Goblin Town Hall
385
185
Primary structure, used to train Goblin Laborerers,
Goblin Shredders Goblin Citizens and receive gathered
resources.
Goblin Town Hall
Goblin Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Goblin Housing
Goblin Sheep Processor
160
40
Provides food, which increases the maximum number of
units that can be trained.
Goblin Sheep Processor
Altar of Engineering
180
50
Summons Heroes. Revives slain Heroes.
Altar of Engineering
Goblin Barracks
180
50
Primary troop production building. Trains Goblin Flamethrowers,
Goblin Sappers, Flame Shredders and Ogre Goblin Squads.
Also contains the Mobile Turret, Flame Grenade, and
Explosive Barrel upgrades.
Goblin Barracks
Fuel Pump
145
140
Serves as a drop-off point for harvested lumber.
Also contains upgrades for improved armor, melee weapons,
ranged weapons, Repair, Improved Construction, Fuel,
Chemistry, Improved Lumber Harvesting, and Improved
Banking.
Fuel Pump
Goblin Tower
110
80
Defensive structure. Can upgrade Observatory and learn
Reveal. Can be upgraded to Goblin Rocket Tower.
Attacks land and air units.
Goblin Tower
Goblin Rocket Tower
160
100
Defensive structure against air units. Can be upgraded
to Advanced Goblin Rocket Tower.
Attacks air units.
Goblin Rocket Tower
Goblin Turret
200
120
Defensive structure against ground units.
Attacks land units.
Goblin Turret
Goblin Shop
130
30
Creates a shop with purchasable items.
Goblin Shop
Goblin Shipyard
160
60
Boat construction facility. Produces Goblin Submarines,
Engineer Ships, Transport Ships, Orc Frigates, and
Orc Battleships.
Goblin Shipyard
Tier 2
Goblin Stronghold
700
375
Upgrade to Stronghold to enable the production of additional
types of structures and units.
Goblin Stronghold
Goblin Arcane Laboratory
150
135
Spellcaster production building. Trains Goblin Mage,
Goblin Sorceress and Goblin Alchemist.
Also contains spell upgrades for the three unit types.
Goblin Arcane Laboratory
Goblin Air Field
145
140
Trains Goblin Air Drones, Goblin Zeppelins, and Goblin
War Zeppelins.
Also contains the Barrage, Air Supplies and Goblin
War Zeppelin Bombs upgrades.
Goblin Air Field
Goblin Tank Factory
135
155
Trains Flame Tanks, Assault Tanks, Goblin Emperors
and Goblin Steam Rollers.
Also contains upgrades for tanks.
Goblin Tank Factory
Goblin Tunnel
20
10
Allows transporting units to other tunnels. Can be
detonated causing massive damage.
Goblin Tunnel
Tier 3
Goblin Fortress
1025
565
Upgrade to Fortress to enable the production of additional
types of structures and units.
Goblin Fortress
Heavy Tank
1200
700
Heavy spell immune tank which can move on water. Can
cast Auto Rockets and Death and Decay.
Limited to 1.
Heavy Tank
Power Generator
2000
1500
A power generator that can protect buildings nearby
by increasing their defense and life generation. It
helps you to protect your main base from being completely
destroyed by an enemy army.
Can only be built once
and has to be built in an area without hostile buildings.
Power Generator
Portal
150
150
Opens a Portal which can have another allied Portal
as destination. This helps you to connect different
locations on the map with each other avoiding enemy
troops. When the Portal is destroyed all allied Portals
which have it as destination will be disabled automatically.
When the Portal's destination is destroyed, it will
be disabled automatically.
Be careful since Portals
can be used by enemy units, too!
Portal
Research Tent
150
50
A tent for important researches. Contains upgrades
Improved Creep Hunter, Storm Protection, Temple of
Demigod Blue Prints, Improved Masonry, Improved Hand
of God, Improved Mount, Evolution, and Cheap Evolution.
Research Tent
Event House
150
50
A house to control important events.
Limited to 1.
Event House
Trading Post
50
Allows training Pack Horses which can gather gold and
lumber from your own or allied Trading Posts. This
increases your gold and lumber as well as for the allied
player.
Allows buying and selling resources other than gold
and lumber.
Trading Post
Alchemist Lab
3000
2000
Allows converting units into different races.
Limited to 1.
Alchemist Lab
Wall
80
20
A wall protects your town.
Wall
Antimagic Ward
1000
1000
Prevents enemy Reveals, Far Sight, Portal, Scroll of
Town Portal, Blink, Mass Teleportation and Staff of
Teleportation spells of enemy units in the nearby area
and adds a black mask for enemy players. Can cast Silence,
detects invisible units and is permanently invisible
itself.
Only works if built before enemy Antimagic Wards in
the area.
Antimagic Ward
Spell Book
200
100
Allows learning spells for reskillable heroes and Equipment
Bags. Contains all available spells for all 5 slots.
Use the Change Page abilities to change the listed
ones.
Spell Book
Marketplace
200
100
Sells items dropped from creeps.
Limited to 1.
Marketplace
Thieves Guild
200
100
Sells killed units from creeps and enemy players. Units
can only be purchased once and are removed from the
Thieves Guild after that. However, when they die again,
they will be readded.
Limited to 1. Does not
sell workers, citizens or summoned units.
Thieves Guild
Mounts Cage
200
100
Allows buying mounts for your heroes. Mounts are available
at hero level 20. Use the Change Page abilities to
change the listed ones.
Mounts Cage
Dragon Roost
15000
15000
Allows to train all Dragons.
Limited to 1.
Dragon Roost
Armory
1000
500
Allows equipping units and heroes.
Limited to 1.
Armory
Tier 4
Temple of Light
3000
The Eternal Guardian´s seat of power. Has different
defensive capabilities. Can learn the Magic Sentry
ability.
Attacks land and air units.
Temple of Light
Temple of Darkness
3000
The Destroyer´s seat of power. Has different offensive
capabilities. Can learn the Magic Sentry ability.