Your first hero can be chosen in the beginning and is your main unit who can gain experience from killing enemy units.
Gaining experience will lead to leveling up.
The maximum hero level is 75.
Heroes have different skillable attributes.
There are three standard attributes:
Strength: Increases maximum hit points and hit points regeneration.
Agility: Increases the armor and attack speed.
Intelligence: Increases the maximum mana and mana regeneration.
For most hero types these are increased automatically per level up.
One of the three attributes is the hero's primary attribute which also increases the caused damage by the hero.
For every level up a hero gains additional attributes and skill points which can be spent on one of the hero spells improving its effect.
The primary attribute, start attributes, attributes per level and spells differ from hero to hero.
The learnable spells in the beginning depend on your hero class which can be changed at Trainers.
You can pick up to 3 heroes in World of Warcraft Reforged depending on your highest hero level (see Hero Journey).
All 3 heroes can be saved and loaded.
It stores only their gained experience, so you have to reskill them in every game.
Besides, bonuses by tomes will be lost.
Customizable heroes can use Equipment and Skins.
Icon
Name
Race
Primary Attribute
Mount
Class
Start Strength
Start Agility
Start Intelligence
Strength Per Level
Agility Per Level
Intelligence Per Level
Movement Type
Movement Speed
Attack Type
Attack Speed
Attack Range
Attack Damage
Armor Type
Armor
Day Sight
Customizable Hero
Allows changing attack type, primary attribute, any
attribute values, spells and skins for. Use the chat
command "-rename X" to give the hero the name X.
Customizable Hero
-
-
1
1
1
0.00
0.00
0.00
Foot
300
2.00
100
1 - 13
0
1800
Paladin
Race:
Human
Class:
Paladin
Mount:
Gryphon
Primary Attribute:
Strength
Strength:
22/2.7
Agility:
13/1.5
Intelligence:
17/2.25
Attacks land units.
Paladin
Paladin
Changes the class to Paladin:
- Protection
- Healing
- Resurrection
- Damaging Undead
22
13
17
2.70
1.50
2.25
Foot
300
2.00
100
22 - 34
3
1800
Wizard
Race:
Human
Class:
Arcanist
Mount:
Gryphon
Primary Attribute:
Intelligence
Strength:
13/2
Agility:
15/1
Intelligence:
22/3.2
Attacks land and air units.
Wizard
Arcanist
Changes the class to Arcanist:
- Mana
- Teleportation
- Polymorph
13
15
22
2.00
1.00
3.20
Foot
320
2.13
600
22 - 30
2
1800
Dark Knight
Race:
Human
Class:
Warrior
Mount:
Gryphon
Primary Attribute:
Strength
Strength:
22/2.7
Agility:
13/1.5
Intelligence:
17/1.8
Attacks land units.
Dark Knight
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
22
13
17
2.70
1.50
1.80
Foot
320
2.20
100
22 - 34
3
1800
Peasant
Race:
Human
Class:
Tinker
Mount:
Gryphon
Primary Attribute:
Strength
Strength:
22/2.7
Agility:
13/1.5
Intelligence:
17/2.25
Attacks land units.
Peasant
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
22
13
17
2.70
1.50
2.25
Foot
300
2.00
100
22 - 34
3
1800
Captain
Race:
Human
Class:
Warrior
Mount:
Gryphon
Primary Attribute:
Strength
Strength:
22/2.7
Agility:
13/1.5
Intelligence:
17/2.25
Attacks land units.
Captain
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
22
13
17
2.70
1.50
2.25
Foot
300
2.00
100
22 - 34
3
1800
Arthas
Race:
Human
Class:
Paladin
Mount:
Gryphon
Primary Attribute:
Strength
Strength:
22/2.7
Agility:
13/1.5
Intelligence:
17/2.25
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Arthas
Paladin
Changes the class to Paladin:
- Protection
- Healing
- Resurrection
- Damaging Undead
22
13
17
2.70
1.50
1.80
Foot
270
2.20
100
22 - 34
3
1800
Uther
Race:
Human
Class:
Paladin
Mount:
Gryphon
Primary Attribute:
Strength
Strength:
22/2.7
Agility:
13/1.5
Intelligence:
17/2.25
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Uther
Paladin
Changes the class to Paladin:
- Protection
- Healing
- Resurrection
- Damaging Undead
22
13
17
2.70
1.50
1.80
Foot
270
2.20
100
22 - 34
3
1800
Lord Garithos
Race:
Human
Class:
Warrior
Mount:
Gryphon
Primary Attribute:
Strength
Strength:
22/2.7
Agility:
13/1.5
Intelligence:
17/2.25
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Lord Garithos
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
22
13
17
2.70
1.50
1.80
Foot
320
2.20
100
22 - 34
3
1800
Anduin Wrynn
Race:
Human
Class:
Paladin
Mount:
Gryphon
Primary Attribute:
Strength
Strength:
22/2.7
Agility:
13/1.5
Intelligence:
17/2.25
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Anduin Wrynn
Paladin
Changes the class to Paladin:
- Protection
- Healing
- Resurrection
- Damaging Undead
22
13
17
2.70
1.50
1.80
Foot
270
2.20
100
44 - 56
3
1800
Anduin Wrynn
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Mass Holy Light,
Holy Nova, Lion-skull Helmet and Resurrection.
Attacks land units.
Anduin Wrynn
(d)
Paladin
Changes the class to Paladin:
- Protection
- Healing
- Resurrection
- Damaging Undead
22
13
17
2.70
1.50
1.80
Foot
210
2.20
100
44 - 56
3
1800
Mountain King
Race:
Dwarf
Class:
Warrior
Mount:
Gryphon
Primary Attribute:
Strength
Strength:
24/3
Agility:
11/1.5
Intelligence:
15/2.25
Attacks land units.
Mountain King
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
24
11
15
3.00
1.50
2.25
Foot
290
2.22
100
24 - 36
2
1800
Mortar Team
Attacks land and air units.
Race: Dwarf.
Class: Hunter.
Mount: Gryphon.
Mortar Team
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
11
24
15
1.50
3.00
2.25
Foot
290
2.00
500
24 - 36
6
1800
Dwarf Mage
Attacks land and air units.
Race: Dwarf.
Class: Geomancer.
Mount: Gryphon.
Dwarf Mage
Geomancer
Changes the class to Geomancer:
- Earth Damage
- Earth Minions
- Far Sight
14
17
19
2.00
1.00
3.20
Foot
290
2.13
600
19 - 27
3
1800
Elite Rifleman
Attacks land and air units.
Race: Dwarf.
Class: Hunter.
Mount: Gryphon.
Elite Rifleman
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
18
19
14
2.00
3.00
1.00
Foot
300
1.64
600
19 - 27
3
1800
Siege Engine
Attacks land and air units.
Race: Dwarf.
Class: Tinker.
Mount: Flying Machine.
Siege Engine
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
24
11
15
3.00
1.50
2.25
Foot
290
2.22
100
24 - 36
2
1800
Bard
Attacks land and air units.
Race: Dwarf.
Class: Druid.
Mount: Gryphon.
Bard
Druid
Changes the class to Druid:
- Forms
- Healing
- Buffs
11
24
15
1.50
3.00
2.25
Foot
290
2.22
500
24 - 36
6
1800
Muradin Bronzebeard
Warrior Hero, adept at offensive combat and disrupting
enemy troops. Can learn Storm Bolt, Thunder Clap, Bash
and Avatar.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Muradin Bronzebeard
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
24
11
15
3.00
1.50
1.50
Foot
270
2.22
100
24 - 36
2
1800
Gryphon Rider
Flying warrior Hero, adept at offensive combat and
disrupting enemy troops. Can learn Storm Bolt, Barrage,
Bash and Avatar.
Attacks air units.
Mount: Gryphon.
Standard Ability: Berserk.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Gryphon Rider
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
24
11
15
3.00
1.50
2.25
Fly
320
2.22
500
24 - 36
2
1800
Blood Mage
Race:
Blood Elf
Class:
Pyromancer
Mount:
Dragonhawk
Primary Attribute:
Intelligence
Strength:
18/2
Agility:
14/1
Intelligence:
19/3
Attacks land and air units.
Blood Mage
Pyromancer
Changes the class to Pyromancer:
- Fire Damage
- Minions
18
14
19
2.00
1.00
3.00
Foot
300
1.64
600
19 - 27
2
1800
Spellbreaker
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Mass Control Magic,
Mana Shield, Feedback Aura and Magic Defense.
Attacks land units.
Mount: Dragonhawk.
Standard Ability: Spell
Steal.
Spellbreaker
Arcanist
Changes the class to Arcanist:
- Mana
- Teleportation
- Polymorph
17
13
22
1.80
1.50
2.70
Foot
290
2.00
250
22 - 34
3
1800
Phoenix
Flying warrior Hero, adept at offensive combat and
disrupting enemy troops. Can learn Flamestrike, Fire
Attack, Phoenix Fire and Phoenix Egg.
Attacks air units.
Mount: Phoenix.
Standard Ability: Invisibility.
Bonus hero requires level
40. Use -unlock to disable this restriction. Restricted
to account Barade#2569.
Phoenix
Pyromancer
Changes the class to Pyromancer:
- Fire Damage
- Minions
11
15
24
1.50
2.25
3.00
Fly
320
2.22
500
24 - 36
3
1800
Anasterian Sunstrider
Race:
Blood Elf
Class:
Arcanist
Primary Attribute:
Strength
Strength:
22/2.7
Agility:
13/1.5
Intelligence:
17/1.8
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Anasterian Sunstrider
Arcanist
Changes the class to Arcanist:
- Mana
- Teleportation
- Polymorph
22
13
17
2.70
1.50
1.80
Foot
290
2.00
250
22 - 34
3
1800
Kael
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Flame Strike, Banish, Siphon Mana
and Phoenix.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Kael
Pyromancer
Changes the class to Pyromancer:
- Fire Damage
- Minions
16
15
19
2.00
1.00
3.00
Foot
270
2.13
600
19 - 27
2
1800
Ranger
Cunning Hero, adept at damaging opponents. Can learn
Scout, Cold Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Mount: Dragonhawk.
Standard Ability: Invisibility.
Ranger
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
18
19
15
1.90
1.50
2.60
Foot
350
2.46
600
19 - 31
3
1800
Sorceress
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Mass Invisibility, Mass Slow, Brilliance
Aura and Mass Polymorph.
Attacks land and air units.
Mount: Dragonhawk.
Standard Ability: Magic
Sentry.
Sorceress
Arcanist
Changes the class to Arcanist:
- Mana
- Teleportation
- Polymorph
18
14
19
2.00
1.00
3.00
Hover
300
1.64
600
19 - 27
2
1800
Priest
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Holy Light, Inner Fire, Heal and
Resurrection.
Attacks land and air units.
Mount: Dragonhawk.
Standard Ability: Invisibility.
Priest
Paladin
Changes the class to Paladin:
- Protection
- Healing
- Resurrection
- Damaging Undead
18
14
19
2.00
1.00
3.00
Foot
300
1.64
600
19 - 27
2
1800
Sylvanas Windrunner
Cunning Hero, adept at damaging opponents. Can learn
Scout, Cold Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Sylvanas Windrunner
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
18
19
15
1.90
1.50
2.60
Foot
350
2.46
600
19 - 31
3
1800
Ghost
Ghost
(d)
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
18
19
15
1.90
1.50
2.60
Foot
350
2.46
600
19 - 31
3
1800
Thalorien Dawnseeker
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Storm Bolt, Banish,
Critical Strike and Resurrection.
Attacks land units.
Mount: Dragonhawk.
Standard Ability: Berserk.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Thalorien Dawnseeker
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
18
22
16
2.00
1.75
2.25
Foot
320
1.77
100
22 - 46
4
1800
Blademaster
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Blademaster
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
18
22
16
2.00
1.75
2.25
Foot
320
1.77
100
22 - 46
4
1800
Far Seer
Mystical Hero, effective at ranged attacks and scouting.
Can learn Chain Lightning, Far Sight, Feral Spirit
and Earthquake.
Attacks land and air units.
Far Seer
Geomancer
Changes the class to Geomancer:
- Earth Damage
- Earth Minions
- Far Sight
15
18
19
2.00
1.00
3.00
On Horse
320
2.28
600
19 - 27
3
1800
Warlock
Cunning Hero, adept at damaging and supporting magics.
Can learn Firebolt, Summon Doom Guard, Cripple and
Animate Dead.
Attacks land and air units.
Warlock
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
15
20
17
2.00
1.50
2.50
Foot
290
2.28
600
17 - 25
4
1800
Stormreaver Warlock
Mystical Hero, effective at ranged attacks and scouting.
Can learn Chain Lightning, Mass Bloodlust, Drain and
Animate Dead.
Attacks land and air units.
Stormreaver Warlock
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
15
18
19
2.00
1.00
3.00
On Horse
320
2.28
600
19 - 27
3
1800
Skeletal Orc Champion
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Death
Coil, War Stomp, Cripple and Inferno.
Attacks land units.
Skeletal Orc Champion
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
18
22
16
2.00
1.75
2.25
Foot
320
1.77
100
22 - 46
4
1800
Peon
Constructing hero, exceptional at repairing mechanical
units and constructing buildings. Can learn Harvest,
Finish Construction, Repair Aura and Mechanical Repair.
Attacks land units.
Mount: Wyvern.
Standard Ability: Repair.
Peon
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
22
13
17
2.70
1.50
2.25
Foot
300
2.00
100
22 - 34
3
1800
Kodo Beast
Cunning Hero, adept at healing magics and voodoo curses.
Can learn Shockwave, War Stomp, Command Aura and Mass
Devour.
Attacks land and air units.
Mount: Wyvern.
Standard Ability: Berserk.
Kodo Beast
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
15
20
17
2.00
1.50
2.50
Foot
320
2.28
90
20 - 28
4
1800
Raider
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Storm
Bolt, Demolish, Pillage Aura and Mass Ensnare.
Attacks land units.
Raider
Rogue
Changes the class to Rogue:
- Poison
- Assassinations
- Capture
- Items
18
22
16
2.00
1.75
2.25
On Horse
320
1.77
100
22 - 46
4
1800
Shaman
Cunning Hero, adept at healing magics and voodoo curses.
Can learn Silence, Mass Bloodlust, Brilliance Aura
and Monsoon.
Attacks land and air units.
Mount: Wyvern.
Standard Ability: Invisibility.
Shaman
Geomancer
Changes the class to Geomancer:
- Earth Damage
- Earth Minions
- Far Sight
15
17
20
2.00
1.50
2.50
Foot
320
2.28
600
20 - 28
3
1800
Thrall
Mystical Hero, effective at ranged attacks and scouting.
Can learn Chain Lightning, Far Sight, Feral Spirit
and Earthquake.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Thrall
Geomancer
Changes the class to Geomancer:
- Earth Damage
- Earth Minions
- Far Sight
16
18
19
2.00
1.00
3.00
On Horse
320
2.28
600
19 - 27
3
1800
Grommash Hellscream
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Grommash Hellscream
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
19
23
16
2.00
1.75
2.25
Foot
320
1.77
100
23 - 47
4
1800
Grommash Hellscream
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Grommash Hellscream
(d)
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
19
23
16
2.00
1.75
2.25
Foot
320
1.77
100
35 - 59
4
1800
Drek'Thar
Mystical Hero, effective at ranged attacks and scouting.
Can learn Chain Lightning, Far Sight, Feral Spirit
and Earthquake.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Drek'Thar
Geomancer
Changes the class to Geomancer:
- Earth Damage
- Earth Minions
- Far Sight
15
18
19
2.00
1.00
3.00
On Horse
320
2.28
600
19 - 27
3
1800
Ner'Zhul
Powerful Warlock working under the tutelage of Kil'jaeden
himself. Can learn Teleportation, Summon Black Drakes,
Find Artifacts, and Lich King.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Ner'Zhul
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
22
13
17
2.70
1.50
1.80
Foot
270
2.28
1500
42 - 50
3
1800
Ner'Zhul
Powerful Warlock working under the tutelage of Kil'jaeden
himself.
Attacks land and air units.
Ner'Zhul
(d)
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
22
13
17
2.70
1.50
1.80
None
0
2.28
1500
42 - 50
3
1800
Gul'dan
Powerful Warlock working under the tutelage of Kil'jaeden
himself. Can learn Rain of Fire, Drain, Mana Shield
and Finger of Death.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Gul'dan
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
22
13
17
2.70
1.50
1.80
Foot
270
2.28
1500
42 - 50
3
1800
Death Knight
Warrior Hero, evil counterpart to the Human Paladin.
Can learn Death Coil, Death Pact, Unholy Aura, and
Animate Dead.
Attacks land units.
Death Knight
Death Knight
Changes the class to Death Knight:
- Damage
- Reanimation
- Weakening
23
12
17
2.70
1.50
1.80
Foot
320
2.33
100
23 - 35
2
1800
Lich
Mystical Hero, particularly adept at cold magic. Can
learn Frost Armor, Frost Nova, Dark Ritual and Death
And Decay.
Attacks land and air units.
Lich
Necromancer
Changes the class to Necromancer:
- Raise Undeads
- Corpses
- Life Consuming
15
14
20
2.00
1.00
3.40
Hover
290
1.90
600
20 - 28
2
1800
Dark Ranger
Cunning Hero, adept at manipulating opponents. Can
learn Silence, Black Arrow, Life Drain, and Charm.
Attacks land and air units.
Dark Ranger
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
18
21
15
1.90
1.50
2.60
Foot
320
2.42
600
21 - 33
4
1800
Necromancer
Mystical Hero, particularly adept at cold magic. Can
learn Raise Dead, Summon Meat Wagon, Skeletal Mastery
and Summon Sapphiron.
Attacks land and air units.
Necromancer
Necromancer
Changes the class to Necromancer:
- Raise Undeads
- Corpses
- Life Consuming
15
14
20
2.00
1.00
3.40
Foot
290
1.90
600
20 - 28
2
1800
Abomination
Warrior Hero, adept at crushing enemies. Can learn
Cannibalize, Devour, Unholy Aura and Disease Cloud.
Attacks land units.
Abomination
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
26
14
14
3.20
1.20
1.60
Foot
290
1.90
128
26 - 34
2
1800
Banshee
Mystical Hero, particularly adept at cold magic. Can
learn Curse, Anti-magic Shell, Scream and Charm.
Attacks land and air units.
Banshee
Witch Doctor
Changes the class to Witch Doctor:
- Shadow Magic
- Weakening
- Charm
- Hex
15
14
20
2.00
1.00
3.40
Hover
290
1.90
600
20 - 28
2
1800
Acolyte
Constructing hero, exceptional at repairing mechanical
units and constructing buildings. Can learn Harvest,
Unsummon Buildings, Repair Aura and Shade Form.
Attacks land units.
Mount: Frost Wyrm.
Standard Ability: Repair.
Acolyte
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
22
13
17
2.70
1.50
2.25
Foot
300
2.00
100
22 - 34
3
1800
Shade
Constructing hero, exceptional at repairing mechanical
units and constructing buildings. Can learn Harvest,
Unsummon Buildings, Repair Aura and Shade Form.
Attacks land units.
Mount: Frost Wyrm.
Standard Ability: Repair.
Shade
(d)
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
22
13
17
2.70
1.50
2.25
Foot
300
2.00
100
22 - 34
3
1800
Obsidian Statue
Mechanical Hero, particularly adept at destroying magic.
Can learn Rejuvenation, Orb of Annihilation, Absorb
and Destroyer Form.
Attacks land units.
Obsidian Statue
Necromancer
Changes the class to Necromancer:
- Raise Undeads
- Corpses
- Life Consuming
15
14
20
2.00
1.00
3.40
Hover
290
1.90
600
20 - 28
2
1800
Destroyer Form
Mechanical Hero, particularly adept at destroying magic.
Can learn Replenish, Orb of Annihilation, Absorb and
Destroyer Form.
Attacks land units.
Destroyer Form
(d)
Necromancer
Changes the class to Necromancer:
- Raise Undeads
- Corpses
- Life Consuming
15
14
20
2.00
1.00
3.40
Fly
320
1.90
600
20 - 28
2
1800
Arthas
Warrior Hero, evil counterpart to the Human Paladin.
Can learn Death Coil, Death Pact, Unholy Aura, and
Animate Dead.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Arthas
Death Knight
Changes the class to Death Knight:
- Damage
- Reanimation
- Weakening
23
12
17
2.70
1.50
1.80
Foot
320
2.33
100
23 - 35
3
1800
Kel'Thuzad
Mystical Hero, particularly adept at cold magic. Can
learn Raise Dead, Summon Meat Wagon, Skeletal Mastery
and Summon Sapphiron.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Kel'Thuzad
Necromancer
Changes the class to Necromancer:
- Raise Undeads
- Corpses
- Life Consuming
15
14
20
2.00
1.00
3.40
Foot
290
1.90
600
20 - 28
2
1800
Kel'Thuzad
Mystical Hero, particularly adept at cold magic. Can
learn Frost Armor, Frost Nova, Dark Ritual and Death
And Decay.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Kel'Thuzad
Necromancer
Changes the class to Necromancer:
- Raise Undeads
- Corpses
- Life Consuming
14
14
20
1.60
1.00
3.40
Foot
270
1.90
600
20 - 28
2
1800
Mal'Ganis
Cunning Hero, adept at controlling combat. Can learn
Raise Dead, Drain, Aura of Darkness, and Mass Sleep.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Mal'Ganis
Necromancer
Changes the class to Necromancer:
- Raise Undeads
- Corpses
- Life Consuming
20
16
18
2.50
1.00
2.50
Foot
270
1.80
100
20 - 32
2
1800
Sylvanas
Cunning Hero, adept at manipulating opponents. Can
learn Silence, Black Arrow, Life Drain, and Charm.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Sylvanas
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
18
19
15
1.90
1.50
2.60
Foot
320
2.46
600
19 - 31
3
1800
Lich King
Warrior Hero, evil counterpart to the Human Paladin.
Can learn Death Coil, Bash Unholy Aura, and Finger
of Death.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction. Restricted
to account Barade#2569.
Lich King
Necromancer
Changes the class to Necromancer:
- Raise Undeads
- Corpses
- Life Consuming
23
12
17
2.70
1.50
1.80
Foot
320
2.33
100
23 - 35
3
1800
Crypt Lord
Warrior Hero, adept at summoning insect minions and
crushing enemies. Can learn Impale, Spiked Carapace,
Carrion Beetles and Locust Swarm.
Attacks land units.
Crypt Lord
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
26
14
14
3.20
1.20
1.60
Foot
290
1.90
128
26 - 34
2
1800
Burrowed Crypt Lord
Warrior Hero, adept at summoning insect minions and
crushing enemies. Can learn Impale, Spiked Carapace,
Carrion Beetles and Locust Swarm.
Attacks land units.
Burrowed Crypt Lord
(d)
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
26
14
14
3.20
1.20
1.60
None
0
-
-
-
-
2
1800
Nerubian Queen
Warrior Hero, adept at summoning insect minions and
crushing enemies. Can learn Mass Invisibility, Summon
Spider Egg, Envenomed Weapons and Mass Web.
Attacks land and air units.
Nerubian Queen
Necromancer
Changes the class to Necromancer:
- Raise Undeads
- Corpses
- Life Consuming
14
26
14
1.20
3.20
1.60
Foot
290
1.90
500
26 - 34
5
1800
Burrowed Nerubian Queen
Warrior Hero, adept at summoning insect minions and
crushing enemies. Can learn Mass Web, Summon Spider
Egg, Spin Web and Nerubian Army.
Attacks land and air units.
Burrowed Nerubian Queen
(d)
Necromancer
Changes the class to Necromancer:
- Raise Undeads
- Corpses
- Life Consuming
14
26
14
1.20
3.20
1.60
None
0
-
-
-
-
5
1800
Anub'arak
Warrior Hero, adept at summoning insect minions and
crushing enemies. Can learn Impale, Spiked Carapace,
Carrion Beetles and Locust Swarm.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Anub'arak
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
26
14
14
3.20
1.20
1.60
Foot
270
1.90
128
26 - 34
2
1800
Burrowed Anub'arak
Warrior Hero, adept at summoning insect minions and
crushing enemies. Can learn Impale, Spiked Carapace,
Carrion Beetles and Locust Swarm.
Attacks land units.
Burrowed Anub'arak
(d)
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
26
14
14
3.20
1.20
1.60
None
0
-
-
-
-
2
1800
Ranger
Cunning Hero, adept at damaging opponents. Can learn
Scout, Poison Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Mount: Chimaera.
Standard Ability: Invisibility.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Ranger
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
18
19
15
1.90
1.50
2.60
Foot
350
2.46
600
19 - 31
3
1800
Keeper of the Grove
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Keeper of the Grove
Druid
Changes the class to Druid:
- Forms
- Healing
- Buffs
16
15
18
2.00
1.50
2.70
On Horse
320
2.18
600
18 - 26
2
1800
Priestess of the Moon
Warrior Hero, adept at enhancing ranged attacks and
slaying enemies from afar. Can learn Scout, Searing
Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Priestess of the Moon
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
18
19
15
1.90
1.50
2.60
On Horse
320
2.33
600
19 - 31
3
1800
Demon Hunter
Cunning Hero, adept at maneuvering through battles.
Can learn Immolation, Evasion, Mana Burn, and Metamorphosis.
Attacks land units.
Demon Hunter
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
19
21
16
2.40
1.50
2.10
Foot
320
1.70
100
21 - 45
4
1800
Demon Form
Cunning Hero, adept at maneuvering through battles.
Can learn Immolation, Evasion, Mana Burn, and Metamorphosis.
Attacks land units.
Demon Form
(d)
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
26
20
16
2.40
1.50
2.10
Foot
320
1.60
600
20 - 44
4
1800
Warden
Cunning Hero, adept at entering and escaping combat.
Can learn Blink, Fan of Knives, Shadow Strike and Vengeance.
Attacks land units.
Warden
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
18
20
16
2.40
1.60
2.25
Foot
320
2.05
100
20 - 42
4
1800
Mountain Giant
Tank Hero, defending your army and destroying hostile
towns. Can learn Storm Bolt, Spiked Carapace, Eat Tree,
and Demolish.
Attacks land units.
Mountain Giant
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
26
16
14
3.20
1.30
2.25
Foot
300
1.70
100
26 - 50
2
1800
Druid of the Claw
Mystical Hero, adept at using nature spells. Can learn
Mass Rejuvenation, Mass Faerie Fire, Roar, and Bear
Form.
Attacks land units.
Druid of the Claw
Druid
Changes the class to Druid:
- Forms
- Healing
- Buffs
16
15
18
2.00
1.50
2.70
On Horse
320
2.18
100
18 - 26
2
1800
Druid of the Talon
Mystical Hero, adept at using nature spells. Can learn
Mass Cyclone, Mass Faerie Fire, Roar, and Crow Form.
Attacks land units.
Druid of the Talon
Druid
Changes the class to Druid:
- Forms
- Healing
- Buffs
16
15
18
2.00
1.50
2.70
On Horse
320
2.18
600
18 - 26
2
1800
Dryad
Mystical Hero, adept at enhancing attacks and protecting
against enemy magic. Can learn Abolish Magic, Poison
Arrows, Barrage, and Magic Defense.
Attacks land and air units.
Dryad
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
18
19
15
1.90
1.50
2.60
On Horse
320
2.33
600
19 - 31
3
1800
Wisp
Cunning Hero, adept at entering and escaping combat.
Can learn Harvest, Devour Magic, Absorb Mana and Big
Bad Voodoo.
Attacks air units.
Wisp
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
18
20
16
2.40
1.60
2.25
Hover
320
2.05
600
20 - 42
4
1800
Ancient of Lore
Mystical Hero, adept at using nature spells. Can learn
Mass Rejuvenation, Mass Faerie Fire, Eat Tree, and
Mass Forestation.
Attacks land and air units.
Ancient of Lore
Druid
Changes the class to Druid:
- Forms
- Healing
- Buffs
16
15
18
2.00
1.50
2.70
On Horse
320
2.18
600
18 - 26
2
1800
Rooted Ancient of Lore
Mystical Hero, adept at using nature spells. Can learn
Mass Rejuvenation, Mass Faerie Fire, Eat Tree, and
Mass Forestation.
Attacks land and air units.
Rooted Ancient of Lore
(d)
Druid
Changes the class to Druid:
- Forms
- Healing
- Buffs
16
15
18
2.00
1.50
2.70
None
0
2.18
600
18 - 26
6
1800
Furion
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Furion
Druid
Changes the class to Druid:
- Forms
- Healing
- Buffs
17
15
18
1.80
1.50
2.70
Foot
270
2.18
600
18 - 26
4
1800
Malfurion
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Malfurion
Druid
Changes the class to Druid:
- Forms
- Healing
- Buffs
17
15
18
1.80
1.50
2.70
Foot
270
2.18
600
18 - 26
4
1800
Illidan
Cunning Hero, adept at maneuvering through battles.
Can learn Immolation, Evasion, Mana Burn, and Metamorphosis.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Illidan
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
21
22
16
2.40
1.50
2.10
Foot
320
1.70
100
22 - 46
4
1800
Illidan
Cunning Hero, adept at maneuvering through battles.
Can learn Immolation, Evasion, Mana Burn, and Metamorphosis.
Attacks land units.
Illidan
(d)
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
26
20
16
2.40
1.50
2.10
Amphibious
320
1.60
600
32 - 56
4
1800
Illidan
Cunning Hero, adept at maneuvering through battles.
Can learn Immolation, Evasion, Mana Burn, and Metamorphosis.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Illidan
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
21
22
16
2.40
1.50
2.10
Amphibious
320
1.70
100
22 - 46
4
1800
Illidan
Cunning Hero, adept at maneuvering through battles.
Can learn Immolation, Evasion, Mana Burn, and Metamorphosis.
Attacks land units.
Illidan
(d)
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
26
20
16
2.40
1.50
2.10
Amphibious
320
1.60
600
32 - 56
4
1800
Tyrande
Warrior Hero, adept at enhancing ranged attacks and
slaying enemies from afar. Can learn Scout, Searing
Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Tyrande
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
18
19
15
1.90
1.50
2.60
On Horse
320
2.46
600
19 - 31
3
1800
Maiev
Cunning Hero, adept at entering and escaping combat.
Can learn Blink, Fan of Knives, Shadow Strike and Vengeance.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Maiev
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
18
20
15
2.40
1.60
2.00
Foot
320
2.05
100
20 - 42
4
1800
Shandris Feathermoon
Cunning Hero, adept at damaging opponents. Can learn
Scout, Poison Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Mount: Chimaera.
Standard Ability: Invisibility.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Shandris Feathermoon
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
18
19
15
1.90
1.50
2.60
Foot
350
2.46
600
19 - 31
3
1800
Keeper of the Grove
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Keeper of the Grove
Druid
Changes the class to Druid:
- Forms
- Healing
- Buffs
16
15
18
1.80
1.50
2.70
On Horse
320
2.18
600
18 - 26
2
1800
Cenarius
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Cenarius
Druid
Changes the class to Druid:
- Forms
- Healing
- Buffs
17
15
18
4.00
0.60
5.00
On Horse
400
2.00
1000
58 - 122
2
1800
Archdruid
Mystical Hero, adept at using nature spells. Can learn
Mass Rejuvenation, Mass Faerie Fire, Roar, and Druid
Forms.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Archdruid
Druid
Changes the class to Druid:
- Forms
- Healing
- Buffs
16
15
18
2.00
1.50
2.70
On Horse
320
2.18
100
18 - 26
2
1800
Priestess of the Moon on Owl
Warrior Hero, adept at enhancing ranged attacks and
slaying enemies from afar. Can learn Scout, Searing
Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Priestess of the Moon on Owl
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
18
19
15
1.90
1.50
2.60
Fly
370
2.33
600
19 - 31
3
1800
Chimaera
Warrior Hero, adept at enhancing ranged attacks and
slaying enemies from afar. Can learn Chain Lightning,
Mana Shield, Envenomed Weapons, and Mass Devour.
Attacks land and air units.
Causes Splash damage.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Chimaera
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
18
15
19
1.90
2.60
1.50
Fly
370
2.33
600
19 - 31
2
1800
Alchemist
Warrior Hero, known for offensive and defensive versatility.
Can learn Healing Spray, Chemical Rage, Acid Bomb and
Transmute.
Attacks land and air units.
Alchemist
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
25
10
18
3.30
1.00
2.00
Foot
290
2.50
100
25 - 55
1
1800
Tinker
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Pocket Factory, Cluster
Rockets, Engineering Upgrade and Robo-Goblin.
Attacks land units.
Tinker
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
20
15
20
2.40
1.00
2.60
Foot
290
2.00
128
20 - 28
3
1800
Tinker
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Pocket Factory, Cluster
Rockets, Engineering Upgrade and Robo-Goblin.
Attacks land units.
Tinker
(d)
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
20
15
20
2.40
1.00
2.60
Foot
290
2.00
128
20 - 28
3
1800
Flame Shredder
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Flame Strike, Flamethrower,
Permanent Immolation and Flame Storm.
Attacks land units.
Flame Shredder
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
20
15
20
1.20
1.00
2.60
Foot
290
0.80
250
20 - 28
3
1800
Goblin Shredder
Mechanical Hero, exceptional at disrupting battles
and enduring damage. Can learn Harvest, Cluster Rockets,
Demolish and Avatar.
Attacks land units.
Goblin Shredder
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
20
15
20
2.60
1.00
2.40
Foot
290
2.00
128
20 - 28
3
1800
Gunner
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Wind Walk, Barrage, Place
Goblin Land Mine and Minigun Rage.
Attacks land and air units.
Gunner
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
20
20
15
2.40
2.60
1.00
Foot
290
2.00
600
20 - 28
5
1800
Engineer
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Repair, Finish Construction,
Place Goblin Land Mine and Summon Mercenary Camp.
Attacks land units.
Engineer
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
20
15
20
2.40
1.00
2.60
Foot
290
2.00
128
20 - 28
3
1800
Sapper
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Summon Explosive Barrel,
Unsummon Building, Place Goblin Land Mine and Transmute.
Attacks land units.
Sapper
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
20
15
20
2.40
1.00
2.60
Foot
290
2.00
128
20 - 28
3
1800
Sea Witch
Mystical Hero, adept at ranged combat. Can learn Forked
Lightning, Frost Arrows, Mana Shield, and Tornado.
Attacks land and air units.
Sea Witch
Hydromancer
Changes the class to Hydromancer:
- Water Damage
- Frost Damage
- Frost Armor
- Healing and Regeneration
15
16
22
2.00
1.00
3.00
Amphibious
290
1.90
600
22 - 34
2
1800
Submerged Sea Witch
Mystical Hero, adept at ranged combat. Can learn Forked
Lightning, Frost Arrows, Mana Shield, and Tornado.
Attacks land and air units.
Submerged Sea Witch
(d)
Hydromancer
Changes the class to Hydromancer:
- Water Damage
- Frost Damage
- Frost Armor
- Healing and Regeneration
15
16
22
2.00
1.00
3.00
None
0
-
-
-
-
2
1800
Naga Royal Guard
Mystical Hero, adept at ranged combat. Can learn Frost
Bolt, Summon Sea Elementals, Crushing Wave, and Monsoon.
Attacks land units.
Naga Royal Guard
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
22
16
15
3.00
1.00
2.00
Amphibious
290
2.00
90
22 - 34
2
1800
Submerged Naga Royal Guard
Mystical Hero, adept at ranged combat. Can learn Frost
Bolt, Summon Sea Elementals, Crushing Wave, and Monsoon.
Attacks land units.
Submerged Naga Royal Guard
(d)
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
22
16
15
3.00
1.00
2.00
Amphibious
0
-
-
-
-
2
1800
Naga Siren
Mystical Hero, adept at ranged combat. Can learn Mass
Cyclone, Frost Armor, Parasite, and Charm.
Attacks land and air units.
Naga Siren
Necromancer
Changes the class to Necromancer:
- Raise Undeads
- Corpses
- Life Consuming
15
16
22
2.00
1.00
3.00
Amphibious
290
1.90
600
22 - 34
2
1800
Lady Vashj
Mystical Hero, adept at ranged combat. Can learn Forked
Lightning, Frost Arrows, Mana Shield, and Tornado.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Lady Vashj
Hydromancer
Changes the class to Hydromancer:
- Water Damage
- Frost Damage
- Frost Armor
- Healing and Regeneration
15
14
20
2.00
1.00
3.40
Amphibious
270
1.90
600
20 - 28
2
1800
Submerged Lady Vashj
Mystical Hero, adept at ranged combat. Can learn Forked
Lightning, Frost Arrows, Mana Shield, and Tornado.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Submerged Lady Vashj
(d)
Hydromancer
Changes the class to Hydromancer:
- Water Damage
- Frost Damage
- Frost Armor
- Healing and Regeneration
15
14
20
2.00
1.00
3.40
Amphibious
0
-
-
-
-
2
1800
Gnomish Engineer
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Harvest, Flamethrower, Repair
Aura and Mechanical Repair.
Attacks land units.
Gnomish Engineer
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
20
15
20
2.40
1.00
2.60
Foot
290
2.00
128
20 - 28
3
1800
Warlock
Cunning Hero, adept at damaging and supporting magics.
Can learn Firebolt, Summon Doom Guard, Cripple and
Inferno.
Attacks land and air units.
Warlock
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
15
20
17
2.00
1.50
2.50
Foot
290
2.28
600
17 - 25
4
1800
Brewmaster
Warrior Hero, exceptional at absorbing damage and melee
combat. Can learn Breath of Fire, Drunken Haze, Drunken
Brawler and Storm, Earth, And Fire.
Attacks land units.
Brewmaster
Monk
Changes the class to Monk:
- Evasion
- Critical Damage
- Healing
23
14
16
3.00
1.50
2.25
Foot
290
2.22
100
23 - 35
3
1800
Iron Fist
Tank Hero, defending your army and destroying hostile
towns. Can learn Shockwave, War Stomp, Bash, and Avatar.
Attacks land units.
Iron Fist
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
26
16
14
3.20
1.30
2.25
Foot
300
1.70
100
26 - 50
2
1800
Shado Pan
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Slide,
Mirror Image, Critical Strike and Bladestorm.
Attacks land units.
Shado Pan
Rogue
Changes the class to Rogue:
- Poison
- Assassinations
- Capture
- Items
18
22
16
2.00
1.75
2.25
Foot
320
1.77
100
22 - 46
4
1800
Monk
Warrior Hero, exceptional at absorbing damage and melee
combat. Can learn Slide, Jump Attack, Heal and Bladestorm.
Attacks land units.
Monk
Monk
Changes the class to Monk:
- Evasion
- Critical Damage
- Healing
16
14
23
2.25
1.50
3.00
Foot
290
2.22
100
23 - 35
3
1800
Chen Stormstout
Warrior Hero, exceptional at absorbing damage and melee
combat. Can learn Breath of Fire, Drunken Haze, Drunken
Brawler and Storm, Earth And Fire.
Attacks land units.
Chen Stormstout
Monk
Changes the class to Monk:
- Evasion
- Critical Damage
- Healing
23
12
15
3.00
1.50
1.50
Foot
320
2.22
100
23 - 35
2
1800
Shadow Hunter
Cunning Hero, adept at healing magics and voodoo curses.
Can learn Healing Wave, Hex, Serpent Ward and Big Bad
Voodoo.
Attacks land and air units.
Mount: Bat.
Standard Ability: Invisibility.
Shadow Hunter
Witch Doctor
Changes the class to Witch Doctor:
- Shadow Magic
- Weakening
- Charm
- Hex
15
20
17
2.00
1.50
2.50
Foot
320
2.28
600
20 - 28
4
1800
Witch Doctor
Cunning Hero, adept at healing magics and voodoo curses.
Can learn Power Ward, Far Sight, Mass Cripple and Mass
Hex.
Attacks land and air units.
Mount: Bat.
Standard Ability: Invisibility.
Witch Doctor
Witch Doctor
Changes the class to Witch Doctor:
- Shadow Magic
- Weakening
- Charm
- Hex
15
17
20
2.00
1.50
2.50
Foot
320
2.28
600
20 - 28
3
1800
Troll Warlord
Cunning Hero, adept at manipulating opponents. Can
learn Mass Ensnare, Roar, Trueshot Aura, and Summon
Green Dragon.
Attacks land and air units.
Troll Warlord
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
18
21
15
1.90
1.50
2.60
Foot
320
2.42
600
21 - 33
4
1800
Rokhan
Cunning Hero, adept at healing magics and voodoo curses.
Can learn Healing Wave, Hex, Serpent Ward and Big Bad
Voodoo.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Rokhan
Witch Doctor
Changes the class to Witch Doctor:
- Shadow Magic
- Weakening
- Charm
- Hex
15
20
18
2.00
1.50
2.50
Foot
320
2.28
600
20 - 28
4
1800
Tauren Chieftain
Warrior Hero, exceptional at absorbing damage and melee
combat. Can learn Shockwave, War Stomp, Endurance Aura
and Reincarnation.
Attacks land units.
Tauren Chieftain
Geomancer
Changes the class to Geomancer:
- Earth Damage
- Earth Minions
- Far Sight
25
10
15
3.20
1.50
2.25
Foot
290
2.05
128
25 - 37
2
1800
Spirit Walker
Mystical Hero, supporting your army by reviving units
and preventing enemy spells. Can learn Etheral Form,
Healing Wave, Discharge and Revive.
Attacks land units.
Spirit Walker
Witch Doctor
Changes the class to Witch Doctor:
- Shadow Magic
- Weakening
- Charm
- Hex
15
10
25
2.25
1.50
3.20
Foot
290
2.05
400
25 - 37
2
1800
Spirit Walker
Mystical Hero, supporting your army by reviving units
and preventing enemy spells. Can learn Etheral Form,
Healing Wave, Discharge and Revive.
Attacks land units.
Spirit Walker
(d)
Witch Doctor
Changes the class to Witch Doctor:
- Shadow Magic
- Weakening
- Charm
- Hex
15
10
25
2.25
1.50
3.20
Foot
290
2.05
128
25 - 37
2
1800
Cairne Bloodhoof
Warrior Hero, exceptional at absorbing damage and melee
combat. Can learn Shockwave, War Stomp, Endurance Aura
and Reincarnation.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Cairne Bloodhoof
Geomancer
Changes the class to Geomancer:
- Earth Damage
- Earth Minions
- Far Sight
25
10
14
3.20
1.50
1.30
Foot
250
2.05
128
25 - 37
2
1800
Dreadlord
Cunning Hero, adept at controlling combat. Can learn
Carrion Swarm, Sleep, Vampiric Aura, and Inferno.
Attacks land units.
Dreadlord
Death Knight
Changes the class to Death Knight:
- Damage
- Reanimation
- Weakening
20
16
18
2.50
1.00
2.50
Foot
300
1.80
100
20 - 32
2
1800
Pit Lord
Warrior Hero, adept at terrorizing enemies. Can learn
Rain of Fire, Howl of Terror, Cleaving Attack, and
Demon Master.
Attacks land units.
Pit Lord
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
26
16
14
3.20
1.30
2.25
Foot
300
2.05
100
26 - 38
2
1800
Eredar Warlock
Spell casting Hero, good for damaging enemy troops.
Can learn Firebolt, Mana Shield, Bash, and Finger of
Death.
Attacks land and air units.
Eredar Warlock
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
14
17
19
1.50
2.20
3.00
Foot
320
2.00
600
19 - 27
3
1800
Succubus
Cunning Hero, adept at manipulating opponents. Can
learn Silence, Death Coil, Unholy Aura, and Charm.
Attacks land units.
Succubus
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
18
21
15
1.90
1.50
2.60
Foot
320
2.42
90
21 - 33
4
1800
Doom Guard
Warrior Hero, adept at terrorizing enemies. Can learn
Rain of Fire, War Stomp, Mass Cripple, and Doom.
Attacks land units.
Doom Guard
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
26
16
14
3.20
1.30
2.25
Foot
300
2.05
100
26 - 38
2
1800
Fel Beast
Warrior Hero, adept at terrorizing enemies. Can learn
Mana Burn, Black Arrow, Devour Magic, and Mass Devour.
Attacks land units.
Fel Beast
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
26
16
14
3.20
1.30
2.25
Foot
300
2.05
100
26 - 38
2
1800
Infernal
Warrior Hero, adept at summoning beasts into battle.
Can learn Death Coil, War Stomp, Permanent Immolation,
and Rain of Chaos.
Attacks land units.
Infernal
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Jailer
Mystical Hero, particularly adept at cold magic. Can
learn Rain of Fire, Life Drain, Siphon Mana and Mass
Devour.
Attacks land and air units.
Jailer
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
15
14
20
2.00
1.00
3.40
Hover
290
1.90
600
20 - 28
2
1800
Mo'arg Overlord
Warrior Hero, adept at terrorizing enemies. Can learn
Shockwave, Howl of Terror, Cleaving Attack, and Avatar.
Attacks land units.
Mo'arg Overlord
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
26
16
14
3.20
1.30
2.25
Foot
300
2.05
100
26 - 38
2
1800
Archimonde
Mystical Hero, particularly adept at cold magic. Can
learn Dark Portal, Rain of Chaos, Bash and Finger of
Death.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Archimonde
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
21
17
20
3.00
3.00
4.00
Foot
320
2.00
600
20 - 140
3
1800
Mannoroth
Warrior Hero, adept at terrorizing enemies. Can learn
Shockwave, Thunder Clap, Reincarnation, and Demon Master.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Mannoroth
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
30
17
20
3.00
1.00
2.00
Foot
250
1.30
200
44 - 52
3
1800
Kil'jaeden
Mystical Hero, particularly adept at cold magic. Can
learn Dark Portal, Rain of Chaos, Bash and Finger of
Death.
Attacks land and air units.
Kil'jaeden
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
20
16
18
2.50
1.00
4.50
Foot
270
1.80
100
20 - 32
2
1800
Tichondrius
Cunning Hero, adept at controlling combat. Can learn
Carrion Swarm, Sleep, Rain of Chaos, and Finger of
Death.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Tichondrius
Death Knight
Changes the class to Death Knight:
- Damage
- Reanimation
- Weakening
20
16
18
2.50
1.00
4.50
Foot
270
1.80
100
20 - 32
2
1800
Magtheridon
Warrior Hero, adept at terrorizing enemies. Can learn
Rain of Fire, Howl of Terror, Cleaving Attack, and
Doom.
Attacks land units.
Magtheridon
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
25
13
16
3.00
1.20
1.80
Foot
270
2.05
200
25 - 37
1
1800
Doom Lord
Warrior Hero, adept at terrorizing enemies. Can learn
Mass Firebolt, War Stomp, Mass Cripple, and Mass Doom.
Attacks land units.
Doom Lord
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
26
16
14
3.20
1.30
2.25
Foot
300
2.05
100
26 - 38
2
1800
Elder Sage
Cunning Hero, adept at maneuvering through battles.
Can learn Chain Lightning, Shadow Strike, Feral Spirit
and Reincarnation.
Attacks land units.
Elder Sage
Rogue
Changes the class to Rogue:
- Poison
- Assassinations
- Capture
- Items
15
20
19
2.00
1.20
2.80
Foot
320
1.80
128
19 - 35
5
1800
Vindicator
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Holy Light, Divine
Shield, Devotion Aura and Resurrection.
Attacks land units.
Mount: Nether Drake.
Standard Ability: Berserk.
Vindicator
Paladin
Changes the class to Paladin:
- Protection
- Healing
- Resurrection
- Damaging Undead
22
13
17
2.70
1.50
2.25
Foot
300
2.00
100
22 - 34
3
1800
Furbolg Ursa Warrior
Warrior Hero, suppors the troops and weakens enemy
troops. Can learn Rejuvenation, Mass Faerie Fire, Command
Aura and Corruption.
Attacks land units.
Furbolg Ursa Warrior
Druid
Changes the class to Druid:
- Forms
- Healing
- Buffs
18
20
16
2.40
1.60
2.25
Foot
320
2.05
100
20 - 42
4
1800
Furbolg Ursa Warrior
Warrior Hero, suppors the troops and weakens enemy
troops. Can learn Rejuvenation, Faerie Fire, Command
Aura and Corruption.
Attacks land units.
Furbolg Ursa Warrior
(d)
Druid
Changes the class to Druid:
- Forms
- Healing
- Buffs
18
20
16
2.40
1.60
2.25
Foot
320
2.05
100
35 - 57
7
1800
Archmage
Race:
Dalaran
Class:
Arcanist
Mount:
Dragonhawk
Primary Attribute:
Intelligence
Strength:
14/2
Agility:
17/1
Intelligence:
19/3.2
Attacks land and air units.
Archmage
Arcanist
Changes the class to Arcanist:
- Mana
- Teleportation
- Polymorph
14
17
19
2.00
1.00
3.20
Foot
320
2.13
600
19 - 27
3
1800
Arch Sorceress
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Teleportation, Polymorph, Brilliance
Aura, and Fire and Frost Ray.
Attacks land and air units.
Mount: Dragonhawk.
Standard Ability: Loot
Ray.
Arch Sorceress
Arcanist
Changes the class to Arcanist:
- Mana
- Teleportation
- Polymorph
18
14
19
2.00
1.00
3.00
Hover
300
1.64
600
19 - 27
2
1800
Archmage
Race:
Dalaran
Class:
Arcanist
Primary Attribute:
Intelligence
Strength:
15/1.8
Agility:
17/1
Intelligence:
19/3.2
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Archmage
Arcanist
Changes the class to Arcanist:
- Mana
- Teleportation
- Polymorph
15
17
19
1.80
1.00
3.20
Foot
320
2.13
600
19 - 27
3
1800
Ghostly Archmage
Race:
Dalaran
Class:
Arcanist
Primary Attribute:
Intelligence
Strength:
15/1.8
Agility:
17/1
Intelligence:
19/3.2
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Ghostly Archmage
Arcanist
Changes the class to Arcanist:
- Mana
- Teleportation
- Polymorph
14
17
19
1.80
1.00
3.20
Foot
320
2.13
600
19 - 27
3
1800
Khadgar
Race:
Dalaran
Class:
Arcanist
Mount:
Dragonhawk
Primary Attribute:
Intelligence
Strength:
14/2
Agility:
17/1
Intelligence:
19/3.2
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Khadgar
Arcanist
Changes the class to Arcanist:
- Mana
- Teleportation
- Polymorph
16
15
19
2.00
1.00
3.00
Foot
270
2.13
600
19 - 27
2
1800
Medivh
Race:
Dalaran
Class:
Arcanist
Mount:
Dragonhawk
Primary Attribute:
Intelligence
Strength:
14/2
Agility:
17/1
Intelligence:
19/3.2
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Medivh
Arcanist
Changes the class to Arcanist:
- Mana
- Teleportation
- Polymorph
16
15
19
2.00
1.00
3.00
Foot
270
2.13
600
19 - 27
2
1800
Aegwynn
Mystical Hero, adept at ranged assaults. Can learn
Holy Magic, Arcane Magic, Dark Magic, Fel Magic and
Fire Magic.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction. Restricted
to account Barade#2569.
Aegwynn
Arcanist
Changes the class to Arcanist:
- Mana
- Teleportation
- Polymorph
15
17
19
1.80
1.00
3.20
Foot
270
2.13
600
19 - 27
3
1800
Hydromancer
Mystical Hero, adept at ranged assaults. Can learn
Forked Lightning, Summon Sea Elemental, Cyclone and
Monsoon.
Attacks land and air units.
Hydromancer
Hydromancer
Changes the class to Hydromancer:
- Water Damage
- Frost Damage
- Frost Armor
- Healing and Regeneration
14
17
19
1.80
1.00
3.20
On Horse
320
2.00
500
41 - 53
5
1800
Tidesage
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Crushing Wave, Summon Sea Elemental,
Mana Aura and Charm.
Attacks land and air units.
Mount: Gryphon.
Standard Ability: Invisibility.
Tidesage
Witch Doctor
Changes the class to Witch Doctor:
- Shadow Magic
- Weakening
- Charm
- Hex
18
14
19
2.00
1.00
3.00
Foot
300
1.64
600
19 - 27
2
1800
Jaina
Mystical Hero, adept at ranged assaults. Can learn
Blizzard, Summon Water Elemental, Brilliance Aura and
Mass Teleport.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Jaina
Hydromancer
Changes the class to Hydromancer:
- Water Damage
- Frost Damage
- Frost Armor
- Healing and Regeneration
15
17
19
1.80
1.00
3.20
Foot
270
2.13
600
19 - 27
3
1800
Admiral Proudmoore
Race:
Kul Tiras
Class:
Warrior
Primary Attribute:
Strength
Strength:
22/2.7
Agility:
13/1.5
Intelligence:
17/1.8
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Admiral Proudmoore
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
22
13
17
2.70
1.50
1.80
Foot
270
2.20
100
44 - 56
3
1800
Admiral Proudmoore
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Holy Light, Divine
Shield, Devotion Aura and Resurrection.
Attacks land units.
Admiral Proudmoore
(d)
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
22
13
17
2.70
1.50
1.80
Float
360
2.20
900
44 - 56
3
1800
Lion Rider
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Holy Light, Divine
Shield, Devotion Aura and Resurrection.
Attacks land units.
Mount: Gryphon.
Standard Ability: Berserk.
Lion Rider
Paladin
Changes the class to Paladin:
- Protection
- Healing
- Resurrection
- Damaging Undead
22
13
17
2.70
1.50
2.25
On Horse
320
2.00
500
22 - 34
3
1800
Bishop
Holy Hero, adept at banning Undead, charming enemies
and healing friendly units. Can learn Mass Holy Light,
Holy Nova, Holy Aura and Mass Charm.
Attacks land and air units.
Mount: Gryphon.
Standard Ability: Rejuvenation.
Bishop
Paladin
Changes the class to Paladin:
- Protection
- Healing
- Resurrection
- Damaging Undead
18
14
19
2.00
1.00
3.00
Foot
300
1.64
600
19 - 27
2
1800
Thane
Warrior Hero, adept at offensive combat and disrupting
enemy troops. Can learn Defend, War Stomp, Bash and
Avatar.
Attacks land units.
Mount: Proto Drake.
Standard Ability: Berserk.
Thane
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
24
11
15
3.00
1.50
2.25
Foot
290
2.22
100
24 - 36
2
1800
Flamebinder
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Meteor, Rain of Fire, Phoenix Fire
and Flame Storm.
Attacks land and air units.
Mount: Proto Drake.
Standard Ability: Invisibility.
Flamebinder
Pyromancer
Changes the class to Pyromancer:
- Fire Damage
- Minions
18
14
19
2.00
1.00
3.00
Foot
300
1.64
600
19 - 27
2
1800
Wolf Rider
Mystical Hero, effective at ranged attacks and scouting.
Can learn Rain of Arrows, Poison Arrows, Trueshot Aura
and Mass Devour.
Attacks land and air units.
Wolf Rider
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
15
19
18
2.00
3.00
1.00
On Horse
320
2.28
600
19 - 27
3
1800
Dark Val'kyr
Cunning Hero, adept at manipulating opponents. Can
learn Curse, Mass Death Coil, Vampiric Aura, and Animate
Dead.
Attacks land and air units.
Dark Val'kyr
Death Knight
Changes the class to Death Knight:
- Damage
- Reanimation
- Weakening
18
21
15
1.90
1.50
2.60
Foot
320
2.42
600
21 - 33
4
1800
Golden Val'kyr
Cunning Hero, adept at manipulating opponents. Can
learn Mass Holy Light, Inner Fire, Holy Aura, and Resurrection.
Attacks land and air units.
Golden Val'kyr
Paladin
Changes the class to Paladin:
- Protection
- Healing
- Resurrection
- Damaging Undead
18
21
15
1.90
1.50
2.60
Foot
320
2.42
600
21 - 33
4
1800
Deathclaw
Warrior Hero, adept at offensive combat and disrupting
enemy troops. Can learn Wind Walk, Devour, Critical
Strike and Avatar.
Attacks land units.
Mount: Running Wild.
Standard Ability: Nocturnal.
Deathclaw
Rogue
Changes the class to Rogue:
- Poison
- Assassinations
- Capture
- Items
24
11
15
3.00
1.50
2.25
Foot
290
2.22
100
24 - 36
2
1800
Worgen Death Knight
Warrior Hero, evil counterpart to the Human Paladin.
Can learn Death Coil, Death Pact, Unholy Aura, and
Animate Dead.
Attacks land units.
Mount: Running Wild.
Standard Ability: Nocturnal.
Worgen Death Knight
Death Knight
Changes the class to Death Knight:
- Damage
- Reanimation
- Weakening
23
12
17
2.70
1.50
1.80
Foot
320
2.33
100
23 - 35
2
1800
Genn Greymane
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Curse, Howl of Terror,
Critical Aura and Worgen Form.
Attacks land units.
Mount: Gryphon/Running
Wild.
Standard Ability: Berserk.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Genn Greymane
Rogue
Changes the class to Rogue:
- Poison
- Assassinations
- Capture
- Items
22
13
17
2.70
1.50
1.80
Foot
270
2.20
100
22 - 34
3
1800
Genn Greymane
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Curse, Howl of Terror,
Critical Aura and Worgen Form.
Attacks land units.
Genn Greymane
(d)
Rogue
Changes the class to Rogue:
- Poison
- Assassinations
- Capture
- Items
22
13
17
2.70
1.50
1.80
Foot
270
2.20
100
22 - 34
3
1800
Tuskarr Chieftain
Warrior Hero, adept at summoning beasts into battle.
Can learn Mass Ensnare, War Stomp, Command Aura, and
Avatar.
Attacks land units.
Tuskarr Chieftain
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Murloc Sorcerer
Mystical Murloc, adept at ranged assaults. Can learn
Rain of Fire, Crushing Wave, Summon Sea Elemental,
and Tornado.
Attacks land and air units.
Murloc Sorcerer
Necromancer
Changes the class to Necromancer:
- Raise Undeads
- Corpses
- Life Consuming
14
17
19
1.80
1.00
3.20
Amphibious
320
1.90
600
19 - 31
3
1800
Ogre Lord
Warrior Hero, adept at summoning beasts into battle.
Can learn Shockwave, Mass Bloodlust, Devotion Aura,
and Reincarnation.
Attacks land units.
Ogre Lord
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Ogre Magi
Cunning Hero, adept at healing magics and voodoo curses.
Can learn Mass Firebolt, Mass Bloodlust, Brilliance
Aura and Mass Hex.
Attacks land and air units.
Mount: Wyvern.
Standard Ability: Invisibility.
Ogre Magi
Arcanist
Changes the class to Arcanist:
- Mana
- Teleportation
- Polymorph
15
17
20
2.00
1.50
2.50
Foot
320
2.28
600
20 - 28
3
1800
Gronn
Warrior Hero, adept at summoning beasts into battle.
Can learn Shockwave, Mass Bloodlust, Devotion Aura,
and Reincarnation.
Attacks land units.
Gronn
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Beastmaster
Warrior Hero, adept at summoning beasts into battle.
Can learn Summon Bear, Summon Quilbeast, Summon Hawk,
and Stampede.
Attacks land units.
Beastmaster
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Rexxar
Warrior Hero, adept at summoning beasts and rallying
his allies. Can learn Summon Bear, Summon Quilbeast,
Storm Bolt, and Stampede.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Rexxar
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
25
14
18
2.90
1.30
2.00
Foot
320
2.05
128
35 - 47
3
1800
Annihilator
Cunning Hero, adept at manipulating opponents. Can
learn Silence, Holy Light, Unholy Aura, and Charm.
Attacks land and air units.
Annihilator
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
18
15
21
1.90
1.50
2.60
Foot
320
2.42
600
21 - 33
2
1800
Vindicator
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Holy Light, Divine
Shield, Devotion Aura and Resurrection.
Attacks land units.
Mount: Nether Drake.
Standard Ability: Berserk.
Vindicator
Paladin
Changes the class to Paladin:
- Protection
- Healing
- Resurrection
- Damaging Undead
22
13
17
2.70
1.50
2.25
Foot
300
2.00
100
22 - 34
3
1800
Velen
Mystical Hero, adept at ranged assaults. Can learn
Teleportation, Far Sight, Mass Holy Light and Revive
Heroes.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction. Restricted
to account Barade#2569.
Velen
Paladin
Changes the class to Paladin:
- Protection
- Healing
- Resurrection
- Damaging Undead
16
15
19
2.00
1.00
3.00
Foot
270
2.13
600
19 - 27
2
1800
Naaru
Light Hero, exceptional at fighting Undead and augmenting
nearby friendly troops. Can learn Teleportation, Divine
Shield, Mass Holy Light and Resurrection.
Attacks land units.
Mount: Gryphon.
Standard Ability: Invisibility.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Naaru
Paladin
Changes the class to Paladin:
- Protection
- Healing
- Resurrection
- Damaging Undead
17
13
22
2.25
1.50
2.70
Hover
320
1.80
500
22 - 34
3
1800
Blademaster
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Blademaster
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
19
23
16
2.00
1.75
2.25
Foot
320
1.77
100
23 - 47
4
1800
Fel Warlock
Cunning Hero, adept at damaging and supporting magics.
Can learn Firebolt, Summon Doom Guard, Cripple and
Animate Dead.
Attacks land and air units.
Fel Warlock
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
15
20
17
2.00
1.50
2.50
Foot
290
2.28
600
17 - 25
4
1800
Fel Warlord
Warrior Hero, exceptional at absorbing damage and melee
combat. Can learn Shockwave, War Stomp, Endurance Aura
and Reincarnation.
Attacks land units.
Fel Warlord
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
25
10
15
3.20
1.50
2.25
Foot
290
2.05
128
25 - 37
2
1800
Fel Crossbowman
Cunning Hero, adept at range combat. Can learn Barrage,
Searing Arrows, Trueshot Aura and Avatar.
Attacks land and air units.
Mount: Black Dragon.
Standard Ability: Invisibility.
Fel Crossbowman
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
15
20
17
2.00
1.50
2.50
Foot
320
2.28
600
20 - 28
4
1800
Fel Raider
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Storm
Bolt, Demolish, Pillage Aura and Mass Ensnare.
Attacks land units.
Fel Raider
Rogue
Changes the class to Rogue:
- Poison
- Assassinations
- Capture
- Items
18
22
16
2.00
1.75
2.25
On Horse
320
1.77
100
22 - 46
4
1800
Fel Peon
Constructing hero, exceptional at repairing mechanical
units and constructing buildings. Can learn Harvest,
Finish Construction, Repair Aura and Mechanical Repair.
Attacks land units.
Mount: Wyvern.
Standard Ability: Repair.
Fel Peon
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
22
13
17
2.70
1.50
2.25
Foot
300
2.00
100
22 - 34
3
1800
Fel Kodo Beast
Cunning Hero, adept at healing magics and voodoo curses.
Can learn Shockwave, War Stomp, Command Aura and Mass
Devour.
Attacks land and air units.
Mount: Black Dragon.
Standard Ability: Berserk.
Fel Kodo Beast
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
15
20
17
2.00
1.50
2.50
Foot
320
2.28
90
20 - 28
4
1800
Blademaster
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Blademaster
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
19
23
16
2.00
1.75
2.25
Foot
320
1.77
100
35 - 59
4
1800
Kargath Bladefist
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Kargath Bladefist
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
19
23
16
2.00
1.75
2.25
Foot
320
1.77
100
35 - 59
4
1800
Unbroken
Warrior Hero, adept at summoning beasts into battle.
Can learn Mass Ensnare, Sleep, Mana Shield, and Mass
Charm.
Attacks land units.
Unbroken
Witch Doctor
Changes the class to Witch Doctor:
- Shadow Magic
- Weakening
- Charm
- Hex
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
General Vezax
Warrior Hero, adept at terrorizing enemies. Can learn
Mass Firebolt, Howl of Terror, Cleaving Attack, and
Mass Transmute.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
General Vezax
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
26
16
14
3.20
1.30
2.25
Foot
300
2.05
100
26 - 38
2
1800
Satyr Hellcaller
Warrior Hero, adept at summoning Undead into battle.
Can learn Mana Burn, Mass Bloodlust, Unholy Aura, and
Animate Dead.
Attacks land units.
Satyr Hellcaller
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Satyr Trickster
Mystical Hero, adept at summoning beasts into battle.
Can learn Wind Walk, Mirror Image, Evasion, and Transmute.
Attacks land and air units.
Satyr Trickster
Rogue
Changes the class to Rogue:
- Poison
- Assassinations
- Capture
- Items
15
14
22
2.25
1.30
2.90
Foot
320
2.20
500
22 - 34
2
1800
Centaur Khan
Warrior Hero, adept at summoning beasts into battle.
Can learn Rain of Fire, War Stomp, Endurance Aura,
and Reincarnation.
Attacks land units.
Centaur Khan
Geomancer
Changes the class to Geomancer:
- Earth Damage
- Earth Minions
- Far Sight
22
14
15
2.90
1.30
2.25
On Horse
320
2.20
128
22 - 34
2
1800
Gnoll Alpha
Warrior Hero, adept at melee fighting. Can learn Storm
Bolt, War Stomp, Critical Strike, and Avatar.
Attacks land units.
Gnoll Alpha
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Geomancer
Warrior Hero, adept at summoning beasts into battle.
Can learn Mass Firebolt, Mass Slow, Bash, and Earthquake.
Attacks land units.
Geomancer
Geomancer
Changes the class to Geomancer:
- Earth Damage
- Earth Minions
- Far Sight
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Burrowed Geomancer
Warrior Hero, adept at summoning beasts into battle.
Can learn Mass Firebolt, Mass Slow, Bash, and Earthquake.
Attacks land units.
Burrowed Geomancer
(d)
Geomancer
Changes the class to Geomancer:
- Earth Damage
- Earth Minions
- Far Sight
22
14
15
2.90
1.30
2.25
None
0
-
-
-
-
2
1800
Razormane Chieftain
Warrior Hero, exceptional at absorbing damage and melee
combat. Can learn Power Ward, Feral Spirit, Evasion
and Reincarnation.
Attacks land units.
Razormane Chieftain
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
25
10
15
3.20
1.50
2.25
Foot
290
2.05
128
25 - 37
2
1800
Bandit Lord
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Shockwave, Divine
Shield, Command Aura and Avatar.
Attacks land units.
Bandit Lord
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
22
13
17
2.70
1.50
1.80
Foot
320
2.20
100
22 - 34
3
1800
Dark Wizard
Race:
Bandit
Class:
Necromancer
Mount:
Crow
Primary Attribute:
Intelligence
Strength:
13/2
Agility:
15/1
Intelligence:
22/3.2
Attacks land and air units.
Dark Wizard
Necromancer
Changes the class to Necromancer:
- Raise Undeads
- Corpses
- Life Consuming
13
15
22
2.00
1.00
3.20
Foot
320
2.13
600
22 - 30
2
1800
Assassin
Agile Hero, adept at controlling capturing enemies
and ranged assaults. Can learn Rain of Arrows, Shadow
Strike, Envenomed Weapons and Mass Ensnare.
Attacks land and air units.
Mount: Dragonhawk.
Standard Ability: Invisibility.
Assassin
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
18
19
14
2.00
3.00
1.00
Foot
300
1.64
600
19 - 27
3
1800
Rogue
Attacks land units.
Race: Bandit.
Class: Rogue.
Mount: Crow.
Rogue
Rogue
Changes the class to Rogue:
- Poison
- Assassinations
- Capture
- Items
13
22
17
1.50
2.70
2.25
Foot
300
2.00
100
22 - 34
6
1800
Giant Skeleton
Cunning Hero, adept at controlling combat. Can learn
Summon Skeletons, Mass Death Coil, Command Aura, and
Animate Dead.
Attacks land units.
Giant Skeleton
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
20
16
18
2.50
1.00
2.50
Foot
300
1.80
100
20 - 32
2
1800
Siege Golem
Warrior Hero, adept at summoning beasts into battle.
Can learn Storm Bolt, War Stomp, Bash, and Avatar.
Attacks land units.
Siege Golem
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Revenant
Mystical Hero, particularly adept at cold magic. Can
learn Frost Nova, Raise Dead, Vampiric Aura and Animate
Dead.
Attacks land units.
Revenant
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
15
14
20
2.00
1.00
3.40
Hover
290
1.90
90
20 - 28
2
1800
Salamander Lord
Beast Hero, adept at terrorizing enemies. Can learn
Rain of Fire, Immolation, Eat Tree, and Mass Devour.
Attacks land units.
Salamander Lord
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
26
16
14
3.20
1.30
2.25
Foot
300
2.05
100
26 - 38
2
1800
Sludge Monstrosity
Powerful Hero, adept at crushing the enemy. Can learn
Telekinesis, Mass Slow, Envenomed Weapons, and Mass
Devour.
Attacks land and air units.
Sludge Monstrosity
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
15
10
25
1.30
1.50
3.20
Foot
290
2.05
500
25 - 37
2
1800
Berserk Wildkin
Warrior Hero, adept at summoning beasts into battle.
Can learn Mass Entangling Roots, War Stomp, Bash, and
Avatar.
Attacks land units.
Berserk Wildkin
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Evoker
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Breath of Fire, Jump Attack, Tail
Swipe and Dragon Attack.
Attacks land and air units.
Mount: Dragon Form.
Standard Ability: Invisibility.
Evoker
Arcanist
Changes the class to Arcanist:
- Mana
- Teleportation
- Polymorph
18
14
19
2.00
1.00
3.00
Foot
300
1.64
600
19 - 27
2
1800
Evoker
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Breath of Fire, Jump Attack, Tail
Swipe and Mass Charm.
Attacks land and air units.
Mount: Dragon Form.
Standard Ability: Invisibility.
Evoker
(d)
Arcanist
Changes the class to Arcanist:
- Mana
- Teleportation
- Polymorph
18
14
19
2.00
1.00
3.00
Fly
380
1.64
600
19 - 27
2
1800
Dragonspawn
Mystical Hero, adept at ranged combat. Can learn Rejuvenation,
Frost Bolt, Evasion, and Reincarnation.
Attacks land units.
Dragonspawn
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
15
16
22
2.00
1.00
3.00
Foot
290
2.00
90
22 - 34
2
1800
Firelord
Mystical Hero, adept at disrupting spells and dealing
large amounts of fire damage. Can learn Soul Burn,
Summon Lava Spawn, Incinerate and Volcano.
Attacks land and air units.
Firelord
-
Pyromancer
Changes the class to Pyromancer:
- Fire Damage
- Minions
15
20
18
2.00
1.60
2.50
Foot
320
1.80
550
20 - 28
4
1800
Frostlord
Mystical Hero, adept at disrupting spells and dealing
large amounts of frost damage. Can learn Frost Bolt,
Frost Arrows, Breath of Frost and Frost Bolt Rain.
Attacks land and air units.
Frostlord
-
Hydromancer
Changes the class to Hydromancer:
- Water Damage
- Frost Damage
- Frost Armor
- Healing and Regeneration
15
20
18
2.00
1.60
2.50
Foot
320
1.80
550
20 - 28
4
1800
Earthlord
Mystical Hero, adept at disrupting spells and dealing
large amounts of frost damage. Can learn Frost Bolt,
Frost Arrows, Breath of Frost and Frost Bolt Rain.
Attacks land and air units.
Earthlord
-
Geomancer
Changes the class to Geomancer:
- Earth Damage
- Earth Minions
- Far Sight
15
20
18
2.00
1.60
2.50
Foot
320
1.80
550
20 - 28
4
1800
Windlord
Mystical Hero, adept at disrupting spells and dealing
large amounts of frost damage. Can learn Frost Bolt,
Frost Arrows, Breath of Frost and Frost Bolt Rain.
Attacks land and air units.
Windlord
-
Aeromancer
Changes the class to Aeromancer:
- Air Damage
- Lightning Damage
- Disable Enemies
- Cyclones
15
20
18
2.00
1.60
2.50
Foot
320
1.80
550
20 - 28
4
1800
Void Lord
Special Hero, who can change his spells during combat,
has amphibious movement and causes Chaos damage.
Attacks land units. Void
Lord hero requires level 75. Use -unlock to disable
this restriction.
Void Lord
-
Arcanist
Changes the class to Arcanist:
- Mana
- Teleportation
- Polymorph
20
15
18
2.50
1.60
2.00
Amphibious
320
1.80
90
20 - 28
2
1800
Sea Giant
Amphibious warrior Hero, adept at summoning beasts
into battle. Can learn Mass Ensnare, War Stomp, Critical
Strike, and Reincarnation.
Attacks land units.
Sea Giant
-
Hydromancer
Changes the class to Hydromancer:
- Water Damage
- Frost Damage
- Frost Armor
- Healing and Regeneration
22
14
15
2.90
1.30
2.25
Amphibious
320
2.20
128
22 - 34
2
1800
Deeplord Revenant
Mystical Hero, particularly adept at cold magic. Can
learn Crushing Wave, Frost Armor, Summon Sea Elementals,
and Monsoon.
Attacks land units.
Deeplord Revenant
-
Hydromancer
Changes the class to Hydromancer:
- Water Damage
- Frost Damage
- Frost Armor
- Healing and Regeneration
15
14
20
2.00
1.00
3.40
Hover
290
1.90
90
20 - 28
2
1800
Magnataur Destroyer
Warrior Hero, adept at summoning beasts into battle.
Can learn Frost Bolt, War Stomp, Cleaving Attack, and
Stampede.
Attacks land units.
Magnataur Destroyer
-
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Ancient Hydra
Powerful Hero, adept at crushing the enemy. Can learn
Crushing Wave, War Stomp, Envenomed Weapons, and Mass
Devour.
Attacks land and air units.
Ancient Hydra
-
Hydromancer
Changes the class to Hydromancer:
- Water Damage
- Frost Damage
- Frost Armor
- Healing and Regeneration
25
10
15
3.20
1.50
1.30
Amphibious
290
2.05
128
25 - 37
2
1800
Brood Mother
Warrior Hero, adept at summoning beasts into battle.
Can learn Mass Invisibility, Summon Spider Egg, Envenomed
Weapons, and Mass Ensnare.
Attacks land units.
Brood Mother
-
Rogue
Changes the class to Rogue:
- Poison
- Assassinations
- Capture
- Items
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Ancient Sasquatch
Powerful Hero, adept at crushing the enemy. Can learn
Rejuvenation, Force of Nature, Bash, and Reincarnation.
Attacks land units.
Ancient Sasquatch
-
Druid
Changes the class to Druid:
- Forms
- Healing
- Buffs
25
10
15
3.20
1.50
1.30
Foot
290
2.05
128
25 - 37
2
1800
Ancient Wendigo
Powerful Hero, adept at crushing the enemy. Can learn
Rejuvenation, War Stomp, Bash, and Reincarnation.
Attacks land units.
Ancient Wendigo
-
Hydromancer
Changes the class to Hydromancer:
- Water Damage
- Frost Damage
- Frost Armor
- Healing and Regeneration
25
10
15
3.20
1.50
1.30
Foot
290
2.05
128
25 - 37
2
1800
Enraged Jungle Stalker
Powerful Hero, adept at crushing the enemy. Can learn
Rejuvenation, War Stomp, Bash, and Reincarnation.
Attacks land units.
Enraged Jungle Stalker
-
Druid
Changes the class to Druid:
- Forms
- Healing
- Buffs
25
10
15
3.20
1.50
1.30
Foot
290
2.05
128
25 - 37
2
1800
Ramkahen Huntress
Warrior Hero, adept at enhancing ranged attacks and
slaying enemies from afar. Can learn Scout, Searing
Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Ramkahen Huntress
-
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
18
19
15
1.90
1.50
2.60
On Horse
320
2.33
600
19 - 31
3
1800
Harpy Queen
Mobile flying Hero, adept at weakening the enemy. Can
learn Mass Cyclone, Mass Faerie Fire, Miss Aura, and
Mass Sleep.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Harpy Queen
-
Aeromancer
Changes the class to Aeromancer:
- Air Damage
- Lightning Damage
- Disable Enemies
- Cyclones
14
22
15
1.30
2.90
2.25
Fly
350
2.20
500
22 - 34
4
1800
Red Dragon
Mobile flying Hero, adept at damaging the enemy. Can
learn Mass Firebolt, Fire Attack, Mass Cripple, and
Mass Devour.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Red Dragon
-
Pyromancer
Changes the class to Pyromancer:
- Fire Damage
- Minions
14
22
15
1.30
2.90
2.25
Fly
350
2.20
500
22 - 34
4
1800
Human Battleship
Water based hero, exceptional at hiding and striking
from the water with high attack range. Can learn Torpedoes,
Place Water Mine, Place Water Bomb and Launch Missiles.
Attacks land and air units.
Human Battleship
-
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
22
13
17
2.70
1.50
1.80
Float
522
2.20
900
22 - 34
3
1800
Captain
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Harvest, Flamethrower, Repair
Aura and Mechanical Repair.
Attacks land units.
Captain
-
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
20
15
20
2.40
1.00
2.60
Foot
290
2.00
128
20 - 28
3
1800
Gnomish Submarine
Water based hero, exceptional at hiding and striking
from the water. Can learn Torpedoes, Place Water Mine,
Drop Water Bomb and Launch Missiles.
Attacks land units.
Gnomish Submarine
-
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
22
13
17
2.70
1.50
1.80
Float
522
2.20
100
22 - 34
3
1800
Submarine Pilot
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Harvest, Flamethrower, Repair
Aura and Mechanical Repair.
Attacks land units.
Submarine Pilot
-
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
20
15
20
2.40
1.00
2.60
Foot
290
2.00
128
20 - 28
3
1800
Goblin Submarine
Water based hero, exceptional at hiding and striking
from the water. Can learn Torpedoes, Place Water Mine,
Drop Water Bomb and Launch Missiles.
Attacks land units.
Goblin Submarine
-
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
22
13
17
2.70
1.50
1.80
Float
522
2.20
100
22 - 34
3
1800
Submarine Pilot
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Harvest, Flamethrower, Repair
Aura and Mechanical Repair.
Attacks land units.
Submarine Pilot
-
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
20
15
20
2.40
1.00
2.60
Foot
290
2.00
128
20 - 28
3
1800
Ironclad Submarine
Water based hero, exceptional at hiding and striking
from the water. Can learn Torpedoes, Place Water Mine,
Drop Water Bomb and Launch Missiles.
Attacks land units.
Ironclad Submarine
-
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
22
13
17
2.70
1.50
1.80
Float
522
2.20
100
22 - 34
3
1800
Submarine Pilot
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Harvest, Flamethrower, Repair
Aura and Mechanical Repair.
Attacks land units.
Submarine Pilot
-
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
20
15
20
2.40
1.00
2.60
Foot
290
2.00
128
20 - 28
3
1800
Eternal Guardian
Mystical Hero, adept at ranged assaults. Can learn
Gate, Call of Drakes, Gate, Light of Righteousness,
and Spell Shield.
Attacks land and air units.
Demigod hero requires you to be a Demigod.
Eternal Guardian
-
Paladin
Changes the class to Paladin:
- Protection
- Healing
- Resurrection
- Damaging Undead
25
17
20
3.50
1.50
3.50
Foot
320
2.13
600
20 - 28
3
1800
Hand of Destruction
Mystical Hero, adept at ranged assaults. Can learn
Gate, Touch of Darkness, Finger of Death and Rain of
Chaos.
Attacks land and air units.
Demigod hero requires you to be a Demigod.
Hand of Destruction
-
Death Knight
Changes the class to Death Knight:
- Damage
- Reanimation
- Weakening
25
17
20
3.50
1.50
3.50
Foot
320
2.13
600
20 - 28
3
1800
Barade
Map creator hero, adept at creating maps and adding
bugs. Can learn Slide, Crushing Wave, Miss Aura, and
Mass Transmute.
Attacks land units.
Restricted to account Barade#2569.
Barade
-
Monk
Changes the class to Monk:
- Evasion
- Critical Damage
- Healing
24
11
15
3.00
1.50
1.50
Foot
270
2.22
100
24 - 36
2
1800
Eylon
Race:
-
Class:
Monk
Primary Attribute:
Agility
Strength:
18/2.4
Agility:
20/1.6
Intelligence:
15/2
Attacks land and air units.
Restricted to account Etos7#2138.
Eylon
-
Monk
Changes the class to Monk:
- Evasion
- Critical Damage
- Healing
18
20
15
2.40
1.60
2.00
Foot
320
2.05
100
20 - 42
4
1800
Druid Bear Form
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Druid Bear Form
-
-
-
16
15
18
2.00
1.50
2.70
On Horse
320
2.18
100
18 - 26
2
1800
Druid Crow Form
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Druid Crow Form
-
-
-
16
15
18
2.00
1.50
2.70
Fly
350
2.18
600
18 - 26
2
1800
Druid Aquatic Form
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Druid Aquatic Form
-
-
-
16
15
18
2.00
1.50
2.70
Amphibious
320
2.18
100
18 - 26
2
1800
Druid Flight Form
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Druid Flight Form
-
-
-
16
15
18
2.00
1.50
2.70
Fly
360
2.18
100
18 - 26
2
1800
Druid Tree Form
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Druid Tree Form
-
-
-
16
15
18
2.00
1.50
2.70
Foot
200
2.18
100
18 - 26
2
1800
Druid Stag Form
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Druid Stag Form
-
-
-
16
15
18
2.00
1.50
2.70
On Horse
400
2.18
100
18 - 26
2
1800
Druid Wildkin Form
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Druid Wildkin Form
-
-
-
16
15
18
2.00
1.50
2.70
On Horse
320
2.18
100
18 - 26
2
1800
Druid Cat Form
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Druid Cat Form
-
-
-
16
15
18
2.00
1.50
2.70
On Horse
320
2.18
100
18 - 26
2
1800
Druid Wolf Form
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Druid Wolf Form
-
-
-
16
15
18
2.00
1.50
2.70
On Horse
320
2.18
100
18 - 26
2
1800
Druid Spider Form
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Druid Spider Form
-
-
-
16
15
18
2.00
1.50
2.70
On Horse
320
2.18
100
18 - 26
2
1800
Archangel
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Holy Light, Divine
Shield, Devotion Aura and Resurrection.
Attacks land units.
Mount: Gryphon.
Standard Ability: Berserk.
Archangel
-
-
-
22
13
17
2.70
1.50
2.25
Fly
522
2.00
500
22 - 34
3
1800
Sea Giant
Special Hero, who can change his spells during combat.