Temple of Water
385
205
Primary structure, used to train Mur'gul Slaves, Mur'gul
Reavers and receive gathered resources. Can be upgraded
to Temple of Tides and then Temple of Seas to enable
the production of additional types of structures and
units.
Temple of Water
Naga Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Naga Housing
Coral Bed
115
40
Provides food, which increases the maximum number of
units that can be trained.
Coral Bed
Altar of the Depths
255
100
Summons Heroes. Revives slain Heroes.
Altar of the Depths
Royal Vault
205
Serves as a drop-off point for harvested lumber.
Also contains upgrades Coral Blades, Coral Scales and
Submerge.
Treasury Of Tides
130
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Temple of Water
has (Temple of Water, Temple of Tides, or Temple of
Seas) and which buildings you have.
Treasury Of Tides
Naga Shipyard
160
60
Boat construction facility. Produces Night Elf Transport
Ships, Night Elf Frigates, and Night Elf Battleships.
Naga Shipyard
Tier 2
Temple of Tides
705
415
Upgrade to Temple of Tides to enable the production
of additional types of structures and units.
Temple of Tides
Shrine of Azshara
180
70
Trains Naga Sirens and Couatl. Also contains spell
upgrades for Naga Sirens and Couatl.
Shrine of Azshara
Pyramid of the Serpent
205
60
Trains Naga Whalers and Coral Golems. Provides the
research Resistant Skin.
Can be used to return harvested lumber.
Pyramid of the Serpent
Spawning Grounds
205
60
Trains Naga Myrmidons, Snap Dragons, and Dragon Turtles.
Also contains the Ensnare upgrade.
Spawning Grounds
Sunken Portal
150
150
Opens a Portal which can have another allied Portal
as destination. This helps you to connect different
locations on the map with each other avoiding enemy
troops. When the Portal is destroyed all allied Portals
which have it as destination will be disabled automatically.
When the Portal's destination is destroyed, it will
be disabled automatically.
Be careful since Portals
can be used by enemy units, too!
Sunken Portal
Tier 3
Temple of Seas
1025
625
Upgrade to Temple of Seas to enable the production
of additional types of structures and units.
Temple of Seas
Statue of Azshara
1200
700
Giant statue which protects your base with powerful
storms.
Limited to 1.
Statue of Azshara
Power Generator
2000
1500
A power generator that can protect buildings nearby
by increasing their defense and life generation. It
helps you to protect your main base from being completely
destroyed by an enemy army.
Can only be built once
and has to be built in an area without hostile buildings.
Power Generator
Portal
150
150
Opens a Portal which can have another allied Portal
as destination. This helps you to connect different
locations on the map with each other avoiding enemy
troops. When the Portal is destroyed all allied Portals
which have it as destination will be disabled automatically.
When the Portal's destination is destroyed, it will
be disabled automatically.
Be careful since Portals
can be used by enemy units, too!
Portal
Research Tent
150
50
A tent for important researches. Contains upgrades
Improved Creep Hunter, Storm Protection, Temple of
Demigod Blue Prints, Improved Masonry, Improved Hand
of God, Improved Mount, Evolution, and Cheap Evolution.
Research Tent
Event House
150
50
A house to control important events.
Limited to 1.
Event House
Trading Post
50
Allows training Pack Horses which can gather gold and
lumber from your own or allied Trading Posts. This
increases your gold and lumber as well as for the allied
player.
Allows buying and selling resources other than gold
and lumber.
Trading Post
Alchemist Lab
3000
2000
Allows converting units into different races.
Limited to 1.
Alchemist Lab
Wall
80
20
A wall protects your town.
Wall
Antimagic Ward
1000
1000
Prevents enemy Reveals, Far Sight, Portal, Scroll of
Town Portal, Blink, Mass Teleportation and Staff of
Teleportation spells of enemy units in the nearby area
and adds a black mask for enemy players. Can cast Silence,
detects invisible units and is permanently invisible
itself.
Only works if built before enemy Antimagic Wards in
the area.
Antimagic Ward
Spell Book
200
100
Allows learning spells for reskillable heroes and Equipment
Bags. Contains all available spells for all 5 slots.
Use the Change Page abilities to change the listed
ones.
Spell Book
Marketplace
200
100
Sells items dropped from creeps.
Limited to 1.
Marketplace
Thieves Guild
200
100
Sells killed units from creeps and enemy players. Units
can only be purchased once and are removed from the
Thieves Guild after that. However, when they die again,
they will be readded.
Limited to 1. Does not
sell workers, citizens or summoned units.
Thieves Guild
Mounts Cage
200
100
Allows buying mounts for your heroes. Mounts are available
at hero level 20. Use the Change Page abilities to
change the listed ones.
Mounts Cage
Dragon Roost
15000
15000
Allows to train all Dragons.
Limited to 1.
Dragon Roost
Armory
1000
500
Allows equipping units and heroes.
Limited to 1.
Armory
Tier 4
Temple of Light
3000
The Eternal Guardian´s seat of power. Has different
defensive capabilities. Can learn the Magic Sentry
ability.
Attacks land and air units.
Temple of Light
Temple of Darkness
3000
The Destroyer´s seat of power. Has different offensive
capabilities. Can learn the Magic Sentry ability.