Units can be trained, summoned, purchased or simply exist in form of creeps, citters or NPCs on the map.
Creeps are enemy units on the map who do not belong to a specific computer enemy player and will only attack your troops when they are nearby or wake them up.
They will respawn automatically after a certain amount of time after being killed.
They also drop random items depending on their level when being killed.
If you place buildings around their death locations, they will not respawn anymore until your buildings get destroyed.
Killing units will increase the experience of your heroes.
The experience your heroes will get from killing units depends on their level.
Higher unit levels will give your heroes more experience.
Evolution helps to make units stronger to match stronger heroes in the game.
It will also increase their level which leads to higher experience rewards.
Killing creeps gives the owner of the killing unit (final hit) a gold bounty which can be different for every creep.
Icon
Name
Spells
Race/Profession
Level
Gold Bounty
Food
Gold Cost
Lumber Cost
Move Type
Move Speed
Armor Type
Armor
Attack Type
Attack Speed
Attack Range
Attack Damage
HP
HP Regeneration
Mana
Mana Regeneration
Sight
Zeppelin
240
60
1
Flying air-transport.
Zeppelin
-
1
25 - 28
1
240
60
Fly
270
0
-
-
-
-
575
-
-
-
1400
Sapper
215
100
2
Explosive team of goblin sappers. Particularly effective
against buildings.
Can Kaboom land units and
trees.
Sapper
4
30 - 36
2
215
100
Foot
270
0
-
-
-
-
100
0.50
-
-
1400
Shredder
375
4
Medium melee unit made of iron. Excellent at harvesting
large amounts of lumber.
Attacks land units and
trees.
Shredder
4
85 - 103
4
375
-
Foot
240
3
1.40
128
31 - 61
600
-
-
-
1400
Harvest Cart
375
4
Mobile unit which allows returning gold and lumber
from anywhere.
Harvest Cart
-
4
85 - 103
4
375
-
Foot
240
3
-
-
-
-
600
-
-
-
1400
Save Master
10
2
Can select units and buildings which should be saved
in a savecode or not.
Save Master
-
0
20 - 20
2
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Engineer Bridge and Walls
10
2
An intelligent engineer who can improve your city.
Engineer Bridge and Walls
-
0
20 - 20
2
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Engineer Dungeon
10
2
An intelligent engineer who can improve your city.
Engineer Dungeon
-
0
20 - 20
2
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Engineer Furniture
10
2
An intelligent engineer who can improve your city.
Engineer Furniture
-
0
20 - 20
2
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Engineer Item Stuff
10
2
An intelligent engineer who can improve your city.
Engineer Item Stuff
-
0
20 - 20
2
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Transport Ship
170
50
1
A sea vessel capable of carrying units.
Transport Ship
-
1
15 - 30
1
170
50
Float
320
0
-
-
-
-
900
-
-
-
1400
Engineer Ship
170
50
1
A sea vessel capable of collecting gold from Water
Gold Mines, collecting fish and constructing buildings
on water.
Engineer Ship
-
1
15 - 30
1
170
50
Float
320
0
2.00
90
4 - 6
900
-
-
-
1400
Gnomish Submarine
250
100
2
A versatile submarine good at hiding and surprising
enemies. Can cast Submerge which allows to cast Torpedo,
Permanent Invisibility, Sonar and makes the submarine
much faster.
Attacks land and air units.
Gnomish Submarine
-
4
20 - 35
2
250
100
Float
350
0
1.50
600
30 - 45
575
-
-
-
1500
Pack Horse
240
40
4
Pack horses can collect gold and lumber from allied
Trading Posts furthest away and return it to the allied
town hall furthest away.
Pack Horse
-
1
20 - 38
4
240
40
On Horse
320
0
-
-
-
-
100
0.25
-
-
1400
Clan Emissary
480
120
6
Heavy ranged unit with Brilliance Aura. Can also cast
Raise Dead, Polymorph, Blink and Permanent Invisibility.
Attacks land and air units.
Clan Emissary
-
10
70 - 88
6
480
120
Foot
320
27
1.80
500
80 - 89
2400
1.00
500
1.25
1400
Albatross
Call upon the spirit of Albatross to save you.
Albatross
-
0
0 - 0
-
-
-
Fly
100
0
-
-
-
-
15
0.50
-
-
500
Stag
Call upon the spirit of Stag to save you.
Stag
-
0
0 - 0
-
-
-
Foot
190
0
-
-
-
-
15
0.50
-
-
500
Chicken
80
1
Call upon the spirit of fearsome Chicken to save you.
Chicken
-
0
0 - 0
1
80
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Raccoon
Call upon the spirit of fearsome Raccoon to save you.
Raccoon
-
0
0 - 0
-
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Frog
Call upon the spirit of fearsome Frog to save you.
Frog
-
0
0 - 0
-
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Crab
Call upon the spirit of Crab to save you.
Crab
-
0
0 - 0
-
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Dog
Call upon the spirit of Dog to save you.
Dog
-
0
0 - 0
-
-
-
Foot
190
0
-
-
-
-
15
0.50
-
-
500
Sheep
80
1
Call upon the spirit of Sheep to save you.
Sheep
-
0
0 - 0
1
80
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Pig
80
1
Call upon the spirit of Pig to save you.
Pig
-
0
0 - 0
1
80
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Hermit Crab
Call upon the spirit of Hermit Crab to save you.
Hermit Crab
-
0
0 - 0
-
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Skink
Call upon the spirit of Skink to save you.
Skink
-
0
0 - 0
-
-
-
Foot
200
0
-
-
-
-
15
0.50
-
-
500
Rat
Call upon the spirit of Rat to save you.
Rat
-
0
0 - 0
-
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Dune Worm
Call upon the spirit of Dune Worm to save you.
Dune Worm
-
0
0 - 0
-
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Fel Boar
Call upon the spirit of Fel Boar to save you.
Fel Boar
-
0
0 - 0
-
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Penguin
Call upon the spirit of Penguin to save you.
Penguin
-
0
0 - 0
-
-
-
Amphibious
100
0
-
-
-
-
15
0.50
-
-
500
Seal
Call upon the spirit of Seal to save you.
Seal
-
0
0 - 0
-
-
-
Foot
100
0
-
-
-
-
15
0.50
-
-
500
Snowy Owl
Call upon the spirit of Snowy Owl to save you.
Snowy Owl
-
0
0 - 0
-
-
-
Fly
100
0
-
-
-
-
15
0.50
-
-
500
Vulture
Call upon the spirit of Vulture to save you.
Vulture
-
0
0 - 0
-
-
-
Fly
100
0
-
-
-
-
15
0.50
-
-
500
Bee
Call upon the spirit of Albatross to save you.
Bee
-
0
0 - 0
-
-
-
Fly
100
0
-
-
-
-
15
0.50
-
-
500
Talbuk
Call upon the spirit of Talbuk to save you.
Talbuk
-
0
0 - 0
-
-
-
Foot
190
0
-
-
-
-
15
0.50
-
-
500
Raven
Call upon the spirit of Raven to save you.
Raven
-
0
0 - 0
-
-
-
Fly
100
0
-
-
-
-
15
0.50
-
-
500
Parrot
Call upon the spirit of Parrot to save you.
Parrot
-
0
0 - 0
-
-
-
Fly
100
0
-
-
-
-
15
0.50
-
-
500
Green Dragon Whelp
215
20
2
Tiny ranged flying unit.
Attacks land and air units.
Green Dragon Whelp
-
3
7 - 10
2
215
20
Fly
350
1
1.80
600
24 - 32
340
0.50
-
-
1400
Green Drake
365
80
5
Small ranged flying unit.
Attacks land and air units.
Green Drake
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Green Dragon
745
200
8
Heavy ranged flying unit that can Devour opponents
and is immune to magic.
Attacks land and air units.
Green Dragon
10
150 - 174
8
745
200
Fly
300
6
1.50
500
45 - 81
2200
2.00
-
-
1400
Bronze Dragon Whelp
215
20
2
Tiny ranged flying unit.
Attacks land and air units.
Bronze Dragon Whelp
-
3
7 - 10
2
215
20
Fly
350
1
1.80
600
24 - 32
340
0.50
-
-
1400
Bronze Drake
365
80
5
Small ranged flying unit.
Attacks land and air units.
Bronze Drake
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Bronze Dragon
745
200
8
Heavy ranged flying unit that can Devour opponents
and is immune to magic.
Attacks land and air units.
Bronze Dragon
10
150 - 174
8
745
200
Fly
300
6
1.50
500
45 - 81
2200
2.00
-
-
1400
Nether Dragon Hatchling
215
2
Tiny ranged flying unit.
Attacks land and air units.
Nether Dragon Hatchling
-
3
7 - 10
2
215
-
Fly
350
1
1.80
600
24 - 32
340
0.50
-
-
1400
Nether Drake
365
80
5
Heavy ranged flying unit.
Attacks land and air units.
Nether Drake
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Nether Dragon
745
200
8
Heavy ranged flying unit that can cast Cripple and
is immune to magic.
Attacks land and air units.
Nether Dragon
10
150 - 174
8
745
200
Fly
350
6
1.50
500
45 - 81
2200
2.00
500
1.25
1400
Black Dragon Whelp
215
20
2
Tiny ranged flying unit.
Attacks land and air units.
Black Dragon Whelp
-
3
7 - 10
2
215
20
Fly
350
1
1.80
600
24 - 32
340
0.50
-
-
1400
Black Drake
365
80
5
Small ranged flying unit.
Attacks land and air units.
Black Drake
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
33 - 45
950
0.50
-
-
1400
Black Dragon
745
200
8
Heavy ranged flying unit that can Devour opponents
and is immune to magic.
Attacks land and air units.
Black Dragon
10
150 - 174
8
745
200
Fly
300
6
1.50
500
45 - 81
2200
2.00
-
-
1400
Red Dragon Whelp
215
20
2
Tiny ranged flying unit.
Attacks land and air units.
Red Dragon Whelp
-
3
7 - 10
2
215
20
Fly
350
1
1.80
600
24 - 32
400
0.50
-
-
1400
Red Drake
365
80
5
Small ranged flying unit.
Attacks land and air units.
Red Drake
-
6
40 - 52
5
365
80
Fly
350
2
1.80
400
35 - 47
950
0.50
-
-
1400
Red Dragon
745
200
8
Heavy ranged flying unit that can Devour opponents
and is immune to magic.
Attacks land and air units.
Red Dragon
10
150 - 174
8
745
200
Fly
300
6
1.50
500
45 - 81
2200
2.00
-
-
1400
Blue Dragon Whelp
215
20
2
Tiny ranged flying unit that deals cold damage and
slows enemy units.
Attacks land and air units.
Blue Dragon Whelp
-
3
7 - 10
2
215
20
Fly
350
1
1.80
600
22 - 30
340
0.50
-
-
1400
Blue Drake
365
80
5
Small ranged flying unit that deals cold damage and
slows enemy units.
Attacks land and air units.
Blue Drake
-
6
40 - 52
5
365
80
Fly
350
2
1.80
500
30 - 42
950
0.50
-
-
1400
Blue Dragon
745
200
8
Heavy ranged flying unit that deals cold damage and
slows enemy units. Can Devour opponents and is immune
to magic.
Attacks land and air units.
Blue Dragon
10
150 - 174
8
745
200
Fly
300
6
1.50
500
42 - 78
2200
2.00
-
-
1400
Dark Troll
150
10
2
Light ranged unit.
Attacks land and air units.
Dark Troll
-
2
5 - 8
2
150
10
Foot
270
0
1.60
500
16 - 20
300
0.50
-
-
1400
Dark Troll Shadow Priest
175
10
2
Shadow Priest of healing magic. Hurls fiery missiles.
Attacks land and air units.
Dark Troll Shadow Priest
-
2
5 - 8
2
175
10
Foot
270
0
1.80
600
16 - 24
240
0.50
200
0.50
1400
Dark Troll Trapper
215
20
2
Light ranged unit that can Ensnare opponents.
Attacks land and air units.
Dark Troll Trapper
-
3
7 - 10
2
215
20
Foot
270
1
1.60
500
20 - 29
340
0.50
-
-
1400
Dark Troll Berserker
245
30
3
Rabid axe-thrower.
Attacks land and air units.
Dark Troll Berserker
-
4
9 - 15
3
245
30
Foot
270
1
1.60
500
27 - 37
450
0.50
-
-
1400
Dark Troll High Priest
255
30
3
High Priest of healing magic. Hurls fiery missiles.
Can cast Sleep.
Attacks land and air units.
Dark Troll High Priest
-
4
9 - 15
3
255
30
Foot
270
0
1.80
600
24 - 32
450
0.50
300
0.75
1400
Dark Troll Warlord
365
80
5
Heavy ranged unit with Trueshot Aura.
Attacks land and air units.
Dark Troll Warlord
-
6
40 - 52
5
365
80
Foot
320
2
1.60
500
35 - 43
750
0.50
-
-
1400
Furbolg
255
30
3
Medium melee unit.
Attacks land units.
Furbolg
-
4
9 - 15
3
255
30
Foot
300
2
1.35
100
17 - 21
550
0.50
-
-
1400
Furbolg Shaman
255
30
3
Medium ranged unit that hurls bolts of lightning. Can
cast Rejuvenation.
Attacks land and air units.
Furbolg Shaman
-
4
9 - 15
3
255
30
Foot
270
0
1.80
600
24 - 32
550
0.50
300
0.75
1400
Furbolg Tracker
365
80
5
Heavy melee unit that casts Faerie Fire.
Attacks land units.
Furbolg Tracker
-
6
40 - 52
5
365
80
Foot
320
2
1.35
100
28 - 33
950
0.50
400
1.00
1400
Furbolg Champion
425
100
6
Heavy melee unit.
Attacks land units.
Furbolg Champion
-
7
50 - 65
6
425
100
Foot
320
5
1.35
100
38 - 44
950
0.50
-
-
1400
Furbolg Elder Shaman
425
100
6
Heavy ranged unit that hurls bolts of lightning. Can
cast Rejuvenation and Lightning Shield.
Attacks land and air units.
Furbolg Elder Shaman
-
7
50 - 65
6
425
100
Foot
320
3
1.80
600
30 - 39
950
0.50
500
1.25
1400
Furbolg Ursa Warrior
480
120
6
Heavy melee unit with Command Aura. Can also War Stomp.
Attacks land units.
Furbolg Ursa Warrior
-
8
70 - 88
6
480
120
Foot
320
4
1.35
100
48 - 55
1100
1.00
500
1.25
1400
Spider
105
1
Light melee unit.
Attacks land units.
Spider
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Spitting Spider
235
30
2
Light ranged unit that spits poison at opponents.
Attacks land and air units.
Spitting Spider
-
3
7 - 10
2
235
30
Foot
270
1
1.80
600
24 - 32
400
0.50
-
-
1400
Giant Spider
255
30
3
Medium melee unit that poisons opponents. Can cast
Ensnare.
Attacks land units.
Giant Spider
-
4
9 - 15
3
255
30
Foot
300
1
1.35
100
17 - 21
550
0.50
-
-
1400
Brood Mother
365
80
5
Heavy melee unit that poisons opponents and carries
its young into battle. Can cast Ensnare.
Attacks land units.
Brood Mother
-
6
40 - 52
5
365
80
Foot
320
2
1.35
100
28 - 33
750
0.50
-
-
1400
Lightning Lizard
195
10
2
Light ranged unit that hurls bolts of lightning. Can
cast Purge.
Attacks land and air units.
Lightning Lizard
-
2
5 - 8
2
195
10
Foot
270
0
1.50
600
14 - 22
280
0.50
200
0.50
1400
Thunder Lizard
365
150
6
Heavy ranged unit that hurls bolts of lightning. Can
Slam opponents.
Attacks land and air units.
Thunder Lizard
-
6
40 - 52
6
365
150
Foot
270
2
1.80
500
26 - 34
750
0.50
400
1.00
1400
Storm Wyrm
545
150
8
Heavy ranged unit that hurls bolts of lightning. Has
the ability to Devour opponents. Can cast Chain Lightning
and Lightning Shield.
Attacks land and air units.
Storm Wyrm
-
9
100 - 121
8
545
150
Foot
270
5
1.80
500
45 - 55
1500
1.50
600
1.50
1400
Murloc Tiderunner
105
1
Light melee unit.
Attacks land units.
Murloc Tiderunner
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
8 - 10
240
0.50
-
-
1400
Murloc Huntsman
150
10
2
Light melee unit that can Ensnare opponents.
Attacks land units.
Murloc Huntsman
-
2
5 - 8
2
150
10
Foot
270
0
1.35
100
5 - 10
300
0.50
-
-
1400
Murloc Nightcrawler
215
20
2
Light melee unit that poisons opponents. Can also Shadowmeld.
Attacks land units.
Murloc Nightcrawler
-
3
7 - 10
2
215
20
Foot
270
1
1.35
100
9 - 11
400
0.50
-
-
1400
Satyr
105
1
Light melee unit.
Attacks land units.
Satyr
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Satyr Trickster
105
1
Light ranged unit that hurls bolts of hellfire. Can
cast Purge.
Attacks land and air units.
Satyr Trickster
-
1
3 - 6
1
105
-
Foot
270
0
1.80
600
6 - 10
240
0.50
200
0.50
1400
Satyr Shadowdancer
200
20
2
Light ranged unit with Shadowmeld. Can cast Curse.
Attacks land and air units.
Satyr Shadowdancer
-
3
7 - 10
2
200
20
Foot
270
0
1.80
600
22 - 27
340
0.50
300
0.75
1400
Satyr Soulstealer
320
50
4
Medium melee unit that can cast Mana Burn and Raise
Dead.
Attacks land units.
Satyr Soulstealer
-
5
17 - 26
4
320
50
Foot
270
1
1.35
100
23 - 27
600
0.50
400
1.00
1400
Satyr Hellcaller
480
120
8
Heavy melee unit with Unholy Aura. Can cast Bloodlust
and Animate Dead.
Attacks land units.
Satyr Hellcaller
-
9
100 - 121
8
480
120
Foot
351
4
1.35
100
48 - 55
1100
1.00
500
1.25
1400
Timber Wolf
150
10
2
Light melee unit.
Attacks land units.
Timber Wolf
-
2
5 - 8
2
150
10
Foot
350
0
1.35
100
11 - 13
300
0.50
-
-
1400
Giant Wolf
215
3
Medium melee unit with Critical Strike.
Attacks land units.
Giant Wolf
-
4
9 - 15
3
215
-
Foot
350
2
1.35
90
17 - 21
550
0.50
-
-
1400
Dire Wolf
365
80
5
Medium melee unit with Critical Strike. Can cast Roar.
Attacks land units.
Dire Wolf
-
6
40 - 52
5
365
80
Foot
350
2
1.35
90
28 - 33
750
0.50
400
1.00
1400
Centaur Archer
150
10
2
Light ranged unit.
Attacks land and air units.
Centaur Archer
-
2
5 - 8
2
150
10
Foot
350
0
1.60
500
16 - 20
300
0.50
-
-
1400
Centaur Drudge
150
10
2
Light melee unit.
Attacks land units.
Centaur Drudge
-
2
5 - 8
2
150
10
Foot
350
0
1.35
100
11 - 13
300
0.50
-
-
1400
Centaur Impaler
255
30
3
Medium ranged unit with Searing Arrows.
Attacks land and air units.
Centaur Impaler
-
4
9 - 15
3
255
30
Foot
350
1
1.60
500
24 - 30
350
0.50
200
0.50
1400
Centaur Outrunner
195
3
Medium melee attacker wielding a large axe.
Attacks land units.
Centaur Outrunner
-
4
9 - 15
3
195
-
Foot
350
2
1.35
100
17 - 21
550
0.50
-
-
1400
Centaur Sorcerer
320
50
4
Medium ranged unit that hurls fiery missiles. Casts
Abolish Magic and Bloodlust.
Attacks land and air units.
Centaur Sorcerer
-
5
17 - 26
4
320
50
Foot
350
1
1.80
600
27 - 37
600
1.00
400
1.00
1400
Centaur Khan
480
120
6
Heavy melee unit with Endurance Aura. Has the abilities
War Stomp and Reincarnation.
Attacks land and air units.
Centaur Khan
-
8
70 - 88
6
480
120
Foot
351
4
1.35
100
48 - 55
900
1.00
500
1.25
1400
Harpy Scout
150
1
Light flying ranged unit that hurls pin-feathers.
Attacks land and air units.
Harpy Scout
-
1
3 - 6
1
150
-
Fly
270
0
1.80
600
6 - 10
210
0.50
-
-
1400
Harpy Rogue
215
20
2
Light flying ranged unit that hurls pin-feathers.
Attacks land and air units.
Harpy Rogue
-
3
7 - 10
2
215
20
Fly
350
1
1.60
500
20 - 25
340
0.50
-
-
1400
Harpy Windwitch
240
30
2
Light flying ranged unit that hurls bolts of lightning.
Casts Faerie Fire.
Attacks land and air units.
Harpy Windwitch
-
3
7 - 10
2
240
30
Fly
350
0
1.80
600
22 - 27
280
0.50
300
0.75
1400
Harpy Storm-hag
320
50
4
Medium flying ranged unit that hurls bolts of lightning.
Can Curse opponents and cast Sleep.
Attacks land and air units.
Harpy Storm-hag
-
5
17 - 26
4
320
50
Fly
350
1
1.80
500
27 - 37
600
0.50
400
1.00
1400
Harpy Queen
365
80
6
Heavy flying ranged unit that can cast Rejuvenation
and Cyclone.
Attacks land and air units.
Harpy Queen
-
7
50 - 65
6
365
80
Fly
350
2
1.80
500
23 - 32
1100
1.00
400
1.00
1400
Wildkin
195
3
Medium melee unit.
Attacks land units.
Wildkin
-
4
9 - 15
3
195
-
Foot
300
2
1.35
128
18 - 22
550
0.50
-
-
1400
Enraged Wildkin
365
80
5
Enraged Wildkin
-
6
40 - 52
5
365
80
Foot
320
3
1.35
128
28 - 33
950
0.50
-
-
1400
Berserk Wildkin
480
120
6
Heavy melee unit with Bash and War Stomp.
Attacks land units.
Berserk Wildkin
-
8
70 - 88
6
480
120
Foot
320
4
1.35
128
48 - 55
1100
1.00
500
1.25
1400
Quillboar
105
1
Light ranged unit.
Attacks land and air units.
Quillboar
-
1
3 - 6
1
105
-
Foot
270
0
1.60
500
12 - 15
240
0.50
-
-
1400
Razormane Scout
105
1
Razormane Scout
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Quillboar Hunter
215
20
2
Medium ranged unit with Evasion.
Attacks land and air units.
Quillboar Hunter
-
3
7 - 10
2
215
20
Foot
270
1
1.60
500
20 - 25
375
0.50
-
-
1400
Razormane Brute
215
20
2
Razormane Brute
-
3
7 - 10
2
215
20
Foot
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Razormane Medicine Man
350
60
4
Medium melee unit that can cast Healing Ward and Feral
Spirit.
Attacks land units.
Razormane Medicine Man
-
5
17 - 26
4
350
60
Foot
270
1
1.35
100
23 - 27
600
0.50
400
1.00
1400
Razormane Chieftain
425
100
6
Heavy melee unit with Thorns Aura. Can hurl boulders
at enemies.
Attacks land units.
Razormane Chieftain
-
7
50 - 65
6
425
100
Foot
320
3
1.35
100
38 - 44
950
0.50
500
1.25
1400
Draenei Guardian
85
2
Light melee unit.
Attacks land units.
Draenei Guardian
-
1
3 - 6
2
85
-
Foot
270
1
1.35
100
9 - 11
240
0.50
-
-
1400
Draenei Disciple
195
10
2
Light ranged unit that casts Heal.
Attacks land and air units.
Draenei Disciple
-
2
5 - 8
2
195
10
Foot
270
0
1.80
600
21 - 26
280
0.50
200
0.80
1400
Draenei Protector
135
2
Light melee unit with Ensnare.
Attacks land units.
Draenei Protector
-
2
5 - 8
2
135
-
Foot
270
1
1.35
100
11 - 13
325
0.50
-
-
1400
Draenei Watcher
135
2
Light melee unit.
Attacks land units.
Draenei Watcher
-
3
7 - 10
2
135
-
Foot
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Draenei Harbinger
165
20
2
Medium ranged unit with Bloodlust and Cast Ray of Disruption.
Attacks land and air units.
Draenei Harbinger
-
4
9 - 15
2
165
20
Foot
270
0
1.80
600
28 - 34
450
0.50
400
1.00
1400
Draenei Darkslayer
260
40
4
Medium melee unit with Immolation.
Attacks land units.
Draenei Darkslayer
-
5
17 - 26
4
260
40
Foot
320
0
1.35
100
18 - 21
525
0.50
300
0.75
1400
Draenei Seer
210
30
3
Heavy ranged unit with Brilliance Aura. Can cast Slow
and Healing Wave.
Attacks land and air units.
Draenei Seer
-
6
40 - 52
3
210
30
Foot
270
0
1.80
600
35 - 42
775
1.00
500
1.50
1400
Eredar Sorcerer
105
1
Light ranged unit that casts Sleep and Abolish Magic.
Attacks land and air units.
Eredar Sorcerer
-
4
7 - 10
1
105
-
Foot
270
0
1.80
600
20 - 24
425
1.00
200
0.50
1400
Eredar Diabolist
105
1
Heavy ranged unit that casts Firebolt and Parasite.
Attacks land and air units.
Eredar Diabolist
-
6
40 - 52
1
105
-
Foot
270
0
1.80
600
27 - 34
630
1.00
300
0.75
1400
Eredar Warlock
545
150
1
Heavy ranged unit with Bash. Can cast Finger of Pain
and Mana Shield.
Attacks land and air units.
Eredar Warlock
-
9
100 - 121
1
545
150
Foot
270
0
1.80
600
48 - 55
1350
1.00
500
1.25
1400
Felguard
170
2
Light melee unit.
Attacks land units.
Felguard
-
2
5 - 8
2
170
-
Foot
270
1
1.35
100
10 - 12
300
0.50
-
-
1400
Bloodfiend
240
2
Medium melee unit with Cleaving Attack.
Attacks land units.
Bloodfiend
-
4
9 - 15
2
240
-
Foot
270
1
1.35
100
22 - 26
450
0.25
-
-
1400
Overlord
170
2
Heavy melee unit with Howl of Terror, Cleaving Attack
and Vampiric Aura.
Attacks land units.
Overlord
-
6
40 - 52
2
170
-
Foot
270
1
1.35
100
25 - 29
775
0.25
300
0.75
1400
Fel Beast
155
2
Light melee unit.
Attacks land units.
Fel Beast
-
3
7 - 10
2
155
-
Foot
350
1
1.35
100
13 - 15
390
0.50
-
-
1400
Fel Stalker
320
50
4
Demonic beast that casts Mana Burn.
Attacks land units.
Fel Stalker
-
5
17 - 26
4
320
50
Foot
350
3
1.35
100
23 - 27
750
0.50
200
0.50
1400
Fel Ravager
320
50
4
Heavy melee unit that casts Black Arrow. Can also cast
Devour Magic.
Attacks land units.
Fel Ravager
-
7
50 - 65
4
320
50
Foot
350
4
1.35
100
38 - 44
950
0.50
300
0.75
1400
Infernal Contraption
275
50
4
Medium ranged unit that hurls fiery missiles.
Attacks land and air units.
Infernal Contraption
-
5
17 - 26
4
275
50
Foot
180
2
1.60
600
27 - 33
600
-
-
-
1400
Infernal Machine
275
50
4
Heavy ranged unit that hurls fiery missiles. Can cast
Breath of Fire.
Attacks land and air units.
Infernal Machine
-
8
70 - 88
4
275
50
Foot
180
2
1.60
600
35 - 43
1200
-
350
0.88
1400
Infernal Juggernaut
275
50
4
Heavy ranged unit that hurls fiery missiles. Can cast
Inferno.
Attacks land and air units.
Infernal Juggernaut
-
10
150 - 174
4
275
50
Foot
180
2
1.60
600
60 - 69
1500
-
400
1.00
1400
Succubus
225
40
3
Light melee unit.
Attacks land units.
Succubus
-
3
7 - 10
3
225
40
Foot
320
0
1.35
100
14 - 17
400
0.50
-
-
1400
Vile Tormentor
225
40
3
Medium melee unit that can cast Silence.
Attacks land units.
Vile Tormentor
-
5
9 - 15
3
225
40
Foot
320
0
1.60
500
30 - 37
510
0.50
200
0.50
1400
Vile Temptress
225
40
3
Heavy melee unit.
Attacks land units.
Vile Temptress
-
6
17 - 26
3
225
40
Foot
320
0
1.35
100
28 - 33
750
0.50
-
-
1400
Maiden of Pain
480
120
3
Heavy melee unit that can cast Life Drain and Shadow
Strike.
Attacks land units.
Maiden of Pain
-
8
40 - 52
3
480
120
Foot
320
0
1.35
500
53 - 60
1050
0.50
400
1.00
1400
Queen of Suffering
225
40
3
Heavy melee unit with Death Coil, Unholy Aura and Charm.
Attacks land units.
Queen of Suffering
-
10
50 - 65
3
225
40
Foot
351
1
1.35
100
68 - 77
1600
0.50
500
1.25
1400
Lesser Voidwalker
105
1
Light ranged unit.
Attacks land and air units.
Lesser Voidwalker
-
1
3 - 6
1
105
-
Hover
270
0
1.60
450
12 - 15
240
1.00
-
-
1400
Voidwalker
245
30
2
Light ranged unit with Cold Arrows.
Attacks land and air units.
Voidwalker
-
3
7 - 10
2
245
30
Hover
270
0
1.60
450
22 - 27
365
1.00
200
0.50
1400
Greater Voidwalker
300
45
4
Heavy ranged unit that casts Chain Lightning and Frost
Armor.
Attacks land and air units.
Greater Voidwalker
-
6
17 - 26
4
300
45
Hover
270
0
1.60
450
35 - 43
750
1.00
400
1.00
1400
Elder Voidwalker
545
150
4
Heavy ranged unit that can cast Devour Magic and Forked
Lightning.
Attacks land and air units.
Elder Voidwalker
-
9
70 - 88
4
545
150
Hover
270
0
1.35
450
67 - 75
1500
1.00
500
1.25
1400
Doom Guard
480
120
6
Heavy ranged unit can cast Dispel Magic, War Stomp,
Cripple and Rain of Fire.
Attacks land and air units.
Doom Guard
-
8
70 - 88
6
480
120
Foot
270
3
1.80
600
40 - 48
1350
0.50
500
1.25
1400
Infernal
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic.
Attacks land units.
Infernal
-
8
70 - 88
6
480
120
Foot
320
6
1.35
100
48 - 60
1500
1.00
-
-
1400
Bandit
105
1
Light melee unit with Shadowmeld.
Attacks land units.
Bandit
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Brigand
150
10
2
Light ranged unit with Shadowmeld.
Attacks land and air units.
Brigand
-
2
5 - 8
2
150
10
Foot
270
0
1.60
500
16 - 20
300
0.50
-
-
1400
Rogue
150
2
Light melee unit with Shadowmeld.
Attacks land units.
Rogue
-
3
7 - 10
2
150
-
Foot
270
1
1.35
100
13 - 15
400
0.50
-
-
1400
Assassin
260
30
3
Medium ranged unit that fires envenomed bolts and can
Shadowmeld.
Attacks land and air units.
Assassin
-
4
9 - 15
3
260
30
Foot
270
1
1.60
500
24 - 30
450
0.50
-
-
1400
Enforcer
215
20
4
Light melee unit with Shadowmeld and Evasion.
Attacks land units.
Enforcer
-
5
17 - 26
4
215
20
Foot
270
1
1.35
100
28 - 34
500
0.50
-
-
1400
Bandit Lord
425
100
6
Heavy melee unit with Shadowmeld and Devotion Aura.
Can cast Divine Shield.
Attacks land units.
Bandit Lord
-
7
50 - 65
6
425
100
On Horse
320
6
1.35
100
38 - 44
950
0.50
500
1.25
1400
Mud Golem
145
10
2
Light melee unit that can Slow opponents. Immune to
spells.
Attacks land units.
Mud Golem
-
2
5 - 8
2
145
10
Foot
240
0
1.35
100
11 - 13
240
0.50
300
0.75
1400
Rock Golem
365
80
5
Heavy melee unit that hurls boulders at opponents.
Immune to spells.
Attacks land units.
Rock Golem
-
6
40 - 52
5
365
80
Foot
270
4
1.35
100
28 - 33
675
0.50
400
1.00
1400
Granite Golem
545
150
8
Heavy melee unit that can Slam opponents and hurl boulders.
Immune to spells.
Attacks land and air units.
Granite Golem
-
9
100 - 121
8
545
150
Foot
270
5
1.35
128
60 - 68
1500
1.50
600
1.50
1400
Fallen Priest
105
1
Light ranged unit.
Attacks land and air units.
Fallen Priest
-
1
3 - 6
1
105
-
Foot
270
0
1.80
600
6 - 10
240
0.50
-
-
1400
Deceiver
215
20
2
Light ranged unit that hurls Demon fire. Can cast Curse.
Attacks land and air units.
Deceiver
-
3
7 - 10
2
215
20
Foot
270
0
1.80
600
22 - 27
300
0.50
300
0.75
1400
Heretic
320
50
4
Medium ranged unit that hurls Demon fire. Can cast
Raise Dead and Carrion Swarm.
Attacks land and air units.
Heretic
-
5
17 - 26
4
320
50
Foot
270
1
1.80
600
27 - 37
600
0.50
400
1.00
1400
Kobold
90
1
Light melee unit.
Attacks land units.
Kobold
-
1
3 - 6
1
90
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Kobold Geomancer
215
30
2
Light ranged unit that casts Slow and Abolish Magic.
Attacks land and air units.
Kobold Geomancer
-
3
7 - 10
2
215
30
Foot
270
0
1.80
600
22 - 27
300
0.50
300
0.75
1400
Kobold Tunneler
150
2
Light melee unit that can Bash opponents.
Attacks land units.
Kobold Tunneler
-
3
7 - 10
2
150
-
Foot
270
1
1.35
100
13 - 15
325
0.50
-
-
1400
Kobold Taskmaster
320
50
4
Heavy melee unit with Command Aura. Can Bash opponents.
Attacks land units.
Kobold Taskmaster
-
5
17 - 26
4
320
50
Foot
270
3
1.35
100
23 - 27
650
0.50
-
-
1400
Apprentice Wizard
105
1
Light ranged unit.
Attacks land and air units.
Apprentice Wizard
-
1
3 - 6
1
105
-
Foot
270
0
1.80
600
6 - 10
180
0.50
-
-
1400
Rogue Wizard
215
20
2
Light ranged unit that can cast Frost Armor.
Attacks land and air units.
Rogue Wizard
-
3
7 - 10
2
215
20
Foot
270
0
1.80
600
22 - 27
340
0.50
300
0.75
1400
Renegade Wizard
320
50
4
Medium ranged unit that can cast Purge and Lightning
Shield.
Attacks land and air units.
Renegade Wizard
-
5
17 - 26
4
320
50
Foot
270
1
1.80
600
29 - 39
600
0.50
400
1.00
1400
Dark Wizard
480
120
6
Heavy ranged unit with Brilliance Aura. Can also cast
Raise Dead and Polymorph.
Attacks land and air units.
Dark Wizard
-
8
70 - 88
6
480
120
Foot
320
4
1.80
500
38 - 47
1200
1.00
500
1.25
1400
Enraged Elemental
255
30
3
Medium melee unit. Immune to spells.
Attacks land units.
Enraged Elemental
-
4
9 - 15
3
255
30
Foot
220
2
1.80
300
16 - 25
550
0.50
-
-
1400
Berserk Elemental
480
120
6
Heavy melee unit that can cast Frost Nova. Immune to
spells.
Attacks land units.
Berserk Elemental
-
8
70 - 88
6
480
120
Foot
270
4
1.80
300
38 - 47
1100
1.00
500
1.25
1400
Dalaran Reject
85
1
Dalaran Reject
-
1
3 - 6
1
85
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Battle Golem
200
2
Heavy melee unit. Immune to spells.
Attacks land units.
Battle Golem
-
3
7 - 10
2
200
-
Foot
240
0
1.35
100
10 - 12
500
0.50
-
-
1400
War Golem
400
80
5
Heavy melee unit. Immune to spells.
Attacks land units.
War Golem
-
6
40 - 52
5
400
80
Foot
270
4
1.35
100
28 - 33
1000
0.50
-
-
1400
Siege Golem
600
150
8
Heavy melee unit. Immune to spells.
Attacks land units.
Siege Golem
-
9
100 - 121
8
600
150
Foot
270
5
1.35
100
28 - 33
1900
0.50
-
-
1400
Fire Revenant
215
20
2
Light melee unit with Immolation.
Attacks land units.
Fire Revenant
-
3
7 - 10
2
215
20
Hover
270
0
1.35
100
13 - 15
340
0.50
300
0.75
1400
Lightning Revenant
365
80
5
Heavy melee unit that can cast Chain Lightning and
Purge.
Attacks land units.
Lightning Revenant
-
6
40 - 52
5
365
80
Hover
270
2
1.35
128
28 - 33
750
0.50
400
1.00
1400
Death Revenant
545
150
8
Heavy melee unit that casts Raise Dead, Death Coil,
and Animate Dead.
Attacks land units.
Death Revenant
-
9
100 - 121
8
545
150
Hover
320
5
1.35
128
60 - 68
1500
1.50
600
1.50
1400
Salamander Hatchling
215
20
2
Salamander Hatchling
-
3
7 - 10
2
215
20
Foot
270
1
1.80
400
20 - 28
400
0.50
-
-
1400
Salamander
320
50
4
Medium ranged unit that hurls fiery missiles. Can cast
Immolation and Firebolt.
Attacks land and air units.
Salamander
-
5
17 - 26
4
320
50
Foot
270
1
1.80
500
29 - 39
600
0.50
400
1.00
1400
Salamander Vizier
425
100
6
Heavy ranged unit that hurls fiery missiles. Can cast
Abolish Magic, Mana Burn, and Bloodlust.
Attacks land and air units.
Salamander Vizier
-
7
50 - 65
6
425
100
Foot
320
3
1.80
500
30 - 39
950
0.50
500
1.25
1400
Salamander Lord
745
200
8
Heavy ranged unit that hurls fiery missiles. Has the
ability to Devour opponents. Can cast Immolation and
Rain of Fire.
Attacks land and air units.
Salamander Lord
-
10
150 - 174
8
745
200
Foot
270
6
1.40
500
43 - 67
1800
2.00
700
1.75
1400
Sludge Minion
105
1
Light melee unit that can Slow opponents.
Attacks land units.
Sludge Minion
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
200
0.50
1400
Sludge Flinger
255
30
2
Light ranged unit that can Slow opponents.
Attacks land and air units.
Sludge Flinger
-
3
7 - 10
2
255
30
Foot
270
0
1.80
600
22 - 27
340
0.50
300
0.75
1400
Sludge Monstrosity
320
50
4
Medium melee unit that can Slow opponents.
Attacks land units.
Sludge Monstrosity
-
5
17 - 26
4
320
50
Foot
270
1
1.35
100
23 - 27
600
0.50
400
1.00
1400
Skeleton Archer
105
1
Light ranged unit.
Attacks land and air units.
Skeleton Archer
-
1
3 - 6
1
105
-
Foot
270
0
1.80
500
12 - 15
190
0.50
-
-
1400
Burning Archer
225
25
2
Light ranged unit that shoots Searing Arrows.
Attacks land and air units.
Burning Archer
-
3
7 - 10
2
225
25
Foot
270
0
1.60
500
20 - 29
300
0.50
300
0.75
1400
Skeleton Warrior
105
1
Light melee unit.
Attacks land and air units.
Skeleton Warrior
-
1
3 - 6
1
105
-
Foot
270
1
2.00
90
13 - 15
190
2.00
-
-
800
Giant Skeleton Warrior
165
2
Large melee unit.
Attacks land units.
Giant Skeleton Warrior
-
3
7 - 10
2
165
-
Foot
270
4
2.00
90
11 - 18
380
0.50
-
-
800
Corrupted Treant
105
1
Light melee unit.
Attacks land units.
Corrupted Treant
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Poison Treant
215
20
2
Light melee unit that poisons opponents. Can cast Entangling
Roots.
Attacks land units.
Poison Treant
-
3
7 - 10
2
215
20
Foot
270
0
1.35
100
17 - 21
290
0.50
300
0.75
1400
Plague Treant
320
50
4
Medium melee unit that diseases opponents. Can cast
Entangling Roots.
Attacks land units.
Plague Treant
-
5
17 - 26
4
320
50
Foot
270
1
1.35
100
31 - 36
600
0.50
400
1.00
1400
Murloc Plaguebearer
105
2
Light melee unit that diseases opponents.
Attacks land units.
Murloc Plaguebearer
-
2
5 - 8
2
105
-
Foot
270
0
1.35
100
9 - 11
180
0.50
-
-
1400
Murloc Flesheater
140
2
Light melee unit that can Cannibalize corpses.
Attacks land units.
Murloc Flesheater
-
3
7 - 10
2
140
-
Foot
270
1
1.35
100
12 - 14
400
0.50
-
-
1400
Murloc Mutant
365
80
5
Medium melee unit that can Cripple opponents.
Attacks land units.
Murloc Mutant
-
6
40 - 52
5
365
80
Foot
270
2
1.35
100
24 - 29
750
0.50
400
1.00
1400
Barbed Arachnathid
95
5
1
Light ranged unit that has the Burrow ability.
Attacks land and air units.
Barbed Arachnathid
-
1
3 - 6
1
95
5
Foot
300
1
1.60
600
12 - 15
200
0.50
-
-
1400
Barbed Arachnathid
95
5
1
Light ranged unit.
Attacks land and air units.
Barbed Arachnathid
-
1
3 - 6
1
95
5
Foot
300
1
1.60
600
12 - 15
200
0.50
-
-
1400
Crystal Arachnathid
105
1
Light melee unit.
Attacks land units.
Crystal Arachnathid
-
1
3 - 6
1
105
-
Foot
300
2
1.35
100
9 - 11
200
0.50
-
-
1400
Warrior Arachnathid
215
20
2
Light melee unit.
Attacks land units.
Warrior Arachnathid
-
3
7 - 10
2
215
20
Foot
300
2
1.35
100
13 - 15
375
0.50
-
-
1400
Arachnathid Earth-borer
150
10
3
Medium ranged unit with Envenomed Weapons and Shadow
Strike.
Attacks land and air units.
Arachnathid Earth-borer
-
4
9 - 15
3
150
10
Foot
270
2
1.60
500
23 - 29
400
0.50
200
0.50
1400
Overlord Arachnathid
255
30
4
Heavy melee unit with Command Aura.
Attacks land units.
Overlord Arachnathid
-
5
17 - 26
4
255
30
Foot
300
2
1.35
100
23 - 27
750
0.50
-
-
1400
Blue Dragonspawn Meddler
145
2
Light melee unit with Evasion.
Attacks land units.
Blue Dragonspawn Meddler
-
3
7 - 10
2
145
-
Foot
300
1
1.35
100
11 - 13
370
0.50
-
-
1400
Blue Dragonspawn Apprentice
195
10
3
Light ranged unit with Evasion and Rejuvenation.
Attacks land and air units.
Blue Dragonspawn Apprentice
-
4
9 - 15
3
195
10
Foot
270
0
1.80
100
27 - 34
350
0.50
250
0.63
1400
Blue Dragonspawn Warrior
300
4
Heavy melee unit with Evasion.
Attacks land units.
Blue Dragonspawn Warrior
-
5
17 - 26
4
300
-
Foot
300
1
1.35
100
23 - 27
775
0.50
-
-
1400
Blue Dragonspawn Sorcerer
365
80
5
Medium ranged unit with Evasion and Frost Nova.
Attacks land and air units.
Blue Dragonspawn Sorcerer
-
6
40 - 52
5
365
80
Foot
270
0
1.35
100
28 - 34
675
0.50
400
1.00
1400
Blue Dragonspawn Overseer
480
120
6
Heavy melee unit with Breath of Frost, Devotion Aura,
and Evasion.
Attacks land units.
Blue Dragonspawn Overseer
-
8
70 - 88
6
480
120
Foot
300
4
1.35
100
48 - 55
1000
0.50
400
1.00
1400
Faceless One Trickster
350
30
3
Heavy melee unit with Purge and Curse.
Attacks land units.
Faceless One Trickster
-
6
40 - 52
3
350
30
Foot
300
2
1.35
100
28 - 33
675
0.50
300
0.75
1400
Faceless One Terror
400
120
6
Heavy ranged unit that hurls bolts of lightning. Can
cast Sleep and Mana Shield.
Attacks land and air units.
Faceless One Terror
-
8
70 - 88
6
400
120
Foot
300
2
1.80
500
40 - 48
1150
0.50
400
1.00
1400
Faceless One Deathbringer
745
200
8
Heavy ranged unit that hurls bolts of lightning. Can
cast Silence and Animate Dead.
Attacks land and air units.
Faceless One Deathbringer
-
10
150 - 174
8
745
200
Foot
300
2
1.50
500
45 - 81
1900
0.50
500
1.25
1400
Ice Troll
150
10
2
Light ranged unit.
Attacks land and air units.
Ice Troll
-
2
5 - 8
2
150
10
Foot
270
0
1.60
500
16 - 20
300
0.50
-
-
1400
Ice Troll Priest
175
10
2
Priest of healing magic.
Attacks land and air units.
Ice Troll Priest
-
2
5 - 8
2
175
10
Foot
270
0
1.80
600
16 - 24
240
0.50
200
0.50
1400
Ice Troll Trapper
200
20
2
Medium ranged unit that can Ensnare opponents.
Attacks land and air units.
Ice Troll Trapper
-
3
7 - 10
2
200
20
Foot
270
1
1.60
500
20 - 25
400
0.50
-
-
1400
Ice Troll Berserker
245
30
3
Medium ranged unit.
Attacks land and air units.
Ice Troll Berserker
-
4
9 - 15
3
245
30
Foot
270
1
1.60
500
27 - 37
450
0.50
-
-
1400
Ice Troll High Priest
255
30
3
High Priest of healing magic. Can cast Abolish Magic
and Frost Armor.
Attacks land and air units.
Ice Troll High Priest
-
4
9 - 15
3
255
30
Foot
270
0
1.80
600
24 - 32
450
0.50
300
0.75
1400
Ice Troll Warlord
365
80
5
Heavy ranged unit with Trueshot Aura.
Attacks land and air units.
Ice Troll Warlord
-
6
40 - 52
5
365
80
Foot
320
2
1.60
500
35 - 43
750
0.50
-
-
1400
Magnataur Warrior
340
15
4
Heavy melee unit. Immune to spells.
Attacks land units.
Magnataur Warrior
-
5
17 - 26
4
340
15
Foot
300
2
1.50
100
26 - 30
900
0.50
-
-
1400
Magnataur Reaver
255
30
6
Heavy melee unit that hurls bolts of frost at opponents.
Immune to spells.
Attacks land units.
Magnataur Reaver
-
8
70 - 88
6
255
30
Foot
300
2
1.50
100
53 - 61
1500
0.50
350
0.88
1400
Magnataur Destroyer
745
200
8
Heavy melee unit that can Slam opponents and hurl bolts
of frost. Immune to spells.
Attacks land units.
Magnataur Destroyer
-
10
150 - 174
8
745
200
Foot
300
3
1.50
100
75 - 85
2100
0.50
500
1.25
1400
Mammoth
255
30
2
Medium melee unit.
Attacks land units.
Mammoth
-
3
7 - 10
2
255
30
Foot
300
0
1.35
100
13 - 16
450
0.50
-
-
1400
Icetusk Mammoth
255
30
4
Heavy melee unit.
Attacks land units.
Icetusk Mammoth
-
5
17 - 26
4
255
30
Foot
300
1
1.35
100
23 - 27
925
0.50
-
-
1400
Dire Mammoth
480
120
6
Heavy melee unit.
Attacks land units.
Dire Mammoth
-
8
70 - 88
6
480
120
Foot
300
2
1.35
100
60 - 69
1550
0.50
-
-
1400
Spiderling
105
1
Light melee unit.
Attacks land units.
Spiderling
-
1
3 - 6
1
105
-
Foot
270
0
1.35
100
9 - 11
240
0.50
-
-
1400
Nerubian Warrior
205
2
Light melee unit that carries its young into battle.
Attacks land units.
Nerubian Warrior
-
3
7 - 10
2
205
-
Foot
320
1
1.35
100
13 - 15
400
0.50
-
-
1400
Nerubian Webspinner
200
35
3
Light ranged unit that can cast Web and Raise Dead.
Attacks land units.
Nerubian Webspinner
-
3
7 - 10
3
200
35
Foot
320
0
1.60
600
20 - 25
350
0.50
300
0.75
1400
Nerubian Seer
320
50
4
Heavy melee unit that can cast Abolish Magic and Raise
Dead.
Attacks land units.
Nerubian Seer
-
5
17 - 26
4
320
50
Foot
320
1
1.60
500
29 - 36
600
0.50
400
1.00
1400
Nerubian Spider Lord
320
50
4
Heavy melee unit that carries its young into battle.
Attacks land units.
Nerubian Spider Lord
-
5
17 - 26
4
320
50
Foot
320
3
1.35
100
23 - 27
750
0.50
-
-
1400
Nerubian Queen
425
100
6
Heavy melee unit with Unholy Aura. Casts Raise Dead
and Carrion Swarm.
Attacks land units.
Nerubian Queen
-
7
50 - 65
6
425
100
Foot
351
3
1.60
600
30 - 40
950
0.50
500
1.25
1400
Polar Bear
195
3
Medium melee amphibious unit.
Attacks land units.
Polar Bear
-
4
9 - 15
3
195
-
Amphibious
300
2
1.35
128
20 - 25
475
0.50
-
-
1400
Giant Polar Bear
365
80
5
Heavy melee amphibious unit.
Attacks land units.
Giant Polar Bear
-
6
40 - 52
5
365
80
Amphibious
320
3
1.35
128
33 - 38
900
0.50
-
-
1400
Polar Furbolg
255
30
3
Medium melee unit.
Attacks land units.
Polar Furbolg
-
4
9 - 15
3
255
30
Foot
300
2
1.35
100
17 - 21
550
0.50
-
-
1400
Polar Furbolg Shaman
275
30
3
Medium ranged unit with Abolish Magic and Frost Armor.
Attacks land and air units.
Polar Furbolg Shaman
-
4
9 - 15
3
275
30
Foot
270
0
1.80
600
24 - 32
550
0.50
300
0.75
1400
Polar Furbolg Tracker
365
80
5
Heavy melee unit that can Slow opponents.
Attacks land units.
Polar Furbolg Tracker
-
6
40 - 52
5
365
80
Foot
320
2
1.35
100
28 - 33
950
0.50
400
1.00
1400
Polar Furbolg Champion
425
100
6
Heavy melee unit.
Attacks land units.
Polar Furbolg Champion
-
7
50 - 65
6
425
100
Foot
320
5
1.35
100
38 - 44
950
0.50
-
-
1400
Polar Furbolg Elder Shaman
480
120
6
Heavy ranged unit with Frost Nova and Healing Wave.
Attacks land and air units.
Polar Furbolg Elder Shaman
-
8
70 - 88
6
480
120
Foot
320
3
1.80
600
30 - 39
950
0.50
500
1.25
1400
Polar Furbolg Ursa Warrior
480
120
8
Heavy melee unit with Command Aura and War Stomp.
Attacks land units.
Polar Furbolg Ursa Warrior
-
8
70 - 88
8
480
120
Foot
320
4
1.35
100
48 - 55
1100
1.00
500
1.25
1400
Tuskarr Fighter
170
2
Light melee unit.
Attacks land units.
Tuskarr Fighter
-
2
5 - 8
2
170
-
Foot
300
1
1.35
100
13 - 15
250
0.50
-
-
1400
Tuskarr Spearman
150
10
2
Light ranged unit.
Attacks land and air units.
Tuskarr Spearman
-
2
5 - 8
2
150
10
Foot
270
0
1.80
500
22 - 27
300
0.50
-
-
1400
Tuskarr Healer
215
10
2
Light ranged unit with Heal and Abolish Magic.
Attacks land and air units.
Tuskarr Healer
-
3
7 - 10
2
215
10
Foot
270
0
1.80
125
22 - 27
300
0.50
200
0.50
1400
Tuskarr Trapper
280
40
3
Medium ranged unit with Ensnare.
Attacks land and air units.
Tuskarr Trapper
-
4
9 - 15
3
280
40
Foot
270
1
1.60
500
27 - 34
475
0.50
-
-
1400
Tuskarr Warrior
255
30
3
Medium melee unit.
Attacks land units.
Tuskarr Warrior
-
4
9 - 15
3
255
30
Foot
300
1
1.35
100
20 - 25
475
0.50
-
-
1400
Tuskarr Sorcerer
195
10
4
Medium ranged unit with Inner Fire.
Attacks land and air units.
Tuskarr Sorcerer
-
5
17 - 26
4
195
10
Foot
270
0
1.80
600
33 - 40
475
0.50
300
0.75
1400
Tuskarr Chieftain
425
100
6
Heavy melee unit with Command Aura.
Attacks land units.
Tuskarr Chieftain
-
7
50 - 65
6
425
100
Foot
320
4
1.35
100
43 - 49
950
0.50
-
-
1400
Unbroken Darkhunter
150
10
2
Light melee unit.
Attacks land units.
Unbroken Darkhunter
-
2
5 - 8
2
150
10
Foot
300
1
1.35
100
13 - 15
250
0.50
-
-
1400
Unbroken Rager
255
30
3
Medium melee unit. Can cast ensnare.
Attacks land units.
Unbroken Rager
-
4
9 - 15
3
255
30
Foot
300
1
1.35
100
20 - 25
475
0.50
-
-
1400
Unbroken Darkweaver
300
50
3
Medium melee unit with Unholy Frenzy.
Attacks land units.
Unbroken Darkweaver
-
5
17 - 26
3
300
50
Foot
300
1
1.35
100
23 - 27
600
0.50
200
0.50
1400
Guard of the Old Gods
745
200
10
Heavy warrior. Can cast Silence, Firebolt, Cleaving
Attack, Bash, Resistant Skin and Animate Dead.
Attacks land and air units.
Guard of the Old Gods
10
150 - 174
10
745
200
Foot
300
8
1.50
500
200 - 236
15000
3.00
500
1.25
1400
Fel Reaver
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic.
Attacks land units.
Fel Reaver
-
8
70 - 88
6
480
120
Foot
320
6
1.35
100
48 - 60
1500
1.00
200
2.00
1400
Infernal Reaver
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic.
Attacks land units.
Infernal Reaver
-
8
70 - 88
6
480
120
Foot
320
6
1.35
100
48 - 60
1500
1.00
200
2.00
1400
Void Reaver
480
120
6
Heavy melee unit cloaked in demonic flames that damage
nearby enemy ground units. Immune to magic.
Attacks land units.
Void Reaver
-
8
70 - 88
6
480
120
Foot
320
6
1.35
100
48 - 60
1500
1.00
200
2.00
1400
Fel Shivarra
225
40
3
Heavy melee unit with Death Coil, Unholy Aura and Charm.
Attacks land units.
Fel Shivarra
-
10
50 - 65
3
225
40
Foot
351
3
1.35
100
68 - 77
1600
0.50
500
1.25
1400
Shadow Shivarra
225
40
3
Heavy melee unit with Death Coil, Unholy Aura and Charm.
Attacks land units.
Shadow Shivarra
-
10
50 - 65
3
225
40
Foot
351
3
1.35
100
68 - 77
1600
0.50
500
1.25
1400
Core Hound
745
200
8
Heavy melee amphibious unit with Devour and Spiked
Shell. Can cast Crushing Wave.
Attacks land units.
Core Hound
-
10
150 - 174
8
745
200
Amphibious
270
4
1.35
128
64 - 83
2000
0.50
600
1.50
1400
Fel Core Hound
745
200
8
Heavy melee amphibious unit with Devour and Spiked
Shell. Can cast Crushing Wave.
Attacks land units.
Fel Core Hound
-
10
150 - 174
8
745
200
Amphibious
270
4
1.35
128
64 - 83
2000
0.50
600
1.50
1400
Legion Ship
320
100
4
A massive air transport.
Attacks land and air units.
Legion Ship
-
6
25 - 28
4
320
100
Fly
270
0
2.00
500
20 - 32
500
-
200
2.00
1400
Doom Lord of Sargeras
480
120
6
Heavy ranged unit can cast Dispel Magic, War Stomp,
Cripple and Rain of Fire.
Attacks land and air units.
Doom Lord of Sargeras
-
25
70 - 88
6
480
120
Foot
270
8
1.80
600
150 - 158
9000
0.50
5000
1.25
1400
Divine Golem
200
2
Heavy unit causing Chaos damage. Immune to spells.
Can cast Divine Shield.
Attacks land and air units.
Limited to 8.
Divine Golem
-
3
7 - 10
2
200
-
Foot
240
0
1.35
500
10 - 12
500
0.50
200
2.00
1400
Snowman
260
30
3
Medium ranged unit that fires envenomed bolts and can
Shadowmeld.
Attacks land and air units.
Snowman
-
4
9 - 15
3
260
30
Foot
270
1
2.00
90
24 - 30
450
0.50
200
2.00
1400
Val'kyr
225
40
4
Flying range unit.
Attacks land and air units.
Val'kyr
-
6
7 - 10
4
225
40
Fly
320
3
1.35
500
14 - 17
900
0.50
300
2.00
1400
Val'kyr
225
40
4
Flying range unit.
Attacks land and air units.
Val'kyr
-
6
7 - 10
4
225
40
Fly
320
3
1.35
500
14 - 17
900
0.50
300
2.00
1400
Aqir
425
100
6
Heavy melee unit with Unholy Aura. Casts Raise Dead
and Carrion Swarm.
Attacks land units.
Aqir
-
7
50 - 65
6
425
100
Foot
351
3
1.60
600
30 - 40
950
0.50
500
1.25
1400
Arakkoa
85
2
Light melee unit.
Attacks land units.
Arakkoa
-
1
3 - 6
2
85
-
Foot
270
1
1.35
100
9 - 11
240
0.50
-
-
1400
Sun Lord
215
20
2
Light flying ranged unit that hurls pin-feathers.
Attacks land and air units.
Sun Lord
-
3
7 - 10
2
215
20
Fly
350
1
1.60
500
20 - 25
340
0.50
-
-
1400
Shadow Lord
215
20
2
Light flying ranged unit that hurls pin-feathers.
Attacks land and air units.
Shadow Lord
-
3
7 - 10
2
215
20
Fly
350
1
1.60
500
20 - 25
340
0.50
-
-
1400
Multi-Tier Hydra
745
200
8
Heavy ranged amphibious unit with Devour, War Stomp,
and Slow Poison. When it is slain, smaller Hydras will
arise from its corpse.
Attacks land and air units.
Multi-Tier Hydra
-
10
150 - 174
8
745
200
Float
270
2
1.50
500
75 - 97
1600
25.00
600
1.50
1400
Gronn
525
250
8
Immense, brutal giants native to Draenor. Has ability
Hurl Boulder, Bash, War Stomp, and can Shockwave.
Attacks land units.
Gronn
-
10
50 - 65
8
525
250
Foot
320
5
1.35
100
45 - 51
1200
0.50
500
1.25
1400
Wild Elekk
255
30
4
Heavy melee unit.
Attacks land units.
Wild Elekk
-
5
17 - 26
4
255
30
Foot
300
1
1.35
100
23 - 27
925
0.50
-
-
1400
Earth Elemental
170
4
Medium ranged unit that can Bash opponents.
Attacks land and air units.
Earth Elemental
-
5
17 - 26
4
170
-
Foot
220
2
1.80
600
27 - 37
550
0.50
-
-
1200
Air Elemental
170
4
Medium ranged unit that can Bash opponents.
Attacks land and air units.
Air Elemental
-
5
17 - 26
4
170
-
Fly
220
2
1.80
600
27 - 37
550
0.50
-
-
1200
Vigilant
375
4
Medium melee unit made of iron. Excellent at harvesting
large amounts of lumber.
Attacks land units and
trees.
Vigilant
-
4
85 - 103
4
375
-
Foot
240
3
1.40
128
31 - 61
600
-
-
-
1400
Wrathguard
170
2
Heavy melee unit with Howl of Terror, Cleaving Attack
and Vampiric Aura.
Attacks land units.
Wrathguard
-
6
40 - 52
2
170
-
Foot
270
1
1.35
100
25 - 29
775
0.25
300
0.75
1400
Jailer
300
20
3
Evil demon creature who can cast Devour.
Jailer
-
3
17 - 26
3
300
20
Hover
370
0
-
-
-
-
800
1.00
500
1.00
1400
Inquisitor
200
2
Casting unit with Floating Eye, Anti-magic Shell and
Soul Theft.
Attacks land units.
Inquisitor
-
3
40 - 52
2
200
-
Foot
270
1
1.35
100
14 - 18
700
0.25
200
2.00
1400
Shark
255
30
6
Heavy water unit with Faerie Fire.
Attacks land and air units.
Shark
-
7
50 - 65
6
255
30
Float
270
0
1.60
90
34 - 44
850
15.00
400
1.00
1400
Phoenix
Phoenix
-
6
25 - 46
-
-
-
Fly
320
1
1.40
600
60 - 75
1250
2.00
-
-
1600
Neutral Citizen (male)
10
2
A hearty neutral citizen. Has life and mana regeneration
aura. Can build a Power Generator and Portals. Can
collect gold and lumber and repair structures.
Can only be hired by Freelancers.
Neutral Citizen (male)
0
20 - 20
2
10
-
Foot
190
0
2.00
90
4 - 6
60
0.50
-
-
600
Neutral Citizen (female)
10
1
An intelligent Neutral citizen. Has mana regeneration
aura.
Neutral Citizen (female)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Peon
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Peon
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Grunt
200
3
Brutish Orc warrior. Can learn Brute Strength.
Attacks land units.
Grunt
3
20 - 38
3
200
-
Foot
270
1
1.60
100
17 - 21
700
0.25
-
-
1400
Troll Axethrower
150
10
2
Axe-throwing Troll.
Attacks land and air units.
Troll Axethrower
2
5 - 8
2
150
10
Foot
270
0
1.60
500
16 - 20
300
0.50
-
-
1400
Ogre
300
4
Large brutal warrior of the Ogre Legion.
Attacks land units.
Ogre
5
17 - 26
4
300
-
Foot
270
3
1.35
100
23 - 27
850
0.50
-
-
1400
Death Knight
180
40
3
Highly mobile magic rider. Effective against units.
Can learn the Haste, Unholy Armor, Death and Decay,
Whirwind, and Raise Dead abilities.
Attacks land and air units.
Death Knight
3
25 - 46
3
180
40
On Horse
350
1
1.85
500
22 - 27
610
0.25
255
2.00
1400
Goblin Sappers
215
100
2
Explosive team of goblin sappers. Particularly effective
against buildings.
Can Kaboom land units and
trees.
Goblin Sappers
4
30 - 36
2
215
100
Foot
270
0
-
-
-
-
100
0.50
-
-
1400
Catapult
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Catapult
2
25 - 46
4
220
50
Foot
220
2
4.50
1150
71 - 89
425
-
-
-
1400
Dragon
745
200
8
Heavy ranged flying unit that can Devour opponents
and is immune to magic.
Attacks land and air units.
Dragon
10
150 - 174
8
745
200
Fly
300
6
1.50
500
45 - 81
2200
2.00
-
-
1400
Footman
135
2
Versatile foot soldier.
Attacks land units.
Footman
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Elven Archer
130
10
2
Basic long-ranged attacker.
Attacks land and air units.
Elven Archer
2
20 - 38
2
130
10
Foot
270
0
1.50
500
15 - 18
310
0.50
-
-
1400
Knight
245
60
4
Powerful mounted warrior.
Attacks land units.
Knight
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Mage
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire. Can gather the resource
Favor from Arcane Sanctums.
Attacks land and air units.
Mage
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Demolition Squad
215
100
2
Explosive team of goblin sappers. Particularly effective
against buildings.
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Peasant
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Human Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Human Citizen (male)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Human Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Human Citizen (female)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Sheep
10
1
Call upon the spirit of Sheep to save you.
Pet Sheep
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Footman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Footman
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Rifleman
3
20 - 38
3
205
30
Foot
270
0
1.35
400
16 - 24
535
0.25
-
-
1400
Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Knight
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Priest
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire. Can gather the resource
Favor from Arcane Sanctums.
Attacks land and air units.
Priest
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Sorceress
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Siege Engine
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Barrage ability.
Attacks buildings.
Siege Engine
4
25 - 46
4
195
60
Foot
220
2
2.10
192
44 - 55
700
-
-
-
1400
Mortar Team
180
70
3
Long-range siege weaponry. Exceptional damage versus
buildings, but slow and vulnerable. Can learn the Fragmentation
Shards and Flare abilities.
Attacks land units and
trees.
Mortar Team
2
25 - 46
3
180
70
Foot
270
0
3.50
1150
51 - 64
360
0.25
-
-
1400
Gryphon Rider
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Gryphon Rider
5
25 - 46
4
280
70
Fly
320
0
2.20
450
44 - 55
875
0.25
-
-
1600
Peon
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair. Can also go inside Burrows
to give it an attack.
Attacks land units and
trees.
Peon
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Orc Citizen (male)
10
1
A hearty Orc citizen. Has life regeneration aura.
Orc Citizen (male)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Orc Citizen (female)
10
1
An intelligent Orc citizen. Has mana regeneration aura.
Orc Citizen (female)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Fel Boar
10
1
Call upon the spirit of Fel Boar to save you.
Pet Fel Boar
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Grunt
200
3
Brutish Orc warrior. Can learn Brute Strength.
Attacks land units.
Grunt
3
20 - 38
3
200
-
Foot
270
1
1.60
100
17 - 21
700
0.25
-
-
1400
Headhunter
140
20
2
Versatile spear-thrower, effective against air units.
Can learn Troll Regeneration. Can be upgraded to Berserker,
which has the Berserk ability.
Attacks land and air units.
Headhunter
2
20 - 38
2
140
20
Foot
270
0
2.31
550
22 - 27
375
0.25
-
-
1400
Raider
180
40
3
Highly mobile wolf rider. Effective against buildings.
Can learn the Ensnare ability.
Attacks land units.
Raider
3
25 - 46
3
180
40
On Horse
350
1
1.85
100
22 - 27
610
0.25
-
-
1400
Witch Doctor
145
25
2
Supporting spellcaster. Can initially cast Sentry Ward,
which summons an invisible detector. Can also learn
Stasis Trap and Healing Ward.
Attacks land and air units.
Witch Doctor
2
25 - 46
2
145
25
Foot
270
0
1.75
600
9 - 14
315
0.25
200
0.72
1400
Shaman
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Shaman
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Demolisher
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Demolisher
2
25 - 46
4
220
50
Foot
220
2
4.50
1150
71 - 89
425
-
-
-
1400
Wind Rider
265
40
4
Highly mobile flying creature. Excellent at scouting.
Can learn Envenomed Spears.
Attacks land and air units.
Wind Rider
4
25 - 46
4
265
40
Fly
320
0
2.00
450
34 - 44
570
0.25
-
-
1600
Acolyte
75
1
Basic worker. Can summon structures, harvest gold,
and Restore. Acolytes may be sacrificed at a Sacrificial
Pit to create Shades.
Attacks land units.
Acolyte
1
15 - 30
1
75
-
Foot
235
1
2.50
90
8 - 10
230
3.00
-
-
800
Undead Citizen (male)
10
1
A hearty Undead citizen. Has life regeneration aura.
Undead Citizen (male)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Undead Citizen (female)
10
1
An intelligent Undead citizen. Has mana regeneration
aura.
Undead Citizen (female)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Worm
10
1
Call upon the spirit of Dune Worm to save you.
Pet Worm
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Ghoul
120
2
Basic attack unit and lumber harvester. Can learn Cannibalize
and Ghoul Frenzy.
Attacks land units and
trees.
Ghoul
2
20 - 38
2
120
-
Foot
270
0
1.30
90
10 - 14
340
2.00
-
-
1400
Crypt Fiend
215
40
3
Ranged combat support creature. Can learn the Web,
and Burrow abilities.
Attacks land units.
Crypt Fiend
3
25 - 46
3
215
40
Foot
270
0
2.00
550
25 - 31
550
2.00
-
-
1400
Abomination
240
70
4
Heavy melee unit. Can learn the Disease Cloud ability
and Cannibalize.
Attacks land units.
Abomination
4
30 - 54
4
240
70
Foot
270
2
1.90
128
32 - 39
1175
2.00
-
-
1400
Necromancer
145
20
2
Dark spellcaster. Can initially cast Raise Dead on
corpses. Can also learn Unholy Frenzy and Cripple.
Attacks land and air units.
Necromancer
2
25 - 46
2
145
20
Foot
270
0
1.80
600
9 - 11
315
2.00
200
0.67
1400
Banshee
155
30
2
Supporting caster. Can initially cast Curse, which
causes enemy units to occasionally miss in combat.
Can also learn Anti-magic Shell and Possession.
Attacks land and air units.
Banshee
2
20 - 38
2
155
30
Hover
270
0
1.50
600
8 - 13
285
2.00
200
0.67
1400
Meat Wagon
230
50
4
Corpse storage machine. Also serves as long-range siege
weaponry. Exceptional damage versus buildings, but
slow and vulnerable. Can learn the Disease Cloud ability.
Attacks land units and
trees.
Meat Wagon
2
20 - 38
4
230
50
Foot
220
2
4.00
1150
70 - 88
380
-
-
-
1400
Frost Wyrm
385
120
7
Flying heavy assault creature. Can learn the Freezing
Breath ability.
Attacks land and air units.
Frost Wyrm
6
30 - 54
7
385
120
Fly
270
1
3.00
300
91 - 115
1350
2.00
-
-
1600
Wisp
60
1
Basic worker unit. Can harvest gold and lumber, create
Night Elf buildings and Renew.
Can Detonate to dispel magic, hurt summoned creatures
and drain mana in an area.
Wisp
1
15 - 30
1
60
-
Hover
270
0
-
-
-
-
120
0.50
-
-
1000
Night Elf Citizen (male)
10
1
A hearty Night Elf citizen. Has life regeneration aura.
Night Elf Citizen (male)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Night Elf Citizen (female)
10
1
An intelligent Night Elf citizen. Has mana regeneration
aura.
Night Elf Citizen (female)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Stag
10
1
Call upon the spirit of Stag to save you.
Pet Stag
0
0 - 0
1
10
-
Foot
190
0
-
-
-
-
15
0.50
200
10.00
500
Archer
130
10
2
Basic long-ranged attacker. Has the Elune's Grace ability
and Hippogryph Taming. Can learn the Marksmanship and
Improved Bows upgrades.
Attacks land and air units.
Archer
2
20 - 38
2
130
10
Foot
270
0
1.50
500
15 - 18
255
0.50
-
-
1400
Huntress
195
20
3
Agile short-ranged warrior. Can learn the Sentinel
ability and the Moon Glaive attack.
Attacks land units.
Huntress
3
25 - 46
3
195
20
Foot
350
2
1.80
225
15 - 18
600
0.50
-
-
1400
Druid of the Talon
135
20
2
Maneuverable spellcaster. Can initially cast Faerie
Fire, which reduces armor and gives vision of an enemy
unit. Can also learn Storm Crow Form, Cyclone and Mark
of the Talon.
Attacks land and air units.
Druid of the Talon
2
20 - 38
2
135
20
Foot
270
0
1.60
600
10 - 13
300
0.50
200
0.67
1400
Glaive Thrower
210
65
3
Long-range siege weaponry. Exceptional damage versus
buildings. Can gain the Vorpal Blades upgrade to attack
trees.
Attacks land units.
Glaive Thrower
2
25 - 46
3
210
65
Foot
220
2
3.50
1150
44 - 62
300
-
-
-
1400
Chimaera
330
70
5
Flying two headed Dragon. Can learn Corrosive Breath.
Attacks land units.
Chimaera
5
30 - 54
5
330
70
Fly
250
2
-
-
-
-
1000
0.50
-
-
1600
Worker
75
1
Basic worker unit. Can build structures, and Repair.
Worker
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
220
0.25
100
2.00
800
Blood Elf Citizen (male)
10
1
A hearty Blood Elf citizen. Has life regeneration aura.
Blood Elf Citizen (male)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Blood Elf Citizen (female)
10
1
An intelligent Blood Elf citizen. Has mana regeneration
aura.
Blood Elf Citizen (female)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Sorceress
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Sorceress
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Mur'gul Slave
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Mur'gul Slave
1
15 - 30
1
75
-
Amphibious
190
0
3.00
90
6 - 8
250
0.50
-
-
800
Naga Citizen (male)
10
1
A hearty Naga citizen. Has life regeneration aura.
Naga Citizen (male)
0
20 - 20
1
10
-
Amphibious
190
0
-
-
-
-
60
0.50
-
-
600
Naga Citizen (female)
10
1
An intelligent Naga citizen. Has mana regeneration
aura.
Naga Citizen (female)
0
20 - 20
1
10
-
Amphibious
190
0
-
-
-
-
60
0.50
-
-
600
Pet Crab
10
1
Call upon the spirit of Hermit Crab to save you.
Pet Crab
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Naga Siren
130
20
2
Powerful spellcaster. Can initially cast Parasite,
which damages an enemy unit over time and can spawn
a Watery Minion from their corpse. Can also learn Frost
Armor, and Cyclone.
Attacks land and air units.
Naga Siren
2
5 - 8
2
130
20
Amphibious
270
0
1.75
600
8 - 12
350
1.00
200
0.50
1400
Gan'arg Engineer
75
1
Basic worker. Can construct structures, harvest gold,
lumber and repair structures.
Attacks land units.
Gan'arg Engineer
1
15 - 30
1
75
-
Foot
235
1
2.50
90
8 - 10
230
3.00
-
-
800
Demon Citizen (male)
10
1
A hearty Demon citizen. Has life regeneration aura.
Demon Citizen (male)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Demon Citizen (female)
10
1
An intelligent Demon citizen. Has mana regeneration
aura.
Demon Citizen (female)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Overlord
200
2
Basic melee unit which can learn Cleaving Attack.
Attacks land units.
Overlord
3
40 - 52
2
200
-
Foot
270
1
1.35
100
14 - 18
700
0.25
-
-
1400
Fel Stalker
215
50
3
Demonic beast that casts Web and Devour Magic.
Attacks land units.
Fel Stalker
3
17 - 26
3
215
50
Foot
350
3
1.35
100
23 - 27
550
0.50
-
-
1400
Doom Guard
480
120
4
Heavy ranged unit can cast Cripple and Rain of Fire.
Attacks land and air units.
Doom Guard
8
70 - 88
4
480
120
Foot
270
1
2.00
600
23 - 31
800
0.50
500
1.25
1400
Eredar Sorcerer
180
35
3
Light ranged unit that casts Sleep, Abolish Magic and
Finger of Pain.
Attacks land and air units.
Eredar Sorcerer
2
7 - 10
3
180
35
Foot
270
0
1.80
600
20 - 24
425
1.00
200
0.50
1400
Succubus
225
40
2
Light melee unit that casts Parasite, Incite Unholy
Frenzy and Silence.
Attacks land units.
Succubus
2
7 - 10
2
225
40
Foot
320
0
1.35
100
14 - 17
320
0.50
200
0.50
1400
Infernal Machine
275
50
4
Heavy ranged unit that hurls fiery missiles. Can cast
Defend.
Attacks land and air units.
Infernal Machine
2
70 - 88
4
275
50
Foot
220
2
4.50
1150
81 - 102
425
-
-
-
1400
Nether Drake
365
80
6
Heavy ranged flying unit.
Attacks land and air units.
Nether Drake
5
40 - 52
6
365
80
Fly
350
2
1.80
500
33 - 45
1000
0.50
-
-
1400
Draenei Laborer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Draenei Laborer
1
15 - 30
1
75
-
Foot
200
0
2.00
90
5 - 7
280
1.00
-
-
800
Draenei Citizen (male)
10
1
A hearty Draenei citizen. Has life regeneration aura.
Draenei Citizen (male)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Draenei Citizen (female)
10
1
An intelligent Draenei citizen. Has mana regeneration
aura.
Draenei Citizen (female)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Young Furbolg
75
1
Basic worker. Can construct structures, harvest gold,
lumber and repair structures.
Attacks land units.
Young Furbolg
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Furbolg Citizen (female)
10
1
An intelligent Furbolg citizen. Has mana regeneration
aura.
Furbolg Citizen (female)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Goblin Laborer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Goblin Laborer
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Goblin Citizen (male)
10
1
A hearty Goblin citizen. Has life regeneration aura.
Goblin Citizen (male)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Goblin Citizen (female)
10
1
An intelligent Goblin citizen. Has mana regeneration
aura.
Goblin Citizen (female)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Goblin Flamethrower
200
3
Basic Goblin melee warrior with fast but weak flame
attack. Can place and take turrets to defend your base.
Can learn Flame Grenade, Chemistry and Repair.
Attacks land units.
Goblin Flamethrower
3
20 - 38
3
200
-
Foot
270
1
0.35
100
5 - 11
700
0.25
-
-
1400
Goblin Sapper
215
100
2
Explosive team of goblin sappers. Particularly effective
against buildings.
Can Kaboom land units and
trees.
Goblin Sapper
4
30 - 36
2
215
100
Foot
270
0
-
-
-
-
100
0.50
-
-
1400
Flame Shredder
200
70
3
Mechanical melee attacking machine with fast but weak
flame attack. Can attack up to 4 targets. Can learn
Immolation, Chemistry and Repair.
Attacks land units.
Flame Shredder
3
20 - 38
3
200
70
Foot
270
1
0.35
100
5 - 11
700
0.25
200
2.00
1400
Goblin Mage
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Goblin Mage
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Goblin Sorceress
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Goblin Sorceress
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Ogre Goblin Squad
280
80
4
Powerful siege unit which can only attack when getting
ready in position and not being able to move.
Ogre Goblin Squad
5
30 - 54
4
280
80
Foot
270
3
-
-
-
-
1300
0.25
-
-
1400
Goblin War Zeppelin
240
60
6
Powerful slow flying transporter which causes massive
damage to ground mechanic units and can shoot at enemy
air units.
Goblin War Zeppelin
6
25 - 28
6
240
60
Fly
320
2
2.00
900
40 - 46
1100
-
200
2.00
1400
Dwarf Miner
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Dwarf Miner
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Dwarf Citizen (male)
10
1
A hearty dwarf citizen. Has life regeneration aura.
Dwarf Citizen (male)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Dwarf Citizen (female)
10
1
An intelligent Dwarf citizen. Has mana regeneration
aura.
Dwarf Citizen (female)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Troll Slayer
135
2
Versatile foot soldier. Can learn the Berserk ability.
Attacks land units.
Troll Slayer
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Dwarf Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Dwarf Rifleman
3
20 - 38
3
205
30
Foot
270
0
1.35
400
16 - 24
535
0.25
-
-
1400
Dwarf Rider
245
60
4
Powerful mounted warrior. Can cast Storm Bolt. Can
learn Animal War Training.
Attacks land units.
Dwarf Rider
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
200
2.00
1400
Battle Priest
135
10
2
Supporting spellcaster. Can initially cast Holy Light,
which heals wounded allied units and damages enemy
Undead units. Can also learn Breath of Frost and Roar.
Attacks land and air units.
Battle Priest
2
20 - 38
2
135
10
Foot
270
0
2.00
90
7 - 9
290
0.25
200
0.72
1400
Dwarf Runecaster
130
20
2
Primary spellcaster. Can initially cast Monster Lure,
which draws nearby creeps to it. Can also learn Summon
Rock Golem and Rune of Rebirth.
Attacks land and air units.
Dwarf Runecaster
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Siege Engine
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Barrage ability.
Attacks buildings.
Siege Engine
4
25 - 46
4
195
60
Foot
220
2
2.10
192
44 - 55
700
-
-
-
1400
Mortar Team
180
70
3
Long-range siege weaponry. Exceptional damage versus
buildings, but slow and vulnerable. Can learn the Fragmentation
Shards and Flare abilities.
Attacks land units and
trees.
Mortar Team
2
25 - 46
3
180
70
Foot
270
0
3.50
1150
51 - 64
360
0.25
-
-
1400
Gryphon Rider
280
70
4
Powerful flying creature, mounted by a Dwarven hammer-thrower.
Can learn Animal War Training, and the Storm Hammers
ability.
Attacks land and air units.
Gryphon Rider
5
25 - 46
4
280
70
Fly
320
0
2.20
450
44 - 55
875
0.25
-
-
1600
High Elf Engineer
75
1
Extremely intelligent Blood Elves that are good at
discovering new technologies and crafting powerful
towers.
Attacks land units and
trees.
High Elf Engineer
1
15 - 30
1
75
-
Foot
240
0
3.00
90
6 - 8
220
0.25
-
-
800
High Elf Citizen (male)
10
1
A hearty High Elf citizen. Has life regeneration aura.
High Elf Citizen (male)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
High Elf Citizen (female)
10
1
An intelligent High Elf citizen. Has mana regeneration
aura.
High Elf Citizen (female)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Engineer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units and
trees.
Engineer
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Gnome Citizen (female)
10
1
An intelligent Gnome citizen. Has mana regeneration
aura.
Gnome Citizen (female)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Mechanical Sheep
10
1
Call upon the spirit of Sheep to save you.
Pet Mechanical Sheep
0
0 - 0
1
10
-
Foot
100
0
-
-
-
-
15
0.50
200
10.00
500
Troll Gatherer
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair.
Attacks land units and
trees.
Troll Gatherer
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Troll Citizen (male)
10
1
A hearty Troll citizen. Has life regeneration aura.
Troll Citizen (male)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Troll Citizen (female)
10
1
An intelligent Troll citizen. Has mana regeneration
aura.
Troll Citizen (female)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Manhunter
140
20
2
Versatile spear-thrower, effective against air units.
Can learn Troll Regeneration. Can be upgraded to Berserker,
which has the Berserk ability.
Attacks land and air units.
Manhunter
2
20 - 38
2
140
20
Foot
270
0
2.31
550
22 - 27
375
0.25
-
-
1400
Headhunter
140
20
2
Versatile spear-thrower, effective against air units.
Can learn Troll Regeneration. Can be upgraded to Berserker,
which has the Berserk ability.
Attacks land and air units.
Headhunter
2
20 - 38
2
140
20
Foot
270
0
2.31
550
22 - 27
375
0.25
-
-
1400
Darkspear Troll Rider
180
40
3
Highly mobile raptor rider. Effective against units.
Attacks land and air units.
Darkspear Troll Rider
3
25 - 46
3
180
40
On Horse
350
1
1.85
500
22 - 27
610
0.25
-
-
1400
Witch Doctor
145
25
2
Supporting spellcaster. Can initially cast Sentry Ward,
which summons an invisible detector. Can also learn
Stasis Trap and Healing Ward.
Attacks land and air units.
Witch Doctor
2
25 - 46
2
145
25
Foot
270
0
1.75
600
9 - 14
315
0.25
200
0.72
1400
Troll Shaman
130
20
2
Primary spellcaster. Can initially cast Purge, which
dispels magical buffs and can immobilize enemies. Can
also learn Lightning Shield and Bloodlust.
Attacks land and air units.
Troll Shaman
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Voodoo Cannoneer
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
Voodoo Cannoneer
2
25 - 46
4
220
50
Foot
220
2
4.50
1150
71 - 89
425
-
-
-
1400
Batrider
160
40
2
Light flying unit with incredible perception. Good
at destroying buildings. Has the Unstable Concoction
ability, which allows the Batrider to explode, dealing
damage to nearby enemy air units. Can learn Liquid
Fire, and Troll Regeneration.
Attacks land units.
Batrider
2
25 - 46
2
160
40
Fly
320
0
1.80
300
15 - 18
325
0.25
-
-
1400
Tauren Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures, and Repair. Can also go inside Burrows
to give it an attack.
Attacks land units and
trees.
Tauren Worker
1
15 - 30
1
75
-
Foot
190
0
3.00
90
6 - 8
250
0.25
-
-
800
Tauren Citizen (male)
10
1
A hearty Troll citizen. Has life regeneration aura.
Tauren Citizen (male)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Tauren Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Tauren Citizen (female)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pandaren Woodcutter
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Pandaren Woodcutter
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Pandaren Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Pandaren Citizen (male)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pandaren Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Pandaren Citizen (female)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Honorguard
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Honorguard
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Archer
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Improved Bows upgrade.
Sage
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Cyclone and Disarmament.
Attacks land and air units.
Sage
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Monk
130
20
2
Primary spellcaster. Can initially cast Drunken Haze,
which lets enemy units miss their attacks. Can also
learn Wind Walk and Slide.
Attacks land and air units.
Monk
2
25 - 46
2
130
20
Foot
270
0
2.10
600
9 - 11
350
0.25
200
0.72
1400
Dragon Turtle
320
65
5
A powerful amphibious Turtle that can devour enemy
units. Good at destroying enemy buildings. Can learn
Hardened Skin, which reduces damage taken, and Spiked
Shell which deals damage to enemy melee attackers.
Attacks land units.
Dragon Turtle
5
17 - 26
5
320
65
Amphibious
270
1
1.75
480
22 - 26
750
1.00
-
-
1400
Firework Team
180
70
3
Long-range siege weaponry. Exceptional damage versus
buildings, but slow and vulnerable. Can learn the Fragmentation
Shards and Firework abilities.
Attacks land units and
trees.
Firework Team
2
25 - 46
3
180
70
Foot
270
0
3.50
1150
51 - 64
360
0.25
-
-
1400
Cloud Serpent
160
20
2
Flying attack beast. Melee attack against air units
and range attack against ground units. Can cast the
Lightning Shield ability. Can learn the Chain Lightning
and Cloud abilities.
Attacks land and air units.
Cloud Serpent
2
25 - 46
2
160
20
Fly
400
2
1.05
128
49 - 57
525
0.50
200
2.00
1600
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Peasant
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Human Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Human Citizen (male)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Human Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Human Citizen (female)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Peasant
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Elemental Servant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair.
Attacks land units.
Elemental Servant
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Dalaran Citizen (male)
10
1
A hearty Dalaran citizen. Has life regeneration aura.
Dalaran Citizen (male)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Dalaran Citizen (female)
10
1
An intelligent Dalaran citizen. Has mana regeneration
aura.
Dalaran Citizen (female)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Supply Cart
245
60
4
Heals allied units.
Cannot attack.
Supply Cart
4
30 - 54
4
245
60
On Horse
300
5
-
-
-
-
400
0.25
-
-
1400
Sailor
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Sailor
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Human Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Human Citizen (male)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Human Citizen (female) (Kul Tiras)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Human Citizen (female) (Kul Tiras)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Footman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Footman
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Rifleman
3
20 - 38
3
205
30
Foot
270
0
1.35
400
16 - 24
535
0.25
-
-
1400
Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Knight
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Ship Doctor
135
10
2
Supporting spellcaster. Can initially cast Heal, which
increases the life of wounded units. Can also learn
Dispel Magic and Inner Fire.
Attacks land and air units.
Ship Doctor
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Storm Sorcerer
155
20
2
Versatile spellcaster. Can initially cast Slow, which
decreases movement and attack speed on enemy units.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Storm Sorcerer
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Siege Land Ship
195
60
4
Heavily armored vehicle, effective at destroying buildings.
Can be upgraded with the Barrage ability.
Attacks buildings.
Siege Land Ship
4
25 - 46
4
195
60
Foot
220
2
2.10
192
44 - 55
700
-
-
-
1400
Canoneer Team
180
70
3
Long-range siege weaponry. Exceptional damage versus
buildings, but slow and vulnerable. Can learn the Fragmentation
Shards and Flare abilities.
Attacks land units and
trees.
Canoneer Team
2
25 - 46
3
180
70
Foot
270
0
3.50
1150
51 - 64
360
0.25
-
-
1400
Water Dragon
350
90
4
Stronger flying unit that can learn Devour.
Attacks land and air units.
Water Dragon
4
5 - 8
4
350
90
Fly
350
3
1.80
450
40 - 50
525
1.00
200
0.50
1600
Peasant
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Peasant
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Worgen Citizen (male)
10
1
A hearty human citizen. Has life regeneration aura.
Worgen Citizen (male)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Worgen Citizen (female)
10
1
An intelligent Human citizen. Has mana regeneration
aura.
Worgen Citizen (female)
0
20 - 20
1
10
-
Foot
190
0
-
-
-
-
60
0.50
-
-
600
Pet Dog
Call upon the spirit of Dog to save you.
Pet Dog
0
0 - 0
-
-
-
Foot
190
0
-
-
-
-
15
0.50
200
10.00
500
Footman
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Footman
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Rifleman
205
30
3
Highly skilled sharpshooter, effective against air
units. Can gain the Long Rifles upgrade.
Attacks land and air units.
Rifleman
3
20 - 38
3
205
30
Foot
270
0
1.35
400
16 - 24
535
0.25
-
-
1400
Knight
245
60
4
Powerful mounted warrior. Can learn Animal War Training
and Sundering Blades.
Attacks land units.
Knight
4
30 - 54
4
245
60
On Horse
350
5
1.40
100
28 - 38
885
0.25
-
-
1400
Druid
135
10
2
Supporting spellcaster. Can initially cast Cyclone,
which stuns enemy ground units. Can also learn Rejuvenation
and Storm Crow Form.
Attacks land and air units.
Druid
2
20 - 38
2
135
10
Foot
270
0
2.00
600
7 - 9
290
0.25
200
0.72
1400
Nightstalker
155
20
2
Versatile spellcaster. Can initially cast Wind Walk,
which increases the speed, makes the Night Stalker
invisible and causes critical damage on the first hit.
Can also learn Invisibility and Polymorph.
Attacks land and air units.
Nightstalker
2
25 - 46
2
155
20
Hover
270
0
1.75
600
9 - 12
325
0.25
200
0.67
1400
Manticore
210
65
3
Long-range siege weaponry. Exceptional damage versus
buildings. Can gain the Burning Oil upgrade to damage
units on the ground.
Attacks land units.
Manticore
2
25 - 46
3
210
65
Foot
220
2
2.00
1150
10 - 16
300
-
-
-
1400
Stormcrow Knight
280
70
4
Powerful flying creature, mounted by a Gilneas spear-thrower.
Can learn Animal War Training, and the Slow Poison
ability.
Attacks land and air units.
Stormcrow Knight
5
25 - 46
4
280
70
Fly
320
0
2.20
450
35 - 46
875
0.25
-
-
1600
Vrykul Worker
75
1
Basic worker unit. Can harvest gold and lumber, build
structures and Repair. Can become Militia.
Attacks land units and
trees.
Vrykul Worker
1
15 - 30
1
75
-
Foot
190
0
2.00
90
4 - 6
240
0.25
-
-
800
Warrior
135
2
Versatile foot soldier. Can learn the Defend ability.
Attacks land units.
Warrior
2
20 - 38
2
135
-
Foot
270
2
1.35
90
11 - 13
420
0.25
-
-
1400
Spear Carrier
135
2
Versatile foot soldier. Can learn the Spiked Shell
ability.