Your first hero can be chosen in the beginning and is your main unit who can gain experience from killing enemy units.
Gaining experience will lead to leveling up.
The maximum hero level is 75.
Heroes have different skillable attributes.
There are three standard attributes:
Strength: Increases maximum hit points and hit points regeneration.
Agility: Increases the armor and attack speed.
Intelligence: Increases the maximum mana and man regeneration.
For most hero types these are increased automatically per level up.
One of the three attributes is the hero's primary attribute which also increases the caused damage by the hero.
For every level up a hero gains additional attributes and 1 skill point which can be spent on one of the hero spells improving its effect.
The primary attribute, start attributes, attributes per level and spells differ from hero to hero.
You can pick up to 3 heroes in World of Warcraft Reforged depending on your highest hero level (see Hero Journey).
All 3 heroes can be saved and loaded.
It stores only their gained experience, so you have to reskill them in every game.
Besides, bonuses by tomes will be lost.
Customizable heroes can use Equipment and Skins.
Icon
Name
Race
Primary Attribute
Mount
Standard Ability
Spells
Start Strength
Start Agility
Start Intelligence
Strength Per Level
Agility Per Level
Intelligence Per Level
Movement Type
Movement Speed
Attack Type
Attack Speed
Attack Range
Attack Damage
Armor Type
Armor
Day Sight
Hero Strength Melee
Customizable hero who you can pick any attributes,
spells and skins for. Use the chat command "-rename
X" to give the hero the name X.
Attacks land units.
Mount: Gryphon.
Standard Ability: Randomize.
Hero Strength Melee
-
-
1
1
1
0.00
0.00
0.00
Foot
300
2.00
100
1 - 13
0
1800
Hero Strength Range
Customizable hero who you can pick any attributes,
spells and skins for. Use the chat command "-rename
X" to give the hero the name X.
Attacks land and air units.
Mount: Gryphon.
Standard Ability: Randomize.
Hero Strength Range
-
-
1
1
1
0.00
0.00
0.00
Foot
300
2.00
500
1 - 13
0
1800
Hero Agility Melee
Customizable hero who you can pick any attributes,
spells and skins for. Use the chat command "-rename
X" to give the hero the name X.
Attacks land units.
Mount: Gryphon.
Standard Ability: Randomize.
Hero Agility Melee
-
-
1
1
1
0.00
0.00
0.00
Foot
300
2.00
100
1 - 13
0
1800
Hero Agility Range
Customizable hero who you can pick any attributes,
spells and skins for. Use the chat command "-rename
X" to give the hero the name X.
Attacks land and air units.
Mount: Gryphon.
Standard Ability: Randomize.
Hero Agility Range
-
-
1
1
1
0.00
0.00
0.00
Foot
300
2.00
500
1 - 13
0
1800
Hero Intelligence Melee
Customizable hero who you can pick any attributes,
spells and skins for. Use the chat command "-rename
X" to give the hero the name X.
Attacks land units.
Mount: Gryphon.
Standard Ability: Randomize.
Hero Intelligence Melee
-
-
1
1
1
0.00
0.00
0.00
Foot
300
2.00
100
1 - 13
0
1800
Hero Intelligence Range
Customizable hero who you can pick any attributes,
spells and skins for. Use the chat command "-rename
X" to give the hero the name X.
Attacks land and air units.
Mount: Gryphon.
Standard Ability: Randomize.
Hero Intelligence Range
-
-
1
1
1
0.00
0.00
0.00
Foot
300
2.00
500
1 - 13
0
1800
Blackhand
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Blackhand
19
23
16
2.00
1.75
2.25
Foot
320
1.77
100
23 - 47
4
1800
Ner'Zhul
Powerful Warlock working under the tutelage of Kil'jaeden
himself. Can learn Spell of Conjuration, Summon Black
Drakes, Find Artifacts, and Lich King.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Ner'Zhul
22
13
17
2.70
1.50
1.80
Foot
270
2.28
1500
42 - 50
3
1800
Gul'dan
Powerful Warlock working under the tutelage of Kil'jaeden
himself. Can learn Rain of Fire, Drain, Mana Shield
and Finger of Death.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Gul'dan
22
13
17
2.70
1.50
1.80
Foot
270
2.28
1500
42 - 50
3
1800
Durotan
Cunning Hero, effective at ranged attacks and scouting.
Can learn Chain Lightning, Far Sight, Feral Spirit
and Earthquake.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Durotan
19
23
16
2.00
1.75
2.25
Foot
320
1.77
100
23 - 47
4
1800
Garona
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Garona
18
23
16
2.00
1.75
2.25
Foot
300
1.77
100
23 - 47
4
1800
Orgrim Doomhammer
Cunning Hero, effective at ranged attacks and scouting.
Can learn Chain Lightning, Far Sight, Feral Spirit
and Earthquake.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Orgrim Doomhammer
19
23
16
2.00
1.75
2.25
Foot
320
1.77
100
23 - 47
4
1800
Khadgar
Mystical Hero, adept at ranged assaults. Can learn
Raven Form, Mass Slow, Town Portal and Council of Six.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Khadgar
16
15
19
2.00
1.00
3.00
Foot
270
2.13
600
19 - 27
2
1800
Medivh
Mystical Hero, adept at ranged assaults. Can learn
Raven Form, Dark Portal, Corruption and Last Alliance.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Medivh
16
15
19
2.00
1.00
3.00
Foot
270
2.13
600
19 - 27
2
1800
Anduin Lothar
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Holy Light, Divine
Shield, Devotion Aura and Resurrection.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Anduin Lothar
22
13
17
2.70
1.50
1.80
Foot
270
2.20
100
44 - 56
3
1800
Varian Wrynn
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Holy Light, Divine
Shield, Devotion Aura and Resurrection.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Varian Wrynn
22
13
17
2.70
1.50
1.80
Foot
270
2.20
100
44 - 56
3
1800
Paladin
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Holy Light, Divine
Shield, Devotion Aura and Resurrection.
Attacks land units.
Mount: Gryphon.
Standard Ability: Berserk.
Paladin
22
13
17
2.70
1.50
2.25
Foot
300
2.00
100
22 - 34
3
1800
Wizard
Mystical Hero, adept at ranged assaults. Can learn
Siphon Mana, Mana Shield, Brilliance Aura and Mass
Teleport.
Attacks land and air units.
Wizard
13
15
22
2.00
1.00
3.20
Foot
320
2.13
600
22 - 30
2
1800
Dark Knight
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Shockwave, Holy Light,
Ride Down and Avatar.
Attacks land units.
Dark Knight
22
13
17
2.70
1.50
1.80
Foot
320
2.20
100
22 - 34
3
1800
Peasant
Constructing hero, exceptional at repairing mechanical
units and constructing buildings. Can learn Harvest,
Finish Construction, Repair Aura and Mechanical Repair.
Attacks land units.
Mount: Gryphon.
Standard Ability: Repair.
Peasant
22
13
17
2.70
1.50
2.25
Foot
300
2.00
100
22 - 34
3
1800
Captain
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Defend, Parry, Command
Aura and Avatar.
Attacks land units.
Mount: Gryphon.
Standard Ability: Berserk.
Captain
22
13
17
2.70
1.50
2.25
Foot
300
2.00
100
22 - 34
3
1800
Arthas
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Holy Light, Divine
Shield, Devotion Aura and Resurrection.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Arthas
22
13
17
2.70
1.50
1.80
Foot
270
2.20
100
22 - 34
3
1800
Uther
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Holy Light, Divine
Shield, Devotion Aura and Resurrection.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Uther
22
13
17
2.70
1.50
1.80
Foot
270
2.20
100
22 - 34
3
1800
Lord Garithos
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Shockwave, Holy Light,
Ride Down and Avatar.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Lord Garithos
22
13
17
2.70
1.50
1.80
Foot
320
2.20
100
22 - 34
3
1800
Anduin Wrynn
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Mass Holy Light,
Holy Nova, Lion-skull Helmet and Resurrection.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Anduin Wrynn
22
13
17
2.70
1.50
1.80
Foot
270
2.20
100
44 - 56
3
1800
Mountain King
Warrior Hero, adept at offensive combat and disrupting
enemy troops. Can learn Storm Bolt, Thunder Clap, Bash
and Avatar.
Attacks land units.
Mount: Gryphon.
Standard Ability: Berserk.
Mountain King
24
11
15
3.00
1.50
2.25
Foot
290
2.22
100
24 - 36
2
1800
Mortar Team
Warrior Hero, adept at offensive combat and disrupting
enemy troops. Can learn Flare, Fragmentation Shards,
Summon Telescope and Split.
Attacks land units.
Mount: Gryphon.
Standard Ability: Berserk.
Mortar Team
11
24
15
1.50
3.00
2.25
Foot
290
2.00
500
24 - 36
6
1800
Dwarf Mage
Mystical Hero, adept at ranged assaults. Can learn
Control Magic, Summon Golem, Brilliance Aura and Transmute.
Attacks land and air units.
Dwarf Mage
14
17
19
2.00
1.00
3.20
Foot
290
2.13
600
19 - 27
3
1800
Elite Rifleman
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Flame Strike, Banish, Siphon Mana
and Phoenix.
Attacks land and air units.
Mount: Gryphon.
Standard Ability: Invisibility.
Elite Rifleman
18
19
14
2.00
3.00
1.00
Foot
300
1.64
600
19 - 27
3
1800
Siege Engine
Mechanical Hero, adept at offensive combat and disrupting
enemy troops. Can learn Barrage, Cluster Rockets, Permanent
Immolation and Demolish.
Attacks land units.
Mount: Gryphon.
Standard Ability: Berserk.
Siege Engine
24
11
15
3.00
1.50
2.25
Foot
290
2.22
100
24 - 36
2
1800
Bard
Story telling Hero, adept at buffing friendly and debuffing
enemy units. Can learn Disarmament, Spell Steal, Battle
Roar and Mass Inner Fire.
Attacks land and air units.
Mount: Gryphon.
Standard Ability: Invisibility.
Bard
11
24
15
1.50
3.00
2.25
Foot
290
2.22
500
24 - 36
6
1800
Gryphon Rider
Flying warrior Hero, adept at offensive combat and
disrupting enemy troops. Can learn Storm Bolt, Barrage,
Bash and Avatar.
Attacks air units.
Mount: Gryphon.
Standard Ability: Berserk.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Gryphon Rider
24
11
15
3.00
1.50
2.25
Fly
320
2.22
500
24 - 36
2
1800
Blood Mage
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Flame Strike, Banish, Siphon Mana
and Phoenix.
Attacks land and air units.
Mount: Dragonhawk.
Standard Ability: Invisibility.
Blood Mage
18
14
19
2.00
1.00
3.00
Foot
300
1.64
600
19 - 27
2
1800
Spellbreaker
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Mass Control Magic,
Spell Steal, Feedback Aura and Magic Defense.
Attacks land units.
Mount: Dragonhawk.
Standard Ability: Invisibility.
Spellbreaker
17
13
22
1.80
1.50
2.70
Foot
290
2.00
250
22 - 34
3
1800
Phoenix
Flying warrior Hero, adept at offensive combat and
disrupting enemy troops. Can learn Flamestrike, Fire
Attack, Phoenix Fire and Phoenix Egg.
Attacks air units.
Mount: Phoenix.
Standard Ability: Invisibility.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Phoenix
11
15
24
1.50
2.25
3.00
Fly
320
2.22
500
24 - 36
3
1800
Anasterian Sunstrider
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Rain of Fire, Breath
of Fire, Brilliance Aura and Phoenix.
Attacks land units.
Mount: Dragonhawk.
Standard Ability: Invisibility.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Anasterian Sunstrider
22
13
17
2.70
1.50
1.80
Foot
290
2.00
250
22 - 34
3
1800
Kael
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Flame Strike, Banish, Siphon Mana
and Phoenix.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Kael
16
15
19
2.00
1.00
3.00
Foot
270
2.13
600
19 - 27
2
1800
Ranger
Cunning Hero, adept at damaging opponents. Can learn
Scout, Cold Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Mount: Dragonhawk.
Standard Ability: Invisibility.
Ranger
18
19
15
1.90
1.50
2.60
Foot
350
2.46
600
19 - 31
3
1800
Sorceress
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Mass Invisibility, Mass Slow, Brilliance
Aura and Mass Polymorph.
Attacks land and air units.
Mount: Dragonhawk.
Standard Ability: Magic
Sentry.
Sorceress
18
14
19
2.00
1.00
3.00
Hover
300
1.64
600
19 - 27
2
1800
Priest
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Holy Light, Inner Fire, Heal and
Resurrection.
Attacks land and air units.
Mount: Dragonhawk.
Standard Ability: Invisibility.
Priest
18
14
19
2.00
1.00
3.00
Foot
300
1.64
600
19 - 27
2
1800
Sylvanas Windrunner
Cunning Hero, adept at damaging opponents. Can learn
Scout, Cold Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Sylvanas Windrunner
18
19
15
1.90
1.50
2.60
Foot
350
2.46
600
19 - 31
3
1800
Thalorien Dawnseeker
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Storm Bolt, Banish,
Critical Strike and Resurrection.
Attacks land units.
Mount: Dragonhawk.
Standard Ability: Berserk.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Thalorien Dawnseeker
18
22
16
2.00
1.75
2.25
Foot
320
1.77
100
22 - 46
4
1800
Blademaster
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Blademaster
18
22
16
2.00
1.75
2.25
Foot
320
1.77
100
22 - 46
4
1800
Far Seer
Mystical Hero, effective at ranged attacks and scouting.
Can learn Chain Lightning, Far Sight, Feral Spirit
and Earthquake.
Attacks land and air units.
Far Seer
15
18
19
2.00
1.00
3.00
On Horse
320
2.28
600
19 - 27
3
1800
Warlock
Cunning Hero, adept at damaging and supporting magics.
Can learn Firebolt, Summon Doom Guard, Cripple and
Animate Dead.
Attacks land and air units.
Warlock
15
20
17
2.00
1.50
2.50
Foot
290
2.28
600
17 - 25
4
1800
Peon
Constructing hero, exceptional at repairing mechanical
units and constructing buildings. Can learn Harvest,
Finish Construction, Repair Aura and Mechanical Repair.
Attacks land units.
Mount: Wyvern.
Standard Ability: Repair.
Peon
22
13
17
2.70
1.50
2.25
Foot
300
2.00
100
22 - 34
3
1800
Kodo Beast
Cunning Hero, adept at healing magics and voodoo curses.
Can learn Shockwave, War Stomp, Command Aura and Mass
Devour.
Attacks land and air units.
Mount: Wyvern.
Standard Ability: Berserk.
Kodo Beast
15
20
17
2.00
1.50
2.50
Foot
320
2.28
90
20 - 28
4
1800
Raider
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Hurl
Boulder, Demolish, Pillage Aura and Mass Ensnare.
Attacks land units.
Raider
18
22
16
2.00
1.75
2.25
On Horse
320
1.77
100
22 - 46
4
1800
Shaman
Cunning Hero, adept at healing magics and voodoo curses.
Can learn Purge, Mass Bloodlust, Lightning Shield and
Monsoon.
Attacks land and air units.
Mount: Wyvern.
Standard Ability: Invisibility.
Shaman
15
17
20
2.00
1.50
2.50
Foot
320
2.28
600
20 - 28
3
1800
Thrall
Mystical Hero, effective at ranged attacks and scouting.
Can learn Chain Lightning, Far Sight, Feral Spirit
and Earthquake.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Thrall
16
18
19
2.00
1.00
3.00
On Horse
320
2.28
600
19 - 27
3
1800
Grommash Hellscream
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Grommash Hellscream
19
23
16
2.00
1.75
2.25
Foot
320
1.77
100
23 - 47
4
1800
Drek'Thar
Mystical Hero, effective at ranged attacks and scouting.
Can learn Chain Lightning, Far Sight, Feral Spirit
and Earthquake.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Drek'Thar
15
18
19
2.00
1.00
3.00
On Horse
320
2.28
600
19 - 27
3
1800
Samuro
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Samuro
18
23
16
2.00
1.75
2.25
Foot
300
1.77
100
23 - 47
4
1800
Death Knight
Warrior Hero, evil counterpart to the Human Paladin.
Can learn Death Coil, Death Pact, Unholy Aura, and
Animate Dead.
Attacks land units.
Death Knight
23
12
17
2.70
1.50
1.80
Foot
320
2.33
100
23 - 35
2
1800
Lich
Mystical Hero, particularly adept at cold magic. Can
learn Frost Armor, Frost Nova, Dark Ritual and Death
And Decay.
Attacks land and air units.
Lich
15
14
20
2.00
1.00
3.40
Hover
290
1.90
600
20 - 28
2
1800
Dark Ranger
Cunning Hero, adept at manipulating opponents. Can
learn Silence, Black Arrow, Life Drain, and Charm.
Attacks land and air units.
Dark Ranger
18
21
15
1.90
1.50
2.60
Foot
320
2.42
600
21 - 33
4
1800
Necromancer
Mystical Hero, particularly adept at cold magic. Can
learn Raise Dead, Summon Meat Wagon, Skeletal Mastery
and Summon Sapphiron.
Attacks land and air units.
Necromancer
15
14
20
2.00
1.00
3.40
Foot
290
1.90
600
20 - 28
2
1800
Abomination
Warrior Hero, adept at crushing enemies. Can learn
Cannibalize, Devour, Aura of Blight and Disease Cloud.
Attacks land units.
Abomination
26
14
14
3
1
1
Foot
290
1
128
26 - 34
2
1800
Banshee
Mystical Hero, particularly adept at cold magic. Can
learn Curse, Anti-magic Shell, Scream and Charm.
Attacks land and air units.
Banshee
15
14
20
2
1
3
Hover
290
1
600
20 - 28
2
1800
Acolyte
Constructing hero, exceptional at repairing mechanical
units and constructing buildings. Can learn Harvest,
Unsummon Buildings, Repair Aura and Shade Form.
Attacks land units.
Mount: Frost Wyrm.
Standard Ability: Repair.
Acolyte
22
13
17
2
1
2
Foot
300
2
100
22 - 34
3
1800
Obsidian Statue
Mechanical Hero, particularly adept at destroying magic.
Can learn Replenish, Orb of Annihilation, Absorb and
Destroyer Form.
Attacks land units.
Obsidian Statue
15
14
20
2
1
3
Hover
290
1
600
20 - 28
2
1800
Arthas
Warrior Hero, evil counterpart to the Human Paladin.
Can learn Death Coil, Death Pact, Unholy Aura, and
Animate Dead.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Arthas
23
12
17
2
1
1
Foot
320
2
100
23 - 35
3
1800
Kel'Thuzad
Mystical Hero, particularly adept at cold magic. Can
learn Raise Dead, Summon Meat Wagon, Skeletal Mastery
and Summon Sapphiron.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Kel'Thuzad
15
14
20
2.00
1.00
3.40
Foot
290
1.90
600
20 - 28
2
1800
Kel'Thuzad
Mystical Hero, particularly adept at cold magic. Can
learn Frost Armor, Frost Nova, Dark Ritual and Death
And Decay.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Kel'Thuzad
14
14
20
1.60
1.00
3.40
Foot
270
1.90
600
20 - 28
2
1800
Mal'Ganis
Cunning Hero, adept at controlling combat. Can learn
Lordaeron Villagers, Sleep, Aura of Darkness, and Dark
Conversion.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Mal'Ganis
20
16
18
2.50
1.00
2.50
Foot
270
1.80
100
20 - 32
2
1800
Sylvanas
Cunning Hero, adept at manipulating opponents. Can
learn Silence, Black Arrow, Life Drain, and Charm.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Sylvanas
18
19
15
1.90
1.50
2.60
Foot
320
2.46
600
19 - 31
3
1800
Lich King
Warrior Hero, evil counterpart to the Human Paladin.
Can learn Death Coil, Bash Unholy Aura, and Finger
of Death.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Lich King
23
12
17
2.70
1.50
1.80
Foot
320
2.33
100
23 - 35
3
1800
Crypt Lord
Warrior Hero, adept at summoning insect minions and
crushing enemies. Can learn Impale, Spiked Carapace,
Carrion Beetles and Locust Swarm.
Attacks land units.
Crypt Lord
-
26
14
14
3.20
1.20
1.60
Foot
290
1.90
128
26 - 34
2
1800
Nerubian Queen
Warrior Hero, adept at summoning insect minions and
crushing enemies. Can learn Mass Web, Summon Spider
Egg, Spin Web and Nerubian Army.
Attacks land units.
Nerubian Queen
-
14
26
14
1.20
3.20
1.60
Foot
290
1.90
500
26 - 34
5
1800
Anub'arak
Warrior Hero, adept at summoning insect minions and
crushing enemies. Can learn Impale, Spiked Carapace,
Carrion Beetles and Locust Swarm.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Anub'arak
-
26
14
14
3.20
1.20
1.60
Foot
270
1.90
128
26 - 34
2
1800
Ranger
Cunning Hero, adept at damaging opponents. Can learn
Scout, Poison Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Mount: Chimaera.
Standard Ability: Invisibility.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Ranger
18
19
15
1.90
1.50
2.60
Foot
350
2.46
600
19 - 31
3
1800
Keeper of the Grove
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Keeper of the Grove
16
15
18
1.80
1.50
2.70
On Horse
320
2.18
600
18 - 26
2
1800
Priestess of the Moon
Warrior Hero, adept at enhancing ranged attacks and
slaying enemies from afar. Can learn Scout, Searing
Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Priestess of the Moon
18
19
15
1.90
1.50
2.60
On Horse
320
2.33
600
19 - 31
3
1800
Demon Hunter
Cunning Hero, adept at maneuvering through battles.
Can learn Immolation, Evasion, Mana Burn, and Metamorphosis.
Attacks land units.
Demon Hunter
19
21
16
2.40
1.50
2.10
Foot
320
1.70
100
21 - 45
4
1800
Warden
Cunning Hero, adept at entering and escaping combat.
Can learn Blink, Fan of Knives, Shadow Strike and Vengeance.
Attacks land units.
Warden
18
20
16
2.40
1.60
2.25
Foot
320
2.05
100
20 - 42
4
1800
Mountain Giant
Tank Hero, defending your army and destroying hostile
towns. Can learn Hurl Boulder, Hardened Skin, Eat Tree,
and Demolish.
Attacks land units.
Mountain Giant
26
16
14
3.20
1.30
2.25
Foot
300
1.70
100
26 - 50
2
1800
Druid of the Claw
Mystical Hero, adept at using nature spells. Can learn
Mass Rejuvenation, Mass Faerie Fire, Battle Roar, and
Bear Form.
Attacks land units.
Druid of the Claw
16
15
18
1.80
1.50
2.70
On Horse
320
2.18
100
18 - 26
2
1800
Druid of the Talon
Mystical Hero, adept at using nature spells. Can learn
Mass Cyclone, Mass Faerie Fire, Battle Roar, and Crow
Form.
Attacks land units.
Druid of the Talon
16
15
18
1.80
1.50
2.70
On Horse
320
2.18
600
18 - 26
2
1800
Dryad
Mystical Hero, adept at enhancing attacks and protecting
against enemy magic. Can learn Abolish Magic, Poison
Arrows, Barrage, and Magic Defense.
Attacks land and air units.
Dryad
18
19
15
1.90
1.50
2.60
On Horse
320
2.33
600
19 - 31
3
1800
Wisp
Cunning Hero, adept at entering and escaping combat.
Can learn Harvest, Devour Magic, Absorb Mana and Big
Bad Voodoo.
Attacks air units.
Wisp
18
20
16
2.40
1.60
2.25
Hover
320
2.05
600
20 - 42
4
1800
Ancient of Lore
Mystical Hero, adept at using nature spells. Can learn
Mass Rejuvenation, Mass Faerie Fire, Eat Tree, and
Forest Word.
Attacks land and air units.
Ancient of Lore
16
15
18
1.80
1.50
2.70
On Horse
0
2.18
600
18 - 26
2
1800
Furion
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Furion
17
15
18
1.80
1.50
2.70
Foot
270
2.18
600
18 - 26
4
1800
Malfurion
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Malfurion
17
15
18
1.80
1.50
2.70
Foot
270
2.18
600
18 - 26
4
1800
Illidan
Cunning Hero, adept at maneuvering through battles.
Can learn Immolation, Evasion, Mana Burn, and Metamorphosis.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Illidan
21
22
16
2.40
1.50
2.10
Foot
320
1.70
100
22 - 46
4
1800
Illidan
Cunning Hero, adept at maneuvering through battles.
Can learn Immolation, Evasion, Mana Burn, and Metamorphosis.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Illidan
21
22
16
Amphibious
320
100
22 - 46
4
1800
Tyrande
Warrior Hero, adept at enhancing ranged attacks and
slaying enemies from afar. Can learn Scout, Searing
Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Tyrande
18
19
15
1.90
1.50
2.60
On Horse
320
2.46
600
19 - 31
3
1800
Maiev
Cunning Hero, adept at entering and escaping combat.
Can learn Blink, Fan of Knives, Shadow Strike and Vengeance.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Maiev
18
20
15
2.40
1.60
2.00
Foot
320
2.05
100
20 - 42
4
1800
Shandris Feathermoon
Cunning Hero, adept at damaging opponents. Can learn
Scout, Poison Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Mount: Chimaera.
Standard Ability: Invisibility.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Shandris Feathermoon
18
19
15
Foot
350
600
19 - 31
3
1800
Keeper of the Grove
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Keeper of the Grove
16
15
18
On Horse
320
600
18 - 26
2
1800
Cenarius
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Cenarius
17
15
18
4.00
0.60
5.00
On Horse
400
2.00
1000
58 - 122
2
1800
Archdruid
Mystical Hero, adept at using nature spells. Can learn
Mass Rejuvenation, Mass Faerie Fire, Battle Roar, and
Druid Forms.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Archdruid
16
15
18
1.80
1.50
2.70
On Horse
320
2.18
100
18 - 26
2
1800
Priestess of the Moon on Owl
Warrior Hero, adept at enhancing ranged attacks and
slaying enemies from afar. Can learn Scout, Searing
Arrows, Trueshot Aura, and Starfall.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Priestess of the Moon on Owl
18
19
15
1.90
1.50
2.60
Fly
370
2.33
600
19 - 31
3
1800
Malorne
Mystical Hero, adept at using nature spells. Can learn
Entangling Roots, Force of Nature, Thorns Aura, and
Tranquility.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Malorne
17
15
18
4.00
0.60
5.00
On Horse
400
2.00
90
58 - 122
2
1800
Chimaera
Warrior Hero, adept at enhancing ranged attacks and
slaying enemies from afar. Can learn Chain Lightning,
Mana Shield, Corrosive Breath, and Mass Devour.
Attacks land and air units.
Causes Splash damage.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Chimaera
18
15
19
1.90
2.60
1.50
Fly
370
2.33
600
19 - 31
2
1800
Alchemist
Warrior Hero, known for offensive and defensive versatility.
Can learn Healing Spray, Chemical Rage, Acid Bomb and
Transmute.
Attacks land and air units.
Alchemist
25
10
18
3.30
1.00
2.00
Foot
290
2.50
100
25 - 55
1
1800
Tinker
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Pocket Factory, Cluster
Rockets, Engineering Upgrade and Robo-Goblin.
Attacks land units.
Tinker
20
15
20
2.40
1.00
2.60
Foot
290
2.00
128
20 - 28
3
1800
Flame Shredder
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Burning Oil, Flamethrower,
Permanent Immolation and Flamethrower Turret.
Attacks land units.
Flame Shredder
20
15
20
1.20
1.00
2.60
Foot
290
0.80
250
20 - 28
3
1800
Goblin Shredder
Mechanical Hero, exceptional at disrupting battles
and enduring damage. Can learn Harvest, Kaboom!, Demolish
and Avatar.
Attacks land units.
Goblin Shredder
20
15
20
2.60
1.00
2.40
Foot
290
2.00
128
20 - 28
3
1800
Gunner
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Turret Ward, Barrage, Special
Ammunition and Minigun Rage.
Attacks land and air units.
Gunner
20
20
15
2.40
2.60
1.00
Foot
290
2.00
600
20 - 28
5
1800
Goblin Prince
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Pocket Factory, Cluster
Rockets, Command Aura and Flying Form.
Attacks land units.
Goblin Prince
20
15
20
2.40
1.00
2.60
Foot
290
2.00
500
20 - 28
3
1800
Goblin Heavy Tank
Mechanical Hero, exceptional at disrupting battles
and enduring damage. Can learn Anti Air Missiles, Double
Attack, Chemical Attack and Mechanical Repair.
Attacks land units.
Goblin Heavy Tank
20
15
20
Foot
290
128
20 - 28
3
1800
Goblin War Zeppelin
Flying mechanical Hero, exceptional at destroying ground
structures. Can learn Turrets, Net Launcher Turret,
Bombs, and Summon Nuclear Silo.
Attacks land units. Mechanical
unit.
Warning: Uses a custom
turret system and might be really buggy.
Goblin War Zeppelin
20
15
20
Fly
480
900
20 - 28
3
1800
Sea Witch
Mystical Hero, adept at ranged combat. Can learn Forked
Lightning, Frost Arrows, Mana Shield, and Tornado.
Attacks land and air units.
Sea Witch
15
16
22
Amphibious
290
600
22 - 34
2
1800
Naga Royal Guard
Mystical Hero, adept at ranged combat. Can learn Frost
Bolt, Summon Sea Elementals, Crushing Wave, and Monsoon.
Attacks land units.
Naga Royal Guard
22
16
15
Amphibious
290
90
22 - 34
2
1800
Naga Siren
Mystical Hero, adept at ranged combat. Can learn Mass
Cyclone, Frost Armor, Parasite, and Charm.
Attacks land and air units.
Naga Siren
15
16
22
Amphibious
290
600
22 - 34
2
1800
Lady Vashj
Mystical Hero, adept at ranged combat. Can learn Forked
Lightning, Frost Arrows, Mana Shield, and Tornado.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Lady Vashj
15
14
20
Amphibious
270
600
20 - 28
2
1800
Gnomish Engineer
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Harvest, Flamethrower, Repair
Aura and Mechanical Repair.
Attacks land units.
Gnomish Engineer
20
15
20
Foot
290
128
20 - 28
3
1800
Warlock
Cunning Hero, adept at damaging and supporting magics.
Can learn Firebolt, Summon Doom Guard, Cripple and
Inferno.
Attacks land and air units.
Warlock
15
20
17
Foot
290
600
17 - 25
4
1800
Brewmaster
Warrior Hero, exceptional at absorbing damage and melee
combat. Can learn Breath of Fire, Drunken Haze, Drunken
Brawler and Storm, Earth, And Fire.
Attacks land units.
Brewmaster
23
14
16
3.00
1.50
2.25
Foot
290
2.22
100
23 - 35
3
1800
Iron Fist
Tank Hero, defending your army and destroying hostile
towns. Can learn Shockwave, Hardened Skin, Bash, and
Avatar.
Attacks land units.
Iron Fist
26
16
14
3.20
1.30
2.25
Foot
300
1.70
100
26 - 50
2
1800
Shado Pan
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Slide,
Mirror Image, Critical Strike and Bladestorm.
Attacks land units.
Shado Pan
18
22
16
2.00
1.75
2.25
Foot
320
1.77
100
22 - 46
4
1800
Monk
Warrior Hero, exceptional at absorbing damage and melee
combat. Can learn Slide, Jump Attack, Heal and Bladestorm.
Attacks land units.
Monk
16
14
23
2.25
1.50
3.00
Foot
290
2.22
100
23 - 35
3
1800
Chen Stormstout
Warrior Hero, exceptional at absorbing damage and melee
combat. Can learn Breath of Fire, Drunken Haze, Drunken
Brawler and Storm, Earth And Fire.
Attacks land units.
Chen Stormstout
23
12
15
3.00
1.50
1.50
Foot
320
2.22
100
23 - 35
2
1800
Shadow Hunter
Cunning Hero, adept at healing magics and voodoo curses.
Can learn Healing Wave, Hex, Serpent Ward and Big Bad
Voodoo.
Attacks land and air units.
Mount: Bat.
Standard Ability: Invisibility.
Shadow Hunter
15
20
17
2.00
1.50
2.50
Foot
320
2.28
600
20 - 28
4
1800
Witch Doctor
Cunning Hero, adept at healing magics and voodoo curses.
Can learn Healing Ward, Stasis Trap, Mana Ward and
Mass Hex.
Attacks land and air units.
Mount: Bat.
Standard Ability: Invisibility.
Witch Doctor
15
17
20
2.00
1.50
2.50
Foot
320
2.28
600
20 - 28
3
1800
Rokhan
Cunning Hero, adept at healing magics and voodoo curses.
Can learn Healing Wave, Hex, Serpent Ward and Big Bad
Voodoo.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Rokhan
15
20
18
2.00
1.50
2.50
Foot
320
2.28
600
20 - 28
4
1800
Tauren Chieftain
Warrior Hero, exceptional at absorbing damage and melee
combat. Can learn Shockwave, War Stomp, Endurance Aura
and Reincarnation.
Attacks land units.
Tauren Chieftain
25
10
15
3.20
1.50
2.25
Foot
290
2.05
128
25 - 37
2
1800
Spirit Walker
Mystical Hero, supporting your army by reviving units
and preventing enemy spells. Can learn Revive, Spirit
Link, Discharge and Etheral Form.
Attacks land units.
Spirit Walker
15
10
25
2.25
1.50
3.20
Foot
290
2.05
400
25 - 37
2
1800
Cairne Bloodhoof
Warrior Hero, exceptional at absorbing damage and melee
combat. Can learn Shockwave, War Stomp, Endurance Aura
and Reincarnation.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Cairne Bloodhoof
25
10
14
3.20
1.50
1.30
Foot
250
2.05
128
25 - 37
2
1800
Dreadlord
Cunning Hero, adept at controlling combat. Can learn
Carrion Swarm, Sleep, Vampiric Aura, and Inferno.
Attacks land units.
Dreadlord
20
16
18
2.50
1.00
2.50
Foot
300
1.80
100
20 - 32
2
1800
Pit Lord
Warrior Hero, adept at terrorizing enemies. Can learn
Rain of Fire, Howl of Terror, Cleaving Attack, and
Demon Master.
Attacks land units.
Pit Lord
26
16
14
3.20
1.30
2.25
Foot
300
2.05
100
26 - 38
2
1800
Eredar Warlock
Spell casting Hero, good for damaging enemy troops.
Can learn Firebolt, Mana Shield, Bash, and Finger of
Death.
Attacks land and air units.
Eredar Warlock
14
17
19
1.50
2.20
3.00
Foot
320
2.00
600
19 - 27
3
1800
Succubus
Cunning Hero, adept at manipulating opponents. Can
learn Silence, Death Coil, Unholy Aura, and Charm.
Attacks land units.
Succubus
18
21
15
1.90
1.50
2.60
Foot
320
2.42
90
21 - 33
4
1800
Doom Guard
Warrior Hero, adept at terrorizing enemies. Can learn
Rain of Fire, War Stomp, Mass Cripple, and Doom.
Attacks land units.
Doom Guard
26
16
14
3.20
1.30
2.25
Foot
300
2.05
100
26 - 38
2
1800
Fel Beast
Warrior Hero, adept at terrorizing enemies. Can learn
Mana Burn, Devour, Devour Magic, and Stampede.
Attacks land units.
Fel Beast
26
16
14
3.20
1.30
2.25
Foot
300
2.05
100
26 - 38
2
1800
Infernal
Warrior Hero, adept at summoning beasts into battle.
Can learn Death Coil, War Stomp, Permanent Immolation,
and Burning Sky.
Attacks land units.
Infernal
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Jailer
Mystical Hero, particularly adept at cold magic. Can
learn Rain of Fire, Life Drain, Siphon Mana and Mass
Devour.
Attacks land and air units.
Jailer
15
14
20
2.00
1.00
3.40
Hover
290
1.90
600
20 - 28
2
1800
Mo'arg Overlord
Warrior Hero, adept at terrorizing enemies. Can learn
Shockwave, Howl of Terror, Cleaving Attack, and Avatar.
Attacks land units.
Mo'arg Overlord
26
16
14
3.20
1.30
2.25
Foot
300
2.05
100
26 - 38
2
1800
Archimonde
Mystical Hero, particularly adept at cold magic. Can
learn Dark Portal, Rain of Chaos, Bash and Finger of
Death.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Archimonde
21
17
20
3.00
3.00
4.00
Foot
320
2.00
600
20 - 140
3
1800
Mannoroth
Warrior Hero, adept at terrorizing enemies. Can learn
Shockwave, Thunder Clap, Reincarnation, and Demon Master.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Mannoroth
30
17
20
3.00
1.00
2.00
Foot
250
1.30
200
44 - 52
3
1800
Kil'jaeden
Mystical Hero, particularly adept at cold magic. Can
learn Dark Portal, Rain of Chaos, Bash and Finger of
Death.
Attacks land and air units.
Kil'jaeden
20
16
18
2.50
1.00
4.50
Foot
270
1.80
100
20 - 32
2
1800
Tichondrius
Cunning Hero, adept at controlling combat. Can learn
Carrion Swarm, Sleep, Rain of Chaos, and Finger of
Death.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Tichondrius
20
16
18
2.50
1.00
4.50
Foot
270
1.80
100
20 - 32
2
1800
Doom Lord
Warrior Hero, adept at terrorizing enemies. Can learn
Mass Firebolt, War Stomp, Mass Cripple, and Mass Doom.
Attacks land units.
Doom Lord
26
16
14
3.20
1.30
2.25
Foot
300
2.05
100
26 - 38
2
1800
Elder Sage
Cunning Hero, adept at maneuvering through battles.
Can learn Chain Lightning, Shadow Strike, Feral Spirit
and Reincarnation.
Attacks land units.
Elder Sage
15
20
19
2.00
1.20
2.80
Foot
320
1.80
128
19 - 35
5
1800
Vindicator
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Holy Light, Divine
Shield, Devotion Aura and Resurrection.
Attacks land units.
Mount: Nether Drake.
Standard Ability: Berserk.
Vindicator
22
13
17
2.70
1.50
2.25
Foot
300
2.00
100
22 - 34
3
1800
Velen
Mystical Hero, adept at ranged assaults. Can learn
Teleportation, Far Sight, Mass Holy Light and Revive
Heroes.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Velen
16
15
19
2.00
1.00
3.00
Foot
270
2.13
600
19 - 27
2
1800
Furbolg Ursa Warrior
Warrior Hero, suppors the troops and weakens enemy
troops. Can learn Rejuvenation, Mass Faerie Fire, Command
Aura and Corruption.
Attacks land units.
Furbolg Ursa Warrior
18
20
16
2.40
1.60
2.25
Foot
320
2.05
100
20 - 42
4
1800
Archmage
Mystical Hero, adept at ranged assaults. Can learn
Blizzard, Summon Water Elemental, Brilliance Aura and
Mass Teleport.
Attacks land and air units.
Mount: Gryphon.
Standard Ability: Invisibility.
Archmage
14
17
19
2.00
1.00
3.20
Foot
320
2.13
600
19 - 27
3
1800
Arch Sorceress
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Water Ray, Wind Ray, Brilliance
Aura, and Fire and Frost Ray.
Attacks land and air units.
Mount: Dragonhawk.
Standard Ability: Loot
Ray.
Arch Sorceress
18
14
19
2.00
1.00
3.00
Hover
300
1.64
600
19 - 27
2
1800
Hydromancer
Mystical Hero, adept at ranged assaults. Can learn
Forked Lightning, Summon Sea Elemental, Cyclone and
Monsoon.
Attacks land and air units.
Hydromancer
14
17
19
1.80
1.00
3.20
On Horse
320
2.00
500
41 - 53
5
1800
Tidesage
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Crushing Wave, Summon Sea Elemental,
Mana Aura and Charm.
Attacks land and air units.
Mount: Gryphon.
Standard Ability: Invisibility.
Tidesage
18
14
19
2.00
1.00
3.00
Foot
300
1.64
600
19 - 27
2
1800
Jaina
Mystical Hero, adept at ranged assaults. Can learn
Blizzard, Summon Water Elemental, Brilliance Aura and
Mass Teleport.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Jaina
15
17
19
1.80
1.00
3.20
Foot
270
2.13
600
19 - 27
3
1800
Admiral Proudmoore
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Forked Lightning,
Summon Sea Elemental, Howl of Terror and Battleship.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Admiral Proudmoore
22
13
17
2.70
1.50
1.80
Foot
270
2.20
100
44 - 56
3
1800
Lion Rider
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Holy Light, Divine
Shield, Devotion Aura and Resurrection.
Attacks land units.
Mount: Gryphon.
Standard Ability: Berserk.
Lion Rider
22
13
17
2.70
1.50
2.25
On Horse
320
2.00
500
22 - 34
3
1800
Thane
Warrior Hero, adept at offensive combat and disrupting
enemy troops. Can learn Defend, War Stomp, Bash and
Avatar.
Attacks land units.
Mount: Proto Drake.
Standard Ability: Berserk.
Thane
24
11
15
3.00
1.50
2.25
Foot
290
2.22
100
24 - 36
2
1800
Flamebinder
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Meteor, Rain of Fire, Phoenix Fire
and Flame Storm.
Attacks land and air units.
Mount: Proto Drake.
Standard Ability: Invisibility.
Flamebinder
18
14
19
2.00
1.00
3.00
Foot
300
1.64
600
19 - 27
2
1800
Wolf Rider
Mystical Hero, effective at ranged attacks and scouting.
Can learn Rain of Arrows, Poison Arrows, Trueshot Aura
and Mass Devour.
Attacks land and air units.
Wolf Rider
15
19
18
2.00
3.00
1.00
On Horse
320
2.28
600
19 - 27
3
1800
Dark Val'kyr
Cunning Hero, adept at manipulating opponents. Can
learn Curse, Mass Death Coil, Vampiric Aura, and Animate
Dead.
Attacks land and air units.
Dark Val'kyr
18
21
15
1.90
1.50
2.60
Foot
320
2.42
600
21 - 33
4
1800
Golden Val'kyr
Cunning Hero, adept at manipulating opponents. Can
learn Mass Holy Light, Inner Fire, Holy Aura, and Resurrection.
Attacks land and air units.
Golden Val'kyr
18
21
15
1.90
1.50
2.60
Foot
320
2.42
600
21 - 33
4
1800
Deathclaw
Warrior Hero, adept at offensive combat and disrupting
enemy troops. Can learn Wind Walk, Devour, Critical
Strike and Avatar.
Attacks land units.
Mount: Running Wild.
Standard Ability: Nocturnal.
Deathclaw
-
-
24
11
15
3.00
1.50
2.25
Foot
290
2.22
100
24 - 36
2
1800
Worgen Death Knight
Warrior Hero, evil counterpart to the Human Paladin.
Can learn Death Coil, Death Pact, Unholy Aura, and
Animate Dead.
Attacks land units.
Mount: Running Wild.
Standard Ability: Nocturnal.
Worgen Death Knight
-
23
12
17
2.70
1.50
1.80
Foot
320
2.33
100
23 - 35
2
1800
Genn Greymane
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Moonstone, Howl of
Terror, Critical Aura and Worgen Form.
Attacks land units.
Mount: Gryphon/Running
Wild.
Standard Ability: Berserk.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Genn Greymane
22
13
17
2.70
1.50
1.80
Foot
270
2.20
100
22 - 34
3
1800
Tuskarr Chieftain
Warrior Hero, adept at summoning beasts into battle.
Can learn Mass Ensnare, War Stomp, Command Aura, and
Avatar.
Attacks land units.
Tuskarr Chieftain
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Murloc Sorcerer
Mystical Murloc, adept at ranged assaults. Can learn
Rain of Fire, Crushing Wave, Watery Minion, and Tornado.
Attacks land and air units.
Murloc Sorcerer
14
17
19
1.80
1.00
3.20
Amphibious
320
1.90
600
19 - 31
3
1800
Ogre Lord
Warrior Hero, adept at summoning beasts into battle.
Can learn Shockwave, Mass Bloodlust, Devotion Aura,
and Reincarnation.
Attacks land units.
Ogre Lord
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Ogre Magi
Cunning Hero, adept at healing magics and voodoo curses.
Can learn Mass Firebolt, Mass Bloodlust, Brilliance
Aura and Mass Hex.
Attacks land and air units.
Mount: Wyvern.
Standard Ability: Invisibility.
Ogre Magi
15
17
20
2.00
1.50
2.50
Foot
320
2.28
600
20 - 28
3
1800
Gronn
Warrior Hero, adept at summoning beasts into battle.
Can learn Shockwave, Mass Bloodlust, Devotion Aura,
and Reincarnation.
Attacks land units.
Gronn
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Beastmaster
Warrior Hero, adept at summoning beasts into battle.
Can learn Summon Bear, Summon Quilbeast, Summon Hawk,
and Stampede.
Attacks land units.
Beastmaster
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Rexxar
Warrior Hero, adept at summoning beasts and rallying
his allies. Can learn Summon Bear, Summon Quilbeast,
Storm Bolt, and Stampede.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Rexxar
25
14
18
2.90
1.30
2.00
Foot
320
2.05
128
35 - 47
3
1800
Eredar Annihilator
Cunning Hero, adept at manipulating opponents. Can
learn Silence, Death Coil, Unholy Aura, and Charm.
Attacks land units.
Eredar Annihilator
18
21
15
1.90
1.50
2.60
Foot
320
2.42
90
21 - 33
4
1800
Blademaster
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Blademaster
19
23
16
2.00
1.75
2.25
Foot
320
1.77
100
23 - 47
4
1800
Fel Warlock
Cunning Hero, adept at damaging and supporting magics.
Can learn Firebolt, Summon Doom Guard, Cripple and
Animate Dead.
Attacks land and air units.
Fel Warlock
15
20
17
2.00
1.50
2.50
Foot
290
2.28
600
17 - 25
4
1800
Fel Warlord
Warrior Hero, exceptional at absorbing damage and melee
combat. Can learn Shockwave, War Stomp, Endurance Aura
and Reincarnation.
Attacks land units.
Fel Warlord
25
10
15
3.20
1.50
2.25
Foot
290
2.05
128
25 - 37
2
1800
Fel Crossbowman
Cunning Hero, adept at range combat. Can learn Barrage,
Searing Arrows, Trueshot Aura and Avatar.
Attacks land and air units.
Mount: Black Dragon.
Standard Ability: Invisibility.
Fel Crossbowman
15
20
17
Foot
320
600
20 - 28
4
1800
Fel Raider
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Hurl
Boulder, Demolish, Pillage Aura and Mass Ensnare.
Attacks land units.
Fel Raider
18
22
16
On Horse
320
100
22 - 46
4
1800
Fel Peon
Constructing hero, exceptional at repairing mechanical
units and constructing buildings. Can learn Harvest,
Finish Construction, Repair Aura and Mechanical Repair.
Attacks land units.
Mount: Wyvern.
Standard Ability: Repair.
Fel Peon
22
13
17
Foot
300
100
22 - 34
3
1800
Grommash Hellscream
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Grommash Hellscream
19
23
16
2.00
1.75
2.25
Foot
320
1.77
100
35 - 59
4
1800
Kargath Bladefist
Cunning Hero, adept at quickly killing individual units
and creating confusion among enemies. Can learn Mirror
Image, Wind Walk, Critical Strike and Bladestorm.
Attacks land units.
Kargath Bladefist
19
23
16
2.00
1.75
2.25
Foot
320
1.77
100
35 - 59
4
1800
Unbroken
Warrior Hero, adept at summoning beasts into battle.
Can learn Mass Ensnare, Sleep, Mana Shield, and Mass
Charm.
Attacks land units.
Unbroken
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
General Vezax
Warrior Hero, adept at terrorizing enemies. Can learn
Mass Firebolt, Howl of Terror, Cleaving Attack, and
Mass Transmute.
Attacks land units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
General Vezax
26
16
14
3.20
1.30
2.25
Foot
300
2.05
100
26 - 38
2
1800
Satyr Hellcaller
Warrior Hero, adept at summoning Undead into battle.
Can learn Mana Burn, Mass Bloodlust, Unholy Aura, and
Animate Dead.
Attacks land units.
Satyr Hellcaller
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Satyr Trickster
Mystical Hero, adept at summoning beasts into battle.
Can learn Wind Walk, Mirror Image, Evasion, and Transmute.
Attacks land and air units.
Satyr Trickster
15
14
22
2.25
1.30
2.90
Foot
320
2.20
500
22 - 34
2
1800
Centaur Khan
Warrior Hero, adept at summoning beasts into battle.
Can learn Rain of Fire, War Stomp, Endurance Aura,
and Reincarnation.
Attacks land units.
Centaur Khan
22
14
15
2.90
1.30
2.25
On Horse
320
2.20
128
22 - 34
2
1800
Gnoll Alpha
Warrior Hero, adept at melee fighting. Can learn Storm
Bolt, War Stomp, Critical Strike, and Avatar.
Attacks land units.
Gnoll Alpha
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Geomancer
Warrior Hero, adept at summoning beasts into battle.
Can learn Mass Firebolt, Mass Slow, Bash, and Earthquake.
Attacks land units.
Geomancer
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Razormane Chieftain
Warrior Hero, exceptional at absorbing damage and melee
combat. Can learn Healing Ward, Feral Spirit, Evasion
and Reincarnation.
Attacks land units.
Razormane Chieftain
25
10
15
3.20
1.50
2.25
Foot
290
2.05
128
25 - 37
2
1800
Bandit Lord
Warrior Hero, exceptional at defense and augmenting
nearby friendly troops. Can learn Shockwave, Divine
Shield, Ride Down and Avatar.
Attacks land units.
Bandit Lord
22
13
17
Foot
320
100
22 - 34
3
1800
Dark Wizard
Mystical Hero, adept at ranged assaults. Can learn
Purge, Polymorph, Brilliance Aura and Animate Dead.
Attacks land and air units.
Dark Wizard
13
15
22
Foot
320
600
22 - 30
2
1800
Assassin
Agile Hero, adept at controlling capturing enemies
and ranged assaults. Can learn Spy, Shadow Strike,
Envenomed Weapons and Mass Ensnare.
Attacks land and air units.
Mount: Dragonhawk.
Standard Ability: Invisibility.
Assassin
18
19
14
Foot
300
600
19 - 27
3
1800
Thief
Cunning Hero, exceptional at tricking and robbing enemies.
Can learn Holy Light, Divine Shield, Devotion Aura
and Resurrection.
Attacks land units.
Mount: Gryphon.
Standard Ability: Berserk.
Thief
13
22
17
Foot
300
100
22 - 34
6
1800
Giant Skeleton
Cunning Hero, adept at controlling combat. Can learn
Summon Skeletons, Mass Death Coil, Command Aura, and
Animate Dead.
Attacks land units.
Giant Skeleton
20
16
18
Foot
300
100
20 - 32
2
1800
Siege Golem
Warrior Hero, adept at summoning beasts into battle.
Can learn Hurl Boulder, War Stomp, Bash, and Avatar.
Attacks land units.
Siege Golem
22
14
15
Foot
320
128
22 - 34
2
1800
Sludge Monstrosity
Powerful Hero, adept at crushing the enemy. Can learn
Telekinesis, War Stomp, Bash, and Reincarnation.
Attacks land and air units.
Sludge Monstrosity
15
10
25
Foot
290
500
25 - 37
2
1800
Salamander Lord
Beast Hero, adept at terrorizing enemies. Can learn
Rain of Fire, Immolation, Eat Tree, and Mass Devour.
Attacks land units.
Salamander Lord
26
16
14
Foot
300
100
26 - 38
2
1800
Revenant
Mystical Hero, particularly adept at cold magic. Can
learn Frost Nova, Raise Dead, Vampiric Aura and Animate
Dead.
Attacks land units.
Revenant
15
14
20
Hover
290
90
20 - 28
2
1800
Berserk Wildkin
Warrior Hero, adept at summoning beasts into battle.
Can learn Mass Entangling Roots, War Stomp, Bash, and
Avatar.
Attacks land units.
Berserk Wildkin
22
14
15
Foot
320
128
22 - 34
2
1800
Evoker
Mystical Hero, adept at controlling magic and ranged
assaults. Can learn Breath of Fire, Jump Attack, Tail
Swipe and Dragon Attack.
Attacks land and air units.
Mount: Dragon Form.
Standard Ability: Invisibility.
Evoker
18
14
19
Foot
300
600
19 - 27
2
1800
Dragonspawn
Mystical Hero, adept at ranged combat. Can learn Rejuvenation,
Frost Bolt, Evasion, and Reincarnation.
Attacks land units.
Dragonspawn
15
16
22
Foot
290
90
22 - 34
2
1800
Firelord
Mystical Hero, adept at disrupting spells and dealing
large amounts of fire damage. Can learn Soul Burn,
Summon Lava Spawn, Incinerate and Volcano.
Attacks land and air units.
Firelord
-
15
20
18
Foot
320
550
20 - 28
4
1800
Sea Giant
Amphibious warrior Hero, adept at summoning beasts
into battle. Can learn Mass Ensnare, War Stomp, Pulverize,
and Reincarnation.
Attacks land units.
Sea Giant
-
22
14
15
Amphibious
320
128
22 - 34
2
1800
Deeplord Revenant
Mystical Hero, particularly adept at cold magic. Can
learn Crushing Wave, Frost Armor, Summon Sea Elementals,
and Monsoon.
Attacks land units.
Deeplord Revenant
-
15
14
20
2.00
1.00
3.40
Hover
290
1.90
90
20 - 28
2
1800
Magnataur Destroyer
Warrior Hero, adept at summoning beasts into battle.
Can learn Frost Bolt, War Stomp, Cleaving Attack, and
Stampede.
Attacks land units.
Magnataur Destroyer
-
22
14
15
2.90
1.30
2.25
Foot
320
2.20
128
22 - 34
2
1800
Icecrown Overlord
Mystical Hero, adept at disrupting spells and dealing
large amounts of frost damage. Can learn Frost Bolt,
Frost Arrows, Breath of Frost and Frost Bolt Rain.
Attacks land and air units.
Icecrown Overlord
-
15
20
18
2.00
1.60
2.50
Foot
320
1.80
550
20 - 28
4
1800
Ancient Hydra
Powerful Hero, adept at crushing the enemy. Can learn
Crushing Wave, War Stomp, Envenomed Weapons, and Mass
Devour.
Attacks land and air units.
Ancient Hydra
-
25
10
15
3.20
1.50
1.30
Foot
290
2.05
128
25 - 37
2
1800
Brood Mother
Warrior Hero, adept at summoning beasts into battle.
Can learn Mass Invisibility, Summon Spider Egg, Envenomed
Weapons, and Mass Ensnare.
Attacks land units.
Brood Mother
-
22
14
15
Foot
320
128
22 - 34
2
1800
Ancient Sasquatch
Powerful Hero, adept at crushing the enemy. Can learn
Rejuvenation, Force of Nature, Bash, and Reincarnation.
Attacks land units.
Ancient Sasquatch
-
25
10
15
3.20
1.50
1.30
Foot
290
2.05
128
25 - 37
2
1800
Ancient Wendigo
Powerful Hero, adept at crushing the enemy. Can learn
Rejuvenation, War Stomp, Bash, and Reincarnation.
Attacks land units.
Ancient Wendigo
-
25
10
15
Foot
290
128
25 - 37
2
1800
Harpy Queen
Mobile flying Hero, adept at weakening the enemy. Can
learn Mass Cyclone, Mass Faerie Fire, Miss Aura, and
Mass Sleep.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Harpy Queen
-
14
22
15
1.30
2.90
2.25
Fly
350
2.20
500
22 - 34
4
1800
Red Dragon
Mobile flying Hero, adept at damaging the enemy. Can
learn Mass Firebolt, Fire Attack, Mass Cripple, and
Mass Devour.
Attacks land and air units.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Red Dragon
-
14
22
15
1.30
2.90
2.25
Fly
350
2.20
500
22 - 34
4
1800
Gnomish Submarine
Water based hero, exceptional at hiding and striking
from the water. Can learn Torpedoes, Place Water Mine,
Drop Water Bomb and Launch Missiles.
Attacks land units.
Gnomish Submarine
-
-
22
13
17
2.70
1.50
1.80
Float
522
2.20
100
22 - 34
3
1800
Goblin Submarine
Water based hero, exceptional at hiding and striking
from the water. Can learn Torpedoes, Place Water Mine,
Drop Water Bomb and Launch Missiles.
Attacks land units.
Goblin Submarine
-
-
22
13
17
2.70
1.50
1.80
Float
522
2.20
100
22 - 34
3
1800
Ironclad Submarine
Water based hero, exceptional at hiding and striking
from the water. Can learn Torpedoes, Place Water Mine,
Drop Water Bomb and Launch Missiles.
Attacks land units.
Ironclad Submarine
-
-
22
13
17
2.70
1.50
1.80
Float
522
2.20
100
22 - 34
3
1800
Submarine Pilot
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Harvest, Flamethrower, Repair
Aura and Mechanical Repair.
Attacks land units.
Submarine Pilot
-
-
20
15
20
2.40
1.00
2.60
Foot
290
2.00
128
20 - 28
3
1800
Submarine Pilot
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Harvest, Flamethrower, Repair
Aura and Mechanical Repair.
Attacks land units.
Submarine Pilot
-
-
20
15
20
2.40
1.00
2.60
Foot
290
2.00
128
20 - 28
3
1800
Submarine Pilot
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Harvest, Flamethrower, Repair
Aura and Mechanical Repair.
Attacks land units.
Submarine Pilot
-
-
20
15
20
2.40
1.00
2.60
Foot
290
2.00
128
20 - 28
3
1800
Human Battleship
Water based hero, exceptional at hiding and striking
from the water with high attack range. Can learn Torpedoes,
Place Water Mine, Place Water Bomb and Launch Missiles.
Attacks land and air units.
Human Battleship
-
-
22
13
17
2.70
1.50
1.80
Float
522
2.20
900
22 - 34
3
1800
Captain
Cunning Hero, exceptional at disrupting battles and
enduring damage. Can learn Harvest, Flamethrower, Repair
Aura and Mechanical Repair.
Attacks land units.
Captain
-
-
20
15
20
2.40
1.00
2.60
Foot
290
2.00
128
20 - 28
3
1800
Void Lord Range Strength
Special Hero, who can change his spells, has amphibious
movement and causes Chaos damage.
Attacks land and air units.
Void Lord hero requires
level 75. Use -unlock to disable this restriction.
Void Lord Range Strength
-
20
15
18
2.50
1.60
2.00
Amphibious
320
1.80
550
20 - 28
2
1800
Void Lord Range Agility
Special Hero, who can change his spells, has amphibious
movement and causes Chaos damage.
Attacks land and air units.
Void Lord hero requires
level 75. Use -unlock to disable this restriction.
Void Lord Range Agility
-
15
20
18
Amphibious
320
550
20 - 28
4
1800
Void Lord Range Intelligence
Special Hero, who can change his spells, has amphibious
movement and causes Chaos damage.
Attacks land and air units.
Void Lord hero requires
level 75. Use -unlock to disable this restriction.
Void Lord Range Intelligence
-
15
20
18
2.00
1.60
2.50
Amphibious
320
1.80
550
18 - 26
4
1800
Void Lord Melee Strength
Special Hero, who can change his spells during combat,
has amphibious movement and causes Chaos damage.
Attacks land units.
Void Lord hero requires
level 75. Use -unlock to disable this restriction.
Void Lord Melee Strength
-
20
15
18
2.50
1.60
2.00
Amphibious
320
1.80
90
20 - 28
2
1800
Void Lord Melee Agility
Special Hero, who can change his spells during combat,
has amphibious movement and causes Chaos damage.
Attacks land units.
Void Lord hero requires
level 75. Use -unlock to disable this restriction.
Void Lord Melee Agility
-
15
20
18
2.00
1.60
2.50
Amphibious
320
1.80
90
20 - 28
4
1800
Void Lord Melee Intelligence
Special Hero, who can change his spells during combat,
has amphibious movement and causes Chaos damage.
Attacks land units.
Void Lord hero requires
level 75. Use -unlock to disable this restriction.
Void Lord Melee Intelligence
-
15
20
18
2.00
1.60
2.50
Amphibious
320
1.80
90
18 - 26
4
1800
Naaru
Light Hero, exceptional at fighting Undead and augmenting
nearby friendly troops. Can learn Teleportation, Divine
Shield, Mass Holy Light and Resurrection.
Attacks land units.
Mount: Gryphon.
Standard Ability: Invisibility.
Bonus hero requires level
40. Use -unlock to disable this restriction.
Naaru
-
17
13
22
2.25
1.50
2.70
Hover
320
1.80
500
22 - 34
3
1800
Eternal Guardian
Mystical Hero, adept at ranged assaults. Can learn
Gate, Call of Drakes, Gate, Light of Righteousness,
and Spell Shield.
Attacks land and air units.
Demigod hero requires you
to be a Demigod.
Eternal Guardian
-
25
17
20
Foot
320
600
20 - 28
3
1800
Hand of Destruction
Mystical Hero, adept at ranged assaults. Can learn
Gate, Touch of Darkness, Finger of Death and Rain of
Chaos.
Attacks land and air units.
Demigod hero requires you
to be a Demigod.
Hand of Destruction
-
25
17
20
Foot
320
600
20 - 28
3
1800
Barade
VIP Hero, adept at creating maps and adding bugs. Can
learn Slide, Crushing Wave, Miss Aura, and Mass Transmute.