Town Hall
385
205
Primary structure, used to train Peasants and receive
gathered resources. Can be upgraded to Keep and then
Castle to enable the production of additional types
of structures and units.
Town Hall
Human Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Human Housing
Farm
80
20
Provides food, which increases the maximum number of
units that can be trained.
Farm
Altar of Kings
180
50
Summons Heroes. Revives slain Heroes.
Altar of Kings
Barracks
160
60
Primary troop production building. Trains Footmen,
Riflemen and Knights.
Also contains the Defend, Long Rifles, Animal War Training,
and Sundering Blades upgrades.
Barracks
Lumber Mill
120
Serves as a drop-off point for harvested lumber.
Also contains the upgrades for Lumber Harvesting and
Masonry.
Lumber Mill
Blacksmith
140
40
Contains upgrades for improved armor, weaponry and
gunpowder.
Blacksmith
Scout Tower
30
20
Basic observation tower. Has no attack, but can be
upgraded into a Guard Tower, an Arcane Tower, or a
Cannon Tower. Can learn the Magic Sentry ability.
Scout Tower
Guard Tower
100
70
Primary defensive structure. Can learn the Magic Sentry
ability.
Attacks land and air units.
Guard Tower
Cannon Tower
150
120
Heavy defensive structure. Particularly effective against
clusters of troops. Can learn Fragmentation Shards
and Magic Sentry ability.
Attacks land units and
trees.
Cannon Tower
Arcane Tower
100
70
Magical defensive tower. Particularly effective against
enemy Heroes and spellcasters. Has the Feedback ability,
which causes its attacks to destroy mana, dealing extra
damage equal to the mana destroyed. Deals bonus damage
against summoned units. Can learn the Magic Sentry
ability.
Attacks land and air units.
Arcane Tower
Arcane Vault
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Town Hall has
(Town Hall, Keep, or Castle) and which buildings you
have.
Arcane Vault
Human Shipyard
160
60
Boat construction facility. Produces Human Transport
Ships, Human Frigates, and Human Battleships.
Human Shipyard
Tier 2
Keep
705
415
Upgrade to Keep to enable the production of additional
types of structures and units.
Keep
Arcane Sanctum
150
140
Trains Priests, and Sorceresses.
Also contains spell upgrades for Priests and Sorceresses,
and Magic Sentry.
Arcane Sanctum
Gryphon Aviary
140
150
Trains Gryphon Riders, and Dragonhawk Riders.
Also contains the Storm Hammers and Cloud upgrades.
Gryphon Aviary
Workshop
140
140
Produces Siege Engines, Flying Machines, and Mortar
Teams.
Also contains the Flare, Fragmentation Shards, Barrage,
Flying Machine Bombs, and Flak Cannons upgrades.
Workshop
Tier 3
Castle
1025
625
Upgrade to Castle to enable the production of additional
types of structures and units.
Castle
Arcane Observatory
1200
700
Special building with a high sight range. Has Truesight,
Resurrect and Reveal.
Limited to 1.
Arcane Observatory
Power Generator
2000
1500
A power generator that can protect buildings nearby
by increasing their defense and life generation. It
helps you to protect your main base from being completely
destroyed by an enemy army.
Can only be built once
and has to be built in an area without hostile buildings.
Power Generator
Portal
150
150
Opens a Portal which can have another allied Portal
as destination. This helps you to connect different
locations on the map with each other avoiding enemy
troops. When the Portal is destroyed all allied Portals
which have it as destination will be disabled automatically.
When the Portal's destination is destroyed, it will
be disabled automatically.
Be careful since Portals
can be used by enemy units, too!
Portal
Research Tent
150
50
A tent for important researches. Contains upgrades
Improved Creep Hunter, Storm Protection, Temple of
Demigod Blue Prints, Improved Masonry, Improved Hand
of God, Improved Mount, Evolution, and Cheap Evolution.
Research Tent
Event House
150
50
A house to control important events.
Limited to 1.
Event House
Trading Post
50
Allows training Pack Horses which can gather gold and
lumber from your own or allied Trading Posts. This
increases your gold and lumber as well as for the allied
player.
Allows buying and selling resources other than gold
and lumber.
Trading Post
Alchemist Lab
3000
2000
Allows converting units into different races.
Limited to 1.
Alchemist Lab
Wall
80
20
A wall protects your town.
Wall
Antimagic Ward
1000
1000
Prevents enemy Reveals, Far Sight, Portal, Scroll of
Town Portal, Blink, Mass Teleportation and Staff of
Teleportation spells of enemy units in the nearby area
and adds a black mask for enemy players. Can cast Silence,
detects invisible units and is permanently invisible
itself.
Only works if built before enemy Antimagic Wards in
the area.
Antimagic Ward
Spell Book
200
100
Allows learning spells for reskillable heroes and Equipment
Bags. Contains all available spells for all 5 slots.
Use the Change Page abilities to change the listed
ones.
Spell Book
Marketplace
200
100
Sells items dropped from creeps.
Limited to 1.
Marketplace
Thieves Guild
200
100
Sells killed units from creeps and enemy players. Units
can only be purchased once and are removed from the
Thieves Guild after that. However, when they die again,
they will be readded.
Limited to 1. Does not
sell workers, citizens or summoned units.
Thieves Guild
Mounts Cage
200
100
Allows buying mounts for your heroes. Mounts are available
at hero level 20. Use the Change Page abilities to
change the listed ones.
Mounts Cage
Dragon Roost
15000
15000
Allows to train all Dragons.
Limited to 1.
Dragon Roost
Armory
1000
500
Allows equipping units and heroes.
Limited to 1.
Armory
Tier 4
Temple of Light
3000
The Eternal Guardian´s seat of power. Has different
defensive capabilities. Can learn the Magic Sentry
ability.
Attacks land and air units.
Temple of Light
Temple of Darkness
3000
The Destroyer´s seat of power. Has different offensive
capabilities. Can learn the Magic Sentry ability.