordsmen, Dragonhawk Riders, and Archers.
Also contains the Defend, Blood Elf Animal War Training,
and Cloud upgrades.
High Elf Barracks
-
-
0
-
-
160
60
None
0
5
-
-
-
-
1500
-
-
-
900
Bazaar
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(High Elf Town Hall, High Elf Keep, or High Elf Castle)
and which buildings you have.
Bazaar
-
-
0
-
-
130
30
None
0
5
-
-
-
-
485
-
-
-
1000
Outpost
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Outpost
-
-
0
-
-
30
20
None
0
0
-
-
-
-
300
-
-
-
1600
High Elven Guard Tower
120
60
Primary defensive structure witch magic attack. Can
learn the Magic Sentry ability.
Attacks land and air units.
High Elven Guard Tower
-
-
1
-
-
120
60
None
0
5
0.90
600
19 - 29
1000
-
500
2.00
1800
Mage Tower
150
140
Trains Priests, Sorceresses, and Arch Clerics.
Also contains spell upgrades for Priests, Sorceresses,
and Arch Clerics, and Magic Sentry.
Mage Tower
-
-
0
-
-
150
140
None
0
5
-
-
-
-
1050
-
-
-
900
High Elf Stables
140
140
Trains High Elf Knights.
High Elf Stables
-
-
0
-
-
140
140
None
0
5
-
-
-
-
1200
-
-
-
900
Dragonhawk Aviary
140
150
Trains War Eagles, Dragonhawks, and Dragonhawk Riders.
Also contains the War Eagle Taming, Dragonhawk Taming
and Cloud upgrades.
Dragonhawk Aviary
-
-
0
-
-
140
150
None
0
5
-
-
-
-
1200
-
-
-
900
High Elf Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
High Elf Town Hall
-
-
0
-
-
385
205
None
0
5
-
-
-
-
2000
-
-
-
900
High Elf Keep
705
415
Upgrade to High Elf Keep to enable the production of
additional types of structures and units.
High Elf Keep
-
-
0
-
-
705
415
None
0
5
-
-
-
-
4000
-
-
-
900
High Elf Castle
1025
625
Upgrade to High Elf Castle to enable the production
of additional types of structures and units.
High Elf Castle
-
-
0
-
-
1025
625
None
0
5
-
-
-
-
6000
-
-
-
900
High Elf Housing
80
20
Provides an additional source of gold income.
Limited to 4.
High Elf Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
High Elf Shipyard
160
60
Boat construction facility. Produces High Elf Transport
Ships, High Elf Frigates, and High Elf Battleships.
High Elf Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Sunwell
200
700
Casts Sun Key and regenerates life and mana of player
units. Can change the time of day to 12 for some time.
Limited to 1.
Sunwell
-
-
0
-
-
200
700
None
0
0
-
-
-
-
500
-
600
2.00
900
Gear
80
20
Provides food, which increases the maximum number of
units that can be trained.
Gear
-
-
0
-
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Altar of Technology
180
50
Summons Heroes. Revives slain Heroes.
Altar of Technology
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Gnome Factory
140
40
Serves as a drop-off point for harvested lumber.
Also contains the upgrades.
Gnome Factory
-
-
0
-
-
140
40
None
0
5
-
-
-
-
1200
-
-
-
900
Gnome Brassman
160
60
Trains primary assault troops. Trains Riflemen, Field
Engineers, and Artillery Tanks.
Gnome Brassman
-
-
0
-
-
160
60
None
0
5
-
-
-
-
1500
-
-
-
900
Technology Fair
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Technology Fair
-
-
0
-
-
130
30
None
0
5
-
-
-
-
485
-
-
-
1000
Gnome Turret
30
20
Simple defense tower.
Gnome Turret
-
-
0
-
-
30
20
None
0
0
-
-
-
-
300
-
-
-
1600
Gnomish Laboratory
150
140
Trains Priests, and Sorceresses.
Also contains spell upgrades for Priests and Sorceresses,
and Magic Sentry.
Gnome Aviary
140
150
Trains Gryphon Riders, and Hover Copters.
Gnome Aviary
-
-
0
-
-
140
150
None
0
5
-
-
-
-
1200
-
-
-
900
Teleporter
150
150
Strong portal building.
Opens a Portal which can have another allied Portal
as destination. This helps you to connect different
locations on the map with each other avoiding enemy
troops. When the Portal is destroyed all allied Portals
which have it as destination will be disabled automatically.
When the Portal's destination is destroyed, it will
be disabled automatically.
Be careful since Portals
can be used by enemy units, too!
Teleporter
-
-
0
-
-
150
150
Foot
0
3
-
-
-
-
500
-
-
-
600
Town Hall
385
205
Primary structure, used to train Engineers and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Town Hall
-
-
0
-
-
385
205
None
0
5
-
-
-
-
2000
-
-
-
900
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Keep
-
-
0
-
-
705
415
None
0
5
-
-
-
-
4000
-
-
-
900
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Castle
-
-
0
-
-
1025
625
None
0
5
-
-
-
-
6000
-
-
-
900
Gnome Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Gnome Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Gnome Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Gnome Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Skyfire Gunship
300
150
5
Fast moving flying machine. Excellent at scouting,
and effective against air units. Can learn the Flying
Machine Bombs and Flak Cannons upgrades.
Can see invisible units.
Attacks air units.
Skyfire Gunship
-
-
5
20 - 38
5
300
150
Fly
375
2
2.00
500
17 - 19
250
-
-
-
1800
Troll Hut
160
40
Provides food, which increases the maximum number of
units that can be trained.
Troll Hut
-
-
1
-
-
160
40
None
0
5
-
-
-
-
600
-
-
-
800
Altar of Blood
180
50
Summons Heroes. Revives slain Heroes.
Altar of Blood
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
War Mill
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, creature
attacks, ranged weapons, and creature armor.
War Mill
-
-
0
-
-
205
-
None
0
5
-
-
-
-
1000
-
-
-
900
Troll Camp
200
100
Sells Troll creep units.
Limited to 1.
Troll Camp
-
-
0
-
-
200
100
None
0
0
-
-
-
-
400
-
-
-
500
Troll Barracks
180
50
Primary troop production building. Trains Headhunters,
Manhunters, Darkspear Troll Riders, and Voodoo Cannoneers.
Also contains the Berserker, and Troll Regeneration
upgrades.
Troll Barracks
-
-
0
-
-
180
50
None
0
5
-
-
-
-
1200
-
-
-
900
Voodoo Lounge
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Voodoo Lounge
-
-
0
-
-
130
30
None
0
5
-
-
-
-
500
-
-
-
1000
Watch Tower
110
80
Defensive structure.
Attacks land and air units.
Watch Tower
-
-
1
-
-
110
80
None
0
3
0.60
800
15 - 18
1000
-
-
-
1600
Spirit Lodge
150
135
Spellcaster production building. Trains Shaman and
Witch Doctors.
Also contains spell upgrades for Shaman and Witch Doctors.
Spirit Lodge
-
-
0
-
-
150
135
None
0
5
-
-
-
-
800
-
-
-
900
Troll Beastiary
145
140
Trains Batriders, Bats, Troll Golems, and Zalandari
Throne of Wars.
Also contains the Liquid Fire and Barrage upgrades.
Troll Beastiary
-
-
0
-
-
145
140
None
0
5
-
-
-
-
1100
-
-
-
900
Ice Troll Hut
135
155
Trains Ice Troll High Priests and Ice Troll Warlords.
Also contains upgrades for Ice Troll High Priests and
Ice Troll Warlords.
Ice Troll Hut
-
-
0
-
-
135
155
None
0
5
-
-
-
-
900
-
-
-
900
Great Hall
385
185
Primary structure, used to train Peons and receive
gathered resources. Can be upgraded to Stronghold and
then Fortress to enable the production of additional
types of structures and units.
Great Hall
-
-
0
-
-
385
185
None
0
5
-
-
-
-
2000
-
-
-
900
Stronghold
700
375
Upgrade to Stronghold to enable the production of additional
types of structures and units.
Stronghold
-
-
0
-
-
700
375
None
0
5
-
-
-
-
4000
-
-
-
900
Fortress
1025
565
Upgrade to Fortress to enable the production of additional
types of structures and units.
Fortress
-
-
0
-
-
1025
565
None
0
5
-
-
-
-
6000
-
-
-
900
Troll Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Troll Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Troll Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, Orc Battleships, Gnomish Submarines,
and Troll Tigershark Riders.
Troll Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Temple of Sacrifice
160
40
Sacrifices Troll units converting them into random
creeps with their base level.
Limited to 1.
Temple of Sacrifice
-
-
1
-
-
160
40
None
0
5
-
-
-
-
600
-
300
2.00
800
Tent
160
40
Provides food, which increases the maximum number of
units that can be trained.
Lumber Mill
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
and ranged weapons.
Lumber Mill
-
-
0
-
-
205
-
None
0
5
-
-
-
-
1000
-
-
-
900
Tauren Barracks
180
50
Primary troop production building. Trains Tauren Axe
Fighters, Tauren Spear Throwers, Log Launchers, and
Kodo Beasts.
Tauren Barracks
-
-
0
-
-
180
50
None
0
5
-
-
-
-
1200
-
-
-
900
Spirit Lounge
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Spirit Lounge
-
-
0
-
-
130
30
None
0
5
-
-
-
-
500
-
-
-
1000
Watch Tower
110
80
Defensive structure. Can learn the Reinforced Defenses
upgrade.
Attacks land and air units.
Watch Tower
-
-
1
-
-
110
80
None
0
3
0.60
800
15 - 18
1000
-
-
-
1600
Spirit Lodge
150
135
Spellcaster production building. Trains Spirit Walkers
and Tauren Druids.
Also contains spell upgrades for Spirit Walkers and
Tauren Druids.
Spirit Lodge
-
-
0
-
-
150
135
None
0
5
-
-
-
-
800
-
-
-
900
Wyvern Roost
145
140
Trains Wyverns, and Spirit Wyverns.
Wyvern Roost
-
-
0
-
-
145
140
None
0
5
-
-
-
-
1100
-
-
-
900
Tauren Totem
135
155
Trains Tauren who can be upgraded to Elite Tauren.
Tauren Totem
-
-
0
-
-
135
155
None
0
5
-
-
-
-
900
-
-
-
900
Great Hall
385
185
Primary structure, used to train Tauren Workers and
receive gathered resources. Can be upgraded to Stronghold
and then Fortress to enable the production of additional
types of structures and units.
Great Hall
-
-
0
-
-
385
185
None
0
5
-
-
-
-
2000
-
-
-
900
Stronghold
700
375
Upgrade to Stronghold to enable the production of additional
types of structures and units.
Stronghold
-
-
0
-
-
700
375
None
0
5
-
-
-
-
4000
-
-
-
900
Fortress
1025
565
Upgrade to Fortress to enable the production of additional
types of structures and units.
Fortress
-
-
0
-
-
1025
565
None
0
5
-
-
-
-
6000
-
-
-
900
Tauren Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Tauren Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Totem Pole
160
40
Reincarnates dead non-Tauren units.
Limited to 1.
Totem Pole
-
-
1
-
-
160
40
None
0
5
-
-
-
-
600
-
300
2.00
800
Pandaren House
80
20
Provides food, which increases the maximum number of
units that can be trained.
Pandaren House
-
-
0
-
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Altar of Wind
180
50
Summons Heroes. Revives slain Heroes.
Altar of Wind
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Lumber Mill
-
-
0
-
-
120
-
None
0
5
-
-
-
-
900
-
-
-
900
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Blacksmith
-
-
0
-
-
140
40
None
0
5
-
-
-
-
1200
-
-
-
900
Dojo
160
60
Primary troop production building. Trains Honorguards,
Archers and Warlords.
Also contains the Defend, Improved Bows, and Command
Aura upgrades.
Dojo
-
-
0
-
-
160
60
None
0
5
-
-
-
-
1500
-
-
-
900
Brewery
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Pandaren Temple, Advanced Pandaren Temple, or Great
Pandaren Temple) and which buildings you have.
Brewery
-
-
0
-
-
130
30
None
0
5
-
-
-
-
485
-
-
-
1000
Scout Tower
30
20
Basic observation building. Has no attack, but can
be upgraded into an Arcane Lantern. Can learn the Magic
Sentry ability.
Scout Tower
-
-
0
-
-
30
20
None
0
0
-
-
-
-
300
-
-
-
1600
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Guard Tower
-
-
1
-
-
100
70
None
0
5
0.90
700
22 - 27
1000
-
-
-
1600
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Cannon Tower
-
-
1
-
-
150
120
None
0
5
2.50
800
89 - 111
1000
-
-
-
1600
Magic Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Magic Tower
-
-
1
-
-
100
70
None
0
5
1.00
800
7 - 10
1000
-
-
-
1600
Elemental Sanctuary
150
140
Trains Monks, Sages, and Druids.
Also contains spell upgrades for Monks, Sages, and
Druids, and Magic Sentry.
Elemental Sanctuary
-
-
0
-
-
150
140
None
0
5
-
-
-
-
1050
-
-
-
900
Workshop
140
140
Produces Dragon Turtles, Firework Teams, and Primal
Pandaren. Allows researching upgrades Firework and
Fragmentation Shards.
Workshop
-
-
0
-
-
140
140
None
0
5
-
-
-
-
1200
-
-
-
900
Storm Spire
140
150
Trains Cloud Serpents and Giant Sea Turtles. Contains
upgrades Chain Lightning and Cloud.
Storm Spire
-
-
0
-
-
140
150
None
0
5
-
-
-
-
1200
-
-
-
900
Pandaren Temple
385
205
Primary structure, used to train Pandaren Woodcutters
and receive gathered resources. Can be upgraded to
Advanced Pandaren Temple and then Great Pandaren Temple
to enable the production of additional types of structures
and units.
Pandaren Temple
-
-
0
-
-
385
205
None
0
5
-
-
-
-
2000
-
-
-
900
Advanced Pandaren Temple
705
415
Upgrade to Advanced Pandaren Temple to enable the production
of additional types of structures and units.
Advanced Pandaren Temple
-
-
0
-
-
705
415
None
0
5
-
-
-
-
2000
-
-
-
900
Great Pandaren Temple
1025
625
Upgrade to Great Pandaren Temple to enable the production
of additional types of structures and units.
Great Pandaren Temple
-
-
0
-
-
1025
625
None
0
5
-
-
-
-
2000
-
-
-
900
Pandaren Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Pandaren Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Pandaren Shipyard
160
60
Boat construction facility. Produces Gnomish Submarines,
Engineer Ships, Pandaren Transport Ships, Night Elf
Frigates, and Pandaren Battleships.
Pandaren Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Jade Forest
1200
700
Can cast Disarmament.
Limited to 1.
Jade Forest
-
-
0
-
-
1200
700
None
0
0
-
-
-
-
500
-
800
2.00
900
Farm
80
20
Provides food, which increases the maximum number of
units that can be trained.
Farm
-
-
0
-
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Altar of Lordaeron
180
50
Summons Heroes. Revives slain Heroes.
Altar of Lordaeron
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Lumber Mill
-
-
0
-
-
120
-
None
0
5
-
-
-
-
900
-
-
-
900
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Blacksmith
-
-
0
-
-
140
40
None
0
5
-
-
-
-
1200
-
-
-
900
Barracks
160
60
Primary troop production building. Trains Footmen,
Archers, and Knights.
Also contains the Defend, Improved Archery, Crossbowmen,
Spearmen, and Animal War Training upgrades.
Barracks
-
-
0
-
-
160
60
None
0
5
-
-
-
-
1500
-
-
-
900
Trade House
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Citadel, or Palace) and which buildings
you have.
Trade House
-
-
0
-
-
130
30
None
0
5
-
-
-
-
485
-
-
-
1000
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Scout Tower
-
-
0
-
-
30
20
None
0
0
-
-
-
-
300
-
-
-
1600
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Guard Tower
-
-
1
-
-
100
70
None
0
5
0.90
700
22 - 27
1000
-
-
-
1600
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Cannon Tower
-
-
1
-
-
150
120
None
0
5
2.50
800
89 - 111
1000
-
-
-
1600
Arcane Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Arcane Tower
-
-
1
-
-
100
70
None
0
5
1.00
800
7 - 10
1000
-
-
-
1600
Mage Tower
150
140
Trains Mages, Sorceresses, and Battle Mages.
Also contains spell upgrades for Mages, Sorceresses,
and Battle Mages, and Magic Sentry.
Aviary
140
150
Trains Gryphon Riders and Pegasus Knights.
Aviary
-
-
0
-
-
140
150
None
0
5
-
-
-
-
1200
-
-
-
900
Town Center
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Citadel and
then Palace to enable the production of additional
types of structures and units.
Town Center
-
-
0
-
-
385
205
None
0
5
-
-
-
-
2000
-
-
-
900
Citadel
705
415
Upgrade to Citadel to enable the production of additional
types of structures and units.
Citadel
-
-
0
-
-
705
415
None
0
5
-
-
-
-
4000
-
-
-
900
Palace
1025
625
Upgrade to Palace to enable the production of additional
types of structures and units.
Palace
-
-
0
-
-
1025
625
None
0
5
-
-
-
-
6000
-
-
-
900
Human Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Human Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Lordaeron Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Lordaeron Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Scarlet Monastery
1200
700
Special building with a high sight range. Has Truesight,
Resurrect and Reveal.
Limited to 1.
Scarlet Monastery
-
-
0
-
-
1200
700
None
0
5
-
-
-
-
600
-
300
2.00
1800
House
80
20
Provides food, which increases the maximum number of
units that can be trained.
House
-
-
0
-
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Altar of Lions
180
50
Summons Heroes. Revives slain Heroes.
Altar of Lions
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting, Masonry
and Reinforced Defenses.
Lumber Mill
-
-
0
-
-
120
-
None
0
5
-
-
-
-
900
-
-
-
900
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Blacksmith
-
-
0
-
-
140
40
None
0
5
-
-
-
-
1200
-
-
-
900
Barracks
160
60
Primary troop production building. Trains Footmen,
Rangers and Knights.
Also contains the Defend, Improved Bows, Marksmanship,
Unmount, Animal War Training, and Sundering Blades
upgrades.
Barracks
-
-
0
-
-
160
60
None
0
5
-
-
-
-
1500
-
-
-
900
Arcane Vault
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Arcane Vault
-
-
0
-
-
130
30
None
0
5
-
-
-
-
485
-
-
-
1000
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Scout Tower
-
-
0
-
-
30
20
None
0
0
-
-
-
-
300
-
-
-
1600
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Guard Tower
-
-
1
-
-
100
70
None
0
5
0.90
700
22 - 27
1000
-
-
-
1600
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Cannon Tower
-
-
1
-
-
150
120
None
0
5
2.50
800
89 - 111
1000
-
-
-
1600
Arcane Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Arcane Tower
-
-
1
-
-
100
70
None
0
5
1.00
800
7 - 10
1000
-
-
-
1600
Mage Tower
150
140
Trains Priests, Sorceresses, and Mages.
Also contains spell upgrades for Priests, Sorceresses,
and Mages, and Magic Sentry.
Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Town Hall
-
-
0
-
-
385
205
None
0
5
-
-
-
-
2000
-
-
-
900
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Keep
-
-
0
-
-
705
415
None
0
5
-
-
-
-
4000
-
-
-
900
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Castle
-
-
0
-
-
1025
625
None
0
5
-
-
-
-
6000
-
-
-
900
Human Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Human Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Stormwind Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Stormwind Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Cathedral of Light
1200
700
Special building which trains Bishops and can cast
Mass Holy Light.
Limited to 1.
Cathedral of Light
-
-
0
-
-
1200
700
None
0
5
-
-
-
-
600
-
300
2.00
1800
Dalaran Power Generator
80
20
Provides food, which increases the maximum number of
units that can be trained. Creates a damaging aura
around it.
Dalaran Power Generator
-
-
0
-
-
80
20
Fly
30
5
-
-
-
-
500
-
500
2.00
900
Altar of Magic
180
50
Summons Heroes. Revives slain Heroes.
Altar of Magic
-
-
0
-
-
180
50
Fly
30
5
-
-
-
-
900
-
500
2.00
900
Arcane Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
Dalaran buildings.
Arcane Blacksmith
-
-
0
-
-
140
40
Fly
30
5
-
-
-
-
1200
-
500
2.00
900
Dalaran Guards Tower
160
60
Primary troop production building. Trains Footmen,
Riflemen and Knights.
Also contains the Defend, Long Rifles, Animal War Training,
and Sundering Blades upgrades.
Dalaran Guards Tower
-
-
0
-
-
160
60
Fly
30
5
-
-
-
-
1500
-
500
2.00
900
Arcane Vault
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Arcane Vault
-
-
0
-
-
130
30
Fly
30
5
-
-
-
-
485
-
500
2.00
1000
Dalaran Guard Tower
120
60
Basic watch tower. Can be upgraded into a Dalaran Sky
Guard Tower. Can learn the Feedback ability.
Attacks land and air units.
Dalaran Guard Tower
-
-
1
-
-
120
60
Fly
30
5
1.00
600
19 - 29
500
-
500
2.00
1800
Dalaran Sky Guard Tower
200
90
Advanced watch tower. Can learn the Feedback ability.
Attacks land and air units.
Dalaran Sky Guard Tower
-
-
1
-
-
200
90
Fly
30
6
1.00
600
30 - 42
800
-
500
2.00
1800
Arcane Sanctum
150
140
Trains Sorceresses, Fire Mages and Wizards.
Also contains spell upgrades for Sorceresses, Fire
Mages, Wizards, and Magic Sentry.
Dalaran Aviary
140
150
Trains Dragonhawk Riders.
Also contains the Cloud upgrade.
Dalaran Aviary
-
-
0
-
-
140
150
Fly
30
5
-
-
-
-
1200
-
500
2.00
900
Elemental Sanctuary
140
150
Trains Air Elementals, Water Elementals, Fire Elementals
and Sea Elementals.
Also contains the Elemental Convergence upgrade.
Elemental Sanctuary
-
-
0
-
-
140
150
Fly
30
5
-
-
-
-
1200
-
500
2.00
900
Elemental Sanctuary Extended
140
150
Trains Void Elementals, Poison Elementals, Frost Elementals,
Lightning Elementals and Sand Elementals.
Also contains the Elemental Convergence upgrade.
Elemental Sanctuary Extended
(d)
-
-
0
-
-
140
150
Fly
30
5
-
-
-
-
1200
-
500
2.00
900
Dalaran Town Hall
385
205
Primary structure, used to train Elemental Servants
and receive gathered resources. Can be upgraded to
Keep and then Castle to enable the production of additional
types of structures and units.
Dalaran Town Hall
-
-
0
-
-
385
205
Fly
30
5
-
-
-
-
2000
-
500
2.00
900
Dalaran Keep
705
415
Upgrade to Dalaran Keep to enable the production of
additional types of structures and units.
Dalaran Keep
-
-
0
-
-
705
415
Fly
30
5
-
-
-
-
4000
-
500
2.00
900
Dalaran Castle
1025
625
Upgrade to Dalaran Castle to enable the production
of additional types of structures and units.
Dalaran Castle
-
-
0
-
-
1025
625
Fly
30
5
-
-
-
-
6000
-
500
2.00
900
Dalaran Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Dalaran Housing
-
-
0
80 - 80
-
80
20
Fly
25
5
-
-
-
-
500
-
500
2.00
900
Arcane Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Arcane Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
500
2.00
900
Violet Citadel
1200
700
Special building with a high sight range. Has Truesight,
Resurrect and Reveal.
Limited to 1.
Violet Citadel
-
-
0
-
-
1200
700
Fly
30
5
1.80
900
90 - 102
600
-
500
2.00
1800
House
80
20
Provides food, which increases the maximum number of
units that can be trained.
House
-
-
0
-
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Altar of Sea
180
50
Summons Heroes. Revives slain Heroes.
Altar of Sea
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Lumber Mill
-
-
0
-
-
120
-
None
0
5
-
-
-
-
900
-
-
-
900
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Blacksmith
-
-
0
-
-
140
40
None
0
5
-
-
-
-
1200
-
-
-
900
Barracks
160
60
Primary troop production building. Trains Footmen,
Riflemen and Knights.
Also contains the Defend, Long Rifles, Animal War Training,
and Sundering Blades upgrades.
Barracks
-
-
0
-
-
160
60
None
0
5
-
-
-
-
1500
-
-
-
900
Trade House
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Trade House
-
-
0
-
-
130
30
None
0
5
-
-
-
-
485
-
-
-
1000
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Scout Tower
-
-
0
-
-
30
20
None
0
0
-
-
-
-
300
-
-
-
1600
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Guard Tower
-
-
1
-
-
100
70
None
0
5
0.90
700
22 - 27
1000
-
-
-
1600
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Cannon Tower
-
-
1
-
-
150
120
None
0
5
2.50
800
89 - 111
1000
-
-
-
1600
Arcane Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Arcane Tower
-
-
1
-
-
100
70
None
0
5
1.00
800
7 - 10
1000
-
-
-
1600
Arcane Sanctum
150
140
Trains Ship Doctors, Storm Sorcerers, and Hydromancers.
Also contains spell upgrades for Ship Doctors, Storm
Sorcerers, and Hydromancers, and Magic Sentry.
Arcane Sanctum
-
-
0
-
-
150
140
None
0
5
-
-
-
-
1050
-
-
-
900
Workshop
140
140
Produces Siege Engines, Flying Machines, and Mortar
Teams.
Also contains the Flare, Fragmentation Shards, Barrage,
Flying Machine Bombs, and Flak Cannons upgrades.
Workshop
-
-
0
-
-
140
140
None
0
5
-
-
-
-
1200
-
-
-
900
Aviary
140
150
Trains Peregrin Falcons, and Albatross Riders.
Also contains the True Sight and Devour upgrades.
Aviary
-
-
0
-
-
140
150
None
0
5
-
-
-
-
1200
-
-
-
900
Town Hall
385
205
Primary structure, used to train Sailors and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Town Hall
-
-
0
-
-
385
205
None
0
5
-
-
-
-
2000
-
-
-
900
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Keep
-
-
0
-
-
705
415
None
0
5
-
-
-
-
4000
-
-
-
900
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Castle
-
-
0
-
-
1025
625
None
0
5
-
-
-
-
6000
-
-
-
900
Kul Tiras Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, Kul Tiras Battleships, Engineer
Ships and Gnomish Submarines.
Provides researches Shipyard Repair and Improved Navy.
Kul Tiras Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
200
2.40
900
Kul Tiras Advanced Shipyard
160
60
Boat construction facility. Produces Dreadnoughts and
Pirate Battleships. Provides research Transporters
and Ship Cannons.
Kul Tiras Advanced Shipyard
(d)
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
200
2.40
900
Proudmoore Keep
1200
700
A big keep to defend your base. Counts as a town hall.
Causes extra damage against Heavy and Light armor units.
Can cast Monsoon and summon Sea Elementals.
Limited to 1.
Proudmoore Keep
-
-
0
-
-
1200
700
None
0
5
2.00
900
60 - 72
7000
-
600
2.00
900
House
80
20
Provides food, which increases the maximum number of
units that can be trained.
House
-
-
0
-
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Altar of Moon
180
50
Summons Heroes. Revives slain Heroes.
Altar of Moon
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrade Improved Wall.
Lumber Mill
-
-
0
-
-
120
-
None
0
5
-
-
-
-
900
-
-
-
900
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
Worgen traits.
Blacksmith
-
-
0
-
-
140
40
None
0
5
-
-
-
-
1200
-
-
-
900
Barracks
160
60
Primary troop production building. Trains Footmen,
Riflemen and Knights.
Also contains the Defend, Long Rifles, Animal War Training,
and Sundering Blades upgrades.
Barracks
-
-
0
-
-
160
60
None
0
5
-
-
-
-
1500
-
-
-
900
Trade House
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Trade House
-
-
0
-
-
130
30
None
0
5
-
-
-
-
485
-
-
-
1000
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Scout Tower
-
-
0
-
-
30
20
None
0
0
-
-
-
-
300
-
-
-
1600
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Guard Tower
-
-
1
-
-
100
70
None
0
5
0.90
700
22 - 27
1000
-
-
-
1600
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Cannon Tower
-
-
1
-
-
150
120
None
0
5
2.50
800
89 - 111
1000
-
-
-
1600
Arcane Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Arcane Tower
-
-
1
-
-
100
70
None
0
5
1.00
800
7 - 10
1000
-
-
-
1600
Wizard Tower
150
140
Trains Nightstalkers, Druids and Battle Mages.
Also contains spell upgrades for Nightstalkers, Druids
and Battle Mages, and Magic Sentry.
Wizard Tower
-
-
0
-
-
150
140
None
0
5
-
-
-
-
1050
-
-
-
900
Workshop
140
140
Produces Gilneas Gunships, Manticores, and Banner Carriers.
Also contains the Rockets, Cargo, Barrage, and Human
Courage upgrades.
Workshop
-
-
0
-
-
140
140
None
0
5
-
-
-
-
1200
-
-
-
900
Manor
140
150
Trains Mindless Worgen, and Stormcrow Knights.
Also contains the Improved Critical Strike and Slow
Poison upgrades.
Manor
-
-
0
-
-
140
150
None
0
5
-
-
-
-
1200
-
-
-
900
Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Town Hall
-
-
0
-
-
385
205
None
0
5
-
-
-
-
2000
-
-
-
900
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Keep
-
-
0
-
-
705
415
None
0
5
-
-
-
-
4000
-
-
-
900
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Castle
-
-
0
-
-
1025
625
None
0
5
-
-
-
-
6000
-
-
-
900
Worgen Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Worgen Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Worgen Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Worgen Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Cathedral
1200
700
Special building which can force the moon to appear.
Limited to 1.
Cathedral
-
-
0
-
-
1200
700
None
0
5
-
-
-
-
600
-
300
2.00
1800
Greymane Wall Closed
1200
700
Allows entering your base.
Greymane Wall Closed
-
-
0
-
-
1200
700
None
0
12
-
-
-
-
15000
-
-
-
900
Fisher House
80
20
Provides food, which increases the maximum number of
units that can be trained.
Fisher House
-
-
0
-
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Altar of Runes
180
50
Summons Heroes. Revives slain Heroes.
Altar of Runes
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Blacksmith
140
40
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, weaponry
and gunpowder.
Blacksmith
-
-
0
-
-
140
40
None
0
5
-
-
-
-
1200
-
-
-
900
Longhouse
160
60
Primary troop production building. Trains Warriors,
Spear Carriers and Mammoth Riders.
Also contains the Defend, and Spiked Shell upgrades.
Longhouse
-
-
0
-
-
160
60
None
0
5
-
-
-
-
1500
-
-
-
900
Inn
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Dragon's Reach, Advanced Dragon's Reach, or Fortified
Dragon's Reach) and which buildings you have.
Inn
-
-
0
-
-
130
30
None
0
5
-
-
-
-
485
-
-
-
1000
Lamp
30
20
Basic observation tower. Has no attack.
Lamp
-
-
0
-
-
30
20
None
0
0
-
-
-
-
300
-
-
-
1600
Val'kyr Temple
150
140
Trains Golden Val'kyrs, Dark Val'kyrs, Undead Vrykuls,
and Runecarvers.
Dragon's Reach
385
205
Primary structure, used to train Vrykul Workers and
receive gathered resources. Can be upgraded to Advanced
Dragon's Reach and then Fortified Dragon's Reach to
enable the production of additional types of structures
and units.
Dragon's Reach
-
-
0
-
-
385
205
None
0
5
-
-
-
-
2000
-
-
-
900
Advanced Dragon's Reach
705
415
Upgrade to Advanced Dragon's Reach to enable the production
of additional types of structures and units.
Advanced Dragon's Reach
-
-
0
-
-
705
415
None
0
5
-
-
-
-
4000
-
-
-
900
Fortified Dragon's Reach
1025
625
Upgrade to Fortified Dragon's Reach to enable the production
of additional types of structures and units.
Fortified Dragon's Reach
-
-
0
-
-
1025
625
None
0
5
-
-
-
-
6000
-
-
-
900
Vrykul Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Vrykul Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Vrykul Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Rakkar Ships, and Gnomish Submarines.
Vrykul Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Halls of Valor
1200
700
Special building which brings back dead warriors as
champions.
Limited to 1.
Halls of Valor
-
-
0
-
-
1200
700
None
0
5
-
-
-
-
600
-
300
2.00
1800
Nerubian Ziggurat
150
50
Provides food, which increases the maximum number of
units that can be trained. Can be upgraded to a defensive
structure that attacks land and air units.
Nerubian Ziggurat
-
-
0
-
-
150
50
None
0
5
-
-
-
-
600
-
-
-
1600
Burrowed Nerubian Ziggurat
150
50
Provides food, which increases the maximum number of
units that can be trained. Can be upgraded to a defensive
structure that attacks land and air units.
Burrowed Nerubian Ziggurat
(d)
-
-
0
-
-
150
50
None
0
5
-
-
-
-
600
-
-
-
1600
Altar of the Spider
180
50
Summons Heroes. Revives slain Heroes.
Altar of the Spider
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Burrowed Altar of the Spider
180
50
Summons Heroes. Revives slain Heroes.
Burrowed Altar of the Spider
(d)
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Hatchery
215
Provides attack and armor upgrades for Nerubian units.
Also hatches Spiderlings and serves as a drop-off point
for harvested lumber.
Hatchery
-
-
0
-
-
215
-
None
0
5
-
-
-
-
900
-
-
-
900
Burrowed Hatchery
215
Provides attack and armor upgrades for Nerubian units.
Also hatches Spiderlings and serves as a drop-off point
for harvested lumber.
Burrowed Hatchery
(d)
-
-
0
-
-
215
-
None
0
5
-
-
-
-
900
-
-
-
900
Spawning Pit
200
50
Primary troop production building. Trains Nerubian
Warriors, Crypt Fiends, and Crypt Drones. Also contains
the upgrades Ghoul Frenzy, Cannibalize, Stone Form,
Web and Burrow.
Spawning Pit
-
-
0
-
-
200
50
None
0
5
-
-
-
-
1300
-
-
-
900
Burrowed Spawning Pit
200
50
Primary troop production building. Trains Nerubian
Warriors, Crypt Fiends, and Crypt Drones. Also contains
the upgrades Ghoul Frenzy, Cannibalize, Stone Form,
Web and Burrow.
Burrowed Spawning Pit
(d)
-
-
0
-
-
200
50
None
0
5
-
-
-
-
1300
-
-
-
900
Vault of Relics
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Necropolis has
(Necropolis, Halls of the Dead, or Black Citadel) and
which buildings you have.
Vault of Relics
-
-
0
-
-
130
30
None
0
5
-
-
-
-
475
-
-
-
1000
Burrowed Vault of Relics
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Necropolis has
(Necropolis, Halls of the Dead, or Black Citadel) and
which buildings you have.
Burrowed Vault of Relics
(d)
-
-
0
-
-
130
30
None
0
5
-
-
-
-
475
-
-
-
1000
Nerubian Tower
250
70
Upgrade to create a defensive structure that deals
cold damage and slows enemy units.
Attacks land and air units.
Nerubian Tower
-
-
1
-
-
250
70
None
0
5
1.15
700
8 - 10
1000
-
-
-
1600
Burrowed Nerubian Tower
250
70
Upgrade to create a defensive structure that deals
cold damage and slows enemy units.
Attacks land and air units.
Burrowed Nerubian Tower
(d)
-
-
1
-
-
250
70
None
0
5
-
-
-
-
1000
-
-
-
1600
Ancient Shrine
155
140
Spellcaster production building. Trains Necromancers
and Banshees.
Also contains upgrades for Necromancers, Banshees,
and Skeletal Mastery.
Ancient Shrine
-
-
0
-
-
155
140
None
0
5
-
-
-
-
1100
-
-
-
900
Burrowed Ancient Shrine
155
140
Spellcaster production building. Trains Necromancers
and Banshees.
Also contains upgrades for Necromancers, Banshees,
and Skeletal Mastery.
Spawning Ground
150
200
Produces Nerubian Queen. Also contains the Freezing
Breath upgrade.
Spawning Ground
-
-
0
-
-
150
200
None
0
5
-
-
-
-
1500
-
-
-
900
Burrowed Spawning Ground
150
200
Produces Nerubian Queen. Also contains the Freezing
Breath upgrade.
Burrowed Spawning Ground
(d)
-
-
0
-
-
150
200
None
0
5
-
-
-
-
1500
-
-
-
900
Nerubian Tunnel
75
150
Invisible building which is connected to all other
Nerubian Tunnel buildings to transport friendly ground
units.
Increases the hit points regeneration of all transported
units.
Nerubian Tunnel
-
-
0
-
-
75
150
None
0
5
-
-
-
-
900
-
-
-
900
Metropolis
225
Primary structure, used to train Workers and receive
lumber gathered by them. Can be upgraded to Halls of
the Dead and then Black Citadel to enable the production
of additional types of structures and units.
Metropolis
-
-
0
-
-
225
-
None
0
5
-
-
-
-
2000
-
-
-
900
Burrowed Metropolis
225
Primary structure, used to train Workers and receive
lumber gathered by them. Can be upgraded to Halls of
the Dead and then Black Citadel to enable the production
of additional types of structures and units.
Burrowed Metropolis
(d)
-
-
0
-
-
225
-
None
0
5
-
-
-
-
2000
-
-
-
900
Advanced Metropolis
545
210
Upgrade to Advanced Metropolis to enable the production
of additional types of structures and units.
Attacks land and air units.
Advanced Metropolis
-
-
2
-
-
545
210
None
0
5
1.00
800
10 - 12
4000
-
-
-
1200
Burrowed Advanced Metropolis
545
210
Upgrade to Advanced Metropolis to enable the production
of additional types of structures and units.
Attacks land and air units.
Burrowed Advanced Metropolis
(d)
-
-
2
-
-
545
210
None
0
5
1.00
800
10 - 12
4000
-
-
-
1200
Great Metropolis
870
440
Upgrade to Great Metropolis to enable the production
of additional types of structures and units.
Attacks land and air units.
Great Metropolis
-
-
3
-
-
870
440
None
0
5
1.00
800
12 - 15
6000
-
-
-
1200
Burrowed Great Metropolis
870
440
Upgrade to Great Metropolis to enable the production
of additional types of structures and units.
Attacks land and air units.
Burrowed Great Metropolis
(d)
-
-
3
-
-
870
440
None
0
5
1.00
800
12 - 15
6000
-
-
-
1200
Nerubian Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Nerubian Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Burrowed Nerubian Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Burrowed Nerubian Housing
(d)
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Nerubian Shipyard
50
Boat construction facility. Produces Undead Transport
Ships, Undead Frigates, and Undead Battleships.
Nerubian Shipyard
-
-
0
-
-
50
-
None
0
2
-
-
-
-
750
-
-
-
500
Azjol-Nerub
1200
700
Powerful strong building with Chaos damage and Frost
Attack.
Limited to 1.
Azjol-Nerub
-
-
0
-
-
1200
700
None
0
0
1.30
600
80 - 86
3000
-
-
-
600
Igloo
160
40
Provides food, which increases the maximum number of
units that can be trained.
Igloo
-
-
1
-
-
160
40
None
0
5
-
-
-
-
600
-
-
-
800
Altar of Ice
180
50
Summons Heroes. Revives slain Heroes.
Altar of Ice
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Icy Spire
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
ranged weapons, and Improved Fishing.
Icy Spire
-
-
0
-
-
205
-
None
0
5
-
-
-
-
1000
-
-
-
900
Igloo Barracks
180
50
Primary troop production building. Trains Tuskarr Fighters,
Tuskarr Spearmen and Tuskarr Mammoth Riders.
Also contains the Frost Immunity, Ensnare, and War
Stomp upgrades.
Igloo Barracks
-
-
0
-
-
180
50
None
0
5
-
-
-
-
1200
-
-
-
900
Northern Vendor Shop
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Frozen Hall, Frozen Stronghold, or Frozen Fortress)
and which buildings you have.
Northern Vendor Shop
-
-
0
-
-
130
30
None
0
5
-
-
-
-
500
-
-
-
1000
Block of Ice
110
80
Defensive structure with close attack range. Has the
Freezing Breath ability. Can be upgraded to Spider
Shrine, Ice Wall, and Frost Snowman.
Attacks land and air units.
Block of Ice
-
-
1
-
-
110
80
None
0
3
0.60
300
15 - 18
1000
-
-
-
1600
Spider Shrine
190
120
Defensive structure. Can cast Web and has the ability
Spawn Spiderlings.
Attacks land and air units.
Spider Shrine
-
-
1
-
-
190
120
None
0
3
0.60
800
15 - 18
1000
-
-
-
1600
Ice Wall
190
120
Strong Defensive structure without attack.
Ice Wall
-
-
1
-
-
190
120
None
0
6
-
-
-
-
3000
-
-
-
1600
Frost Snowman
190
120
Defensive structure which causes magic damage. Has
the Feedback ability. Can learn the Magic Sentry upgrade.
Attacks land and air units.
Frost Snowman
-
-
1
-
-
190
120
None
0
3
0.60
800
15 - 18
1000
-
-
-
1600
Hunters Rest
150
135
Spellcaster production building. Trains Shaman and
Healers.
Also contains spell upgrades for Shaman and Healers.
Hunters Rest
-
-
0
-
-
150
135
None
0
5
-
-
-
-
800
-
-
-
900
Ice Cutters Lodge
145
140
Trains Giant Frost Wolves, Icetusk Mammoths, Polar
Bears, and Giant Snowy Owls.
Also contains the Etheral Beasts, Critical Strike,
Cleaving Attack, Devour and Elite Armored Polar Bear
upgrades.
Ice Cutters Lodge
-
-
0
-
-
145
140
None
0
5
-
-
-
-
1100
-
-
-
900
Decorated Cavern
135
155
Trains Chieftains.
Also contains the Clans upgrade which gives Chieftains
the Command Aura ability.
Decorated Cavern
-
-
0
-
-
135
155
None
0
5
-
-
-
-
900
-
-
-
900
Frozen Hall
385
185
Primary structure, used to train Workers and receive
gathered resources. Can be upgraded to Frozen Stronghold
and then Frozen Fortress to enable the production of
additional types of structures and units.
Frozen Hall
-
-
0
-
-
385
185
None
0
5
-
-
-
-
2000
-
-
-
900
Frozen Stronghold
700
375
Upgrade to Frozen Stronghold to enable the production
of additional types of structures and units.
Frozen Stronghold
-
-
0
-
-
700
375
None
0
5
-
-
-
-
4000
-
-
-
900
Frozen Fortress
1025
565
Upgrade to Frozen Fortress to enable the production
of additional types of structures and units.
Frozen Fortress
-
-
0
-
-
1025
565
None
0
5
-
-
-
-
6000
-
-
-
900
Tuskarr Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Tuskarr Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Tuskarr Shipyard
160
60
Boat construction facility. Produces Tuskarr Fishing
Boats, Gnomish Submarines, Engineer Ships, Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Tuskarr Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Burial Place
1200
700
Has auras with effects depending on the number of units
lost to enemies.
Limited to 1.
Burial Place
-
-
0
-
-
1200
700
None
0
0
-
-
-
-
500
-
-
-
900
Murloc Hut
205
Increases food.
Murloc Hut
-
-
0
-
-
205
-
None
0
5
-
-
-
-
1000
-
-
-
900
Altar of the Shores
255
100
Summons Heroes. Revives slain Heroes.
Altar of the Shores
-
-
0
-
-
255
100
None
0
5
-
-
-
-
900
-
-
-
1800
Murloc Lumberkeep
205
Serves as a drop-off point for harvested lumber.
Murloc Lumberkeep
-
-
0
-
-
205
-
None
0
5
-
-
-
-
1000
-
-
-
900
Murloc Blademaking Hut
205
Contains upgrades Coral Blades, Coral Scales, Swarming
and River Bank.
Murloc Treasurehold
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Gathering Hall, Gathering Stronghold, or Gathering
Fortress) and which buildings you have.
Murloc Treasurehold
-
-
0
-
-
130
30
None
0
5
-
-
-
-
485
-
-
-
1000
Bone Chipper
130
80
Primary defensive structure.
Attacks land and air units.
Bone Chipper
-
-
1
-
-
130
80
None
0
5
0.90
700
30 - 45
500
-
-
-
1800
Murloc Sorcerer Den
180
70
Trains Murloc Bubble Mages. Also contains spell upgrades
for Murloc Bubble Mages.
Murloc Sorcerer Den
-
-
0
-
-
180
70
None
0
5
-
-
-
-
1050
-
-
-
900
Hatchling Ground
205
60
Trains Snap Dragons, Dragon Turtles, and Sea Giants.
Also contains the Murloc Eggs upgrade.
Hatchling Ground
-
-
0
-
-
205
60
None
0
5
-
-
-
-
1500
-
-
-
900
Gathering Hall
385
415
Primary structure, used to train Murloc Worker and
receive gathered resources.
Gathering Hall
-
-
0
-
-
385
415
None
0
5
-
-
-
-
1500
-
-
-
900
Gathering Stronghold
705
205
Upgrade to Gathering Stronghold to enable the production
of additional types of structures and units.
Gathering Stronghold
-
-
0
-
-
705
205
None
0
5
-
-
-
-
1500
-
-
-
900
Gathering Fortress
1025
625
Upgrade to Gathering Fortress to enable the production
of additional types of structures and units.
Gathering Fortress
-
-
0
-
-
1025
625
None
0
5
-
-
-
-
6000
-
-
-
900
Murloc Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Murloc Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Murloc Fisher
1200
700
Giant statue which protects your base with powerful
storms.
Limited to 1.
Murloc Fisher
-
-
1
-
-
1200
700
None
0
5
-
-
-
-
600
-
300
2.00
800
Ogre Tent
160
40
Provides food, which increases the maximum number of
units that can be trained.
Ogre Tent
-
-
1
-
-
160
40
None
0
5
-
-
-
-
600
-
-
-
800
Altar of War
180
50
Summons Heroes. Revives slain Heroes.
Altar of War
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Forge
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
and ranged weapon.
Forge
-
-
0
-
-
205
-
None
0
5
-
-
-
-
1000
-
-
-
900
Ogre Cave
180
50
Primary troop production building. Trains Ogre Warriors,
Ogre Stone Throwers and Ogre Dummers.
Also contains the Ogre Strength, Pulverize, and Resistant
Skin upgrades.
Ogre Cave
-
-
0
-
-
180
50
None
0
5
-
-
-
-
1200
-
-
-
900
Draenor Merchant
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Ogre Mound has
(Ogre Mound, Advanced Ogre Mound, or Fortified Ogre
Mound) and which buildings you have.
Draenor Merchant
-
-
0
-
-
130
30
None
0
5
-
-
-
-
500
-
-
-
1000
Boulder Tower
120
60
Fires massive boulders that deal splash damage. Good
at destroying ground units. Immune to magic.
Attacks land units.
Boulder Tower
-
-
1
-
-
120
60
None
0
5
2.50
800
89 - 111
500
-
-
-
1800
Advanced Boulder Tower
200
100
Increases the damage of the boulders. Good at destroying
ground units. Immune to magic.
Attacks land units.
Advanced Boulder Tower
-
-
1
-
-
200
100
None
0
6
2.50
800
110 - 132
800
-
-
-
1800
Magi Lodge
150
135
Spellcaster production building. Trains Ogre Magi,
Ogre Warlocks, and Ogre Necromancers.
Also contains spell upgrades for Ogre Magi, Ogre Warlocks,
and Ogre Necromancers.
Magi Lodge
-
-
0
-
-
150
135
None
0
5
-
-
-
-
800
-
-
-
900
Beastiary
145
140
Trains Ogre Hunters, Clefthoofs, Bronze Drakes, and
Zeppelins.
Also contains the Ensnare, Ambush, and Lightning Attack
upgrades.
Beastiary
-
-
0
-
-
145
140
None
0
5
-
-
-
-
1100
-
-
-
900
Ogre Arena
135
155
Trains Ogre Lords, Mok'Nathal and Gronn.
Also contains the upgrade Reincarnation for Ogre Lords,
Summon Bear for Mok'Nathal and War Clubs for Gronn.
Ogre Arena
-
-
0
-
-
135
155
None
0
5
-
-
-
-
900
-
-
-
900
Ogre Mound
385
185
Primary structure, used to train Ogre Slaves and receive
gathered resources. Can be upgraded to Advanced Ogre
Mound and then Fortified Ogre Mound to enable the production
of additional types of structures and units.
Ogre Mound
-
-
0
-
-
385
185
None
0
5
-
-
-
-
2000
-
-
-
900
Advanced Ogre Mound
700
375
Upgrade to Advanced Ogre Mound to enable the production
of additional types of structures and units.
Advanced Ogre Mound
-
-
0
-
-
700
375
None
0
5
-
-
-
-
4000
-
-
-
900
Fortified Ogre Mound
1025
565
Upgrade to Fortified Ogre Mound to enable the production
of additional types of structures and units.
Fortified Ogre Mound
-
-
0
-
-
1025
565
None
0
5
-
-
-
-
2000
-
-
-
900
Ogre Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Ogre Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Ogre Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Pig Farm
115
40
Produces food. Trains Fel Boars. Can learn Slaughter
Time. Contains the research Piggery.
Pig Farm
-
-
0
-
-
115
40
None
0
5
-
-
-
-
500
-
-
-
1800
Altar of Chaos
180
50
Summons Heroes. Revives slain Heroes.
Altar of Chaos
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
War Mill
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
and ranged weapons.
War Mill
-
-
0
-
-
205
-
None
0
5
-
-
-
-
1000
-
-
-
900
Barracks
180
50
Primary troop production building. Trains Grunts, Crossbowmen
and War Machines.
Also contains the Fel, and Burning Oil upgrades.
Barracks
-
-
0
-
-
180
50
None
0
5
-
-
-
-
1200
-
-
-
900
Chaos Vault
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Chaos Vault
-
-
0
-
-
130
30
None
0
5
-
-
-
-
500
-
-
-
1000
Watch Tower
110
80
Defensive structure.
Attacks land and air units.
Watch Tower
-
-
1
-
-
110
80
None
0
3
0.60
800
15 - 18
1000
-
-
-
1600
Warlock Temple
150
135
Spellcaster production building. Trains Cultists, Warlocks,
and Elders.
Also contains spell upgrades for Cultists, Warlocks,
and Elders.
Warlock Temple
-
-
0
-
-
150
135
None
0
5
-
-
-
-
800
-
-
-
900
Beastiary
145
140
Trains Raiders, Kodo Beasts, and Lancers.
Also contains the Ensnare, and War Drums upgrades.
Beastiary
-
-
0
-
-
145
140
None
0
5
-
-
-
-
1100
-
-
-
900
Red Dragon Roost
200
Trains Red Dragons.
Red Dragon Roost
-
-
0
-
-
200
-
None
0
5
-
-
-
-
1200
-
-
-
1800
Demon Gate
300
120
Sells Fel Stalkers, Infernals, and Doom Guards. The
number of sold demons increases with the number of
killed units.
Demon Gate
-
-
0
-
-
300
120
None
0
5
-
-
-
-
1000
-
-
-
400
Great Hall
385
185
Primary structure, used to train Peons and receive
gathered resources. Can be upgraded to Stronghold and
then Fortress to enable the production of additional
types of structures and units.
Great Hall
-
-
0
-
-
385
185
None
0
5
-
-
-
-
2000
-
-
-
900
Stronghold
700
375
Upgrade to Stronghold to enable the production of additional
types of structures and units.
Stronghold
-
-
0
-
-
700
375
None
0
5
-
-
-
-
4000
-
-
-
900
Fortress
1025
565
Upgrade to Fortress to enable the production of additional
types of structures and units.
Fortress
-
-
0
-
-
1025
565
None
0
5
-
-
-
-
6000
-
-
-
900
Fel Orc Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Fel Orc Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Fel Orc Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Fel Orc Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Hellfire Citadel
160
40
Strong citadel building which defends your base. Can
cast Rain of Chaos.
Limited to 1.
Hellfire Citadel
-
-
1
-
-
160
40
None
0
12
2.00
700
55 - 60
5000
-
300
2.00
800
Endless Fountain
115
40
Provides food, which increases the maximum number of
units that can be trained.
Endless Fountain
-
-
0
-
-
115
40
None
0
5
-
-
-
-
500
-
-
-
1200
Altar of Void
255
100
Summons Heroes. Revives slain Heroes.
Altar of Void
-
-
0
-
-
255
100
None
0
5
-
-
-
-
900
-
-
-
1800
Prison of Unspeakable Horrors
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
ranged weapons, and Tentacles.
Prison of Unspeakable Horrors
-
-
0
-
-
205
-
None
0
5
-
-
-
-
1000
-
-
-
900
Sleepless Tower
205
60
Trains Unbroken Darkhunter, Bone Throwers, and Riders.
Sleepless Tower
-
-
0
-
-
205
60
None
0
5
-
-
-
-
1500
-
-
-
900
Vault of Ominous Secrets
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Vault of Ominous Secrets
-
-
0
-
-
130
30
None
0
5
-
-
-
-
500
-
-
-
1000
Acidic Carnivore
130
80
Primary defensive structure with low attack range but
high damage. Can learn Bash and Poison abilities.
Attacks land units.
Acidic Carnivore
-
-
1
-
-
130
80
None
0
5
0.90
250
45 - 60
500
-
-
-
1800
Ancient Library of Forbidden Knowledge
150
135
Spellcaster production building. Trains Witches and
Cultists.
Also contains spell upgrades for Witches and Cultists.
Ancient Library of Forbidden Knowledge
-
-
0
-
-
150
135
None
0
5
-
-
-
-
800
-
-
-
900
Pulsating Portal
145
140
Trains Tricksters, Ballistas, and Aqirs.
Pulsating Portal
-
-
0
-
-
145
140
None
0
5
-
-
-
-
1100
-
-
-
900
Creation Hive
135
155
Trains Berserkers, and Kings.
Creation Hive
-
-
0
-
-
135
155
None
0
5
-
-
-
-
900
-
-
-
900
Twisted Halls
385
185
Primary structure, used to train Peons and receive
gathered resources. Can be upgraded to Stronghold and
then Fortress to enable the production of additional
types of structures and units.
Twisted Halls
-
-
0
-
-
385
185
None
0
5
-
-
-
-
2000
-
200
2.00
900
Whispering Chambers
700
375
Upgrade to Whispering Chambers to enable the production
of additional types of structures and units.
Whispering Chambers
-
-
0
-
-
700
375
None
0
5
-
-
-
-
4000
-
200
2.00
900
Cathedral of Madness
1025
565
Upgrade to Cathedral of Madness to enable the production
of additional types of structures and units.
Cathedral of Madness
-
-
0
-
-
1025
565
None
0
5
-
-
-
-
6000
-
200
2.00
900
Faceless One Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Faceless One Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Forgotten One
745
250
An ancient and powerful creature who hurls fire at
its enemies. Can cast Spawn Tentacle, Firebolt, and
Charm.
Attacks land and air units.
Limited to 1.
Forgotten One
-
-
15
1000 - 1075
-
745
250
None
0
4
2.00
600
40 - 70
4000
10.00
1000
5.00
1400
Corrupted Moon Well
155
40
Provides food, which increases the maximum number of
units that can be trained. Has the Replenish Mana and
Life ability.
Hunter's Hall
210
100
Contains the attack and armor upgrades for all units,
the Ultravision and Well Spring upgrades.
Hunter's Hall
-
-
0
-
-
210
100
None
0
5
-
-
-
-
1100
-
-
-
900
Corrupted Ancient of War
255
70
Keeper of primary assault troops. Trains Satyr, Satyr
Tricksters, and Giant Skeleton Warriors.
Attacks land units.
Corrupted Ancient of War
-
-
1
-
-
255
70
Foot
40
2
2.50
128
44 - 55
800
0.50
-
-
900
Corrupted Ancient of Wonders
90
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Tree of Life
has (Tree of Life, Tree of Ages, or Tree of Eternity)
and which buildings you have.
Attacks land units.
Corrupted Ancient of Wonders
-
-
1
-
-
90
30
Foot
40
2
2.50
128
20 - 25
450
0.50
-
-
1000
Corrupted Ancient Protector
240
130
Defensive Ancient. When rooted in the ground, can hurl
enormous rocks at nearby enemy units. Contains the
Improved Corrupted Ancient Protectors upgrade.
Attacks land and air units.
Corrupted Ancient Protector
-
-
3
40 - 49
-
240
130
Foot
40
2
-
-
-
-
1500
0.50
-
-
1800
Corrupted Ancient of Lore
155
145
Keeper of ground based spellcasters. Trains Druids
of the Claw, Dryads, and Mountain Giants.
Also contains the upgrades for Druids of the Claw,
Mark of the Claw, Abolish Magic, Hardened Skin, and
Resistant Skin.
Attacks land units.
Corrupted Ancient of Lore
-
-
1
-
-
155
145
Foot
40
2
2.50
128
40 - 50
900
0.50
-
-
900
Corrupted Ancient of Wind
150
140
Keeper of aerial assault units and spellcasters. Trains
Hippogryphs, Druids of the Talon, and Faerie Dragons.
Also contains the upgrades for Druids of the Talon
and Mark of the Talon.
Attacks land units.
Corrupted Ancient of Wind
-
-
1
-
-
150
140
Foot
40
2
2.50
128
37 - 46
900
0.50
-
-
900
Demon Gate
300
150
Trains Fel Stalkers, Doom Guards, and Infernals.
Demon Gate
-
-
0
-
-
300
150
None
0
12
-
-
-
-
10000
-
-
-
400
Defiled Fountain of Life
200
50
Trains Satyr Hellcallers.
Defiled Fountain of Life
-
-
0
-
-
200
50
None
0
5
-
-
-
-
1500
-
450
2.00
900
Corrupted Tree of Life
385
Primary structure, used to train Workers, Satyr Citizens
(male) and entangle gold mines. Can be upgraded to
Corrupted Tree of Ages and then Corrupted Tree of Eternity
to enable the production of additional types of structures
and units.
Corrupted Tree of Life
-
-
1
-
-
385
-
Foot
40
2
2.50
128
40 - 50
1500
0.50
-
-
900
Corrupted Tree of Ages
660
365
Upgrade to Corrupted Tree of Ages to enable the production
of additional types of structures and units.
Corrupted Tree of Ages
-
-
1
-
-
660
365
Foot
40
2
2.50
128
48 - 60
4000
0.50
-
-
900
Corrupted Tree of Eternity
995
565
Upgrade to Corrupted Tree of Eternity to enable the
production of additional types of structures and units.
Corrupted Tree of Eternity
-
-
1
-
-
995
565
Foot
40
2
2.50
128
59 - 74
6000
0.50
-
-
900
Satyr Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Satyr Housing
-
-
0
-
-
80
20
None
0
2
-
-
-
-
800
-
-
-
900
Skull of Gul'dan
1200
700
A powerful Demon artifact which made corrupted Illidan
but also made him stronger. Can cast Rain of Chaos.
Limited to 1.
Skull of Gul'dan
-
-
1
-
-
1200
700
None
0
5
-
-
-
-
600
-
300
2.00
800
Centaur Tent
160
40
Provides food, which increases the maximum number of
units that can be trained.
Centaur Tent
-
-
1
-
-
160
40
None
0
5
-
-
-
-
600
-
-
-
800
Altar of Plains
180
50
Summons Heroes. Revives slain Heroes.
Altar of Plains
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Forge Tent
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
ranged weapons, and Horse Shoes.
Forge Tent
-
-
0
-
-
205
-
None
0
5
-
-
-
-
1000
-
-
-
900
War Tent
180
50
Primary troop production building. Trains Centaur Drudges,
Centaur Archers and Centaur Outrunners.
Also contains the Searing Arrows, and Ride Down upgrades.
War Tent
-
-
0
-
-
180
50
None
0
5
-
-
-
-
1200
-
-
-
900
Barrens Shop
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Barrens Shop
-
-
0
-
-
130
30
None
0
5
-
-
-
-
500
-
-
-
1000
Watch Tower
110
80
Defensive structure.
Attacks land and air units.
Watch Tower
-
-
1
-
-
110
80
None
0
3
0.60
800
15 - 18
1000
-
-
-
1600
Spirit Tent
150
135
Spellcaster production building. Trains Centaur Diviners
and Centaur Sorcerers.
Also contains spell upgrades for Centaur Diviners and
Centaur Sorcerers.
Spirit Tent
-
-
0
-
-
150
135
None
0
5
-
-
-
-
800
-
-
-
900
Roost
145
140
Trains Eagles and Harpy Windwitches.
Also contains the True Sight and Sleep upgrades.
Roost
-
-
0
-
-
145
140
None
0
5
-
-
-
-
1100
-
-
-
900
Khan Tent
135
155
Trains Centaur Khans.
Khan Tent
-
-
0
-
-
135
155
None
0
5
-
-
-
-
900
-
-
-
900
Centaur Camp
385
185
Primary structure, used to train Centaur Workers and
receive gathered resources. Can be upgraded to Stronghold
and then Fortress to enable the production of additional
types of structures and units.
Centaur Camp
-
-
0
-
-
385
185
None
0
5
-
-
-
-
2000
-
-
-
900
Advanced Centaur Camp
700
375
Upgrade to Advanced Centaur Camp to enable the production
of additional types of structures and units.
Advanced Centaur Camp
-
-
0
-
-
700
375
None
0
5
-
-
-
-
2000
-
-
-
900
Fortified Centaur Camp
1025
565
Upgrade to Fortified Centaur Camp to enable the production
of additional types of structures and units.
Fortified Centaur Camp
-
-
0
-
-
1025
565
None
0
5
-
-
-
-
2000
-
-
-
900
Centaur Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Centaur Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Shok'Thokar
1200
700
Has Command Aura.
Limited to 1.
Shok'Thokar
-
-
0
-
-
1200
700
None
0
0
-
-
-
-
500
-
-
-
900
Hut
160
40
Provides food, which increases the maximum number of
units that can be trained.
Hut
-
-
1
-
-
160
40
None
0
5
-
-
-
-
600
-
-
-
800
Altar of Fangs
180
50
Summons Heroes. Revives slain Heroes.
Altar of Fangs
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Lumberyard
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
and ranged weapons.
Lumberyard
-
-
0
-
-
205
-
None
0
5
-
-
-
-
1000
-
-
-
900
Kennel
180
50
Primary troop production building. Trains Gnoll Brutes,
Gnoll Assassins, Gnoll Overseers and Gnoll Rocketbreakers.
Also contains the Enslavement, Envenomed Weapons, and
Barrel Form upgrades.
Kennel
-
-
0
-
-
180
50
None
0
5
-
-
-
-
1200
-
-
-
900
Gnoll Merchant
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Gnoll Camp has
(Gnoll Camp, Outpost, or Fort) and which buildings
you have.
Gnoll Merchant
-
-
0
-
-
130
30
None
0
5
-
-
-
-
500
-
-
-
1000
Savage Tower
110
80
Defensive structure.
Attacks land and air units.
Savage Tower
-
-
1
-
-
110
80
None
0
3
0.60
800
15 - 18
1000
-
-
-
1600
Elemental Grove
150
135
Spellcaster production building. Trains Gnoll Treasure
Hunters and Gnoll Mystweavers.
Also contains spell upgrades for Gnoll Treasure Hunters
and Gnoll Mystweavers.
Elemental Grove
-
-
0
-
-
150
135
None
0
5
-
-
-
-
800
-
-
-
900
Battle Arena
135
155
Trains Gnoll Warhawk Riders and Gnoll Warlords.
Also contains upgrades for Gnoll Warhawk Riders and
Gnoll Warlords.
Battle Arena
-
-
0
-
-
135
155
None
0
5
-
-
-
-
900
-
-
-
900
Gnoll Camp
385
185
Primary structure, used to train Gnoll Runts and receive
gathered resources. Can be upgraded to Outpost and
then Fort to enable the production of additional types
of structures and units.
Gnoll Camp
-
-
0
-
-
385
185
None
0
5
-
-
-
-
2000
-
-
-
900
Outpost
700
375
Upgrade to Outpost to enable the production of additional
types of structures and units.
Outpost
-
-
0
-
-
700
375
None
0
5
-
-
-
-
4000
-
-
-
900
Fort
1025
565
Upgrade to Fort to enable the production of additional
types of structures and units.
Fort
-
-
0
-
-
1025
565
None
0
5
-
-
-
-
6000
-
-
-
900
Gnoll Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Gnoll Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Kobold Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Kobold Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Kobold Mines
1200
700
Has auras with effects depending on the number of units
lost to enemies.
Limited to 1.
Kobold Mines
-
-
0
-
-
1200
700
None
0
0
-
-
-
-
500
-
-
-
900
Cavern
160
40
Provides food, which increases the maximum number of
units that can be trained.
Cavern
-
-
1
-
-
160
40
None
0
5
-
-
-
-
600
-
-
-
800
Altar of Candles
180
50
Summons Heroes. Revives slain Heroes.
Altar of Candles
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Forge
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
and ranged weapons.
Forge
-
-
0
-
-
205
-
None
0
5
-
-
-
-
1000
-
-
-
900
Barracks
180
50
Primary troop production building. Trains Kobold Warrior,
Kobold Tunnelers.
Also contains the Candles, and Burrow upgrades.
Barracks
-
-
0
-
-
180
50
None
0
5
-
-
-
-
1200
-
-
-
900
Watch Tower
110
80
Defensive structure.
Attacks land and air units.
Watch Tower
-
-
1
-
-
110
80
None
0
3
0.60
800
15 - 18
1000
-
-
-
1600
Advanced Watch Tower
170
100
Defensive structure.
Attacks land and air units.
Advanced Watch Tower
-
-
1
-
-
170
100
None
0
4
0.60
800
25 - 28
1200
-
-
-
1600
Arcane Academy
150
135
Spellcaster production building. Trains Kobold Geomancers
and Kobold Mushroom Casters.
Also contains spell upgrades for Kobold Geomancers
and Kobold Mushroom Casters.
Arcane Academy
-
-
0
-
-
150
135
None
0
5
-
-
-
-
800
-
-
-
900
Beastiary
145
140
Trains Raiders, Kodo Beasts, Batriders, and Wind Riders.
Also contains the Ensnare, Envenomed Spears, Liquid
Fire and War Drums upgrades.
Beastiary
-
-
0
-
-
145
140
None
0
5
-
-
-
-
1100
-
-
-
900
Kobold Tunnel
75
150
Invisible building which is connected to all other
Kobold Tunnel buildings to transport friendly ground
units.
Increases the hit points regeneration of all transported
units.
Kobold Tunnel
-
-
0
-
-
75
150
None
0
5
-
-
-
-
900
-
-
-
900
Kobold Camp
385
185
Primary structure, used to train Kobold Engineers and
receive gathered resources. Can be upgraded to Stronghold
and then Fortress to enable the production of additional
types of structures and units.
Kobold Camp
-
-
0
-
-
385
185
None
0
5
-
-
-
-
2000
-
-
-
900
Advanced Kobold Camp
700
375
Upgrade to Advanced Kobold Campto enable the production
of additional types of structures and units.
Advanced Kobold Camp
-
-
0
-
-
700
375
None
0
5
-
-
-
-
4000
-
-
-
900
Fortified Kobold Camp
1025
565
Upgrade to Fortified Kobold Camp to enable the production
of additional types of structures and units.
Fortified Kobold Camp
-
-
0
-
-
1025
565
None
0
5
-
-
-
-
6000
-
-
-
900
Kobold Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Kobold Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Hut
160
40
Provides food, which increases the maximum number of
units that can be trained.
Hut
-
-
1
-
-
160
40
None
0
5
-
-
-
-
600
-
-
-
800
Altar of Agamaggan
180
50
Summons Heroes. Revives slain Heroes.
Altar of Agamaggan
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Forge
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
and ranged weapons.
Forge
-
-
0
-
-
205
-
None
0
5
-
-
-
-
1000
-
-
-
900
Training Camp
180
50
Primary troop production building. Trains Quillboars,
Hunters and Raiders.
Also contains the Quil Spray upgrade.
Training Camp
-
-
0
-
-
180
50
None
0
5
-
-
-
-
1200
-
-
-
900
Treasure Hideout
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Manger has (Manger,
Shelter, or Ancestral Bastion) and which buildings
you have.
Treasure Hideout
-
-
0
-
-
130
30
None
0
5
-
-
-
-
500
-
-
-
1000
Thorny Spire
110
80
Defensive structure.
Attacks land and air units.
Thorny Spire
-
-
1
-
-
110
80
None
0
3
0.60
800
15 - 18
1000
-
-
-
1600
House of Ancestry
150
135
Spellcaster production building. Trains Razormane Mystics,
Razormanes Medicine Men, and Necromancers.
Also contains spell upgrades for Razormane Mystics,
Razormanes Medicine Men, and Necromancers.
House of Ancestry
-
-
0
-
-
150
135
None
0
5
-
-
-
-
800
-
-
-
900
Animal Battle Grounds
145
140
Trains Quillbeasts, Harpy Rogues, and Harpy Windwitches.
Also contains the Ensnare, Envenomed Spears, Liquid
Fire and War Drums upgrades.
Animal Battle Grounds
-
-
0
-
-
145
140
None
0
5
-
-
-
-
1100
-
-
-
900
Sacrificial Grounds
135
155
Trains Razormane Chieftain.
Also contains upgrades for Razormane Chieftains.
Sacrificial Grounds
-
-
0
-
-
135
155
None
0
5
-
-
-
-
900
-
-
-
900
Manger
385
185
Primary structure, used to train Workers and receive
gathered resources. Can be upgraded to Stronghold and
then Fortress to enable the production of additional
types of structures and units.
Manger
-
-
0
-
-
385
185
None
0
5
-
-
-
-
2000
-
-
-
900
Shelter
700
375
Upgrade to Shelter to enable the production of additional
types of structures and units.
Shelter
-
-
0
-
-
700
375
None
0
5
-
-
-
-
4000
-
-
-
900
Ancestral Bastion
1025
565
Upgrade to Fortress to enable the production of additional
types of structures and units.
Ancestral Bastion
-
-
0
-
-
1025
565
None
0
5
-
-
-
-
6000
-
-
-
900
Quillboar Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Quillboar Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Tent
80
20
Provides food, which increases the maximum number of
units that can be trained.
Tent
-
-
0
-
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Altar of Thieves
180
50
Summons Heroes. Revives slain Heroes.
Altar of Thieves
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrade for Lumber Harvesting.
Lumber Mill
-
-
0
-
-
120
-
None
0
5
-
-
-
-
900
-
-
-
900
Blacksmith
140
40
Contains upgrades for improved armor and weaponry.
Blacksmith
-
-
0
-
-
140
40
None
0
5
-
-
-
-
1200
-
-
-
900
Barracks
160
60
Primary troop production building. Trains Bandits,
Brigands and Bandit Lords.
Also contains the Shadow Meld, Ensnare, Envenomed Weapons,
and Ride Down upgrades.
Barracks
-
-
0
-
-
160
60
None
0
5
-
-
-
-
1500
-
-
-
900
Market
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Market
-
-
0
-
-
130
30
None
0
5
-
-
-
-
485
-
-
-
1000
Watch Tower
100
70
Primary defensive structure.
Attacks land and air units.
Watch Tower
-
-
1
-
-
100
70
None
0
5
0.90
700
22 - 27
1000
-
-
-
1600
Church
150
140
Trains Wizards and Heretics.
Also contains spell upgrades for Wizards and Heretics.
Church
-
-
0
-
-
150
140
None
0
5
-
-
-
-
1050
-
-
-
900
Prison
140
140
Produces Crossbowmen, Cage Carts, and Ambals.
Also contains the Enslavement and Resistant Skin upgrades.
Prison
-
-
0
-
-
140
140
None
0
5
-
-
-
-
1200
-
-
-
900
Aviary
140
150
Trains Crows and Gryphon Raiders. Also contains the
True Sight, Feather Attack, and Storm Hammers upgrades.
Aviary
-
-
0
-
-
140
150
None
0
5
-
-
-
-
1200
-
-
-
900
Town Hall
385
205
Primary structure, used to train Burglers and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Town Hall
-
-
0
-
-
385
205
None
0
5
-
-
-
-
2000
-
-
-
900
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Keep
-
-
0
-
-
705
415
None
0
5
-
-
-
-
4000
-
-
-
900
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Castle
-
-
0
-
-
1025
625
None
0
5
-
-
-
-
6000
-
-
-
900
Bandit Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Bandit Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Bandit Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Bandit Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Thieves Guild
1200
700
Special building which sells killed enemy units.
Limited to 1.
Thieves Guild
-
-
0
-
-
1200
700
None
0
5
-
-
-
-
600
-
-
-
1800
Cage
160
40
Provides food, which increases the maximum number of
units that can be trained.
Cage
-
-
1
-
-
160
40
None
0
5
-
-
-
-
600
-
-
-
800
Altar of Pain
180
50
Summons Heroes. Revives slain Heroes.
Altar of Pain
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Torture Chamber
205
Serves as a drop-off point for harvested lumber.
Also trains Prisoners and contains upgrades for improved
armor, melee weapons, ranged weapons, and Create Corpse.
Torture Chamber
-
-
0
-
-
205
-
None
0
5
-
-
-
-
1000
-
-
-
900
Skeleton Barracks
180
50
Primary troop production building. Trains Skeleton
Warriors, Skeleton Archers and Skeleton Berserkers.
Skeleton Barracks
-
-
0
-
-
180
50
None
0
5
-
-
-
-
1200
-
-
-
900
Library
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Dungeon, Dark Dungeon, or Great Dungeon) and which
buildings you have.
Library
-
-
0
-
-
130
30
None
0
5
-
-
-
-
500
-
-
-
1000
Dungeon Spikes
110
80
Defensive structure. Can learn the Spikes upgrade.
Attacks land and air units.
Dungeon Spikes
-
-
1
-
-
110
80
None
0
3
0.60
800
15 - 18
1000
-
-
-
1600
Brazier
150
135
Spellcaster production building. Trains Ghosts, Fire
Revenants, and Heretics.
Also contains spell upgrades for Ghosts, Fire Revenants,
and Heretics.
Brazier
-
-
0
-
-
150
135
None
0
5
-
-
-
-
800
-
-
-
900
Prison
145
140
Trains Salamanders, Sludge Monstrosities, War Golems,
and Wildkins.
Also contains the Devour, Eat Tree, War Stomp, Sleep
Form, and Resistant Skin upgrades.
Prison
-
-
0
-
-
145
140
None
0
5
-
-
-
-
1100
-
-
-
900
Dragon Roost
135
155
Trains Red Dragons.
Also contains upgrades for Red Dragons.
Dragon Roost
-
-
0
-
-
135
155
None
0
5
-
-
-
-
900
-
-
-
900
Dungeon
385
185
Primary structure, used to train Skeletal Servants
and receive gathered resources. Can be upgraded to
Dark Dungeon and then Great Dungeon to enable the production
of additional types of structures and units.
Dungeon
-
-
0
-
-
385
185
None
0
5
-
-
-
-
2000
-
-
-
900
Dark Dungeon
700
375
Upgrade to Dark Dungeon to enable the production of
additional types of structures and units.
Dark Dungeon
-
-
0
-
-
700
375
None
0
5
-
-
-
-
4000
-
-
-
900
Great Dungeon
1025
565
Upgrade to Great Dungeon to enable the production of
additional types of structures and units.
Great Dungeon
-
-
0
-
-
1025
565
None
0
5
-
-
-
-
6000
-
-
-
900
Dungeon Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Dungeon Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Dungeon Shipyard
50
Boat construction facility. Produces Undead Transport
Ships, Undead Frigates, and Undead Battleships.
Dungeon Shipyard
-
-
0
-
-
50
-
None
0
2
-
-
-
-
750
-
-
-
500
Throne
1200
700
Mighty throne of the Dungeon which trains Dungeon Lords
and can cast Rain of Fire.
Limited to 1.
Throne
-
-
1
-
-
1200
700
None
0
5
-
-
-
-
600
-
300
2.00
800
Nest
160
40
Provides food, which increases the maximum number of
units that can be trained.
Nest
-
-
1
-
-
160
40
None
0
5
-
-
-
-
600
-
-
-
800
Altar of Wings
180
50
Summons Heroes. Revives slain Heroes.
Altar of Wings
-
-
0
-
-
180
50
None
0
5
-
-
-
-
900
-
-
-
900
Quarry
205
Serves as a drop-off point for harvested lumber.
Quarry
-
-
0
-
-
205
-
None
0
5
-
-
-
-
1000
-
-
-
900
Forge
205
Contains upgrades for improved armor, melee weapons,
and ranged weapons.
Forge
-
-
0
-
-
205
-
None
0
5
-
-
-
-
1000
-
-
-
900
Dungeon
180
50
Primary troop production building. Trains Dragonspawn
Meddlers, Drakonid Spearthrowers, and Dragonspawn Overseers.
Also contains the Brute Strength, Berserker, Troll
Regeneration, and Burning Oil upgrades.
Dungeon
-
-
0
-
-
180
50
None
0
5
-
-
-
-
1200
-
-
-
900
Treasure Hoard
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Treasure Hoard
-
-
0
-
-
130
30
None
0
5
-
-
-
-
500
-
-
-
1000
Dragon Tower
110
80
Defensive structure. Can learn the Reinforced Defenses
upgrade.
Attacks land and air units.
Dragon Tower
-
-
1
-
-
110
80
None
0
3
0.60
800
15 - 18
1000
-
-
-
1600
Arcane Temple
150
135
Spellcaster production building. Trains Shaman and
Witch Doctors.
Also contains spell upgrades for Shaman and Witch Doctors.
Arcane Temple
-
-
0
-
-
150
135
None
0
5
-
-
-
-
800
-
-
-
900
Arena
145
140
Trains Raiders, Kodo Beasts, Batriders, and Wind Riders.
Also contains the Ensnare, Envenomed Spears, Liquid
Fire and War Drums upgrades.
Arena
-
-
0
-
-
145
140
None
0
5
-
-
-
-
1100
-
-
-
900
Roost
135
155
Trains Spirit Walkers and Tauren.
Also contains upgrades for Spirit Walkers and Tauren.
Roost
-
-
0
-
-
135
155
None
0
5
-
-
-
-
900
-
-
-
900
Dragon Pit
385
185
Primary structure, used to train Dragonspawn Slaves
and receive gathered resources. Can be upgraded to
Advanced Dragon Roost and then Fortified Dragon Roost
to enable the production of additional types of structures
and units.
Dragon Pit
-
-
0
-
-
385
185
None
0
5
-
-
-
-
2000
-
-
-
900
Dragon Cavern
700
375
Upgrade to Dragon Cavern to enable the production of
additional types of structures and units.
Dragon Cavern
-
-
0
-
-
700
375
None
0
5
-
-
-
-
4000
-
-
-
900
Dragon Lair
1025
565
Upgrade to Dragon Lair to enable the production of
additional types of structures and units.
Dragon Lair
-
-
0
-
-
1025
565
None
0
5
-
-
-
-
6000
-
-
-
900
Dragonkin Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Dragonkin Housing
-
-
0
80 - 80
-
80
20
None
0
5
-
-
-
-
500
-
-
-
900
Dragonkin Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Dragonkin Shipyard
-
-
0
-
-
160
60
Float
0
5
-
-
-
-
1200
-
-
-
900
Wyrmrest Temple
160
40
Trains powerful dragons.
Limited to 1.
Wyrmrest Temple
-
-
1
-
-
160
40
None
0
5
-
-
-
-
600
-
300
2.00
800
Banner Stormwind
Banner Stormwind
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Banner Kul Tiras
Banner Kul Tiras
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Banner Dalaran
Banner Dalaran
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Banner Alterac
Banner Alterac
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Banner Gilneas
Banner Gilneas
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Banner Theramore
Banner Theramore
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Banner Stromgarde
Banner Stromgarde
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Banner Lordaeron
Banner Lordaeron
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Banner High Elf
Banner High Elf
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Banner Blood Elf
Banner Blood Elf
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Banner Bronzebeard
Banner Bronzebeard
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Banner Ironforge
Banner Ironforge
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Banner Wildhammer
Banner Wildhammer
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Banner Stormpike
Banner Stormpike
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Banner Dark Iron
Banner Dark Iron
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Banner Explorers
Banner Explorers
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Banner Orc
Banner Orc
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Banner Undead
Banner Undead
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Banner Night Elf
Banner Night Elf
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Banner Pandaren
Banner Pandaren
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Water Elemental
Water Elemental
-
-
-
4
25 - 46
-
-
-
Foot
220
0
1.50
300
18 - 23
500
0.25
-
-
1200
Water Elemental
Water Elemental
-
-
-
5
25 - 46
-
-
-
Foot
220
1
1.50
300
31 - 41
625
0.25
-
-
1200
Water Elemental
Water Elemental
-
-
-
6
25 - 46
-
-
-
Foot
220
2
1.50
300
42 - 52
825
0.25
-
-
1200
Water Elemental
Water Elemental
-
-
-
6
25 - 46
-
-
-
Foot
220
3
1.50
300
42 - 52
825
0.25
-
-
1200
Phoenix
Phoenix
-
-
-
0
25 - 46
-
-
-
Fly
320
1
1.40
600
60 - 75
1250
-
-
-
1600
Phoenix Egg
Phoenix Egg
(d)
-
-
-
6
25 - 46
-
-
-
Foot
0
0
-
-
-
-
200
-
-
-
600
Ancient Phoenix
Ancient Phoenix
-
-
-
0
25 - 46
-
-
-
Fly
320
3
1.40
600
120 - 135
2500
-
-
-
1600
Phoenix Egg
Phoenix Egg
(d)
-
-
-
6
25 - 46
-
-
-
Foot
0
0
-
-
-
-
200
-
-
-
600
Sentry Ward
Sentry Ward
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
50
-
-
-
1200
Watcher Ward
Watcher Ward
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
50
-
-
-
1200
Stasis Trap
Stasis Trap
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
25
-
-
-
600
Spirit Wolf
Spirit Wolf
-
-
-
2
20 - 38
-
-
-
Foot
320
0
1.00
90
10 - 12
250
0.25
-
-
1200
Dire Wolf
Dire Wolf
-
-
-
3
20 - 38
-
-
-
Foot
350
0
1.00
90
15 - 17
350
0.25
-
-
1200
Shadow Wolf
Shadow Wolf
-
-
-
4
20 - 38
-
-
-
Foot
350
0
1.00
90
20 - 22
500
0.25
-
-
1200
Zerberus
Zerberus
-
-
-
5
20 - 38
-
-
-
Foot
350
2
1.00
90
20 - 22
500
0.25
-
-
1200
Healing Ward
Healing Ward
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Power Ward
Power Ward
-
-
-
0
-
-
-
-
Foot
0
0
-
-
-
-
5
-
-
-
600
Serpent Ward
Serpent Ward
-
-
-
1
20 - 38
-
-
-
Foot
0
0
1.50
600
13 - 16
90
0.25
-
-
1200
Serpent Ward
Serpent Ward
-
-
-
3
20 - 38
-
-
-
Foot
0
0
1.50
600
26 - 30
165
0.25
-
-
1200
Serpent Ward
Serpent Ward
-
-
-
4
20 - 38
-
-
-
Foot
0
0
1.50
600
45 - 50
200
0.25
-
-
1200
Serpent Ward
Serpent Ward
-
-
-
4
20 - 38
-
-
-
Foot
0
0
1.50
600
40 - 45
135
0.25
-
-
1200
Skeleton Warrior
Skeleton Warrior
-
-
-
1
3 - 12
-
-
-
Foot
270
1
2.00
90
13 - 15
180
2.00
-
-
800
Skeletal Mage
Skeletal Mage
-
-
-
1
3 - 12
-
-
-
Foot
270
0
1.50
500
10 - 12
240
2.00
-
-
1400
Carrion Beetle
Carrion Beetle
-
-
-
1
20 - 38
-
-
-
Foot
280
2
1.50
90
7 - 9
170
2.00
-
-
1200
Carrion Beetle
Carrion Beetle
-
-
-
2
20 - 38
-
-
-
Foot
280
2
1.50
90
14 - 18
300
2.00
-
-
1200
Burrowed Carrion Beetle
Burrowed Carrion Beetle
(d)
-
-
-
2
20 - 38
-
-
-
Foot
0
2
-
-
-
-
300
2.00
-
-
1200
Carrion Beetle
Carrion Beetle
-
-
-
3
20 - 38
-
-
-
Foot
280
2
1.50
90
21 - 27
440
2.00
-
-
1200
Burrowed Carrion Beetle
Burrowed Carrion Beetle
(d)
-
-
-
3
20 - 38
-
-
-
Foot
0
2
-
-
-
-
440
2.00
-
-
1200
Treant
Treant
-
-
-
2
1 - 4
-
-
-
Foot
220
0
1.65
100
20 - 23
300
0.50
-
-
1200
Protector
Protector
-
-
-
2
1 - 4
-
-
-
Foot
220
2
1.65
100
14 - 17
750
0.50
-
-
1200
Avatar of Vengeance
Avatar of Vengeance
-
-
-
7
20 - 38
-
-
-
Foot
320
4
1.35
450
35 - 47
1200
1.60
400
2.00
1200
Spirit of Vengeance
Spirit of Vengeance
-
-
-
2
20 - 38
-
-
-
Foot
270
5
1.35
450
16 - 21
500
1.60
-
-
1200
Eternal Avatar of Vengeance
Eternal Avatar of Vengeance
-
-
-
7
20 - 38
-
-
-
Foot
320
6
1.35
450
55 - 67
2400
1.60
400
2.00
1200
Big Spirit of Vengeance
Big Spirit of Vengeance
-
-
-
7
20 - 38
-
-
-
Foot
320
4
1.35
450
24 - 36
1200
1.60
400
2.00
1200
Owl Scout
Owl Scout
-
-
-
0
-
-
-
-
Fly
300
0
-
-
-
-
40
0.50
-
-
1000
Owl Scout
Owl Scout
-
-
-
0
-
-
-
-
Fly
350
0
-
-
-
-
40
0.50
-
-
1250
Owl Scout
Owl Scout
-
-
-
0
-
-
-
-
Fly
400
0
-
-
-
-
40
0.50
-
-
1500
Owl Scout
Owl Scout
-
-
-
0
-
-
-
-
Fly
400
0
-
-
-
-
40
0.50
-
-
1750
Bear
Bear
-
-
-
4
20 - 38
-
-
-
Foot
320
0
1.50
128
18 - 21
600
0.50
-
-
1400
Raging Bear
Raging Bear
-
-
-
5
20 - 38
-
-
-
Foot
320
1
1.50
128
27 - 30
900
1.00
-
-
1400
Spirit Bear
Spirit Bear
-
-
-
6
20 - 38
-
-
-
Foot
350
2
1.50
128
37 - 40
1200
1.50
-
-
1400
Misha
Misha
-
-
-
4
20 - 38
-
-
-
Foot
320
0
1.50
128
27 - 31
900
0.50
-
-
1400
Misha
Misha
-
-
-
5
20 - 38
-
-
-
Foot
320
1
1.50
128
37 - 41
1200
1.00
-
-
1400
Misha
Misha
-
-
-
6
20 - 38
-
-
-
Foot
350
2
1.50
128
45 - 49
1800
1.50
-
-
1200
Misha
Misha
-
-
-
7
20 - 38
-
-
-
Foot
370
3
1.50
128
57 - 69
2250
2.00
-
-
1400
Clockwerk Goblin
Poorly engineered mechanical goblin melee warrior.
Detonates after a certain period of time.
Attacks land units.
Clockwerk Goblin
-
-
-
0
-
-
-
-
Foot
270
1
1.00
60
11 - 14
80
2.00
-
-
1800
Clockwerk Goblin
Poorly engineered mechanical goblin melee warrior.
Detonates after a certain period of time.
Attacks land units.
Clockwerk Goblin
-
-
-
0
-
-
-
-
Foot
270
1
1.00
60
11 - 14
80
2.00
-
-
1800
Clockwerk Goblin
Poorly engineered mechanical goblin melee warrior.
Detonates after a certain period of time.
Attacks land units.
Clockwerk Goblin
-
-
-
0
-
-
-
-
Foot
270
1
1.00
60
11 - 14
80
2.00
-
-
1800
Clockwerk Goblin
Poorly engineered mechanical goblin melee warrior.
Detonates after a certain period of time.
Attacks land units.
Clockwerk Goblin
-
-
-
0
-
-
-
-
Foot
270
1
1.00
60
11 - 14
80
2.00
-
-
1800
Pocket Factory
Factory unit for spawning Clockwerk Goblins via the
Pocket Factory ability.
Pocket Factory
-
-
-
4
-
-
-
-
Foot
0
0
-
-
-
-
300
-
-
-
800
Pocket Factory
Factory unit for spawning Clockwerk Goblins via the
Pocket Factory ability.
Pocket Factory
-
-
-
5
-
-
-
-
Foot
0
0
-
-
-
-
450
-
-
-
800
Pocket Factory
Factory unit for spawning Clockwerk Goblins via the
Pocket Factory ability.