Professions allow your hero to craft items.
The first profession has to be picked in the beginning of the game.
The other two professions can be picked later with a higher hero level.
There are the following profession ranks which simply require more mana to craft better items:
Novice
Advanced
Adept
Master
Grand Master
Doctor
Hover the number per item or unit type to see the corresponding rank.
Icon
Name
Crafted Items
Item
Herbalist
Craft items which heal your hero and increase the hero's
life:
- Potion of Greater Healing
- Health Stone
- Potion of Invulnerability
- Talisman of Everlasting
- Scroll of Healing
- Tiny Fountain of Health
Herbalist
Potion of Greater Healing
57
Heals 500 hit points when used.
(1)
Health Stone
115
Increases the life regeneration rate of the Hero by
1 hit points per second when worn. Can be consumed
for 500 health.
(1)
Potion of Invulnerability
172
Makes the Hero invulnerable to damage for 15 seconds
when used. An invulnerable Hero may not be the target
of spells or effects.
(1)
Talisman of Everlasting
230
Increases Life by 600 and grants 2 extra Hitpoints
regeneration per second.
(1)
Scroll of Healing
36
Heals 150 hit points to all friendly non-mechanical
units around the Hero when used.
(1)
Tiny Fountain of Health
18
10
Creates a Herb Garden at a target location.
(1)
Book of Herbalism
A book that contains knowledge of brewing life potions.
Alchemist
Craft items which restore mana of your hero and increase
the hero's maximum mana:
- Potion of Greater Mana
- Mana Stone
- Wand of Mana Stealing
- Talisman of Spell Protection
- Scroll of Mana
- Tiny Fountain of Mana
Alchemist
Potion of Greater Mana
57
Restores 200 mana when used.
(1)
Mana Stone
115
Increases the mana regeneration rate of the Hero by
25% when worn. Can be consumed for 200 mana.
(1)
Wand of Mana Stealing
172
Steals 800 mana instantly from a target unit and gives
it to the Hero.
Contains 3 charges.
(1)
Talisman of Spell Protection
230
Blocks an enemy spell every 15 seconds and adds 250
Mana.
(1)
Scroll of Mana
21
Restores 100 mana to all friendly units in an area
around your Hero.
(1)
Tiny Fountain of Mana
18
10
Creates a Fountain of Mana at a target location.
(1)
Book of Alchemy
A book that contains knowledge of brewing mana potions.
Weapon Smith
Craft items which increase the damage of your hero:
- Bow of Fire
- Mithril Long Sword
- Demon Slayer Axe
- Blessed Dragon Lance
- Mythical Poison Blade
- Weapon Forging Hammer
Weapon Smith
Bow of Fire
57
Precisely crafted magical bow. Grants +10 damage and
allows to attack air units with fiery arrows.
(1)
Mithril Long Sword
115
Long Sword that gives the bearer supreme combat capabilities.
Grants +5 Damage and Fire damage bonus +10.
(1)
Demon Slayer Axe
172
Heavy Axe made of very rare minerals. Causes terrible
pain among its victims. Grants +10 damage and 15% chance
to deal 2x damage. Multiple axes lead to multiple different
Critical Strike abilities and hence increase the chance
of Critical Strike! However, only the first Critikal
Strike ability will be triggered, so the damage multiplier
stays 2.
(1)
Blessed Dragon Lance
230
Magically enhanced lance. Because it is so hard to
forge them, they are very rare. Some enemies already
flee when they see the bearer of such a mighty weapon.
Grants +10 damage, Lightning attack bonus +12 damage
and casts Chain Lightning.
Weapon Forging Hammer
288
Powerful forging hammer to permanently increase items'
damage bonuses. Permanently increases the damage bonus
of a target item by 2.
(1)
Book of Weaponsmithing
A book that contains knowledge of crafting magical
weapons.
Armorer
Craft items which increase the armor of your hero:
- Light Leather Armor
- Plated Helmet
- Heavy Plated Shield
- Blessed Champion Armor
- Mythical Golden Armor
- Armor Forging Hammer
Armorer
Light Leather Armor
57
Armor made of various animal hides. Grants +3 Defense
and faster life regeneration.
(1)
Plated Helmet
115
Plate Helmet forged in a complicated process. Grants
+5 defense and 15% Evasion.
(1)
Heavy Plated Shield
172
Plated Shield made of very durable metals. Grants +8
defense and 70% protection from ranged attacks.
(1)
Blessed Champion Armor
230
Magically enhanced, Diamond-socketed Armor. Grants
+8 defense, Devotion Aura and blocks an enemy spell
every 40 Seconds.
(1)
Mythical Golden Armor
273
Mythical armor created from gold. Grants +10 defense,
reduces the spell damage by 40 %. Increase the armor
by 8 for 30 seconds on using it.
(1)
Armor Forging Hammer
288
Powerful forging hammer to permanently increase items'
armor bonuses. Permanently increases the armor bonus
of a target item by 2.
(1)
Book of Armoring
A book that contains knowledge of crafting armors.
Engineer
Craft tiny towers to protect your base:
- Tiny Flame Tower
- Tiny Cold Tower
- Tiny Boulder Tower
- Tiny Death Tower
- Scroll of Repair
- Tiny Engineering Power Generator
Engineer
Tiny Flame Tower
172
144
Creates a Flame Tower at a target location.
(1)
Tiny Cold Tower
115
72
Creates a Cold Tower at a target location.
(1)
Tiny Boulder Tower
10
7
Creates a Boulder Tower at a target location.
(1)
Tiny Death Tower
230
216
Creates a Death Tower at a target location.
(1)
Scroll of Repair
36
Heals 150 hit points to all friendly mechanical units
and buildings around the Hero when used.
(1)
Tiny Engineering Power Generator
25
18
Creates an Engineering Power Generator.
(1)
Book of Engineering
A book that contains blueprints for different towers.
Demolition Expert
Craft explosives to demolish enemy units and structures:
- Goblin Land Mines
- Explosive Barrels, Goblin Dynamite and Goblin Burning
Grenades
- Sapper
- Sledge Hammer
- TNT Catapult
- Tiny Nuclear Silo
Demolition Expert
Goblin Land Mines
32
Places a hidden land mine at a target point. Enemy
units that move near the land mine will activate the
mine, destroying the mine and causing area of effect
damage to nearby units.
Contains 3 charges.
(3)
Explosive Barrels
32
Places a hidden explosive barrel at a target point.
Explodes on death or by trigger, causing area of effect
damage to nearby units.
Contains 3 charges.
(1)
Goblin Dynamite
64
Damages the target area.
(1)
Goblin Burning Grenades
64
Burns the target area damaging units.
(1)
Sapper
215
100
2
Explosive team of goblin sappers. Particularly effective
against buildings.
Can Kaboom land units and
trees.
(2)
Sledge Hammer
129
Powerful hammer to destroy structures. Multiplies the
damage against structures by 80 and increases it by
0 %.
(1)
TNT Catapult
220
50
4
Long-range siege weaponry. Effective against buildings
but slow and vulnerable. Can learn the Burning Oil
ability.
Attacks land units and
trees.
(2)
Tiny Nuclear Silo
25
18
Creates a Nuclear Silo at a target location.
(1)
Book of Demolishing
A book that contains knowledge of explosives.
Lore Master
Craft items with temporary effects:
- Scroll of Protection
- Scroll of Restoration
- Scroll of Resurrection
- Ankh of Reincarnation
- Scroll of the Beast
- Arcane Scroll
Lore Master
Scroll of Protection
57
Increases the armor of all friendly units in an area
around your Hero by 2 for 30 seconds.
(1)
Scroll of Restoration
115
Restores 150 hit points and 150 mana of friendly non-mechanical
units in an area around your Hero.
(1)
Scroll of Resurrection
172
Brings 6 of your nearby dead units back to life.
(1)
Ankh of Reincarnation
230
Automatically brings the Hero back to life with 99999
hit points when the Hero wearing the Ankh dies.
(1)
Scroll of the Beast
57
Gives friendly nearby units a 25% bonus to damage for
45 seconds.
(1)
Arcane Scroll
144
A powerful scroll that restores 150 hit points, 100
mana, and grants 2 bonus armor to nearby friendly units.
(1)
Book of Lores
A book that contains knowledge of compisong different
arcane scrolls.
Sorcerer
Craft wands with temporary effects and multiple charges:
- Wand of Neutralization
- Wand of the Wind
- Wand of Reanimation
- Wand of Sorcerer Illusion
- Wand of Shadowsight
- Wand of Telekinesis
Sorcerer
Wand of Neutralization
21
Hurls forth a stream of neutralizing magic that bounces
up to 8 times, dispelling units in its wake.
Contains 4 charges.
(8)
Wand of the Wind
64
Allows the Hero to cast Cyclone. Cyclone tosses a target
enemy unit into the air, rendering it unable to attack,
move or cast spells.
Contains 4 charges.
Lasts 20 seconds.
(4)
Wand of Reanimation
88
Reanimates 5 dead corpses for 60 seconds.
(4)
Wand of Sorcerer Illusion
100
Create an illusory double of the targeted unit when
used. The illusory double deals only 10 % damage to
enemy units, takes 2 times the damage from enemy attacks,
and will disappear after 60 seconds or when its hit
points reach zero.
Contains 4 charges.
(4)
Wand of Shadowsight
21
Gives the player vision of a target unit until that
unit is dispelled.
Contains 2 charges.
(4)
Wand of Telekinesis
64
Marks a target unit, item or destructable for moving
it. Moves the marked target to the given location when
cast on the ground.
(4)
Book of Sorcery
A book that contains knowledge of crafting wands.
Runeforger
Craft runes with multiple charges:
- Rune of Speed
- Rune of Dispel Magic
- Rune of Restoration
- Rune of Rebirth
- Rune of Lesser Resurrection
- Rune of Greater Resurrection
Runeforger
Rune of Speed (Runeforger)
28
Increases the movement speed of all nearby allied units
to the maximum movement speed.
Lasts 20 seconds.
(8)
Rune of Dispel Magic (Runeforger)
10
Dispels all nearby magic effects.
Deals 250 damage to summoned
units.
(4)
Rune of Restoration (Runeforger)
36
Restores 300 hit points and 150 mana of friendly non-mechanical
units in an area around your Hero.
(4)
Rune of Rebirth (Runeforger)
Places the monster that held this rune under your control.
Give it to one of your units and when the unit dies
use it to recreate the unit.
(4)
Rune of Lesser Resurrection (Runeforger)
14
Brings 1 of your nearby dead units back to life.
(2)
Rune of Greater Resurrection (Runeforger)
43
Brings 3 of your nearby dead units back to life.
(2)
Book of Runeforging
A book that contains knowledge of crafting runes.
Dragon Breeder
Craft dragon eggs:
- Green Dragon Whelp Egg
- Tharifas Egg
- Green Drake Egg
- Green Dragon Egg
- Dragon Egg
- Tiny Dragon Roost
Dragon Breeder
Green Dragon Whelp Egg
43
Summons a Green Dragon Whelp to fight for you.
Lasts 180 seconds.
(1)
Tharifas Egg
93
Summons Tharifas to fight for you.
Lasts 180 seconds.
(1)
Green Drake Egg
69
Summons a Green Drake to fight for you.
Lasts 180 seconds.
(1)
Green Dragon Egg
108
Summons a Green Dragon to fight for you.
Lasts 180 seconds.
(1)
Dragon Egg
28
This massive egg will not hatch without a parent to
warm it. Can be used as an ingredient to permanently
summon a dragon.
(1)
Tiny Dragon Roost
19
54
Creates a Dragon Roost at a target location.
(1)
Book of Dragon Breeder
A book that contains knowledge of breeding dragons.
Jewelcrafter
Craft items which increase your hero attributes:
- Ring of Superiority
- Enchanted Gemstone
- Green Gemstone
- Jewel Amulet
- Bracelet
- Golden Crown
Jewelcrafter
Ring of Superiority
14
Increases the Strength, Agility and Intelligence of
the Hero by 2 when worn.
(1)
Enchanted Gemstone
28
Increases all hero stats by 3.
(1)
Green Gemstone
28
Increases all hero stats by 4.
(1)
Jewel Amulet
28
Increases all hero stats by 5.
(1)
Bracelet
79
Increases all hero stats by 6.
(1)
Golden Crown
108
Increases all hero stats by 7.
(1)
Book of Jewelcrafting
A book that contains knowledge of crafting jewels.
Enchanter
Craft formulas which increase the bonuses of carried
items. Recommended as secondary profession since it
helps to improve other items. Use "-enchanter" to list
all item types which can be enchanted.
- Novice Enchanting Formula
- Advanced Enchanting Formula
- Adept Enchanting Formula
- Master Enchanting Formula
- Grand Master Enchanting Formula
- Doctor Enchanting Formula
Enchanter
Novice Enchanting Formula
14
Provides +1 to hero stats, summoned units and defense,
+3 to damage and +50 to hit point and mana to item
abilities.
Put enchantable items (chat command "-e") into your
inventory together with formulas to improve their effects.
Stacking formulas will futher improve the enchating
effects.
(1)
Advanced Enchanting Formula
14
Provides +2 to hero stats, summoned units and defense,
+5 to damage and +100 to hit point and mana to item
abilities.
Put enchantable items (chat command "-e") into your
inventory together with formulas to improve their effects.
Stacking formulas will futher improve the enchating
effects.
(1)
Adept Enchanting Formula
14
Provides +3 to hero stats, summoned units and defense,
+7 to damage and +150 to hit point and mana to item
abilities.
Put enchantable items (chat command "-e") into your
inventory together with formulas to improve their effects.
Stacking formulas will futher improve the enchating
effects.
(1)
Master Enchanting Formula
14
Provides +4 to hero stats, summoned units and defense,
+9 to damage and +200 to hit point and mana item abilities.
Put enchantable items (chat command "-e") into your
inventory together with formulas to improve their effects.
Stacking formulas will futher improve the enchating
effects.
(1)
Grand Master Enchanting Formula
14
Provides +5 to hero stats, summoned units and defense,
+11 to damage and +250 to hit point and mana item abilities.
(1)
Doctor Enchanting Formula
14
Provides +6 to hero stats, summoned units and defense,
+13 to damage and +350 to hit point and mana item abilities.
(1)
Book of Enchanting
A book that contains knowledge of crafting Enchanting
Formulas.
Captain
Craft items which allow you to live as a captain of
the sea. Arrr!
- Tiny Captain Ship
- Treasure Map
- Compass
- Navigation Wheel
- Gnomish Submarine
- Tiny Shipyard
Captain
Tiny Captain Ship
14
Summons a Captain Ship to cross the sea.
(1)
Treasure Map
14
Gives you the location of a hidden treasure on the
map which increases your gold and lumber.
(1)
Compass
14
Detects enemy ships on the sea.
(1)
Navigation Wheel
43
Increases the stats of a ship which transports the
hero.
(1)
Gnomish Submarine
250
100
2
A versatile submarine good at hiding and surprising
enemies. Can cast Submerge which allows to cast Torpedo,
Permanent Invisibility, Sonar and makes the submarine
much faster.
Attacks land and air units.
(2)
Tiny Shipyard
25
18
Creates a Shipyard.
(1)
Book of Captain
A book that contains captain spells.
Archaeologist
Allows digging for random items:
- Random Item Level 1
- Random Item Level 3
- Random Item Level 5
- Random Item Level 7
- Random Item Level 8
- Tiny Excavation Site
Archaeologist
Random Item Level 1
115
Random level 1 item.
(1)
Random Item Level 3
115
Random level 3 item.
(1)
Random Item Level 5
115
Random level 5 item.
(1)
Random Item Level 7
115
Random level 7 item.
(1)
Random Item Level 8
115
Random level 8 item.
(1)
Tiny Excavation Site
10
7
Creates a Excavation Site at a target location.
(1)
Book of Archaeology
A book that contains knowledge of digging for artifacts.
Witch Doctor
Craft wards:
- Sentry Wards
- Stasis Traps
- Mana Wards
- Healing Wards
- Power Wards
- Peace Wards
Witch Doctor
Sentry Wards
21
Drops a Sentry Ward to spy upon an area for 180 seconds.
Contains 2 charges.
(8)
Stasis Traps
21
Drops an invisible and immovable ward that stuns enemy
land units around it. The trap activates when an enemy
land unit approaches and destroys all other stasis
wards in its area of effect.
The trap lasts 150 seconds.
The stun lasts 6 seconds.
(4)
Mana Wards
64
Summons an immovable ward that regenerates 1% of nearby
friendly non-mechanical unit's mana points per second.
Contains 3 charges.
Lasts 30 seconds.
(3)
Healing Wards
64
Summons an immovable ward that heals 2% of nearby friendly
non-mechanical unit's hit points per second.
Contains 3 charges.
Lasts 30 seconds.
(3)
Power Wards
64
Summons an immovable ward that heals 1% and regenerates
1% mana of nearby friendly non-mechanical unit's hit
points per second.
Contains 3 charges.
Lasts 30 seconds.
(3)
Peace Wards
64
Summons an immovable ward that gives enemy nearby units
the chance to miss their attacks.
Contains 3 charges.
Lasts 30 seconds.
(3)
Book of Witch Doctor
A book that contains knowledge of crafting wards.
Merchant
Craft bills to increase charges of other items:
- Small Bill
- Bill
- Large Bill
- Ring of the Trading Guild
- Amulet of Haggle
- Tiny Merchant Shop
Merchant
Small Bill
14
Increases the charges of the target item by 1.
(1)
Bill
14
Increases the charges of the target item by 2.
(1)
Large Bill
14
Increases the charges of the target item by 3.
(1)
Ring of the Trading Guild
14
Increases the gold and lumber gained from selling items.
Multiplies the sold item's gold and lumber values with
the number of charges of all rings in the selling hero's
inventory. If the gold or lumber value of the sold
item is 0 it will be at least 10. Gives the owner of
the selling unit the additional gold and lumber.
The ring itself cannot be sold.
(1)
Amulet of Haggle
14
Refunds a percentage of item and unit costs after purchases.
(1)
Tiny Merchant Shop
18
10
Creates a Merchant Shop at a target location.
(1)
Book of Merchant
A book that contains knowledge of issuing bills.
Farmer
Crafts tiny buildings which allow producing different
resources, training Farmhands, buying animals and seeds
to grow harvest and grow food and other resources:
- Tiny Farm
- Tiny Water Supply
- Tiny Granary
- Tiny Wind Mill
- Tiny Animal Pen
- Tiny Barn
Farmer
Tiny Farm
10
7
Creates a Farm at a target location.
(1)
Tiny Water Supply
10
7
Creates a Water Supply at a target location.
(1)
Tiny Granary
10
7
Creates a Granary at a target location.
(1)
Tiny Wind Mill
10
7
Creates a Wind Mill at a target location.
(1)
Tiny Animal Pen
10
7
Creates an Animal Pen at a target location.
(1)
Tiny Barn
10
7
Creates a Barn at a target location.
(1)
Book of Farmer
A book that contains knowledge of constructing a farm.
Tamer
Tames creeps which allows you controlling them permanently:
- Small Bait
- Bait
- Advanced Bait
- Monster Lure
- Scroll of Charm
- Tiny Cage
Tamer
Small Bait
64
Charms a creep with a base level up to 3.
(1)
Bait
64
Charms a creep with a base level up to 5.
(1)
Advanced Bait
64
Charms a creep with a base level up to 7.
(1)
Monster Lure
28
Draws nearby creeps to the ward and charms them when
they attack the lure. The Lure is destroyed immediately.
Charms creeps up to base level 9.
(1)
Scroll of Charm
115
Takes control of target enemy units.
Charm cannot be used on Heroes, or creeps above a certain
level. When Charm is being used on workers, they will
die instantly.
(1)
Tiny Cage
25
18
Creates a Cage at a target location. Charmed targets
will be duplicated per Cage in range.
(1)
Book of Taming
A book that contains knowledge of taming wild creatures.
Inscriptor
Craft glyphs which improve the effects of spells. Use
"-inscriptor" to list all spells which can be inscripted.
- Novice Glyph
- Advanced Glyph
- Adept Glyph
- Master Glyph
- Grand Master Glyph
- Doctor Glyph
Inscriptor
Novice Glyph
14
Provides +1 to hero stats, summoned units and defense,
+3 to damage and +50 to hit point and mana to spells.
Learn spells (chat command "-n") and put the glyphs
into your inventory to improve the spell effects. Stacking
glyphs will futher improve the inscription effects.
(1)
Advanced Glyph
14
Provides +2 to hero stats, summoned units and defense,
+5 to damage and +100 to hit point and mana to spells.
Learn spells (chat command "-n") and put the glyphs
into your inventory to improve the spell effects. Stacking
glyphs will futher improve the inscription effects.
(1)
Adept Glyph
14
Provides +3 to hero stats, summoned units and defense,
+7 to damage and +150 to hit point and mana to spells.
Learn spells (chat command "-n") and put the glyphs
into your inventory to improve the spell effects. Stacking
glyphs will futher improve the inscription effects.
(1)
Master Glyph
14
Provides +4 to hero stats, summoned units and defense,
+9 to damage and +200 to hit point and mana to spells.
Learn spells (chat command "-n") and put the glyphs
into your inventory to improve the spell effects. Stacking
glyphs will futher improve the inscription effects.
(1)
Grand Master Glyph
14
Provides +5 to hero stats, summoned units and defense,
+11 to damage and +250 to hit point and mana to spells.
Learn spells (chat command "-n") and put the glyphs
into your inventory to improve the spell effects. Stacking
glyphs will futher improve the inscription effects.
(1)
Doctor Glyph
14
Provides +6 to hero stats, summoned units and defense,
+13 to damage and +300 to hit point and mana to spells.
Learn spells (chat command "-n") and put the glyphs
into your inventory to improve the spell effects. Stacking
glyphs will futher improve the inscription effects.
(1)
Book of Inscription
A book that contains knowledge of crafting Glyphs.
Necromancer
Craft items to summon Undead units:
- Rod of Necromancy
- Wand of Corpses
- Sacrifical Skull
- Book of the Dead
- Scroll of Animate Dead
- Tiny Necromancer Graveyard
Necromancer
Rod of Necromancy
21
Creates two Skeleton Warriors from a corpse.
Contains 4 charges.
(8)
Wand of Corpses
21
Creates a corpses in the target area.
(8)
Sacrificial Skull
7
Creates an area of Blight at a target location.
(10)
Book of the Dead
64
Summons 3 Skeleton Warriors and 3 Skeleton Archers
to fight for you.
Lasts 120 seconds.
(4)
Scroll of Animate Dead
100
Raises 6 nearby dead units to fight for 40 seconds.
(2)
Tiny Necromancer Graveyard
30
Creates Necromancer Graveyard at a target location.
(1)
Book of Necromancy
A book that contains knowledge of crafting Necromancy
items.
Golem Sculptor
Craft golems which fight for you:
- Mud Golem
- War Golem
- Siege Golem
- Flesh Golem
- Divine Golem
- Tiny Golem Factory
Golem Sculptor
Tiny Mud Golem
5
9
Creates a Mud Golem at a target location.
(2)
Tiny War Golem
6
9
Creates a War Golem at a target location.
(2)
Tiny Siege Golem
6
9
Creates a Siege Golem at a target location.
(2)
Tiny Flesh Golem
6
9
Creates a Flesh Golem at a target location.
(2)
Tiny Divine Golem
6
9
Creates a Divine Golem at a target location.
(2)
Tiny Golem Factory
21
50
Creates a Golem Factory at a target location.
(1)
Book of Golem Sculpture
A book that contains knowledge of crafting Necromancy
items.
Combiner
Craft tools which transfer item abilities to other
items:
- Small Combination Tool
- Combination Tool
- Advanced Combination Tool
- Master Combination Tool
Combiner
Small Combination Tool
14
Allows transfering item abilities for items up to level
2.
(1)
Combination Tool
14
Allows transfering item abilities for items up to level
4.
(1)
Advanced Combination Tool
14
Allows transfering item abilities for items up to level
6.
(1)
Master Combination Tool
14
Allows transfering item abilities for items up to level
8.
(1)
Book of Combination
A book that contains knowledge of crafting combination
tools.
Hunter
Craft weapons and equipments which allow hunting creeps
and critters. Use "-t/-trophies" to list all hunting
trophies:
- Hunting Bow
- Skinning Rack
- Hunting Dog Cage
- Bear Trap
- Hunting Hawk
- Tiny Hunting Camp
Hunter
Hunting Bow
57
Precisely crafted hunting bow. Grants 8 damage and
allows to attack air units with poison arrows.
Hit creep and critter targets will drop trophies on
dying.
Use "-t/-trophies" to list all hunting trophies.
(1)
Skinning Racks
21
Summons a Skinning Rack to improve your hunting trophies
for 180 seconds. Increases the charges of all trophy
items by 1 in each inventory slot when it dies. Drops
2 random trophies on death.
(2)
Hunting Dog Cage
69
Summons a Hunting Dog to fight for you.
Lasts 180 seconds. Hunting Dogs who damage or kill
critters will get hunting trophies from them.
(2)
Bear Traps
32
Places a hidden bear trap at a target point. Enemy
units that move near the bear trap will activate the
it, destroying it and causing area of effect damage
to nearby units.
Contains 3 charges.
Critters which were damaged or killed by bear traps
will drop hunting trophies on their death.
(2)
Hunting Hawk
(2)
Tiny Hunting Camp
25
18
Creates a Hunting Camp at a target location.
(2)
Book of Hunting
A book that contains knowledge of crafting hunting
weapons and tools.
Miner
Craft items which allow you harvesting valuable minerals
which can also be used as ingredients:
- Pickaxe
- Random Ore
- Random Gem
- Mine
Miner
Pickaxe
28
Allows harvesting minerals and increases attack damage
against structures. Minerals are:
- Rock
- Silver
- Iron
- Gemstones
Adds an additional item when picking up a respawning
item of the following type:
- Rocks
- Ore Iron
- Ore Silver
- Ore Gold
(1)
Random Ore
115
Random Ore item.
(1)
Random Gem
115
Random Gem item.
(1)
Mines
28
Contain a random amount of a random mineral to be harvested.
Minerals:
- Silver
- Iron
- Rock
- Gemstones
(2)
Book of Mining
A book that contains knowledge of crafting mining tools
and minerals.
Cook
Craft cooking equipment, recipes and tasty meals which
allow increasing stats temporarily:
- Tiny Fire Pit
- Ingredients
- Kitchen Knive
- Recipe
Cook
Tiny Fire Pit
10
7
Creates a Fire Pit at a target location.
(1)
Kitchen Knife
57
Sharp knife of a cook. Grants 8 damage and allows cutting
ingredients.
Use on a food item to increase the charges by 1.
(1)
Random Ingredient
115
Random ingredient item.
(1)
Recipe
115
Increases the number of crafted menus per charge.
Place in the inventory of a Fire Pit when cooking a
menu to use it.
(2)
Book of Cooking
A book that contains knowledge of cooking recipes.
Fisherman
Craft fishing equipment which allow gathering meat:
- Tiny Fishing Port
- Fish Trap
- Fishing Rod
- Fish Market
Fisherman
Tiny Fishing Port
10
7
Creates a Fishing Port at a target location.
(1)
Fish Trap
64
Places a Fish Trap which generates for 220 seconds.
(4)
Fishing Rod
64
Allows fishing in water.
(4)
Tiny Fish Market
10
7
Creates a Fish Market at a target location.
(1)
Book of Fishing
A book that contains knowledge of fishing.
Prospector
Craft gold and tools to get more gold:
- Gold Drill
- Magical Gold Coins and Gold Coins
- Drillbot
- Tiny Gold Panning
Prospector
Gold Drill
28
Allows harvesting gold and increases attack damage
against structures.
Adds an additional item when picking up a respawning
item of the following type:
- Ore Gold
- Gold Coins
- Gold Bar
(1)
Magical Gold Coin
28
When throwing these magical gold coins, all emptied
gold mines within a radius of 1000 are refilled.
(6)
Gold Coins
Gives 250 gold to the player when used.
(1)
Drillbot
375
4
Medium melee unit made of iron. Excellent at harvesting
large amounts of gold.
Attacks land units.
(2)
Tiny Gold Panning
10
7
Creates a Gold Panning at a target location.
(1)
Book of Prospecting
A book that contains knowledge of crafting prospecting
tools.
Lumberjack
Craft lumber and tools to get more lumber:
- Felling Axe
- Magical Seed, Bundle of Lumber and Magical Cutter
- Shredder
- Tiny Sawmilll
Lumberjack
Felling Axe
86
Increases the attack damage of the Hero by 5 when carried
and allows cutting wood. Causes 8 damage per hit to
the tree and allows carrying up to 600 lumber.
(1)
Magical Seed
28
When planting these magical seeds, all dead trees within
a radius of 1000 regrow.
(6)
Bundle of Lumber
Gives 250 lumber to the player when used.
(1)
Magical Cutter
64
When using this magical cutter, all living trees within
a radius of 1000 will be cut down.
(1)
Shredder
375
4
Medium melee unit made of iron. Excellent at harvesting
large amounts of lumber.
Attacks land units and
trees.
(2)
Tiny Sawmill
10
7
Creates a Sawmill at a target location.
(1)
Book of Lumberjacking
A book that contains knowledge of crafting lumberjacking
tools.
Warlock
Summon Demons and craft demonic items:
- Ward of Draining
- Demon Blood
- Inferno Stone
- Tiny Demon Portal
- Demonic Figure and Spiked Collar
- Fel Fountain
Warlock
Wand of Drain
57
Drains life and mana from an enemy.
(3)
Inferno Stone
115
Calls an Infernal down from the sky, dealing 50 damage
and stunning enemy land units for 4 seconds in an area.
The Infernal lasts 180 seconds.
(2)
Demon Blood
28
Gives the target unit Demon Blood which enables Chaos
damage.
(3)
Tiny Demon Gate
10
7
Creates a Demon Gate at a target location.
(1)
Demonic Figurine
100
Summons a Doom Guard to fight for you.
Lasts 180 seconds.
(1)
Spiked Collar
79
Summons a Fel Stalker to fight for you.
Lasts 180 seconds.
(1)
Tiny Fel Fountain
10
7
Creates a Fel Fountain at a target location.
(1)
Book of Warlockery
A book that contains knowledge of summoning demons
and crafting demonic items.
Lock Pick
57
Opens closed gates and locked chests.
(3)
Item Locker
216
Allows you locking up an item which prevents enemy
units from picking it up. You can make the item available
again by using the Item Locker on it again.
Quest and legendary items
cannot be locked.
(3)
Tiny Safe
5
9
Creates a Safe at a target location.
(3)
Locked Item Summoner
115
Summons all your locked items from the entire map.
(3)
Pickpocketing
216
Gives your hero the chance of 15 % to pickpocket a
nearby killed unit. It will steal a random item from
the unit's inventory including equipment bags and give
you 20 % of its bounty extra. Multiple items increase
the chance to pickpocket successfully.
(3)
Tiny Thieves Guild
5
9
Creates a Thieves Guild at a target location.
Profession Thief.
(1)
Book of Thieving
A book that contains knowledge of crafting thieving
tools.
Astromancer
Craft items to explore the stars and travel through
space:
- Navigation Scrolls and Tiny Portals
- Flare Guns and Constellations
- Meteor Stones and Scroll of Town Portals
- Tiny Arcane Observatories
- Tiny Moon, Moonstone
- Tiny Sun, Sunstone
Astromancer
Navigation Scroll
9
Casts Blink with an unlimited distance.
(3)
Tiny Portal (Astromancer)
10
7
Creates a Portal at a target location.
(3)
Flare Gun
18
Reveals a target area on the map.
Contains 3 charges.
(2)
Constellation
9
Casts a Constellation, jumping from enemy target to
the next one damaging each. Causes 100 damage and maximum
4 targets, reducing the damage for each target by 25
%.
(2)
Meteor Stone
115
Calls a meteor down from the sky, dealing 50 damage
and stunning enemy land units for 4 seconds in an area.
(3)
Scroll of Town Portal
46
Teleports the Hero and any of its nearby troops to
a target friendly town hall.
(3)
Tiny Arcane Observatory
5
9
Creates an Arcane Observatory at a target location.
Profession Astromancer.
(3)
Tiny Moon
25
18
Creates a Moon at a target location.
(1)
Moonstone
7
Causes an eclipse that blocks out the sun and creates
an artificial night.
Lasts 30 seconds.
(3)
Tiny Star
25
18
Creates a Star at a target location.
(1)
Sunstone
7
Causes a sunrise that lets the sun appear and creates
an artificial day.
Lasts 30 seconds.
(3)
Book of Astromancy
A book that contains knowledge of crafting Astromancy
items.
Bard
Craft items to make wonderful music and write poems:
- Songs
- Flutes
- Poems
- Tiny Record Players
Bard
Song
16
Restores 150 hit points and 150 mana of friendly non-mechanical
units in an area around your Hero.
(3)
Flute
57
Provides a life and mana regeneration aura.
(2)
Poem
115
Increases damage by 25 %, armor by 3, life regeneration
1 and mana regeneration 1 of nearby friendly units.
(3)
Tiny Record Player
10
7
Creates a Record Player at a target location.
(3)
Book of Barding
A book that contains knowledge of music and poems.
Scribe
Craft tomes which increase hero attributes permanently:
- Tome of Knowledge
- Manual of Health and Manual of Mana
- Tome of Damage and Tome of Armor
- Tome of Experience
- Tome of Greater Experience
- Tome of Power
Requires tomes to be enabled.
Use -tomes to disable this restriction.
Scribe
Tome of Knowledge
Permanently increases the Strength, Agility and Intelligence
of the Hero by 1 when used.
(1)
Manual of Health
28
Permanently increases the hit points of the Hero by
50 when used.
(1)
Manual of Mana
28
Permanently increases the mana of the Hero by 50 when
used.
(1)
Tome of Damage
Permanently increases the Damage of the Hero by 3 when
used.
(1)
Tome of Armor
Permanently increases the Armor of the Hero by 3 when
used.
(1)
Tome of Experience
Gives 100 experience to the Hero when used.
(1)
Tome of Greater Experience
Gives the Hero 500 bonus experience points when used.