Researches can be started for gold and lumber in the corresponding buildings.
They upgrade your units and buildings to improve them.
Once a research has been done, it stays during the whole game.
Researches can also be saved and loaded.
Icon
Name
Race
Levels
Evolution
Levels:
75
- Increases the maximum hit points, mana and damage
of all player units.
- Increases the armor and level by 1 every 10 levels
of this research of all player units.
- Increases armour, movement speed and attack and sight
range of ships and submarines.
- Allows unit abilities to target units with a level
above their initial level: Polymorph (Human, Goblin),
Transmute (Goblin), Possession (Undead), Charm Creeps)
etc. This does not improve hero abilities!
- Increases cargo hold, movement speed and mana of
mounts.
Is increased automatically for creeps and bosses to
the lowest hero level of playing users.
Evolution
-
75
Temple of Demigods Blueprints
Levels:
1
Allows the upgrade of Level 3 Town Halls and Guardian
Towers to a Temple of Light or Darkness.
Temple of Demigods Blueprints
-
1
Storm Protection
Levels:
1
Your units won't die in Maelstrom anymore.
Storm Protection
-
1
Improved Air Transport
Levels:
1
Increases the cargo slots and armor by 2.
Improved Air Transport
-
1
Reinforced Walls
Levels:
3
Increases the armor and hit points of wall buildings.
Reinforced Walls
-
3
Improved Masonry
Levels:
3
Increases the armor, hit points, number of targets
and damage of Engineer buildings.
Improved Masonry
-
3
Ensnare
Levels:
1
Enables Naga Myrmidons to use the Ensnare ability.
Ensnare causes a target enemy unit to be bound to the
ground so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Ensnare
1
Abolish Magic
Levels:
1
Gives the Couatl the ability to dispel positive buffs
from enemy units, and negative buffs from friendly
units.
Damages summoned units.
Abolish Magic
1
Coral Blades
Levels:
3
Increases the attack damage of Naga attack units.
Coral Blades
3
Coral Scales
Levels:
3
Increases the armor of Naga attack units.
Coral Scales
3
Submerge
Levels:
1
Gives Naga Myrmidons and Snap Dragons the ability to
submerge under water, hiding them from view.
Submerge
1
Naga Siren Adept Training
Levels:
2
Increases Naga Sirens' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Frost Armor.
Naga Siren Adept Training
2
Naga Sorceror Adept Training
Levels:
2
Increases Naga Sorcerors' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Abolish Magic.
Naga Sorceror Adept Training
2
Backpack
Levels:
1
Gives specific Naga ground units the ability to carry
items.
Backpack
1
Statue of Azshara
Levels:
1
Allows building male citizens a Statue of Azshara to
protect your city with powerful storms.
Statue of Azshara
1
Resistant Skin
Levels:
1
Enables Coral Golems to get the Resistant Skin ability.
Resistant Skin
1
Permanent Immolation
Levels:
1
Allows Infernals and Reavers to use the ability Permanent
Immolation.
Permanent Immolation
1
Resistant Skin
Levels:
1
Gives Infernals the ability Resistant Skin.
Resistant Skin
1
Eredar Sorcerer Adept Training
Levels:
2
Increases Eredar Sorcerers mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Sleep.
Eredar Sorcerer Adept Training
2
Succubus Adept Training
Levels:
2
Increases Succubus' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Succubus Adept Training
2
Unholy Strength
Levels:
3
Increases the attack damage of Overlords, Infernal
Machines, Inquisitors and Doom Guards.
Unholy Strength
3
Web
Levels:
1
Gives Fel Stalkers the ability Web.
Web
1
Devour Magic
Levels:
1
Gives Fel Stalkers the ability Devour Magic.
Devour Magic
1
Cleaving Attack
Levels:
1
Gives Overlords the ability Cleaving Attack.
Cleaving Attack
1
Improved Demon Fire
Levels:
1
Improves the Demon Fire ability of Nether Drakes.
Improved Demon Fire
1
Defend
Levels:
1
Gives Infernal Machines the ability Defend.
Defend
1
Cripple
Levels:
1
Gives Doom Guards the ability Cripple.
Cripple
1
Rain of Fire
Levels:
1
Gives Doom Guards the ability Rain of Fire.
Rain of Fire
1
Slow
Levels:
1
Gives the Greater Voidwalkers the ability Slow.
Slow
1
Fel Armor
Levels:
3
Increases the armor of Overlords, Infernal Machines,
Inquisitors and Doom Guards.
Fel Armor
3
Creature Carapace
Levels:
3
Increases the armor of Fel Stalkers, Nether Drakes,
Greate Voidwalkers, Jailers, Infernals and Reavers.
Creature Carapace
3
Hardened Skin
Levels:
1
Allows Infernals and Reavers to use the ability Hardened
Skin.
Hardened Skin
1
Fel Transporting
Levels:
1
Increases the number of summoned units and reduces
the cooldown of Dark Summon.
Fel Transporting
1
Improved Devour
Levels:
1
Increases the damage per second, maximum target creep
level and capacity for Devour of Jailers.
Improved Devour
1
Soul Theft
Levels:
1
Gives Inquisitors the ability Soul Theft.
Soul Theft
1
Space Travel
Levels:
1
Gives all ships the ability Hyperspace which allows
them to travel at any visible point on the map.
Space Travel
1
Inferno
Levels:
1
Gives all ships the ability Inferno which allows them
to summon Infernals.
Inferno
1
Backpack
Levels:
1
Gives specific Demon ground units the ability to carry
items.
Backpack
1
Steel Ranged Weapons
Levels:
3
Increases the ranged attack damage of Draenei Harbringers,
Draenei Seers, Salamanders, Tamed Nether Drakes and
Draenei Demolishers.
Steel Ranged Weapons
3
Steel Armor
Levels:
3
Increases the armor of Draenei Vindicators, Draenei
Stalkers, Draenei Harbringers, Draenei Seers, Salamanders,
Tamed Nether Drakes and Draenei Demolishers.
Steel Armor
3
Draenei Seer Adept Training
Levels:
2
Increases Draenei Seer mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Healing Wave.
Draenei Seer Adept Training
2
Draenei Harbringer Adept Training
Levels:
2
Increases Draenei Harbringer's mana capacity, mana
regeneration rate, hit points, and gives them the ability
to cast Bloodlust.
Draenei Harbringer Adept Training
2
Improved Masonry
Levels:
3
Increases the armor and hit points of Draenei buildings.
Improved Masonry
3
Improved Demon Fire
Levels:
1
Improves the Demon Fire ability of Tamed Nether Drakes.
Improved Demon Fire
1
Devour
Levels:
1
Gives Salamanders the ability Devour.
Devour
1
Draenei Prison
Levels:
1
Allows building male citizens a Draenei Prison to capture
enemy units anywhere on the map!
Draenei Prison
1
Backpack
Levels:
1
Gives specific Furbolg ground units the ability to
carry items.
Backpack
1
Steel Melee Weapons
Levels:
3
Increases the melee attack damage of Furbolgs, Furbolg
Trackers, Furbolg Champions, Furbolg Ursa Warriors,
Polar Furbolgs, Polar Furbolg Champions, Furbolg Shamans
and Furbolg Elder Shamans.
Steel Melee Weapons
3
Steel Ranged Weapons
Levels:
3
Increases the ranged attack damage of Furbolgs, Furbolg
Trackers, Furbolg Champions, Furbolg Ursa Warriors,
Polar Furbolgs, Polar Furbolg Champions, Furbolg Shamans
and Furbolg Elder Shamans.
Steel Ranged Weapons
3
Steel Armor
Levels:
3
Increases the armor of Furbolgs, Furbolg Trackers,
Furbolg Champions, Furbolg Ursa Warriors, Polar Furbolgs,
Polar Furbolg Champions, Furbolg Shamans and Furbolg
Elder Shamans.
Steel Armor
3
Creature Attack
Levels:
3
Increases attack damage of Timber Wolves, Giant Wolves,
Dire Wolves and Green Drakes.
Creature Attack
3
Creature Carapace
Levels:
3
Increases the armor of Timber Wolves, Giant Wolves,
Dire Wolves and Green Drakes.
Creature Carapace
3
Furbolg Shaman Adept Training
Levels:
2
Increases Furbolg Shaman's mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Abolish Magic.
Furbolg Shaman Adept Training
2
Ensnare
Levels:
1
Enables Furbolg Trackers to use the Ensnare ability.
Ensnare causes a target enemy unit to be bound to the
ground so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Ensnare
1
Faerie Fire
Levels:
1
Enables Furbolg Trackers to use the Ensnare ability.
Ensnare causes a target enemy unit to be bound to the
ground so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Faerie Fire
1
Blood Lust
Levels:
1
Enables Furbolg Ursa Warriors to use the Blood Lust
ability.
Blood Lust
1
Bash
Levels:
1
Enables Furbolg Ursa Warriors to use the Bash ability.
Bash
1
Web
Levels:
1
Gives Polar Furbolgs the ability Web.
Web
1
Corruption
Levels:
1
Gives Furbolg Shamans and Furbolg Elder Shamans the
ability Corruption.
Corruption
1
Improved Lumber Harvesting
Levels:
2
Increases the amount of lumber that Young Furbolgs
can carry by 10.
Improved Lumber Harvesting
2
Air Supplies
Levels:
1
Allows to drop air supplies from flying units.
Air Supplies
1
Backpack
Levels:
1
Gives specific Goblin ground units the ability to carry
items.
Backpack
1
Observatory
Levels:
1
Allows towers to use the Reveal ability.
Observatory
1
Explosives
Levels:
1
Allows using explosives to blow up the whole tunnel
system.
Explosives
1
Repair
Levels:
1
Allows Goblin warriors to repair mechanical units and
structures.
Repair
1
Chemistry
Levels:
1
Gives units with flame attacks extra and AOE damage.
Chemistry
1
Steel Melee Weapons
Levels:
3
Increases the melee attack damage of Goblin units.
Steel Melee Weapons
3
Barrage
Levels:
1
Upgrades Goblin Air Drones, giving them the Barrage
ability, which allows them to damage nearby enemy units.
Barrage
1
Improved Lumber Harvesting
Levels:
2
Increases the amount of lumber that Young Furbolgs
can carry by 10.
Improved Lumber Harvesting
2
Improved Banking
Levels:
2
Increases the amount of gold that Goblin Laborers can
carry by 1.
Improved Banking
2
Fuel
Levels:
1
Gives Fuel Pumps the ability Fuel.
Fuel
1
Demolish
Levels:
1
Gives Goblin Emperors the ability Demolish.
Demolish
1
Engineering
Levels:
1
Makes Goblin tank units faster.
Engineering
1
Flame Grenade
Levels:
1
Allows Goblin Flamethrowers to use the ability Flame
Grenade.
Flame Grenade
1
Mobile Turret
Levels:
1
Allows Goblin ground units to take turrets and carry
them around.
Improved Construction
Levels:
3
Increases the armor and hit points of Goblin buildings.
Increases the speed of repairing buildings and mechanical
units for Goblin Laborers and warriors.
Improved Construction
3
Steel Armor
Levels:
3
Increases the armor of Goblin units.
Steel Armor
3
Steel Ranged Weapons
Levels:
3
Increases the ranged attack damage of Goblin units.
Steel Ranged Weapons
3
Goblin War Zeppelin Bombs
Levels:
1
Allows Goblin War Zeppelins to drop bombs on ground
units.
Goblin War Zeppelin Bombs
1
Goblin Sorceress Adept Training
Levels:
2
Increases Goblin Sorceress' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Disenchant.
Goblin Sorceress Adept Training
2
Goblin Mage Adept Training
Levels:
2
Increases Goblin Mage's mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Stasis Trap.
Goblin Mage Adept Training
2
Goblin Alchemist Adept Training
Levels:
2
Increases Goblin Alchemist mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Lightning Shield.
Goblin Alchemist Adept Training
2
Cut Down Trees
Levels:
1
Allows Goblin Steam Rollers to cut down trees.
Cut Down Trees
1
Burning Oil
Levels:
1
Upgrades Ogre Goblin Squads to fire rocks smothered
in burning oil, which causes the ground to burn.
Burning Oil
1
Berserk Tank
Levels:
1
Gives all tanks the Berserk Tank ability.
Berserk Tank
1
Backpack
Levels:
1
Gives specific Dwarf ground units the ability to carry
items.
Backpack
1
Breeding
Levels:
1
Allows Gryphons to cast Breed.
Breeding
1
Dwarf Lumber Mill
Levels:
1
Allows building male citizens a Dwarf Lumber Mill to
collect lumber from nearby trees.
Dwarf Lumber Mill
1
Slam
Levels:
1
Allows War Golems to cast Slam.
Slam
1
Devour
Levels:
1
Gives Gryphons and Giant Polar Bears the ability Devour.
Devour
1
Long Rifles
Levels:
1
Increases the range of Riflemen and Gun Tower attacks.
Long Rifles
1
Berserker Upgrade
Levels:
1
Gives Troll Slayers the Berserk ability.
Berserker Upgrade
1
Mithril Armor
Levels:
1
Reduces the received damage to 80 % and returns 30%
of an enemy unit's melee attack damage back to it.
Mithril Armor
1
Barrage
Levels:
1
Upgrades Siege Engines, giving them the Barrage ability,
which allows them to damage nearby enemy air units.
Barrage
1
Elite Siege Tank
Levels:
1
Upgrades Siege Engines to Elite Siege Tanks.
Elite Siege Tank
1
Improved Masonry
Levels:
3
Increases the armor and hit points of Dwarf buildings.
Improved Masonry
3
Improved Lumber Harvesting
Levels:
2
Increases the amount of lumber that Dwarf Miners can
carry by 10.
Improved Lumber Harvesting
2
Dwarf Runecaster Adept Training
Levels:
2
Increases Runecaster's mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Summon Rock Golem.
Dwarf Runecaster Adept Training
2
Battle Priest Adept Training
Levels:
2
Increases Battle Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Battle Priest Adept Training
2
Sleep Form
Levels:
1
Allows War Golems to cast Sleep Form.
Sleep Form
1
Flak Cannons
Levels:
1
Upgrades the weapons on Flying Machines to give them
an area effect damage attack against air units.
Flak Cannons
1
Flying Machine Bombs
Levels:
1
Allows Flying Machines to attack land units.
Flying Machine Bombs
1
Fragmentation Shards
Levels:
1
Upgrades the mortar shells on Mortar Teams and Cannon
Towers to increase the damage they deal to Unarmored
and Medium armor units.
Fragmentation Shards
1
Flare
Levels:
1
Provides Mortar Teams with the Flare ability. Flares
can be used to reveal any area of the map.
Can see invisible units.
Flare
1
Iron Forged Swords
Levels:
3
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Iron Forged Swords
3
Iron Plating
Levels:
3
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Iron Plating
3
Studded Leather Armor
Levels:
3
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Studded Leather Armor
3
Black Gunpowder
Levels:
3
Increases the ranged attack damage of Riflemen, Mortar
Teams, Siege Engines and Flying Machines.
Black Gunpowder
3
Animal War Training
Levels:
1
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Animal War Training
1
Storm Hammers
Levels:
1
Causes a Gryphon Rider's attacks to damage multiple
units.
Storm Hammers
1
Backpack
Levels:
1
Gives specific High Elf ground units the ability to
carry items.
Backpack
1
Sunwell
Levels:
1
Allows building male citizens a Sun Well with abilities
Sun Key and Life and Mana Regeneration for player units.
Sunwell
1
Magic Sentry
Levels:
1
Provides High Elf towers with the ability to detect
invisible units.
Magic Sentry
1
Antimagic Shield
Levels:
1
Provides High Elf towers with the ability Antimagic
Shield.
Antimagic Shield
1
Marksmanship
Levels:
1
Increases damage of Archers by 4.
Marksmanship
1
Cloud
Levels:
1
Provides Dragonhawk Riders with the Cloud ability,
which stops ranged buildings from attacking.
Cloud
1
Animal War Training
Levels:
1
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Animal War Training
1
Improved Bows
Levels:
1
Increases the Archer's attack range.
Improved Bows
1
Improved Lumber Harvesting
Levels:
2
Increases the amount of lumber that Peasants can carry
by 10.
Improved Lumber Harvesting
2
War Eagle Taming
Levels:
1
Trains War Eagles to allow Archers to mount them. This
allows them to attack both air and ground units.
War Eagle Taming
1
Priest Adept Training
Levels:
2
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Priest Adept Training
2
Improved Masonry
Levels:
3
Increases the armor and hit points of High Elf buildings.
Improved Masonry
3
Arch Cleric Adept Training
Levels:
2
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Arch Cleric Adept Training
2
Iron Forged Swords
Levels:
3
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Iron Forged Swords
3
Sun Armor
Levels:
3
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Sun Armor
3
Studded Leather Armor
Levels:
3
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Studded Leather Armor
3
Diurnal
Levels:
1
The High Elves revere the sun. Increases the sight
and other stats of High Elf units at day time. Workers
harvest plus 10 lumber and plus 5 gold during the day.
Diurnal
1
Backpack
Levels:
1
Gives specific Gnome ground units the ability to carry
items.
Backpack
1
Inventions
Levels:
1
Gives you 100 bonus gold and 100 bonus lumber whenever
any player researches anything.
Inventions
1
Gnome Weapons
Levels:
3
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Gnome Weapons
3
Gnome Armor
Levels:
3
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Gnome Armor
3
Gnome Engineering
Levels:
3
Increases the attack speed, armor, hit points, and
hit points regeneration of Gnome mechanical units.
Gnome Engineering
3
Resistant Skin
Levels:
1
Gives Gnome units increased resistance to spell damage.
Resistant Skin
1
Arcanist Adept Training
Levels:
2
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Arcanist Adept Training
2
Wind Walk
Levels:
1
Allows Rogues to use the Wind Walk ability.
Wind Walk
1
Long Rifles
Levels:
1
Increases the range of Riflemen and Gun Tower attacks.
Long Rifles
1
Skyfire Gunship
Levels:
1
Allows building male citizens a Skyfire Gunship tp
attack enemy troops from the sky.
Skyfire Gunship
1
Backpack
Levels:
1
Gives specific Troll ground units the ability to carry
items.
Backpack
1
Troll Regeneration
Levels:
1
Increases the hit point regeneration rate of Headhunters,
Witch Doctors and Batriders.
Troll Regeneration
1
Trueshot Aura
Levels:
1
Gives Ice Troll Warlord the Trueshot ability, which
increases the damage of nearby friendly range attacking
units.
Trueshot Aura
1
Ice Troll High Priest Adept Training
Levels:
2
Increases Ice Troll High Priest's mana capacity, mana
regeneration rate, hit points, and gives them the ability
to cast Abolish Magic.
Ice Troll High Priest Adept Training
2
Witch Doctor Adept Training
Levels:
2
Increases Witch Doctors' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Stasis Trap.
Witch Doctor Adept Training
2
Shaman Adept Training
Levels:
2
Increases Shaman mana capacity, mana regeneration rate,
hit points, and gives them the ability to cast Lightning
Shield.
Shaman Adept Training
2
Barrage
Levels:
1
Gives Zalandari Throne of Wars the ability 'Barrage'
which allows them to attack multiple air targets at
the same time.
Barrage
1
Liquid Fire
Levels:
1
Gives Batriders the Liquid Fire attack, which deals
damage over time to enemy buildings, reduces the repaired
rate and the attack rate of enemy buildings.
Liquid Fire
1
Troll Tribes
Levels:
1
Gives Troll warriors the ability Troll Tribes which
increases their stats for every different troll tribe
represented by a living player unit.
Troll Tribes
1
Berserker Upgrade
Levels:
1
Transforms Headhunters into Berserkers, giving them
increased hit points and the Berserk ability.
Berserker Upgrade
1
Temple of Sacrifice
Levels:
1
Allows building male citizens a Fountain of Blood to
train and convert Fel Orcs.
Temple of Sacrifice
1
Steel Troll Spears
Levels:
3
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Steel Troll Spears
3
Creature Attack
Levels:
3
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Creature Attack
3
Creature Armor
Levels:
3
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Creature Armor
3
Troll Armor
Levels:
3
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Troll Armor
3
Troll Hexer Adept Training
Levels:
2
Increases Troll Hexers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
Troll Hexer Adept Training
2
War Drums Damage Increase
Levels:
1
Increases the damage bonus that the War Drums aura
on the Zandalari Throne of War gives. War Drums increases
the damage of friendly units around Zandalari Thrones
of War.
War Drums Damage Increase
1
Troll Bloodmage Adept Training
Levels:
2
Increases Troll Bloodmages' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Unstable Concoction.
Troll Bloodmage Adept Training
2
Backpack
Levels:
1
Gives specific Tauren ground units the ability to carry
items.
Backpack
1
Earth Mother
Levels:
1
Gives Tauren warriors the chance to be reincarnated
after dying and to reincarnate enemy creeps as allied
creeps after their death.
Earth Mother
1
Spirit Walker Adept Training
Levels:
2
Increases Spirit Walkers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Disenchant.
Spirit Walker Adept Training
2
Tauren Druid Adept Training
Levels:
2
Increases Witch Doctors' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Stasis Trap.
Tauren Druid Adept Training
2
Elite Tauren Upgrade
Levels:
1
Transforms Tauren into Elite Tauren, giving them increased
hit points, armor and damage.
Elite Tauren Upgrade
1
Totem Pole
Levels:
1
Allows building male citizens a Totem Pole to reincarnate
dead Tauren units.
Totem Pole
1
War Drums Damage Increase
Levels:
1
Increases the damage bonus that the War Drums aura
on the Kodo Beast gives. War Drums increases the damage
of friendly units around Kodo Beasts Riders.
War Drums Damage Increase
1
Pulverize Damage Increase
Levels:
1
Upgrades the totem carried by Tauren, increasing the
damage of their Pulverize ability.
Pulverize Damage Increase
1
Invisibility
Levels:
1
Gives Spirit Wyverns the ability Invisibility.
Invisibility
1
Steel Armor
Levels:
3
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Steel Armor
3
Steel Melee Weapons
Levels:
3
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Steel Melee Weapons
3
Steel Ranged Weapons
Levels:
3
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Steel Ranged Weapons
3
Backpack
Levels:
1
Gives specific Pandaren ground units the ability to
carry items.
Backpack
1
Improved Bows
Levels:
1
Increases the Archer's attack range.
Improved Bows
1
Drunk Panda
Levels:
1
Upgrades all Pandaren units and gives them the ability
Drunk Panda which can be used only once to increase
the maximum hit points of the caster and fully heal
the caster.
Drunk Panda
1
Druid Adept Training
Levels:
2
Increases their Pandaren Form's mana capacity, mana
regeneration rate, hit points, attack damage and gives
them the ability Rejuvenation.
Druid Adept Training
2
Defend
Levels:
1
Allows Footmen to use the Defend ability, which increases
their defensive capabilities against Piercing attacks.
Defend
1
Bamboo Weapons
Levels:
3
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Bamboo Weapons
3
Pandaren Armor
Levels:
3
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Pandaren Armor
3
Monk Adept Training
Levels:
2
Increases their Monk's mana capacity, mana regeneration
rate, hit points, attack damage and gives them the
ability Wind Walk.
Monk Adept Training
2
Pandaren Drink
Levels:
4
Increases the hit points regeneration of Pandaren units.
Pandaren Drink
4
Firework
Levels:
1
Provides Firework Teams with the Firework ability.
Fireworks can be used to reveal any area of the map.
Can see invisible units.
Spiked Shell
Levels:
1
Gives Dragon Turtles and Giant Sea Turtles the ability
Spiked Shell which returns enemy melee damage.
Spiked Shell
1
Bamboo Sticks
Levels:
1
Increases the attack damage of Pandaren Woodcutters
and increases the gathered lumber.
Bamboo Sticks
1
Backpack
Levels:
1
Gives specific Lordaeron ground units the ability to
carry items.
Backpack
1
Iron Forged Swords
Levels:
3
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Iron Forged Swords
3
Iron Plating
Levels:
3
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Iron Plating
3
Steel Ranged Weapons
Levels:
3
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Steel Ranged Weapons
3
Studded Leather Armor
Levels:
3
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Studded Leather Armor
3
Improved Engineering
Levels:
3
Increases the armor and hit points of mechanical units.
Improved Engineering
3
Long Rifles
Levels:
1
Increases the range of Riflemen attacks.
Long Rifles
1
Animal War Training
Levels:
1
Increases the maximum hit points of Knights, Pegasus
Knights, and Gryphon Riders by 100.
Animal War Training
1
Mage Adept Training
Levels:
2
Increases Mage's mana capacity, mana regeneration rate,
hit points, and gives them the ability to cast Dispel
Magic.
Mage Adept Training
2
Sorceress Adept Training
Levels:
2
Increases Sorceresses' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
Sorceress Adept Training
2
Rain of Fire
Levels:
1
Gives Battle Mages the ability to cast Rain of Fire.
Rain of Fire
1
Human Courage
Levels:
1
Increases the damage bonus of the ability Command Aura
for Banner Carriers.
Human Courage
1
Improved Masonry
Levels:
3
Increases the armor and hit points of Human buildings.
Improved Masonry
3
Improved Lumber Harvesting
Levels:
2
Increases the amount of lumber that Peasants can carry
by 10.
Improved Lumber Harvesting
2
Spearmen
Levels:
1
Upgrades Footmen to Spearmen, giving them a higher
attack range and more damage.
Spearmen
1
Crossbowmen
Levels:
1
Upgrades Archers to Crossbowmen, giving them more damage
but slower cooldown.
Crossbowmen
1
Scarlet Crusade
Levels:
1
Gives units the passive ability Scarlet Crusade which
allows them causing extra damage to Undead enemies.
Scarlet Crusade
1
Scarlet Monastery
Levels:
1
Allows building male citizens the Scarlet Monastery.
Scarlet Monastery
1
Ship Cannons
Levels:
1
Increases the range and damage of ship attacks.
Ship Cannons
1
Land Cannons
Levels:
1
Increases the damage from land cannons against enemy
ships.
Land Cannons
1
Transporters
Levels:
1
Allows all battleships to transport units.
Transporters
1
Long Rifles
Levels:
1
Increases the range of Riflemen attacks.
Long Rifles
1
Shipyard Repair
Levels:
1
Increases the amount of mana that can be stored in
Kul Tiras Shipyards by 100, and their rate of mana
regeneration by 52%. Allows Kul Tiras Shipyards to
Replenish friendly mechanical units.
Shipyard Repair
1
Proudmoore Keep
Levels:
1
Allows building male citizens the Proudmoore Keep to
defend their base.
Proudmoore Keep
1
Storm Sorcerer Adept Training
Levels:
2
Increases Storm Sorcerers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
Storm Sorcerer Adept Training
2
Ship Doctor Adept Training
Levels:
2
Increases Ship Doctors' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Ship Doctor Adept Training
2
Hydromancer Adept Training
Levels:
2
Increases Hydromancers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Hydromancer Adept Training
2
Improved Lumber Harvesting
Levels:
2
Increases the amount of lumber that Sailors can carry
by 10.
Improved Lumber Harvesting
2
Improved Masonry
Levels:
3
Increases the armor and hit points of Kul Tiras buildings.
Improved Masonry
3
Animal War Training
Levels:
1
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Animal War Training
1
Ghosts of the Sea
Levels:
1
Gives Kul Tiras units the ability Ghosts of the Sea
which returns the units as a ghost for some time to
continue fighting when being killed.
Ghosts of the Sea
1
Defend
Levels:
1
Gives Captains the ability Defend.
Defend
1
Ensnare
Levels:
1
Enables Guardsmen to use the Ensnare ability. Ensnare
causes a target enemy unit to be bound to the ground
so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Ensnare
1
Cleaving Attack
Levels:
1
Enables Guardsmen to use the Ensnare ability. Ensnare
causes a target enemy unit to be bound to the ground
so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Cleaving Attack
1
Magic Sentry
Levels:
1
Provides Kul Tiras towers with the ability to detect
invisible units.
Magic Sentry
1
Iron Forged Swords
Levels:
3
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Iron Forged Swords
3
Iron Plating
Levels:
3
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Iron Plating
3
Studded Leather Armor
Levels:
3
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Studded Leather Armor
3
Black Gunpowder
Levels:
3
Increases the ranged attack damage of Riflemen, Mortar
Teams, Siege Engines and Flying Machines.
Black Gunpowder
3
Devour
Levels:
1
Gives Water Dragons the ability Devour.
Devour
1
True Sight
Levels:
1
Provides Peregrin Falcons with the ability to detect
invisible units.
True Sight
1
Backpack
Levels:
1
Gives specific Kul Tiras ground units the ability to
carry items.
Backpack
1
Sundering Blades
Levels:
1
Upgrades Knights to deal increased damage to targets
with Medium armor.
Sundering Blades
1
Fragmentation Shards
Levels:
1
Upgrades the mortar shells on Mortar Teams and Cannon
Towers to increase the damage they deal to Unarmored
and Medium armor units.
Fragmentation Shards
1
Flare
Levels:
1
Provides Mortar Teams with the Flare ability. Flares
can be used to reveal any area of the map.
Can see invisible units.
Flare
1
Backpack
Levels:
1
Gives specific Vrykul ground units the ability to carry
items.
Backpack
1
Defend
Levels:
1
Allows Warriors to use the Defend ability, which increases
their defensive capabilities against Piercing attacks.
Defend
1
Spiked Shell
Levels:
1
Allows Spear Carriers to use the Spiked Shell ability,
which increases damages attacking melee units.
Spiked Shell
1
Halls of Valor
Levels:
1
Allows building male citizens the Halls of Valor to
bring back dead warriors as champions.
Halls of Valor
1
Devour
Levels:
1
Allows Spear Carriers to use the Spiked Shell ability,
which increases damages attacking melee units.
Devour
1
Improved Lumber Harvesting
Levels:
2
Increases the amount of lumber that Mammoth Riders
can carry by 10.
Improved Lumber Harvesting
2
Golden Val'kyr Adept Training
Levels:
2
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Golden Val'kyr Adept Training
2
Dark Val'kyr Adept Training
Levels:
2
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Dark Val'kyr Adept Training
2
Resistant Skin
Levels:
1
Provides Vrykul units with the Resistant Skin ability,
which reduces the duration of negative spells and renders
the units immune to certain spells.
Resistant Skin
1
Iron Forged Swords
Levels:
3
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Iron Forged Swords
3
Iron Plating
Levels:
3
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Iron Plating
3
Creature Attack
Levels:
3
Increases the ranged attack damage of Riflemen, Mortar
Teams, Siege Engines and Flying Machines.
Creature Attack
3
Creature Skin
Levels:
3
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Creature Skin
3
Giants
Levels:
3
Increases the hit point regeneration rate and maximum
hit points of Vrykul units.
Giants
3
Ultravision
Levels:
1
Gives Lamps the ability to see as far at night as they
do during the day and increases their sight range.
Ultravision
1
Backpack
Levels:
1
Gives specific Nerubian ground units the ability to
carry items.
Backpack
1
Spider Poison
Levels:
1
Enables the ability Spider Poison for Nerubian units.
Attacked units will get more damage over time.
Spider Poison
1
Web
Levels:
1
Enables Crypt Fiends to use the Web ability. Web binds
a target enemy air unit in webbing, forcing it to the
ground. Webbed units can be hit as though they were
land units.
Web
1
Cocoon
Levels:
1
Enables the ability for Crypt Drones to assume Cocoon.
Cocoon transforms the Crypt Drones into a cocoon with
high armor, spell immunity, and regeneration. The Crypt
Drone cannot attack in this form.
Cocoon
1
Spawn Spiderlings
Levels:
1
Enables the ability for Nerubian Warriors to assume
Spawn Spiderlings. Spawn Spiderlings summons Spiderlings
when a Nerubian Warrior dies.
Spawn Spiderlings
1
Nerubian Weapons
Levels:
3
Increases the attack damage of Crypt Fiends, Gargoyles,
Destroyers, and Frost Wyrms.
Nerubian Weapons
3
Nerubian Armor
Levels:
3
Increases the armor of Crypt Fiends, Gargoyles, Destroyers,
and Frost Wyrms.
Nerubian Armor
3
Nerubian Wings
Levels:
3
Increases the armor of Crypt Fiends, Gargoyles, Destroyers,
and Frost Wyrms.
Nerubian Wings
3
Azjol-Nerub
Levels:
1
Allows building male citizens the Azjol-Nerub.
Azjol-Nerub
1
Improved Ancient Architecture
Levels:
3
Increases the armor and hit points of Nerubian buildings.
Improved Ancient Architecture
3
Seer Adept Training
Levels:
2
Increases Seer's' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Unholy Frenzy.
Seer Adept Training
2
Webspinner Adept Training
Levels:
2
Increases Banshees' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Anti-magic Shell.
Webspinner Adept Training
2
Ancient Power
Levels:
3
Causes one of the two skeletons created by Raise Dead
to be a Skeletal Mage and increases the duration of
raised Skeleton Warriors and Skeletal Mages by 20 seconds.
Ancient Power
3
Corrosive Breath
Levels:
1
Gives Chimaeras the ability to hurl corrosive bile
onto enemy buildings.
Corrosive Breath
1
Backpack
Levels:
1
Gives specific Tuskarr ground units the ability to
carry items.
Backpack
1
Tuskarr Weapons
Levels:
3
Increases the melee attack damage of Fighters, Spearmen,
Mammoth Riders, and Chieftains.
Tuskarr Weapons
3
Frost Immunity
Levels:
1
Makes Tuskarr units immune to frost damage and increases
hit points and hit points regeneration.
Frost Immunity
1
Tuskarr Armor
Levels:
3
Increases the armor of Fighters, Spearmen, Mammoth
Riders, and Chieftains.
Tuskarr Armor
3
Improved Fishing
Levels:
2
Increases the amount of lumber that Workers can carry
by 5 and the amount of gold by 3. Increases the amount
of meat gathered by Fish Traps by 5.
Improved Fishing
2
Beast Protection
Levels:
3
Increases the armor of Giant Frost Wolves, Icetusk
Mammoths, Polar Bears, and Giant Snowy Owls.
Beast Protection
3
Etheral Beasts
Levels:
1
Increase the attack and movement speed of Mammoth Riders,
Giant Frost Wolves, Icetusk Mammoths, Polar Bears,
and Giant Snowy Owls.
Etheral Beasts
1
Magic Sentry
Levels:
1
Provides Frost Snowmen with the ability to detect invisible
units.
Magic Sentry
1
Harpoons
Levels:
3
Increases the ranged attack damage of Spearmen and
Giant Snowy Owls.
Harpoons
3
Clans
Levels:
1
Gives Chieftains the ability Command Aura. Command
Aura ncreases the damage of friendly units around Chieftains.
Clans
1
Devour
Levels:
1
Gives Polar Bears and Giant Snowy Owls the ability
Devour.
Devour
1
Shaman Adept Training
Levels:
2
Increases Shaman mana capacity, mana regeneration rate,
hit points, and gives them the ability to cast Bloodlust.
Shaman Adept Training
2
Healer Adept Training
Levels:
2
Increases Healers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Healer Adept Training
2
Elite Armored Polar Bear
Levels:
1
Upgrades Polar Bears, giving them more damage, armor
and hit points.
Ensnare
Levels:
1
Enables Spearmen to use the Ensnare ability. Ensnare
causes a target enemy unit to be bound to the ground
so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Ensnare
1
War Stomp
Levels:
1
Enables Mammoth Riders to use the War Stomp ability.
Burial Place
Levels:
1
Allows building male citizens a Burial Place which
has auras with effects depending on the number of units
lost to enemies.
Burial Place
1
Backpack
Levels:
1
Gives specific Murloc ground units the ability to carry
items.
Backpack
1
Murloc Eggs
Levels:
1
Turtles will spawn Eggs after dying which will summon
Hatchlings.
Murloc Eggs
1
Murloc Bubble Mage Adept Training
Levels:
2
Increases Naga Sirens' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Frost Armor.
Murloc Bubble Mage Adept Training
2
Murloc Shadowcaster Adept Training
Levels:
2
Increases Naga Sirens' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Frost Armor.
Murloc Shadowcaster Adept Training
2
River Bank
Levels:
1
Gives Murloc units the ability River Bank which increases
stats as long as this unit is in deep or shallow water.
River Bank
1
Swarming
Levels:
1
Gives Murloc units the ability Swarming which increases
stats for all nearby allied Murloc units.
Swarming
1
Coral Blades
Levels:
3
Increases the attack damage of Murloc attack units.
Coral Blades
3
Coral Scales
Levels:
3
Increases the armor of Murloc attack units.
Coral Scales
3
Murloc Cultist Adept Training
Levels:
2
Increases Naga Sirens' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Frost Armor.
Murloc Cultist Adept Training
2
Murloc Fisher
Levels:
1
Allows building male citizens a Murloc Fisher to protect
your base.
Murloc Fisher
1
Pulverize Damage Increase
Levels:
1
Upgrades the totem carried by Sea Giants, increasing
the damage of their Pulverize ability.
Pulverize Damage Increase
1
Abolish Magic
Levels:
1
Gives the Couatl the ability to dispel positive buffs
from enemy units, and negative buffs from friendly
units.
Damages summoned units.
Backpack
Levels:
1
Gives specific Ogre ground units the ability to carry
items. Ogre ground units can carry up to 4 items.
Backpack
1
Ogre Clubs
Levels:
3
Increases the melee attack damage of Ogre units.
Ogre Clubs
3
Ogre Armor
Levels:
3
Increases the armor of Ogre units.
Ogre Armor
3
Ogre Ranged Weapons
Levels:
3
Increases the ranged attack damage for Ogre units.
Ogre Ranged Weapons
3
Ogre Magi Adept Training
Levels:
2
Increases Ogre Magi mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Slow.
Ogre Magi Adept Training
2
Pulverize
Levels:
1
Enables Ogre Warriors to use the Pulverize ability.
Pulverize
1
Resistant Skin
Levels:
1
Gives Ogre units increased resistance to spell damage.
Resistant Skin
1
Ogre Strength
Levels:
1
Improves the fighting capabilities of Ogres with a
250 hit point increase, 3 bonus attack damage, and
1 bonus hit points regeneration.
Ogre Strength
1
Ambush
Levels:
1
Enables Ogre Hunters to use the Ambush ability. Ambush
makes the Ogre Hunter invisible for some time.
Ambush
1
Ensnare
Levels:
1
Enables Ogre Hunters to use the Ensnare ability. Ensnare
causes a target enemy unit to be bound to the ground
so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Ensnare
1
Ogre Warlock Adept Training
Levels:
2
Increases Ogre Warlocks' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Cripple.
Ogre Warlock Adept Training
2
Breath of Fire
Levels:
1
Enables Ogre Fire Breathers to use the Firebolt ability
Breath of Fire
1
Necromancer Adept Training
Levels:
2
Increases Necromancers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Summon Corpse.
Necromancer Adept Training
2
Taunt
Levels:
1
Enables Ogre ground units to use the Taunt ability.
Taunt
1
Reincarnation
Levels:
1
Enables Ogre Lords to use the Reincarnation ability.
Reincarnation
1
Demolish
Levels:
1
Enables Ogre Stone Throwers to use the Demolish ability.
Demolish
1
Fire Attack
Levels:
1
Enables Captured Black Drakes to use the Fire Attack
ability.
Fire Attack
1
Summon Bear
Levels:
1
Enables Mok'Nathal to use the Summon Bear ability.
Summon Bear
1
Roar
Levels:
1
Enables Ogre Drummers to use the Roar ability.
Roar
1
Stonemaul Camp
Levels:
1
Allows building male citizens a Stonemaul Camp to train
Stonemaul clan Ogres.
Stonemaul Camp
1
War Stomp
Levels:
1
Enables Clefthoof to use the War Stomp ability.
War Stomp
1
Gronn Clubs
Levels:
1
Transforms Gronn into Gronn with War Clubs, giving
them increased damage.
Gronn Clubs
1
Backpack
Levels:
1
Gives specific Eredar ground units the ability to carry
items.
Backpack
1
Defend
Levels:
1
Allows Footmen to use the Defend ability, which increases
their defensive capabilities against Piercing attacks.
Defend
1
Improved Arkonite Defense
Levels:
3
Increases the armor, hit points and hit points regeneration
of Eredar buildings.
Improved Arkonite Defense
3
Exodar
Levels:
1
Allows building male citizens Exodar a powerful dimensional
ship and the capital of the Draenei.
Exodar
1
Backpack
Levels:
1
Gives specific Fel Orc ground units the ability to
carry items.
Backpack
1
Cultist Adept Training
Levels:
2
Increases Spirit Walkers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Disenchant.
Cultist Adept Training
2
Fel
Levels:
3
Gives Fel Orc units the Fel ability.
Fel
3
Elder Adept Training
Levels:
2
Increases Elder mana capacity, mana regeneration rate,
hit points, and gives them the ability to cast Bloodlust.
Elder Adept Training
2
Warlock Adept Training
Levels:
2
Increases Warlocks'' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Unholy Frenzy.
Warlock Adept Training
2
Hellfire Citadel
Levels:
1
Allows building male citizens the Hellfire Citadel
to defend your base.
Hellfire Citadel
1
Steel Armor
Levels:
3
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Steel Armor
3
Steel Melee Weapons
Levels:
3
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Steel Melee Weapons
3
Steel Ranged Weapons
Levels:
3
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Steel Ranged Weapons
3
Ensnare
Levels:
1
Enables Raiders to use the Ensnare ability. Ensnare
causes a target enemy unit to be bound to the ground
so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Ensnare
1
War Drums Damage Increase
Levels:
1
Increases the damage bonus that the War Drums aura
on the Kodo Beast gives. War Drums increases the damage
of friendly units around Kodo Beasts.
War Drums Damage Increase
1
Burning Oil
Levels:
1
Upgrades Demolishers to fire rocks smothered in burning
oil, which causes the ground to burn.
Burning Oil
1
Marksmanship
Levels:
1
Increases damage of Crossbowmen and Lancers by 4.
Marksmanship
1
Improved Crossbows
Levels:
1
Increases the Crossbowmen's and Lancersr' attack range.
Improved Crossbows
1
Demon Power
Levels:
3
Increases the number of available Demon units for kills.
Demon Power
3
Backpack
Levels:
1
Gives specific Faceless One ground units the ability
to carry items.
Backpack
1
Tentacles
Levels:
3
Allows town halls to summon Tentacles.
Tentacles
3
Forgotten One
Levels:
1
Allows building male citizens a Forgotten One, a powerful
creature from ancient times.
Forgotten One
1
Steel Melee Weapons
Levels:
3
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Steel Melee Weapons
3
Creature Armor
Levels:
3
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Creature Armor
3
Cultist Adept Training
Levels:
2
Increases Shaman mana capacity, mana regeneration rate,
hit points, and gives them the ability to cast Dark
Summoning.
Cultist Adept Training
2
Witch Adept Training
Levels:
2
Increases Witch Doctors' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Stasis Trap.
Witch Adept Training
2
Backpack
Levels:
1
Gives specific Satyr ground units the ability to carry
items.
Backpack
1
Corrupted Moon Armor
Levels:
3
Increases the armor of Archers, Huntresses, and Hippogryph
Riders.
Corrupted Moon Armor
3
Corrupted Strength of the Moon
Levels:
3
Increases the damage of Archers, Huntresses, Glaive
Throwers, and Hippogryph Riders.
Corrupted Strength of the Moon
3
Sludge Flinger Adept Training
Levels:
2
Increases Sludge Flinger's mana capacity, mana regeneration
rate, hit points, and gives them the ability Parasite.
Sludge Flinger Adept Training
2
Strength of the Wild
Levels:
3
Increases the damage of Druids of the Claw in Bear
Form, Druids of the Talon in Storm Crow Form, Dryads,
Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Strength of the Wild
3
Improved Corrupted Ancient Protectors
Levels:
3
Increases the damage and hit points of Corrupted Ancient
Protectors.
Improved Corrupted Ancient Protectors
3
Reinforced Hides
Levels:
3
Increases the armor of Druids of the Claw in Bear Form,
Druids of the Talon in Storm Crow Form, Dryads, Mountain
Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Reinforced Hides
3
Mana Burn
Levels:
3
Gives Satyr buildings the ability Mana Burn and improves
Mana Burn for all buildings.
Mana Burn
3
Nature's Blessing
Levels:
1
Upgrades all Ancients' and Treants' movement speed
and armor.
Nature's Blessing
1
Skull of Gul'dan
Levels:
1
Allows building male citizens the Skull of Gul'dan
to cast Rain of Chaos anywhere on the map.
Skull of Gul'dan
1
Magic Sentry
Levels:
1
Provides Freelancer towers with the ability to detect
invisible units.
Magic Sentry
1
Default string
Levels:
2147483647
Default string
2147483647
Cheap Evolution
Levels:
75
Researches Evolution but is cheaper.
Cheap Evolution
75
Backpack
Levels:
1
Gives specific Human ground units the ability to carry
items.
Backpack
1
Improved Masonry
Levels:
3
Increases the armor and hit points of Human buildings.
Improved Masonry
3
Control Magic
Levels:
1
Gives Spellbreakers the ability to take control of
enemy summoned units.
Control Magic
1
Defend
Levels:
1
Allows Footmen to use the Defend ability, which increases
their defensive capabilities against Piercing attacks.
Defend
1
Animal War Training
Levels:
1
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Animal War Training
1
Priest Adept Training
Levels:
2
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Priest Adept Training
2
Sorceress Adept Training
Levels:
2
Increases Sorceresses' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
Sorceress Adept Training
2
Studded Leather Armor
Levels:
3
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Studded Leather Armor
3
Iron Plating
Levels:
3
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Iron Plating
3
Iron Forged Swords
Levels:
3
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Iron Forged Swords
3
Black Gunpowder
Levels:
3
Increases the ranged attack damage of Riflemen, Mortar
Teams, Siege Engines and Flying Machines.
Black Gunpowder
3
Improved Lumber Harvesting
Levels:
2
Increases the amount of lumber that Burglers can carry
by 10.
Improved Lumber Harvesting
2
Long Rifles
Levels:
1
Increases the range of Riflemen attacks.
Long Rifles
1
Improved Lumber Harvesting
Levels:
2
Increases the amount of lumber that Peasants can carry
by 10.
Improved Lumber Harvesting
2
Magic Sentry
Levels:
1
Provides Human towers with the ability to detect invisible
units.
Magic Sentry
1
Flying Machine Bombs
Levels:
1
Allows Flying Machines to attack land units.
Flying Machine Bombs
1
Storm Hammers
Levels:
1
Causes a Gryphon Rider's attacks to damage multiple
units.
Storm Hammers
1
Fragmentation Shards
Levels:
1
Upgrades the mortar shells on Mortar Teams and Cannon
Towers to increase the damage they deal to Unarmored
and Medium armor units.
Fragmentation Shards
1
Barrage
Levels:
1
Upgrades Siege Engines, giving them the Barrage ability,
which allows them to damage nearby enemy air units.
Barrage
1
Flak Cannons
Levels:
1
Upgrades the weapons on Flying Machines to give them
an area effect damage attack against air units.
Flak Cannons
1
Cloud
Levels:
1
Provides Dragonhawk Riders with the Cloud ability,
which stops ranged buildings from attacking.
Cloud
1
Sundering Blades
Levels:
1
Upgrades Knights to deal increased damage to targets
with Medium armor.
Sundering Blades
1
Flare
Levels:
1
Provides Mortar Teams with the Flare ability. Flares
can be used to reveal any area of the map.
Can see invisible units.
Flare
1
Arcane Observatory
Levels:
1
Allows building male citizens an Arcane Observatory
to reveal hostile units and resurrect dead player units.
Arcane Observatory
1
Backpack
Levels:
1
Gives specific Orc ground units the ability to carry
items.
Backpack
1
Steel Melee Weapons
Levels:
3
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Steel Melee Weapons
3
Steel Ranged Weapons
Levels:
3
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Steel Ranged Weapons
3
Steel Armor
Levels:
3
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Steel Armor
3
War Drums Damage Increase
Levels:
1
Increases the damage bonus that the War Drums aura
on the Kodo Beast gives. War Drums increases the damage
of friendly units around Kodo Beasts.
War Drums Damage Increase
1
Pillage
Levels:
1
Causes Peons', Grunts', and Raiders' attacks to gain
resources when hitting enemy buildings.
Pillage
1
Brute Strength
Levels:
1
Improves the fighting capabilities of Grunts with a
125 hit point increase, and 3 bonus attack damage.
Brute Strength
1
Pulverize Damage Increase
Levels:
1
Upgrades the totem carried by Tauren, increasing the
damage of their Pulverize ability.
Pulverize Damage Increase
1
Ensnare
Levels:
1
Enables Raiders to use the Ensnare ability. Ensnare
causes a target enemy unit to be bound to the ground
so that it cannot move. Air units that are ensnared
can be attacked as though they were land units.
Ensnare
1
Envenomed Spears
Levels:
1
Adds an additional poison effect to Wind Riders' attacks.
A unit poisoned by Envenomed Spears takes damage over
time.
Envenomed Spears
1
Witch Doctor Adept Training
Levels:
2
Increases Witch Doctors' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Stasis Trap.
Witch Doctor Adept Training
2
Shaman Adept Training
Levels:
2
Increases Shaman mana capacity, mana regeneration rate,
hit points, and gives them the ability to cast Lightning
Shield.
Shaman Adept Training
2
Spiked Barricades
Levels:
2
Surrounds Orc buildings with spikes that damage enemy
melee attackers. Deals 5 damage per attack plus an
additional 20% of the attacker's damage.
Spiked Barricades
2
Reinforced Defenses
Levels:
1
Upgrades Burrows and Watch Towers so that they have
Fortified armor.
Reinforced Defenses
1
Troll Regeneration
Levels:
1
Increases the hit point regeneration rate of Headhunters,
Witch Doctors and Batriders.
Troll Regeneration
1
Liquid Fire
Levels:
1
Gives Batriders the Liquid Fire attack, which deals
damage over time to enemy buildings, reduces the repaired
rate and the attack rate of enemy buildings.
Liquid Fire
1
Spirit Walker Adept Training
Levels:
2
Increases Spirit Walkers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Disenchant.
Spirit Walker Adept Training
2
Berserker Upgrade
Levels:
1
Transforms Headhunters into Berserkers, giving them
increased hit points and the Berserk ability.
Berserker Upgrade
1
Burning Oil
Levels:
1
Upgrades Demolishers to fire rocks smothered in burning
oil, which causes the ground to burn.
Burning Oil
1
Fel
Levels:
1
Allows building male citizens a Fountain of Blood to
train and convert Fel Orcs.
Fel
1
Backpack
Levels:
1
Gives specific Undead ground units the ability to carry
items.
Backpack
1
Unholy Strength
Levels:
3
Increases the attack damage of Ghouls, Meat Wagons,
Abominations, Skeleton Warriors, and Skeletal Mages.
Unholy Strength
3
Creature Attack
Levels:
3
Increases the attack damage of Crypt Fiends, Gargoyles,
Destroyers, and Frost Wyrms.
Creature Attack
3
Unholy Armor
Levels:
3
Increases the armor of Ghouls, Abominations, Skeleton
Warriors, and Skeletal Mages.
Unholy Armor
3
Cannibalize
Levels:
1
Enables Ghouls and Abominations to use the Cannibalize
ability. Cannibalize consumes a nearby corpse to restore
health.
Cannibalize
1
Ghoul Frenzy
Levels:
1
Increases the attack rate of Ghouls by 35%, and increases
their movement speed.
Ghoul Frenzy
1
Web
Levels:
1
Enables Crypt Fiends to use the Web ability. Web binds
a target enemy air unit in webbing, forcing it to the
ground. Webbed units can be hit as though they were
land units.
Web
1
Default string
Levels:
2147483647
Default string
2147483647
Stone Form
Levels:
1
Enables the ability for Gargoyles to assume Stone Form.
Stone Form transforms the Gargoyle into a statue with
high armor, spell immunity, and regeneration. The Gargoyle
cannot attack in this form.
Stone Form
1
Necromancer Adept Training
Levels:
2
Increases Necromancers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Unholy Frenzy.
Necromancer Adept Training
2
Banshee Adept Training
Levels:
2
Increases Banshees' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Anti-magic Shell.
Banshee Adept Training
2
Rusty Mining Pick
Levels:
2147483647
This heavy pick can be swung with force. Increases
the Hero's attack damage by 1 and gives a 15% chance
to stun the enemy.
Rusty Mining Pick
2147483647
Freezing Breath
Levels:
1
Enables Frost Wyrms to use the Freezing Breath ability.
When cast on a building, temporarily stops production.
Freezing Breath
1
Skeletal Longevity
Levels:
1
Increases the duration of raised Skeleton Warriors
and Skeletal Mages by 20 seconds.
Skeletal Longevity
1
Skeletal Mastery
Levels:
1
Causes one of the two skeletons created by Raise Dead
to be a Skeletal Mage and increases the duration of
raised Skeleton Warriors and Skeletal Mages by 20 seconds.
Skeletal Mastery
1
Exhume Corpses
Levels:
1
Gives Meat Wagons the ability to generate corpses.
Exhume Corpses
1
Default string
Levels:
2147483647
Default string
2147483647
Default string
Levels:
2147483647
Default string
2147483647
Creature Carapace
Levels:
3
Increases the armor of Crypt Fiends, Gargoyles, Destroyers,
and Frost Wyrms.
Creature Carapace
3
Disease Cloud
Levels:
1
Gives Abominations a Disease Cloud aura that deals
2 damage per second for 75 seconds to nearby enemy
units. Meat Wagons will cause Disease Clouds wherever
they attack that deal 2 damage per second for 75 seconds
to nearby enemy units.
Undead are immune to Disease Cloud.
Disease Cloud
1
Destroyer Form
Levels:
1
Allows the Obsidian Statue to transform into a Destroyer,
a large flying unit that must devour magic to sustain
its mana. The Destroyer have Magic and Spell Immunity,
Devour Magic, Absorb Mana, and Orb of Annihilation.
Attacks land and air units.
Destroyer Form
1
Burrow
Levels:
1
Crypt Fiends gain the ability to burrow. Burrowed Crypt
Fiends are invisible and gain increased hit point regeneration,
but cannot attack.
Burrow
1
Lich King
Levels:
1
Allows building male citizens the Lich King to convert
hostile units into Undead and summoning Shades somewhere
on the map.
Lich King
1
Backpack
Levels:
1
Gives specific Night Elf ground units the ability to
carry items.
Backpack
1
Strength of the Moon
Levels:
3
Increases the damage of Archers, Huntresses, Glaive
Throwers, and Hippogryph Riders.
Strength of the Moon
3
Strength of the Wild
Levels:
3
Increases the damage of Druids of the Claw in Bear
Form, Druids of the Talon in Storm Crow Form, Dryads,
Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Strength of the Wild
3
Moon Armor
Levels:
3
Increases the armor of Archers, Huntresses, and Hippogryph
Riders.
Moon Armor
3
Reinforced Hides
Levels:
3
Increases the armor of Druids of the Claw in Bear Form,
Druids of the Talon in Storm Crow Form, Dryads, Mountain
Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Reinforced Hides
3
Ultravision
Levels:
1
Gives Night Elves the ability to see as far at night
as they do during the day.
Ultravision
1
Nature's Blessing
Levels:
1
Upgrades all Ancients' and Treants' movement speed
and armor.
Nature's Blessing
1
Sentinel
Levels:
1
Gives the Huntress the ability to send her owl companion
to a nearby tree and provide vision.
Can see invisible units.
Sentinel
1
Upgrade Moon Glaive
Levels:
1
Gives the Huntress the ability to strike additional
units with her bouncing glaive attacks.
Upgrade Moon Glaive
1
Improved Bows
Levels:
1
Increases the Archer's and Hippogryph Rider's attack
range.
Improved Bows
1
Marksmanship
Levels:
1
Increases damage of Archers and Hippogryph Riders by
4.
Marksmanship
1
Druid of the Talon Adept Training
Levels:
2
Increases their Night Elf Form's mana capacity, mana
regeneration rate, hit points, and gives them the ability
Storm Crow Form.
Druid of the Talon Adept Training
2
Druid of the Claw Adept Training
Levels:
2
Increases their Night Elf Form's mana capacity, mana
regeneration rate, hit points, attack damage and gives
them the ability Rejuvenation.
Druid of the Claw Adept Training
2
Abolish Magic
Levels:
1
Gives the Dryad the ability to dispel positive buffs
from enemy units, and negative buffs from friendly
units.
Damages summoned units.
Abolish Magic
1
Corrosive Breath
Levels:
1
Gives Chimaeras the ability to hurl corrosive bile
onto enemy buildings.
Corrosive Breath
1
Hippogryph Taming
Levels:
1
Trains Hippogryphs to allow Archers to mount them.
This allows them to attack both air and ground units.
Hippogryph Taming
1
Default string
Levels:
2147483647
Default string
2147483647
Mark of the Claw
Levels:
1
Allows Druids of the Claw to cast Roar while in Bear
Form.
Mark of the Claw
1
Mark of the Talon
Levels:
1
Allows Druids of the Talon to cast Faerie Fire while
in Storm Crow Form.
Improved Lumber Harvesting
Levels:
2
Increases the amount of lumber that Workers can carry
by 10.
Improved Lumber Harvesting
2
Improved Masonry
Levels:
3
Increases the armor and hit points of Blood Elf buildings.
Improved Masonry
3
Iron Forged Swords
Levels:
3
Increases the attack damage of Swordsmen, Spellbreakers,
Dragonhawk Riders, Blood Elf Lieutenants and Wagons.
Iron Forged Swords
3
Iron Plating
Levels:
3
Increases the armor of Swordsmen, Spellbreakers, Blood
Elf Lieutenants, Ballistas, Cages, Wagons, and Blood
Elf Decimators.
Iron Plating
3
Marksmanship
Levels:
1
Increases damage of Blood Elf Archers by 4.
Marksmanship
1
Sun Armor
Levels:
3
Increases the armor of Archers.
Sun Armor
3
Priest Adept Training
Levels:
2
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Priest Adept Training
2
Strength of the Sun
Levels:
3
Increases the damage of Blood Elf Archers, Ballistas,
Phoenixes, and Blood Elf Decimators.
Strength of the Sun
3
Studded Leather Armor
Levels:
3
Increases the armor of Blood Elf Archers,Dragonhawk
Riders and Phoenixes.
Studded Leather Armor
3
Burning Oil
Levels:
1
Upgrades Ballistas to fire missiles smothered in burning
oil, which causes the ground to burn.
Burning Oil
1
Improved Siege Weapons
Levels:
3
Increases the armor and hit points of Blood Elf siege
weapons.
Improved Siege Weapons
3
Control Magic
Levels:
1
Gives Spellbreakers the ability to take control of
enemy summoned units.
Control Magic
1
Cloud
Levels:
1
Provides Dragonhawk Riders with the Cloud ability,
which stops ranged buildings from attacking.
Cloud
1
Siphon Mana
Levels:
1
Provides Blood Elf units and buildings with the Siphon
Mana ability, which transfers mana from enemy units
to the caster or from the caster to allied units.
Siphon Mana
1
Magic Vault
Levels:
1
Allows building male citizens a Magic Vault with abilities
Burn Mana and Siphon Mana.
Magic Vault
1
Improved Lumber Harvesting
Levels:
2
Increases the amount of lumber that Peasants can carry
by 10.
Improved Lumber Harvesting
2
Improved Masonry
Levels:
3
Increases the armor and hit points of Stormwind buildings.
Improved Masonry
3
Iron Forged Swords
Levels:
3
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Iron Forged Swords
3
Iron Plating
Levels:
3
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Iron Plating
3
Black Gunpowder
Levels:
3
Increases the ranged attack damage of Riflemen, Mortar
Teams, Siege Engines and Flying Machines.
Black Gunpowder
3
Studded Leather Armor
Levels:
3
Increases the armor of Riflemen, Mortar Teams, Dragonhawk
Riders and Gryphon Riders.
Studded Leather Armor
3
Defend
Levels:
1
Allows Footmen to use the Defend ability, which increases
their defensive capabilities against Piercing attacks.
Defend
1
Improved Bows
Levels:
1
Increases the Ranger's attack range.
Improved Bows
1
Marksmanship
Levels:
1
Increases damage of Stormwind Rangers by 4.
Marksmanship
1
Sundering Blades
Levels:
1
Upgrades Knights to deal increased damage to targets
with Medium armor.
Sundering Blades
1
Backpack
Levels:
1
Gives specific Stormwind ground units the ability to
carry items.
Backpack
1
Sorceress Adept Training
Levels:
2
Increases Sorceresses' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
Sorceress Adept Training
2
Mage Adept Training
Levels:
2
Increases Mage's mana capacity, mana regeneration rate,
hit points, and gives them the ability to cast Teleport.
Mage Adept Training
2
Priest Adept Training
Levels:
2
Increases Priests' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Priest Adept Training
2
Animal War Training
Levels:
1
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Animal War Training
1
Unmount
Levels:
1
Unmounts when the horse is being killed and continues
fighting on foot.
Unmount
1
Magic Sentry
Levels:
1
Provides Stormwind towers with the ability to detect
invisible units.
Magic Sentry
1
Reinforced Defenses
Levels:
1
Upgrades Houses, Scout Towers, Guard Towers, Arcane
Towers, and Cannon Towers so that they have Fortified
armor.
Reinforced Defenses
1
Cathedral of Light
Levels:
1
Allows building male citizens the Cathedral of Light.
Cathedral of Light
1
Arcane Gold Mines
Levels:
4
Adds one additional slot to Enchanted Gold Mines.
Arcane Gold Mines
4
Iron Forged Swords
Levels:
3
Increases the attack damage of Pikeman, Apprentice
Wizards and Dragonhawk Riders.
Iron Forged Swords
3
Iron Plating
Levels:
3
Increases the armor of of Pikeman, Apprentice Wizards
and Dragonhawk Riders.
Iron Plating
3
Arcane Creature Attack
Levels:
3
Increases the attack damage of Supply Carts, Dalaran
Rejects, Dalaran Mutants, Guardian Golems, Flesh Golems
and Elementals.
Arcane Creature Attack
3
Arcane Flesh Armor
Levels:
3
Increases the armor of Supply Carts, Dalaran Rejects,
Dalaran Mutants, Guardian Golems, Flesh Golems and
Elementals.
Arcane Flesh Armor
3
Cleaving Attack
Levels:
1
Gives Pikemen the ability Cleaving Attack.
Cleaving Attack
1
Sorceress Adept Training
Levels:
2
Increases Sorceresses' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
Sorceress Adept Training
2
Wizard Adept Training
Levels:
2
Increases Wizards mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Summon Sea Elemental.
Wizard Adept Training
2
Fire Mage Adept Training
Levels:
2
Increases Fire Mages mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Rain of Fire.
Fire Mage Adept Training
2
Golem Adept Training
Levels:
2
Increases Guardian Golems and Flesh Golems mana capacity,
mana regeneration rate, hit points, and gives them
the ability to cast Hurl Boulder and Shockwave.
Golem Adept Training
2
Animal War Training
Levels:
1
Increases the maximum hit points of Dragonhawk Riders
and Supply Carts by 100.
Animal War Training
1
Cloud
Levels:
1
Provides Dragonhawk Riders with the Cloud ability,
which stops ranged buildings from attacking.
Cloud
1
Backpack
Levels:
1
Gives specific Dalaran ground units the ability to
carry items.
Backpack
1
Magic Sentry
Levels:
1
Provides Dalaran towers with the ability to detect
invisible units.
Magic Sentry
1
Buildings Blink
Levels:
1
Allows Dalaran buildings to use the ability Blink.
Buildings Blink
1
Buildings Mana Shield
Levels:
1
Allows Dalaran buildings to use the ability Mana Shield.
Buildings Mana Shield
1
Spawn Fire Elementals
Levels:
1
Allows Dalaran buildings to spawn 2 Fire Elementals
whenever it gets destroyed.
Spawn Fire Elementals
1
Dalaran Shield
Levels:
3
Allows Power Generators to enable or disable shields
which cause damage to enemy units.
Dalaran Shield
3
Elemental Convergence
Levels:
1
Increases the armor, maximum hit points and damage
of all elemental units.
Elemental Convergence
1
Feedback
Levels:
1
Gives Apprentice Wizards the ability Feedback.
Feedback
1
Flying City
Levels:
1
Upgrades all buildings' movement speed and armor.
Flying City
1
Violet Citadel
Levels:
1
Allows building male citizens the Violet Citadel.
Violet Citadel
1
Druid Adept Training
Levels:
2
Increases Druids' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Dispel Magic.
Druid Adept Training
2
Nocturnal
Levels:
1
Increases the sight of Worgen units at night and increases
other stats of Worgen units during night. Workers harvest
plus 10 lumber and plus 5 gold during night.
Nocturnal
1
Worgen Curse
Levels:
1
Provides Worgen units with the Worgen Curse ability,
which transforms organic enemy units into Worgen.
Worgen Curse
1
Backpack
Levels:
1
Gives specific Worgen ground units the ability to carry
items.
Backpack
1
Cathedral
Levels:
1
Allows building male citizens a Cathedral which can
force the moon to appear.
Cathedral
1
Greymane Wall
Levels:
1
Allows building male citizens the Greymane Wall which
protects your base.
Greymane Wall
1
Animal War Training
Levels:
1
Increases the maximum hit points of Knights, Dragonhawk
Riders, and Gryphon Riders by 100.
Animal War Training
1
Barrage
Levels:
1
Upgrades Manticores, giving them the Barrage ability,
which allows them to damage nearby enemy air units.
Barrage
1
Cargo
Levels:
1
Provides Gilneas Gunships with the Cargo ability, which
allows transporting units.
Cargo
1
Defend
Levels:
1
Allows Footmen to use the Defend ability, which increases
their defensive capabilities against Piercing attacks.
Defend
1
Nightstalker Adept Training
Levels:
2
Increases Nightstalkers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Invisibility.
Nightstalker Adept Training
2
Rain of Fire
Levels:
1
Gives Battle Mages the ability to cast Rain of Fire.
Rain of Fire
1
Rockets
Levels:
1
Allows Gilneas Gunships to attack air units.
Rockets
1
Slow Poison
Levels:
1
Provides Stormcrow Knights and Manticores with the
Slow Poison ability, which damages hit enemy targets
over time.
Slow Poison
1
Worgen Claws
Levels:
3
Increases the attack damage of Militia, Footmen, Spellbreakers,
Dragonhawk Riders, Gryphon Riders and Knights.
Worgen Claws
3
Gilneas Armor
Levels:
3
Increases the armor of Militia, Footmen, Spellbreakers,
Knights, Flying Machines and Siege Engines.
Gilneas Armor
3
Gilneas Range Weapons
Levels:
3
Increases the ranged attack damage of Riflemen, Mortar
Teams, Siege Engines and Flying Machines.
Gilneas Range Weapons
3
Human Courage
Levels:
1
Increases the damage bonus of the ability Command Aura
for Banner Carriers.
Human Courage
1
Improved Critical Strike
Levels:
1
Upgrades the fighting style of Mindless Worgen, improving
their Critical Strike ability, giving it a higher chance
to multiply their damage on hits with a higher factor.
Improved Critical Strike
1
Improved Wall
Levels:
3
Increases the armor and hit points of Worgen buildings.
Improved Wall
3
Long Rifles
Levels:
1
Increases the range of Riflemen and Gun Tower attacks.
Long Rifles
1
Magic Sentry
Levels:
1
Provides Worgen towers with the ability to detect invisible
units.
Magic Sentry
1
Backpack
Levels:
1
Gives specific Centaur ground units the ability to
carry items.
Backpack
1
Diviner Adept Training
Levels:
2
Increases Diviner mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Cyclone.
Diviner Adept Training
2
Horse Shoes
Levels:
3
Increases the movement speed of Centaur ground units.
Horse Shoes
3
Reincarnation
Levels:
1
Enables Centaur Khans to use the Reincarnation ability.
Reincarnation
1
Shok'Thokar
Levels:
1
Allows building male citizens Shok'Thokar.
Shok'Thokar
1
Sorcerer Adept Training
Levels:
2
Increases Sorcerers' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Battle Roar.
Steel Melee Weapons
Levels:
3
Increases the melee attack damage of Centaur units.
Steel Melee Weapons
3
Steel Ranged Weapons
Levels:
3
Increases the ranged attack damage of Centaur units.
Steel Ranged Weapons
3
Steel Armor
Levels:
3
Increases the armor of Centaur units.
Steel Armor
3
Ride Down
Levels:
1
Upgrades Centaur melee ground warriors to have the
ability Ride Down.
Ride Down
1
True Sight
Levels:
1
Gives Eagles the True Sight ability.
True Sight
1
Sleep
Levels:
1
Gives Harpy Windwitches the Sleep ability.
Sleep
1
Backpack
Levels:
1
Gives specific Gnoll ground units the ability to carry
items.
Backpack
1
Envenomed Weapons
Levels:
1
Adds an additional poison effect to Gnoll Assassins'
attacks. A unit poisoned by Envenomed Weapons takes
damage over time.
Envenomed Weapons
1
Enslavement
Levels:
1
Gives Gnoll melee units the ability Enslavement which
allows them to enslave weak enemies on killing them,
making them weak slave units with no food costs who
cannot be resurrected.
Enslavement
1
Barrel Form
Levels:
1
Allows Gnoll Rocketbreakers to change into a Barrel
Form which allows them to explode in enemy buildings.
Barrel Form
1
Improved Mining
Levels:
2
Increases the amount of gold that Kobold Engineers
can carry by 1.
Improved Mining
2
Gold Coins
Levels:
1
Kobold units will drop random Gold Coins on death.
Gold Coins
1
Kobold Mines
Levels:
1
Allows building male citizens Kobold Mines which has
auras with effects depending on the number of units
lost to enemies.
Kobold Mines
1
Backpack
Levels:
1
Gives specific Quillboar ground units the ability to
carry items.
Backpack
1
Razormane Medicine Man Adept Training
Levels:
2
Increases Razormane Medicine Men's mana capacity, mana
regeneration rate, hit points, and gives them the ability
to cast Feral Spirit.
Razormane Medicine Man Adept Training
2
Razormane Mystic Adept Training
Levels:
2
Increases Razormane Mystic mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Cyclone.
Razormane Mystic Adept Training
2
Necromancer Adept Training
Levels:
2
Increases Necromancer's mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Lightning Shield.
Necromancer Adept Training
2
Quill Spray
Levels:
1
Gives Quillboar range units maximum mana, mana regeneration
and the Quil Spray ability whicht deals extra damage
and damages multiple units at once.
Quill Spray
1
Quills
Levels:
1
Gives Quillboar range units maximum mana, mana regeneration
and the Quil Spray ability whicht deals extra damage
and damages multiple units at once.
Quills
1
Thorns Aura
Levels:
1
Gives Razormane Chieftains the ability Thorns Aura
which deals damage back to attacking enemy melee units.
Thorns Aura
1
Steel Melee Weapons
Levels:
3
Increases the melee attack damage of Grunts, Raiders
and Tauren.
Steel Melee Weapons
3
Steel Ranged Weapons
Levels:
3
Increases the ranged attack damage of Headhunters,
Wind Riders, Batriders and Demolishers.
Steel Ranged Weapons
3
Steel Armor
Levels:
3
Increases the armor of Grunts, Raiders, Batriders,
Tauren, Headhunters, Wind Riders and Demolishers.
Steel Armor
3
Backpack
Levels:
1
Gives specific Bandit ground units the ability to carry
items.
Backpack
1
Ensnare
Levels:
1
Allows Bandits to use the Ensnare ability, which makes
enemy units imovable for some time.
Ensnare
1
Shadow Meld
Levels:
1
Allows Bandits to use the Shadow Meld ability, which
makes them invisible at night.
Shadow Meld
1
Rob
Levels:
1
Causes Bandit units' attacks to gain resources when
hitting enemy units.
Rob
1
Envenomed Weapons
Levels:
1
Gives Bandit range units the Envenomed Weapons ability
which damages hit enemies over time.
Envenomed Weapons
1
Enslavement
Levels:
1
Gives Bandit melee units the ability Enslavement which
allows them to enslave weak enemies on killing them,
making them weak slave units with no food costs who
cannot be resurrected.
Enslavement
1
Wizard Adept Training
Levels:
2
Increases Wizards' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Frost Armor.
Wizard Adept Training
2
Heretic Adept Training
Levels:
2
Increases Heretics' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Carrion Swarm.
Heretic Adept Training
2
Slave Master Adept Training
Levels:
2
Increases Slave Masters' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Release Dogs.
Slave Master Adept Training
2
Studded Leather Armor
Levels:
3
Increases the armor of Bandits, Brigands, Bandit Lords,
Crossbowmen, Ambals, Cage Carts, Crows and Gryphon
Raiders.
Studded Leather Armor
3
Iron Forged Swords
Levels:
3
Increases the attack damage of Bandits, Bandit Lords,
and Ambals.
Iron Forged Swords
3
Spears
Levels:
3
Increases the ranged attack damage of Brigands, Crossbowmen,
Crows and Gryphon Raiders.
Spears
3
Feather Attack
Levels:
1
Gives the Crows the ability to strike additional units
with their attacks.
Feather Attack
1
True Sight
Levels:
1
Provides Crows and Flying Spear Throwers with the ability
to detect invisible units.
True Sight
1
Storm Hammers
Levels:
1
Causes a Gryphon Raider's attacks to damage multiple
units.
Storm Hammers
1
Ride Down
Levels:
1
Upgrades Bandit Lords to have the ability Ride Down.
Ride Down
1
Resistant Skin
Levels:
1
Provides Ambals with the ability Resistant Skin which
reduces the duration of negative spells.
Resistant Skin
1
Thieves Guild
Levels:
1
Allows building male citizens a Thieves Guild to sell
killed units and dropped items.
Thieves Guild
1
Backpack
Levels:
1
Gives specific Dungeon ground units the ability to
carry items.
Backpack
1
Steel Melee Weapons
Levels:
3
Increases the melee attack damage of Skeleton Warriors,
Skeleton Berserkers, War Golems, Wildkins and Dungeon
Lords.
Steel Melee Weapons
3
Steel Armor
Levels:
3
Increases the armor of Skeleton Warriors, Skeleton
Archers, Skeleton Berserkers, War Golems, Salamanders,
Sludge Monstrosities, Wildkins, Red Dragons and Dungeon
Lords.
Steel Armor
3
Steel Ranged Weapons
Levels:
3
Increases the ranged attack damage of Skeleton Archers,
Salamanders, Sludge Monstrosities, and Red Dragons.
Steel Ranged Weapons
3
Eat Tree
Levels:
1
Gives Salamanders the ability Eat Tree which allows
them to consume trees to heal themselves.
Ghost Adept Training
Levels:
2
Increases Ghosts' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Anti-magic Shell.
Ghost Adept Training
2
Fire Revenant Adept Training
Levels:
2
Increases Fire Revenants' mana capacity, mana regeneration
rate, hit points, and gives them the ability to cast
Immolation.
Fire Revenant Adept Training
2
Skeleton Bones
Levels:
1
Allows all Skeleton units to use the ability Skeleton
Bones which reduces received range damage.
Skeleton Bones
1
Create Corpse
Levels:
1
Torture Chambers gain the ability Create Corpse which
creates corpses around it. The corpses can be used
to raise skeletons.
Create Corpse
1
Capture
Levels:
1
Enables the ability for Capture to allow Cages to capture
enemy troops and damage them.
Capture
1
Devour
Levels:
1
Gives Salamanders and Red Dragons the Devour ability
which allows devouring enemy ground units.
Devour
1
Berserker Upgrade
Levels:
1
Gives Skeleton Berserkers the Berserk ability.
Berserker Upgrade
1
Sleep Form
Levels:
1
Allows War Golems to cast Sleep Form.
Sleep Form
1
War Stomp
Levels:
1
Allows War Golems and Wildkins Reavers to use the ability
War Stomp.
War Stomp
1
Spikes
Levels:
2
Surrounds Dungeon buildings with spikes that damage
enemy melee attackers. Deals 5 damage per attack plus
an additional 20% of the attacker's damage.
Spikes
2
Resistant Skin
Levels:
1
Gives War Golems and Red Dragons the ability Resistant
Skin.
Resistant Skin
1
Throne
Levels:
1
Allows building male citizens a Throne which trains
Dungeon Lords.
Throne
1
Backpack
Levels:
1
Gives specific Dragonkin ground units the ability to
carry items.
Backpack
1
Spell Damage Reduction
Levels:
1
Gives Dragonkin warriors more protection against magic
damage and spells.