World of Warcraft Reforged - Info


World of Warcraft Reforged is a multiplayer Open World Roleplay-Game custom map for the real time strategy game Warcraft III: Reforged. It is based on the popular older custom map World of Warcraft Reborn by DeMoNiKuS and originally made by EvilPitlord. There have been multiple remakes of World of Warcraft Reborn, the other most famous one being WoW Reanimated by Huntsman. This map is another remake of World of Warcraft Reborn with different content and different features, as well as Computer AI support. The player can choose a game mode, a hero, a profession and if you are a Warlord you also choose a race and start the game. Hence, the map combines RPG and RTS play styles in a unique way. It is an open world map where you can pretty much do whatever you want: The hero level defines what game features are available for you. You will get more interesting and powerful features with a higher hero level like in almost any other RPG. See Hero Journey for more information. VIP players have more features unlocked from the beginning of the game. The cheat "-unlock" allows you to unlock everything.

Map

Minimap

Damage Calculation Table

Damage Calculation Table lists attack and armor types and how much damage each attack type does for each armor type.

Info Quests

The map contains info quests with detailed information about the gameplay. These info quests can be found in the quest log (F9) during the game.

Calendar

The map providers different calendar events.

Features

The map contains a great number of features and many of them cannot be found in one single map:

Enable HD Graphics

This is not required anymore since version 3.11. Open the map in the World Editor and go to "Scenario -> Map Options" and select for "Supported Modes:" (at the bottom) "HD and SD":
Enable HD Graphics
Make sure that the JassHelper is enabled when saving the map. Go to the "Trigger Editor" and click on "JassHelper" and enable it:
Enable JassHelper

Custom Systems

The map features lots of custom systems created by Baradé. They can be extracted from the map. Some of them exist as standalone maps: systems The systems have not been uploaded on other modding websites and are only maintained in this map's repository. This is a list of the custom systems:

Limitations of Warcraft III

Th engine of Warcraft III somewhat limits the quality and amount of content for the map. Too many levels for hero abilities will massively increase the loading time. Lags occur due to the large number of preplaced units on the map. Hence, some cuts have to be made. Much of the older content of the map has been removed. There was a time when the map contained races from different themes like The Lord of the Rings and Star Wars which has been removed to avoid confusion and reduce the map data. For now, the goal is to improve performance, stability and reduce the loading time and file size of the map. Warcraft III can only render two different cliff types and 16 different tile types. The hero abilities are limited to 5. Selected units are limited to 12. These limits are hard coded and cannot be changed.