Every hero can have one specific class.
Classes determine which spells your hero can learn.
They can be picked and changed at Trainers.
Icon
Name
Spells
Warrior
Changes the class to Warrior:
- Close Combat
- Damage
- Defense
- Stunning
Warrior
Storm Bolt
Throws a magical hammer at a target enemy unit, dealing
60 damage and stunning the target for 3 seconds.
Increases the damage with
every level.
Berserk
Causes this unit to attack 50% and move 20% faster,
but take 40% more damage.
Increases the attack and
movement speed with every level.
Thunder Clap
Slams the ground, dealing 60 damage to nearby enemy
land units and slowing their movement by 50% and attack
rate by 0%.
Increases the damage and
area with every level.
Spiked Shell
Razor-sharp spikes on the hero's shell giving the hero
0 bonus armor and deal 30% of an enemy unit's melee
attack damage back to it.
Increases the damage returned
and bonus armor with every level.
War Stomp
Slams the ground, dealing 25 damage to nearby enemy
land units and stunning them for 3 seconds.
Increases the damage with
every level.
Bash
Gives a 15% chance that an attack will do 25 bonus
damage and stun the target for 2 seconds.
Increases the damage with
every level.
Cleaving Attack
The hero strikes with such force that 25% of his damage
strikes through to enemies near the primary attacked
unit.
Increases the distributed
damage with every level.
Command Aura
Gives extra damage to the attacks of nearby friendly
units of 10 %.
Increases the percentage
of extra damage with every level.
Impale
Slams the ground, sending a wave of force out in a
straight line, dealing 50 damage and hurling enemy
ground units into the air in their wake, stunning them
for 2 seconds.
Increases the damage with
every level.
Club Strike
The hero uses a club for a powerful strike knocking
back enemy ground units for a distance of 150 and causing
30 damage.
Increases the damage and
knockback distance with every level.
Avatar
Activate Avatar to give the hero 5 bonus armor, 500
bonus hit points, 20 bonus damage and spell immunity.
Lasts 60 seconds.
Increases the bonus armor,
bonus hit points and bonus damage with every level.
Hunter
Changes the class to Hunter:
- Summon Companions
- Range Combat
- Damage
- Scouting
Hunter
Rain of Arrows
Calls down 6 arrow waves; each wave deals 30 damage
to units in an area.
Increases the number of
waves and damage with every level.
Sentinel
Send an owl to a nearby tree to reveal the area around
it.
Can see invisible units.
Lasts 120 seconds.
Coooldown of 120 seconds.
Increases the duration
and decreases the cooldown with every level.
Scout
Temporarily summons an Owl Scout, which can be used
to scout the map.
Can see invisible units.
Lasts 60 seconds.
Increases the movement
speed and sight range of the Owl Scout with every level.
Searing Arrows
Adds 10 bonus fire damage to an attack against enemies,
but drains mana with each shot fired.
Increases the bonus damage
with every level.
Barrage
Allows the hero to fire at 2 nearby enemies at the
same time.
Increases the maximum number
of targets per level.
Summon Bear
Summons a powerful bear to attack your enemies.
Lasts 65 seconds.
Increases the stats of
the summoned bear with every level.
Summon Quilbeast
Summons an angry quilbeast to attack your enemies.
Lasts 70 seconds.
Increases the stats of
the summoned quilbeast with every level.
Summon Hawk
Summons a proud hawk to spy on your enemies.
Lasts 70 seconds.
Increases the stats of
the summoned hawk with every level.
Trueshot Aura
An aura that gives friendly nearby units a 10% bonus
damage to their ranged attacks.
Increases the base ranged
damage with every level.
Mass Devour
Consumes enemy units, slowly digesting them and dealing
damage per second to them. If the caster is killed
while the consumed units are still digesting, the units
that were devoured will be released. Maximum target
creep level 5 and causing 5 damage per second to the
target.
Increases the maximum target
level and damage per second with every level.
Starfall
Calls down waves of falling stars that damage nearby
enemy units. Each wave deals 50 damage.
Lasts for 35 seconds.
Increases the damage with
every level.
Paladin
Changes the class to Paladin:
- Protection
- Healing
- Resurrection
- Damaging Undead
Paladin
Heal
Heals 15 hit points per second of a target friendly
non-mechanical wounded unit.
Increases the amount of
healed hit points with every level.
Inner Fire
Increases a target friendly unit's damage by 10% and
armor by 5.
Lasts 60 seconds.
Increases the bonus damage
and armor with every level.
Holy Light
A holy light that can heal a friendly living unit for
200 or deal half damage to an enemy Undead unit.
Increases the healed hit
points with every level.
Divine Shield
Gives a friendly target unit Divine armor damage for
22 seconds. Has a cooldown of 60 seconds.
Increases duration with
every level.
Healing Wave
Calls forth a wave of healing energy that bounces up
to 3 times, healing 130 damage on the primary target.
Each jump heals less damage.
Holy Aura
Decreases nearby enemy Undead units' movement speed
by -5% and life regeneration rate by -100%.
Decreases the movement
and regeneration bonus with every level.
Healing Spray
Sprays 3 waves of healing mist; each wave heals 30
damage to all friendly units in an area.
Increases the number of
waves, area of effect and healed life with every level.
Devotion Aura
Gives 3 additional armor to nearby friendly units.
Increases the armor bonus
with every level.
Holy Nova
Casts a powerful nova of Holy Magic damaging Undead
enemy units and healing allied non-Undead units for
120 points.
Increases the damage and
healing with every level.
Horn of Stormwind
Gives nearby friendly units a bonus of 2 to armor.
Lasts 45 seconds.
Increases the bonus armor
with every level.
Resurrection
Brings back to life the corpses of 6 friendly nearby
units.
Increases the number of
corpses with every level.
Death Knight
Changes the class to Death Knight:
- Damage
- Reanimation
- Weakening
Death Knight
Curse
Curses a target enemy unit, causing it to have a 0%
chance to miss on an attack.
Lasts 30 seconds.
Increases the chance with
every level.
Unholy Frenzy
Increases the attack rate of a target unit by 75%,
but drains 2 hit points per second.
Lasts 45 seconds.
Increases the attack rate
with every level.
Black Arrow
Adds 2 bonus damage to attacks. Units killed while
under the effect of Black Arrow will turn into skeletons.
Increases the bonus damage
and stats of skeletons with every level.
Death Coil
A coil of death that can heal a friendly Undead or
Demon unit for 400 hit points, or deal half damage
to an enemy living unit.
Increases the healed hit
points with every level.
Carrion Swarm
Sends a horde of bats to deal 75 damage to each enemy
unit in a cone.
Increases the damage with
every level.
Sleep
Puts a target enemy unit to sleep for 8 seconds. A
sleeping unit can be awoken by attacking it.
Increases the sleep duration
with every level.
Unholy Aura
Increases nearby friendly units' movement speed by
10% and life regeneration rate by 50%.
Increases the movement
and regeneration bonus with every level.
Vampiric Aura
Nearby friendly melee units gain 20% of their attack
damage when they hit enemy units.
Increases the percentage
of hit points gained from damage with every level.
Orb of Annihilation
Adds 15 bonus damage to the hero's attack and causes
his attacks to do area of effect damage.
Increases the bonus damage
and area of effect damage with every level. The hero
has requires the weapon type Missile Splash (bonus
hero Archimonde).
Animate Dead
Raises 6 dead units in an area to fight for the hero
for 40 seconds.
Increases the number of
raised corpses with every level.
Death And Decay
Damages everything in its area of effect by 4% of its
max hit points per second. Also destroys trees.
Lasts 35 seconds.
Increases the damage with
every level.
Rogue
Changes the class to Rogue:
- Poison
- Assassinations
- Capture
- Items
Rogue
Ensnare
Causes a target enemy unit to be bound to the ground
so that it cannot move for 8 seconds. Air units that
are ensnared can be attacked as though they were land
units.
Increases the duration
and decreases the cooldown with every level.
Fan of Knives
The hero hurls a flurry of knives, damaging nearby
enemies. Each knife does 70 damage.
Increases the damage per
target with every level.
Critical Strike
Gives a 20% chance to do 200% damage on an attack.
Increases the damage multiplier
with every level.
Default string
Hurls a poisoned dagger at a target enemy unit, dealing
75 initial damage, and 10 damage every 3 seconds for
15 seconds. The poison slows the movement speed of
the targeted unit for a short duration.
Acid Bomb
Hurls a flask of acid at a target. The flask breaks
upon impact, splashing a powerful acid on nearby hostile
units.
Decreases armor by 3; deals 5 damage per second to
the primary target; deals slightly less damage to nearby
targets.
Lasts 15 seconds.
Increases maximum damage
per second and the reduced armor with every level.
Wind Walk
Allows the hero to become invisible, and move 0% faster.
If the hero attacks a unit to break invisibility, the
attack will do 50 bonus damage.
Increases the movement
speed bonus and bonus damage with every level.
Feral Spirit
Summons 2 Spirit Wolf companions.
Lasts 60 seconds.
Attacks land units.
Increases the stats with
every level.
Poison Arrows
Adds 10 bonus poison damage to an attack against enemies,
but drains mana with each shot fired. Damages the hit
target with 4 damage per second for 10 seconds.
Increases the bonus damage
and damage per second with every level.
Envenomed Weapons
Deals 2 poison damage per second.
Lasts 20 seconds.
Increases the damage and
duration with every level.
Find Artifacts
Finds 1 random artifacts with level 1.
Increases the number and
level of found artifacts with every level.
Vengeance
Creates a powerful avatar that summons invulnerable
spirits from nearby corpses to attack your enemies.
When the Avatar of Vengeance dies, the spirits vanish.
Lasts 180 seconds.
Increases the stats of
the avatar with every level.
Druid
Changes the class to Druid:
- Forms
- Healing
- Buffs
Druid
Rejuvenation
Heals a target friendly unit for 400 hit points and
regenerates 200 mana over 12 seconds.
Increases the gained hit
points and regenerated mana with every level.
Faerie Fire
Reduces a target enemy unit's armor by 4 and gives
vision of that unit.
Lasts 30 seconds.
Increases the reduced armor
with every level.
Force of Nature
Converts a small area of trees into 2 Treants. Can
learn Nature's Blessing.
Lasts 60 seconds.
Attacks land units.
Increases the stats of
Treants with every level.
Thorns Aura
An aura that gives friendly nearby units a damage reflection,
which deals 10% of an enemy unit's melee attack damage
back to it.
Increases the returned
damage with every level.
Entangling Roots
Causes roots to burst from the ground, immobilizing
and disarming a target enemy unit for 6 seconds, and
dealing 10 damage per second.
Increases damage and duration
with every level.
Full Regeneration
Immediately heals all hit points and regenerates all
mana for a target friendly unit. Has a cooldown of
60 seconds.
Decreases the cooldown
with every level.
Eat Tree
Consume a tree to restore 500 hit points over 30 seconds.
Has a cooldown of 0 seconds.
Increases the restored
hit points with every level.
Mass Forestation
Converts all enemy ground units in the target area
with maximum unit level 5 into trees.
Decreases the cooldown
and increases the maximum target unit level with every
level.
Druid Forms
Allows transforming into different Druid forms.
Adds new forms and increases
the bonus stats with every level.
Causes rains of healing energy to pour down in a large
area, healing friendly allied units for 120 hit points
per second.
Lasts 12 seconds.
Increases the healed hit
points per second with every level.
Warlock
Changes the class to Warlock:
- Fel
- Terror
- Demonic minions
Warlock
Cripple
Reduces movement speed by 75%, attack rate by 50%,
and damage by 50% of a target enemy unit.
Lasts 20 seconds.
Increases the reduced movement
speed, attack rate and damage with every level.
Mana Burn
Sends a bolt of negative energy that burns up to 50
points of a target enemy unit's mana. The mana combusts,
dealing damage equal to the amount of mana burned.
Increases the burned up
mana and decreases the cooldown with every level.
Devour Magic
Consumes all magical buffs from units in an area. Each
unit that is devoured of magic gives the caster 50
hit points and 75 mana.
Deals 180 damage to summoned
units.
Increases the chance with
every level.
Fel
Gives a friendly target unit Chaos damage for 22 seconds.
Has a cooldown of 30 seconds.
Decreases the cooldown
and increases duration with every level.
Dark Summoning
Summons 12 friendly units from a target area to the
caster.
Increases the number of
summoned units and decreases the cooldown with every
level.
Howl of Terror
The hero lets loose a terrifying howl that reduces
nearby enemy units' attack damage by 25% for 10 seconds.
Decreases the attack damage
with every level.
Doom
Marks a target unit for the manifestation of a Demon.
The afflicted unit cannot cast spells, has 0% reduced
movement speed, and will take 40 damage per second
until it dies. Upon its death, a great Demon will spawn
from its corpse. Doom cannot be dispelled or cancelled.
Maximum target unit level is 5.
Increases the damage per
second and maximum creep level with every level.
Dark Portal
Opens a portal, allowing demons to step through and
do the hero's bidding.
Increases the stats of
the demons with every level.
Metamorphosis
Transforms the hero into a powerful Demon with a ranged
attack and 200 bonus hit points.
Increases the stats of
the Demon form with every level.
Rain of Chaos
Calls down 2 Infernals from the sky causing 50 damage
to enemy ground units on impact and stunning them for
4 seconds.
Last 360 seconds.
Increases the stats of
the Infernals with every level.
Finger of Death
Instantly turns a creature or building inside-out,
destroying it utterly. Causes 500 damage.
Increases the damage with
every level.
Monk
Changes the class to Monk:
- Evasion
- Critical Damage
- Healing
Monk
Slide
Lets your hero slide into the given direction with
a maximum distance of 160, moving the hero quickly
and damaging everything on its way causing 40 damage
to enemy units.
Increases the distance
and damage with every level.
Charge
Resets the cooldown of all your abilities except Charge.
Has a cooldown of 50 seconds.
Decreases the cooldown
with every level.
Drunken Brawler
Gives a 7% chance to dodge an attack and a 10% chance
to deal 2 times total damage.
Increases the change and
damage multiplier with every level.
Disarmament
Stops all enemies in a target area from attacking melee
and ranged for 5 seconds.
Increases the duration
with every level.
Drunken Haze
Drenches enemy units in alcohol, causing their movement
speed to be reduced by 15%, and have a 45% chance to
miss on attacks. When units with Drunken Haze cast
on them are hit by Breath of Fire, they will ignite
and take burn damage.
Lasts 12 seconds.
Increases the chance to
miss with every level.
Miss Aura
Increases the chance to miss attacks life of nearby
enemy units to 3 %.
Increases the chance with
every level.
Mirror Image
Confuses the enemy by creating 1 illusion of the hero.
Dispels all magic from the hero.
Lasts 60 seconds.
Increases the number of
illusions and dealt damage by illusions with every
level. The maximum number of illusions is 9.
Drunken Aura
Gives a chance of 1 % percent chance to avoid attacks
and a chance of 1 % to do 0 times damage to nearby
friendly units.
Increases the chances and
damage factor with every level.
Clone
Clones a target unit for 10 seconds. The clone deals
and receives full damage.
Increases the duration
with every level.
Storm, Earth, And Fire
Splits the hero into elements, forming specialized
warriors. If any of them survive until the end of their
summoned timer, the hero is reborn.
Lasts 45 seconds.
Increases the stats with
every level.
Bladestorm
Causes a bladestorm of destructive force around the
hero, rendering him immune to magic and dealing 140
damage per second to nearby enemy land units.
Lasts 7 seconds.
Increases the duration
and damage with every level.
Arcanist
Changes the class to Arcanist:
- Mana
- Teleportation
- Polymorph
Arcanist
Banish
Turns a non-mechanical unit ethereal and slows its
movement speed by 50% for 24 seconds. Ethereal creatures
cannot attack, but they can cast spells and certain
spells cast upon them will have a greater effect.
Increases the duration
with every level.
Spell Steal
Steals a positive buff from an enemy unit and applies
it to a nearby friendly unit, or takes a negative buff
from a friendly unit and applies it to a nearby enemy
unit.
Decreases the cooldown
with every level.
Control Magic
Takes control of an enemy summoned unit. The mana cost
is 35% of the summoned unit's current hit points. Maximum
target unit level is 5.
Decreases the mana cost
for hit points and increases the maximum creep level
with every level.
Feedback
The hero's attacks destroy 20 mana per hit. The mana
combusts, dealing damage to the attacked unit.
Increases the damage and
maximum mana destroyed per hit with every level.
Invisibility
Makes a unit invisible. If the unit attacks, uses an
ability or casts a spell, it will become visible.
Lasts 120 seconds.
Increases the duration
with every level.
Mana Shield
Activates a shield that absorbs 2 damage per point
of mana. Blocked damage ignores Armor and Armor Types.
Increases the absorbed
damage per mana point with every level.
Siphon Mana
Transfers mana between the hero and a target. Drains
20 mana per second from an enemy, or transfers 0 mana
per second to an ally.
Siphon Mana can push the hero's mana over its maximum
value, though excess mana drains off rapidly if not
used.
Lasts 8 seconds.
Increases the drained mana
per second with every level.
Dispel Magic
Removes all buffs from units in a target area.
Deals 200 damage to summoned
units.
Brilliance Aura
Gives additional mana regeneration to nearby friendly
units of 0 mana per second.
Increases the mana regeneration
with every level.
Mass Teleport
Teleports 4 of the player's nearby units, including
the hero, to a friendly ground unit or structure.
Increases the number of
teleported player units with every level.
Polymorph
Turns a target enemy unit with maximum level 5 into
a sheep. The targeted unit retains its hit points and
armor, but cannot attack.
Lasts 20 seconds.
Increases the maxium target
creep level and duration with every level.
Pyromancer
Changes the class to Pyromancer:
- Fire Damage
- Minions
Pyromancer
Firebolt
Hurls a fiery bolt that causes 100 damage and stuns
a target enemy unit for 2 seconds.
Increases the damage and
stun duration with every level.
Immolation
Activate Immolation to engulf this unit in flames,
causing 5 damage per 0.5 second to nearby enemy land
units.
Drains mana until deactivated.
Increases the damage per
second with every level.
Rain of Fire
Calls down waves of fire that damage units in an area.
Each wave deals 50 initial damage and 20 damage per
second for 3 seconds.
Lasts for 9 waves.
Increases the damage per
shard, damage per second from burning per target, maximum
wave damage, maximum shards and waves with every level.
Flame Strike
Conjures a pillar of fire which damages ground units
in a target area over time. Cause 15 damage.
Increases the damage and
area of effect with every level.
Meteor
Summons a powerful meteor which causes 130 damage to
nearby ground units and stuns them for 2 seconds.
Increases the damage and
area of effect with every level.
Summon Lava Spawn
Summons a Lava Spawn, a resilient and deadly fire creature.
As a Lava Spawn deals damage, it consumes the flesh
of its target, eventually splitting into two healthy
Lava Spawns for 3 generations adding 12 seconds to
duration for every generation and keeping 0% of the
former maximum hit points.
Lasts 70 seconds.
Increases the stats of
the summoned Lava Spawn with every level.
Volcano
Causes the ground to erupt into a massive Volcano.
Every 3 seconds, a wave of molten rocks is hurled from
the Volcano at nearby ground units and buildings, causing
125 damage to each target and stunning it for 2 seconds.
Buildings take 2 times more damage from molten rocks
than units do.
Lasts fifteen seconds.
Increases the damage with
every level.
Flame Storm
Summons a powerful flame storm which damages enemy
units around.
Increases the damage with
every level.
Breath of Fire
Breathes a cone of fire at enemy units, dealing 150
initial damage. Units that have Drunken Haze on them
will ignite and burn for 21 damage per second over
5 seconds.
Increases the initial damage
and damage per second with every level.
Incinerate
Each attack made is enhanced with living flames that
cling to the target. These flames add 2 damage on the
first attack, twice as much on the second attack, three
times as much on the third attack, etc.
If a unit dies while under this effect, it is incinerated,
causing up to 30 damage to all nearby hostile units.
Increases the damage with
every level.
Phoenix
Summons a powerful Phoenix. The Phoenix burns with
such intensity that it damages itself and nearby enemy
units. Has Spell Immunity, and Resistant Skin. When
a Phoenix dies, it creates an egg that will hatch into
a Phoenix.
Attacks land and air units.
Increases the stats of
the summoned Phoenix with every level.
Hydromancer
Changes the class to Hydromancer:
- Water Damage
- Frost Damage
- Frost Armor
- Healing and Regeneration
Hydromancer
Crushing Wave
Sends a gigantic wave which deals 150 damage to each
enemy land unit in a line, up to 900 max damage.
Increases the damage, area
of effect, maximum damage and range with every level.
Fountain of Power
Summons an immovable Fountain of Power that regenerates
0 % life points and 0% mana points of a nearby friendly
non-mechanical units per second.
Lasts 25 seconds.
Increases the percentage
of regenerated life and mana points with every level.
Summon Water Elemental
Summons a water elemental to attack the hero's enemies.
Lasts 65 seconds.
Attacks land and air units.
Increases the stats of
the water elemental with every level.
Reflection
Gives a 5% chance to reflect 5% damage of a range attack.
Increases the chance and
damage percentage with every level.
Breath of Frost
Breathes a cone of frost at enemy units that deals
50 initial damage, and 7 damage per second over 5 seconds.
Increases the initial damage
and damage per second with every level.
Frost Armor
Creates a shield of frost around a target friendly
unit. The shield adds 3 armor and slows melee units
that attack it for 3 seconds.
Increases the armor with
every level.
Blizzard
Calls down 6 freezing ice shard waves; each wave deals
15 damage to units in an area.
Increases the number of
waves and damage with every level.
Frost Nova
Blasts enemy units with a wave of frost that deals
50 damage to the target, and 50 nova damage. Cold damage
slows units' movement and attack rate for 2 seconds.
Increases the damage with
every level.
Frost Arrows
Adds a cold effect to each attack, dealing 5 bonus
damage, slowing a target enemy unit's attacks by 30%
and movement by 30% for 5 seconds.
Increases the damage and
decreases the attack and movement speed with every
level.
Frost Bolt
Throws a magical shard of ice at a target enemy unit,
dealing 100 damage and stunning the target for 5 seconds.
Increases the damage and
stun duration with every level.
Monsoon
Calls down a storm of lightning to strike enemy units
for 20 damage every 1 seconds in a small target area
causing only 35 % damage to buildings.
Lasts 15 seconds.
Increases the damage and
decreases the damage interval with every level.
Geomancer
Changes the class to Geomancer:
- Earth Damage
- Earth Minions
- Far Sight
Geomancer
Hurl Boulder
A magical boulder that is thrown at an enemy unit,
causing 100 points of damage and stunning the target
for 2 seconds.
Increases the damage with
every level.
Summon Wall
Summons a wall with 5 pieces for 22 seconds in the
direction the hero is facing damaging ground units
in its way with 15 damage and blocking ground units.
Increases damage, duration
and length of the wall with every level.
Endurance Aura
Increases nearby friendly units' movement speed by
10% and attack rate by 5%.
Increases movement and
attack speed with every level.
Far Sight
Reveals the area with a radius of 900 of the map that
it is cast upon for 8 seconds. Also reveals invisible
units.
Increases the duration
and revealed area with every level.
Shockwave
A wave of force that ripples outward, causing 75 damage
to land units in a line.
Increases the damage with
every level.
Slam
Slams the ground, dealing 70 points of damage and slowing
the movement by 25% and attack rate by 25% of nearby
enemy units.
Summon Golem
Summons a Granite Golem to attack the hero's enemies.
Lasts 180 seconds.
Attack land units.
Bloodlust
Increases a friendly unit's attack rate by 40% and
movement speed by 25%.
Lasts 40 seconds.
Increases the percentages
with every level.
Earthquake
Makes the ground tremble and break, causing 50 damage
per second to buildings and slowing units by 75% within
the area of effect. Lasts 25 seconds.
Increases the damage with
every level.
Stampede
Calls down hordes of rampaging thunder lizards to explode
upon the hero's enemies. Each exploding lizard deals
20 damage. Pierces spell immunity.
Lasts 15 seconds.
Increases the dealt damage
with every level.
Reincarnation
When killed, the hero will come back to life. Reincarnation
has a 240 second cooldown.
Decreases the cooldown
with every level.
Aeromancer
Changes the class to Aeromancer:
- Air Damage
- Lightning Damage
- Disable Enemies
- Cyclones
Aeromancer
Cyclone
Tosses a target non-mechanical enemy unit into the
air, rendering it unable to move, attack or cast spells,
and stopping others from attacking or casting on it.
Lasts 20 seconds.
Increases the duration
with every level.
Chain Lightning
Calls forth a bolt of lightning that bounces up to
4 times, dealing 100 damage on the primary target.
Each jump deals less damage.
Increases the damage and
number of targets with every level.
Wind Gust
Pushes enemy units for a distance of 190 away from
the caster and damages them for 190 points.
Increases the distance
and damage with every level.
Evasion
Gives a 15% chance to avoid an attack.
Increases the chance that
an opponent misses with every level.
Cloud
Cast on enemy buildings with ranged attacks to stop
the buildings from attacking.
Lasts 30 seconds.
Increases the duration
with every level.
Blink
Short distance teleportation that allows the hero to
move in and out of combat. Has a range of 1050.
Increases maximum distance
and decreases the cooldown and mana costs with every
level.
Forked Lightning
Calls forth a cone of lightning on a target enemy unit,
hitting up to 3 enemy units for 175 damage.
Increases the damage per
target with every level.
Summon Djinn
Summons a Djinn to attack the hero's enemies.
Lasts 65 seconds.
Attacks land and air units.
Increases the stats of
the Djinn with every level.
Aerial Shackles
Magically binds a target enemy air unit, so that it
cannot move or attack and takes 30 damage per second.
Lasts 40 seconds.
Increases the damage with
every level.
Lightning Shield
Forms a shield of electricity around a target unit,
dealing 20 damage per second to units around it.
Lasts 20 seconds.
Increases the damage with
every level.
Tornado
Summons a fierce controllable Tornado that slows enemy
units' movement speed, randomly tosses enemy ground
units into the air and damages enemy buildings. It
causes 14 damage per second to buildings.
Lasts 20 seconds.
Increases the slowdown
and caused damage with every level.
Necromancer
Changes the class to Necromancer:
- Raise Undeads
- Corpses
- Life Consuming
Necromancer
Raise Dead
Raises 1 skeleton and 1 skeleton mage from a corpse.
Increases the stats of
the summoned units with every level.
Cannibalize
Consumes a nearby corpse to heal 12 hit points per
second up to 800 hit points.
Increases the hit points
per second and maximum hit points with every level.
Death Pact
Kills a target friendly Undead unit, giving 100% of
its hit points to the hero.
Increases the percentage
converted into hit points with every level.
Dark Ritual
Sacrifices a target friendly Undead unit to convert
33% of its hit points into mana for the hero.
Increases the mana converted
into hit points with every level.
Summon Meat Wagon
Summons a permanent Meat Wagon which carries and generates
corpses.
Increases the number of
carried corpses and interval of generating new corpses
with every level.
Carrion Beetles
The hero progenerates 2 Carrion Beetles from a target
corpse to attack the hero's enemies. Beetles are permanent,
but only 6 can be controlled at a time.
Increases the stats and
number of controllable Beetles with every level.
Skeletal Mastery
Increases the duration of raised summoned units to
65 seconds.
Increases the duration
with every level.
Spawn Tentacle
Unleashes a mighty tentacle upon the enemy.
Increases the stats with
every level.
Disease Cloud
Infects nearby enemy living units with Disease Cloud.
Disease Cloud deals 1 damage per second.
Lasts 0 seconds.
Increases the damage with
every level.
Life Drain
Absorbs the life essence of a target enemy unit by
taking 55 hit points per second from it and giving
them to the hero, or transfers 0 hit points from the
hero to an ally.
Also applies the current rank of the Black Arrow debuff
to the target.
Lasts 8 seconds.
Increases the drained and
transfered life per second with every level.
Summon Sapphiron
Summons Sapphiron, a powerful undead dragon, to attack
your enemies.
Increases the stats of
the summoned unit with every level.
Witch Doctor
Changes the class to Witch Doctor:
- Shadow Magic
- Weakening
- Charm
- Hex
Witch Doctor
Serpent Ward
Summons an immobile serpentine ward to attack the hero's
enemies. The ward is magic and spell immune.
Lasts 40 seconds.
Attacks land and air units.
Increases the stats of
the serpentine ward with every level.
Silence
Stops all enemies in a small target area from casting
spells for 40 seconds.
Increases the duration
with every level.
Slow
Slows a target enemy unit's attack rate by 25% and
movement speed by 60%.
Lasts 20 seconds.
Increases the percentages
with every level.
Anti-magic Shell
Creates a barrier that stops points of spell damage
from affecting a target unit. Causes damage to summoned
units. Reduces magic damage taken by the target unit
by a percentage.
Lasts 90 seconds.
Increases the damage points
stopped, the damage points dealt to summoned unit and
the percentage of reduced magic damage with every level.
Hex
Transforms an enemy unit into a random critter for
15 seconds. Hex disables a unit’s abilities, item
usage, ability to attack, and slows the unit to minimum
movement speed.
Increases the duration
with every level.
Scream
Lets loose a terrifying howl that causes nearby enemy
units to shiver in fear, reducing their armor by 2.
Lasts 10 seconds.
Decreases the armor with
every level.
Ghost Form
Transforms the hero into an invisible Ghost with a
ranged attack and 200 bonus hit points.
Increases the stats of
the Ghost form with every level.
Locust Swarm
Creates a swarm of 20 angry locusts that bite and tear
at nearby enemy units. As they chew the enemy flesh,
they convert it into a substance that restores 75 %
of the caused damage as hit points to the hero when
they return.
Lasts 180 seconds.
Increases the converted
hit points and number of locusts with every level.
Spell Shield
Blocks a negative spell that an enemy casts on the
Hero once every 40 seconds.
Decreases the cooldown
with every level.
Charm
Takes permanent control of a target enemy unit.
Charm cannot be used on Heroes, or creeps above level
6. When Charm is being used on workers, they will die
instantly.
Increases the maximum creep
level with every level.
Big Bad Voodoo
Turns all friendly units invulnerable in an area around
the hero.
The hero does not turn invulnerable.
Lasts 20 seconds.
Increases the duration
with every level.
Tinker
Changes the class to Tinker:
- Repair
- Damage
- Mechanical units
Tinker
Repair
Repairs mechanical units and structures at the cost
of resources with a ratio of 35 %. Can repair the hero
if the hero is mechanical.
Increases the ratio of
repaired hit points with every level.
Harvest
Summons 1 Bundle of Lumbers and Gold Coins.
Increases the charges of
the items with every level.
Demolish
Causes attacks to do 2 times normal damage to buildings
and mechanical units.
Increases the damage factor
with every level.
Pocket Factory
Creates a factory which automatically constructs Clockwerk
Goblins. These artificial Goblins, in addition to being
potent attackers, explode upon death, causing damage
to nearby enemy units.
Increases the stats of
the factory and Clockwerk Goblins and the caused damage
by explosions with every level.
Summon Explosive Barrel
Summons an explosive barrel which explodes when manually
triggered. This causes 700 damage to nearby enemy ground
units.
Increases the caused damage
with every level.
Repair Aura
Increases the life regeneration rate by 50 % of nearby
friendly mechanical units.
Increases the regeneration
bonus with every level.
Jetpack
Uses the Jetpack to fly to another revealed location
with a maximum distance of 600 causing 45 damage to
enemy nearby ground units on landing.
Increases the maximum distance
and damage with every level.
Cluster Rockets
Bombards an area with rockets, dealing up to 99999
damage to nearby enemy units with 6 rockets and stunning
them for 1 second.
Increases the damage amount
and missile count with every level.
Engineering Upgrade
Enhances other hero ability levels with each level
learned. Use chat command '-n' to see all possible
spells which can be improved.
Also gives bonus damage and increases the hero's movement
speed.
Increases the ability enhancement,
bonus damage amount and movement speed with every level.
Transmute
Kills a target enemy unit instantly, transforming it
into 30% gold and 30% lumber which is added to your
available resources!
Transmute pierces spell immunity, but cannot be used
on Heroes, or creeps above level 6.
Increases the received
gold, lumber and maximum creep level with every level.
Robo-Goblin
Transforms the hero into a Robo-Goblin, a powerful
armored form that has the following traits:
- 1 bonus Strength and 1 bonus armor.
- Use of the Demolish ability, which grants bonus damage
against buildings.
- The hero becomes mechanical, rendering him immune
to most forms of stun, most offensive spells, and several
beneficial spells.
Increases the bonus strength
and armor with every level.