World of Warcraft Reforged - Bandit

Tiers Buildings
Tier 1
ReplaceableTextures/CommandButtons/BTNBanditMercenaryCamp.blp Town Hall
385 UI\\Widgets\\Console\\Human\\infocard-gold.blp 205 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Primary structure, used to train Burglers and receive gathered resources. Can be upgraded to Keep and then Castle to enable the production of additional types of structures and units.

Town Hall
ReplaceableTextures/CommandButtons/BTNVillageBuilding.blp Bandit Housing
80 UI\\Widgets\\Console\\Human\\infocard-gold.blp 20 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Provides an additional source of gold income.

Limited to 4.

Bandit Housing
ReplaceableTextures/CommandButtons/BTNTent.blp Tent
80 UI\\Widgets\\Console\\Human\\infocard-gold.blp 20 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Provides food, which increases the maximum number of units that can be trained.

Tent
ReplaceableTextures/CommandButtons/BTNBTN_Altar_of_Champions.blp Altar of Thieves
180 UI\\Widgets\\Console\\Human\\infocard-gold.blp 50 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Summons Heroes. Revives slain Heroes.

Altar of Thieves
ReplaceableTextures/CommandButtons/BTN_Bandit_Elite_Barrack.blp Barracks
160 UI\\Widgets\\Console\\Human\\infocard-gold.blp 60 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Primary troop production building. Trains Bandits, Brigands and Bandit Lords.
Also contains the Shadow Meld, Ensnare, Envenomed Weapons, and Ride Down upgrades.

Barracks
ReplaceableTextures/CommandButtons/BTNLumberMillBandit.blp Lumber Mill
120 UI\\Widgets\\Console\\Human\\infocard-gold.blp
Serves as a drop-off point for harvested lumber.
Also contains the upgrade for Lumber Harvesting.

Lumber Mill
ReplaceableTextures/CommandButtons/BTNBanditBlacksmith.blp Blacksmith
140 UI\\Widgets\\Console\\Human\\infocard-gold.blp 40 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Contains upgrades for improved armor and weaponry.

Blacksmith
ReplaceableTextures/CommandButtons/BTNBanditTower.blp Watch Tower
100 UI\\Widgets\\Console\\Human\\infocard-gold.blp 70 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Primary defensive structure.

Attacks land and air units.

Watch Tower
ReplaceableTextures/CommandButtons/BTNMarketPlaceBandit.blp Market
130 UI\\Widgets\\Console\\Human\\infocard-gold.blp 30 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Creates a shop with purchasable items. The items available depend upon what level of upgrade your Town Hall has (Town Hall, Keep, or Castle) and which buildings you have.

Market
ReplaceableTextures/CommandButtons/BTNHumanShipyard.blp Bandit Shipyard
160 UI\\Widgets\\Console\\Human\\infocard-gold.blp 60 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Boat construction facility. Produces Human Transport Ships, Human Frigates, and Human Battleships.

Bandit Shipyard
Tier 2
ReplaceableTextures/CommandButtons/BTNBanditMercenaryOutpost.blp Keep
705 UI\\Widgets\\Console\\Human\\infocard-gold.blp 415 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Upgrade to Keep to enable the production of additional types of structures and units.

Keep
ReplaceableTextures/CommandButtons/BTNBanditChurchV2.blp Church
150 UI\\Widgets\\Console\\Human\\infocard-gold.blp 140 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Trains Wizards and Heretics.
Also contains spell upgrades for Wizards and Heretics.

Church
ReplaceableTextures/CommandButtons/BTNGryphonAviaryBandit.blp Aviary
140 UI\\Widgets\\Console\\Human\\infocard-gold.blp 150 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Trains Crows and Gryphon Raiders. Also contains the True Sight, Feather Attack, and Storm Hammers upgrades.

Aviary
ReplaceableTextures/CommandButtons/BTNsteelcage.blp Prison
140 UI\\Widgets\\Console\\Human\\infocard-gold.blp 140 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Produces Crossbowmen, Cage Carts, and Ambals.
Also contains the Enslavement and Resistant Skin upgrades.

Prison
Tier 3
ReplaceableTextures/CommandButtons/BTNBanditMercenaryFort.blp Castle
1025 UI\\Widgets\\Console\\Human\\infocard-gold.blp 625 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Upgrade to Castle to enable the production of additional types of structures and units.

Castle
ReplaceableTextures/CommandButtons/BTNThievesGuildX.blp Thieves Guild
1200 UI\\Widgets\\Console\\Human\\infocard-gold.blp 700 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Special building which sells killed enemy units.

Limited to 1.

Thieves Guild
ReplaceableTextures/CommandButtons/BTNPowerGenerator.blp Power Generator
2000 UI\\Widgets\\Console\\Human\\infocard-gold.blp 1500 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
A power generator that can protect buildings nearby by increasing their defense and life generation. It helps you to protect your main base from being completely destroyed by an enemy army.

Can only be built once and has to be built in an area without hostile buildings.

Power Generator
ReplaceableTextures/CommandButtons/BTNWaygate.blp Portal
150 UI\\Widgets\\Console\\Human\\infocard-gold.blp 150 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Opens a Portal which can have another allied Portal as destination. This helps you to connect different locations on the map with each other avoiding enemy troops. When the Portal is destroyed all allied Portals which have it as destination will be disabled automatically. When the Portal's destination is destroyed, it will be disabled automatically.

Be careful since Portals can be used by enemy units, too!

Portal
ReplaceableTextures/CommandButtons/BTNTent.blp Research Tent
150 UI\\Widgets\\Console\\Human\\infocard-gold.blp 50 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
A tent for important researches. Contains upgrades Storm Protection, Temple of Demigod Blue Prints, Evolution, and Cheap Evolution.

Research Tent
ReplaceableTextures/CommandButtons/BTNCentaurTent.blp Event House
150 UI\\Widgets\\Console\\Human\\infocard-gold.blp 50 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
A house to control important events.

Limited to 1.

Event House
ReplaceableTextures/CommandButtons/BTNMarketStone.blp Trading Post
50 UI\\Widgets\\Console\\Human\\infocard-gold.blp
Allows training Pack Horses which can gather gold and lumber from your own or allied Trading Posts. This increases your gold and lumber as well as for the allied player.

Allows buying and selling resources other than gold and lumber.

Trading Post
ReplaceableTextures/CommandButtons/BTNAlchemistLab.blp Alchemist Lab
3000 UI\\Widgets\\Console\\Human\\infocard-gold.blp 2000 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Allows converting units into different races.

Limited to 1.

Alchemist Lab
ReplaceableTextures/CommandButtons/BTNStonewall.blp Wall
80 UI\\Widgets\\Console\\Human\\infocard-gold.blp 20 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
A wall protects your town.

Wall
ReplaceableTextures/CommandButtons/BTNWebWard.blp Antimagic Ward
1000 UI\\Widgets\\Console\\Human\\infocard-gold.blp 1000 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Prevents enemy Reveals, Far Sight, Portal, Scroll of Town Portal, Blink, Mass Teleportation and Staff of Teleportation spells of enemy units in the nearby area and adds a black mask for enemy players. Can cast Silence, detects invisible units and is permanently invisible itself.

Only works if built before enemy Antimagic Wards in the area.

Antimagic Ward
ReplaceableTextures/CommandButtons/BTNSorceressMaster.blp Spell Book
200 UI\\Widgets\\Console\\Human\\infocard-gold.blp 100 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Allows learning spells for reskillable heroes and Equipment Bags. Contains all available spells for all 5 slots. Use the Change Page abilities to change the listed ones.

Spell Book
ReplaceableTextures/CommandButtons/BTNBlackMarket.blp Marketplace
200 UI\\Widgets\\Console\\Human\\infocard-gold.blp 100 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Sells items dropped from creeps.

Limited to 1.

Marketplace
ReplaceableTextures/CommandButtons/BTNThievesGuildX.blp Thieves Guild
200 UI\\Widgets\\Console\\Human\\infocard-gold.blp 100 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Sells killed units from creeps and enemy players. Units can only be purchased once and are removed from the Thieves Guild after that. However, when they die again, they will be readded.

Limited to 1. Does not sell workers, citizens or summoned units.

Thieves Guild
ReplaceableTextures/CommandButtons/BTNCage.blp Mounts Cage
200 UI\\Widgets\\Console\\Human\\infocard-gold.blp 100 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Allows buying mounts for your heroes. Mounts are available at hero level 20. Use the Change Page abilities to change the listed ones. Construct a Witch Hut to modify the abilities of your mount.

Mounts Cage
ReplaceableTextures/CommandButtons/BTNBlackDragonRoost.blp Dragon Roost
15000 UI\\Widgets\\Console\\Human\\infocard-gold.blp 15000 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Allows to train all Dragons.

Limited to 1.

Dragon Roost
ReplaceableTextures/CommandButtons/BTNBlacksmith.blp Armory
1000 UI\\Widgets\\Console\\Human\\infocard-gold.blp 500 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Allows equipping units and heroes.

Limited to 1.

Armory
ReplaceableTextures/CommandButtons/BTNHumanCaptureFlag.blp Banner Shop
100 UI\\Widgets\\Console\\Human\\infocard-gold.blp 50 UI\\Widgets\\Console\\Human\\infocard-lumber.blp
Sells banners.

Banner Shop
Tier 4
ReplaceableTextures/CommandButtons/BTNArcaneObservatory.blp Temple of Light
3000 UI\\Widgets\\Console\\Human\\infocard-gold.blp
The Eternal Guardian´s seat of power. Has different defensive capabilities. Can learn the Magic Sentry ability.

Attacks land and air units.

Temple of Light
ReplaceableTextures/CommandButtons/BTNShrineOfAszhara.blp Temple of Darkness
3000 UI\\Widgets\\Console\\Human\\infocard-gold.blp
The Destroyer´s seat of power. Has different offensive capabilities. Can learn the Magic Sentry ability.

Attacks land and air units.

Temple of Darkness