Necropolis
225
Primary structure, used to train Acolytes and receive
lumber gathered by Ghouls. Can be upgraded to Halls
of the Dead and then Black Citadel to enable the production
of additional types of structures and units.
Necropolis
Undead Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Undead Housing
Ziggurat
150
50
Provides food, which increases the maximum number of
units that can be trained. Can be upgraded to a defensive
structure that attacks land and air units.
Ziggurat
Altar of Darkness
180
50
Summons Heroes. Revives slain Heroes.
Altar of Darkness
Crypt
200
50
Primary troop production building. Trains Ghouls, Crypt
Fiends, and Gargoyles. Also contains the upgrades Ghoul
Frenzy, Cannibalize, Stone Form, Web and Burrow.
Crypt
Graveyard
215
Provides attack and armor upgrades for Undead units.
Also produces corpses and serves as a drop-off point
for harvested lumber.
Graveyard
Spirit Tower
295
90
Upgrade to create a defensive structure.
Attacks land and air units.
Spirit Tower
Nerubian Tower
250
70
Upgrade to create a defensive structure that deals
cold damage and slows enemy units.
Attacks land and air units.
Nerubian Tower
Tomb of Relics
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Necropolis has
(Necropolis, Halls of the Dead, or Black Citadel) and
which buildings you have.
Tomb of Relics
Haunted Gold Mine for Undead AI
225
210
Haunts a gold mine so that Acolytes can mine. Use on
gold mines to corrupt them.
Haunted Gold Mine for Undead AI
Undead Shipyard
50
Boat construction facility. Produces Undead Transport
Ships, Undead Frigates, and Undead Battleships.
Undead Shipyard
Tier 2
Halls of the Dead
545
210
Upgrade to Halls of the Dead to enable the production
of additional types of structures and units.
Attacks land and air units.
Halls of the Dead
Temple of the Damned
155
140
Spellcaster production building. Trains Necromancers
and Banshees.
Also contains upgrades for Necromancers, Banshees,
and Skeletal Mastery.
Temple of the Damned
Boneyard
150
200
Produces Frost Wyrms. Also contains the Freezing Breath
upgrade.
Boneyard
Slaughterhouse
140
135
Produces Abominations, Obsidian Statues, and Meat Wagons.
Also contains the Disease Cloud, and Destroyer Form
upgrades.
Slaughterhouse
Sacrificial Pit
75
150
Has the Sacrifice ability for turning Acolytes into
Shades. Shades are invisible spirits that can see invisible
units, but cannot attack.
Sacrificial Pit
Tier 3
Black Citadel
870
440
Upgrade to Black Citadel to enable the production of
additional types of structures and units.
Attacks land and air units.
Black Citadel
Lich King
1200
700
Allows reanimating 22 dead units anywhere on the map.
Besides, allows summoning 1 Shades anywhere on the
map.
Limited to 1.
Lich King
Power Generator
2000
1500
A power generator that can protect buildings nearby
by increasing their defense and life generation. It
helps you to protect your main base from being completely
destroyed by an enemy army.
Can only be built once
and has to be built in an area without hostile buildings.
Power Generator
Portal
150
150
Opens a Portal which can have another allied Portal
as destination. This helps you to connect different
locations on the map with each other avoiding enemy
troops. When the Portal is destroyed all allied Portals
which have it as destination will be disabled automatically.
When the Portal's destination is destroyed, it will
be disabled automatically.
Be careful since Portals
can be used by enemy units, too!
Portal
Research Tent
150
50
A tent for important researches. Contains upgrades
Improved Creep Hunter, Storm Protection, Temple of
Demigod Blue Prints, Improved Masonry, Improved Hand
of God, Improved Mount, Evolution, and Cheap Evolution.
Research Tent
Event House
150
50
A house to control important events.
Limited to 1.
Event House
Trading Post
50
Allows training Pack Horses which can gather gold and
lumber from your own or allied Trading Posts. This
increases your gold and lumber as well as for the allied
player.
Allows buying and selling resources other than gold
and lumber.
Trading Post
Alchemist Lab
3000
2000
Allows converting units into different races.
Limited to 1.
Alchemist Lab
Wall
80
20
A wall protects your town.
Wall
Antimagic Ward
1000
1000
Prevents enemy Reveals, Far Sight, Portal, Scroll of
Town Portal, Blink, Mass Teleportation and Staff of
Teleportation spells of enemy units in the nearby area
and adds a black mask for enemy players. Can cast Silence,
detects invisible units and is permanently invisible
itself.
Only works if built before enemy Antimagic Wards in
the area.
Antimagic Ward
Spell Book
200
100
Allows learning spells for reskillable heroes and Equipment
Bags. Contains all available spells for all 5 slots.
Use the Change Page abilities to change the listed
ones.
Spell Book
Marketplace
200
100
Sells items dropped from creeps.
Limited to 1.
Marketplace
Thieves Guild
200
100
Sells killed units from creeps and enemy players. Units
can only be purchased once and are removed from the
Thieves Guild after that. However, when they die again,
they will be readded.
Limited to 1. Does not
sell workers, citizens or summoned units.
Thieves Guild
Mounts Cage
200
100
Allows buying mounts for your heroes. Mounts are available
at hero level 20. Use the Change Page abilities to
change the listed ones.
Mounts Cage
Dragon Roost
15000
15000
Allows to train all Dragons.
Limited to 1.
Dragon Roost
Armory
1000
500
Allows equipping units and heroes.
Limited to 1.
Armory
Tier 4
Temple of Light
3000
The Eternal Guardian´s seat of power. Has different
defensive capabilities. Can learn the Magic Sentry
ability.
Attacks land and air units.
Temple of Light
Temple of Darkness
3000
The Destroyer´s seat of power. Has different offensive
capabilities. Can learn the Magic Sentry ability.