Researches can be started for gold and lumber in the corresponding buildings.
They upgrade your units and buildings to improve them.
Once a research has been done, it stays during the whole game.
Researches can also be saved and loaded.
Icon
Name
Race
Levels
Evolution
Increases the maximum hit points, mana and damage of
all player units. Increases the armor and level by
1 every 10 levels of this research of all player units.
Is increased automatically for creeps and bosses to
the lowest hero level of playing users.
Evolution
-
75
Improved Power Generator
Increases the armor and life regeneration rate provided
by the Power Generator.
Improved Power Generator
-
75
Improved Hand of God
Improves the stats of Divine Golems.
Improved Hand of God
-
75
Temple of Demigods Blueprints
Allows the upgrade of Level 3 Town Halls and Guardian
Towers to a Temple of Light or Darkness.
Temple of Demigods Blueprints
-
1
Storm Protection
Your units won't die in Maelstrom anymore.
Storm Protection
-
1
Improved Air Transport
Increases the cargo slots and armor by 2.
Improved Air Transport
-
1
Improved Creep Hunter
Allows unit abilities to target units with a level
above their initial level: Polymorph (Human, Goblin),
Transmute (Goblin), Possession (Undead), Charm Creeps)
etc. This does not improve hero abilities!
Improved Creep Hunter
-
75
Improved Mount
Increases the movement speed of your mounts by 20,
its maximum hit points by 50, its maximum mana points
by 30, and sets the maximum of cargo slots available
to 1.
Improved Mount
-
75
Improved Navy
Increases armour, movement speed and attack and sight
range of ships and submarines.
Improved Navy
-
75
Improved Clan Hall
Increases the armor, hit points and damage of the Clan
Hall.
Improved Clan Hall
-
75
Improved Clan
Increases the armor, hit points and damage of all Clan
Emissaries.
Improved Clan
-
75
Improved Trading
Increases the hit points and defense of Pack Horses.
Improved Trading
-
75
Reinforced Walls
Increases the armor and hit points of wall buildings.
Reinforced Walls
-
3
Unholy Strength
Increases the attack damage of Ghouls, Meat Wagons,
Abominations, Skeleton Warriors, and Skeletal Mages.
Unholy Strength
3
Creature Attack
Increases the attack damage of Crypt Fiends, Gargoyles,
Destroyers, and Frost Wyrms.
Creature Attack
3
Unholy Armor
Increases the armor of Ghouls, Abominations, Skeleton
Warriors, and Skeletal Mages.
Unholy Armor
3
Cannibalize
Enables Ghouls and Abominations to use the Cannibalize
ability. Cannibalize consumes a nearby corpse to restore
health.
Cannibalize
1
Ghoul Frenzy
Increases the attack rate of Ghouls by 35%, and increases
their movement speed.
Ghoul Frenzy
1
Web
Enables Crypt Fiends to use the Web ability. Web binds
a target enemy air unit in webbing, forcing it to the
ground. Webbed units can be hit as though they were
land units.
Web
1
Stone Form
Enables the ability for Gargoyles to assume Stone Form.
Stone Form transforms the Gargoyle into a statue with
high armor, spell immunity, and regeneration. The Gargoyle
cannot attack in this form.
Stone Form
1
Necromancer Adept Training
Increases Necromancers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Unholy Frenzy.
Necromancer Adept Training
2
Banshee Adept Training
Increases Banshees' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Anti-magic Shell.
Banshee Adept Training
2
Freezing Breath
Enables Frost Wyrms to use the Freezing Breath ability.
When cast on a building, temporarily stops production.
Freezing Breath
1
Skeletal Longevity
Increases the duration of raised Skeleton Warriors
and Skeletal Mages by 20 seconds.
Skeletal Longevity
1
Creature Carapace
Increases the armor of Crypt Fiends, Gargoyles, Destroyers,
and Frost Wyrms.
Creature Carapace
3
Disease Cloud
Gives Abominations a Disease Cloud aura that deals
2 damage per second for 75 seconds to nearby enemy
units. Meat Wagons will cause Disease Clouds wherever
they attack that deal 2 damage per second for 75 seconds
to nearby enemy units.
Undead are immune to Disease Cloud.
Disease Cloud
1
Skeletal Mastery
Causes one of the two skeletons created by Raise Dead
to be a Skeletal Mage and increases the duration of
raised Skeleton Warriors and Skeletal Mages by 20 seconds.
Skeletal Mastery
1
Burrow
Crypt Fiends gain the ability to burrow. Burrowed Crypt
Fiends are invisible and gain increased hit point regeneration,
but cannot attack.
Burrow
1
Destroyer Form
Allows the Obsidian Statue to transform into a Destroyer,
a large flying unit that must devour magic to sustain
its mana. The Destroyer have Magic and Spell Immunity,
Devour Magic, Absorb Mana, and Orb of Annihilation.
Attacks land and air units.
Destroyer Form
1
Exhume Corpses
Gives Meat Wagons the ability to generate corpses.
Exhume Corpses
1
Backpack
Gives specific Undead ground units the ability to carry
items.
Backpack
1
Lich King
Allows building male citizens the Lich King to convert
hostile units into Undead and summoning Shades somewhere
on the map.
Lich King
1
Strength of the Moon
Increases the damage of Archers, Huntresses, Glaive
Throwers, and Hippogryph Riders.
Strength of the Moon
3
Strength of the Wild
Increases the damage of Druids of the Claw in Bear
Form, Druids of the Talon in Storm Crow Form, Dryads,
Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Strength of the Wild
3
Moon Armor
Increases the armor of Archers, Huntresses, and Hippogryph
Riders.
Moon Armor
3
Reinforced Hides
Increases the armor of Druids of the Claw in Bear Form,
Druids of the Talon in Storm Crow Form, Dryads, Mountain
Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Reinforced Hides
3
Ultravision
Gives Night Elves the ability to see as far at night
as they do during the day.
Ultravision
1
Nature's Blessing
Upgrades all Ancients' and Treants' movement speed
and armor.
Nature's Blessing
1
Sentinel
Gives the Huntress the ability to send her owl companion
to a nearby tree and provide vision.
Can see invisible units.
Sentinel
1
Upgrade Moon Glaive
Gives the Huntress the ability to strike additional
units with her bouncing glaive attacks.
Upgrade Moon Glaive
1
Improved Bows
Increases the Archer's and Hippogryph Rider's attack
range.
Improved Bows
1
Marksmanship
Increases damage of Archers and Hippogryph Riders by
4.
Marksmanship
1
Druid of the Talon Adept Training
Increases their Night Elf Form's mana capacity, mana
regeneration rate, hit points, and gives them the ability
Storm Crow Form.
Druid of the Talon Adept Training
2
Druid of the Claw Adept Training
Increases their Night Elf Form's mana capacity, mana
regeneration rate, hit points, attack damage and gives
them the ability Rejuvenation.
Druid of the Claw Adept Training
2
Abolish Magic
Gives the Dryad the ability to dispel positive buffs
from enemy units, and negative buffs from friendly
units.
Damages summoned units.
Abolish Magic
1
Corrosive Breath
Gives Chimaeras the ability to hurl corrosive bile
onto enemy buildings.
Corrosive Breath
1
Hippogryph Taming
Trains Hippogryphs to allow Archers to mount them.
This allows them to attack both air and ground units.
Hippogryph Taming
1
Vorpal Blades
Increases the speed of glaives launched by the Glaive
Thrower. Also allows them to attack trees.
Vorpal Blades
1
Resistant Skin
Gives Mountain Giants increased resistance to spell
damage.
Resistant Skin
1
Hardened Skin
Gives Mountain Giants increased resistance to attack
damage.
Hardened Skin
1
Mark of the Claw
Allows Druids of the Claw to cast Roar while in Bear
Form.
Mark of the Claw
1
Mark of the Talon
Allows Druids of the Talon to cast Faerie Fire while
in Storm Crow Form.
Mark of the Talon
1
Well Spring
Increases the amount of mana that can be stored in
Moon Wells by 100, and their rate of mana regeneration
by 52%.
Well Spring
1
Backpack
Gives specific Night Elf ground units the ability to
carry items.
Backpack
1
World Tree
Allows building male citizens a giant World Tree to
heal and resurrect Night Elf units anywhere on the
map!
World Tree
1
Backpack
Gives specific Blood Elf ground units the ability to
carry items.
Backpack
1
Blood Elf Animal War Training
Increases the maximum hit points of Dragonhawk Ridersby
100.
Blood Elf Animal War Training
1
Iron Forged Swords
Increases the attack damage of Swordsmen, Spellbreakers,
Dragonhawk Riders, Blood Elf Lieutenants and Wagons.
Iron Forged Swords
3
Iron Plating
Increases the armor of Swordsmen, Spellbreakers, Blood
Elf Lieutenants, Ballistas, Cages, Wagons, and Blood
Elf Decimators.
Iron Plating
3
Improved Masonry
Increases the armor and hit points of Blood Elf buildings.
Improved Masonry
3
Studded Leather Armor
Increases the armor of Blood Elf Archers,Dragonhawk
Riders and Phoenixes.
Studded Leather Armor
3
Improved Lumber Harvesting
Increases the amount of lumber that Workers can carry
by 10.
Improved Lumber Harvesting
2
Priest Adept Training
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Priest Adept Training
2
Sun Armor
Increases the armor of Archers.
Sun Armor
3
Strength of the Sun
Increases the damage of Blood Elf Archers, Ballistas,
Phoenixes, and Blood Elf Decimators.
Strength of the Sun
3
Improved Bows
Increases the Blood Elf Archer's attack range.
Improved Bows
1
Marksmanship
Increases damage of Blood Elf Archers by 4.
Marksmanship
1
Burning Oil
Upgrades Ballistas to fire missiles smothered in burning
oil, which causes the ground to burn.
Burning Oil
1
Improved Siege Weapons
Increases the armor and hit points of Blood Elf siege
weapons.
Improved Siege Weapons
3
Siphon Mana
Provides Blood Elf units and buildings with the Siphon
Mana ability, which transfers mana from enemy units
to the caster or from the caster to allied units.
Siphon Mana
1
Magic Vault
Allows building male citizens a Magic Vault with abilities
Burn Mana and Siphon Mana.
Magic Vault
1
Ensnare
Enables Naga Myrmidons to use the Ensnare ability.
Ensnare causes a target enemy unit to be bound to the
ground so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Ensnare
1
Abolish Magic
Gives the Couatl the ability to dispel positive buffs
from enemy units, and negative buffs from friendly
units.
Damages summoned units.
Abolish Magic
1
Coral Blades
Increases the attack damage of Naga attack units.
Coral Blades
3
Coral Scales
Increases the armor of Naga attack units.
Coral Scales
3
Submerge
Gives Naga Myrmidons and Snap Dragons the ability to
submerge under water, hiding them from view.
Submerge
1
Naga Siren Adept Training
Increases Naga Sirens' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Frost Armor.
Naga Siren Adept Training
2
Naga Sorceror Adept Training
Increases Naga Sorcerors' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Abolish Magic.
Naga Sorceror Adept Training
2
Backpack
Gives specific Naga ground units the ability to carry
items.
Backpack
1
Statue of Azshara
Allows building male citizens a Statue of Azshara to
protect your city with powerful storms.
Statue of Azshara
1
Resistant Skin
Enables Coral Golems to get the Resistant Skin ability.
Resistant Skin
1
Permanent Immolation
Allows Infernals and Reavers to use the ability Permanent
Immolation.
Permanent Immolation
1
Resistant Skin
Gives Infernals the ability Resistant Skin.
Resistant Skin
1
Eredar Sorcerer Adept Training
Increases Eredar Sorcerers mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Sleep.
Eredar Sorcerer Adept Training
2
Succubus Adept Training
Increases Succubus' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Succubus Adept Training
2
Unholy Strength
Increases the attack damage of Overlords, Infernal
Machines, Inquisitors and Doom Guards.
Unholy Strength
3
Web
Gives Fel Stalkers the ability Web.
Web
1
Devour Magic
Gives Fel Stalkers the ability Devour Magic.
Devour Magic
1
Cleaving Attack
Gives Overlords the ability Cleaving Attack.
Cleaving Attack
1
Improved Demon Fire
Improves the Demon Fire ability of Nether Drakes.
Improved Demon Fire
1
Defend
Gives Infernal Machines the ability Defend.
Defend
1
Cripple
Gives Doom Guards the ability Cripple.
Cripple
1
Rain of Fire
Gives Doom Guards the ability Rain of Fire.
Rain of Fire
1
Slow
Gives the Greater Voidwalkers the ability Slow.
Slow
1
Fel Armor
Increases the armor of Overlords, Infernal Machines,
Inquisitors and Doom Guards.
Fel Armor
3
Creature Carapace
Increases the armor of Fel Stalkers, Nether Drakes,
Greate Voidwalkers, Jailers, Infernals and Reavers.
Creature Carapace
3
Hardened Skin
Allows Infernals and Reavers to use the ability Hardened
Skin.
Hardened Skin
1
Fel Transporting
Increases the number of summoned units and reduces
the cooldown of Dark Summon.
Fel Transporting
1
Improved Devour
Increases the damage per second, maximum target creep
level and capacity for Devour of Jailers.
Improved Devour
1
Soul Theft
Gives Inquisitors the ability Soul Theft.
Soul Theft
1
Space Travel
Gives all ships the ability Hyperspace which allows
them to travel at any visible point on the map.
Space Travel
1
Inferno
Gives all ships the ability Inferno which allows them
to summon Infernals.
Inferno
1
Backpack
Gives specific Demon ground units the ability to carry
items.
Backpack
1
Steel Ranged Weapons
Increases the ranged attack damage of Draenei Harbringers,
Draenei Seers, Salamanders, Tamed Nether Drakes and
Draenei Demolishers.
Steel Ranged Weapons
3
Steel Armor
Increases the armor of Draenei Vindicators, Draenei
Stalkers, Draenei Harbringers, Draenei Seers, Salamanders,
Tamed Nether Drakes and Draenei Demolishers.
Steel Armor
3
Draenei Seer Adept Training
Increases Draenei Seer mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Healing Wave.
Draenei Seer Adept Training
2
Draenei Harbringer Adept Training
Increases Draenei Harbringer's mana capacity, mana
regeneration rate, hit points, and gives them the ability
to cast Bloodlust.
Draenei Harbringer Adept Training
2
Improved Masonry
Increases the armor and hit points of Draenei buildings.
Improved Masonry
3
Improved Demon Fire
Improves the Demon Fire ability of Tamed Nether Drakes.
Improved Demon Fire
1
Devour
Gives Salamanders the ability Devour.
Devour
1
Draenei Prison
Allows building male citizens a Draenei Prison to capture
enemy units anywhere on the map!
Draenei Prison
1
Backpack
Gives specific Furbolg ground units the ability to
carry items.
Backpack
1
Steel Melee Weapons
Increases the melee attack damage of Furbolgs, Furbolg
Trackers, Furbolg Champions, Furbolg Ursa Warriors,
Polar Furbolgs, Polar Furbolg Champions, Furbolg Shamans
and Furbolg Elder Shamans.
Steel Melee Weapons
3
Steel Ranged Weapons
Increases the ranged attack damage of Furbolgs, Furbolg
Trackers, Furbolg Champions, Furbolg Ursa Warriors,
Polar Furbolgs, Polar Furbolg Champions, Furbolg Shamans
and Furbolg Elder Shamans.
Steel Ranged Weapons
3
Steel Armor
Increases the armor of Furbolgs, Furbolg Trackers,
Furbolg Champions, Furbolg Ursa Warriors, Polar Furbolgs,
Polar Furbolg Champions, Furbolg Shamans and Furbolg
Elder Shamans.
Steel Armor
3
Creature Attack
Increases attack damage of Timber Wolves, Giant Wolves,
Dire Wolves and Green Drakes.
Creature Attack
3
Creature Carapace
Increases the armor of Timber Wolves, Giant Wolves,
Dire Wolves and Green Drakes.
Creature Carapace
3
Furbolg Shaman Adept Training
Increases Furbolg Shaman's mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Abolish Magic.
Furbolg Shaman Adept Training
2
Ensnare
Enables Furbolg Trackers to use the Ensnare ability.
Ensnare causes a target enemy unit to be bound to the
ground so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Ensnare
1
Faerie Fire
Enables Furbolg Trackers to use the Ensnare ability.
Ensnare causes a target enemy unit to be bound to the
ground so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Faerie Fire
1
Blood Lust
Enables Furbolg Ursa Warriors to use the Blood Lust
ability.
Blood Lust
1
Bash
Enables Furbolg Ursa Warriors to use the Bash ability.
Bash
1
Web
Gives Polar Furbolgs the ability Web.
Web
1
Corruption
Gives Furbolg Shamans and Furbolg Elder Shamans the
ability Corruption.
Corruption
1
Improved Lumber Harvesting
Increases the amount of lumber that Young Furbolgs
can carry by 10.
Improved Lumber Harvesting
2
Air Supplies
Allows to drop air supplies from flying units.
Air Supplies
1
Backpack
Gives specific Goblin ground units the ability to carry
items.
Backpack
1
Observatory
Allows towers to use the Reveal ability.
Observatory
1
Explosives
Allows using explosives to blow up the whole tunnel
system.
Explosives
1
Repair
Allows Goblin warriors to repair mechanical units and
structures.
Repair
1
Chemistry
Gives units with flame attacks extra and AOE damage.
Chemistry
1
Steel Melee Weapons
Increases the melee attack damage of Goblin units.
Steel Melee Weapons
3
Barrage
Upgrades Goblin Air Drones, giving them the Barrage
ability, which allows them to damage nearby enemy units.
Barrage
1
Improved Lumber Harvesting
Increases the amount of lumber that Young Furbolgs
can carry by 10.
Improved Lumber Harvesting
2
Improved Banking
Increases the amount of gold that Goblin Laborers can
carry by 1.
Improved Banking
2
Fuel
Gives Fuel Pumps the ability Fuel.
Fuel
1
Demolish
Gives Goblin Emperors the ability Demolish.
Demolish
1
Engineering
Makes Goblin tank units faster.
Engineering
1
Flame Grenade
Allows Goblin Flamethrowers to use the ability Flame
Grenade.
Flame Grenade
1
Mobile Turret
Allows Goblin ground units to take turrets and carry
them around.
Mobile Turret
1
Oil Drilling
Allows constructing Oil Derricks.
Oil Drilling
1
Explosive Barrel
Allows Sappers to place Explosive Barrels which cause
more damage than Goblin Land Mines.
Explosive Barrel
1
Cluster Rockets
Allows Assault Tanks to cast Cluster Rockets.
Cluster Rockets
1
Improved Construction
Increases the armor and hit points of Goblin buildings.
Increases the speed of repairing buildings and mechanical
units for Goblin Laborers and warriors.
Improved Construction
3
Steel Armor
Increases the armor of Goblin units.
Steel Armor
3
Steel Ranged Weapons
Increases the ranged attack damage of Goblin units.
Steel Ranged Weapons
3
Goblin War Zeppelin Bombs
Allows Goblin War Zeppelins to drop bombs on ground
units.
Goblin War Zeppelin Bombs
1
Cut Down Trees
Allows Goblin Steam Rollers to cut down trees.
Cut Down Trees
1
Backpack
Gives specific Dwarf ground units the ability to carry
items.
Backpack
1
Breeding
Allows Gryphons to cast Breed.
Breeding
1
Dwarf Lumber Mill
Allows building male citizens a Dwarf Lumber Mill to
collect lumber from nearby trees.
Dwarf Lumber Mill
1
Slam
Allows War Golems to cast Slam.
Slam
1
Devour
Gives Gryphons and Giant Polar Bears the ability Devour.
Devour
1
Long Rifles
Increases the range of Riflemen and Gun Tower attacks.
Long Rifles
1
Berserker Upgrade
Gives Troll Slayers the Berserk ability.
Berserker Upgrade
1
Mithril Armor
Reduces the received damage to 80 % and returns 30%
of an enemy unit's melee attack damage back to it.
Mithril Armor
1
Barrage
Upgrades Siege Engines, giving them the Barrage ability,
which allows them to damage nearby enemy air units.
Barrage
1
Elite Siege Tank
Upgrades Siege Engines to Elite Siege Tanks.
Elite Siege Tank
1
Improved Masonry
Increases the armor and hit points of Dwarf buildings.
Improved Masonry
3
Improved Lumber Harvesting
Increases the amount of lumber that Dwarf Miners can
carry by 10.
Improved Lumber Harvesting
2
Dwarf Runecaster Adept Training
Increases Runecaster's mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Summon Rock Golem.
Dwarf Runecaster Adept Training
2
Battle Priest Adept Training
Increases Battle Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Battle Priest Adept Training
2
Sleep Form
Allows War Golems to cast Sleep Form.
Sleep Form
1
Flak Cannons
Upgrades the weapons on Flying Machines to give them
an area effect damage attack against air units.
Flak Cannons
1
Flying Machine Bombs
Allows Flying Machines to attack land units.
Flying Machine Bombs
1
Fragmentation Shards
Upgrades the mortar shells on Mortar Teams and Cannon
Towers to increase the damage they deal to Unarmored
and Medium armor units.
Fragmentation Shards
1
Flare
Provides Mortar Teams with the Flare ability. Flares
can be used to reveal any area of the map.
Can see invisible units.
Flare
1
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Iron Forged Swords
3
Iron Plating
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Iron Plating
3
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Studded Leather Armor
3
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar
Teams, Siege Engines and Flying Machines.
Black Gunpowder
3
Animal War Training
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Animal War Training
1
Storm Hammers
Causes a Gryphon Rider's attacks to damage multiple
units.
Storm Hammers
1
Backpack
Gives specific High Elf ground units the ability to
carry items.
Backpack
1
Sunwell
Allows building male citizens a Sun Well with abilities
Sun Key and Life and Mana Regeneration for player units.
Sunwell
1
Magic Sentry
Provides High Elf towers with the ability to detect
invisible units.
Magic Sentry
1
Antimagic Shield
Provides High Elf towers with the ability Antimagic
Shield.
Antimagic Shield
1
Marksmanship
Increases damage of Archers by 4.
Marksmanship
1
Cloud
Provides Dragonhawk Riders with the Cloud ability,
which stops ranged buildings from attacking.
Cloud
1
Animal War Training
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Animal War Training
1
Improved Bows
Increases the Archer's attack range.
Improved Bows
1
Improved Lumber Harvesting
Increases the amount of lumber that Peasants can carry
by 10.
Improved Lumber Harvesting
2
War Eagle Taming
Trains War Eagles to allow Archers to mount them. This
allows them to attack both air and ground units.
War Eagle Taming
1
Priest Adept Training
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Priest Adept Training
2
Improved Masonry
Increases the armor and hit points of High Elf buildings.
Improved Masonry
3
Arch Cleric Adept Training
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Arch Cleric Adept Training
2
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Iron Forged Swords
3
Sun Armor
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Sun Armor
3
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Studded Leather Armor
3
Diurnal
The High Elves revere the sun. Increases the sight
and other stats of High Elf units at day time. Workers
harvest plus 10 lumber and plus 5 gold during the day.
Diurnal
1
Backpack
Gives specific Gnome ground units the ability to carry
items.
Backpack
1
Inventions
Gives you 100 bonus gold and 100 bonus lumber whenever
any player researches anything.
Inventions
1
Gnome Weapons
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Gnome Weapons
3
Gnome Armor
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Gnome Armor
3
Gnome Engineering
Increases the attack speed, armor, hit points, and
hit points regeneration of Gnome mechanical units.
Gnome Engineering
3
Resistant Skin
Gives Gnome units increased resistance to spell damage.
Resistant Skin
1
Arcanist Adept Training
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Arcanist Adept Training
2
Backpack
Gives specific Troll ground units the ability to carry
items.
Backpack
1
Troll Regeneration
Increases the hit point regeneration rate of Headhunters,
Witch Doctors and Batriders.
Troll Regeneration
1
Trueshot Aura
Gives Ice Troll Warlord the Trueshot ability, which
increases the damage of nearby friendly range attacking
units.
Trueshot Aura
1
Ice Troll High Priest Adept Training
Increases Ice Troll High Priest's mana capacity, mana
regeneration rate, hit points, and gives them the ability
to cast Abolish Magic.
Ice Troll High Priest Adept Training
2
Witch Doctor Adept Training
Increases Witch Doctors' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Stasis Trap.
Witch Doctor Adept Training
2
Barrage
Gives Zalandari Throne of Wars the ability 'Barrage'
which allows them to attack multiple air targets at
the same time.
Barrage
1
Liquid Fire
Gives Batriders the Liquid Fire attack, which deals
damage over time to enemy buildings, reduces the repaired
rate and the attack rate of enemy buildings.
Liquid Fire
1
Troll Tribes
Gives Troll warriors the ability Troll Tribes which
increases their stats for every different troll tribe
represented by a living player unit.
Troll Tribes
1
Berserker Upgrade
Transforms Headhunters into Berserkers, giving them
increased hit points and the Berserk ability.
Berserker Upgrade
1
Temple of Sacrifice
Allows building male citizens a Fountain of Blood to
train and convert Fel Orcs.
Temple of Sacrifice
1
Steel Troll Spears
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Steel Troll Spears
3
Creature Attack
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Creature Attack
3
Creature Armor
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Creature Armor
3
Troll Armor
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Troll Armor
3
Troll Hexer Adept Training
Increases Troll Hexers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
Troll Hexer Adept Training
2
War Drums Damage Increase
Increases the damage bonus that the War Drums aura
on the Zandalari Throne of War gives. War Drums increases
the damage of friendly units around Zandalari Thrones
of War.
War Drums Damage Increase
1
Troll Bloodmage Adept Training
Increases Troll Bloodmages' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Unstable Concoction.
Troll Bloodmage Adept Training
2
Backpack
Gives specific Tauren ground units the ability to carry
items.
Backpack
1
Earth Mother
Gives Tauren warriors the chance to be reincarnated
after dying and to reincarnate enemy creeps as allied
creeps after their death.
Earth Mother
1
Spirit Walker Adept Training
Increases Spirit Walkers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Disenchant.
Spirit Walker Adept Training
2
Tauren Druid Adept Training
Increases Witch Doctors' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Stasis Trap.
Tauren Druid Adept Training
2
Elite Tauren Upgrade
Transforms Tauren into Elite Tauren, giving them increased
hit points, armor and damage.
Elite Tauren Upgrade
1
Totem Pole
Allows building male citizens a Totem Pole to reincarnate
dead Tauren units.
Totem Pole
1
War Drums Damage Increase
Increases the damage bonus that the War Drums aura
on the Kodo Beast gives. War Drums increases the damage
of friendly units around Kodo Beasts Riders.
War Drums Damage Increase
1
Pulverize Damage Increase
Upgrades the totem carried by Tauren, increasing the
damage of their Pulverize ability.
Pulverize Damage Increase
1
Invisibility
Gives Spirit Wyverns the ability Invisibility.
Invisibility
1
Steel Armor
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Steel Armor
3
Steel Melee Weapons
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Steel Melee Weapons
3
Steel Ranged Weapons
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Steel Ranged Weapons
3
Backpack
Gives specific Pandaren ground units the ability to
carry items.
Backpack
1
Improved Bows
Increases the Archer's attack range.
Improved Bows
1
Drunk Panda
Upgrades all Pandaren units and gives them the ability
Drunk Panda which can be used only once to increase
the maximum hit points of the caster and fully heal
the caster.
Drunk Panda
1
Druid Adept Training
Increases their Pandaren Form's mana capacity, mana
regeneration rate, hit points, attack damage and gives
them the ability Rejuvenation.
Druid Adept Training
2
Defend
Allows Footmen to use the Defend ability, which increases
their defensive capabilities against Piercing attacks.
Defend
1
Bamboo Weapons
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Bamboo Weapons
3
Pandaren Armor
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Pandaren Armor
3
Monk Adept Training
Increases their Monk's mana capacity, mana regeneration
rate, hit points, attack damage and gives them the
ability Wind Walk.
Monk Adept Training
2
Pandaren Drink
Increases the hit points regeneration of Pandaren units.
Pandaren Drink
4
Firework
Provides Firework Teams with the Firework ability.
Fireworks can be used to reveal any area of the map.
Can see invisible units.
Firework
1
Chain Lightning
Gives Cloud Serpents the ability Chain Lightning.
Chain Lightning
1
Cloud
Provides Cloud Serpents with the Cloud ability, which
stops ranged buildings from attacking.
Cloud
1
Jade Forest
Allows building male citizens the Jade Forest which
prevents enemies from fighting.
Jade Forest
1
Command Aura
Provides Warlords with the Command Aura ability, which
increases the damage of allied units.
Command Aura
1
Sage Adept Training
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Sage Adept Training
2
Fragmentation Shards
Upgrades the mortar shells on Firework Teams to increase
the damage they deal to Unarmored and Medium armor
units.
Fragmentation Shards
1
Berserker Upgrade
Gives Primal Pandaren the Berserk ability.
Berserker Upgrade
1
Hardened Skin
Gives Dragon Turtles increased resistance to attack
damage.
Hardened Skin
1
Spiked Shell
Gives Dragon Turtles and Giant Sea Turtles the ability
Spiked Shell which returns enemy melee damage.
Spiked Shell
1
Bamboo Sticks
Increases the attack damage of Pandaren Woodcutters
and increases the gathered lumber.
Bamboo Sticks
1
Backpack
Gives specific Lordaeron ground units the ability to
carry items.
Backpack
1
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Iron Forged Swords
3
Iron Plating
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Iron Plating
3
Steel Ranged Weapons
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Steel Ranged Weapons
3
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Studded Leather Armor
3
Improved Engineering
Increases the armor and hit points of mechanical units.
Improved Engineering
3
Long Rifles
Increases the range of Riflemen attacks.
Long Rifles
1
Animal War Training
Increases the maximum hit points of Knights, Pegasus
Knights, and Gryphon Riders by 100.
Animal War Training
1
Mage Adept Training
Increases Mage's mana capacity, mana regeneration rate,
hit points, and gives them the ability to cast Dispel
Magic.
Mage Adept Training
2
Sorceress Adept Training
Increases Sorceresses' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
Sorceress Adept Training
2
Rain of Fire
Gives Battle Mages the ability to cast Rain of Fire.
Rain of Fire
1
Human Courage
Increases the damage bonus of the ability Command Aura
for Banner Carriers.
Human Courage
1
Improved Masonry
Increases the armor and hit points of Human buildings.
Improved Masonry
3
Improved Lumber Harvesting
Increases the amount of lumber that Peasants can carry
by 10.
Improved Lumber Harvesting
2
Spearmen
Upgrades Footmen to Spearmen, giving them a higher
attack range and more damage.
Spearmen
1
Crossbowmen
Upgrades Archers to Crossbowmen, giving them more damage
but slower cooldown.
Crossbowmen
1
Scarlet Crusade
Gives units the passive ability Scarlet Crusade which
allows them causing extra damage to Undead enemies.
Scarlet Crusade
1
Scarlet Monastery
Allows building male citizens the Scarlet Monastery.
Scarlet Monastery
1
Reinforced Defenses
Upgrades Houses, Scout Towers, Guard Towers, Arcane
Twoers, and Cannon Towers so that they have Fortified
armor.
Reinforced Defenses
1
Cathedral of Light
Allows building male citizens the Cathedral of Light.
Cathedral of Light
1
Backpack
Gives specific Stormwind ground units the ability to
carry items.
Backpack
1
Improved Lumber Harvesting
Increases the amount of lumber that Peasants can carry
by 10.
Improved Lumber Harvesting
2
Improved Masonry
Increases the armor and hit points of Human buildings.
Improved Masonry
3
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Iron Forged Swords
3
Defend
Allows Footmen to use the Defend ability, which increases
their defensive capabilities against Piercing attacks.
Defend
1
Improved Bows
Increases the Ranger's attack range.
Improved Bows
1
Marksmanship
Increases damage of Stormwind Rangers by 4.
Marksmanship
1
Unmount
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Unmount
1
Animal War Training
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Animal War Training
1
Sundering Blades
Upgrades Knights to deal increased damage to targets
with Medium armor.
Sundering Blades
1
Iron Plating
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Iron Plating
3
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar
Teams, Siege Engines and Flying Machines.
Black Gunpowder
3
Mage Adept Training
Increases Mage's mana capacity, mana regeneration rate,
hit points, and gives them the ability to cast Teleport.
Mage Adept Training
2
Sorceress Adept Training
Increases Sorceresses' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
Sorceress Adept Training
2
Priest Adept Training
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Priest Adept Training
2
Magic Sentry
Provides Stormwind towers with the ability to detect
invisible units.
Magic Sentry
1
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Studded Leather Armor
3
Ship Cannons
Increases the range and damage of ship attacks.
Ship Cannons
1
Land Cannons
Increases the damage from land cannons against enemy
ships.
Land Cannons
1
Transporters
Allows all battleships to transport units.
Transporters
1
Long Rifles
Increases the range of Riflemen attacks.
Long Rifles
1
Shipyard Repair
Increases the amount of mana that can be stored in
Kul Tiras Shipyards by 100, and their rate of mana
regeneration by 52%. Allows Kul Tiras Shipyards to
Replenish friendly mechanical units.
Shipyard Repair
1
Proudmoore Keep
Allows building male citizens the Proudmoore Keep to
defend their base.
Proudmoore Keep
1
Storm Sorcerer Adept Training
Increases Storm Sorcerers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
Storm Sorcerer Adept Training
2
Ship Doctor Adept Training
Increases Ship Doctors' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Ship Doctor Adept Training
2
Hydromancer Adept Training
Increases Hydromancers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Hydromancer Adept Training
2
Improved Lumber Harvesting
Increases the amount of lumber that Sailors can carry
by 10.
Improved Lumber Harvesting
2
Improved Masonry
Increases the armor and hit points of Kul Tiras buildings.
Improved Masonry
3
Animal War Training
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Animal War Training
1
Ghosts of the Sea
Gives Kul Tiras units the ability Ghosts of the Sea
which returns the units as a ghost for some time to
continue fighting when being killed.
Ghosts of the Sea
1
Defend
Gives Captains the ability Defend.
Defend
1
Ensnare
Enables Guardsmen to use the Ensnare ability. Ensnare
causes a target enemy unit to be bound to the ground
so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Ensnare
1
Cleaving Attack
Enables Guardsmen to use the Ensnare ability. Ensnare
causes a target enemy unit to be bound to the ground
so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Cleaving Attack
1
Magic Sentry
Provides Kul Tiras towers with the ability to detect
invisible units.
Magic Sentry
1
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Iron Forged Swords
3
Iron Plating
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Iron Plating
3
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Studded Leather Armor
3
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar
Teams, Siege Engines and Flying Machines.
Black Gunpowder
3
Devour
Gives Water Dragons the ability Devour.
Devour
1
True Sight
Provides Peregrin Falcons with the ability to detect
invisible units.
True Sight
1
Backpack
Gives specific Kul Tiras ground units the ability to
carry items.
Backpack
1
Sundering Blades
Upgrades Knights to deal increased damage to targets
with Medium armor.
Sundering Blades
1
Fragmentation Shards
Upgrades the mortar shells on Mortar Teams and Cannon
Towers to increase the damage they deal to Unarmored
and Medium armor units.
Fragmentation Shards
1
Flare
Provides Mortar Teams with the Flare ability. Flares
can be used to reveal any area of the map.
Can see invisible units.
Flare
1
Worgen Curse
Provides Worgen units with the Worgen Curse ability,
which transforms organic enemy units into Worgen.
Worgen Curse
1
Backpack
Gives specific Worgen ground units the ability to carry
items.
Backpack
1
Druid Adept Training
Increases Druids' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Druid Adept Training
2
Cathedral
Allows building male citizens a Cathedral which can
force the moon to appear.
Cathedral
1
Nocturnal
Increases the sight of Worgen units at night and increases
other stats of Worgen units during night. Workers harvest
plus 10 lumber and plus 5 gold during night.
Nocturnal
1
Improved Critical Strike
Upgrades the fighting style of Mindless Worgen, improving
their Critical Strike ability, giving it a higher chance
to multiply their damage on hits with a higher factor.
Improved Critical Strike
1
Slow Poison
Provides Stormcrow Knights and Manticores with the
Slow Poison ability, which damages hit enemy targets
over time.
Slow Poison
1
Long Rifles
Increases the range of Riflemen and Gun Tower attacks.
Long Rifles
1
Animal War Training
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Animal War Training
1
Rockets
Allows Gilneas Gunships to attack air units.
Rockets
1
Magic Sentry
Provides Worgen towers with the ability to detect invisible
units.
Magic Sentry
1
Improved Wall
Increases the armor and hit points of Worgen buildings.
Improved Wall
3
Improved Night Harvest
Increases the amount of lumber that Peasants can carry
by 10.
Improved Night Harvest
1
Human Courage
Increases the damage bonus of the ability Command Aura
for Banner Carriers.
Human Courage
1
Defend
Allows Footmen to use the Defend ability, which increases
their defensive capabilities against Piercing attacks.
Defend
1
Nightstalker Adept Training
Increases Nightstalkers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
Nightstalker Adept Training
2
Worgen Claws
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Worgen Claws
3
Gilneas Armor
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Gilneas Armor
3
Gilneas Range Weapons
Increases the ranged attack damage of Riflemen, Mortar
Teams, Siege Engines and Flying Machines.
Gilneas Range Weapons
3
Barrage
Upgrades Manticores, giving them the Barrage ability,
which allows them to damage nearby enemy air units.
Barrage
1
Rain of Fire
Gives Battle Mages the ability to cast Rain of Fire.
Rain of Fire
1
Cargo
Provides Gilneas Gunships with the Cargo ability, which
allows transporting units.
Cargo
1
Greymane Wall
Allows building male citizens the Greymane Wall which
protects your base.
Greymane Wall
1
Backpack
Gives specific Vrykul ground units the ability to carry
items.
Backpack
1
Defend
Allows Warriors to use the Defend ability, which increases
their defensive capabilities against Piercing attacks.
Defend
1
Spiked Shell
Allows Spear Carriers to use the Spiked Shell ability,
which increases damages attacking melee units.
Spiked Shell
1
Halls of Valor
Allows building male citizens the Halls of Valor to
bring back dead warriors as champions.
Halls of Valor
1
Devour
Allows Spear Carriers to use the Spiked Shell ability,
which increases damages attacking melee units.
Devour
1
Improved Lumber Harvesting
Increases the amount of lumber that Mammoth Riders
can carry by 10.
Improved Lumber Harvesting
2
Golden Val'kyr Adept Training
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Golden Val'kyr Adept Training
2
Dark Val'kyr Adept Training
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Dark Val'kyr Adept Training
2
Resistant Skin
Provides Vrykul units with the Resistant Skin ability,
which reduces the duration of negative spells and renders
the units immune to certain spells.
Resistant Skin
1
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Iron Forged Swords
3
Iron Plating
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Iron Plating
3
Creature Attack
Increases the ranged attack damage of Riflemen, Mortar
Teams, Siege Engines and Flying Machines.
Creature Attack
3
Creature Skin
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Creature Skin
3
Giants
Increases the hit point regeneration rate and maximum
hit points of Vrykul units.
Giants
3
Ultravision
Gives Lamps the ability to see as far at night as they
do during the day and increases their sight range.
Ultravision
1
Backpack
Gives specific Nerubian ground units the ability to
carry items.
Backpack
1
Spider Poison
Enables the ability Spider Poison for Nerubian units.
Attacked units will get more damage over time.
Spider Poison
1
Web
Enables Crypt Fiends to use the Web ability. Web binds
a target enemy air unit in webbing, forcing it to the
ground. Webbed units can be hit as though they were
land units.
Web
1
Cocoon
Enables the ability for Crypt Drones to assume Cocoon.
Cocoon transforms the Crypt Drones into a cocoon with
high armor, spell immunity, and regeneration. The Crypt
Drone cannot attack in this form.
Cocoon
1
Spawn Spiderlings
Enables the ability for Nerubian Warriors to assume
Spawn Spiderlings. Spawn Spiderlings summons Spiderlings
when a Nerubian Warrior dies.
Spawn Spiderlings
1
Nerubian Weapons
Increases the attack damage of Crypt Fiends, Gargoyles,
Destroyers, and Frost Wyrms.
Nerubian Weapons
3
Nerubian Armor
Increases the armor of Crypt Fiends, Gargoyles, Destroyers,
and Frost Wyrms.
Nerubian Armor
3
Nerubian Wings
Increases the armor of Crypt Fiends, Gargoyles, Destroyers,
and Frost Wyrms.
Nerubian Wings
3
Azjol-Nerub
Allows building male citizens the Azjol-Nerub.
Azjol-Nerub
1
Improved Ancient Architecture
Increases the armor and hit points of Nerubian buildings.
Improved Ancient Architecture
3
Seer Adept Training
Increases Seer's' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Unholy Frenzy.
Seer Adept Training
2
Webspinner Adept Training
Increases Banshees' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Anti-magic Shell.
Webspinner Adept Training
2
Ancient Power
Causes one of the two skeletons created by Raise Dead
to be a Skeletal Mage and increases the duration of
raised Skeleton Warriors and Skeletal Mages by 20 seconds.
Ancient Power
3
Corrosive Breath
Gives Chimaeras the ability to hurl corrosive bile
onto enemy buildings.
Corrosive Breath
1
Backpack
Gives specific Tuskarr ground units the ability to
carry items.
Backpack
1
Tuskarr Weapons
Increases the melee attack damage of Fighters, Spearmen,
Mammoth Riders, and Chieftains.
Tuskarr Weapons
3
Frost Immunity
Makes Tuskarr units immune to frost damage and increases
hit points and hit points regeneration.
Frost Immunity
1
Tuskarr Armor
Increases the armor of Fighters, Spearmen, Mammoth
Riders, and Chieftains.
Tuskarr Armor
3
Improved Fishing
Increases the amount of lumber that Workers can carry
by 5 and the amount of gold by 3. Increases the amount
of meat gathered by Fish Traps by 5.
Improved Fishing
2
Beast Protection
Increases the armor of Giant Frost Wolves, Icetusk
Mammoths, Polar Bears, and Giant Snowy Owls.
Beast Protection
3
Etheral Beasts
Increase the attack and movement speed of Mammoth Riders,
Giant Frost Wolves, Icetusk Mammoths, Polar Bears,
and Giant Snowy Owls.
Etheral Beasts
1
Magic Sentry
Provides Frost Snowmen with the ability to detect invisible
units.
Magic Sentry
1
Harpoons
Increases the ranged attack damage of Spearmen and
Giant Snowy Owls.
Harpoons
3
Clans
Gives Chieftains the ability Command Aura. Command
Aura ncreases the damage of friendly units around Chieftains.
Clans
1
Devour
Gives Polar Bears and Giant Snowy Owls the ability
Devour.
Devour
1
Shaman Adept Training
Increases Shaman mana capacity, mana regeneration rate,
hit points, and gives them the ability to cast Bloodlust.
Shaman Adept Training
2
Healer Adept Training
Increases Healers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Healer Adept Training
2
Elite Armored Polar Bear
Upgrades Polar Bears, giving them more damage, armor
and hit points.
Elite Armored Polar Bear
1
Cleaving Attack
Gives Icetusk Mammoths the ability Cleaving Attack.
Cleaving Attack
1
Ensnare
Enables Spearmen to use the Ensnare ability. Ensnare
causes a target enemy unit to be bound to the ground
so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Ensnare
1
War Stomp
Enables Mammoth Riders to use the War Stomp ability.
War Stomp
1
Critikal Strike
Gives Giant Frost Wolves the Critikal Strike ability.
Critikal Strike
1
Burial Place
Allows building male citizens a Burial Place which
has auras with effects depending on the number of units
lost to enemies.
Burial Place
1
Backpack
Gives specific Murloc ground units the ability to carry
items.
Backpack
1
Murloc Eggs
Turtles will spawn Eggs after dying which will summon
Hatchlings.
Murloc Eggs
1
Murloc Bubble Mage Adept Training
Increases Naga Sirens' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Frost Armor.
Murloc Bubble Mage Adept Training
2
Murloc Shadowcaster Adept Training
Increases Naga Sirens' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Frost Armor.
Murloc Shadowcaster Adept Training
2
River Bank
Gives Murloc units the ability River Bank which increases
stats as long as this unit is in deep or shallow water.
River Bank
1
Swarming
Gives Murloc units the ability Swarming which increases
stats for all nearby allied Murloc units.
Swarming
1
Coral Blades
Increases the attack damage of Murloc attack units.
Coral Blades
3
Coral Scales
Increases the armor of Murloc attack units.
Coral Scales
3
Murloc Cultist Adept Training
Increases Naga Sirens' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Frost Armor.
Murloc Cultist Adept Training
2
Murloc Fisher
Allows building male citizens a Murloc Fisher to protect
your base.
Murloc Fisher
1
Pulverize Damage Increase
Upgrades the totem carried by Sea Giants, increasing
the damage of their Pulverize ability.
Pulverize Damage Increase
1
Abolish Magic
Gives the Couatl the ability to dispel positive buffs
from enemy units, and negative buffs from friendly
units.
Damages summoned units.
Abolish Magic
1
Siege Dragon Turtle
Gives Dragon Turtles the ability Siege Form.
Siege Dragon Turtle
1
Backpack
Gives specific Ogre ground units the ability to carry
items. Ogre ground units can carry up to 4 items.
Backpack
1
Ogre Clubs
Increases the melee attack damage of Ogre units.
Ogre Clubs
3
Ogre Armor
Increases the armor of Ogre units.
Ogre Armor
3
Ogre Ranged Weapons
Increases the ranged attack damage for Ogre units.
Ogre Ranged Weapons
3
Ogre Magi Adept Training
Increases Ogre Magi mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Slow.
Ogre Magi Adept Training
2
Pulverize
Enables Ogre Warriors to use the Pulverize ability.
Pulverize
1
Resistant Skin
Gives Ogre units increased resistance to spell damage.
Resistant Skin
1
Ogre Strength
Improves the fighting capabilities of Ogres with a
250 hit point increase, 3 bonus attack damage, and
1 bonus hit points regeneration.
Ogre Strength
1
Ambush
Enables Ogre Hunters to use the Ambush ability. Ambush
makes the Ogre Hunter invisible for some time.
Ambush
1
Ensnare
Enables Ogre Hunters to use the Ensnare ability. Ensnare
causes a target enemy unit to be bound to the ground
so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Ensnare
1
Ogre Warlock Adept Training
Increases Ogre Warlocks' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Cripple.
Ogre Warlock Adept Training
2
Breath of Fire
Enables Ogre Fire Breathers to use the Firebolt ability
Breath of Fire
1
Necromancer Adept Training
Increases Necromancers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Summon Corpse.
Necromancer Adept Training
2
Taunt
Enables Ogre ground units to use the Taunt ability.
Taunt
1
Reincarnation
Enables Ogre Lords to use the Reincarnation ability.
Reincarnation
1
Demolish
Enables Ogre Stone Throwers to use the Demolish ability.
Demolish
1
Fire Attack
Enables Captured Black Drakes to use the Fire Attack
ability.
Fire Attack
1
Summon Bear
Enables Mok'Nathal to use the Summon Bear ability.
Summon Bear
1
Roar
Enables Ogre Drummers to use the Roar ability.
Roar
1
Stonemaul Camp
Allows building male citizens a Stonemaul Camp to train
Stonemaul clan Ogres.
Stonemaul Camp
1
War Stomp
Enables Clefthoof to use the War Stomp ability.
War Stomp
1
Gronn Clubs
Transforms Gronn into Gronn with War Clubs, giving
them increased damage.
Gronn Clubs
1
Backpack
Gives specific Eredar ground units the ability to carry
items.
Backpack
1
Defend
Allows Footmen to use the Defend ability, which increases
their defensive capabilities against Piercing attacks.
Defend
1
Improved Arkonite Defense
Increases the armor, hit points and hit points regeneration
of Eredar buildings.
Improved Arkonite Defense
3
Exodar
Allows building male citizens Exodar a powerful dimensional
ship and the capital of the Draenei.
Exodar
1
Backpack
Gives specific Fel Orc ground units the ability to
carry items.
Backpack
1
Cultist Adept Training
Increases Spirit Walkers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Disenchant.
Cultist Adept Training
2
Fel
Gives Fel Orc units the Fel ability.
Fel
3
Elder Adept Training
Increases Elder mana capacity, mana regeneration rate,
hit points, and gives them the ability to cast Bloodlust.
Elder Adept Training
2
Warlock Adept Training
Increases Warlocks'' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Unholy Frenzy.
Warlock Adept Training
2
Hellfire Citadel
Allows building male citizens the Hellfire Citadel
to defend your base.
Hellfire Citadel
1
Steel Armor
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Steel Armor
3
Steel Melee Weapons
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Steel Melee Weapons
3
Steel Ranged Weapons
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Steel Ranged Weapons
3
Ensnare
Enables Raiders to use the Ensnare ability. Ensnare
causes a target enemy unit to be bound to the ground
so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Ensnare
1
War Drums Damage Increase
Increases the damage bonus that the War Drums aura
on the Kodo Beast gives. War Drums increases the damage
of friendly units around Kodo Beasts.
War Drums Damage Increase
1
Burning Oil
Upgrades Demolishers to fire rocks smothered in burning
oil, which causes the ground to burn.
Burning Oil
1
Marksmanship
Increases damage of Crossbowmen and Lancers by 4.
Marksmanship
1
Improved Crossbows
Increases the Crossbowmen's and Lancersr' attack range.
Improved Crossbows
1
Demon Power
Increases the number of available Demon units for kills.
Demon Power
3
Backpack
Gives specific Faceless One ground units the ability
to carry items.
Backpack
1
Tentacles
Allows town halls to summon Tentacles.
Tentacles
3
Forgotten One
Allows building male citizens a Forgotten One, a powerful
creature from ancient times.
Forgotten One
1
Steel Melee Weapons
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Steel Melee Weapons
3
Creature Armor
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Creature Armor
3
Cultist Adept Training
Increases Shaman mana capacity, mana regeneration rate,
hit points, and gives them the ability to cast Dark
Summoning.
Cultist Adept Training
2
Witch Adept Training
Increases Witch Doctors' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Stasis Trap.
Witch Adept Training
2
Backpack
Gives specific Satyr ground units the ability to carry
items.
Backpack
1
Corrupted Moon Armor
Increases the armor of Archers, Huntresses, and Hippogryph
Riders.
Corrupted Moon Armor
3
Corrupted Strength of the Moon
Increases the damage of Archers, Huntresses, Glaive
Throwers, and Hippogryph Riders.
Corrupted Strength of the Moon
3
Sludge Flinger Adept Training
Increases Sludge Flinger's mana capacity, mana regeneration
rate, hit points, and gives them the ability Parasite.
Sludge Flinger Adept Training
2
Strength of the Wild
Increases the damage of Druids of the Claw in Bear
Form, Druids of the Talon in Storm Crow Form, Dryads,
Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Strength of the Wild
3
Improved Corrupted Ancient Protectors
Increases the damage and hit points of Corrupted Ancient
Protectors.
Improved Corrupted Ancient Protectors
3
Reinforced Hides
Increases the armor of Druids of the Claw in Bear Form,
Druids of the Talon in Storm Crow Form, Dryads, Mountain
Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Reinforced Hides
3
Mana Burn
Gives Satyr buildings the ability Mana Burn and improves
Mana Burn for all buildings.
Mana Burn
3
Nature's Blessing
Upgrades all Ancients' and Treants' movement speed
and armor.
Nature's Blessing
1
Skull of Gul'dan
Allows building male citizens the Skull of Gul'dan
to cast Rain of Chaos anywhere on the map.
Skull of Gul'dan
1
Magic Sentry
Provides Freelancer towers with the ability to detect
invisible units.
Magic Sentry
1
Improved Masonry
Increases the armor, hit points, attack speed and damage
of your buildings.
Improved Masonry
75
Cheap Evolution
Increases the maximum hit points, mana and damage of
all player units. Increases the armor and level by
1 every 10 levels of this research of all player units.
Is increased automatically for creeps and bosses to
the lowest hero level of playing users.
Cheap Evolution
75
Backpack
Gives specific Orc ground units the ability to carry
items.
Backpack
1
Berserker Regeneration
Makes Troll Berserkers slowly regain lost HP.
Berserker Regeneration
1
Berserker Scouting
Increases the sight of Troll Berserkers by 300.
Berserker Scouting
1
Death and Decay
Enables Death Knights to use the Death and Decay ability.
The aphotic, swirling clouds conjured by the Death
Knights can cause anything within their path to rot
and decompose. The vapor created by Decay can consume
anything - flesh, bone, wood or even the strongest
metal. Heavily laden with base substances, these clouds
descend and quickly diffuse, leaving only suffering
in their wake.
Death and Decay
1
Haste
Enables Death Knights to use the Haste ability. Haste
upgrades target's movement speed and attack rate.
Haste
1
Ogre-Mages
Transforms Ogres into Ogre-Mages, giving them mana
and the abilities Eye of Kilrogg, Bloodlust, and Runes.
Ogre-Mages
1
Raise Dead
Enables Death Knights to use the Raise Dead ability.
Summons the controllable skeletons of up to 5 dead
units.
Raise Dead
1
Research Lighter Axes
Increases the range of Troll Berserkers by 100.
Research Lighter Axes
1
Troll Berserker Training
Upgrades Troll Axethrowers to Troll Berserkers which
have increased maximum hit points, sight range and
attack range.
Troll Berserker Training
1
Unholy Armor
Enables Death Knights to use the Unholy Armor ability.
Unholy Armor Damages the target unit but makes it invulnerable
for a short time. Does not protect against Polymorph.
Unholy Armor
1
Upgrade Cannons
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Upgrade Cannons
2
Upgrade Catapult
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Upgrade Catapult
2
Upgrade Shields
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Upgrade Shields
2
Upgrade Ship Armor
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Upgrade Ship Armor
2
Upgrade Throwing Axes
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Upgrade Throwing Axes
2
Upgrade Weapons
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Upgrade Weapons
2
Whirlwind
Enables Death Knights to use the Whirlwind ability.
This focusing of the winds of the underworld causes
any caught within to be cast about with great force
and violence. Bones are easily shattered and mainsails
are quickly snapped within the torrents of these fierce
winds. The howl of these winds allow no commands to
be issued to those trapped within the Whirlwind, rendering
those unfortunates helpless until the magiks fade.
Whirlwind
1
Backpack
Gives specific Alliance of Lordaeron ground units the
ability to carry items.
Backpack
1
Blizzard
Gives Mages the ability Blizzard.
Blizzard
1
Elven Ranger Training
Transforms Elven Archers into Elven Rangers, giving
them increased hit points and sight radius.
Elven Ranger Training
1
Healing
Provides Paladins with the Healing ability. Can heal
friendly units.
Healing
1
Invisibility
Gives Mages the ability Invisibility.
Invisibility
1
Paladins
Upgrades Knights to Paladins, giving them new abilities
and increasing their stats.
Paladins
1
Polymorph
Gives Mages the ability Polymorph.
Polymorph
1
Slow
Gives Mages the ability Slow.
Slow
1
Upgrade Arrows
Increases the ranged attack damage of Elven Archers
and Elven Rangers.
Upgrade Arrows
2
Upgrade Ballistas
Increases the ranged attack damage of Ballistas.
Upgrade Ballistas
2
Upgrade Shields
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Upgrade Shields
2
Upgrade Swords
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Upgrade Swords
2
Backpack
Gives specific Human ground units the ability to carry
items.
Backpack
1
Improved Masonry
Increases the armor and hit points of Human buildings.
Improved Masonry
3
Control Magic
Gives Spellbreakers the ability to take control of
enemy summoned units.
Control Magic
1
Defend
Allows Footmen to use the Defend ability, which increases
their defensive capabilities against Piercing attacks.
Defend
1
Animal War Training
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Animal War Training
1
Priest Adept Training
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Priest Adept Training
2
Sorceress Adept Training
Increases Sorceresses' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
Sorceress Adept Training
2
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Studded Leather Armor
3
Iron Plating
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Iron Plating
3
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Iron Forged Swords
3
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar
Teams, Siege Engines and Flying Machines.
Black Gunpowder
3
Improved Lumber Harvesting
Increases the amount of lumber that Burglers can carry
by 10.
Improved Lumber Harvesting
2
Long Rifles
Increases the range of Riflemen attacks.
Long Rifles
1
Improved Lumber Harvesting
Increases the amount of lumber that Peasants can carry
by 10.
Improved Lumber Harvesting
2
Magic Sentry
Provides Human towers with the ability to detect invisible
units.
Magic Sentry
1
Flying Machine Bombs
Allows Flying Machines to attack land units.
Flying Machine Bombs
1
Storm Hammers
Causes a Gryphon Rider's attacks to damage multiple
units.
Storm Hammers
1
Fragmentation Shards
Upgrades the mortar shells on Mortar Teams and Cannon
Towers to increase the damage they deal to Unarmored
and Medium armor units.
Fragmentation Shards
1
Barrage
Upgrades Siege Engines, giving them the Barrage ability,
which allows them to damage nearby enemy air units.
Barrage
1
Flak Cannons
Upgrades the weapons on Flying Machines to give them
an area effect damage attack against air units.
Flak Cannons
1
Cloud
Provides Dragonhawk Riders with the Cloud ability,
which stops ranged buildings from attacking.
Cloud
1
Sundering Blades
Upgrades Knights to deal increased damage to targets
with Medium armor.
Sundering Blades
1
Flare
Provides Mortar Teams with the Flare ability. Flares
can be used to reveal any area of the map.
Can see invisible units.
Flare
1
Arcane Observatory
Allows building male citizens an Arcane Observatory
to reveal hostile units and resurrect dead player units.
Arcane Observatory
1
Backpack
Gives specific Orc ground units the ability to carry
items.
Backpack
1
Steel Melee Weapons
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Steel Melee Weapons
3
Steel Ranged Weapons
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Steel Ranged Weapons
3
Steel Armor
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Steel Armor
3
War Drums Damage Increase
Increases the damage bonus that the War Drums aura
on the Kodo Beast gives. War Drums increases the damage
of friendly units around Kodo Beasts.
War Drums Damage Increase
1
Pillage
Causes Peons', Grunts', and Raiders' attacks to gain
resources when hitting enemy buildings.
Pillage
1
Brute Strength
Improves the fighting capabilities of Grunts with a
125 hit point increase, and 3 bonus attack damage.
Brute Strength
1
Pulverize Damage Increase
Upgrades the totem carried by Tauren, increasing the
damage of their Pulverize ability.
Pulverize Damage Increase
1
Ensnare
Enables Raiders to use the Ensnare ability. Ensnare
causes a target enemy unit to be bound to the ground
so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Ensnare
1
Envenomed Spears
Adds an additional poison effect to Wind Riders' attacks.
A unit poisoned by Envenomed Spears takes damage over
time.
Envenomed Spears
1
Witch Doctor Adept Training
Increases Witch Doctors' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Stasis Trap.
Witch Doctor Adept Training
2
Shaman Adept Training
Increases Shaman mana capacity, mana regeneration rate,
hit points, and gives them the ability to cast Lightning
Shield.
Shaman Adept Training
2
Spiked Barricades
Surrounds Orc buildings with spikes that damage enemy
melee attackers. Deals 5 damage per attack plus an
additional 20% of the attacker's damage.
Spiked Barricades
2
Reinforced Defenses
Upgrades Burrows and Watch Towers so that they have
Fortified armor.
Reinforced Defenses
1
Troll Regeneration
Increases the hit point regeneration rate of Headhunters,
Witch Doctors and Batriders.
Troll Regeneration
1
Liquid Fire
Gives Batriders the Liquid Fire attack, which deals
damage over time to enemy buildings, reduces the repaired
rate and the attack rate of enemy buildings.
Liquid Fire
1
Spirit Walker Adept Training
Increases Spirit Walkers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Disenchant.
Spirit Walker Adept Training
2
Berserker Upgrade
Transforms Headhunters into Berserkers, giving them
increased hit points and the Berserk ability.
Berserker Upgrade
1
Burning Oil
Upgrades Demolishers to fire rocks smothered in burning
oil, which causes the ground to burn.
Burning Oil
1
Fel
Allows building male citizens a Fountain of Blood to
train and convert Fel Orcs.
Fel
1
Arcane Gold Mines
Adds one additional slot to Enchanted Gold Mines.
Arcane Gold Mines
4
Iron Forged Swords
Increases the attack damage of Pikeman, Apprentice
Wizards and Dragonhawk Riders.
Iron Forged Swords
3
Iron Plating
Increases the armor of of Pikeman, Apprentice Wizards
and Dragonhawk Riders.
Iron Plating
3
Arcane Creature Attack
Increases the attack damage of Supply Carts, Dalaran
Rejects, Dalaran Mutants, Guardian Golems, Flesh Golems
and Elementals.
Arcane Creature Attack
3
Arcane Flesh Armor
Increases the armor of Supply Carts, Dalaran Rejects,
Dalaran Mutants, Guardian Golems, Flesh Golems and
Elementals.
Arcane Flesh Armor
3
Cleaving Attack
Gives Pikemen the ability Cleaving Attack.
Cleaving Attack
1
Sorceress Adept Training
Increases Sorceresses' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
Sorceress Adept Training
2
Wizard Adept Training
Increases Wizards mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Summon Sea Elemental.
Wizard Adept Training
2
Fire Mage Adept Training
Increases Fire Mages mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Rain of Fire.
Fire Mage Adept Training
2
Golem Adept Training
Increases Guardian Golems and Flesh Golems mana capacity,
mana regeneration rate, hit points, and gives them
the ability to cast Hurl Boulder and Shockwave.
Golem Adept Training
2
Animal War Training
Increases the maximum hit points of Dragonhawk Riders
and Supply Carts by 100.
Animal War Training
1
Cloud
Provides Dragonhawk Riders with the Cloud ability,
which stops ranged buildings from attacking.
Cloud
1
Backpack
Gives specific Dalaran ground units the ability to
carry items.
Backpack
1
Magic Sentry
Provides Dalaran towers with the ability to detect
invisible units.
Magic Sentry
1
Buildings Blink
Allows Dalaran buildings to use the ability Blink.
Buildings Blink
1
Buildings Mana Shield
Allows Dalaran buildings to use the ability Mana Shield.
Buildings Mana Shield
1
Spawn Fire Elementals
Allows Dalaran buildings to spawn 2 Fire Elementals
whenever it gets destroyed.
Spawn Fire Elementals
1
Dalaran Shield
Allows Power Generators to enable or disable shields
which cause damage to enemy units.
Dalaran Shield
3
Elemental Convergence
Increases the armor, maximum hit points and damage
of all elemental units.
Elemental Convergence
1
Feedback
Gives Apprentice Wizards the ability Feedback.
Feedback
1
Flying City
Upgrades all buildings' movement speed and armor.
Flying City
1
Violet Citadel
Allows building male citizens the Violet Citadel.
Violet Citadel
1
Backpack
Gives specific Centaur ground units the ability to
carry items.
Backpack
1
Diviner Adept Training
Increases Diviner mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Cyclone.
Diviner Adept Training
2
Horse Shoes
Increases the movement speed of Centaur ground units.
Horse Shoes
3
Reincarnation
Enables Centaur Khans to use the Reincarnation ability.
Reincarnation
1
Shok'Thokar
Allows building male citizens Shok'Thokar.
Shok'Thokar
1
Sorcerer Adept Training
Increases Sorcerers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Battle Roar.
Sorcerer Adept Training
2
Searing Arrows
Gives Centaur Archers the ability Searing Arrows.
Searing Arrows
1
Steel Melee Weapons
Increases the melee attack damage of Centaur units.
Steel Melee Weapons
3
Steel Ranged Weapons
Increases the ranged attack damage of Centaur units.
Steel Ranged Weapons
3
Steel Armor
Increases the armor of Centaur units.
Steel Armor
3
Ride Down
Upgrades Centaur melee ground warriors to have the
ability Ride Down.
Ride Down
1
True Sight
Gives Eagles the True Sight ability.
True Sight
1
Sleep
Gives Harpy Windwitches the Sleep ability.
Sleep
1
Backpack
Gives specific Gnoll ground units the ability to carry
items.
Backpack
1
Envenomed Weapons
Adds an additional poison effect to Gnoll Assassins'
attacks. A unit poisoned by Envenomed Weapons takes
damage over time.
Envenomed Weapons
1
Enslavement
Gives Gnoll melee units the ability Enslavement which
allows them to enslave weak enemies on killing them,
making them weak slave units with no food costs who
cannot be resurrected.
Enslavement
1
Barrel Form
Allows Gnoll Rocketbreakers to change into a Barrel
Form which allows them to explode in enemy buildings.
Barrel Form
1
Improved Mining
Increases the amount of gold that Kobold Engineers
can carry by 1.
Improved Mining
2
Gold Coins
Kobold units will drop random Gold Coins on death.
Gold Coins
1
Kobold Mines
Allows building male citizens Kobold Mines which has
auras with effects depending on the number of units
lost to enemies.
Kobold Mines
1
Backpack
Gives specific Quillboar ground units the ability to
carry items.
Backpack
1
Razormane Medicine Man Adept Training
Increases Razormane Medicine Men's mana capacity, mana
regeneration rate, hit points, and gives them the ability
to cast Feral Spirit.
Razormane Medicine Man Adept Training
2
Razormane Mystic Adept Training
Increases Razormane Mystic mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Cyclone.
Razormane Mystic Adept Training
2
Necromancer Adept Training
Increases Necromancer's mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Lightning Shield.
Necromancer Adept Training
2
Quill Spray
Gives Quillboar range units maximum mana, mana regeneration
and the Quil Spray ability whicht deals extra damage
and damages multiple units at once.
Quill Spray
1
Quills
Gives Quillboar range units maximum mana, mana regeneration
and the Quil Spray ability whicht deals extra damage
and damages multiple units at once.
Quills
1
Thorns Aura
Gives Razormane Chieftains the ability Thorns Aura
which deals damage back to attacking enemy melee units.
Thorns Aura
1
Steel Melee Weapons
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Steel Melee Weapons
3
Steel Ranged Weapons
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Steel Ranged Weapons
3
Steel Armor
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Steel Armor
3
Backpack
Gives specific Bandit ground units the ability to carry
items.
Backpack
1
Ensnare
Allows Bandits to use the Ensnare ability, which makes
enemy units imovable for some time.
Ensnare
1
Shadow Meld
Allows Bandits to use the Shadow Meld ability, which
makes them invisible at night.
Shadow Meld
1
Rob
Causes Bandit units' attacks to gain resources when
hitting enemy units.
Rob
1
Envenomed Weapons
Gives Bandit range units the Envenomed Weapons ability
which damages hit enemies over time.
Envenomed Weapons
1
Enslavement
Gives Bandit melee units the ability Enslavement which
allows them to enslave weak enemies on killing them,
making them weak slave units with no food costs who
cannot be resurrected.
Enslavement
1
Wizard Adept Training
Increases Wizards' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Frost Armor.
Wizard Adept Training
2
Heretic Adept Training
Increases Heretics' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Carrion Swarm.
Heretic Adept Training
2
Slave Master Adept Training
Increases Slave Masters' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Release Dogs.
Slave Master Adept Training
2
Studded Leather Armor
Increases the armor of Bandits, Brigands, Bandit Lords,
Crossbowmen, Ambals, Cage Carts, Crows and Gryphon
Raiders.
Studded Leather Armor
3
Iron Forged Swords
Increases the attack damage of Bandits, Bandit Lords,
and Ambals.
Iron Forged Swords
3
Spears
Increases the ranged attack damage of Brigands, Crossbowmen,
Crows and Gryphon Raiders.
Spears
3
Feather Attack
Gives the Crows the ability to strike additional units
with their attacks.
Feather Attack
1
True Sight
Provides Crows and Flying Spear Throwers with the ability
to detect invisible units.
True Sight
1
Storm Hammers
Causes a Gryphon Raider's attacks to damage multiple
units.
Storm Hammers
1
Ride Down
Upgrades Bandit Lords to have the ability Ride Down.
Ride Down
1
Resistant Skin
Provides Ambals with the ability Resistant Skin which
reduces the duration of negative spells.
Resistant Skin
1
Thieves Guild
Allows building male citizens a Thieves Guild to sell
killed units and dropped items.
Thieves Guild
1
Backpack
Gives specific Dungeon ground units the ability to
carry items.
Backpack
1
Steel Melee Weapons
Increases the melee attack damage of Skeleton Warriors,
Skeleton Berserkers, War Golems, Wildkins and Dungeon
Lords.
Steel Melee Weapons
3
Steel Armor
Increases the armor of Skeleton Warriors, Skeleton
Archers, Skeleton Berserkers, War Golems, Salamanders,
Sludge Monstrosities, Wildkins, Red Dragons and Dungeon
Lords.
Steel Armor
3
Steel Ranged Weapons
Increases the ranged attack damage of Skeleton Archers,
Salamanders, Sludge Monstrosities, and Red Dragons.
Steel Ranged Weapons
3
Eat Tree
Gives Salamanders the ability Eat Tree which allows
them to consume trees to heal themselves.
Eat Tree
1
Burning Arrows
Gives Sekeleton Archers the passive ability Burning
Arrows.
Burning Arrows
1
Ghost Adept Training
Increases Ghosts' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Anti-magic Shell.
Ghost Adept Training
2
Fire Revenant Adept Training
Increases Fire Revenants' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Immolation.
Fire Revenant Adept Training
2
Skeleton Bones
Allows all Skeleton units to use the ability Skeleton
Bones which reduces received range damage.
Skeleton Bones
1
Create Corpse
Torture Chambers gain the ability Create Corpse which
creates corpses around it. The corpses can be used
to raise skeletons.
Create Corpse
1
Capture
Enables the ability for Capture to allow Cages to capture
enemy troops and damage them.
Capture
1
Devour
Gives Salamanders and Red Dragons the Devour ability
which allows devouring enemy ground units.
Devour
1
Berserker Upgrade
Gives Skeleton Berserkers the Berserk ability.
Berserker Upgrade
1
Sleep Form
Allows War Golems to cast Sleep Form.
Sleep Form
1
Dungeon Spikes
Defensive structure. Can learn the Spikes upgrade.
Attacks land and air units.
Dungeon Spikes
15
Throne
Allows building male citizens a Throne which trains
Dungeon Lords.
Throne
1
Backpack
Gives specific Dragonkin ground units the ability to
carry items.
Backpack
1
Spell Damage Reduction
Gives Dragonkin warriors more protection against magic
damage and spells.
Spell Damage Reduction
1
Resistant Skin
Gives Dragonkin warriors the ability Resistant Skin.