Buildings can be constructed by workers and allow training units, selling items/units and researching.
Neutral buildings are available all over the map for any player to buy items, units, heroes or spells.
Icon
Name
Count
Spells
Race
Gold Cost
Lumber Cost
Food Produced
Armor Type
Armor
Attack Type
Attack Speed
Attack Range
Attack Damage
HP
HP Regeneration
Mana
Mana Regeneration
Sight
Hero Abilities
50
Allows changing the standard ability of your hero.
Hero Abilities
2
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Equipment Laboratory
50
Equipment Laboratory
2
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Crafting Stash
80
20
Allows crafting items using the items in its inventory.
You can drop items from your hero's inventory in a
Crafting Stash to use them for crafting.
Crafting Stash
2
-
80
20
-
5
-
-
-
-
500
-
-
-
900
Thieves Guild
200
100
Sells killed units from creeps and enemy players. Units
can only be purchased once and are removed from the
Thieves Guild after that. However, when they die again,
they will be readded.
Limited to 1. Does not
sell workers, citizens or summoned units.
Thieves Guild
1
-
200
100
-
0
-
-
-
-
400
-
-
-
500
Marketplace
200
100
Sells items dropped from creeps.
Limited to 1.
Marketplace
1
-
200
100
-
0
-
-
-
-
400
-
-
-
500
Alchemist Lab
50
Alchemist Lab
1
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Black Market
50
Neutral shop with all kinds of items to improve your
hero and unit stats and to build a Hideout for Freelancers.
Flotsam
50
There is a 50 % chance to get 5 - 50 units of a random
custom resource (no gold and no lumber).
Flotsam
32
-
50
-
-
0
-
-
-
-
100
-
-
-
500
Fish School
Allows harvesting 1000 meat.
Fish School
23
-
-
-
-
0
-
-
-
-
3000
-
-
-
0
Auction House
50
Auction House
1
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Stonemaul Arena Master
Stonemaul Arena Master
1
-
-
-
-
5
-
-
-
-
485
-
-
-
1000
Power Generator
50
Power Generator
3
-
50
-
-
0
-
-
-
-
2000
-
-
-
900
Legendary Artifact
50
Legendary Artifact
36
-
50
-
-
5
-
-
-
-
2000
5.00
-
-
900
Lever Bridge
50
Lever Bridge
2
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Lever Gate
50
Lever Gate
23
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Lever Gate and Bridge
50
Lever Gate and Bridge
7
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Lever All
50
Lever All
2
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Ashenvale
50
Mercenary Camp Ashenvale
2
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Barrens
50
Mercenary Camp Barrens
1
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Black Citadel
50
Mercenary Camp Black Citadel
1
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Cityscape
50
Mercenary Camp Cityscape
1
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Dalaran
50
Mercenary Camp Dalaran
2
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Dungeon
50
Mercenary Camp Dungeon
2
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Felwood
50
Mercenary Camp Felwood
1
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Icecrown Glacier
50
Mercenary Camp Icecrown Glacier
1
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Lordaeron Fall
50
Mercenary Camp Lordaeron Fall
1
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Lordaeron Summer
50
Mercenary Camp Lordaeron Summer
2
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Lordaeron Winter
50
Mercenary Camp Lordaeron Winter
1
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Northrend
50
Mercenary Camp Northrend
1
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Sunken Ruins
50
Mercenary Camp Sunken Ruins
7
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Underground
50
Mercenary Camp Underground
1
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Village
50
Mercenary Camp Village
1
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Emerald Dream
50
Mercenary Camp Emerald Dream
1
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Pandaria
50
Mercenary Camp Pandaria
1
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Sea
50
Mercenary Camp Sea
2
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Sunstrider Isle
50
Mercenary Camp Sunstrider Isle
2
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp of the new Citadel
50
Mercenary Camp of the new Citadel
1
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Power Generator
2000
1500
A power generator that can protect buildings nearby
by increasing their defense and life generation. It
helps you to protect your main base from being completely
destroyed by an enemy army.
Can only be built once
and has to be built in an area without hostile buildings.
Power Generator
-
-
2000
1500
-
7
-
-
-
-
900
-
600
2.00
1800
Research Tent
150
50
A tent for important researches. Contains upgrades
Improved Creep Hunter, Storm Protection, Temple of
Demigod Blue Prints, Improved Masonry, Improved Hand
of God, Improved Mount, Evolution, and Cheap Evolution.
Research Tent
-
-
150
50
-
0
-
-
-
-
900
-
-
-
600
Event House
150
50
A house to control important events.
Limited to 1.
Event House
-
-
150
50
-
0
-
-
-
-
900
-
-
-
600
Portal
150
150
Opens a Portal which can have another allied Portal
as destination. This helps you to connect different
locations on the map with each other avoiding enemy
troops. When the Portal is destroyed all allied Portals
which have it as destination will be disabled automatically.
When the Portal's destination is destroyed, it will
be disabled automatically.
Be careful since Portals
can be used by enemy units, too!
Portal
-
-
150
150
-
0
-
-
-
-
100
-
-
-
600
Crafting Stash
80
20
Allows crafting items using the items in its inventory.
You can drop items from your hero's inventory in a
Crafting Stash to use them for crafting.
Crafting Stash
-
-
80
20
-
5
-
-
-
-
500
-
-
-
900
Mounts Cage
200
100
Allows buying mounts for your heroes. Mounts are available
at hero level 20. Use the Change Page abilities to
change the listed ones.
Mounts Cage
-
-
200
100
-
5
-
-
-
-
200
-
-
-
1600
Alchemist Lab
3000
2000
Allows converting units into different races.
Limited to 1.
Alchemist Lab
-
-
3000
2000
-
5
-
-
-
-
200
-
-
-
1600
Spell Book
200
100
Allows learning spells for reskillable heroes and Equipment
Bags. Contains all available spells for all 5 slots.
Use the Change Page abilities to change the listed
ones.
Spell Book
-
-
200
100
-
5
-
-
-
-
200
-
-
-
1600
Dragon Roost
15000
15000
Allows to train all Dragons.
Limited to 1.
Dragon Roost
-
-
15000
15000
-
0
-
-
-
-
2000
-
-
-
900
Antimagic Ward
1000
1000
Prevents enemy Reveals, Far Sight, Portal, Scroll of
Town Portal, Blink, Mass Teleportation and Staff of
Teleportation spells of enemy units in the nearby area
and adds a black mask for enemy players. Can cast Silence,
detects invisible units and is permanently invisible
itself.
Only works if built before enemy Antimagic Wards in
the area.
Antimagic Ward
-
-
1000
1000
-
0
-
-
-
-
900
-
400
2.00
1600
Trading Post
50
Allows training Pack Horses which can gather gold and
lumber from your own or allied Trading Posts. This
increases your gold and lumber as well as for the allied
player.
Allows buying and selling resources other than gold
and lumber.
Trading Post
-
-
50
-
-
0
-
-
-
-
900
-
-
-
500
Attributes
200
100
Allows changing the attributes of customizable heroes.
Attributes
-
-
200
100
-
0
-
-
-
-
200
-
-
-
500
Skins
200
100
Allows changing the skin of customizable heroes.
Skins
-
-
200
100
-
0
-
-
-
-
200
-
-
-
500
Witch Hut
3000
2000
Allows learning unit abilities.
Witch Hut
-
-
3000
2000
-
5
-
-
-
-
200
-
-
-
1600
Armory
1000
500
Allows equipping units and heroes.
Limited to 1.
Armory
-
-
1000
500
-
0
-
-
-
-
1000
-
-
-
500
Wall
80
20
A wall protects your town.
Wall
-
-
80
20
-
5
-
-
-
-
500
-
-
-
900
Wall
80
20
A wall protects your town.
Wall
-
-
80
20
-
5
-
-
-
-
500
-
-
-
900
Wall
80
20
A wall protects your town.
Wall
-
-
80
20
-
5
-
-
-
-
500
-
-
-
900
Gate Closed
80
20
Allows entering your base.
Gate Closed
-
-
80
20
-
7
-
-
-
-
2000
-
-
-
900
Gate Open
80
20
Allows entering your base.
Gate Open
-
-
80
20
-
7
-
-
-
-
2000
-
-
-
900
Water Tower
120
60
Fires bolts of energy. Good at destroying air units.
Immune to magic.
Attacks land and air units.
Water Tower
-
-
120
60
-
5
1.00
600
19 - 29
500
-
-
-
1800
Advanced Water Tower
120
60
Increases the damage of the energy bolts. Good at destroying
air units. Immune to magic.
Attacks land and air units.
Advanced Water Tower
-
-
120
60
-
5
1.00
600
19 - 29
500
-
-
-
1800
Hideout
1000
Hideout
-
1000
-
55
5
0.90
600
22 - 27
1000
5.00
300
5.00
1600
Fortified Hideout
2000
Has beter defensive capabilities than the standard
Hideout. Can learn the Magic Sentry ability.
Attacks land and air units.
Fortified Hideout
-
2000
-
55
8
0.90
600
30 - 35
2000
10.00
300
5.00
1600
Guardian´s Citadel
3000
Has beter defensive capabilities than the fortified
Hideout. Can learn the Magic Sentry ability.
Attacks land and air units.
Guardian´s Citadel
-
3000
-
55
10
0.90
600
35 - 40
3500
15.00
500
8.00
1600
Temple of Light
3000
The Eternal Guardian´s seat of power. Has different
defensive capabilities. Can learn the Magic Sentry
ability.
Attacks land and air units.
Temple of Light
-
-
3000
-
55
10
0.90
600
35 - 40
4500
15.00
500
8.00
1600
Temple of Darkness
3000
The Destroyer´s seat of power. Has different offensive
capabilities. Can learn the Magic Sentry ability.
Attacks land and air units.
Temple of Darkness
-
-
3000
-
55
10
0.90
600
35 - 40
4500
15.00
500
8.00
1600
Freelancer Tower
120
60
Fires bolts of energy. Good at destroying air units.
Immune to magic.
Attacks land and air units.
Freelancer Tower
-
120
60
-
5
1.00
600
19 - 29
500
-
-
-
1800
Advanced Freelancer Tower
160
90
Increases the damage of the energy bolts. Good at destroying
air units. Immune to magic.
Attacks land and air units.
Advanced Freelancer Tower
-
160
90
-
5
1.00
600
25 - 39
500
-
-
-
1800
Freelancer Laboratory
130
Creates a laboratory with researches. Can be used to
return gold and lumber.
Freelancer Laboratory
-
130
-
30
5
-
-
-
-
485
-
-
-
1000
Freelancer Mercenary Camp
130
Creates a mercenary camp with trainable creeps.
Freelancer Mercenary Camp
-
130
-
-
5
-
-
-
-
485
-
-
-
1000
Freelancer Shop
130
Creates a shop with purchasable items.
Freelancer Shop
-
130
-
-
5
-
-
-
-
485
-
-
-
1000
Pig Farm
160
40
Provides food, which increases the maximum number of
units that can be trained.
Pig Farm
-
160
40
30
5
-
-
-
-
600
-
-
-
800
Altar of Storms
180
50
Summons Heroes. Revives slain Heroes. Provides the
research Ogre-Mages to convert Ogres into Ogre-Mages.
Altar of Storms
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Troll Lumber Mill
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for Troll Axethrowers.
Owning at least one Troll Lumber Mill will increase
the returned lumber from peons by 25.
Barracks
180
50
Primary troop production building. Trains Grunts, Troll
Axethrowers, Ogres and Catapults.
Barracks
-
180
50
-
5
-
-
-
-
1200
-
-
-
900
Voodoo Lounge
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Voodoo Lounge
-
130
30
-
5
-
-
-
-
500
-
-
-
1000
Watch Tower
110
80
Defensive structure for scouting enemies. Cannot attack.
Can be upgraded to Guard Tower or Cannon Tower.
Watch Tower
-
110
80
-
3
-
-
-
-
1000
-
-
-
1600
Guard Tower
240
120
Defensive structure.
Attacks land and air units.
Guard Tower
-
240
120
-
3
800
15 - 18
1000
-
-
-
1600
Cannon Tower
300
140
Defensive structure.
Attacks land and air units.
Cannon Tower
-
300
140
-
3
800
15 - 18
1000
-
-
-
1600
Temple of the Damned
155
140
Trains Death Knights.
Temple of the Damned
-
155
140
-
5
-
-
-
-
1100
-
-
-
900
Goblin Alchemist
145
140
Trains Goblin Zeppelins, and Goblin Sappers.
Goblin Alchemist
-
145
140
-
5
-
-
-
-
1100
-
-
-
900
Dragon Roost
145
140
Trains Dragons.
Dragon Roost
-
145
140
-
5
-
-
-
-
1100
-
-
-
900
Ogre Mound
135
155
Allows you to build Ogres at the Barracks.
Ogre Mound
-
135
155
-
5
-
-
-
-
900
-
-
-
900
Great Hall
385
185
Primary structure, used to train Peons and receive
gathered resources. Can be upgraded to Stronghold and
then Fortress to enable the production of additional
types of structures and units.
Great Hall
-
385
185
11
5
-
-
-
-
2000
-
-
-
900
Stronghold
700
375
Oil:
200
Upgrade to Stronghold to enable the production of additional
types of structures and units.
Stronghold
-
700
375
11
5
-
-
-
-
4000
-
-
-
900
Fortress
1025
565
Oil:
500
Upgrade to Fortress to enable the production of additional
types of structures and units.
Fortress
-
1025
565
11
5
-
-
-
-
6000
-
-
-
900
Orc Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Orc Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Orc Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Orc Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Foundry
160
60
Provides researches for ships
Foundry
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Oil Refinery
50
Oil:
200
If you own at least one Oil Refinery, an additional
25 oil will be added to your stockpile every time an
Oil Tanker drops off harvested oil. Tankers can also
drop off oil here instead of at the Shipyard. Oil Refineries
must be built on a coast.
Oil Refinery
-
50
-
-
5
-
-
-
-
1200
-
-
-
900
Farm
80
20
Provides food, which increases the maximum number of
units that can be trained.
Farm
-
80
20
30
5
-
-
-
-
500
-
-
-
900
Church
180
50
Summons Heroes. Revives slain Heroes.
Church
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Elven Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Elven Archers and Elven
Rangers.
Elven Lumber Mill
-
120
-
-
5
-
-
-
-
900
-
-
-
900
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Blacksmith
-
140
40
-
5
-
-
-
-
1200
-
-
-
900
Barracks
160
60
Primary troop production building. Trains Footmen,
Elven Archers and Knights.
Barracks
-
160
60
-
5
-
-
-
-
1500
-
-
-
900
Arcane Vault
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Arcane Vault
-
130
30
-
5
-
-
-
-
485
-
-
-
1000
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Scout Tower
-
30
20
-
0
-
-
-
-
300
-
-
-
1600
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Guard Tower
-
100
70
-
5
0.90
700
22 - 27
1000
-
-
-
1600
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Cannon Tower
-
150
120
-
5
2.50
800
89 - 111
1000
-
-
-
1600
Mage Tower
150
140
Trains Priests, and Sorceresses.
Also contains spell upgrades for Priests and Sorceresses,
and Magic Sentry.
Mage Tower
-
150
140
-
5
-
-
-
-
1050
-
-
-
900
Gnomish Inventor
140
140
Produces Siege Engines, Flying Machines, and Mortar
Teams.
Also contains the Flare, Fragmentation Shards, Barrage,
Flying Machine Bombs, and Flak Cannons upgrades.
Gnomish Inventor
-
140
140
-
5
-
-
-
-
1200
-
-
-
900
Gryphon Aviary
140
150
Trains Gryphon Riders.
Gryphon Aviary
-
140
150
-
5
-
-
-
-
1200
-
-
-
900
Stables
120
Stables are maintained to breed and house Lordaeron's
prized warhorses. Determined to condition the horses
to be faster, stronger, and more responsive to their
riders, the trainers at these sites take great pride
in their work. These brave and loyal stallions carry
Knights into battle and contribute precious fertilizer
for the bountiful farms about Lordaeron. The Stables
are manned by dependable horsemen and stable-hands
who tend to the steeds with great devotion.
Stables
-
120
-
-
5
-
-
-
-
900
-
-
-
900
Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Town Hall
-
385
205
12
5
-
-
-
-
2000
-
-
-
900
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Keep
-
705
415
14
5
-
-
-
-
4000
-
-
-
900
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Castle
-
1025
625
16
5
-
-
-
-
6000
-
-
-
900
Human Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Human Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Human Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Human Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Farm
80
20
Provides food, which increases the maximum number of
units that can be trained.
Farm
-
80
20
30
5
-
-
-
-
500
-
-
-
900
Altar of Kings
180
50
Summons Heroes. Revives slain Heroes.
Altar of Kings
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Lumber Mill
-
120
-
-
5
-
-
-
-
900
-
-
-
900
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Blacksmith
-
140
40
-
5
-
-
-
-
1200
-
-
-
900
Barracks
160
60
Primary troop production building. Trains Footmen,
Riflemen and Knights.
Also contains the Defend, Long Rifles, Animal War Training,
and Sundering Blades upgrades.
Barracks
-
160
60
-
5
-
-
-
-
1500
-
-
-
900
Arcane Vault
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Arcane Vault
-
130
30
-
5
-
-
-
-
485
-
-
-
1000
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Scout Tower
-
30
20
-
0
-
-
-
-
300
-
-
-
1600
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Guard Tower
-
100
70
-
5
0.90
700
22 - 27
1000
-
-
-
1600
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Cannon Tower
-
150
120
-
5
2.50
800
89 - 111
1000
-
-
-
1600
Arcane Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Arcane Tower
-
100
70
-
5
1.00
800
7 - 10
1000
-
-
-
1600
Arcane Sanctum
150
140
Trains Priests, and Sorceresses.
Also contains spell upgrades for Priests and Sorceresses,
and Magic Sentry.
Arcane Sanctum
-
150
140
-
5
-
-
-
-
1050
-
-
-
900
Workshop
140
140
Produces Siege Engines, Flying Machines, and Mortar
Teams.
Also contains the Flare, Fragmentation Shards, Barrage,
Flying Machine Bombs, and Flak Cannons upgrades.
Workshop
-
140
140
-
5
-
-
-
-
1200
-
-
-
900
Gryphon Aviary
140
150
Trains Gryphon Riders, and Dragonhawk Riders.
Also contains the Storm Hammers and Cloud upgrades.
Gryphon Aviary
1
140
150
-
5
-
-
-
-
1200
-
-
-
900
Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Town Hall
-
385
205
12
5
-
-
-
-
2000
-
-
-
900
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Keep
-
705
415
14
5
-
-
-
-
4000
-
-
-
900
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Castle
-
1025
625
16
5
-
-
-
-
6000
-
-
-
900
Human Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Human Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Human Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Human Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Arcane Observatory
1200
700
Special building with a high sight range. Has Truesight,
Resurrect and Reveal.
Limited to 1.
Arcane Observatory
-
1200
700
-
5
-
-
-
-
600
-
300
2.00
1800
Burrow
160
40
Provides food, which increases the maximum number of
units that can be trained. Peons can garrison inside
to attack enemy units. Can learn the Reinforced Defenses
upgrade.
Attacks land and air units.
Burrow
-
160
40
30
5
4.00
700
22 - 27
600
-
-
-
800
Altar of Storms
180
50
Summons Heroes. Revives slain Heroes.
Altar of Storms
-
180
50
-
5
-
-
-
-
900
-
-
-
900
War Mill
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
ranged weapons, Reinforced Defenses, and Spiked Barricades.
War Mill
-
205
-
-
5
-
-
-
-
1000
-
-
-
900
Barracks
180
50
Primary troop production building. Trains Grunts, Headhunters
and Demolishers.
Also contains the Brute Strength, Berserker, Troll
Regeneration, and Burning Oil upgrades.
Barracks
-
180
50
-
5
-
-
-
-
1200
-
-
-
900
Voodoo Lounge
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Voodoo Lounge
-
130
30
-
5
-
-
-
-
500
-
-
-
1000
Watch Tower
110
80
Defensive structure. Can learn the Reinforced Defenses
upgrade.
Attacks land and air units.
Watch Tower
-
110
80
-
3
0.60
800
15 - 18
1000
-
-
-
1600
Spirit Lodge
150
135
Spellcaster production building. Trains Shaman and
Witch Doctors.
Also contains spell upgrades for Shaman and Witch Doctors.
Spirit Lodge
-
150
135
-
5
-
-
-
-
800
-
-
-
900
Beastiary
145
140
Trains Raiders, Kodo Beasts, Batriders, and Wind Riders.
Also contains the Ensnare, Envenomed Spears, Liquid
Fire and War Drums upgrades.
Beastiary
-
145
140
-
5
-
-
-
-
1100
-
-
-
900
Tauren Totem
135
155
Trains Spirit Walkers and Tauren.
Also contains upgrades for Spirit Walkers and Tauren.
Tauren Totem
-
135
155
-
5
-
-
-
-
900
-
-
-
900
Great Hall
385
185
Primary structure, used to train Peons and receive
gathered resources. Can be upgraded to Stronghold and
then Fortress to enable the production of additional
types of structures and units.
Great Hall
-
385
185
11
5
-
-
-
-
2000
-
-
-
900
Stronghold
700
375
Upgrade to Stronghold to enable the production of additional
types of structures and units.
Stronghold
-
700
375
11
5
-
-
-
-
4000
-
-
-
900
Fortress
1025
565
Upgrade to Fortress to enable the production of additional
types of structures and units.
Fortress
-
1025
565
11
5
-
-
-
-
6000
-
-
-
900
Orc Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Orc Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Orc Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Orc Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Fountain of Blood
160
40
Converts Orc units into Fel Orc units which makes them
stronger.
Limited to 1.
Fountain of Blood
-
160
40
-
5
-
-
-
-
600
-
300
2.00
800
Dragon Roost
200
Trains Red Dragons.
Dragon Roost
1
200
-
-
5
-
-
-
-
1200
-
-
-
1800
Ziggurat
150
50
Provides food, which increases the maximum number of
units that can be trained. Can be upgraded to a defensive
structure that attacks land and air units.
Ziggurat
-
150
50
30
5
-
-
-
-
600
-
-
-
1600
Altar of Darkness
180
50
Summons Heroes. Revives slain Heroes.
Altar of Darkness
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Graveyard
215
Provides attack and armor upgrades for Undead units.
Also produces corpses and serves as a drop-off point
for harvested lumber.
Graveyard
-
215
-
-
5
-
-
-
-
900
-
-
-
900
Crypt
200
50
Primary troop production building. Trains Ghouls, Crypt
Fiends, and Gargoyles. Also contains the upgrades Ghoul
Frenzy, Cannibalize, Stone Form, Web and Burrow.
Crypt
-
200
50
-
5
-
-
-
-
1300
-
-
-
900
Tomb of Relics
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Necropolis has
(Necropolis, Halls of the Dead, or Black Citadel) and
which buildings you have.
Tomb of Relics
-
130
30
-
5
-
-
-
-
475
-
-
-
1000
Spirit Tower
295
90
Upgrade to create a defensive structure.
Attacks land and air units.
Spirit Tower
-
295
90
30
5
0.90
700
26 - 32
1000
-
-
-
1600
Nerubian Tower
250
70
Upgrade to create a defensive structure that deals
cold damage and slows enemy units.
Attacks land and air units.
Nerubian Tower
-
250
70
30
5
1.30
700
8 - 10
1000
-
-
-
1600
Temple of the Damned
155
140
Spellcaster production building. Trains Necromancers
and Banshees.
Also contains upgrades for Necromancers, Banshees,
and Skeletal Mastery.
Temple of the Damned
-
155
140
-
5
-
-
-
-
1100
-
-
-
900
Slaughterhouse
140
135
Produces Abominations, Obsidian Statues, and Meat Wagons.
Also contains the Disease Cloud, and Destroyer Form
upgrades.
Slaughterhouse
-
140
135
-
5
-
-
-
-
1200
-
-
-
900
Boneyard
150
200
Produces Frost Wyrms. Also contains the Freezing Breath
upgrade.
Boneyard
-
150
200
-
5
-
-
-
-
1500
-
-
-
900
Sacrificial Pit
75
150
Has the Sacrifice ability for turning Acolytes into
Shades. Shades are invisible spirits that can see invisible
units, but cannot attack.
Sacrificial Pit
-
75
150
-
5
-
-
-
-
900
-
-
-
900
Necropolis
225
Primary structure, used to train Acolytes and receive
lumber gathered by Ghouls. Can be upgraded to Halls
of the Dead and then Black Citadel to enable the production
of additional types of structures and units.
Necropolis
-
225
-
10
5
-
-
-
-
2000
-
-
-
900
Halls of the Dead
545
210
Upgrade to Halls of the Dead to enable the production
of additional types of structures and units.
Attacks land and air units.
Halls of the Dead
-
545
210
10
5
1.00
800
10 - 12
4000
-
-
-
1200
Black Citadel
870
440
Upgrade to Black Citadel to enable the production of
additional types of structures and units.
Attacks land and air units.
Black Citadel
-
870
440
10
5
1.00
800
12 - 15
6000
-
-
-
1200
Undead Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Undead Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Undead Shipyard
50
Boat construction facility. Produces Undead Transport
Ships, Undead Frigates, and Undead Battleships.
Undead Shipyard
5
50
-
-
2
-
-
-
-
750
-
-
-
500
Lich King
1200
700
Allows reanimating 22 dead units anywhere on the map.
Besides, allows summoning 1 Shades anywhere on the
map.
Limited to 1.
Lich King
-
1200
700
-
0
-
-
-
-
600
-
300
2.00
600
Moon Well
180
40
Provides food, which increases the maximum number of
units that can be trained. Has the Replenish Mana and
Life ability. Can gain the Well Spring upgrade. Regenerates
mana at night.
Moon Well
-
180
40
30
5
-
-
-
-
600
-
300
1.45
900
Altar of Elders
180
50
Summons Heroes. Revives slain Heroes.
Altar of Elders
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Hunter's Hall
210
100
Contains the attack and armor upgrades for all units,
the Ultravision and Well Spring upgrades.
Hunter's Hall
-
210
100
-
5
-
-
-
-
1100
-
-
-
900
Ancient of War
150
60
Keeper of primary assault troops. Trains Archers, Huntresses,
and Glaive Throwers.
Also contains Archer, Huntress, and Glaive Thrower
upgrades.
Attacks land units.
Ancient of War
-
150
60
-
2
2.50
128
36 - 47
900
0.50
-
-
900
Ancient of Wonders
90
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Tree of Life
has (Tree of Life, Tree of Ages, or Tree of Eternity)
and which buildings you have.
Attacks land units.
Ancient of Wonders
-
90
30
-
2
128
20 - 25
450
-
-
1000
Ancient Protector
135
80
Defensive Ancient. When rooted in the ground, can hurl
enormous rocks at nearby enemy units.
Attacks land and air units.
Ancient Protector
-
135
80
-
1
-
-
-
-
1000
0.50
-
-
1800
Ancient of Lore
155
145
Keeper of ground based spellcasters. Trains Druids
of the Claw, Dryads, and Mountain Giants.
Also contains the upgrades for Druids of the Claw,
Mark of the Claw, Abolish Magic, Hardened Skin, and
Resistant Skin.
Attacks land units.
Ancient of Lore
-
155
145
-
2
2.50
128
40 - 50
900
0.50
-
-
900
Ancient of Wind
150
140
Keeper of aerial assault units and spellcasters. Trains
Hippogryphs, Druids of the Talon, and Faerie Dragons.
Also contains the upgrades for Druids of the Talon
and Mark of the Talon.
Attacks land units.
Ancient of Wind
-
150
140
-
2
128
37 - 46
900
-
-
900
Chimaera Roost
140
190
Trains Chimaeras.
Also contains the Corrosive Breath upgrade.
Chimaera Roost
-
140
190
-
5
-
-
-
-
1200
-
-
-
900
Tree of Life
340
185
Primary structure, used to train Wisps and entangle
gold mines. Can be upgraded to Tree of Ages and then
Tree of Eternity to enable the production of additional
types of structures and units.
Attacks land units.
Tree of Life
-
340
185
10
2
128
40 - 50
2000
-
-
900
Tree of Ages
660
365
Upgrade to Tree of Ages to enable the production of
additional types of structures and units.
Attacks land units.
Tree of Ages
-
660
365
10
2
128
48 - 60
4000
-
-
900
Tree of Eternity
990
565
Upgrade to Tree of Eternity to enable the production
of additional types of structures and units.
Attacks land units.
Tree of Eternity
-
990
565
10
2
2.50
128
59 - 74
6000
0.50
-
-
900
Night Elf Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Night Elf Housing
-
80
20
-
2
-
-
-
-
800
-
-
-
900
Night Elf Shipyard
160
60
Boat construction facility. Produces Night Elf Transport
Ships, Night Elf Frigates, and Night Elf Battleships.
Night Elf Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
World Tree
1200
700
Giant World Tree of the Night Elves which can hold
up to 8 Wisps. Heals Night Elf units and causes extra
damage against Demon units. The caused damage depends
on the number of Wisps in the World Tree. If the World
Tree is full with Wisps, then healing Night Elf units
will also resurrect dead units all over the map!
Limited to 1.
World Tree
-
1200
700
-
5
-
-
-
-
600
-
300
2.00
800
Elven Farm
80
20
Provides food, which increases the maximum number of
units that can be trained.
Elven Farm
-
80
20
30
5
-
-
-
-
500
-
-
-
900
Altar of Mana
180
50
Summons Heroes. Revives slain Heroes.
Altar of Mana
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Blood Elf Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Blood Elf Lumber Mill
-
120
-
-
5
-
-
-
-
900
-
-
-
900
Blood Elf Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Blood Elf Blacksmith
-
140
40
-
5
-
-
-
-
1200
-
-
-
900
Blood Elf Barracks
160
60
Primary troop production building. Trains Blood Elf
Lieutenants, Swordsmen, Dragonhawk Riders, and Archers.
Also contains the Defend, Blood Elf Animal War Training,
and Cloud upgrades.
Blood Elf Barracks
-
160
60
-
5
-
-
-
-
1500
-
-
-
900
Blood Elf Arcane Vault
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Blood Elf Arcane Vault
-
130
30
-
5
-
-
-
-
485
-
-
-
1000
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Scout Tower
-
30
20
-
0
-
-
-
-
300
-
-
-
1600
Blood Elf Guard Tower
120
60
Primary defensive structure witch magic attack. Can
learn the Magic Sentry ability.
Attacks land and air units.
Blood Elf Guard Tower
-
120
60
-
5
0.90
600
19 - 29
1000
-
-
-
1800
Arcane Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Arcane Tower
-
100
70
-
5
1.00
800
7 - 10
1000
-
-
-
1600
Blood Elf Arcane Sanctum
150
140
Trains Priests, Sorceresses, and Spellbreakers.
Also contains spell upgrades for Priests and Sorceresses,
Control Magic, Siphon Mana, and Magic Sentry.
Blood Elf Arcane Sanctum
-
150
140
-
5
-
-
-
-
1050
-
-
-
900
Blood Elf Workshop
140
140
Produces Ballistas, Wagons, and Cages.
Blood Elf Workshop
-
140
140
-
5
-
-
-
-
1200
-
-
-
900
Phoenix Egg
140
150
Trains Phoenixes.
Phoenix Egg
-
140
150
-
5
-
-
-
-
1200
-
-
-
900
Blood Elf Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Blood Elf Town Hall
-
385
205
12
5
-
-
-
-
2000
-
-
-
900
Blood Elf Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Blood Elf Keep
-
705
415
14
5
-
-
-
-
4000
-
-
-
900
Blood Elf Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Blood Elf Castle
-
1025
625
16
5
-
-
-
-
6000
-
-
-
900
Blood Elf Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Blood Elf Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Blood Elf Shipyard
160
60
Boat construction facility. Produces Blood Elf Transport
Ships, Blood Elf Frigates, and Blood Elf Battleships.
Blood Elf Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Magic Vault
1200
700
Casts Burn Mana and Siphon Mana.
Limited to 1.
Magic Vault
-
1200
700
-
0
-
-
-
-
500
-
600
2.00
900
Coral Bed
115
40
Provides food, which increases the maximum number of
units that can be trained.
Coral Bed
2
115
40
30
5
-
-
-
-
500
-
-
-
1200
Altar of the Depths
255
100
Summons Heroes. Revives slain Heroes.
Altar of the Depths
1
255
100
-
5
-
-
-
-
900
-
-
-
1800
Royal Vault
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades Coral Blades, Coral Scales and
Submerge.
Royal Vault
-
205
-
-
5
-
-
-
-
1000
-
-
-
900
Treasury Of Tides
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Temple of Water
has (Temple of Water, Temple of Tides, or Temple of
Seas) and which buildings you have.
Shrine of Azshara
180
70
Trains Naga Sirens and Couatl. Also contains spell
upgrades for Naga Sirens and Couatl.
Shrine of Azshara
2
180
70
-
5
-
-
-
-
1050
-
-
-
900
Spawning Grounds
205
60
Trains Naga Myrmidons, Snap Dragons, and Dragon Turtles.
Also contains the Ensnare upgrade.
Spawning Grounds
2
205
60
-
5
-
-
-
-
1500
-
-
-
900
Pyramid of the Serpent
205
60
Trains Naga Whalers and Coral Golems. Provides the
research Resistant Skin.
Can be used to return harvested lumber.
Pyramid of the Serpent
-
205
60
-
5
-
-
-
-
1500
-
-
-
900
Sunken Portal
150
150
Opens a Portal which can have another allied Portal
as destination. This helps you to connect different
locations on the map with each other avoiding enemy
troops. When the Portal is destroyed all allied Portals
which have it as destination will be disabled automatically.
When the Portal's destination is destroyed, it will
be disabled automatically.
Be careful since Portals
can be used by enemy units, too!
Sunken Portal
-
150
150
-
0
-
-
-
-
100
-
-
-
600
Temple of Water
385
205
Primary structure, used to train Mur'gul Slaves, Mur'gul
Reavers and receive gathered resources. Can be upgraded
to Temple of Tides and then Temple of Seas to enable
the production of additional types of structures and
units.
Temple of Water
-
385
205
15
5
-
-
-
-
1500
-
-
-
900
Temple of Tides
705
415
Upgrade to Temple of Tides to enable the production
of additional types of structures and units.
Temple of Tides
2
705
415
15
5
-
-
-
-
1500
-
-
-
900
Temple of Seas
1025
625
Upgrade to Temple of Seas to enable the production
of additional types of structures and units.
Temple of Seas
-
1025
625
15
5
-
-
-
-
1500
-
-
-
900
Naga Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Naga Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Naga Shipyard
160
60
Boat construction facility. Produces Night Elf Transport
Ships, Night Elf Frigates, and Night Elf Battleships.
Naga Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Statue of Azshara
1200
700
Giant statue which protects your base with powerful
storms.
Limited to 1.
Statue of Azshara
-
1200
700
-
5
-
-
-
-
600
-
300
2.00
800
Fortified Infernal Machine
150
50
Provides food, which increases the maximum number of
units that can be trained. Can be upgraded to a defensive
structure that attacks land and air units.
Floating Rock
215
Provides attack and armor upgrades for Demon units.
Also serves as a drop-off point for harvested lumber.
Floating Rock
-
215
-
-
5
-
-
-
-
900
-
-
-
900
Dimensional Gate
200
50
Primary troop production building. Trains Overlords,
Fel Stalkers, and Nether Drakes. Also contains upgrades
for the unit types.
Dimensional Gate
-
200
50
-
5
-
-
-
-
1300
-
-
-
900
Obelisk
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Demon Gate has
(Demon Gate, Large Demon Gate or Gigantic Demon Gate)
and which buildings you have.
Obelisk
-
130
30
-
5
-
-
-
-
475
-
-
-
1000
Fortified Infernal Juggernaut
295
90
Upgrade to create a defensive structure.
Attacks land and air units.
Fortified Infernal Juggernaut
-
295
90
30
5
0.90
700
26 - 32
1000
-
-
-
1600
Dungeon of Pain
155
140
Spellcaster production building. Trains Eredar Sorcerers
and Succubus.
Also contains upgrades for Eredar Sorcerers and Succubus.
Dungeon of Pain
-
155
140
-
5
-
-
-
-
1100
-
-
-
900
Portal
140
135
Produces Doom Guards, Greater Voidwalker and Infernal
Machines. Also contains the Defend, Cripple, Slow and
Rain of Fire upgrades.
Portal
-
140
135
-
5
-
-
-
-
1200
-
-
-
900
Shrine
150
200
Trains Infernals. Also contains the Permanent Immolation,
Hardened Skin and Resistant Skin upgrades.
Shrine
-
150
200
-
5
-
-
-
-
1500
-
-
-
900
Demon Gate
225
Primary structure, used to train Gan'arg Engineers
and receive lumber gathered by them. Can be upgraded
to Large Demon Gate and then Gigantic Demon Gate to
enable the production of additional types of structures
and units.
Demon Gate
2
225
-
10
5
-
-
-
-
2000
-
-
-
900
Large Demon Gate
545
210
Upgrade to Large Demon Gate to enable the production
of additional types of structures and units.
Attacks land and air units.
Large Demon Gate
-
545
210
10
5
1.00
800
10 - 12
4000
-
-
-
1200
Gigantic Demon Gate
870
440
Upgrade to Gigantic Demon Gate to enable the production
of additional types of structures and units.
Attacks land and air units.
Gigantic Demon Gate
-
870
440
10
5
1.00
800
12 - 15
6000
-
-
-
1200
Demon Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Demon Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Demon Shipyard
50
Boat construction facility. Produces Undead Transport
Ships, Undead Frigates, and Undead Battleships.
Demon Shipyard
-
50
-
-
2
-
-
-
-
750
-
-
-
500
Outland Dimensional Gate
1200
700
Giant Dimensional Gate from Outland which transports
Demons into this world.
Limited to 1.
Outland Dimensional Gate
-
1200
700
-
5
-
-
-
-
600
-
300
2.00
800
Book of Summoning Pedestal
1200
700
Allows summoning Infernals from the sky.
Limited to 1.
Book of Summoning Pedestal
-
1200
700
-
0
-
-
-
-
600
-
300
2.00
600
Draenei Hut
160
40
Provides food, which increases the maximum number of
units that can be trained.
Draenei Hut
-
160
40
30
5
4.00
700
22 - 27
600
-
-
-
800
Altar of Seers
180
50
Summons Heroes. Revives slain Heroes.
Defiled Fountain of Life
200
50
Building to train Furbolg Shamans and Furbolg Elder
Shamans which are useful spell casting units. Restores
life and mana of units.
Defiled Fountain of Life
-
200
50
-
5
-
-
-
-
1500
-
450
2.00
900
Wolves Cage
200
50
Building to train tamed wolves of the forest.
Wolves Cage
-
200
50
-
5
-
-
-
-
1500
-
-
-
900
Green Dragon Roost
300
50
Trains Green Drakes.
Green Dragon Roost
-
300
50
-
0
-
-
-
-
1500
-
-
-
900
Furbolg Polar Hut
200
50
Building to train Furbolg range warrior units from
the North.
Furbolg Polar Hut
-
200
50
-
5
-
-
-
-
1500
-
-
-
900
Furbolg Tribal Center
225
Main building which produces Young Furbolgs and revives
dead heroes.
Furbolg Tribal Center
-
225
-
15
5
-
-
-
-
2000
-
-
-
900
Furbolg Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Furbolg Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Furbolg Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Furbolg Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Corrupted Ancient Protector
1200
700
Corrupted Ancient Protector which is a defensive building
to protect your base. It has Thorns Aura for structures
and Disease Cloud.
Limited to 1.
Corrupted Ancient Protector
-
1200
700
-
5
-
-
-
-
1500
2.00
300
2.00
800
Goblin Sheep Processor
160
40
Provides food, which increases the maximum number of
units that can be trained.
Goblin Sheep Processor
-
160
40
30
5
-
-
-
-
600
-
-
-
800
Altar of Engineering
180
50
Summons Heroes. Revives slain Heroes.
Altar of Engineering
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Fuel Pump
145
140
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
ranged weapons, Repair, Improved Construction, Fuel,
Chemistry, Improved Lumber Harvesting, and Improved
Banking.
Fuel Pump
-
145
140
-
5
-
-
-
-
1100
-
-
-
900
Goblin Barracks
180
50
Primary troop production building. Trains Goblin Flamethrowers,
Goblin Sappers, Flame Shredders and Ogre Goblin Squads.
Also contains the Mobile Turret, Flame Grenade, and
Explosive Barrel upgrades.
Goblin Barracks
-
180
50
-
5
-
-
-
-
1200
-
-
-
900
Goblin Shop
130
30
Creates a shop with purchasable items.
Goblin Shop
-
130
30
-
5
-
-
-
-
500
-
-
-
1000
Goblin Tower
110
80
Defensive structure. Can upgrade Observatory and learn
Reveal. Can be upgraded to Goblin Rocket Tower.
Attacks land and air units.
Goblin Tower
-
110
80
-
3
0.60
800
15 - 18
1000
-
-
-
1600
Goblin Rocket Tower
160
100
Defensive structure against air units. Can be upgraded
to Advanced Goblin Rocket Tower.
Attacks air units.
Goblin Rocket Tower
-
160
100
-
3
0.60
800
15 - 18
1000
-
-
-
1600
Goblin Turret
200
120
Defensive structure against ground units.
Attacks land units.
Goblin Turret
-
200
120
-
3
0.60
800
20 - 23
1000
-
-
-
1600
Goblin Arcane Laboratory
150
135
Spellcaster production building. Trains Goblin Mage,
Goblin Sorceress and Goblin Alchemist.
Also contains spell upgrades for the three unit types.
Goblin Arcane Laboratory
-
150
135
-
5
-
-
-
-
800
-
-
-
900
Goblin Tank Factory
135
155
Trains Flame Tanks, Assault Tanks, Goblin Emperors
and Goblin Steam Rollers.
Also contains upgrades for tanks.
Goblin Tank Factory
-
135
155
-
5
-
-
-
-
900
-
-
-
900
Goblin Air Field
145
140
Trains Goblin Air Drones, Goblin Zeppelins, and Goblin
War Zeppelins.
Also contains the Barrage, Air Supplies and Goblin
War Zeppelin Bombs upgrades.
Goblin Air Field
-
145
140
-
5
-
-
-
-
1100
-
-
-
900
Goblin Tunnel
20
10
Allows transporting units to other tunnels. Can be
detonated causing massive damage.
Goblin Tunnel
-
20
10
-
5
-
-
-
-
600
-
-
-
800
Goblin Town Hall
385
185
Primary structure, used to train Goblin Laborerers,
Goblin Shredders Goblin Citizens and receive gathered
resources.
Goblin Town Hall
-
385
185
11
5
-
-
-
-
2000
-
-
-
900
Goblin Stronghold
700
375
Upgrade to Stronghold to enable the production of additional
types of structures and units.
Goblin Stronghold
-
700
375
11
5
-
-
-
-
4000
-
-
-
900
Goblin Fortress
1025
565
Upgrade to Fortress to enable the production of additional
types of structures and units.
Goblin Fortress
-
1025
565
11
5
-
-
-
-
6000
-
-
-
900
Goblin Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Goblin Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Goblin Shipyard
160
60
Boat construction facility. Produces Goblin Submarines,
Engineer Ships, Transport Ships, Orc Frigates, and
Orc Battleships.
Goblin Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Dwarf House
80
20
Provides food, which increases the maximum number of
units that can be trained.
Dwarf House
-
80
20
30
5
-
-
-
-
500
-
-
-
900
Altar of Mountains
180
50
Summons Heroes. Revives slain Heroes.
Altar of Mountains
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Dwarf Blacksmith
140
40
Serves as a drop-off point for harvested lumber. Contains
upgrades for improved armor, weaponry and gunpowder.
Dwarf Blacksmith
-
140
40
-
5
-
-
-
-
1200
-
-
-
900
Dwarf Barracks
160
60
Primary troop production building. Trains Troll Slayers,
Dwarf Riflemen and Dwarf Riders.
Also contains the Berserker Upgrade, Long Rifles, and
Animal War Training upgrades.
Dwarf Barracks
-
160
60
-
5
-
-
-
-
1500
-
-
-
900
Dwarf Tavern
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Dwarf Tavern
-
130
30
-
5
-
-
-
-
485
-
-
-
1000
Dwarf Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Dwarf Guard Tower, a Dwarf Gun Tower,
or a Dwarf Cannon Tower.
Dwarf Scout Tower
-
30
20
-
0
-
-
-
-
300
-
-
-
1600
Dwarf Mystical Hall
150
140
Trains Dwarf Runecasters, Battle Priests and War Golems.
Also contains spell upgrades for them.
Dwarf Mystical Hall
-
150
140
-
5
-
-
-
-
1050
-
-
-
900
Dwarf Workshop
140
140
Produces Siege Engines, Flying Machines, Mortar Teams
and Steam Fortresses.
Also contains the Flare, Fragmentation Shards, Barrage,
Flying Machine Bombs, Flak Cannons, and Elite Siege
Tank upgrades.
Dwarf Workshop
-
140
140
-
5
-
-
-
-
1200
-
-
-
900
Dwarf Beastiary
140
150
Trains Gryphons, Giant Polar Bears, and Gryphon Riders.
Also contains the Breeding, Devour, and Storm Hammers
upgrades.
Dwarf Beastiary
-
140
150
-
5
-
-
-
-
1200
-
-
-
900
Train Station
200
100
The Train Station can be expanded to a big network
of railways which are can be used by a train to transport
units.
Rails can be upgraded to Mining Stations which produce
gold which has to be delivered back to the Train Station.
The amount of gold depend on the distance.
Limited to 1.
Train Station
-
200
100
-
5
-
-
-
-
600
-
-
-
800
Dwarf Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Dwarf Town Hall
-
385
205
12
5
-
-
-
-
2000
-
-
-
900
Dwarf Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Dwarf Keep
-
705
415
14
5
-
-
-
-
4000
-
-
-
900
Dwarf Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Dwarf Castle
-
1025
625
16
5
-
-
-
-
6000
-
-
-
900
Dwarf Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Dwarf Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Dwarf Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, Human Battleships, Ironclad
Submarines, and Gnomish Submarines.
Dwarf Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Dwarf Lumber Mill
1200
700
Gathers lumber from trees nearby.
Limited to 1.
Dwarf Lumber Mill
-
1200
700
-
0
-
-
-
-
500
-
-
-
900
High Elf Farm
80
20
Provides food, which increases the maximum number of
units that can be trained.
High Elf Farm
-
80
20
30
5
-
-
-
-
500
-
-
-
900
Altar of Sun
180
50
Summons Heroes. Revives slain Heroes.
Altar of Sun
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Enchanter Tower
140
40
Serves as a drop-off point for harvested lumber.
Contains upgrades for improved armor, weaponry and
gunpowder.
Enchanter Tower
-
140
40
-
5
-
-
-
-
1200
-
-
-
900
Blue Dragon Nexus
150
140
Trains Blue Drakes.
Blue Dragon Nexus
-
150
140
-
5
-
-
-
-
1050
-
-
-
900
High Elf Barracks
160
60
Primary troop production building. Trains Blood Elf
Lieutenants, Swordsmen, Dragonhawk Riders, and Archers.
Also contains the Defend, Blood Elf Animal War Training,
and Cloud upgrades.
High Elf Barracks
-
160
60
-
5
-
-
-
-
1500
-
-
-
900
Bazaar
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(High Elf Town Hall, High Elf Keep, or High Elf Castle)
and which buildings you have.
Bazaar
-
130
30
-
5
-
-
-
-
485
-
-
-
1000
Outpost
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Outpost
-
30
20
-
0
-
-
-
-
300
-
-
-
1600
High Elven Guard Tower
120
60
Primary defensive structure witch magic attack. Can
learn the Magic Sentry ability.
Attacks land and air units.
High Elven Guard Tower
-
120
60
-
5
0.90
600
19 - 29
1000
-
500
2.00
1800
Mage Tower
150
140
Trains Priests, and Sorceresses.
Also contains spell upgrades for Priests and Sorceresses,
and Magic Sentry.
Mage Tower
-
150
140
-
5
-
-
-
-
1050
-
-
-
900
High Elf Stables
140
140
Trains High Elf Knights.
High Elf Stables
-
140
140
-
5
-
-
-
-
1200
-
-
-
900
Dragonhawk Aviary
140
150
Trains War Eagles, Dragonhawks, and Dragonhawk Riders.
Also contains the War Eagle Taming, Dragonhawk Taming
and Cloud upgrades.
Dragonhawk Aviary
-
140
150
-
5
-
-
-
-
1200
-
-
-
900
High Elf Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
High Elf Town Hall
-
385
205
12
5
-
-
-
-
2000
-
-
-
900
High Elf Keep
705
415
Upgrade to High Elf Keep to enable the production of
additional types of structures and units.
High Elf Keep
-
705
415
14
5
-
-
-
-
4000
-
-
-
900
High Elf Castle
1025
625
Upgrade to High Elf Castle to enable the production
of additional types of structures and units.
High Elf Castle
-
1025
625
16
5
-
-
-
-
6000
-
-
-
900
High Elf Housing
80
20
Provides an additional source of gold income.
Limited to 4.
High Elf Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
High Elf Shipyard
160
60
Boat construction facility. Produces High Elf Transport
Ships, High Elf Frigates, and High Elf Battleships.
High Elf Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Sunwell
200
700
Casts Sun Key and regenerates life and mana of player
units. Can change the time of day to 12 for some time.
Limited to 1.
Sunwell
-
200
700
-
0
-
-
-
-
500
-
600
2.00
900
Gear
80
20
Provides food, which increases the maximum number of
units that can be trained.
Gear
-
80
20
30
5
-
-
-
-
500
-
-
-
900
Altar of Technology
180
50
Summons Heroes. Revives slain Heroes.
Altar of Technology
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Gnome Factory
140
40
Serves as a drop-off point for harvested lumber.
Also contains the upgrades.
Gnome Factory
-
140
40
-
5
-
-
-
-
1200
-
-
-
900
Gnome Brassman
160
60
Trains primary assault troops. Trains Riflemen, Field
Engineers, and Artillery Tanks.
Gnome Brassman
-
160
60
-
5
-
-
-
-
1500
-
-
-
900
Technology Fair
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Technology Fair
-
130
30
-
5
-
-
-
-
485
-
-
-
1000
Gnome Turret
30
20
Simple defense tower.
Gnome Turret
-
30
20
-
0
-
-
-
-
300
-
-
-
1600
Gnomish Laboratory
150
140
Trains Priests, and Sorceresses.
Also contains spell upgrades for Priests and Sorceresses,
and Magic Sentry.
Gnome Aviary
140
150
Trains Gryphon Riders, and Hover Copters.
Gnome Aviary
-
140
150
-
5
-
-
-
-
1200
-
-
-
900
Town Hall
385
205
Primary structure, used to train Engineers and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Town Hall
-
385
205
12
5
-
-
-
-
2000
-
-
-
900
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Keep
-
705
415
14
5
-
-
-
-
4000
-
-
-
900
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Castle
-
1025
625
16
5
-
-
-
-
6000
-
-
-
900
Gnome Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Gnome Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Gnome Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Gnome Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Troll Hut
160
40
Provides food, which increases the maximum number of
units that can be trained.
Troll Hut
-
160
40
30
5
-
-
-
-
600
-
-
-
800
Altar of Blood
180
50
Summons Heroes. Revives slain Heroes.
Altar of Blood
-
180
50
-
5
-
-
-
-
900
-
-
-
900
War Mill
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, creature
attacks, ranged weapons, and creature armor.
War Mill
-
205
-
-
5
-
-
-
-
1000
-
-
-
900
Troll Camp
200
100
Sells Troll creep units.
Limited to 1.
Troll Camp
-
200
100
-
0
-
-
-
-
400
-
-
-
500
Troll Barracks
180
50
Primary troop production building. Trains Headhunters,
Manhunters, Darkspear Troll Riders, and Voodoo Cannoneers.
Also contains the Berserker, and Troll Regeneration
upgrades.
Troll Barracks
-
180
50
-
5
-
-
-
-
1200
-
-
-
900
Voodoo Lounge
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Voodoo Lounge
-
130
30
-
5
-
-
-
-
500
-
-
-
1000
Watch Tower
110
80
Defensive structure.
Attacks land and air units.
Watch Tower
-
110
80
-
3
0.60
800
15 - 18
1000
-
-
-
1600
Spirit Lodge
150
135
Spellcaster production building. Trains Shaman and
Witch Doctors.
Also contains spell upgrades for Shaman and Witch Doctors.
Spirit Lodge
-
150
135
-
5
-
-
-
-
800
-
-
-
900
Troll Beastiary
145
140
Trains Batriders, Bats, Troll Golems, and Zalandari
Throne of Wars.
Also contains the Liquid Fire and Barrage upgrades.
Troll Beastiary
-
145
140
-
5
-
-
-
-
1100
-
-
-
900
Ice Troll Hut
135
155
Trains Ice Troll High Priests and Ice Troll Warlords.
Also contains upgrades for Ice Troll High Priests and
Ice Troll Warlords.
Ice Troll Hut
-
135
155
-
5
-
-
-
-
900
-
-
-
900
Great Hall
385
185
Primary structure, used to train Peons and receive
gathered resources. Can be upgraded to Stronghold and
then Fortress to enable the production of additional
types of structures and units.
Great Hall
-
385
185
11
5
-
-
-
-
2000
-
-
-
900
Stronghold
700
375
Upgrade to Stronghold to enable the production of additional
types of structures and units.
Stronghold
-
700
375
11
5
-
-
-
-
4000
-
-
-
900
Fortress
1025
565
Upgrade to Fortress to enable the production of additional
types of structures and units.
Fortress
-
1025
565
11
5
-
-
-
-
6000
-
-
-
900
Troll Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Troll Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Troll Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, Orc Battleships, Gnomish Submarines,
and Troll Tigershark Riders.
Troll Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Temple of Sacrifice
160
40
Sacrifices Troll units converting them into random
creeps with their base level.
Limited to 1.
Temple of Sacrifice
-
160
40
-
5
-
-
-
-
600
-
300
2.00
800
Tent
160
40
Provides food, which increases the maximum number of
units that can be trained.
Lumber Mill
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
and ranged weapons.
Lumber Mill
-
205
-
-
5
-
-
-
-
1000
-
-
-
900
Tauren Barracks
180
50
Primary troop production building. Trains Tauren Axe
Fighters, Tauren Spear Throwers, Tauren Catapults,
and Kodo Beasts.
Tauren Barracks
-
180
50
-
5
-
-
-
-
1200
-
-
-
900
Spirit Lounge
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Spirit Lounge
-
130
30
-
5
-
-
-
-
500
-
-
-
1000
Watch Tower
110
80
Defensive structure. Can learn the Reinforced Defenses
upgrade.
Attacks land and air units.
Watch Tower
-
110
80
-
3
0.60
800
15 - 18
1000
-
-
-
1600
Spirit Lodge
150
135
Spellcaster production building. Trains Spirit Walkers
and Tauren Druids.
Also contains spell upgrades for Spirit Walkers and
Tauren Druids.
Spirit Lodge
-
150
135
-
5
-
-
-
-
800
-
-
-
900
Wyvern Roost
145
140
Trains Wyverns, and Spirit Wyverns.
Wyvern Roost
-
145
140
-
5
-
-
-
-
1100
-
-
-
900
Tauren Totem
135
155
Trains Tauren who can be upgraded to Elite Tauren.
Tauren Totem
-
135
155
-
5
-
-
-
-
900
-
-
-
900
Great Hall
385
185
Primary structure, used to train Tauren Workers and
receive gathered resources. Can be upgraded to Stronghold
and then Fortress to enable the production of additional
types of structures and units.
Great Hall
-
385
185
11
5
-
-
-
-
2000
-
-
-
900
Stronghold
700
375
Upgrade to Stronghold to enable the production of additional
types of structures and units.
Stronghold
-
700
375
11
5
-
-
-
-
4000
-
-
-
900
Fortress
1025
565
Upgrade to Fortress to enable the production of additional
types of structures and units.
Fortress
-
1025
565
11
5
-
-
-
-
6000
-
-
-
900
Tauren Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Tauren Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Totem Pole
160
40
Reincarnates dead non-Tauren units.
Limited to 1.
Totem Pole
-
160
40
-
5
-
-
-
-
600
-
300
2.00
800
Pandaren House
80
20
Provides food, which increases the maximum number of
units that can be trained.
Pandaren House
-
80
20
30
5
-
-
-
-
500
-
-
-
900
Altar of Wind
180
50
Summons Heroes. Revives slain Heroes.
Altar of Wind
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Lumber Mill
-
120
-
-
5
-
-
-
-
900
-
-
-
900
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Blacksmith
-
140
40
-
5
-
-
-
-
1200
-
-
-
900
Dojo
160
60
Primary troop production building. Trains Honorguards,
Archers and Warlords.
Also contains the Defend, Improved Bows, and Command
Aura upgrades.
Dojo
-
160
60
-
5
-
-
-
-
1500
-
-
-
900
Brewery
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Pandaren Temple, Advanced Pandaren Temple, or Great
Pandaren Temple) and which buildings you have.
Brewery
-
130
30
-
5
-
-
-
-
485
-
-
-
1000
Scout Tower
30
20
Basic observation building. Has no attack, but can
be upgraded into an Arcane Lantern. Can learn the Magic
Sentry ability.
Scout Tower
-
30
20
-
0
-
-
-
-
300
-
-
-
1600
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Guard Tower
-
100
70
-
5
700
22 - 27
1000
-
-
-
1600
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Cannon Tower
-
150
120
-
5
2.50
800
89 - 111
1000
-
-
-
1600
Magic Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Magic Tower
-
100
70
-
5
1.00
800
7 - 10
1000
-
-
-
1600
Elemental Sanctuary
150
140
Trains Monks, Sages, and Druids.
Also contains spell upgrades for Monks, Sages, and
Druids, and Magic Sentry.
Elemental Sanctuary
-
150
140
-
5
-
-
-
-
1050
-
-
-
900
Workshop
140
140
Produces Dragon Turtles, Firework Teams, and Primal
Pandaren. Allows researching upgrades Firework and
Fragmentation Shards.
Workshop
-
140
140
-
5
-
-
-
-
1200
-
-
-
900
Storm Spire
140
150
Trains Cloud Serpents and Giant Sea Turtles. Contains
upgrades Chain Lightning and Cloud.
Storm Spire
-
140
150
-
5
-
-
-
-
1200
-
-
-
900
Pandaren Temple
385
205
Primary structure, used to train Pandaren Woodcutters
and receive gathered resources. Can be upgraded to
Advanced Pandaren Temple and then Great Pandaren Temple
to enable the production of additional types of structures
and units.
Pandaren Temple
-
385
205
12
5
-
-
-
-
2000
-
-
-
900
Advanced Pandaren Temple
705
415
Upgrade to Advanced Pandaren Temple to enable the production
of additional types of structures and units.
Advanced Pandaren Temple
-
705
415
12
5
-
-
-
-
2000
-
-
-
900
Great Pandaren Temple
1025
625
Upgrade to Great Pandaren Temple to enable the production
of additional types of structures and units.
Great Pandaren Temple
-
1025
625
12
5
-
-
-
-
2000
-
-
-
900
Pandaren Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Pandaren Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Pandaren Shipyard
160
60
Boat construction facility. Produces Gnomish Submarines,
Engineer Ships, Pandaren Transport Ships, Night Elf
Frigates, and Pandaren Battleships.
Pandaren Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Jade Forest
1200
700
Can cast Disarmament.
Limited to 1.
Jade Forest
-
1200
700
-
0
-
-
-
-
500
-
800
2.00
900
Farm
80
20
Provides food, which increases the maximum number of
units that can be trained.
Farm
-
80
20
30
5
-
-
-
-
500
-
-
-
900
Altar of Lordaeron
180
50
Summons Heroes. Revives slain Heroes.
Altar of Lordaeron
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Lumber Mill
-
120
-
-
5
-
-
-
-
900
-
-
-
900
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Blacksmith
-
140
40
-
5
-
-
-
-
1200
-
-
-
900
Barracks
160
60
Primary troop production building. Trains Footmen,
Archers, and Knights.
Also contains the Defend, Improved Archery, Crossbowmen,
Spearmen, and Animal War Training upgrades.
Barracks
-
160
60
-
5
-
-
-
-
1500
-
-
-
900
Trade House
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Citadel, or Palace) and which buildings
you have.
Trade House
-
130
30
-
5
-
-
-
-
485
-
-
-
1000
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Scout Tower
-
30
20
-
0
-
-
-
-
300
-
-
-
1600
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Guard Tower
-
100
70
-
5
0.90
700
22 - 27
1000
-
-
-
1600
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Cannon Tower
-
150
120
-
5
2.50
800
89 - 111
1000
-
-
-
1600
Arcane Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Arcane Tower
-
100
70
-
5
1.00
800
7 - 10
1000
-
-
-
1600
Mage Tower
150
140
Trains Mages, Sorceresses, and Battle Mages.
Also contains spell upgrades for Mages, Sorceresses,
and Battle Mages, and Magic Sentry.
Aviary
140
150
Trains Gryphon Riders and Pegasus Knights.
Aviary
-
140
150
-
5
-
-
-
-
1200
-
-
-
900
Town Center
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Citadel and
then Palace to enable the production of additional
types of structures and units.
Town Center
-
385
205
12
5
-
-
-
-
2000
-
-
-
900
Citadel
705
415
Upgrade to Citadel to enable the production of additional
types of structures and units.
Citadel
-
705
415
14
5
-
-
-
-
4000
-
-
-
900
Palace
1025
625
Upgrade to Palace to enable the production of additional
types of structures and units.
Palace
-
1025
625
16
5
-
-
-
-
6000
-
-
-
900
Human Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Human Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Lordaeron Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Lordaeron Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Scarlet Monastery
1200
700
Special building with a high sight range. Has Truesight,
Resurrect and Reveal.
Limited to 1.
Scarlet Monastery
-
1200
700
-
5
-
-
-
-
600
-
300
2.00
1800
House
80
20
Provides food, which increases the maximum number of
units that can be trained.
House
-
80
20
30
5
-
-
-
-
500
-
-
-
900
Altar of Lions
180
50
Summons Heroes. Revives slain Heroes.
Altar of Lions
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Lumber Mill
-
120
-
-
5
-
-
-
-
900
-
-
-
900
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Blacksmith
-
140
40
-
5
-
-
-
-
1200
-
-
-
900
Barracks
160
60
Primary troop production building. Trains Footmen,
Rangers and Knights.
Also contains the Defend, Improved Bows, Marksmanship,
Unmount, Animal War Training, and Sundering Blades
upgrades.
Barracks
-
160
60
-
5
-
-
-
-
1500
-
-
-
900
Arcane Vault
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Arcane Vault
-
130
30
-
5
-
-
-
-
485
-
-
-
1000
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Scout Tower
-
30
20
-
0
-
-
-
-
300
-
-
-
1600
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Guard Tower
-
100
70
-
5
0.90
700
22 - 27
1000
-
-
-
1600
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Cannon Tower
-
150
120
-
5
2.50
800
89 - 111
1000
-
-
-
1600
Arcane Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Arcane Tower
-
100
70
-
5
1.00
800
7 - 10
1000
-
-
-
1600
Mage Tower
150
140
Trains Priests, Sorceresses, and Mages.
Also contains spell upgrades for Priests, Sorceresses,
and Mages, and Magic Sentry.
Mage Tower
-
150
140
-
5
-
-
-
-
1050
-
-
-
900
Workshop
140
140
Produces Siege Engines, Flying Machines, and Mortar
Teams.
Also contains the Flare, Fragmentation Shards, Barrage,
Flying Machine Bombs, and Flak Cannons upgrades.
Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Town Hall
-
385
205
12
5
-
-
-
-
2000
-
-
-
900
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Keep
-
705
415
14
5
-
-
-
-
4000
-
-
-
900
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Castle
-
1025
625
16
5
-
-
-
-
6000
-
-
-
900
Human Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Human Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Stormwind Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Stormwind Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Cathedral of Light
1200
700
Special building which trains Bishops and can cast
Mass Holy Light.
Limited to 1.
Cathedral of Light
-
1200
700
-
5
-
-
-
-
600
-
300
2.00
1800
Dalaran Power Generator
80
20
Provides food, which increases the maximum number of
units that can be trained. Creates a damaging aura
around it.
Dalaran Power Generator
-
80
20
30
5
-
-
-
-
500
-
500
2.00
900
Altar of Magic
180
50
Summons Heroes. Revives slain Heroes.
Altar of Magic
-
180
50
-
5
-
-
-
-
900
-
500
2.00
900
Magical Pen
120
Allows capturing enemy units.
Magical Pen
-
120
-
-
5
-
-
-
-
900
-
-
-
900
Arcane Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
Dalaran buildings.
Arcane Blacksmith
-
140
40
-
5
-
-
-
-
1200
-
500
2.00
900
Dalaran Guards Tower
160
60
Primary troop production building. Trains Footmen,
Riflemen and Knights.
Also contains the Defend, Long Rifles, Animal War Training,
and Sundering Blades upgrades.
Dalaran Guards Tower
-
160
60
-
5
-
-
-
-
1500
-
500
2.00
900
Arcane Vault
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Arcane Vault
-
130
30
-
5
-
-
-
-
485
-
500
2.00
1000
Dalaran Guard Tower
120
60
Basic watch tower. Can be upgraded into a Dalaran Sky
Guard Tower. Can learn the Feedback ability.
Attacks land and air units.
Dalaran Guard Tower
-
120
60
-
5
1.00
600
19 - 29
500
-
500
2.00
1800
Dalaran Sky Guard Tower
200
90
Advanced watch tower. Can learn the Feedback ability.
Attacks land and air units.
Dalaran Sky Guard Tower
-
200
90
-
6
1.00
600
30 - 42
800
-
500
2.00
1800
Arcane Sanctum
150
140
Trains Sorceresses, Fire Mages and Wizards.
Also contains spell upgrades for Sorceresses, Fire
Mages, Wizards, and Magic Sentry.
Dalaran Aviary
140
150
Trains Dragonhawk Riders.
Also contains the Cloud upgrade.
Dalaran Aviary
-
140
150
-
5
-
-
-
-
1200
-
500
2.00
900
Dalaran Town Hall
385
205
Primary structure, used to train Elemental Servants
and receive gathered resources. Can be upgraded to
Keep and then Castle to enable the production of additional
types of structures and units.
Dalaran Town Hall
-
385
205
12
5
-
-
-
-
2000
-
500
2.00
900
Dalaran Keep
705
415
Upgrade to Dalaran Keep to enable the production of
additional types of structures and units.
Dalaran Keep
-
705
415
14
5
-
-
-
-
4000
-
500
2.00
900
Dalaran Castle
1025
625
Upgrade to Dalaran Castle to enable the production
of additional types of structures and units.
Dalaran Castle
-
1025
625
16
5
-
-
-
-
6000
-
500
2.00
900
Dalaran Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Dalaran Housing
-
80
20
20
5
-
-
-
-
500
-
500
2.00
900
Arcane Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Arcane Shipyard
-
160
60
-
5
-
-
-
-
1200
-
500
2.00
900
Violet Citadel
1200
700
Special building with a high sight range. Has Truesight,
Resurrect and Reveal.
Limited to 1.
Violet Citadel
-
1200
700
-
5
1.80
900
90 - 102
600
-
500
2.00
1800
House
80
20
Provides food, which increases the maximum number of
units that can be trained.
House
-
80
20
30
5
-
-
-
-
500
-
-
-
900
Altar of Sea
180
50
Summons Heroes. Revives slain Heroes.
Altar of Sea
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Lumber Mill
-
120
-
-
5
-
-
-
-
900
-
-
-
900
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Blacksmith
-
140
40
-
5
-
-
-
-
1200
-
-
-
900
Barracks
160
60
Primary troop production building. Trains Footmen,
Riflemen and Knights.
Also contains the Defend, Long Rifles, Animal War Training,
and Sundering Blades upgrades.
Barracks
-
160
60
-
5
-
-
-
-
1500
-
-
-
900
Trade House
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Trade House
-
130
30
-
5
-
-
-
-
485
-
-
-
1000
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Scout Tower
-
30
20
-
0
-
-
-
-
300
-
-
-
1600
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Guard Tower
-
100
70
-
5
0.90
700
22 - 27
1000
-
-
-
1600
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Cannon Tower
-
150
120
-
5
2.50
800
89 - 111
1000
-
-
-
1600
Arcane Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Arcane Tower
-
100
70
-
5
1.00
800
7 - 10
1000
-
-
-
1600
Arcane Sanctum
150
140
Trains Ship Doctors, Storm Sorcerers, and Hydromancers.
Also contains spell upgrades for Ship Doctors, Storm
Sorcerers, and Hydromancers, and Magic Sentry.
Arcane Sanctum
-
150
140
-
5
-
-
-
-
1050
-
-
-
900
Workshop
140
140
Produces Siege Engines, Flying Machines, and Mortar
Teams.
Also contains the Flare, Fragmentation Shards, Barrage,
Flying Machine Bombs, and Flak Cannons upgrades.
Workshop
-
140
140
-
5
-
-
-
-
1200
-
-
-
900
Aviary
140
150
Trains Peregrin Falcons, and Albatross Riders.
Also contains the True Sight and Devour upgrades.
Aviary
-
140
150
-
5
-
-
-
-
1200
-
-
-
900
Town Hall
385
205
Primary structure, used to train Sailors and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Town Hall
-
385
205
12
5
-
-
-
-
2000
-
-
-
900
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Keep
-
705
415
14
5
-
-
-
-
4000
-
-
-
900
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Castle
-
1025
625
16
5
-
-
-
-
6000
-
-
-
900
Kul Tiras Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, Kul Tiras Battleships, Engineer
Ships and Gnomish Submarines.
Provides researches Shipyard Repair and Improved Navy.
Kul Tiras Shipyard
-
160
60
-
5
-
-
-
-
1200
-
200
2.40
900
Proudmoore Keep
1200
700
A big keep to defend your base. Counts as a town hall.
Causes extra damage against Heavy and Light armor units.
Can cast Monsoon and summon Sea Elementals.
Limited to 1.
Proudmoore Keep
-
1200
700
12
5
2.00
900
60 - 72
7000
-
600
2.00
900
House
80
20
Provides food, which increases the maximum number of
units that can be trained.
House
-
80
20
30
5
-
-
-
-
500
-
-
-
900
Altar of Moon
180
50
Summons Heroes. Revives slain Heroes.
Altar of Moon
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrade Improved Wall.
Lumber Mill
-
120
-
-
5
-
-
-
-
900
-
-
-
900
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
Worgen traits.
Blacksmith
-
140
40
-
5
-
-
-
-
1200
-
-
-
900
Barracks
160
60
Primary troop production building. Trains Footmen,
Riflemen and Knights.
Also contains the Defend, Long Rifles, Animal War Training,
and Sundering Blades upgrades.
Barracks
-
160
60
-
5
-
-
-
-
1500
-
-
-
900
Trade House
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Trade House
-
130
30
-
5
-
-
-
-
485
-
-
-
1000
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Scout Tower
-
30
20
-
0
-
-
-
-
300
-
-
-
1600
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Guard Tower
-
100
70
-
5
0.90
700
22 - 27
1000
-
-
-
1600
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Cannon Tower
-
150
120
-
5
2.50
800
89 - 111
1000
-
-
-
1600
Arcane Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Arcane Tower
-
100
70
-
5
1.00
800
7 - 10
1000
-
-
-
1600
Wizard Tower
150
140
Trains Nightstalkers, Druids and Battle Mages.
Also contains spell upgrades for Nightstalkers, Druids
and Battle Mages, and Magic Sentry.
Wizard Tower
-
150
140
-
5
-
-
-
-
1050
-
-
-
900
Workshop
140
140
Produces Gilneas Gunships, Manticores, and Banner Carriers.
Also contains the Rockets, Cargo, Barrage, and Human
Courage upgrades.
Workshop
-
140
140
-
5
-
-
-
-
1200
-
-
-
900
Manor
140
150
Trains Mindless Worgen, and Stormcrow Knights.
Also contains the Improved Critical Strike and Slow
Poison upgrades.
Manor
-
140
150
-
5
-
-
-
-
1200
-
-
-
900
Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Town Hall
-
385
205
12
5
-
-
-
-
2000
-
-
-
900
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Keep
-
705
415
14
5
-
-
-
-
4000
-
-
-
900
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Castle
-
1025
625
16
5
-
-
-
-
6000
-
-
-
900
Worgen Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Worgen Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Worgen Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Worgen Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Cathedral
1200
700
Special building which can force the moon to appear.
Limited to 1.
Cathedral
-
1200
700
-
5
-
-
-
-
600
-
300
2.00
1800
Greymane Wall Closed
1200
700
Allows entering your base.
Greymane Wall Closed
-
1200
700
-
12
-
-
-
-
15000
-
-
-
900
Fisher House
80
20
Provides food, which increases the maximum number of
units that can be trained.
Fisher House
-
80
20
30
5
-
-
-
-
500
-
-
-
900
Altar of Runes
180
50
Summons Heroes. Revives slain Heroes.
Altar of Runes
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Blacksmith
140
40
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, weaponry
and gunpowder.
Blacksmith
-
140
40
-
5
-
-
-
-
1200
-
-
-
900
Longhouse
160
60
Primary troop production building. Trains Warriors,
Spear Carriers and Mammoth Riders.
Also contains the Defend, and Spiked Shell upgrades.
Longhouse
-
160
60
-
5
-
-
-
-
1500
-
-
-
900
Inn
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Dragon's Reach, Advanced Dragon's Reach, or Fortified
Dragon's Reach) and which buildings you have.
Inn
-
130
30
-
5
-
-
-
-
485
-
-
-
1000
Lamp
30
20
Basic observation tower. Has no attack.
Lamp
-
30
20
-
0
-
-
-
-
300
-
-
-
1600
Val'kyr Temple
150
140
Trains Golden Val'kyrs, Dark Val'kyrs, Undead Vrykuls,
and Runecarvers.
Dragon's Reach
385
205
Primary structure, used to train Vrykul Workers and
receive gathered resources. Can be upgraded to Advanced
Dragon's Reach and then Fortified Dragon's Reach to
enable the production of additional types of structures
and units.
Dragon's Reach
-
385
205
12
5
-
-
-
-
2000
-
-
-
900
Advanced Dragon's Reach
705
415
Upgrade to Advanced Dragon's Reach to enable the production
of additional types of structures and units.
Advanced Dragon's Reach
-
705
415
14
5
-
-
-
-
4000
-
-
-
900
Fortified Dragon's Reach
1025
625
Upgrade to Fortified Dragon's Reach to enable the production
of additional types of structures and units.
Fortified Dragon's Reach
-
1025
625
16
5
-
-
-
-
6000
-
-
-
900
Vrykul Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Vrykul Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Vrykul Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Rakkar Ships, and Gnomish Submarines.
Vrykul Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Halls of Valor
1200
700
Special building which brings back dead warriors as
champions.
Limited to 1.
Halls of Valor
-
1200
700
-
5
-
-
-
-
600
-
300
2.00
1800
Nerubian Ziggurat
150
50
Provides food, which increases the maximum number of
units that can be trained. Can be upgraded to a defensive
structure that attacks land and air units.
Nerubian Ziggurat
-
150
50
30
5
-
-
-
-
600
-
-
-
1600
Altar of the Spider
180
50
Summons Heroes. Revives slain Heroes.
Altar of the Spider
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Hatchery
215
Provides attack and armor upgrades for Nerubian units.
Also hatches Spiderlings and serves as a drop-off point
for harvested lumber.
Hatchery
-
215
-
-
5
-
-
-
-
900
-
-
-
900
Spawning Pit
200
50
Primary troop production building. Trains Nerubian
Warriors, Crypt Fiends, and Crypt Drones. Also contains
the upgrades Ghoul Frenzy, Cannibalize, Stone Form,
Web and Burrow.
Spawning Pit
-
200
50
-
5
-
-
-
-
1300
-
-
-
900
Vault of Relics
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Necropolis has
(Necropolis, Halls of the Dead, or Black Citadel) and
which buildings you have.
Vault of Relics
-
130
30
-
5
-
-
-
-
475
-
-
-
1000
Nerubian Tower
250
70
Upgrade to create a defensive structure that deals
cold damage and slows enemy units.
Attacks land and air units.
Nerubian Tower
-
250
70
30
5
1.30
700
8 - 10
1000
-
-
-
1600
Ancient Shrine
155
140
Spellcaster production building. Trains Necromancers
and Banshees.
Also contains upgrades for Necromancers, Banshees,
and Skeletal Mastery.
Spawning Ground
150
200
Produces Nerubian Queen. Also contains the Freezing
Breath upgrade.
Spawning Ground
-
150
200
-
5
-
-
-
-
1500
-
-
-
900
Nerubian Tunnel
75
150
Invisible building which is connected to all other
Nerubian Tunnel buildings to transport friendly ground
units.
Increases the hit points regeneration of all transported
units.
Nerubian Tunnel
-
75
150
-
5
-
-
-
-
900
-
-
-
900
Metropolis
225
Primary structure, used to train Workers and receive
lumber gathered by them. Can be upgraded to Halls of
the Dead and then Black Citadel to enable the production
of additional types of structures and units.
Metropolis
-
225
-
10
5
-
-
-
-
2000
-
-
-
900
Advanced Metropolis
545
210
Upgrade to Advanced Metropolis to enable the production
of additional types of structures and units.
Attacks land and air units.
Advanced Metropolis
-
545
210
10
5
1.00
800
10 - 12
4000
-
-
-
1200
Great Metropolis
870
440
Upgrade to Great Metropolis to enable the production
of additional types of structures and units.
Attacks land and air units.
Great Metropolis
-
870
440
10
5
1.00
800
12 - 15
6000
-
-
-
1200
Nerubian Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Nerubian Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Nerubian Shipyard
50
Boat construction facility. Produces Undead Transport
Ships, Undead Frigates, and Undead Battleships.
Nerubian Shipyard
-
50
-
-
2
-
-
-
-
750
-
-
-
500
Azjol-Nerub
1200
700
Powerful strong building with Chaos damage and Frost
Attack.
Limited to 1.
Azjol-Nerub
-
1200
700
-
0
1.30
600
80 - 86
3000
-
-
-
600
Igloo
160
40
Provides food, which increases the maximum number of
units that can be trained.
Igloo
-
160
40
30
5
-
-
-
-
600
-
-
-
800
Altar of Ice
180
50
Summons Heroes. Revives slain Heroes.
Altar of Ice
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Icy Spire
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
ranged weapons, and Improved Fishing.
Icy Spire
-
205
-
-
5
-
-
-
-
1000
-
-
-
900
Igloo Barracks
180
50
Primary troop production building. Trains Tuskarr Fighters,
Tuskarr Spearmen and Tuskarr Mammoth Riders.
Also contains the Frost Immunity, Ensnare, and War
Stomp upgrades.
Igloo Barracks
-
180
50
-
5
-
-
-
-
1200
-
-
-
900
Northern Vendor Shop
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Frozen Hall, Frozen Stronghold, or Frozen Fortress)
and which buildings you have.
Northern Vendor Shop
-
130
30
-
5
-
-
-
-
500
-
-
-
1000
Block of Ice
110
80
Defensive structure with close attack range. Has the
Freezing Breath ability. Can be upgraded to Spider
Shrine, Ice Wall, and Frost Snowman.
Attacks land and air units.
Block of Ice
-
110
80
-
3
0.60
300
15 - 18
1000
-
-
-
1600
Spider Shrine
190
120
Defensive structure. Can cast Web and has the ability
Spawn Spiderlings.
Attacks land and air units.
Spider Shrine
-
190
120
-
3
0.60
800
15 - 18
1000
-
-
-
1600
Ice Wall
190
120
Strong Defensive structure without attack.
Ice Wall
-
190
120
-
6
-
-
-
-
3000
-
-
-
1600
Frost Snowman
190
120
Defensive structure which causes magic damage. Has
the Feedback ability. Can learn the Magic Sentry upgrade.
Attacks land and air units.
Frost Snowman
-
190
120
-
3
0.60
800
15 - 18
1000
-
-
-
1600
Hunters Rest
150
135
Spellcaster production building. Trains Shaman and
Healers.
Also contains spell upgrades for Shaman and Healers.
Hunters Rest
-
150
135
-
5
-
-
-
-
800
-
-
-
900
Ice Cutters Lodge
145
140
Trains Giant Frost Wolves, Icetusk Mammoths, Polar
Bears, and Giant Snowy Owls.
Also contains the Etheral Beasts, Critical Strike,
Cleaving Attack, Devour and Elite Armored Polar Bear
upgrades.
Ice Cutters Lodge
-
145
140
-
5
-
-
-
-
1100
-
-
-
900
Decorated Cavern
135
155
Trains Chieftains.
Also contains the Clans upgrade which gives Chieftains
the Command Aura ability.
Decorated Cavern
-
135
155
-
5
-
-
-
-
900
-
-
-
900
Frozen Hall
385
185
Primary structure, used to train Workers and receive
gathered resources. Can be upgraded to Frozen Stronghold
and then Frozen Fortress to enable the production of
additional types of structures and units.
Frozen Hall
-
385
185
11
5
-
-
-
-
2000
-
-
-
900
Frozen Stronghold
700
375
Upgrade to Frozen Stronghold to enable the production
of additional types of structures and units.
Frozen Stronghold
-
700
375
11
5
-
-
-
-
4000
-
-
-
900
Frozen Fortress
1025
565
Upgrade to Frozen Fortress to enable the production
of additional types of structures and units.
Frozen Fortress
-
1025
565
11
5
-
-
-
-
6000
-
-
-
900
Tuskarr Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Tuskarr Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Tuskarr Shipyard
160
60
Boat construction facility. Produces Tuskarr Fishing
Boats, Gnomish Submarines, Engineer Ships, Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Tuskarr Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Burial Place
1200
700
Has auras with effects depending on the number of units
lost to enemies.
Limited to 1.
Burial Place
-
1200
700
-
0
-
-
-
-
500
-
-
-
900
Murloc Hut
205
Increases food.
Murloc Hut
-
205
-
30
5
-
-
-
-
1000
-
-
-
900
Altar of the Shores
255
100
Summons Heroes. Revives slain Heroes.
Altar of the Shores
-
255
100
-
5
-
-
-
-
900
-
-
-
1800
Murloc Lumberkeep
205
Serves as a drop-off point for harvested lumber.
Murloc Lumberkeep
-
205
-
-
5
-
-
-
-
1000
-
-
-
900
Murloc Blademaking Hut
205
Contains upgrades Coral Blades, Coral Scales, Swarming
and River Bank.
Murloc Treasurehold
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Gathering Hall, Gathering Stronghold, or Gathering
Fortress) and which buildings you have.
Murloc Treasurehold
-
130
30
-
5
-
-
-
-
485
-
-
-
1000
Bone Chipper
130
80
Primary defensive structure.
Attacks land and air units.
Bone Chipper
-
130
80
-
5
0.90
700
30 - 45
500
-
-
-
1800
Murloc Sorcerer Den
180
70
Trains Murloc Bubble Mages. Also contains spell upgrades
for Murloc Bubble Mages.
Murloc Sorcerer Den
-
180
70
-
5
-
-
-
-
1050
-
-
-
900
Hatchling Ground
205
60
Trains Snap Dragons, Dragon Turtles, and Sea Giants.
Also contains the Murloc Eggs upgrade.
Hatchling Ground
-
205
60
-
5
-
-
-
-
1500
-
-
-
900
Gathering Hall
385
415
Primary structure, used to train Mur'gul Slaves, Mur'gul
Reavers and receive gathered resources. Also contains
the Naga weapon and armor upgrades, and the Submerge
upgrade.
Gathering Hall
-
385
415
15
5
-
-
-
-
1500
-
-
-
900
Gathering Stronghold
705
205
Primary structure, used to train Mur'gul Slaves, Mur'gul
Reavers and receive gathered resources. Also contains
the Naga weapon and armor upgrades, and the Submerge
upgrade.
Gathering Stronghold
-
705
205
15
5
-
-
-
-
1500
-
-
-
900
Gathering Fortress
1025
625
Primary structure, used to train Mur'gul Slaves, Mur'gul
Reavers and receive gathered resources. Also contains
the Naga weapon and armor upgrades, and the Submerge
upgrade.
Gathering Fortress
-
1025
625
15
5
-
-
-
-
1500
-
-
-
900
Murloc Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Murloc Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Murloc Fisher
1200
700
Giant statue which protects your base with powerful
storms.
Limited to 1.
Murloc Fisher
-
1200
700
-
5
-
-
-
-
600
-
300
2.00
800
Ogre Tent
160
40
Provides food, which increases the maximum number of
units that can be trained.
Ogre Tent
-
160
40
30
5
-
-
-
-
600
-
-
-
800
Altar of War
180
50
Summons Heroes. Revives slain Heroes.
Altar of War
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Forge
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
and ranged weapon.
Forge
-
205
-
-
5
-
-
-
-
1000
-
-
-
900
Ogre Cave
180
50
Primary troop production building. Trains Ogre Warriors,
Ogre Stone Throwers and Ogre Dummers.
Also contains the Ogre Strength, Pulverize, and Resistant
Skin upgrades.
Ogre Cave
-
180
50
-
5
-
-
-
-
1200
-
-
-
900
Draenor Merchant
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Ogre Mound has
(Ogre Mound, Advanced Ogre Mound, or Fortified Ogre
Mound) and which buildings you have.
Draenor Merchant
-
130
30
-
5
-
-
-
-
500
-
-
-
1000
Boulder Tower
120
60
Fires massive boulders that deal splash damage. Good
at destroying ground units. Immune to magic.
Attacks land units.
Boulder Tower
-
120
60
-
5
2.50
800
89 - 111
500
-
-
-
1800
Advanced Boulder Tower
200
100
Increases the damage of the boulders. Good at destroying
ground units. Immune to magic.
Attacks land units.
Advanced Boulder Tower
-
200
100
-
6
2.50
800
110 - 132
800
-
-
-
1800
Magi Lodge
150
135
Spellcaster production building. Trains Ogre Magi,
Ogre Warlocks, and Ogre Necromancers.
Also contains spell upgrades for Ogre Magi, Ogre Warlocks,
and Ogre Necromancers.
Magi Lodge
-
150
135
-
5
-
-
-
-
800
-
-
-
900
Beastiary
145
140
Trains Ogre Hunters, Clefthoofs, Bronze Drakes, and
Zeppelins.
Also contains the Ensnare, Ambush, and Lightning Attack
upgrades.
Beastiary
-
145
140
-
5
-
-
-
-
1100
-
-
-
900
Ogre Arena
135
155
Trains Ogre Lords, Mok'Nathal and Gronn.
Also contains the upgrade Reincarnation for Ogre Lords,
Summon Bear for Mok'Nathal and War Clubs for Gronn.
Ogre Arena
-
135
155
-
5
-
-
-
-
900
-
-
-
900
Ogre Mound
385
185
Primary structure, used to train Ogre Slaves and receive
gathered resources. Can be upgraded to Advanced Ogre
Mound and then Fortified Ogre Mound to enable the production
of additional types of structures and units.
Ogre Mound
-
385
185
11
5
-
-
-
-
2000
-
-
-
900
Advanced Ogre Mound
700
375
Upgrade to Advanced Ogre Mound to enable the production
of additional types of structures and units.
Advanced Ogre Mound
-
700
375
11
5
-
-
-
-
4000
-
-
-
900
Fortified Ogre Mound
1025
565
Upgrade to Fortified Ogre Mound to enable the production
of additional types of structures and units.
Fortified Ogre Mound
-
1025
565
11
5
-
-
-
-
2000
-
-
-
900
Ogre Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Ogre Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Ogre Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Eredar Pylon
160
40
Provides food, which increases the maximum number of
units that can be trained.
Eredar Pylon
-
160
40
30
5
4.00
700
22 - 27
600
-
-
-
800
Altar of Naaru
180
50
Summons Heroes. Revives slain Heroes.
Altar of Naaru
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Argunite Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Argunite Mill
-
120
-
-
5
-
-
-
-
900
-
-
-
900
Eredar Forge
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Eredar Forge
-
140
40
-
5
-
-
-
-
1200
-
-
-
900
Barracks
160
60
Primary troop production building. Trains Footmen,
Riflemen and Knights.
Also contains the Defend, Long Rifles, Animal War Training,
and Sundering Blades upgrades.
Barracks
-
160
60
-
5
-
-
-
-
1500
-
-
-
900
Argus Merchant
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Argus Merchant
-
130
30
-
5
-
-
-
-
485
-
-
-
1000
Man'ari Crystal
150
140
Trains Priests, and Sorceresses.
Also contains spell upgrades for Priests and Sorceresses,
and Magic Sentry.
Dimensional Ship
400
195
Allows the collection of gold, produces Artificers.
Dimensional Ship
-
400
195
12
5
-
-
-
-
1500
-
-
-
1600
Advanced Dimensional Ship
400
195
Allows the collection of gold, produces Artificers.
Advanced Dimensional Ship
-
400
195
12
5
-
-
-
-
1500
-
-
-
1600
Dimensional Ship Fortress
400
195
Allows the collection of gold, produces Artificers.
Dimensional Ship Fortress
-
400
195
12
5
-
-
-
-
1500
-
-
-
1600
Eredar Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Eredar Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Pig Farm
115
40
Produces food. Trains Fel Boars. Can learn Slaughter
Time. Contains the research Piggery.
Pig Farm
-
115
40
30
5
-
-
-
-
500
-
-
-
1800
Altar of Chaos
180
50
Summons Heroes. Revives slain Heroes.
Altar of Chaos
-
180
50
-
5
-
-
-
-
900
-
-
-
900
War Mill
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
and ranged weapons.
War Mill
-
205
-
-
5
-
-
-
-
1000
-
-
-
900
Barracks
180
50
Primary troop production building. Trains Grunts, Crossbowmen
and War Machines.
Also contains the Fel, and Burning Oil upgrades.
Barracks
-
180
50
-
5
-
-
-
-
1200
-
-
-
900
Chaos Vault
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Chaos Vault
-
130
30
-
5
-
-
-
-
500
-
-
-
1000
Watch Tower
110
80
Defensive structure.
Attacks land and air units.
Watch Tower
-
110
80
-
3
0.60
800
15 - 18
1000
-
-
-
1600
Warlock Temple
150
135
Spellcaster production building. Trains Cultists, Warlocks,
and Elders.
Also contains spell upgrades for Cultists, Warlocks,
and Elders.
Warlock Temple
-
150
135
-
5
-
-
-
-
800
-
-
-
900
Beastiary
145
140
Trains Raiders, Kodo Beasts, and Lancers.
Also contains the Ensnare, and War Drums upgrades.
Beastiary
-
145
140
-
5
-
-
-
-
1100
-
-
-
900
Red Dragon Roost
200
Trains Red Dragons.
Red Dragon Roost
-
200
-
-
5
-
-
-
-
1200
-
-
-
1800
Demon Gate
300
120
Sells Fel Stalkers, Infernals, and Doom Guards. The
number of sold demons increases with the number of
killed units.
Demon Gate
-
300
120
-
5
-
-
-
-
1000
-
-
-
400
Great Hall
385
185
Primary structure, used to train Peons and receive
gathered resources. Can be upgraded to Stronghold and
then Fortress to enable the production of additional
types of structures and units.
Great Hall
-
385
185
11
5
-
-
-
-
2000
-
-
-
900
Stronghold
700
375
Upgrade to Stronghold to enable the production of additional
types of structures and units.
Stronghold
-
700
375
11
5
-
-
-
-
4000
-
-
-
900
Fortress
1025
565
Upgrade to Fortress to enable the production of additional
types of structures and units.
Fortress
-
1025
565
11
5
-
-
-
-
6000
-
-
-
900
Fel Orc Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Fel Orc Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Fel Orc Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Fel Orc Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Hellfire Citadel
160
40
Strong citadel building which defends your base. Can
cast Rain of Chaos.
Limited to 1.
Hellfire Citadel
-
160
40
-
12
2.00
700
55 - 60
5000
-
300
2.00
800
Endless Fountain
115
40
Provides food, which increases the maximum number of
units that can be trained.
Endless Fountain
-
115
40
30
5
-
-
-
-
500
-
-
-
1200
Altar of Void
255
100
Summons Heroes. Revives slain Heroes.
Altar of Void
-
255
100
-
5
-
-
-
-
900
-
-
-
1800
Prison of Unspeakable Horrors
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
ranged weapons, and Tentacles.
Prison of Unspeakable Horrors
-
205
-
-
5
-
-
-
-
1000
-
-
-
900
Sleepless Tower
205
60
Trains Unbroken Darkhunter, Bone Throwers, and Riders.
Sleepless Tower
-
205
60
-
5
-
-
-
-
1500
-
-
-
900
Vault of Ominous Secrets
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Vault of Ominous Secrets
-
130
30
-
5
-
-
-
-
500
-
-
-
1000
Acidic Carnivore
130
80
Primary defensive structure with low attack range but
high damage. Can learn Bash and Poison abilities.
Attacks land units.
Acidic Carnivore
-
130
80
30
5
0.90
250
45 - 60
500
-
-
-
1800
Ancient Library of Forbidden Knowledge
150
135
Spellcaster production building. Trains Witches and
Cultists.
Also contains spell upgrades for Witches and Cultists.
Ancient Library of Forbidden Knowledge
-
150
135
-
5
-
-
-
-
800
-
-
-
900
Pulsating Portal
145
140
Trains Tricksters, Ballistas, and Aqirs.
Pulsating Portal
-
145
140
-
5
-
-
-
-
1100
-
-
-
900
Creation Hive
135
155
Trains Berserkers, and Kings.
Creation Hive
-
135
155
-
5
-
-
-
-
900
-
-
-
900
Twisted Halls
385
185
Primary structure, used to train Peons and receive
gathered resources. Can be upgraded to Stronghold and
then Fortress to enable the production of additional
types of structures and units.
Twisted Halls
-
385
185
11
5
-
-
-
-
2000
-
200
2.00
900
Whispering Chambers
700
375
Upgrade to Whispering Chambers to enable the production
of additional types of structures and units.
Whispering Chambers
-
700
375
11
5
-
-
-
-
4000
-
200
2.00
900
Cathedral of Madness
1025
565
Upgrade to Cathedral of Madness to enable the production
of additional types of structures and units.
Cathedral of Madness
-
1025
565
11
5
-
-
-
-
6000
-
200
2.00
900
Faceless One Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Faceless One Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Forgotten One
745
250
An ancient and powerful creature who hurls fire at
its enemies. Can cast Spawn Tentacle, Firebolt, and
Charm.
Attacks land and air units.
Limited to 1.
Forgotten One
-
745
250
-
4
2.00
600
40 - 70
4000
10.00
1000
5.00
1400
Corrupted Moon Well
155
40
Provides food, which increases the maximum number of
units that can be trained. Has the Replenish Mana and
Life ability.
Hunter's Hall
210
100
Contains the attack and armor upgrades for all units,
the Ultravision and Well Spring upgrades.
Hunter's Hall
-
210
100
-
5
-
-
-
-
1100
-
-
-
900
Corrupted Ancient of War
255
70
Keeper of primary assault troops. Trains Satyr, Satyr
Tricksters, and Giant Skeleton Warriors.
Attacks land units.
Corrupted Ancient of War
-
255
70
90
2
2.50
128
44 - 55
800
0.50
-
-
900
Corrupted Ancient of Wonders
90
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Tree of Life
has (Tree of Life, Tree of Ages, or Tree of Eternity)
and which buildings you have.
Attacks land units.
Corrupted Ancient of Wonders
-
90
30
-
2
2.50
128
20 - 25
450
0.50
-
-
1000
Corrupted Ancient Protector
240
130
Defensive Ancient. When rooted in the ground, can hurl
enormous rocks at nearby enemy units. Contains the
Improved Corrupted Ancient Protectors upgrade.
Attacks land and air units.
Corrupted Ancient Protector
-
240
130
-
2
-
-
-
-
1500
0.50
-
-
1800
Corrupted Ancient of Lore
155
145
Keeper of ground based spellcasters. Trains Druids
of the Claw, Dryads, and Mountain Giants.
Also contains the upgrades for Druids of the Claw,
Mark of the Claw, Abolish Magic, Hardened Skin, and
Resistant Skin.
Attacks land units.
Corrupted Ancient of Lore
-
155
145
-
2
2.50
128
40 - 50
900
0.50
-
-
900
Corrupted Ancient of Wind
150
140
Keeper of aerial assault units and spellcasters. Trains
Hippogryphs, Druids of the Talon, and Faerie Dragons.
Also contains the upgrades for Druids of the Talon
and Mark of the Talon.
Attacks land units.
Corrupted Ancient of Wind
-
150
140
-
2
2.50
128
37 - 46
900
0.50
-
-
900
Demon Gate
300
150
Trains Fel Stalkers, Doom Guards, and Infernals.
Demon Gate
-
300
150
-
12
-
-
-
-
10000
-
-
-
400
Defiled Fountain of Life
200
50
Trains Satyr Hellcallers.
Defiled Fountain of Life
-
200
50
-
5
-
-
-
-
1500
-
450
2.00
900
Corrupted Tree of Life
385
Primary structure, used to train Workers, Satyr Citizens
(male) and entangle gold mines. Can be upgraded to
Corrupted Tree of Ages and then Corrupted Tree of Eternity
to enable the production of additional types of structures
and units.
Corrupted Tree of Life
-
385
-
10
2
2.50
128
40 - 50
1500
0.50
-
-
900
Corrupted Tree of Ages
660
365
Upgrade to Corrupted Tree of Ages to enable the production
of additional types of structures and units.
Corrupted Tree of Ages
-
660
365
10
2
2.50
128
48 - 60
4000
0.50
-
-
900
Corrupted Tree of Eternity
995
565
Upgrade to Corrupted Tree of Eternity to enable the
production of additional types of structures and units.
Corrupted Tree of Eternity
-
995
565
10
2
128
59 - 74
6000
-
-
900
Satyr Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Satyr Housing
-
80
20
-
2
-
-
-
-
800
-
-
-
900
Skull of Gul'dan
1200
700
A powerful Demon artifact which made corrupted Illidan
but also made him stronger. Can cast Rain of Chaos.
Limited to 1.
Skull of Gul'dan
-
1200
700
-
5
-
-
-
-
600
-
300
2.00
800
Centaur Tent
160
40
Provides food, which increases the maximum number of
units that can be trained.
Centaur Tent
-
160
40
30
5
-
-
-
-
600
-
-
-
800
Altar of Plains
180
50
Summons Heroes. Revives slain Heroes.
Altar of Plains
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Forge Tent
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
ranged weapons, and Horse Shoes.
Forge Tent
-
205
-
-
5
-
-
-
-
1000
-
-
-
900
War Tent
180
50
Primary troop production building. Trains Centaur Drudges,
Centaur Archers and Centaur Outrunners.
Also contains the Searing Arrows, and Ride Down upgrades.
War Tent
-
180
50
-
5
-
-
-
-
1200
-
-
-
900
Barrens Shop
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Barrens Shop
-
130
30
-
5
-
-
-
-
500
-
-
-
1000
Watch Tower
110
80
Defensive structure.
Attacks land and air units.
Watch Tower
-
110
80
-
3
0.60
800
15 - 18
1000
-
-
-
1600
Spirit Tent
150
135
Spellcaster production building. Trains Centaur Diviners
and Centaur Sorcerers.
Also contains spell upgrades for Centaur Diviners and
Centaur Sorcerers.
Spirit Tent
-
150
135
-
5
-
-
-
-
800
-
-
-
900
Roost
145
140
Trains Eagles and Harpy Windwitches.
Also contains the True Sight and Sleep upgrades.
Roost
-
145
140
-
5
-
-
-
-
1100
-
-
-
900
Khan Tent
135
155
Trains Centaur Khans.
Khan Tent
-
135
155
-
5
-
-
-
-
900
-
-
-
900
Centaur Camp
385
185
Primary structure, used to train Centaur Workers and
receive gathered resources. Can be upgraded to Stronghold
and then Fortress to enable the production of additional
types of structures and units.
Centaur Camp
-
385
185
11
5
-
-
-
-
2000
-
-
-
900
Advanced Centaur Camp
700
375
Upgrade to Advanced Centaur Camp to enable the production
of additional types of structures and units.
Advanced Centaur Camp
-
700
375
11
5
-
-
-
-
2000
-
-
-
900
Fortified Centaur Camp
1025
565
Upgrade to Fortified Centaur Camp to enable the production
of additional types of structures and units.
Fortified Centaur Camp
-
1025
565
11
5
-
-
-
-
2000
-
-
-
900
Centaur Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Centaur Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Shok'Thokar
1200
700
Has Command Aura.
Limited to 1.
Shok'Thokar
-
1200
700
-
0
-
-
-
-
500
-
-
-
900
Hut
160
40
Provides food, which increases the maximum number of
units that can be trained.
Hut
-
160
40
30
5
-
-
-
-
600
-
-
-
800
Altar of Fangs
180
50
Summons Heroes. Revives slain Heroes.
Altar of Fangs
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Lumberyard
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
and ranged weapons.
Lumberyard
-
205
-
-
5
-
-
-
-
1000
-
-
-
900
Kennel
180
50
Primary troop production building. Trains Gnoll Brutes,
Gnoll Assassins, Gnoll Overseers and Gnoll Rocketbreakers.
Also contains the Enslavement, Envenomed Weapons, and
Barrel Form upgrades.
Kennel
-
180
50
-
5
-
-
-
-
1200
-
-
-
900
Gnoll Merchant
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Gnoll Camp has
(Gnoll Camp, Outpost, or Fort) and which buildings
you have.
Gnoll Merchant
-
130
30
-
5
-
-
-
-
500
-
-
-
1000
Savage Tower
110
80
Defensive structure.
Attacks land and air units.
Savage Tower
-
110
80
-
3
0.60
800
15 - 18
1000
-
-
-
1600
Elemental Grove
150
135
Spellcaster production building. Trains Gnoll Treasure
Hunters and Gnoll Mystweavers.
Also contains spell upgrades for Gnoll Treasure Hunters
and Gnoll Mystweavers.
Elemental Grove
-
150
135
-
5
-
-
-
-
800
-
-
-
900
Battle Arena
135
155
Trains Spirit Walkers and Tauren.
Also contains upgrades for Spirit Walkers and Tauren.
Battle Arena
-
135
155
-
5
-
-
-
-
900
-
-
-
900
Gnoll Camp
385
185
Primary structure, used to train Gnoll Runts and receive
gathered resources. Can be upgraded to Outpost and
then Fort to enable the production of additional types
of structures and units.
Gnoll Camp
-
385
185
11
5
-
-
-
-
2000
-
-
-
900
Outpost
700
375
Upgrade to Outpost to enable the production of additional
types of structures and units.
Outpost
-
700
375
11
5
-
-
-
-
4000
-
-
-
900
Fort
1025
565
Upgrade to Fort to enable the production of additional
types of structures and units.
Fort
-
1025
565
11
5
-
-
-
-
6000
-
-
-
900
Gnoll Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Gnoll Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Kobold Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.
Kobold Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Kobold Mines
1200
700
Has auras with effects depending on the number of units
lost to enemies.
Limited to 1.
Kobold Mines
-
1200
700
-
0
-
-
-
-
500
-
-
-
900
Cavern
160
40
Provides food, which increases the maximum number of
units that can be trained.
Cavern
-
160
40
30
5
-
-
-
-
600
-
-
-
800
Altar of Candles
180
50
Summons Heroes. Revives slain Heroes.
Altar of Candles
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Forge
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
and ranged weapons.
Forge
-
205
-
-
5
-
-
-
-
1000
-
-
-
900
Barracks
180
50
Primary troop production building. Trains Kobold Warrior,
Kobold Tunnelers.
Also contains the Candles, and Burrow upgrades.
Barracks
-
180
50
-
5
-
-
-
-
1200
-
-
-
900
Watch Tower
110
80
Defensive structure.
Attacks land and air units.
Watch Tower
-
110
80
-
3
0.60
800
15 - 18
1000
-
-
-
1600
Advanced Watch Tower
170
100
Defensive structure.
Attacks land and air units.
Advanced Watch Tower
-
170
100
-
4
0.60
800
25 - 28
1200
-
-
-
1600
Arcane Academy
150
135
Spellcaster production building. Trains Kobold Geomancers
and Witch Doctors.
Also contains spell upgrades for Kobold Geomancers
and Witch Doctors.
Arcane Academy
-
150
135
-
5
-
-
-
-
800
-
-
-
900
Beastiary
145
140
Trains Raiders, Kodo Beasts, Batriders, and Wind Riders.
Also contains the Ensnare, Envenomed Spears, Liquid
Fire and War Drums upgrades.
Beastiary
-
145
140
-
5
-
-
-
-
1100
-
-
-
900
Kobold Tunnel
75
150
Invisible building which is connected to all other
Kobold Tunnel buildings to transport friendly ground
units.
Increases the hit points regeneration of all transported
units.
Kobold Tunnel
-
75
150
-
5
-
-
-
-
900
-
-
-
900
Kobold Camp
385
185
Primary structure, used to train Kobold Engineers and
receive gathered resources. Can be upgraded to Stronghold
and then Fortress to enable the production of additional
types of structures and units.
Kobold Camp
-
385
185
11
5
-
-
-
-
2000
-
-
-
900
Advanced Kobold Camp
700
375
Upgrade to Advanced Kobold Campto enable the production
of additional types of structures and units.
Advanced Kobold Camp
-
700
375
11
5
-
-
-
-
4000
-
-
-
900
Fortified Kobold Camp
1025
565
Upgrade to Fortified Kobold Camp to enable the production
of additional types of structures and units.
Fortified Kobold Camp
-
1025
565
11
5
-
-
-
-
6000
-
-
-
900
Kobold Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Kobold Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Hut
160
40
Provides food, which increases the maximum number of
units that can be trained.
Hut
-
160
40
30
5
-
-
-
-
600
-
-
-
800
Altar of Agamaggan
180
50
Summons Heroes. Revives slain Heroes.
Altar of Agamaggan
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Forge
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
and ranged weapons.
Forge
-
205
-
-
5
-
-
-
-
1000
-
-
-
900
Training Camp
180
50
Primary troop production building. Trains Quillboars,
Hunters and Raiders.
Also contains the Quil Spray upgrade.
Training Camp
-
180
50
-
5
-
-
-
-
1200
-
-
-
900
Treasure Hideout
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Manger has (Manger,
Shelter, or Ancestral Bastion) and which buildings
you have.
Treasure Hideout
-
130
30
-
5
-
-
-
-
500
-
-
-
1000
Thorny Spire
110
80
Defensive structure.
Attacks land and air units.
Thorny Spire
-
110
80
-
3
0.60
800
15 - 18
1000
-
-
-
1600
House of Ancestry
150
135
Spellcaster production building. Trains Razormane Mystics,
Razormanes Medicine Men, and Necromancers.
Also contains spell upgrades for Razormane Mystics,
Razormanes Medicine Men, and Necromancers.
House of Ancestry
-
150
135
-
5
-
-
-
-
800
-
-
-
900
Animal Battle Grounds
145
140
Trains Quillbeasts, Harpy Rogues, and Harpy Windwitches.
Also contains the Ensnare, Envenomed Spears, Liquid
Fire and War Drums upgrades.
Animal Battle Grounds
-
145
140
-
5
-
-
-
-
1100
-
-
-
900
Sacrificial Grounds
135
155
Trains Razormane Chieftain.
Also contains upgrades for Razormane Chieftains.
Sacrificial Grounds
-
135
155
-
5
-
-
-
-
900
-
-
-
900
Manger
385
185
Primary structure, used to train Workers and receive
gathered resources. Can be upgraded to Stronghold and
then Fortress to enable the production of additional
types of structures and units.
Manger
-
385
185
11
5
-
-
-
-
2000
-
-
-
900
Shelter
700
375
Upgrade to Shelter to enable the production of additional
types of structures and units.
Shelter
-
700
375
11
5
-
-
-
-
4000
-
-
-
900
Ancestral Bastion
1025
565
Upgrade to Fortress to enable the production of additional
types of structures and units.
Ancestral Bastion
-
1025
565
11
5
-
-
-
-
6000
-
-
-
900
Quillboar Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Quillboar Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Tent
80
20
Provides food, which increases the maximum number of
units that can be trained.
Tent
-
80
20
30
5
-
-
-
-
500
-
-
-
900
Altar of Thieves
180
50
Summons Heroes. Revives slain Heroes.
Altar of Thieves
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrade for Lumber Harvesting.
Lumber Mill
-
120
-
-
5
-
-
-
-
900
-
-
-
900
Blacksmith
140
40
Contains upgrades for improved armor and weaponry.
Blacksmith
-
140
40
-
5
-
-
-
-
1200
-
-
-
900
Barracks
160
60
Primary troop production building. Trains Bandits,
Brigands and Bandit Lords.
Also contains the Shadow Meld, Ensnare, Envenomed Weapons,
and Ride Down upgrades.
Barracks
-
160
60
-
5
-
-
-
-
1500
-
-
-
900
Market
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Market
-
130
30
-
5
-
-
-
-
485
-
-
-
1000
Watch Tower
100
70
Primary defensive structure.
Attacks land and air units.
Watch Tower
-
100
70
-
5
0.90
700
22 - 27
1000
-
-
-
1600
Church
150
140
Trains Wizards and Heretics.
Also contains spell upgrades for Wizards and Heretics.
Church
-
150
140
-
5
-
-
-
-
1050
-
-
-
900
Prison
140
140
Produces Crossbowmen, Cage Carts, and Ambals.
Also contains the Enslavement and Resistant Skin upgrades.
Prison
-
140
140
-
5
-
-
-
-
1200
-
-
-
900
Aviary
140
150
Trains Crows and Gryphon Raiders. Also contains the
True Sight, Feather Attack, and Storm Hammers upgrades.
Aviary
-
140
150
-
5
-
-
-
-
1200
-
-
-
900
Town Hall
385
205
Primary structure, used to train Burglers and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Town Hall
-
385
205
12
5
-
-
-
-
2000
-
-
-
900
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Keep
-
705
415
14
5
-
-
-
-
4000
-
-
-
900
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Castle
-
1025
625
16
5
-
-
-
-
6000
-
-
-
900
Bandit Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Bandit Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Bandit Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Bandit Shipyard
-
160
60
-
5
-
-
-
-
1200
-
-
-
900
Thieves Guild
1200
700
Special building which sells killed enemy units.
Limited to 1.
Thieves Guild
-
1200
700
-
5
-
-
-
-
600
-
-
-
1800
Cage
160
40
Provides food, which increases the maximum number of
units that can be trained.
Cage
-
160
40
30
5
-
-
-
-
600
-
-
-
800
Altar of Pain
180
50
Summons Heroes. Revives slain Heroes.
Altar of Pain
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Torture Chamber
205
Serves as a drop-off point for harvested lumber.
Also trains Prisoners and contains upgrades for improved
armor, melee weapons, ranged weapons, and Create Corpse.
Torture Chamber
-
205
-
-
5
-
-
-
-
1000
-
-
-
900
Skeleton Barracks
180
50
Primary troop production building. Trains Skeleton
Warriors, Skeleton Archers and Skeleton Berserkers.
Skeleton Barracks
-
180
50
-
5
-
-
-
-
1200
-
-
-
900
Library
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Dungeon, Dark Dungeon, or Great Dungeon) and which
buildings you have.
Library
-
130
30
-
5
-
-
-
-
500
-
-
-
1000
Dungeon Spikes
110
80
Defensive structure. Can learn the Spikes upgrade.
Attacks land and air units.
Dungeon Spikes
-
110
80
-
3
0.60
800
15 - 18
1000
-
-
-
1600
Brazier
150
135
Spellcaster production building. Trains Ghosts, Fire
Revenants, and Heretics.
Also contains spell upgrades for Ghosts, Fire Revenants,
and Heretics.
Brazier
-
150
135
-
5
-
-
-
-
800
-
-
-
900
Prison
145
140
Trains Salamanders, Sludge Monstrosities, War Golems,
and Wildkins.
Also contains the Devour, Eat Tree, War Stomp, Sleep
Form, and Resistant Skin upgrades.
Prison
-
145
140
-
5
-
-
-
-
1100
-
-
-
900
Dragon Roost
135
155
Trains Red Dragons.
Also contains upgrades for Red Dragons.
Dragon Roost
-
135
155
-
5
-
-
-
-
900
-
-
-
900
Dungeon
385
185
Primary structure, used to train Skeletal Servants
and receive gathered resources. Can be upgraded to
Dark Dungeon and then Great Dungeon to enable the production
of additional types of structures and units.
Dungeon
-
385
185
11
5
-
-
-
-
2000
-
-
-
900
Dark Dungeon
700
375
Upgrade to Dark Dungeon to enable the production of
additional types of structures and units.
Dark Dungeon
-
700
375
11
5
-
-
-
-
4000
-
-
-
900
Great Dungeon
1025
565
Upgrade to Great Dungeon to enable the production of
additional types of structures and units.
Great Dungeon
-
1025
565
11
5
-
-
-
-
6000
-
-
-
900
Dungeon Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Dungeon Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Dungeon Shipyard
50
Boat construction facility. Produces Undead Transport
Ships, Undead Frigates, and Undead Battleships.
Dungeon Shipyard
-
50
-
-
2
-
-
-
-
750
-
-
-
500
Throne
1200
700
Mighty throne of the Dungeon which trains Dungeon Lords
and can cast Rain of Fire.
Limited to 1.
Throne
-
1200
700
-
5
-
-
-
-
600
-
300
2.00
800
Nest
160
40
Provides food, which increases the maximum number of
units that can be trained.
Nest
-
160
40
30
5
-
-
-
-
600
-
-
-
800
Altar of Wings
180
50
Summons Heroes. Revives slain Heroes.
Altar of Wings
-
180
50
-
5
-
-
-
-
900
-
-
-
900
Quarry
205
Serves as a drop-off point for harvested lumber.
Quarry
-
205
-
-
5
-
-
-
-
1000
-
-
-
900
Forge
205
Contains upgrades for improved armor, melee weapons,
and ranged weapons.
Forge
-
205
-
-
5
-
-
-
-
1000
-
-
-
900
Dungeon
180
50
Primary troop production building. Trains Dragonspawn
Meddlers, Drakonid Spearthrowers, and Dragonspawn Overseers.
Also contains the Brute Strength, Berserker, Troll
Regeneration, and Burning Oil upgrades.
Dungeon
-
180
50
-
5
-
-
-
-
1200
-
-
-
900
Treasure Hoard
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Great Hall has
(Great Hall, Stronghold, or Fortress) and which buildings
you have.
Treasure Hoard
-
130
30
-
5
-
-
-
-
500
-
-
-
1000
Dragon Tower
110
80
Defensive structure. Can learn the Reinforced Defenses
upgrade.
Attacks land and air units.
Dragon Tower
-
110
80
-
3
0.60
800
15 - 18
1000
-
-
-
1600
Arcane Temple
150
135
Spellcaster production building. Trains Shaman and
Witch Doctors.
Also contains spell upgrades for Shaman and Witch Doctors.
Arcane Temple
-
150
135
-
5
-
-
-
-
800
-
-
-
900
Arena
145
140
Trains Raiders, Kodo Beasts, Batriders, and Wind Riders.
Also contains the Ensnare, Envenomed Spears, Liquid
Fire and War Drums upgrades.
Arena
-
145
140
-
5
-
-
-
-
1100
-
-
-
900
Roost
135
155
Trains Spirit Walkers and Tauren.
Also contains upgrades for Spirit Walkers and Tauren.
Roost
-
135
155
-
5
-
-
-
-
900
-
-
-
900
Dragon Pit
385
185
Primary structure, used to train Dragonspawn Slaves
and receive gathered resources. Can be upgraded to
Advanced Dragon Roost and then Fortified Dragon Roost
to enable the production of additional types of structures
and units.
Dragon Pit
-
385
185
11
5
-
-
-
-
2000
-
-
-
900
Dragon Cavern
700
375
Upgrade to Dragon Cavern to enable the production of
additional types of structures and units.
Dragon Cavern
-
700
375
11
5
-
-
-
-
4000
-
-
-
900
Dragon Lair
1025
565
Upgrade to Dragon Lair to enable the production of
additional types of structures and units.
Dragon Lair
-
1025
565
11
5
-
-
-
-
6000
-
-
-
900
Dragonkin Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Dragonkin Housing
-
80
20
20
5
-
-
-
-
500
-
-
-
900
Dragonkin Shipyard
160
60
Boat construction facility. Produces Orc Transport
Ships, Orc Frigates, and Orc Battleships.