Spells can be cast by units to achieve some effect in the game which usually helps the owner or allied players.
Spells cost mana which is required to cast them.
Spells can have multiple levels.
Your hero can learn new or level up spells with every level.
Units can also have spells.
Unit spells are improved with researches.
Icon
Name
Race
Hero
Slot
Required Hero Level
Levels
Allowed for Equipment Bag
Chain Lightning
Hurls a bolt of damaging lightning at a target enemy
that jumps to nearby enemies. Each jump deals less
damage.
Increases the damage and
number of targets with every level.
Chain Lightning
-
yes
1
1
15
yes
Wind Walk
Allows the Blademaster to become invisible, and move
faster for a set amount of time. When the Blademaster
attacks a unit to break invisibility, he will deal
bonus damage.
Increases the movement
speed, damage and duration with every level.
Wind Walk
-
yes
1
1
15
no
Carrion Swarm
Sends a horde of bats to damage enemies.
Increases the damage with
every level.
Carrion Swarm
-
yes
1
1
15
yes
Death Coil
A coil of death that can damage an enemy living unit,
or heal a friendly Undead or Demon unit.
Increases the healed hit
points with every level.
Death Coil
-
yes
1
1
15
yes
Shockwave
A wave of force that ripples out from the Hero, causing
damage to land units in a line.
Increases the damage with
every level.
Shockwave
-
yes
1
1
15
yes
Healing Wave
Calls forth a wave of energy that heals a target and
bounces to nearby friendlies. Each bounce heals less
damage.
Increases the healed damage
and number of targets with every level.
Healing Wave
-
yes
1
1
15
yes
Scout
Temporarily summons an Owl Scout, which can be used
to scout the map.
Can see invisible units.
Increases the movement
speed and sight range of the Owl Scout with every level.
Scout
-
yes
1
1
15
yes
Blizzard
Calls down waves of freezing ice shards that damage
units in a target area.
Increases the number of
waves and damage with every level.
Blizzard
-
yes
1
1
15
yes
Flame Strike
Conjures a pillar of fire which damages ground units
in a target area over time.
Increases the damage and
area of effect with every level.
Flame Strike
-
yes
1
1
15
yes
Holy Light
A holy light that can heal a friendly living unit or
damage an enemy Undead unit.
Increases the healed hit
points with every level.
Holy Light
-
yes
1
1
15
yes
Firebolt
Hurls a fiery bolt that stuns a target enemy unit.
Increases the damage and
stun duration with every level.
Firebolt
-
yes
1
1
15
yes
Pocket Factory
Creates a factory which automatically constructs Clockwerk
Goblins. These artificial Goblins, in addition to being
potent attackers, explode upon death, causing damage
to nearby enemy units.
Pocket Factory
-
yes
1
1
15
yes
Summon Bear
Summons a powerful bear to attack your enemies.
Lasts 70 seconds.
Increases the stats of
the summoned bear with every level.
Summon Bear
-
yes
1
1
15
yes
Healing Spray
Sprays waves of healing mist that heal friendly units
in a target area.
Increases the number of
waves, area of effect and healed life with every level.
Healing Spray
-
yes
1
1
15
yes
Preservation
Teleports a target unit to its highest level town hall.
Decreases the cooldown
with every level.
Preservation
-
yes
1
1
15
yes
Silence
Stops all enemies in a target area from casting spells.
Increases the area of effect
and duration with every level.
Silence
-
yes
1
1
15
yes
Disarmament
Stops all enemies in a target area from attacking melee
and ranged for some time.
Increases the area of effect
and duration with every level.
Disarmament
-
yes
1
1
15
yes
Cyclone
Tosses a target non-mechanical enemy unit into the
air, rendering it unable to move, attack or cast spells,
and stopping others from attacking or casting on it.
Increases the duration
with every level.
Cyclone
-
yes
1
1
15
yes
Entangling Roots
Causes roots to burst from the ground, immobilizing,
disarming and damaging a target enemy temporarily.
Increases damage and duration
with every level.
Entangling Roots
-
yes
1
1
15
yes
Forked Lightning
Calls forth a cone of lightning to damage enemies.
Increases the damage per
target with every level.
Forked Lightning
-
yes
1
1
15
yes
Mana Burn
Sends a bolt of negative energy that burns a target
enemy unit's mana. Burned mana combusts, dealing damage
to the target equal to the amount of mana burned.
Increases the burned up
mana and decreases the cooldown with every level.
Mana Burn
-
yes
1
1
15
yes
Impale
Slams the ground with the Crypt Lord's massive claws,
shooting spiked tendrils out in a straight line, dealing
damage and hurling enemy ground units into the air
in their wake.
Increases the damage, stun
duration and cooldown with every level.
Impale
-
yes
1
1
15
yes
Rain of Fire
Calls down waves of fire that damage units in an area.
Each wave deals initial damage and then burns enemies
for 3 seconds.
Increases the damage per
shard, damage per second from burning per target, maximum
wave damage, maximum shards and waves with every level.
Rain of Fire
-
yes
1
1
15
yes
Storm Bolt
A magical hammer that is thrown at an enemy unit, causing
damage and stunning the target.
Increases the damage with
every level.
Storm Bolt
-
yes
1
1
15
yes
Frost Nova
Blasts enemy units around a target enemy unit with
a wave of damaging frost that slows movement and attack
rate.
Increases the damage with
every level.
Frost Nova
-
yes
1
1
15
yes
Curse
Curses a target enemy unit, causing it to have a chance
to miss on an attack.
Lasts 60 seconds.
Increases the chance with
every level.
Curse
-
yes
1
1
15
yes
Rejuvenation
Heals a target friendly unit for hit points over 12
seconds.
Increases the gained hit
points with every level.
Rejuvenation
-
yes
1
1
15
yes
Raise Dead
Raises 1 skeleton and 1 skeleton mage from a corpse.
Increases the stats of
the summoned units with every level.
Raise Dead
-
yes
1
1
15
yes
Cannibalize
Consumes a nearby corpse to heal hit points per second
up to a maximum of hit points.
Increases the hit points
per second and maximum hit points with every level.
Cannibalize
-
yes
1
1
15
no
Hurl Boulder
A magical boulder that is thrown at an enemy unit,
causing damage and stunning the target for some time.
Increases the caused damage
with every level.
Hurl Boulder
-
yes
1
1
15
yes
Soul Burn
Wreaths an enemy unit in magical flames which cause
damage over time, prevent the casting of spells, and
reduce attack damage by 75%.
Increases the damaget and
duration with every level.
Soul Burn
-
yes
1
1
15
yes
Fan of Knives
The Warden hurls a flurry of knives, damaging nearby
enemies.
Increases the damage per
target with every level.
Fan of Knives
-
yes
1
1
15
yes
Breath of Fire
Breathes a cone of fire at enemy units which deals
damage. Units that have Drunken Haze on them will ignite
and take burn damage over time.
Lasts 5 seconds.
Increases the initial damage
and damage per second with every level.
Breath of Fire
-
yes
1
1
15
yes
Control Magic
Takes control of an enemy summoned unit. The mana cost
is a percentage of the summoned unit's current hit
points.
Decreases the mana cost
for hit points and increases the maximum creep level
with every level.
Control Magic
-
yes
1
1
15
yes
Repair
Repairs mechanical units and structures at the cost
of resources.
Increases the ratio of
repaired hit points with every level.
Repair
-
yes
1
1
15
yes
Harvest
Summons Bundle of Lumbers and Gold Coins.
Decreases the cooldown
with every level.
Harvest
-
yes
1
1
15
yes
Mass Invisibility
Makes targeted units invisible. If the units attack,
use an ability or cast a spell, they will become visible..
Increases the duration
with every level.
Mass Invisibility
-
yes
1
1
15
yes
Dark Portal
Opens a portal, allowing demons to step through and
do Archimonde's bidding.
Increases the number of
summoned units and improves the unit types with every
level.
Dark Portal
-
yes
1
1
15
yes
Lordaeron Villagers
Summons a number of permanent villagers.
Increases the number of
summoned units with every level.
Lordaeron Villagers
-
yes
1
1
15
yes
Minigun Tower
Summons an immobile turret ward to attack the Goblin
Gunner's enemies. The ward is immune to magic and mechanical.
Lasts 40 seconds.
Attacks land and air units.
Increases the stats of
the serpentine ward with every level.
Minigun Tower
-
yes
1
1
15
yes
Healing Ward
Summons an immovable ward that heals life of a nearby
friendly non-mechanical unit's hit points per second.
Lasts 30 seconds.
Increases the healed life
with every level.
Healing Ward
-
yes
1
1
15
yes
Moonstone
Causes an eclipse that blocks out the sun and creates
an artificial night. Regenerates hit points over time
of all friendly units nearby with hit point regeneration
only at night.
Increases the duration
with every level.
Moonstone
-
yes
1
1
15
yes
Fountain of Power Ward
Summons an immovable ward that regenerates a percentage
of a nearby friendly non-mechanical unit's life and
mana points per second.
Lasts 30 seconds.
Increases the percentage
of regenerated life and mana points with every level.
Fountain of Power Ward
-
yes
1
1
15
yes
Slide
Lets your hero slide into the given direction, moving
the hero quickly and damaging everything on its way.
Increases the distance
and decreases the cooldown with every level.
Slide
-
yes
1
1
15
no
Repair Aura
Increases the life regeneration rate of nearby friendly
mechanical units.
Increases the regeneration
bonus with every level.
Repair Aura
-
yes
1
1
15
yes
Club Strike
The hero uses a club for a powerful strike which knocks
back enemy ground units, causes massive damage and
stuns them for some time.
Increases the damage and
stun duration with every level.
Club Strike
-
yes
1
1
15
yes
Telekinesis
Marks a target unit, item or destructable for moving
it. Moves the marked target to the given location when
cast on the ground.
Increases the maximum distance
and reduces the cooldown with every level.
Telekinesis
-
yes
1
1
15
yes
Burning Oil
Drenches the hero's ammo in burning oil, causing them
to light the ground on fire and burn enemy units.
Increases the damage with
every level.
Burning Oil
-
yes
1
1
15
no
Defend
Activate to have a chance to reflect Piercing attacks
upon the source, and to take only some of the damage
from attacks that are not reflected. While Defend is
active, move speed is reduced by 30%.
Increases the damage reduction
and chance to reduce damage with every level.
Defend
-
yes
1
1
15
no
Goblin Grenade
Throws a grenade which explodes after 3 seconds and
causes damage to enemy ground units nearby.
Increases the caused damage
with every level.
Goblin Grenade
-
yes
1
1
15
yes
Rain of Arrows
Calls down waves of arrows that damage units in a target
area.
Increases the number of
waves and damage with every level.
Rain of Arrows
-
yes
1
1
15
yes
Flare
Launches a Dwarven flare above a target point, which
reveals that area for some time.
Reveals invisible units.
Increases the duration,
area and decreases the cooldown with every level.
Flare
-
yes
1
1
15
yes
Aerial Shackles
Magically binds a target enemy unit, so that it cannot
move or attack and takes damage per second.
Lasts 40 seconds.
Increases the damage with
every level.
Aerial Shackles
-
yes
1
1
15
yes
Revive
Revives a friendly unit.
Decreases the cooldown
with every level.
Revive
-
yes
1
1
15
yes
Jetpack
Uses the Jetpack to fly to another revealed location.
Increases the distance
and decreases the cooldown with every level.
Jetpack
-
yes
1
1
15
no
Teleportation
Teleports the Hero to the targeted allied land unit
or structure.
Decreases the cooldown
with every level.
Teleportation
-
yes
1
1
15
no
Mass Entangling Roots
Causes roots to burst from the ground, immobilizing,
disarming and damaging a target enemy temporarily.
Increases damage and duration
with every level.
Mass Entangling Roots
-
yes
1
1
15
no
Mass Control Magic
Takes control of enemy summoned units for some time.
Increases the duration
and maximum creep level with every level.
Mass Control Magic
-
yes
1
1
15
no
Sentinel
Send an owl to a nearby tree to reveal the area around
it.
Can see invisible units.
Decreases the cooldown
with every level.
Sentinel
-
yes
1
1
15
no
Reduce Food
Disables the food cost for a target allied unit for
a limited amount of time or enables it for a target
enemy unit. Can only be cast on targets with a certain
food cost at maximum.
Decreases the cooldown
and increases the target's maximum food cost with every
level.
Reduce Food
-
yes
1
1
15
yes
Drain Resources
Transfers resources from a mine, housing or tree to
the player over time and heals and regenerates life
and mana of the drained amount for the caster.
Increases the drained resources
per second with every level.
Drain Resources
-
yes
1
1
15
yes
Multiply
Multiplies the number of the target friendly unit by
the factor n and copies the target unit n times.
Buildings are wrapped up to tiny items. Items are copied
with n charges if stackable.
Increases the factor with
every level.
Multiply
-
yes
1
1
15
yes
Spy
Shares vision with a target for some time or until
it dies.
Decreases the cooldown
with every level.
Spy
-
yes
1
1
15
yes
Decay
Immediately decays all corpses in the target area making
them unvailable for any other spells. Heals a percentage
of the maximum hit points of all decayed corpses from
the caster's hit points.
Decreases the cooldown
and increases the percentage and area with every level.
Decay
-
yes
1
1
15
yes
Mass Web
Binds a target enemy air unit in webbing, forcing it
to the ground. Webbed units can be hit as though they
were land units.
Increases the duration
and decreases the cooldown with every level.
Mass Web
-
yes
1
1
15
yes
Summon Wall
Summons a wall in the direction the hero is facing
damaging ground units in its way and blocking ground
units.
Increases damage, duration
and length of the wall with every level.
Summon Wall
-
yes
1
1
15
yes
Summon Explosive Barrel
Summons an explosive barrel which explodes when manually
triggered. This causes damage to nearby enemy ground
units.
Increases the caused damage
with every level.
Summon Explosive Barrel
-
yes
1
1
15
yes
Mass Firebolt
Hurls a fiery bolt that stuns target enemy units.
Increases the stun duration
and damage with every level.
Mass Firebolt
-
yes
1
1
15
yes
Replenish
Replenish the life and mana of a target friendly unit.
Increases the life and
mana with every level.
Replenish
-
yes
1
1
15
yes
Ensnare
Causes a target enemy unit to be bound to the ground
so that it cannot move for some time. Air units that
are ensnared can be attacked as though they were land
units.
Increases the duration
and decreases the cooldown with every level.
Ensnare
-
yes
1
1
15
yes
Mass Rejuvenation
Heals target friendly units for hit points over 12
seconds.
Increases the gained hit
points with every level.
Mass Rejuvenation
-
yes
1
1
15
yes
Mass Cyclone
Tosses target non-mechanical enemy units into the air,
rendering them unable to move, attack or cast spells,
and stopping others from attacking or casting on it.
Increases the duration
with every level.
Mass Cyclone
-
yes
1
1
15
yes
Meteor
Summons a powerful meteor which damages ground units
and stuns them for some time.
Decreases the damage and
stun duration with every level.
Meteor
-
yes
1
1
15
yes
Mass Ensnare
Causes target enemy units to be bound to the ground
so that they cannot move for some time. Air units that
are ensnared can be attacked as though they were land
units.
Increases the duration
and decreases the cooldown with every level.
Mass Ensnare
-
yes
1
1
15
yes
Mass Holy Light
A holy light that can heal friendly living units or
damage enemy Undead units.
Increases the healed hit
points with every level.
Mass Holy Light
-
yes
1
1
15
yes
Mechanical Critter
Creates a player-controlled critter that can be used
to scout enemies.
Increases the stats of
the summoned critter and decreases the cooldown with
every level.
Mechanical Critter
-
yes
1
1
15
yes
Frost Bolt
Throws a magical shard of ice at a target enemy unit,
dealing damage and stunning the target for some time.
Increases the damage and
stun duration with every level.
Frost Bolt
-
yes
1
1
15
yes
Fel
Temporarily gives a friendly target unit Chaos damage.
Decreases the cooldown
and increases duration with every level.
Fel
-
yes
1
1
15
yes
Loot Ray
Casts a ray which pulls target items to the hero.
Increases the pull speed
with every level.
Loot Ray
-
yes
1
1
15
yes
Water Ray
Casts a ray which will push enemy units away.
Increases the distance
with every level.
Water Ray
-
yes
1
1
15
yes
Summon Ship
Summons a ship.
Increases the stats of
the summoned ship with every level.
Summon Ship
-
yes
1
1
15
yes
Abolish Magic
Dispels positive buffs from enemy units, and negative
buffs from friendly units.
Deals damage to summoned
units.
Increases the damage with
every level.
Abolish Magic
-
yes
1
1
15
yes
Purge
Removes all buffs from a target unit, and slows its
movement speed. Purged units will slowly regain their
movement speed over some time.
Deals damage to summoned
units.
Increases the factor, duration
and damage with every level.
Purge
-
yes
1
1
15
yes
Mirror Image
Confuses the enemy by creating illusions of the Blademaster
and dispelling all magic from the Blademaster.
Increases the number of
illusions and dealt damage by illusions with every
level. The maximum number of illusions is 9.
Mirror Image
-
yes
2
1
15
no
Thunder Clap
Slams the ground, dealing damage to and slowing the
movement speed and attack rate of nearby enemy land
units.
Increases the damage and
area with every level.
Thunder Clap
-
yes
2
1
15
yes
Summon Water Elemental
Summons a water elemental to attack the Archmage's
enemies.
Lasts 60 seconds.
Attacks land and air units.
Increases the stats of
the water elemental with every level.
Summon Water Elemental
-
yes
2
1
15
yes
Divine Shield
An impenetrable shield surrounds the hero, giving him
or her a major armor bonus for a set amount of time.
Increases the armor bonus
with every level.
Divine Shield
-
yes
2
1
15
no
Banish
Turns a non-mechanical unit ethereal and slows its
movement speed by 50% for a short duration. Ethereal
creatures cannot attack, but they can cast spells and
certain spells cast upon them will have a greater effect.
Increases the duration
with every level.
Banish
-
yes
2
1
15
yes
Blink
Short distance teleportation that allows the Warden
to move in and out of combat.
Increases maximum distance
and decreases the cooldown and mana costs with every
level.
Blink
-
yes
2
1
15
no
War Stomp
Slams the ground, stunning and damaging nearby enemy
land units.
Increases the damage, stun
duration, cooldown and area with every level.
War Stomp
-
yes
2
1
15
yes
Far Sight
Reveals the area of the map that it is cast upon. Also
reveals invisible units.
Increases the revealed
area with every level.
Far Sight
-
yes
2
1
15
yes
Hex
Transforms an enemy unit into a random critter, disabling
special abilities.
Increases the duration
with every level.
Hex
-
yes
2
1
15
yes
Death Pact
Kills a target friendly Undead unit, giving a percentage
of its hit points to the Death Knight.
Increases the percentage
converted into hit points with every level.
Death Pact
-
yes
2
1
15
yes
Frost Armor
Creates a shield of frost around a target friendly
unit. The shield adds armor and slows melee units that
attack it.
Increases the armor with
every level.
Frost Armor
-
yes
2
1
15
yes
Spiked Carapace
The Crypt Lord forms barbed layers of chitinous armor
that increases its defense and returns damage to enemy
melee attackers.
Increases the damage returned
and bonus armor with every level.
Spiked Carapace
-
yes
2
1
15
no
Sleep
Puts a target enemy unit to sleep. A sleeping unit
can be awoken by attacking it.
Increases the sleep duration
and decreases the mana costs with every level.
Sleep
-
yes
2
1
15
yes
Anti-magic Shell
Creates a barrier that stops points of spell damage
from affecting a target unit. Causes damage to summoned
units. Reduces magic damage taken by the target unit
by a percentage.
Lasts 90 seconds.
Increases the damage points
stopped, the damage points dealt to summoned unit and
the percentage of reduced magic damage with every level.
Anti-magic Shell
-
yes
2
1
15
yes
Frost Arrows
Adds a cold effect to each attack, causing bonus damage
and slowing a target enemy unit's attacks and movement.
Increases the damage and
decreases the attack and movement speed with every
level.
Frost Arrows
-
yes
2
1
15
no
Faerie Fire
Reduces a target enemy unit's armor and gives vision
of that unit.
Lasts 30 seconds.
Increases the reduced armor
with every level.
Faerie Fire
-
yes
2
1
15
yes
Charge
Resets the cooldown of all your abilities except Charge.
Decreases the cooldown
with every level.
Charge
-
yes
2
1
15
yes
Summon Quilbeast
Summons an angry quilbeast to attack your enemies.
Lasts 70 seconds.
Increases the stats of
the summoned quilbeast with every level.
Summon Quilbeast
-
yes
2
1
15
yes
Cluster Rockets
Bombards an area with rockets, stunning enemy units
for 1 second and damaging nearby enemy units.
Increases the damage amount
and missile count with every level.
Cluster Rockets
-
yes
2
1
15
yes
Chemical Rage
The Alchemist causes his Ogre to enter a chemically
induced rage, increasing movement rate by 50% and increasing
attack rate.
Lasts 15 seconds.
Increases the attack speed
bonus with every level.
Chemical Rage
-
yes
2
1
15
no
Howl of Terror
The Pit Lord lets loose a terrifying howl that causes
nearby enemy units to shiver in fear, reducing their
attack damage.
Lasts 15 seconds.
Decreases the attack damage
with every level.
Howl of Terror
-
yes
2
1
15
yes
Black Arrow
Adds extra damage to attacks. Units killed while under
the effect of Black Arrow will turn into skeletons.
Increases the bonus damage
and stats of skeletons with every level.
Black Arrow
-
yes
2
1
15
no
Searing Arrows
Increases the damage of the Priestess' attack by adding
fire.
Increases the bonus damage
with every level.
Searing Arrows
-
yes
2
1
15
no
Force of Nature
Converts an area of trees into Treants. Can learn Nature's
Blessing.
Attacks land units.
Increases the stats of
Treants with every level.
Force of Nature
-
yes
2
1
15
yes
Immolation
Engulfs the Demon Hunter in flames, causing damage
to nearby enemy land units.
Drains mana until deactivated.
Increases the damage per
second with every level.
Immolation
-
yes
2
1
15
yes
Drunken Haze
Drenches enemy units in alcohol, causing their movement
speed to be reduced, and have a chance to miss on attacks.
When units with Drunken Haze cast on them are hit by
Breath of Fire, they will ignite and take burn damage
over time.
Lasts 12 seconds.
Increases the chance to
miss with every level.
Drunken Haze
-
yes
2
1
15
no
Poison Arrows
Increases the damage of the hero's attack by adding
fire. Damages the hit target per second for 10 seconds.
Increases the bonus damage
and damage per second with every level.
Poison Arrows
-
yes
2
1
15
no
Summon Lava Spawn
Summons a Lava Spawn, a resilient and deadly fire creature.
As a Lava Spawn deals damage, it consumes the flesh
of its target, eventually splitting into two healthy
Lava Spawns.
Lasts 70 seconds.
Summon Lava Spawn
-
yes
2
1
15
yes
Barrage
Allows the hero to fire at more nearby enemies at the
same time.
Increases the maximum number
of targets per level.
Barrage
-
yes
2
1
15
no
Dark Portal
Creates a Dark Portal which automatically summons Orc
and Demon units.
Increases the duration
and decreases the cooldown with every level.
Dark Portal
-
yes
2
1
15
yes
Mass Slow
Slows a target enemy unit's attack rate and movement
speed.
Lasts 60 seconds.
Increases the reduction
percentage with every level.
Mass Slow
-
yes
2
1
15
yes
Devour
Consumes an enemy unit, slowly digesting it and dealing
damage per second to it. If the creep is killed while
the consumed unit is still digesting, the unit that
was devoured will be released.
Increases the maximum creep
level and caused damage with every level.
Devour
-
yes
2
1
15
yes
Unholy Frenzy
Increases the attack rate of a target unit, but drains
hit points per second.
Lasts 45 seconds.
Increases the attack rate
and damage per second with every level.
Unholy Frenzy
-
yes
2
1
15
yes
Summon Sea Elemental
Summons powerful Sea Elementals.
Attack land and air units.
Increases the stats of
the sea elementals with every level.
Summon Sea Elemental
-
yes
2
1
15
yes
Summon Golem
Summons a Siege Golem to attack the Dwarf Mage's enemies.
Lasts 60 seconds.
Attacks land units.
Increases the stats of
the Siege Golem with every level.
Summon Golem
-
yes
2
1
15
yes
Drain
Absorbs the life essence and mana of a target enemy
unit by taking hit points from it every second and
giving them to Gul'dan.
Drain also applies the current rank of the Black Arrow
debuff to the target.
Lasts 8 seconds.
Increases the drained and
transfered life and mana per second with every level.
Drain
-
yes
2
1
15
yes
Hardened Skin
Reduces all attacks on the hero. The reduced amount
and the minimum reduced damage increase with every
level.
Increases the reduced damage
with every level.
Hardened Skin
-
yes
2
1
15
no
Mana Ward
Summons an immovable ward that regenerates a percentage
of a nearby friendly non-mechanical unit's mana points
per second.
Lasts 30 seconds.
Increases the regenerated
mana with every level.
Mana Ward
-
yes
2
1
15
yes
Mana Flare
Causes the Faerie Dragon to channel negative magical
energies that damage nearby enemies when they cast
spells. Also increases the Faerie Dragon's armor.
Lasts 30 seconds.
Increases the damage with
every level.
Mana Flare
-
yes
2
1
15
yes
Flamethrower
Burns victims in front of the hero which costs mana
per over time until the hero has no mana left.
Increases the damage with
every level.
Flamethrower
-
yes
2
1
15
yes
Summon Meat Wagon
Summons a Meat Wagon.
Increases the number of
carried corpses and interval of generating new corpses
with every level.
Summon Meat Wagon
-
yes
2
1
15
yes
Kaboom!
Deals damage in a small area. Effective against buildings
and trees. Immediately revives the hero afterwards.
Increases the dealt damage
with every level.
Kaboom!
-
yes
2
1
15
no
Crushing Wave
Sends a gigantic wave which deals damage to each enemy
land unit in a line.
Increases the damage, area
of effect, maximum damage and range with every level.
Crushing Wave
-
yes
2
1
15
yes
Fragmentation Shards
Uses fragmentation mortars to increase damage dealt
to Unarmored and Medium armor units.
Increases the caused damage
with every level.
Fragmentation Shards
-
yes
2
1
15
no
Bayonet Form
Transforms the Elite Rifleman into a form using the
bayonet of his rifle with melee attack causing Chaos
damage and adding bonus hit points.
Increases the bonus hit
points with every level.
Bayonet Form
-
yes
2
1
15
no
Spirit Link
Links units together in a chain. All units with Spirit
Link on them will live longer, by distributing a percentage
of the damage they take across other Spirit Linked
units.
Lasts 75 seconds.
Increases the percentage
and the number of targets with every level.
Spirit Link
-
yes
2
1
15
no
Mass Faerie Fire
Reduces the target enemy units' armor and gives vision
of the units.
Lasts 30 seconds.
Increases the reduced armor
with every level.
Mass Faerie Fire
-
yes
2
1
15
yes
Summon Vicaresses of Elune
Summons two Vicaresses of Elune to attack your enemies.
They regenerate their life fast but only at night.
Last 70 seconds.
Attacks land and air units.
Increases the stats of
the Vicaresses with every level.
Summon Vicaresses of Elune
-
yes
2
1
15
yes
Mass Death Coil
A coil of death that can damage an enemy living unit,
or heal a friendly Undead or Demon unit.
Increases the healed hit
points with every level.
Mass Death Coil
-
yes
2
1
15
yes
Spell Steal
Steals a positive buff from an enemy unit and applies
it to a nearby friendly unit, or takes a negative buff
from a friendly unit and applies it to a nearby enemy
unit.
Increases the range and
area and decreases the cooldown with every level.
Spell Steal
-
yes
2
1
15
yes
Stasis Trap
Summons an invisible and immovable ward that stuns
enemy land units around it. The trap activates when
an enemy land unit approaches and destroys all other
stasis wards in its area of effect.
Increases the stun duration
and duration and stats of the ward and decreases cooldown
with every level.
Stasis Trap
-
yes
2
1
15
yes
Summon Doom Guard
Summons a Doom Guard to attack the Warlock's enemies.
Lasts 60 seconds.
Attacks land and air units.
Increases the stats of
the Doom Guard with every level.
Summon Doom Guard
-
yes
2
1
15
yes
Mass Bloodlust
Increases a target friendly unit's attack rate and
movement speed for 40 seconds.
Increases the percentages
with every level.
Mass Bloodlust
-
yes
2
1
15
yes
Pickpocketing
Gives your hero the chance to pickpocket a nearby killed
unit. It will steal a random item from the unit's inventory
including equipment bags and give you 20 % of its bounty
extra.
Increases the chance percentage
with every level.
Pickpocketing
-
yes
2
1
15
yes
Unsummon Building
Unsummons your building to regain a percentage of the
spent resources.
Increases the damage and
gained resources and decreases the cooldown with every
level.
Unsummon Building
-
yes
2
1
15
yes
Mana Shield
Creates a shield that absorbs damage by using the hero's
mana.
Increases the absorbed
damage per mana point with every level.
Mana Shield
-
yes
2
1
15
no
Summon Spider Egg
Summons an immovable ward that explodes and summons
Spiderlings.
Increases the stats of
the summoned unit with every level.
Summon Spider Egg
-
yes
2
1
15
yes
Orb of Annihilation
Adds bonus damage to the hero's attack and causes his
attacks to do area of effect damage.
Increases the bonus damage
and area of effect damage with every level. The hero
has requires the weapon type Missile Splash (bonus
hero Archimonde).
Orb of Annihilation
-
yes
2
1
15
no
Fire Attack
Adds bonus fire damage to the attack of a Hero when
carried. The Hero's attacks also become ranged when
attacking air and do splash damage to nearby enemy
units.
Increases the bonus damage
and area with every level.
Fire Attack
-
yes
2
1
15
no
Finish Construction
Finishes the construction and upgrades of friendly
buildings.
Decreases the cooldown
with every level.
Finish Construction
-
yes
2
1
15
yes
Holy Nova
Casts a powerful nova of Holy Magic damaging Undead
enemy units and healing allied non-Undead units.
Increases the damage and
healing with every level.
Holy Nova
-
yes
2
1
15
yes
Summon Earth Elemental
Summons an earth elemental to attack the hero's enemies.
Lasts 60 seconds.
Attacks land and air units.
Increases the stats of
the earth elemental with every level.
Summon Earth Elemental
-
yes
2
1
15
yes
Summon Air Elemental
Summons an air elemental to attack the hero's enemies.
Lasts 60 seconds.
Attacks land and air units.
Increases the stats of
the air elemental with every level.
Summon Air Elemental
-
yes
2
1
15
yes
Summon Fire Elemental
Summons a fire elemental to attack the hero's enemies.
Lasts 60 seconds.
Attacks land and air units.
Increases the stats of
the fire elemental with every level.
Summon Fire Elemental
-
yes
2
1
15
yes
Frost Bolt
Throws a magical shard of ice at a target enemy unit,
dealing damage and stunning the target for some time.
Increases the damage and
stun duration with every level.
Frost Bolt
-
yes
2
1
15
yes
Inner Fire
Increases a target friendly unit's damage and armor.
Lasts 60 seconds.
Increases the bonus damage
and armor with every level.
Inner Fire
-
yes
2
1
15
yes
Chain Ray
Casts a ray which pulls target enemy units to the hero.
Increases the pull speed
with every level.
Chain Ray
-
yes
2
1
15
yes
Wind Ray
Casts a ray which will summon Cyclones on target enemy
units.
Increases the duration
of Cyclones with every level.
Wind Ray
-
yes
2
1
15
yes
Polymorph
Turns a target enemy unit into a sheep. The targeted
unit retains its hit points and armor, but cannot attack.
Increases the maxium target
creep level and duration with every level.
Polymorph
-
yes
2
1
15
yes
Summon Creep
Summons a random creep starting at level 3 and ending
at level 10.
Increases the creep level
and stats with every level.
Summon Creep
-
yes
2
1
15
yes
Summon Djinn
Summons a Djinn to attack the hero's enemies.
Lasts 60 seconds.
Attacks land and air units.
Increases the stats of
the Djinn with every level.
Summon Djinn
-
yes
2
1
15
yes
Demoralize
Makes enemy units flee from the hero.
Decreases the cooldown
and increases the flee distance with every level.
Demoralize
-
yes
2
1
15
yes
Parry
Parries the next attack for a short time.
Increases the time with
every level.
Parry
-
yes
2
1
15
no
Generate Gold and Lumber
Generates the player a fixed amount of gold and lumber.
Increases the amount with
every level.
Generate Gold and Lumber
-
yes
2
1
15
yes
Command Aura
Gives extra damage to the attacks of nearby friendly
units.
Increases the percentage
of extra damage with every level.
Command Aura
-
yes
3
1
15
yes
Vampiric Aura
Nearby friendly melee units gain hit points when they
hit enemy units.
Increases the percentage
of hit points gained from damage with every level.
Vampiric Aura
-
yes
3
1
15
yes
Unholy Aura
Increases the movement speed and life regeneration
rate of nearby friendly units.
Increases the movement
and regeneration bonus with every level.
Unholy Aura
-
yes
3
1
15
yes
Dark Ritual
Sacrifices a target friendly Undead unit to convert
its hit points into mana for the Lich.
Increases the mana converted
into hit points with every level.
Dark Ritual
-
yes
3
1
15
yes
Bash
Gives a chance that an attack will do 25 bonus damage
and stun the target for 2 seconds.
Increases the chance to
stun with every level.
Bash
-
yes
3
1
15
no
Siphon Mana
Transfers mana between the Blood Mage and a target.
Drains mana from an enemy, or transfers mana to an
ally.
Siphon Mana can push the Blood Mage's mana over its
maximum value, though excess mana drains off rapidly
if not used.
Lasts 6 seconds.
Increases the drained mana
per second with every level.
Siphon Mana
-
yes
3
1
15
yes
Cleaving Attack
The Pit Lord strikes with such force that he damages
multiple enemies with his attack.
Increases the distributed
damage with every level.
Cleaving Attack
-
yes
3
1
15
no
Endurance Aura
Increases the movement speed and attack rate of nearby
friendly units.
Increases movement and
attack speed with every level.
Endurance Aura
-
yes
3
1
15
yes
Brilliance Aura
Gives additional mana regeneration to nearby friendly
units.
Increases the mana regeneration
with every level.
Brilliance Aura
-
yes
3
1
15
yes
Drunken Brawler
Gives a percent chance to avoid attacks and a 10% chance
to deal additional damage.
Increases the change and
damage multiplier with every level.
Drunken Brawler
-
yes
3
1
15
yes
Devotion Aura
Gives additional armor to nearby friendly units.
Increases the armor bonus
with every level.
Devotion Aura
-
yes
3
1
15
yes
Critical Strike
Gives a chance to do more damage on an attack.
Increases the damage multiplier
with every level.
Critical Strike
-
yes
3
1
15
no
Engineering Upgrade
Enhances other Tinker abilities with each level learned:
Cluster Rockets
-
Larger Area.
Pocket Factory
-
Builds Clockwerk Goblins more quickly.
Robo-Goblin
- Increases
armor and Strength; enhances Demolish.
Also gives bonus damage and increases the Tinker's
movement speed.
Engineering Upgrade
-
yes
3
1
15
yes
Summon Hawk
Summons a proud hawk to spy on your enemies.
Lasts 70 seconds.
Increases the stats of
the summoned hawk with every level.
Summon Hawk
-
yes
3
1
15
yes
Acid Bomb
Hurls a flask of acid at a target. The flask breaks
upon impact, splashing a powerful acid on nearby hostile
units.
Decreases armor; deals high damage over time to the
primary target; deals slightly less damage over time
to nearby targets.
Lasts 15 seconds.
Increases maximum damage
per second and the reduced armor with every level.
Acid Bomb
-
yes
3
1
15
yes
Mana Shield
Creates a shield that absorbs damage by using the hero's
mana.
Increases the absorbed
damage per mana point with every level.
Mana Shield
-
yes
3
1
15
no
Evasion
Gives a percent chance to avoid attacks.
Increases the chance that
an opponent misses with every level.
Evasion
-
yes
3
1
15
no
Battle Roar
Gives nearby friendly units a bonus to attack damage.
Lasts 10 seconds.
Increases the bonus damage
with every level.
Battle Roar
-
yes
3
1
15
yes
Thorns Aura
An aura that gives friendly nearby units a damage shield,
which returns a percentage of a melee attacker's damage
back to it.
Increases the returned
damage with every level.
Thorns Aura
-
yes
3
1
15
yes
Shadow Strike
Hurls a poisoned dagger which deals large initial damage,
and then deals damage over time. The poisoned unit
has its movement speed slowed for a short duration.
Increases the strike and
duration damage with every level.
Shadow Strike
-
yes
3
1
15
yes
Carrion Beetles
The Crypt Lord progenerates 2 Carrion Beetles from
a target corpse to attack the Crypt Lord's enemies.
Beetles are permanent, but only 6 can be controlled
at a time.
Increases the hit points
and damage every level.
Carrion Beetles
-
yes
3
1
15
yes
Feedback
Antonidas attacks destroy mana per hit. The mana combusts,
dealing damage to the attacked unit.
Increases the damage and
maximum mana destroyed per hit with every level.
Feedback
-
yes
3
1
15
no
Trueshot Aura
An aura that gives friendly nearby units bonus damage
to their ranged attacks.
Increases the base ranged
damage with every level.
Trueshot Aura
-
yes
3
1
15
yes
Aura of Darkness
Hides the terrain around your hero from enemy players
and block spells like Reveal and Far Sight as long
as the enemy players do not have any units in the area.
Increases the range with
every level.
Aura of Darkness
-
yes
3
1
15
yes
Feral Spirit
Summons 2 Spirit Wolves to fight the Far Seer's enemies.
Lasts 60 seconds.
Increases the stats of
the Spirit Wolves with every level.
Feral Spirit
-
yes
3
1
15
yes
Watery Minion
Summons minions to do their master's bidding.
Increases the stats of
the minions and durations with every level.
Watery Minion
-
yes
3
1
15
yes
Devour Magic
Consumes all magical buffs from units in an area. Each
unit that is devoured of magic gives the hero hit points
and mana.
Deals damage to summoned
units.
Increases the received
hit points, mana, area of effect and damage to summoned
units with every level.
Devour Magic
-
yes
3
1
15
yes
Ride Down
After riding for 6 seconds the rider starts charging
which increases his attack and movement speed and damages
all organic ground units creatures with a base level
below 7 and not on a horse periodically if they are
nearby.
When the rider stops, the charge stops immediately.
A unit can only be targed
once at a time.
Increases attack and movement
speed factors per level.
Ride Down
-
yes
3
1
15
no
Aura of Blight
Gives all friendly Undead nearby units a bonus to hit
point regeneration. The aura does not stack with the
regenerative effects of Blight.
Increases the hit points
regenerated with every level.
Aura of Blight
-
yes
3
1
15
yes
Skeletal Mastery
Increases the duration of raised Skeleton Warriors
and Skeletal Mages of Raise Dead.
Increases the duration
with every level.
Skeletal Mastery
-
yes
3
1
15
yes
Eat Tree
Consume a tree to restore hit points.
Increases the restored
hit points with every level.
Eat Tree
-
yes
3
1
15
yes
Elune's Grace
Reduces the damage taken from Piercing, spells and
Magic attacks.
Increases the reduced damage
with every level.
Elune's Grace
-
yes
3
1
15
yes
Find Artifacts
Finds random artifacts.
Increases the level of
found artifacts with every level.
Find Artifacts
-
yes
3
1
15
yes
Cripple
Reduces movement speed, attack rate, and damage of
a target enemy unit.
Lasts 60 seconds.
Increases the reduced movement
speed, attack rate and damage with every level.
Cripple
-
yes
3
1
15
yes
Permanent Immolation
Burns nearby enemy units for damage per second.
Increases the damage per
second with every level.
Permanent Immolation
-
yes
3
1
15
yes
Heal
Heals a target friendly non-mechanical wounded unit
for some hit points.
Increases the amount of
hit points which are healed with every level.
Heal
-
yes
3
1
15
yes
Scream
Lets loose a terrifying howl that causes nearby enemy
units to shiver in fear, reducing their armor.
Lasts 15 seconds.
Decreases the armor with
every level.
Scream
-
yes
3
1
15
yes
Incinerate
Each attack made is enhanced with living flames that
cling to the target. These flames add a small amount
of damage on the first attack, twice as much on the
second attack, three times as much on the third attack,
etc.
If a unit dies while under this effect, it is incinerated,
causing significant damage to all nearby hostile units.
Incinerate
-
yes
3
1
15
no
Life Aura
Increases the maximum life of nearby friendly units.
Increases the life bonus
with every level.
Life Aura
-
yes
3
1
15
yes
Mana Aura
Increases the maximum mana of nearby friendly units.
Increases the mana bonus
with every level.
Mana Aura
-
yes
3
1
15
yes
Summon Telescope
Summons a Telescope which helps all nearby friendly
range units to increase their damage, increases the
sight range and reveals enemy invisible units.
Increases the range and
the damage bonus with every level.
Summon Telescope
-
yes
3
1
15
yes
Spell Shield
Blocks a negative spell that an enemy casts on the
Hero once every x seconds.
Decreases the cooldown
with every level.
Spell Shield
-
yes
3
1
15
yes
Discharge
Starts and adds cooldowns to the target's abilities.
Increases the added cooldown
and decreases the cooldown of this spell with every
level.
Discharge
-
yes
3
1
15
yes
Mass Cripple
Reduces movement speed, attack rate, and damage of
target enemy units.
Lasts 60 seconds.
Increases the reduced damage,
attack and movement speed with every level.
Mass Cripple
-
yes
3
1
15
yes
Phoenix Fire
Fires down streams of flame, lighting nearby enemies
on fire.
Increases the initial damage
and damage per second with every level.
Phoenix Fire
-
yes
3
1
15
yes
Mass Holy Light
A holy light that can heal friendly living units or
damage enemy Undead units.
Increases the healed hit
points with every level.
Mass Holy Light
-
yes
3
1
15
yes
Chemical Attack
Breathes a cone of fire at enemy units which deals
damage. Units that have Drunken Haze on them will ignite
and take burn damage over time.
Lasts 5 seconds.
Increases the initial damage
and damge per second with every level.
Chemical Attack
-
yes
3
1
15
yes
Pillage Aura
Each attack that does damage to an enemy building also
gains resources.
Increases the gained resources
with every level.
Pillage Aura
-
yes
3
1
15
yes
Feedback Aura
Gives nearby allied units the ability Feedback which
attacks destroy mana per hit. The mana combusts, dealing
damage to the attacked unit.
Increases the damage and
maximum mana destroyed per hit with every level.
Feedback Aura
-
yes
3
1
15
yes
Sentry Ward
Summons an invisible and immovable ward that provides
vision in an area.
Can see invisible units.
Lasts 600 seconds.
Increases the duration
and stats of the ward and decreases the cooldown with
every level.
Sentry Ward
-
yes
3
1
15
yes
Mass Mana Burn
Sends bolts of negative energy that burn target enemy
units' mana. Burned mana combusts, dealing damage to
the targets equal to the amount of mana burned.
Increases the burned up
mana and decreases the cooldown with every level.
Mass Mana Burn
-
yes
3
1
15
yes
Holy Aura
Gives all enemy Undead nearby units a malus to hit
point regeneration. The aura does not stack with the
regenerative effects of Blight.
Increases the malus with
every level.
Holy Aura
-
yes
3
1
15
yes
Repair Aura
Increases the life regeneration rate of nearby friendly
mechanical units.
Increases the regeneration
bonus with every level.
Repair Aura
-
yes
3
1
15
yes
Spin Web
Places a Web which explodes when enemy ground units
get nearby and causes damage to them and webs them.
Decreases the cooldown
and increases the damage with every level.
Spin Web
-
yes
3
1
15
yes
Place Goblin Land Mine
Places a Goblin Land Mine which explodes when enemy
ground units get nearby and causes damage to them.
Decreases the cooldown
and increases the damage with every level.
Place Goblin Land Mine
-
yes
3
1
15
yes
Critical Aura
Gives nearby friendly units the chance to do critical
damage.
Increases the chance and
critical damage with every level.
Critical Aura
-
yes
3
1
15
yes
Pulverize
Gives a chance that an attack will deal bonus damage
to nearby units.
Increases the chance and
damage with every level.
Pulverize
-
yes
3
1
15
no
Absorb
Takes all life and mana from a nearby enemy unit and
gives it to the hero.
Increases the cooldown
with every level.
Absorb
-
yes
3
1
15
yes
Mass Illusion
Confuses the enemy by creating illusions of the target
allied units.
Increases the dealt damage
by illusions and decreases the received damage with
every level.
Mass Illusion
-
yes
3
1
15
yes
Miss Aura
Increases the chance to miss attacks life of nearby
enemy units.
Increases the chance with
every level.
Miss Aura
-
yes
3
1
15
yes
Town Portal
Teleports the Hero and any of its nearby troops to
a target friendly town hall.
Decreases cooldown and
increases maximum number of units with every level.
Town Portal
-
yes
3
1
15
yes
Reflection
Gives a percent chance to reflect range attacks.
Increases the chance with
every level.
Reflection
-
yes
3
1
15
no
Water Ray
Casts a ray which will push enemy units away.
Increases the distance
with every level.
Water Ray
-
yes
3
1
15
yes
Hex Ray
Casts a powerful ray pointing in the facing direction
of the hero and hexing enemy targets in its way. The
ray is stopped by any object in its way and damages
only destructible objects.
Increases the hex duration
and damage against destructible objects with every
level.
Hex Ray
-
yes
3
1
15
yes
Poison Ray
Casts a powerful ray pointing in the facing direction
of the hero and damaging enemy targets in its way.
It poisons enemy unit targets causing damage over time.
The ray is stopped by any object in its way and damages
only destructible objects.
Increases the damage over
time and damage against destructible objects with every
level.
Poison Ray
-
yes
3
1
15
yes
Inscription
Improves spells. Use chat command "-n" to see all possible
spells which can be improved.
Increases the bonuses with
every level.
Inscription
-
yes
3
1
15
yes
Envenomed Weapons
Deals poison damage per second.
Increases the damage and
duration with every level.
Envenomed Weapons
-
yes
3
1
15
no
Corrosive Breath
Hurls a ball of corrosive bile that causes extra damage
some time.
Increases damage and duration
with every level.
Corrosive Breath
-
yes
3
1
15
no
Summon Succubus
Summons a seducing Succubus to fight and charm your
enemies.
Lasts 70 seconds.
Increases the stats and
improves the type of the summoned Succubus with every
level.
Summon Succubus
-
yes
3
1
15
yes
Horn of Stormwind
Gives nearby friendly units a bonus to armor.
Lasts 10 seconds.
Increases the bonus armor
with every level.
Horn of Stormwind
-
yes
3
1
15
yes
Lightning Shield
Forms a shield of electricity around a target unit,
dealing damage per second to units around it.
Increases the damage and
duration with every level.
Lightning Shield
-
yes
3
1
15
yes
Summon Sea Elemental
Summons powerful Sea Elementals.
Attack land and air units.
Increases the stats of
the sea elementals with every level.
Summon Sea Elemental
-
yes
3
1
15
yes
Damage Aura
Causes damage per second to enemy units nearby.
Increases the damage with
every level.
Damage Aura
-
yes
3
1
15
yes
Avatar
When Avatar is activated, it gives the Mountain King
bonus armor, bonus hit points, bonus damage and spell
immunity.
Lasts 60 seconds.
Increases the bonus armor,
bonus hit points and bonus damage with every level.
Avatar
-
yes
4
6
15
no
Phoenix
Summons a powerful Phoenix. The Phoenix burns with
such intensity that it damages itself and nearby enemy
units. Has Spell Immunity, and Resistant Skin. When
a Phoenix dies, it creates an egg that will hatch into
a Phoenix.
Attacks land and air units.
Increases the stats of
the summoned Phoenix with every level.
Phoenix
-
yes
4
6
15
yes
Resurrection
Brings back to life the corpses of some friendly nearby
units.
Increases the number of
corpses with every level.
Resurrection
-
yes
4
6
15
yes
Mass Teleport
Teleports some of the player's nearby units, including
the Archmage, to a friendly ground unit or structure.
Increases the number of
teleported units with every level.
Mass Teleport
-
yes
4
6
15
yes
Finger of Death
Instantly turns a creature or building inside-out,
destroying it utterly.
Increases the damage with
every level.
Finger of Death
-
yes
4
6
15
yes
Rain of Chaos
Calls down multiple Infernals from the sky.
Increases the stats of
the summoned Infernals with every level.
Rain of Chaos
-
yes
4
6
15
yes
Big Bad Voodoo
Turns all friendly units invulnerable in an area around
the Shadow Hunter.
The Shadow Hunter does not turn invulnerable.
Increases the duration
with every level.
Big Bad Voodoo
-
yes
4
6
15
no
Reincarnation
When killed, the Tauren Chieftain will come back to
life.
Decreases the cooldown
with every level.
Reincarnation
-
yes
4
6
15
no
Earthquake
Makes the ground tremble and break, causing damage
per second to buildings and slowing units by 75% within
the area of effect. Lasts 20 seconds.
Increases the damage with
every level.
Earthquake
-
yes
4
6
15
no
Dark Summoning
Summons friendly units from a target area to the caster.
Increases the number of
summoned units and decreases the cooldown with every
level.
Dark Summoning
-
yes
4
6
15
yes
Charm
Takes control of a target enemy unit.
Charm cannot be used on Heroes, or creeps above a certain
level. When Charm is being used on workers, they will
die instantly.
Increases the maximum creep
level with every level.
Charm
-
yes
4
6
15
no
Open Portals
Opens portals at the hero's position and the target
location which are connected to each other.
Increases the duration
with every level.
Open Portals
-
yes
4
6
15
yes
Revive Heroes
Revives friendly heroes. Revives a regular friendly
unit if no dead hero is found.
Increases the number of
revived heroes and decreases the cooldown with every
level.
Revive Heroes
-
yes
4
6
15
yes
Tornado
Summons a fierce controllable Tornado that slows enemy
units' movement speed, randomly tosses enemy ground
units into the air and damages enemy buildings.
Increases the slowdown
and caused damage with every level.
Tornado
-
yes
4
6
15
no
Starfall
Calls down waves of falling stars that damage nearby
enemy units. Each wave deals 60 damage.
Lasts for 30 seconds.
Increases the damage with
every level.
Starfall
-
yes
4
6
15
no
Tranquility
Causes rains of healing energy to pour down in a large
area, healing friendly allied units for 48 hit points
per second.
Lasts 8 seconds.
Increases the healed hit
points per second with every level.
Tranquility
-
yes
4
6
15
yes
Animate Dead
Raises dead units in an area to fight for the Death
Knight for 40 seconds. Animated units are invulnerable.
Increases the number of
raised corpses with every level.
Animate Dead
-
yes
4
6
15
yes
Transmute
Kills a target unit instantly, transforming it into
gold which is added to your available gold!
Transmute cannot be used on Heroes, or creeps above
a certain level.
Increases the received
gold and maximum creep level with every level.
Transmute
-
yes
4
6
15
yes
Demon Master
Opens a portal, allowing demons to step through and
do the hero's bidding.
The demons last 60 seconds.
Increases the number of
summoned units and improves the unit types with every
level.
Demon Master
-
yes
4
6
15
yes
Doom
Marks a target unit for the manifestation of a Demon.
The afflicted unit cannot cast spells, has 50% reduced
movement speed, and will take 40 damage per second
until it dies. Upon its death, a great Demon will spawn
from its corpse. Doom cannot be dispelled or cancelled.
Increases the damage per
second and maximum creep level with every level.
Doom
-
yes
4
6
15
yes
Stampede
Calls down hordes of rampaging thunder lizards to explode
upon the Beastmaster's enemies. Each exploding lizard
deals damage.
Increases the dealt damage
and decreases the cooldown with every level.
Stampede
-
yes
4
6
15
no
Volcano
Causes the ground to erupt into a massive Volcano.
Every X seconds, a wave of molten rocks is hurled from
the Volcano at nearby ground units and buildings, causing
damage to each target and stunning it for some time.
Buildings take more damage from molten rocks than units
do.
Lasts 15 seconds.
Increases the damage with
every level.
Volcano
-
yes
4
6
15
no
Storm, Earth, And Fire
Splits the Brewmaster into elements, forming specialized
warriors. If any of them survive until the end of their
summoned timer, the Brewmaster is reborn.
Lasts 45 seconds.
Increases the stats with
every level.
Storm, Earth, And Fire
-
yes
4
6
15
no
Inferno
Calls an Infernal down from the sky, dealing damage
and stunning enemy land units for 4 seconds in an area.
The Infernal does not last permanently.
Increases the damage, duration
and stats of the Infernal with every level.
Inferno
-
yes
4
6
15
yes
Clone
Clones a target unit for some time.
Increases the duration
with every level.
Clone
-
yes
4
6
15
yes
Council of Six
Summons the five other members of the Council of Six
to support Khadgar.
Attacks land and air units.
Increases the stats of
the members with every level.
Council of Six
-
yes
4
6
15
yes
Dalaran Shield
Damages everything neutral and hostile in its area
of effect. Also destroys trees.
Increases the percentage
with every level.
Dalaran Shield
-
yes
4
6
15
yes
Last Alliance
Summons Human, Orc and Night Elf warriors to fight
for Medivh. The warriors last for 60 seconds.
Increases the number and
stats of the summoned units and improves their types
with every level.
Last Alliance
-
yes
4
6
15
yes
Mass Polymorph
Turns a target enemy unit into a sheep. The targeted
unit retains its hit points and armor, but cannot attack.
Cannot be cast on Heroes.
Lasts 60 seconds.
Increases the duration
and maximum target creep level with every level.
Mass Polymorph
-
yes
4
6
15
yes
Summon Sapphiron
Summons Sapphiron, a powerful undead dragon, to attack
your enemies.
Increases the stats of
the summoned unit with every level.
Summon Sapphiron
-
yes
4
6
15
yes
Shrink
Shrinks enemy target units which decreases their size,
damage, armor, attack and movement speed, maximum hit
points, maximum mana points, hit points regeneration
and mana points regeneration.
Increases the reduced stats
with every level.
Shrink
-
yes
4
6
15
yes
Full Regeneration
Immediately heals all hit points and regenerates all
mana for a target friendly unit.
Decreases the cooldown
with every level.
Full Regeneration
-
yes
4
6
15
yes
Demolish
Causes attacks to do multiplied normal damage to buildings
and mechanical units.
Increases the damage factor
with every level.
Demolish
-
yes
4
6
15
no
Disease Cloud
Infects nearby enemy living units with Disease Cloud.
Disease Cloud deals damage per second.
Increases the damage with
every level.
Disease Cloud
-
yes
4
6
15
no
Monsoon
Calls a storm of lightning bolts to strike enemy units
damaging them.
Lasts 12 seconds.
Increases the damage and
decreases the damage interval with every level.
Monsoon
-
yes
4
6
15
no
Summon Mercenary Camp
Summons a mercenary camp to train units.
Improves the units which
can be trained with every level.
Summon Mercenary Camp
-
yes
4
6
15
yes
Vengeance
Creates a powerful avatar that summons invulnerable
spirits from nearby corpses to attack your enemies.
When the Avatar of Vengeance dies, the spirits vanish.
Lasts 180 seconds.
Increases the stats of
the avatar with every level.
Vengeance
-
yes
4
6
15
no
Bladestorm
Causes a bladestorm of destructive force around the
Blademaster, rendering him immune to magic and dealing
damage per second to nearby enemy land units.
Increases the duration
and damage with every level.
Bladestorm
-
yes
4
6
15
no
Death And Decay
Damages everything in its area of effect by a percentage
of its base hit points per second. Also destroys trees.
Increases the damage with
every level.
Death And Decay
-
yes
4
6
15
no
Locust Swarm
Creates a swarm of angry locusts that bite and tear
at nearby enemy units. As they chew the enemy flesh,
they convert it into a substance that restores hit
points to the Crypt Lord when they return.
Lasts 30 seconds.
Increases the converted
hit points and number of locusts with every level.
Locust Swarm
-
yes
4
6
15
no
Cripple Player
Exposes all enemy players for some time and enables
bounty for their units.
Increases the duration
with every level.
Cripple Player
-
yes
4
6
15
yes
Flamethrower Turret
Summons an immovable ward that attacks nearby enemy
units with its flamethrower.
Lasts 30 seconds.
Increases the stats of
the turret with every level.
Flamethrower Turret
-
yes
4
6
15
yes
Mass Devour
Consumes enemy units, slowly digesting it and dealing
damage per second to it. If the caster is killed while
the consumed unit is still digesting, the unit that
was devoured will be released.
Increases the maximum target
level and damage per second with every level.
Mass Devour
-
yes
4
6
15
no
Dark Conversion
Puts a target villager to sleep and converts it into
a zombie.
Decreases the cooldown
and increases the stats of the converted zombies with
every level.
Dark Conversion
-
yes
4
6
15
yes
Split
Splits the Mortar Team into the Gunner and Spotter.
If any of them survive until the end of their summoned
timer, the Mortar Team is joined back.
Lasts 45 seconds.
Increases the stats with
every level.
Split
-
yes
4
6
15
no
Flame Storm
Summons a powerful flame storm which damages enemy
units around.
Increases the damage with
every level.
Flame Storm
-
yes
4
6
15
yes
Mass Cripple
Reduces movement speed, attack rate, and damage of
target enemy units.
Lasts 60 seconds.
Increases the reduced damage,
attack and movement speed with every level.
Mass Cripple
-
yes
4
6
15
no
Replenish Mana and Life
Replenish the life and mana of a target friendly unit.
Increases the replenished
life and mana with every level.
Replenish Mana and Life
-
yes
4
6
15
yes
Target Divine Shield
An impenetrable shield surrounds the target, protecting
him from all damage and spells for a set amount of
time.
Increases the duration
and cooldown with every level.
Target Divine Shield
-
yes
4
6
15
no
Mass Doom
Marks target units for the manifestation of a Demon.
The afflicted units cannot cast spells, have 50% reduced
movement speed, and will take 20 damage per second
until they die. Upon their death, a great Demon will
spawn from their corpse. Doom cannot be dispelled or
cancelled.
Increases the damage per
second and maximum creep level with every level.
Mass Doom
-
yes
4
6
15
no
Mass Sleep
Puts target enemy units to sleep. A sleeping unit can
be awoken by attacking it.
Increases the sleep duration
and decreases the mana costs with every level.
Mass Sleep
-
yes
4
6
15
no
Mass Hex
Transforms enemy unit into random critters for some
time.
Increases the duration
with every level.
Mass Hex
-
yes
4
6
15
no
Mass Charm
Takes control of target enemy units.
Charm cannot be used on Heroes, or creeps above a certain
level. When Charm is being used on workers, they will
die instantly.
Increases the maximum creep
level with every level.
Mass Charm
-
yes
4
6
15
no
Mechanical Repair
Sprays waves of healing mist that heal friendly mechanical
units in a target area.
Increases the number of
waves and healed hit points with every level.
Mechanical Repair
-
yes
4
6
15
yes
Stupidity
Temporarily disables gaining XP for an enemy hero.
Increases the duration
with every level.
Stupidity
-
yes
4
6
15
yes
Mass Finger of Death
Instantly turns a creature or building inside-out,
destroying it utterly.
Increases the damage with
every level.
Mass Finger of Death
-
yes
4
6
15
yes
Nerubian Army
Calls a Nerubian army to do the hero's bidding.
The Nerubian army lasts 60 seconds.
Increases the number of
summoned units and improves the unit types with every
level.
Nerubian Army
-
yes
4
6
15
yes
Druid Forms
Allows transforming into different Druid forms.
Adds new forms and increases
the bonus stats with every level.
Druid Forms
-
yes
4
6
15
no
Mass Transmute
Kills target units instantly, transforming them into
gold and lumber which is added to your available gold
and lumber!
Transmute cannot be used on Heroes, or creeps above
a certain level.
Increases the received
gold and lumber and maximum creep level with every
level.
Mass Transmute
-
yes
4
6
15
yes
Magic Defense
Activate to gain magic immunity, but have reduced movement
speed.
Increases the reduced magic
damage with every level.
Magic Defense
-
yes
4
6
15
no
Holy Nova
Casts a powerful nova of Holy Magic damaging Undead
enemy units and healing allied non-Undead units.
Increases the damage and
healing with every level.
Holy Nova
-
yes
4
6
15
yes
Forest Word
Regrows all trees around and heals and regenerates
nearby units for the amount of trees around.
Lasts 12 seconds.
Increases the amount of
healed life and regenerated mana with every level.
Forest Word
-
yes
4
6
15
yes
Frost Bolt Rain
Summons a rain of frost bolts which causes damage to
enemy units.
Increases the damage per
frost bolt with every level.
Frost Bolt Rain
-
yes
4
6
15
yes
Mass Fel
Temporarily gives friendly units in the target area
Chaos damage.
Decreases the cooldown
and increases duration with every level.
Mass Fel
-
yes
4
6
15
yes
Mass Inner Fire
Increases target friendly units' damage and armor.
Lasts 60 seconds.
Increases the bonus damage
and armor with every level.
Mass Inner Fire
-
yes
4
6
15
yes
Mass Forestation
Converts all enemy ground units in the target area
into trees.
Decreases the cooldown
and increases the maximum target unit level with every
level.
Mass Forestation
-
yes
4
6
15
yes
Summon Ancient Hydra
Calls an Ancient Hydra down from the sky, dealing damage
and stunning enemy land units for 4 seconds in an area.
The Ancient Hydra does not last permanently.
Increases the damage, duration
and stats of the Infernal with every level.
Summon Ancient Hydra
-
yes
4
6
15
yes
Summon Red Dragon
Summons a powerful Red Dragon to attack on your enemies.
Lasts 70 seconds.
Increases the stats of
the summoned Red Dragon with every level.
Summon Red Dragon
-
yes
4
6
15
yes
Summon Green Dragon
Summons a powerful Green Dragon to attack on your enemies.
Lasts 70 seconds.
Increases the stats of
the summoned Green Dragon with every level.
Summon Green Dragon
-
yes
4
6
15
yes
Summon Blue Dragon
Summons a powerful Blue Dragon to attack on your enemies.
Lasts 70 seconds.
Increases the stats of
the summoned Blue Dragon with every level.
Summon Blue Dragon
-
yes
4
6
15
yes
Summon Bronze Dragon
Summons a powerful Bronze Dragon to attack on your
enemies.
Lasts 70 seconds.
Increases the stats of
the summoned Bronze Dragon with every level.
Summon Bronze Dragon
-
yes
4
6
15
yes
Summon Black Dragon
Summons a powerful Black Dragon to attack on your enemies.
Lasts 70 seconds.
Increases the stats of
the summoned Black Dragon with every level.
Summon Black Dragon
-
yes
4
6
15
yes
Summon Nether Dragon
Summons a powerful Nether Dragon to attack on your
enemies.
Lasts 70 seconds.
Increases the stats of
the summoned Nether Dragon with every level.
Summon Nether Dragon
-
yes
4
6
15
yes
Fire and Frost Ray
Casts multiple rays, half fire, half frost which hit
the next target and damage enemy units and destructibles.
Keep the hotkey pressed
to cast and move the mouse to aim.
Increases the damage and
number of rays with every level.
Fire and Frost Ray
-
yes
4
6
15
yes
Harvest Ray
Casts a ray which will harvest gold or lumber from
target mines or trees.
Increases the harvested
amount with every level.
Harvest Ray
-
yes
4
6
15
yes
Resurrection Ray
Casts a ray which will resurrect allied dead units
and heroes.
Increases the resurrection
interval with every level.
Resurrection Ray
-
yes
4
6
15
yes
Charm Ray
Casts a powerful ray pointing in the facing direction
of the hero and charming enemy targets in its way.
The ray is stopped by any object in its way and damages
only destructible objects.
Increases the maximum target
unit level with every level.
Charm Ray
-
yes
4
6
15
yes
Mind Control
The owning player of the target unit is forced to share
control with you for a limited amount of time.
Increases the duration
with every level.
Mind Control
-
yes
4
6
15
yes
Phoenix Egg
Summons a Phoenix Egg on the hero's death which revives
the hero after some time if not destroyed.
Increases the stats of
the Phoenix Egg and decreases the duration until revival
with every level.
Phoenix Egg
-
yes
4
6
15
no
Attribute Bonus
Gives a permanent bonus to Agility, Intelligence, and
Strength.
Increases the stats with
every level.
Attribute Bonus
-
yes
5
1
15
yes
Strength Bonus
Gives a permanent bonus to Strength.
Increases the stats with
every level.
Strength Bonus
-
yes
5
1
15
yes
Agility Bonus
Gives a permanent bonus to Agility.
Increases the stats with
every level.
Agility Bonus
-
yes
5
1
15
yes
Intelligence Bonus
Gives a permanent bonus to Intelligence.
Increases the stats with
every level.
Intelligence Bonus
-
yes
5
1
15
yes
Phoenix Fire
Fires down streams of flame, lighting nearby enemies
on fire.
Increases the initial damage
and damage per second with every level.
Phoenix Fire
-
yes
5
1
15
yes
Phoenix Egg
Summons a Phoenix Egg on the hero's death which revives
the hero after some time if not destroyed.
Increases the stats of
the Phoenix Egg and decreases the duration until revival
with every level.
Phoenix Egg
-
yes
5
1
15
no
Ride Down
After riding for 6 seconds the rider starts charging
which increases his attack and movement speed and damages
all organic ground units creatures with a base level
below 7 and not on a horse periodically if they are
nearby.
When the rider stops, the charge stops immediately.
A unit can only be targed
once at a time.
Increases attack and movement
speed factors per level.
Ride Down
-
yes
5
1
15
no
Evasion Aura
Gives a percent chance to avoid attacks to nearby friendly
units.
Increases the chance that
an opponent misses with every level.
Evasion Aura
-
yes
5
1
15
yes
Life Aura
Increases the maximum life of nearby friendly units.
Increases the life bonus
with every level.
Life Aura
-
yes
5
1
15
yes
Mana Aura
Increases the maximum mana of nearby friendly units.
Increases the mana bonus
with every level.
Mana Aura
-
yes
5
1
15
yes
Permanent Invisibility
Makes the hero permanently invisible.
Has only 1 level with an
effect but requires 15 levels due to other hero spells.
Permanent Invisibility
-
yes
5
1
15
no
Reincarnation Aura
When killed, the hero and nearby allies will come back
to life.
Increases the maximum number
of allies with every level.
Reincarnation Aura
-
yes
5
1
15
yes
Fire Attack
Adds bonus fire damage to the attack of a Hero when
carried. The Hero's attacks also become ranged when
attacking air and do splash damage to nearby enemy
units.
Increases the bonus damage
and area with every level.
Fire Attack
-
yes
5
1
15
no
Miss Aura
Increases the chance to miss attacks life of nearby
enemy units.
Increases the chance with
every level.
Miss Aura
-
yes
5
1
15
yes
Spell Aura
Decreases the cooldown of spells for nearby allied
units.
Decreases the cooldown
with every level.
Spell Aura
-
yes
5
1
15
yes
Damage Bonus
Increases the attack damage of the Hero.
Increases the damage bonus
with every level.
Damage Bonus
-
yes
5
1
15
no
Armor Bonus
Increases the armor of the Hero.
Increases the armor bonus
with every level.
Armor Bonus
-
yes
5
1
15
no
Life Regeneration
Increases the Hero's hit point regeneration.
Increases the hit point
regeneration with every level.
Life Regeneration
-
yes
5
1
15
no
Mana Regeneration
Increases the Hero's rate of mana regeneration.
Increases the mana regeneration
with every level.
Mana Regeneration
-
yes
5
1
15
no
Life Bonus
Increases the Hero's maximum hit points.
Increases the maximum hit
points with every level.
Life Bonus
-
yes
5
1
15
no
Mana Bonus
Increases the Hero's maximum mana points.
Increases the maximum mana
points with every level.
Mana Bonus
-
yes
5
1
15
no
Move Speed Bonus
Increases the movement speed of the Hero.
Increases the movement
speed bonus with every level.
Move Speed Bonus
-
yes
5
1
15
no
Attack Speed Bonus
Increases the attack speed of the Hero.
Increases the attack speed
bonus with every level.
Attack Speed Bonus
-
yes
5
1
15
no
Sight Aura
Increases the sight range for nearby allied units.
Increases the sight range
with every level.
Sight Aura
-
yes
5
1
15
yes
Magic Resistance Aura
Increases the magic resistance for nearby allied units.
Increases the magic resistance
with every level.
Magic Resistance Aura
-
yes
5
1
15
yes
Black Arrow Attack
Adds bonus damage to the attack of a Hero when carried.
The Hero's attack also becomes ranged when attacking
air and will create a Dark Minion when it is the killing
blow on an enemy unit. The Dark Minion lasts 80 seconds.
Increases the stats of
the Dark Minion and the bonus damage with every level.
Black Arrow Attack
-
yes
5
1
15
no
Frost Attack
Adds bonus cold damage to the attack of a Hero when
carried. The Hero's attacks also become ranged when
attacking air and slow the movement speed and attack
rate of the enemy for some time.
Increases the bonus damage
and duration with every level.
Frost Attack
-
yes
5
1
15
no
Lightning Attack
Adds bonus damage to the attack of a Hero when carried.
The Hero's attacks also become ranged when attacking
air, and have a chance to dispel magic and immobilize
the enemy for 3 seconds; they will slowly regain their
movement speed over 15 seconds.
Deals bonus damage to summoned
units.
Increases the chance and
bonus damage with every level.
Lightning Attack
-
yes
5
1
15
no
Envenomed Weapons
Deals poison damage per second.
Increases the damage and
duration with every level.
Envenomed Weapons
-
yes
5
1
15
no
Slot 1 Hero Ability
Can be replaced with any other slot 1 hero ability.
Slot 1 Hero Ability
-
no
-
-
15
-
Slot 2 Hero Ability
Can be replaced with any other slot 2 hero ability.
Slot 2 Hero Ability
-
no
-
-
15
-
Slot 3 Hero Ability
Can be replaced with any other slot 3 hero ability.
Slot 3 Hero Ability
-
no
-
-
15
-
Slot 4 Hero Ability
Can be replaced with any other slot 4 hero ability.
Slot 4 Hero Ability
-
no
-
-
15
-
Slot 5 Hero Ability
Can be replaced with any other slot 5 hero ability.
Slot 5 Hero Ability
-
no
-
-
15
-
Randomize Spells
Randomizes the learned spells of your hero.
Only allowed for heroes
who can change their spells. Requires all hero spells
to have no cooldown.
Randomize Spells
-
no
-
-
1
-
Blight Dispel Small
Blight Dispel Small
-
no
-
-
1
-
Blight Dispel Large
Blight Dispel Large
-
no
-
-
1
-
Blight Growth Small
Blight Growth Small
-
no
-
-
1
-
Blight Growth Large
Blight Growth Large
-
no
-
-
1
-
Invulnerable
Invulnerable
-
no
-
-
1
-
Waygate ability
Waygate ability
-
no
-
-
1
-
Rally
Rally
-
no
-
-
1
-
Link Crafting Stash
Links with other crafting stash. All linked crafting
stashes use their inventories together for ingredients
to craft items. It does not matter in which of them
you place the ingredients to consume them for crafting.
This helps to use more than six inventory slots.
Link Crafting Stash
-
no
-
-
1
-
Selfdestruct
Destroys the building.
Selfdestruct
-
no
-
-
1
-
Give Units to Another Allied Player
Gives the units in the area to another player who can
be specified with the chat command "-give [player number]".
The process can be canceled with "-nogive".
Give Units to Another Allied Player
-
no
-
-
1
-
Reward Freelancer
Rewards a freelancer with 800 gold and lumber and 200
experience. Can be used on Freelancers anywhere on
the map.
Reward Freelancer
-
no
-
-
1
-
Hand of God
When your hero gets to level 35 you can use the Hand
of God somewhere on the map.It will summon creatures
and damage hostile units.
Hand of God
-
no
-
-
1
-
Open Gate
Opens the gate.
Open Gate
-
no
-
-
1
-
Aura of Darkness
Hides the terrain around your hero from enemy players
and block spells like Reveal and Far Sight as long
as the enemy players do not have any units in the area.
Aura of Darkness
-
no
-
-
1
-
Spell Immunity
Renders this unit immune to all spells.
Spell Immunity
-
no
-
-
1
-
Magic Sentry
Reveals nearby invisible units.
Magic Sentry
-
no
-
-
1
-
Defend
Activate to have a 30% chance to reflect Piercing attacks
upon the source, and to take only 35% of the damage
from attacks that are not reflected. While Defend is
active, move speed is reduced by 30%.
Defend
no
-
-
1
-
Storm Hammers
Causes a Gryphon Rider's attacks to damage multiple
units.
Storm Hammers
no
-
-
1
-
Heal
Heals a target friendly non-mechanical wounded unit
for 25 hit points.
Heal
no
-
-
1
-
Slow
Slows a target enemy unit's attack rate by 25% and
movement speed by 55%.
Lasts 60 seconds.
Slow
no
-
-
1
-
Root
Burrows the Ancient's roots into the ground, rendering
it immobile, but allowing it to build units. For the
Ancient Protector, this allows it to hurl enormous
rocks through the air to damage enemy units. Also gives
the Ancient Fortified armor.
Root
no
-
-
1
-
Siphon Mana
Absorbs the magical energies of a target enemy unit
by taking 20 mana per second from it and giving it
to this unit.
Lasts 8 seconds.
Siphon Mana
no
-
-
1
-
Transmute
Destroys the building and returns 75 % of its gold
and 75 % of its lumber costs.
Transmute
no
-
-
1
-
Ghosts of the Sea
The unit returns as a ghost for some time to continue
fighting when being killed.
Ghosts of the Sea
no
-
-
1
-
Defend
Activate to have a 30% chance to reflect Piercing attacks
upon the source, and to take only 35% of the damage
from attacks that are not reflected. While Defend is
active, move speed is reduced by 30%.
Defend
no
-
-
1
-
Land Cannons
Increases the damage of land cannons against ships.
Land Cannons
no
-
-
1
-
Running Wild
Transforms the Worgen into his wild form, allowing
him to run much faster.
Running Wild
no
-
-
1
-
Enable Dalaran Shield
Enables a shield which causes a damage of 2 % of their
maximum hitpoints every 4 seconds units to enemy units
entering it.
Enable Dalaran Shield
no
-
-
1
-
Spawn Fire Elementals
Spawns 2 Fire Elementals when the building gets destroyed.