Buildings can be constructed by workers and allow training units, selling items/units and researching.
Neutral buildings are available all over the map for any player to buy items, units, heroes or spells.
Icon
Name
Count
Spells
Race
Item
Gold Cost
Lumber Cost
Food Produced
Armor Type
Armor
Attack Type
Attack Speed
Attack Range
Attack Damage
HP
HP Regeneration
Mana
Mana Regeneration
Sight
Hero Abilities
50
Allows changing the standard ability of your hero.
Hero Abilities
2
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Trainer
200
100
Allows changing the attributes of customizable heroes.
Trainer
2
-
-
200
100
-
0
-
-
-
-
200
-
-
-
500
Equipment Laboratory
50
Equipment Laboratory
2
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Crafting Stash
80
20
Allows crafting items using the items in its inventory.
You can drop items from your hero's inventory in a
Crafting Stash to use them for crafting.
Crafting Stash
2
-
-
80
20
-
5
-
-
-
-
500
-
-
-
900
Thieves Guild
200
100
Sells killed units from creeps and enemy players. Units
can only be purchased once and are removed from the
Thieves Guild after that. However, when they die again,
they will be readded.
Limited to 1. Does not
sell workers, citizens or summoned units.
Thieves Guild
1
-
200
100
-
0
-
-
-
-
400
-
-
-
500
Marketplace
200
100
Sells items dropped from creeps.
Limited to 1.
Marketplace
1
-
-
200
100
-
0
-
-
-
-
400
-
-
-
500
Alchemist Lab
50
Alchemist Lab
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Black Market
50
Neutral shop with all kinds of items to improve your
hero and unit stats and to build a Hideout for Freelancers.
Flotsam
50
There is a 50 % chance to get 5 - 50 units of a random
custom resource (no gold and no lumber).
Flotsam
28
-
-
50
-
-
0
-
-
-
-
100
-
-
-
500
Fish School
Allows harvesting 1000 meat.
Fish School
18
-
-
-
-
-
0
-
-
-
-
3000
-
-
-
0
Auction House
50
Auction House
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Stonemaul Arena Master
Stonemaul Arena Master
1
-
-
-
-
-
5
-
-
-
-
485
-
-
-
1000
Power Generator
50
Power Generator
3
-
-
50
-
-
0
-
-
-
-
2000
-
-
-
900
Legendary Artifact
50
Legendary Artifact
38
-
-
50
-
-
5
-
-
-
-
2000
5.00
-
-
900
Lever Bridge
50
Lever Bridge
4
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Lever Gate
50
Lever Gate
24
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Lever Gate and Bridge
50
Lever Gate and Bridge
7
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Lever All
50
Lever All
3
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Ashenvale
50
Mercenary Camp Ashenvale
2
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Barrens
50
Mercenary Camp Barrens
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Black Citadel
50
Mercenary Camp Black Citadel
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Cityscape
50
Mercenary Camp Cityscape
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Dalaran
50
Mercenary Camp Dalaran
2
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Dungeon
50
Mercenary Camp Dungeon
2
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Felwood
50
Mercenary Camp Felwood
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Icecrown Glacier
50
Mercenary Camp Icecrown Glacier
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Lordaeron Fall
50
Mercenary Camp Lordaeron Fall
2
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Lordaeron Summer
50
Mercenary Camp Lordaeron Summer
2
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Lordaeron Winter
50
Mercenary Camp Lordaeron Winter
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Northrend
50
Mercenary Camp Northrend
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Sunken Ruins
50
Mercenary Camp Sunken Ruins
5
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Underground
50
Mercenary Camp Underground
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Village
50
Mercenary Camp Village
2
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Kul Tiras
50
Mercenary Camp Kul Tiras
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Emerald Dream
50
Mercenary Camp Emerald Dream
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Pandaria
50
Mercenary Camp Pandaria
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Dragon Isles
50
Mercenary Camp Dragon Isles
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Sea
50
Mercenary Camp Sea
2
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Sunstrider Isle
50
Mercenary Camp Sunstrider Isle
2
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp of the new Citadel
50
Mercenary Camp of the new Citadel
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Skywall
50
Mercenary Camp Skywall
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Firelands
50
Mercenary Camp Firelands
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Abyssal Maw
50
Mercenary Camp Abyssal Maw
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Deepholm
50
Mercenary Camp Deepholm
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Shadowlands
50
Mercenary Camp Shadowlands
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Ny'alotha
50
Mercenary Camp Ny'alotha
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Mercenary Camp Desert
50
Mercenary Camp Desert
1
-
-
50
-
-
0
-
-
-
-
150000
-
-
-
500
Power Generator
2000
1500
A power generator that can protect buildings nearby
by increasing their defense and life generation. It
helps you to protect your main base from being completely
destroyed by an enemy army.
Can only be built once
and has to be built in an area without hostile buildings.
Power Generator
-
-
2000
1500
-
7
-
-
-
-
900
-
600
2.00
1800
Research Tent
150
50
A tent for important researches. Contains upgrades
Storm Protection, Temple of Demigod Blue Prints, Evolution,
and Cheap Evolution.
Research Tent
-
-
150
50
-
0
-
-
-
-
900
-
-
-
600
Event House
150
50
A house to control important events.
Limited to 1.
Event House
-
-
-
150
50
-
0
-
-
-
-
900
-
-
-
600
Portal
150
150
Opens a Portal which can have another allied Portal
as destination. This helps you to connect different
locations on the map with each other avoiding enemy
troops. When the Portal is destroyed all allied Portals
which have it as destination will be disabled automatically.
When the Portal's destination is destroyed, it will
be disabled automatically.
Be careful since Portals
can be used by enemy units, too!
Portal
-
-
150
150
-
0
-
-
-
-
100
-
-
-
600
Crafting Stash
80
20
Allows crafting items using the items in its inventory.
You can drop items from your hero's inventory in a
Crafting Stash to use them for crafting.
Crafting Stash
-
-
80
20
-
5
-
-
-
-
500
-
-
-
900
Mounts Cage
200
100
Allows buying mounts for your heroes. Mounts are available
at hero level 20. Use the Change Page abilities to
change the listed ones. Construct a Witch Hut to modify
the abilities of your mount.
Mounts Cage
-
-
200
100
-
5
-
-
-
-
50
-
-
-
1200
Alchemist Lab
3000
2000
Allows converting units into different races.
Limited to 1.
Alchemist Lab
-
-
-
3000
2000
-
5
-
-
-
-
50
-
-
-
1200
Spell Book
200
100
Allows learning spells for reskillable heroes and Equipment
Bags. Contains all available spells for all 5 slots.
Use the Change Page abilities to change the listed
ones.
Spell Book
-
-
-
200
100
-
5
-
-
-
-
50
-
-
-
1200
Dragon Roost
15000
15000
Allows to train all Dragons.
Limited to 1.
Dragon Roost
-
-
15000
15000
-
0
-
-
-
-
2000
-
-
-
900
Antimagic Ward
1000
1000
Prevents enemy Reveals, Far Sight, Portal, Scroll of
Town Portal, Blink, Mass Teleportation and Staff of
Teleportation spells of enemy units in the nearby area
and adds a black mask for enemy players. Can cast Silence,
detects invisible units and is permanently invisible
itself.
Only works if built before enemy Antimagic Wards in
the area.
Antimagic Ward
-
-
-
1000
1000
-
0
-
-
-
-
900
-
400
2.00
1200
Trading Post
50
Allows trading all resources other than gold and lumber.
Trading Post
-
-
50
-
-
0
-
-
-
-
900
-
-
-
500
Trainer
200
100
Allows changing the attributes of customizable heroes.
Trainer
-
-
200
100
-
0
-
-
-
-
200
-
-
-
500
Skins
200
100
Allows changing the skin of customizable heroes.
Skins
-
-
200
100
-
0
-
-
-
-
200
-
-
-
500
Witch Hut
3000
2000
Allows the modification of unit abilities. You can
add and remove a number of abilities to any unit. Abilities
for mounts are stored and will be readded automatically
whenever the mount is summoned.
Witch Hut
-
-
3000
2000
-
5
-
-
-
-
50
-
-
-
1200
Armory
1000
500
Allows equipping units and heroes.
Limited to 1.
Armory
-
-
1000
500
-
0
-
-
-
-
1000
-
-
-
500
Banner Shop
100
50
Sells banners.
Banner Shop
-
-
-
100
50
-
0
-
-
-
-
100
-
-
-
500
Wall
80
20
A wall protects your town.
Wall
-
-
-
80
20
-
5
-
-
-
-
500
-
-
-
900
Wall
80
20
A wall protects your town.
Wall
-
-
-
80
20
-
5
-
-
-
-
500
-
-
-
900
Wall
80
20
A wall protects your town.
Wall
-
-
-
80
20
-
5
-
-
-
-
500
-
-
-
900
Gate Closed
80
20
Allows entering your base.
Gate Closed
-
-
-
80
20
-
7
-
-
-
-
2000
-
-
-
900
Gate Open
80
20
Allows entering your base.
Gate Open
-
-
-
80
20
-
7
-
-
-
-
2000
-
-
-
900
Water Tower
120
60
Fires bolts of energy. Good at destroying air units.
Immune to magic.
Attacks land and air units.
Water Tower
-
-
-
120
60
-
5
1.00
600
19 - 29
500
-
-
-
1800
Advanced Water Tower
120
60
Increases the damage of the energy bolts. Good at destroying
air units. Immune to magic.
Attacks land and air units.
Advanced Water Tower
-
-
-
120
60
-
5
1.00
600
19 - 29
500
-
-
-
1800
Hideout
1000
Hideout
-
1000
-
55
5
0.90
600
22 - 27
1000
5.00
300
5.00
1600
Fortified Hideout
2000
Has beter defensive capabilities than the standard
Hideout. Can learn the Magic Sentry ability.
Attacks land and air units.
Fortified Hideout
-
2000
-
55
8
0.90
600
30 - 35
2000
10.00
300
5.00
1600
Guardian´s Citadel
3000
Has beter defensive capabilities than the fortified
Hideout. Can learn the Magic Sentry ability.
Attacks land and air units.
Guardian´s Citadel
-
3000
-
55
10
0.90
600
35 - 40
3500
15.00
500
8.00
1600
Temple of Light
3000
The Eternal Guardian´s seat of power. Has different
defensive capabilities. Can learn the Magic Sentry
ability.
Attacks land and air units.
Temple of Light
-
-
-
3000
-
55
10
0.90
600
35 - 40
4500
15.00
500
8.00
1600
Temple of Darkness
3000
The Destroyer´s seat of power. Has different offensive
capabilities. Can learn the Magic Sentry ability.
Attacks land and air units.
Temple of Darkness
-
-
-
3000
-
55
10
0.90
600
35 - 40
4500
15.00
500
8.00
1600
Freelancer Tower
120
60
Fires bolts of energy. Good at destroying air units.
Immune to magic.
Attacks land and air units.
Freelancer Tower
-
120
60
-
5
1.00
600
19 - 29
500
-
-
-
1800
Advanced Freelancer Tower
160
90
Increases the damage of the energy bolts. Good at destroying
air units. Immune to magic.
Attacks land and air units.
Advanced Freelancer Tower
-
160
90
-
5
1.00
600
25 - 39
500
-
-
-
1800
Freelancer Laboratory
130
Creates a laboratory with researches. Can be used to
return gold and lumber.
Freelancer Laboratory
-
130
-
30
5
-
-
-
-
485
-
-
-
1000
Freelancer Mercenary Camp
130
Creates a mercenary camp with trainable creeps.
Freelancer Mercenary Camp
-
130
-
-
5
-
-
-
-
485
-
-
-
1000
Freelancer Shop
130
Creates a shop with purchasable items.