World of Warcraft Reforged is a multiplayer Open World Roleplay-Game custom map for the real time strategy game Warcraft III: Reforged.
It is based on the popular older custom map World of Warcraft Reborn by DeMoNiKuS and originally made by EvilPitlord.
There have been multiple remakes of World of Warcraft Reborn, the other most famous one being WoW Reanimated by Huntsman.
This map is another remake of World of Warcraft Reborn with different content and different features, as well as Computer AI support.
The player can choose a game mode, a hero, a profession and if you are a Warlord you also choose a race and start the game.
Hence, the map combines RPG and RTS play styles in a unique way.
It is an open world map where you can pretty much do whatever you want:
Level and skill your heroes.
Build bases.
Complete quests.
Kill units and bosses.
Attack or ally other players.
Loot items.
Play with and against Computer AI.
The hero level defines what game features are available for you.
You will get more interesting and powerful features with a higher hero level like in almost any other RPG.
See Hero Journey for more information.
VIP players have more features unlocked from the beginning of the game.
The cheat "-unlock" allows you to unlock everything.
Map
Modes: Singleplayer and Multiplayer
Max Players: 10
Teams: Alliance and Horde with 5 players each, Fixed Computer Players
Size: 362x362
Fixed Computer Players:
The Burning Legion: Computer controlled Demon race with 3 heroes.
Gaia: Neutral respawning units which can be "rescued" which means they will join your army.
Bosses: Hostile respawning creep heroes which drop unique items.
Minimap
Damage Calculation Table
Damage Calculation Table lists attack and armor types and how much damage each attack type does for each armor type.
Info Quests
The map contains info quests with detailed information about the gameplay.
These info quests can be found in the quest log (F9) during the game.
Many different custom resources which can be gathered and sold.
Custom ability skill system based on unit abilities rather than hero abilities which allows more than 5 abilities per hero and unlimited ability levels without increasing the map file size.
Clans to play together with multiple players for a common goal.
Achievements which can be unlocked during the game.
Evolution: A research to improve all units which automatically makes creeps stronger with higher hero levels.
Cinematics improving the story and atmosphere.
Becoming a powerful demigod.
RPG-style third person camera with keyboard controls.
Hidden dungeons and other locations to be discovered sometimes defended by creeps and bosses.
A train moving around Azeroth and stopping at stations.
Stats, game type and time shown in a multiboard.
Navy, large sea areas and Computer player support for ships.
Internationalization: The map can be translated into multiple languages. Currently, it contains an initial German translation.
Enable HD Graphics
This is not required anymore since version 3.11.
Open the map in the World Editor and go to "Scenario -> Map Options" and select for "Supported Modes:" (at the bottom) "HD and SD":
Make sure that the JassHelper is enabled when saving the map. Go to the "Trigger Editor" and click on "JassHelper" and enable it:
Custom Ability Skill System - Allows skilling any unit or item ability up to any level by adding a bonus changing the tooltip per level during the game without any static object data.
Black Arrow System - Allows Black Arrow based abilities for target units with a level bigger than 5.
Paged Buttons - Allows more than 12 slots shown at once for buttons.
Sound Sets - Custom unit sound sets without replacing standard unit sound sets.
Custom Resources - Custom resources other than gold and lumber.
Log - Custom messages log which works in multiplayer games.
Item Unstack - Allows unstacking items with right clicks.
Item Respawn - Items respawn automatically after picking them up or destroying them.
Unit Group Respawn - Units respawn automatically after killing them.
Ray - Ray spells.
Crafting - Recipe based crafting.
Tiny Buildings Limits - Limits the number of buildings created by items.
Turrets - Turrets which attack automatically while units are moving.
Seasons and Calendar - Seasons change the look of trees and ground textures and type of weather.
Diplomacy UI - Configure alliances for players during a game.
Limitations of Warcraft III
Th engine of Warcraft III somewhat limits the quality and amount of content for the map.
Too many levels for hero abilities will massively increase the loading time.
Lags occur due to the large number of preplaced units on the map.
Hence, some cuts have to be made.
Much of the older content of the map has been removed.
There was a time when the map contained races from different themes like The Lord of the Rings and Star Wars which has been removed to avoid confusion and reduce the map data.
For now, the goal is to improve performance, stability and reduce the loading time and file size of the map.
Warcraft III can only render two different cliff types and 16 different tile types. The maximum of tile types has been increased to 64 with patch 2.0.3 but still only two cliff types are rendered.
The hero abilities are limited to 5.
Selected units are limited to 12.
These limits are hard coded and cannot be changed.